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[11.30.14] Luminance

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Kanobaka

Syrus wrote:

Wow, this is very interesting, I never thought that a colour of a skin actually even mattered. Keep up the good work.
>:(
FrzR
*^*)b
WingZero
You were not kidding when you said this skin was easier on the eyes. I noticed a distinct difference from switching from Luminance classic to the newer Planckian. Great update and great skin. Keep it up.
DeletedUser_3905941
Wow, the colors at first were incredibly weird, but now I've got used to them. This skin makes my monitor feel as fluid as the CRT monitors at work lol, great job.
Sakurai Miyo
The color of the hitcircle-overlay seems unfitting for this theme especially with the sliderborder

change it to it's appropriate color
Topic Starter
Uruoki

vahn10 wrote:

The color of the hitcircle-overlay seems unfitting for this theme especially with the sliderborder

change it to it's appropriate color
I noticed that I forgot to change hitcircle-overlay, but I changed hitcircle-overlay@2x. Is the circle white or orange? The 2x is orange and should be fitting. I should have an update tomorrow to fix some of the stuff I messed up.

Should be fixed now, let me know if the color still seems off.

Edit: Update out.
Mixae_old
The original skin helped my eyes out a lot. I just DLd the newer one and I love them. :3 Thank you for keeping my headaches away~ Very interesting learning in the OP as well

But I like the KA KA when you mess up though :C on the old one
AGRX

Uruoki wrote:

Agrrox wrote:

i suggest this kind of followpoint but with rework, Making the end points with transparent transition. I mean when u play with this u will notice how sharp and distracting is end of followpoint
So if I understand you, something like this?



Edit: Planckian Locus update has now been released. Please enjoy and leave any feedback and I will work on them as soon as possible.
something like that i have my own already


also i want to say that latest update made the hitcircle and numbers harder to read because they are far less contrast to background, also i use 100%dim (if you convert them to greyscale), i think my eyes focus more to see hitcircles and approachcircles which is imo kinda tire my eyes
Topic Starter
Uruoki

Agrrox wrote:

also i want to say that latest update made the hitcircle harder to read because they are far less contrast to background, also i use 100%dim (if you convert them to greyscale), i think my eyes focus more to see hitcircles and approachcircles which is imo kinda tire my eyes
Try changing the skin.ini to these colors. They should be a lot more closer to the original.

Combo1: 194,112,107
Combo2: 129,124,89,
Combo3: 220,178,139
Combo4: 149,156,144

It will look a bit weird, because the other elements are skinned for the other colors, but see if those colors help the hitcircle/approachcircle.
AGRX
problem is that planckian is designed for night and not day, during a day i have problem with sightreading.
For a day there is Luminance standard right?
AGRX
also there is a big flashing elements which i think is not necesary because...
1. it useless element
2. it take some place on screen u cant see well the background
3. its flashing


hope at next update you will put there a 1x1 transparent :)
Topic Starter
Uruoki

Agrrox wrote:

problem is that planckian is designed for night and not day, during a day i have problem with sightreading.
For a day there is Luminance standard right?
Both skins were designed to be used in low light settings.
In the future I plan make a daytime skin that is designed around grabbing your attention.

Agrrox wrote:

also there is a big flashing elements which i think is not necesary because...
1. it useless element
2. it take some place on screen u cant see well the background
3. its flashing


hope at next update you will put there a 1x1 transparent :)
It was planned, just haven't got around to it. If you want to change it before I update it, you can change them using the blank.png in the extra folder.
AGRX
daytime version would be great !
edit: 14th page of this thread, yikes!
Vaidas

Agrrox wrote:

daytime version would be great !
I agree with this ^^ if theres gonna be daytime version its gonna be best skin ever :D
Topic Starter
Uruoki

vaidax5 wrote:

