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dinka0403

Damnae wrote:

It seems that the black images (b.jpg) hasn't been removed. You should really do that as it would save a lot of sb load across most of the map:
Add the map's background in the Background layer and fade it out instead of fading b.jpg in, and remove the b.jpg sprites. This will give the same effect, without drawing two full screen sprites for nothing. *fixed*

After that the remaining place where the sb load should still be too high would be 00:40:900 - to 01:05:328 - .
This caused by F.png (the side flashes) having a lot of unnecessary transparency in the middle. You can cut that image to keep only keep one side, and use two sprites instead (one with an horizontal flip command). *fixed*
Thanks for modding and answering my question in game :oops:
Topic Starter
Ulysses
Updated
Krah
Here we go

(╯°□°)╯


: p/3010240/
: p/3176639



PS : Apparently you are cursed since now there is all icons excepted taiko one xD
happy623
YAAAAAA
Topic Starter
Ulysses
Thank you Krah!

Where is Ono? :(
dinka0403
ヽ(✿゚▽゚)ノ YAAAAAA
OnosakiHito
I'm in serbia. Tomorrow in greece. Dunno when I can tackle that map.
Kyouren
i think TKS give a Taiko Icon~

p/3176967#p3176967
IamKwaN

gokugohan12468 wrote:

i think TKS give a Taiko Icon~

p/3176967#p3176967
It's popped by Ono.
Topic Starter
Ulysses
:< Where is he
Secretpipe
busy busy busy !
Can't wait Ono's bub \:D/
Heterozygous_old
Hey I noticed that the preview point has changed, is this a bug or intended? Just asking because putting it where it is now doesn't make much sense to me...
OnosakiHito
Back from serbia.

[General]

  1. Kiai inconsistency with Muzukashii, Oni, Inner and the other Taiko difficulties. In general you guys could use kiai from 01:08:757 to 01:36:186. In this way it isn't too long and emphasizes the second part more.
  2. Easier difficulties have a higher HP than harder one. I think it has something to do with the amount of notes which made you do this, but I would still like to know if this was your reason or not.
  3. Inconsistency with TAGs
[ KantanZoda]

  1. 02:02:757 (x,x) - You did it intentionaly, but how about adding here and at 02:03:186 - a don? Last beat is missing if you ask me.
  2. 01:14:757 - You've put a break here, which is good. But it stands pretty much alone here and is placed odd. Would you fill it with some notes and try afterwards from 00:41:328 to 01:08:757 have some breaks? Not a must, but I do believe in this way, the second part of the kiai would be more emphasized( First Part: Some breaks; Second Part: none).
[ Muzukashii]

  1. 01:30:507 (336,337,338,339,340,341,342,343,344) - Pretty hard for a Muzukashii if you ask me. Beside that, it is the only pattern which has such a mixed set. You could delete (340). Maybe you have another idea. Just make it slightly easier please.
Muzu is so far okay. But could have been easier.

[ Oni]

Where is the kiai? lol

  1. 00:55:186 (2) - Are you sure you want to keep this note? 1/3 starts at 00:55:328 (1) - .
  2. 01:22:614 (2) - ^
[ Inner Oni]

  1. 01:22:043 - I'm interested to know what the idea behind this SV change was. After all, there is no significant speed up or climax change in the song. Additional to this I would like to mention, that this SV doesn't fit to the songs natural BPM. That's why I recommend you to keep it x1,00.

