MegaManEXE wrote:
This is a stupid argument.
There's a reason someone suggested either having separate ratings or disabling them entirely for CtB and Taiko, and that's because the maps are entirely different when played in those modes.
It's not in the ranking criteria for the map the be amazing for Taiko, and I think your comments in chat about this version being the "worst ever" are far too harsh when taka doesn't play Taiko. So then how could he know what makes a good Taiko map or not?
I'm not going to say "if you don't like it, don't play it" because if you like the song you should play it, but it's silly to get so worked up just because a map that wasn't designed for a specific mode isn't fun/playable in that mode.
There are plenty of maps that don't play well in Taiko - I don't think it's fair to taka to just single this one out.
separate the ratings is a great idea.
hmm... i never hope a osu map designed for taiko/ctb, that's
unreasonable. but i've said that a good osu map is not the opposite side of a good taiko map, because the only thing linked with taiko mode is the hitsounds, (spacing, new combos, stacks or jumps) << in taiko there's no different.
ways to improve: make the hitsounds variously to get it better. N * (Normal-Normal-Whistle/Clap-Normal) with 1:30 long in osu mode is also...not good.
i say bad to this map because i saw N * (Normal-Normal-Whistle/Clap-Normal) in both [Normal] and [Hard], that leads me to guess: did this mapper really pay attention to hitsounds?
i admit it's unfair to taka, in fact it's a song i like, so i got more disapointted than i saw a bad map in other songs. my apologize, and if u can do better next time, i'll be happy about that.
and copy my first comment here:
...
have you ever tried [Normal] and [Hard] in taiko ?
i don't know how to say.