Agrrox wrote:

daytime version would be great !
I agree with this ^^ if theres gonna be daytime version its gonna be best skin ever :D
There will be. I just wanted to get the night time skin correctly done. I felt the original skin was lacking in that aspect and decided to revisit it with Planckian Locus. After this major update is finished, I should start working on the daytime version. I been wanting to do it for quite some time, just never mention it because I didn't want people to know about it and then have to wait. Once everything is done, there will be Luminance: Planckian Locus and the other one, which I will not revel the name yet. Those two will be the major aspect to Luminance and I will continue to update those regularly when new OSU features get added.
Vaidas

Uruoki wrote:

There will be. I just wanted to get the night time skin correctly done. I felt the original skin was lacking in that aspect and decided to revisit it with Planckian Locus. After this major update is finished, I should start working on the daytime version. I been wanting to do it for quite some time, just never mention it because I didn't want people to know about it and then have to wait. Once everything is done, there will be Luminance: Planckian Locus and the other one, which I will not revel the name yet. Those two will be the major aspect to Luminance and I will continue to update those regularly when new OSU features get added.
Yay :D It's cool we can wait and its really great to have this skin being updated from time to time :)
Love them Redon's Aesthetic Sounds from extra folder :D
Topic Starter
Uruoki
Update is out.

vaidax5 wrote:

Love them Redon's Aesthetic Sounds from extra folder :D
Redon did a really good job on the skin, and I know a lot of people that mixed both of our skins together so I figure I would make it easier for those people. I personally think it is the best looking skin made so far. Redon made the skin really well.
katsek
yo dude ! oldschool player of ctb here and I would like to say - fruit falling or more likely circles are so cool I like it and its a lot readable with it and colors etc. I like it but the catcher .. xD maybe its me but I'm kinda uncomfortable by its look :D maybe if it had like ... legs and body :D but it's all so good :) keep it up ! :3
Topic Starter
Uruoki

katsek wrote:

yo dude ! oldschool player of ctb here and I would like to say - fruit falling or more likely circles are so cool I like it and its a lot readable with it and colors etc. I like it but the catcher .. xD maybe its me but I'm kinda uncomfortable by its look :D maybe if it had like ... legs and body :D but it's all so good :) keep it up ! :3
Thanks for the feedback. I have an idea for the catcher that should please both of us.
AGRX
I have noticed that in Planckian Locus, hitcircleoverlay.png is pure white, a HD version of it is in skin color. Please fix it in next update. I like your skin keep it up !
Haskorion

Agrrox wrote:

I have noticed that in Planckian Locus, hitcircleoverlay.png is pure white, a HD version of it is in skin color. Please fix it in next update. I like your skin keep it up !
he fixed it in the newest update, download the latest one (5.17.14)
AGRX
I didnt noticed that! THX :D

Also i have sugestion for a cursor to extra folder.
A lot of mouse users prefer a bigger cursor.
To make this skin more friendly to mouse users i think there should be and bigger cursor
This nice pink cursor should be same size as default osu cursor one in my opinion.
I tried to upscale it but it looks ugly and blurry...

edit: in skin.ini there is option that change menu glow,
MenuGlow: 0,0,0 - this make menu glow 100% transparent which is in my opinion better
MenuGlow: 216,163,117 - i think this color is nice but at higher bpm the screen is all in fire and glow like crazy which isnt very good :) but thats just my opinion

For mania:
I think mania-hit0.png is too bright red, i think it will be better to tone it down a BIT,
and or scale down the hit bursts so they dont take so much space on screen.
Also i think it will be much better to make mania-hit300g.png look like "320"
because hit value of Rainbow 300 or MAX is 320, while normal 300 is value of 300.
more info here: https://osu.ppy.sh/wiki/Osu!mania
a2566174a

TheBetterRed wrote:

I don't mean to be a nit pick, Uruoki, but essentially all wavelengths in the visible spectrum travel a the same speed. They only change speed when traveling through a medium, i.e. a glass prism, the atmosphere etc..

But yea, that's nothing major. Just saying :3

I really like this idea, but, I'm pretty pessimistic about this.
Working out the science of the colours, applying them and then making them UI friendly will certainly take a lot of effort.