    Now some suggestions about the 1/3 you used {
  2. 00:55:328 - This is okay, since we have clear 1/3 beats which indicates upcoming "fake-1/3" to be 1/3 as well.
  3. 01:02:186 - ^
  4. 01:09:900 (378,379,380,381) - Previous "fake-1/3" were okay, since they were bounded together to the "real-1/3". Now they stand alone between 1/4 patterns which makes it sound off / odd. Beside that, the "wubb" sounds are 1/1 notes, not 1/3. So I suggest you to use either1/1 or 1/2 snapping here.
  5. 01:16:757 (423,424,425,426) - ^
  6. 01:23:614 (465,466,467,468,469,470) - This pattern contradicts what you did before. While you used at 01:16:757 and 01:09:900 - 1/3, you mapped here to 1/3 and 1/4. Recommending to delete 01:23:614 (465) - . "wubb" sound starts at 01:23:757 where (466) is placed.
  7. 01:29:650 - Again, it contradicts what you did before. But here it is fine.
    } If you follow these, I think the consistency between the patterns and sections would be better. First two 1/3 pattern were okay, since patterns like 00:55:328 (289,290,291,292,293) - indicates 00:56:186 (294,295,296,297) - to sound like a 1/3, even though it isn't. But in upcoming parts that's not the case anymore, which is why I recommended you to change it. In this way it would sound clear and gameplay feel maybe better.
  8. 01:35:757 (553,554,555,556,557,558,559) - Recommending to change this to something easier. I understand the idea behind this 1/6, but this odd pattern (4kat+3don) doesn't fit here well and brings rather confusion to player. Either use 1/4 or maybe a monotonically 1/6.
  9. 01:49:686 (615,616) - Overlap of notes. But these SV changes look questionable to me anyway. Not sure if they are really needed, especially since at 01:56:757 one is missing. But that might be too slow.
Yeah, TK modded the map before and so far it is alright. But SV should be changed as I explained before, since I see no significant reason for it to exist. It rather distorts the actuall songs BPM. The 1/3 case I explained above.


That's it. All difficulties are so far okay. Just mentioned some things. Please recall me afterwards and we should be ready to go.
-xNaCLx-

OnosakiHito wrote:

Back from serbia.


[ Muzukashii]

  1. 01:30:507 (336,337,338,339,340,341,342,343,344) - Pretty hard for a Muzukashii if you ask me. Beside that, it is the only pattern which has such a mixed set. You could delete (340). Maybe you have another idea. Just make it slightly easier please.
deleted 342 instead

Muzu is so far okay. But could have been easier.


[ Inner Oni]

  1. 01:22:043 - I'm interested to know what the idea behind this SV change was. After all, there is no significant speed up or climax change in the song. Additional to this I would like to mention, that this SV doesn't fit to the songs natural BPM. That's why I recommend you to keep it x1,00.
    //i would like to keep this sv change because i love how this with the wub sound.

    Now some suggestions about the 1/3 you used {
  2. 00:55:328 - This is okay, since we have clear 1/3 beats which indicates upcoming "fake-1/3" to be 1/3 as well.
  3. 01:02:186 - ^
  4. 01:09:900 (378,379,380,381) - Previous "fake-1/3" were okay, since they were bounded together to the "real-1/3". Now they stand alone between 1/4 patterns which makes it sound off / odd. Beside that, the "wubb" sounds are 1/1 notes, not 1/3. So I suggest you to use either1/1 or 1/2 snapping here. fixed with pattern kd ddk
  5. 01:16:757 (423,424,425,426) - ^
  6. 01:23:614 (465,466,467,468,469,470) - This pattern contradicts what you did before. While you used at 01:16:757 and 01:09:900 - 1/3, you mapped here to 1/3 and 1/4. Recommending to delete 01:23:614 (465) - . "wubb" sound starts at 01:23:757 where (466) is placed. fixed with changing 1/4 into 1/3, should be okay as above
  7. 01:29:650 - Again, it contradicts what you did before. But here it is fine.
    } If you follow these, I think the consistency between the patterns and sections would be better. First two 1/3 pattern were okay, since patterns like 00:55:328 (289,290,291,292,293) - indicates 00:56:186 (294,295,296,297) - to sound like a 1/3, even though it isn't. But in upcoming parts that's not the case anymore, which is why I recommended you to change it. In this way it would sound clear and gameplay feel maybe better.
  8. 01:35:757 (553,554,555,556,557,558,559) - Recommending to change this to something easier. I understand the idea behind this 1/6, but this odd pattern (4kat+3don) doesn't fit here well and brings rather confusion to player. Either use 1/4 or maybe a monotonically 1/6. fixed with kkkkkkd
  9. 01:49:686 (615,616) - Overlap of notes. But these SV changes look questionable to me anyway. Not sure if they are really needed, especially since at 01:56:757 one is missing. But that might be too slow.
fixed the overlap, and i just like the effect of the SV so i wont remove them

Yeah, TK modded the map before and so far it is alright. But SV should be changed as I explained before, since I see no significant reason for it to exist. It rather distorts the actuall songs BPM. The 1/3 case I explained above.


That's it. All difficulties are so far okay. Just mentioned some things. Please recall me afterwards and we should be ready to go.
thanks for mod :)
updated version
Yuzeyun
KZ update
(accepted every suggestion)

about higher HP drain rate, it was made on purpose so players don't play like half of the map and still pass (coupled with lower ods that means you can do shit and pass with a filled lifebar). on hp6 you would still need to miss a lot of notes in order not to pass (about a fifth or even a quarter which, for this level, is a lot due to the lower density of the song).
Topic Starter
Ulysses
-Fixed tags
-Kiai times are inconsistency intentionally
-Fixed NCL and my diffs' HP drain setting(gezo said no,see the explaination above)
-Updated gezo and NCL's diffs
Topic Starter
Ulysses

Heterozygous wrote:

Hey I noticed that the preview point has changed, is this a bug or intended? Just asking because putting it where it is now doesn't make much sense to me...
intended
mingmichael
OnosakiHito
[ Oni]

Where is the kiai? lol

  1. 00:55:186 (2) - Are you sure you want to keep this note? 1/3 starts at 00:55:328 (1) - .
  2. 01:22:614 (2) - ^ agree with these and the sounds will be more clearly too (i mean the 1/3 sounds which come out on 00:55:328 - and 01:22:757 - :P)
That's it. All difficulties are so far okay. Just mentioned some things. Please recall me afterwards and we should be ready to go.
thanks a lot ono for the mods :oops:
m1ng's Oni
Topic Starter
Ulysses
updated
OnosakiHito
- ming's taiko isn't updated yet. Patterns are still remaining which should have been changed after ming's agreement.
- Second point of my suggestions in KantanZoda hasn't been applied. But that's okay. Wasn't a must.
- @NewibornCLivee: Are you absolutely sure about 01:23:614 (467,468,469,470,471) - ? 1/3 dk kd sound better it you ask me.

- Additional: Wouldn't hurt to move the Bg a bit down, so the whole character is displayed.


After that, we are ready to bubble this. Don't kudosu this post.
-xNaCLx-

OnosakiHito wrote:

- ming's taiko isn't updated yet. Patterns are still remaining which should have been changed after ming's agreement.
- Second point of my suggestions in KantanZoda hasn't been applied. But that's okay. Wasn't a must.
- @NewibornCLivee: Are you absolutely sure about 01:23:614 (467,468,469,470,471) - ? 1/3 dk kd sound better it you ask me.

- Additional: Wouldn't hurt to move the Bg a bit down, so the whole character is displayed.


After that, we are ready to bubble this. Don't kudosu this post.
right, fixed
Topic Starter
Ulysses

OnosakiHito wrote:

- ming's taiko isn't updated yet. Patterns are still remaining which should have been changed after ming's agreement. :arrow: now updated
- Second point of my suggestions in KantanZoda hasn't been applied. But that's okay. Wasn't a must. :arrow: gezo explained to you and I updated
- @NewibornCLivee: Are you absolutely sure about 01:23:614 (467,468,469,470,471) - ? 1/3 dk kd sound better it you ask me. :arrow: NCL told me to remove a note

- Additional: Wouldn't hurt to move the Bg a bit down, so the whole character is displayed. :arrow: -150 now


After that, we are ready to bubble this. Don't kudosu this post. :arrow: Thank you for your mod
OnosakiHito
I still don't like the fact that we accept these diff names, but since stuff got sorted out, there is no reason to hold the bubble any longer.

From now on I can just wish you good luck on your way getting this set ranked. Bubbled

: p/3010240
: p/3176639
: p/3206278
Topic Starter
Ulysses
Thank you Ono

edit:no BAT would probably mod it after seeing the quantity of diffs of this massive mapset xD.
Avena
Considering most BATs are standard only and not standard + something, They will only mod the standard diffs before the rank.
Chewin
God ♥
aeeiku
I'm sorry but those custom hitsounds and default hitsounds are atrocious, you just made me rage quit osu!
Topic Starter
Ulysses

jake2 wrote:

I'm sorry but those custom hitsounds and default hitsounds are atrocious, you just made me rage quit osu!
Did you remove any of the custom hitsound files?
pw384
坐等rank!!
Rizia
why remap xtra ;w;
Sun Rainbow

384059043 wrote:

坐等rank!!
EDIT:1000 post!
Topic Starter
Ulysses

Kawaiwkyik wrote:

why remap xtra ;w;
As I thought the old one was ugly x.x
-N a n a k o-

384059043 wrote:

坐等rank!!
Rizia

nold_1702 wrote:

Kawaiwkyik wrote:

why remap xtra ;w;
As I thought the old one was ugly x.x
x.x
anyway, good luck for rank~~~
sheela
Go go go~
Beige
Rank! Rank! Rank!
p3n
IRC stuff
16:58 nold_1702: hi p3n
16:58 nold_1702: Are you here?
16:59 p3n: I'm over there
16:59 p3n: or here
16:59 p3n: depending on your position :D
16:59 nold_1702: It's my birthday tomorrow,I want to rank my bubbled map,may you help me with this/__\
16:59 p3n: I can take a quick look
16:59 p3n: it it is flawless I can help you
16:59 nold_1702: http://osu.ppy.sh/s/157896
17:00 nold_1702: yeah!
17:00 p3n: but I have 3 more mods to do today so if I find too much I will have to pass :(
17:00 nold_1702: sure
17:01 nold_1702: You are the only one who say yes to me><"
17:01 nold_1702: I have asked 4BATs
17:35 p3n: there are several issues
17:35 nold_1702: :/
17:35 nold_1702: In insane diff?
17:35 p3n: too much to find everything in the 15min I have left before I have to go ><
17:35 p3n: letterbox settings should be consistent in all diffs
17:35 nold_1702: orz
17:36 nold_1702: but there's no break
17:36 p3n: ignore the audio lead in settings as they depend on when the mapper starts with their first note
17:36 p3n: yes but the settings still have to be consistent
17:36 p3n: there are some silent hitnormals
17:36 p3n: this is no problem as long as you use additions
17:36 nold_1702: those slient hitnormals are intended
17:37 p3n: I checked Chewin's and your Xtra
17:37 p3n: both are fine
17:37 nold_1702: as tthey are only the end of hiitsound
17:37 p3n: but some maps don't use additions on some silent normals
17:37 p3n: silent notes are unrankable
17:37 nold_1702: not notes
17:37 nold_1702: slider end
17:37 p3n: doesn't matter
17:38 nold_1702: I will fix them all
17:38 p3n: a slider end is also a hitobject
17:38 nold_1702: As I asked Irre beofre
17:38 nold_1702: he said it's not unrankable
17:38 nold_1702: But I will still fix the,
17:38 nold_1702: them*
17:38 p3n: well he was wrong
17:39 nold_1702: 1.consistant all letterbox 2.slient notes 3.audio leadin?
17:39 p3n: ignore the audio lead in errors in AiMod
17:39 nold_1702: what does 3 means
17:39 p3n: it means you don't have to fix the audio lead in
17:39 nold_1702: yes
17:40 p3n: I can't look for all the silent notes right now
17:40 nold_1702: I fixed all already
17:40 nold_1702: only the first part has
17:40 p3n: Chewin's and your Extra are fine because I checked every note
17:40 nold_1702: as only the first part plays the slient hitnormal
17:41 p3n: found the first silent notes in this:
17:41 *p3n is editing [http://osu.ppy.sh/b/391261 Meg & Dia - Monster (DotEXE Remix) [Kyshiro's & Ami's Hard]]
17:41 nold_1702: yes
17:41 nold_1702: I fixed
17:41 nold_1702: I know this
17:41 nold_1702: That;s why I asked Iree
17:41 p3n: I'll check meta data and file consistency
17:41 nold_1702: Irre*
17:43 nold_1702: LetterboxInBreaks-fixed,slient notes-fixed
17:44 nold_1702: Sorry for bothering you p3n><
17:45 nold_1702: Is there any other general problem?
17:47 p3n: still looking at file integrity
17:47 p3n: give me a few minutes :D
17:47 nold_1702: ok
17:49 p3n: normal-hitwhistle4.wav has 24ms silence before the hitsound plays
17:49 p3n: do you want me to fix that while I have the file open?
17:50 nold_1702: ok
17:51 nold_1702: ahh no
17:51 nold_1702: wait
17:51 nold_1702: that file is useless
17:51 p3n: http://puu.sh/afqmp/00dbf5fad9.png this one
17:51 nold_1702: I remove it
17:51 p3n: is it not used?
17:51 nold_1702: yes,not used
17:51 p3n: okay
18:02 p3n: so I couldn't find any other unused hitsound files yet
18:03 nold_1702: ok
18:05 p3n: updated?
18:05 nold_1702: not yet
18:06 nold_1702: If I updated,the bubble will be popped
18:06 p3n: I want to do a last re-check of the game modes and hitsounds
18:06 p3n: no problem
18:06 nold_1702: ok
18:06 nold_1702: I update now then
18:08 nold_1702: updated
18:22 *p3n is editing [http://osu.ppy.sh/b/391261 Meg & Dia - Monster (DotEXE Remix) [Kyshiro's & Ami's Hard]]
18:22 p3n: 00:29:757 (2) -
18:23 p3n: 00:33:186 (3) -
18:23 nold_1702: .
18:23 nold_1702: What's the problem?
18:23 p3n: can you add any additions to the slider endings?
18:24 nold_1702: but they are not slient
18:24 nold_1702: I can ,btw
18:24 nold_1702: added whistle
18:24 p3n: soft whistle works
18:24 nold_1702: yes,added
18:24 p3n: the 5% are there but we want to be sure
18:24 p3n: I really don't want anyone to unrank this set while I am on vacation
18:25 nold_1702: they are 10% lol
18:25 nold_1702: I understand
18:27 p3n: all other checks are done
18:27 nold_1702: so,update?
18:27 p3n: you can update and I'll make the last file consistency check for the last upload to make sure nothing went wrong
18:28 nold_1702: ok
18:29 nold_1702: uploaded