Best of luck, I hope this doesn't die! D:
Topic Starter
Uruoki

Agrrox wrote:

cursor to extra folder.
I'll add that.

Agrrox wrote:

menu glow
Had it set to 0,0,0 but changed it because rachel gifted me supporter. Since it was my first time having supporter I was playing around with it.

Agrrox wrote:

mania-hit0.png
I actually didn't change that one like I did the rest. Not sure why, just didn't.

Agrrox wrote:

mania-hit300g.png look like "320"
Didn't know that.

Will get to those this weekend at the latest.
Toyface
Pretty sick :3
Topic Starter
Uruoki
New update to fix Taiko drums.

Edit: I think I am pretty happy with the Planckian Locus skin and will most likely start on the day time version of Luminance tomorrow. Mainly depends on how I feel.
todomaru
Fantastic~
XK2238
woohoo, glad to see this being updated o/
as for Taiko, I might dig a bit and see what I can do when I have time.

ffff new page
Topic Starter
Uruoki

XK2238 wrote:

woohoo, glad to see this being updated o/
as for Taiko, I might dig a bit and see what I can do when I have time.

ffff new page
I'm not a Taiko or Mania player so any bit of input on either of those modes will help out.
shavit

Uruoki wrote:

New update to fix Taiko drums.

Edit: I think I am pretty happy with the Planckian Locus skin and will most likely start on the day time version of Luminance tomorrow. Mainly depends on how I feel.
please :)
btw, I liked the dusty "MenuGlow" alot, can't believe it got removed from this amazing skin ;s Luckily I have a backup of the color
Topic Starter
Uruoki

Shavit-sama wrote:

please :)
btw, I liked the dusty "MenuGlow" alot, can't believe it got removed from this amazing skin ;s Luckily I have a backup of the color
Got a complaint that it was too bright, I may mess with it some more later for a more subtle color.

As of right now I am trying to figure out color coordination right now and redesigning a few elements. Still got a lot of work. It has been so long since I used a bright color skin, so it may be tomorrow when I get done. I have a lot of play testing to do to make sure it is the best skin before I release it.



AGRX

Uruoki wrote:

Shavit-sama wrote:

please :)
btw, I liked the dusty "MenuGlow" alot, can't believe it got removed from this amazing skin ;s Luckily I have a backup of the color
Got a complaint that it was too bright, I may mess with it some more later for a more subtle color.

As of right now I am trying to figure out color coordination right now and redesigning a few elements. Still got a lot of work. It has been so long since I used a bright color skin, so it may be tomorrow when I get done. I have a lot of play testing to do to make sure it is the best skin before I release it.



I think making second gap beetween hitcircle and hitcircle ovelay as seen above may decrease reading ability and overaly visibility of reading, but thats just my opinion.

And what about to change approach circle ? What I mean is that approach circles have black border which takes too much focus and they cut black lines to shapes and sliders or circles or even numbers it feels like a noise to me when there are overlaping paterns and antijumps. is black edge rly necesary ? I mean it may help with reading stacks but i dont really see any advantage.

Also i have functional feedback for mod icons, they looks good in single player but when u play in multiplayer on lower resolutions the letters are not readable.
I think this could be solved by using shortcuts aka. (NF,HD,HR) or using more contrast between letters and background color.
Topic Starter
Uruoki

Agrrox wrote:

The hitcircles looks broken on these screenshots imo, and what about to change approachcircle ??? What i want to point out is that approachcircles have black border which takes too much focus or they cut black lines to shapes and sliders. is black edge rly necesary ? I mean it may help with reading stacks but...
Hitcircles were redesigned because I removed the slight transparency the rings had so the combo colors will produce at the brightness hue. Because of this, it was harder to read stacks, so I removed part of the outer circle. As for the black border, you don't really notice it in motion. It just slightly helps break up the stack and if someone wants to play with background showing, they finally can.

techbot
the red sliders reminds me of lews edited version.

also I like this more since I already use f.lux for making everything more eye-friendly.
XoX
This is a really cool project. Keep up the good work!
Topic Starter
Uruoki

techbot wrote:

the red sliders reminds me of lews edited version.
I'm using red for small or miscellaneous items. The skin will be ugly at the first release, but I am using those colors for those reason. As of right now, it is on halt for at least 2 weeks. Have stuff coming up and if I do any updates, it will be on the current Planckian Locus.
Yuukidesuu
Can you make a folder or a package where its different to each mods.
What i mean is, have the skin only for Standard, Taiko, CTB, or Mania.
AGRX

Yuukidesuu wrote:

Can you make a folder or a package where its different to each mods.
What i mean is, have the skin only for Standard, Taiko, CTB, or Mania.
not necesary you can create your own and move the files in or out from folder
mania skins have mania- prefix
ctb has fruit- prefix
taiko has taiko- prefix
just search those files and move them into extra folder
AGRX


just little feedback to max 300 or 320 notes. They cut/blends with notes which is kinda hard to read.
Haskorion
Maybe add back taiko-hit300g. It only shows on the ranking screen on all versions.
Topic Starter
Uruoki

Yuukidesuu wrote:

Can you make a folder or a package where its different to each mods.
What i mean is, have the skin only for Standard, Taiko, CTB, or Mania.
It would be bigger to download because I would have to include the interface files in all of them as well.
I'll think about it.

Agrrox wrote:

just little feedback to max 300 or 320 notes. They cut/blends with notes which is kinda hard to read.
I have an idea that may fix it, but since I don't play mania, I would still have to wait for feedback. So if it doesn't work, it may take a bit to fix.

ReddScorn wrote:

Maybe add back taiko-hit300g. It only shows on the ranking screen on all versions.
Will do, just keep forgetting.

I will start working on these next week.
Mario Kart 8 came out and I got a temp job, so I been busy.
Duder963
Uruoki. Putting science into an osu! skin since 6 months ago.

But in all seriousness, I like how easy this skin is to see while playing, your research has paid off in this skin
Topic Starter
Uruoki
I got a report that one of the newest updates breaks the skin somehow. Something to do with skin, has anyone noticed this?
deadbeat
if anything, it'll be the menu-button-background.png image
TCLCNiche
setting version to 2.2 in the skin.ini fixes most things, only thing 'broken' is that the difficulty stars seem hella small like that.
Topic Starter
Uruoki

deadbeat wrote:

if anything, it'll be the menu-button-background.png image
How?
I was going to change it, but the idea doesn't quite work.

TCLCNiche wrote:

setting version to 2.2 in the skin.ini fixes most things, only thing 'broken' is that the difficulty stars seem hella small like that.
I noticed that, not sure why it does that. However I may redesigned them to look more proper.

Edit: Update out.
AGRX
Luccyous
I can't see the difference between unplayed and played, please do something about this.
Topic Starter
Uruoki
As of right now, I am working on redesigning the interface to make them more appealing to the eye.

Agrrox wrote:

found interesting article: http://stlplaces.com/night_vision_red_myth/
The skin uses many different factors that is not addressed in the article. On top of that, the article is from 2003 and most of the sources are no longer there. The article mention that green and blue may be used if the brightness (hue) is turned down. This is how I was able to use these colors in the first skin. One thing that the article did not mention was the use of the color purple. This is because purple has the highest wavelength and uses a lot of energy. Because of this it will take longer to adapt to night vision. The skin does not use any purple colors (unless it is forced by osu!). In the Planckian Locus update, the main focus is color temperature. The article did not touch on this at all. The article may have applied to the first skin, however it was majorly flawed. Which is why Planckian Locus was created.

To this day, the skin tries to follow these major principal. Color temperature, hue, low wavelength, transparency and minimalistic. There is another principals, but those are the main ones.