Summary:
- fixed inconsistencies in letterboxing
- fixed silent hitobjects in standard difficulties
- removed unused files


20MB mapset because of hitsounds. Wow.

Personally I don't like some of the 1/4 sliders and stream patterns but that might be because they don't go well with my playstyle.



Techincally everything *SHOULD* be in order now.


Have this (ノ >ω<)ノ
Topic Starter
Ulysses
Thank you p3n

Happy birthday to me<3
NaxelCL
Congratz~~>w<
AruOtta
Congratz Nold \:D/
rui
Finally! Congratz XD
Secretpipe
Gratz :D
-N a n a k o-
CONGRATZ
Hitorikko
Congrats ! :D
fanzhen0019
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Starfy
Congratz!!
God map ranked \:D/
happy623
wa
Mao
Gratz <3
Foreverends
Gratz \:D/
Nardoxyribonucleic
Finally... Congratulations nold~
Lari
grats~ >x<
Yales
gratz!
Chewin
YESSSSSSSSS and Happy Birthday Nold!
Myxo
Congratz! So many diffs, had to be much work!
KogumaX
:)
Xiaolin
Gratz ~ o3o

23 diffs wtf
p3n
Whoops. Found some misplaced 1/4 notes that should be 1/6.

[Chewin's Extra]
00:55:364 (3,4,5) - notes should be mapped on: 00:55:328 - 00:55:471 - 00:55:614 - 00:55:757 -
01:22:686 (3,4,5) - notes should be mapped on: 01:22:757 - 01:22:900 - 01:23:043 - 01:23:186 -


[Kyshiro's & Ami's Hard]
00:55:043 (1) - extend to end on 00:55:328 -
01:22:471 (1,2,3,4) - extend (1) to end on 01:22:757 - , (3,4) should be on the 1/6 @01:23:043 - 01:23:186 -
Secretpipe
RIP
Andrea
Moved back to Pending Beatmaps.
Chewin
Topic Starter
Ulysses
applied
p3n
Finally. Happy Birthday, nold!

re-
Topic Starter
Ulysses
Omg,happy birthday to me,again.
Buttercup
Gratz, happy birthday :)
Osu Mapman
congratz and happy b-day!
Xiaolin
Re-Gratz and happy birthday and R.I.P scores ~ :3
Lanturn
Megaman.exe


Now I'm craving some Megaman battle network.

Anyways, congrats on the rerank! :D
Mati123
I don't understand why this was qualified, and this wasn't t/115632. Clearly the beatmaps in the topic I just linked are better...

The hard diffs have weird as hell sliders and other parts, while the linked beatmaps are really nice to play...
pw384
HAPPY BIRTHDAY NOLD I AM YOUR FANS !!!!!!!!!!!!!!!!!!!!!111111111111111
Lanturn

Mati123 wrote:

I don't understand why this was qualified, and this wasn't t/115632. Clearly the beatmaps in the topic I just linked are better...