ChiLynn wrote:

I can't see the difference between unplayed and played, please do something about this.
I'll look into this. Thanks.
I fixed it, but wait until next update.
Luccyous

Uruoki wrote:

I fixed it, but wait until next update.
Thanks a lot.
TheNoobseeker
Hey could you make this skin in the original collour too? i really like it but i think the white one is better for me
Sakurai Miyo

TheNoobseeker wrote:

Hey could you make this skin in the original collour too? i really like it but i think the white one is better for me
Try to look and scroll which is still on the first post under Lumiance Standard Series?
Topic Starter
Uruoki

TheNoobseeker wrote:

Hey could you make this skin in the original collour too? i really like it but i think the white one is better for me
The hitcircles use the original colors. Could just download an older version and replace the circle file and change the text in skin.ini
I am slowly working on a day time version.
AGRX
So when will new update come out ?
kai xin_old

Fr33z3R wrote:

Yeah Science bitch!

<3 this skin. xD
TheNoobseeker

Uruoki wrote:

TheNoobseeker wrote:

Hey could you make this skin in the original collour too? i really like it but i think the white one is better for me
The hitcircles use the original colors. Could just download an older version and replace the circle file and change the text in skin.ini
I am slowly working on a day time version.
Okay thanks :)
Topic Starter
Uruoki

Agrrox wrote:

So when will new update come out ?
Aiming for Saturday, at the latest this Sunday.

In other news, this thread is the most replied skin thread. The only other skin that has this many replies is Shingeki no Kyojin/ Attack on Titan Skin. It has been around in a year. Luminance has only been around for 6 months.

I would just like to say thanks for all the feedback that I have had over the months and thanks to everyone that is using this skin. I always try to make it easiest for the users to use the skin and make it the best I can. I couldn't do it without listening to you guys. Thanks a lot.

Edit: Because I got a lot of support in the past, here is a peak at what the new menu-background will look like. I may edit it later, but at least it gives the skin more personality.

http://a.pomf.se/ubpikg.jpg
TheNoobseeker
Can you tell me when the updated day version comes out? I'm a noob and i dont really know how to change the skin.ini things to have a nice day version..
:roll:
AGRX

Uruoki wrote:

Agrrox wrote:

So when will new update come out ?
Edit: Because I got a lot of support in the past, here is a peak at what the new menu-background will look like. I may edit it later, but at least it gives the skin more personality.

http://a.pomf.se/ubpikg.jpg
This reminds me fractal or glitch style graphics.
Topic Starter
Uruoki

TheNoobseeker wrote:

Can you tell me when the updated day version comes out? I'm a noob and i dont really know how to change the skin.ini things to have a nice day version..
:roll:
To be honest, I am looking at a month. I started on it, and it is mostly finished, however I will have to play test it and I am still updating Planckian Locus because osu gets updated quite a lot recently. If there is no errors and no major skin update, I will work on it again next weekend. I'm aiming for July, but at this moment, I can't be 100% for sure.

Comet wrote:

I liked the dusty "MenuGlow" alot, can't believe it got removed from this amazing skin ;s Luckily I have a backup of the color
I haven't forgotten about this. I just ran out of supporter that was gifted to me. So it will have to be addressed at another time.

Yuukidesuu wrote:

Can you make a folder or a package where its different to each mods.
What i mean is, have the skin only for Standard, Taiko, CTB, or Mania.
Just to let you know, I am still looking into solutions for this. I have a few ideas though.

-----
Edit: Update out.
AGRX
Do you plan to uniform (fix/replace some outdated files on) Standard, Planckian Locus and Day Time ?
Topic Starter
Uruoki

Agrrox wrote:

Do you plan to uniform (fix/replace some outdated files on) Standard, Planckian Locus and Day Time ?
Standard is done. It was a good start, however it did not fill the purpose that I wanted it to. Planckian Locus and the Day Time skins will be the only two that gets updated once I am finished. Planckian Locus shouldn't have any outdated files in it unless I am missing something.
AGRX
what do you think about to remove count1.png count2.png and count3.png ?
And even the Aesthetic skin is using the 1x1 transparent images.
Topic Starter
Uruoki