The hard diffs have weird as hell sliders and other parts, while the linked beatmaps are really nice to play...
If the beatmap creator of that set tried to get it ranked, it would be by now. The creator seemed to have given up on the mapset 10 months ago though. This map was qualified because it met the standards of the ranking criteria, received enough mods, and the BATs approved of it. Simple as that.

Go ask them to revive their mapset, and then go mod it to help them!
Kodora
Happy Birthday :3/
wendao

Kodora wrote:

Happy Birthday :3/
IamKwaN
Happy birthday nold :>
今年貴庚ww
Atrue
Happy Birthday~
Irreversible
happybday! :3
-xNaCLx-
happy birthday w :D//
[-Sophie-]_old
Happy birthday!
Err, the hitsounds?
Low

fanzhen0019 wrote:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Sun Rainbow
生快 恭喜rank~
Sephibro
Most bell hitsounds are wrong pitched and it's very annoying to hear, it shouldn't be ranked like that - probably i can help you fixing those
blackabyss
www happy birthday! and gratz
this mapset... asdfghjkl
Topic Starter
Ulysses

Sephibro wrote:

Most bell hitsounds are wrong pitched and it's very annoying to hear, it shouldn't be ranked like that - probably i can help you fixing those
I want if it could be fixed without unranking.

also thanks all!
Beige
Happy Birthday~!!! and Gratz <3

nold is the Monster >w<
Mofo
Worst map 2k14.
Nickelony
That's actually the mp3 from my map :P

Could you (at least) give a credit please, because this Cut Version was ONLY made for my map. :/
mingmichael
ohyeahh congrats nold and happy birthday too! :oops:
Topic Starter
Ulysses

iNickel wrote:

That's actually the mp3 from my map :P

Could you (at least) give a credit please, because this Cut Version was ONLY made for my map. :/
Added your name to credit in description.Apologize for stealling your mp3. :o

And thank you all!!
P o M u T a
gratz!
CephiCC
the 4k MX is basically Smoooch 4k MX - the sequel

SV changes ruined it ;~;
Xantaria
What makes people think maps with billions of overmapped sliders are good?

Secondly, what makes BATs think that? This Xtra is not rankable! At all!
Topic Starter
Ulysses

Zantaria wrote:

What makes people think maps with billions of overmapped sliders are good?

Secondly, what makes BATs think that? This Xtra is not rankable! At all!
Tell me the reason why you think so,not just putting random complaints here.
Even though it's now ranked thus cannot be unranked,I could improve other of my maps if you indicated why however.
Pashakun
from which anime this song????
Topic Starter
Ulysses

Pashakun wrote:

from which anime this song????
its not from anime
[CrystalHeart]
Love your version m8! I got rekt.
St Vincent
There are so many pauses in the extra and xtra diff topped with such a high HP drain, you pretty much have to FC ( or very close ) in order to pass. The early stages of both diffs have subtle pauses where you aren't clicking and the performance gauge depletes by a significant amount due to the fact that the HP drain is so unforgiving. This may be my lack of skill talking, but it's hard to enjoy maps when you can only pass them by pretty much FCing them. It makes it harder to practice. Maps like airman with low HP drain are more enjoyable because if actually gives the player a chance to pass the map. There is no redemption is high HP drain rates which can ruin the fun of the map. Again, this is probably lack of skill speaking, but it's just something to think about.
Jenny
asher
I'm really confused about the custom hitsounds, the post says not to ignore them but they don't really go with the song that well.

At least the bells don't, IDK if I'm missing something.
Topic Starter
Ulysses

brightside wrote:

I'm really confused about the custom hitsounds, the post says not to ignore them but theyi't really go with the song that well.

At least the bells don't, IDK if I'm missing something.
Yeah,I found the bell hitsounds sound wrong now,it doesn't mean being unable my hitsound is better however.

The whole hitsound set I used(including bell for sure)designs for this map,and it MUST fit better than either default hitsound and your own one.
Even the bell sounds wrong,there are many other hitsounds ,for instance,drums and custom finishes which feel great.
If you used your own hitsound sets/default one,the bells would all sound normal finish and the soft hitsound I used would come a deathmetal.I don't think it fits the song better as,THEY DON'T DESIGN FOR THIS SONG NOR DOESNT IT DESIGN FOR THIS MAP.

Eventually,it depends on your own decision.My words in this thread or the description,are only advises ,as the creator of this map.
Yales
Your panda is so cute.
Medokin
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