Agrrox wrote:

what do you think about to remove count1.png count2.png and count3.png ?
And even the Aesthetic skin is using the 1x1 transparent images.
It is going to stay there. There is a blank.png in the extra folder for people that want to remove it.
AGRX
so whats the status ?
Topic Starter
Uruoki

Agrrox wrote:

so whats the status ?
Status of what? Changelog is always updated to what is upcoming. Updates will most likely return to a weekly schedule like when I first started the project.
The Monk
this is probably already mentioned, but in the .osk file you're missing the 4,5,6,(?7) in the default format (not score)
Raniemi
Is it me or I can't see my unstable rate at the end of a song with this skin
TCLCNiche
Occurs with me as well, not sure if its the skin or osu though since I only use this skin v.v

- not sure if related, but is the retry button supposed to be like that o.O?
Topic Starter
Uruoki
I will return in a week to address any postings. I had something very important come up that needs to be attend to.
Raniemi

TCLCNiche wrote:

Occurs with me as well, not sure if its the skin or osu though since I only use this skin v.v

- not sure if related, but is the retry button supposed to be like that o.O?
I guess it's a bug with the skin because it is visible with other skins
AGRX
i think that whole screen of ranking screen should be overlayed with that transparent black
to prevent the anoying glow of those shiny background images

I think be default if the following files are not present in the skin:
ranking-replay.png
ranking-retry.png
ranking-back.png

osu use files with prefix pause- instead for ranking buttons.

Reason why the retry and replay buttons are diferent is that they are not in same style.

Also i want to notice that some SD and HD files dont match, could be replaced.
sadwai
8-) great design!
Topic Starter
Uruoki

Haagentii wrote:

this is probably already mentioned, but in the .osk file you're missing the 4,5,6,(?7) in the default format (not score)
Not sure why. I used the osk file maker in the skin selection. I'll make the osk file by hand for now one.

Raniemi wrote:

Is it me or I can't see my unstable rate at the end of a song with this skin
Don't know, I don't have a problem and 98% of the elements are cropped to the smallest size possible.

TCLCNiche wrote:

Occurs with me as well, not sure if its the skin or osu though since I only use this skin v.v
- not sure if related, but is the retry button supposed to be like that o.O?
Yes, but no. I forgot that "Retry" shows up on the result screen. I'll change that in next patch.

Agrrox wrote:

i think that whole screen of ranking screen should be overlayed with that transparent black
to prevent the anoying glow of those shiny background images

I think be default if the following files are not present in the skin:
ranking-replay.png
ranking-retry.png
ranking-back.png

osu use files with prefix pause- instead for ranking buttons.

Reason why the retry and replay buttons are diferent is that they are not in same style.

Also i want to notice that some SD and HD files dont match, could be replaced.
I'll think about making a transparent black overlay.
"ranking-X.png" files are not supported pass version 2.
Which SD and HD files don't match?
Haskorion

Raniemi wrote:

Is it me or I can't see my unstable rate at the end of a song with this skin
Main reason for that is that 1x1 pixels can't be hovered over. The textbox with the rate won't show up since some textboxes are rather dependent on the element size.
I also tried that on my skin and changed it to a larger transparent image at 309x158. After that it showed the textbox with the textbox more reliably. I had a panel with a pre-attached graph and that transparent pixel, but later with a larger transparent pixel and a detached graph at the end because of the textbox.
igoryuske

TheBetterRed wrote:

Now thinking about it, I think I understand what you mean. The colour red, along with other lower frequency EMR have a big wavelength. Respectively they also have a low frequency. Frequency can be defined (as you have mentioned) as the number of cycles per second, and it is measured in hertz. However, having a low frequency doesn't mean that the wave is travelling any slower than, for example gamma ray. The cycle is the region from one peak to another. Also , wavelength is measured in meters.

As for the cell related stuff, I honestly don't know much about it. I'll need to do my homework on it ;D
techbot
not sure if it's just me but the hp bar always looked like this for me



edit:

just tried it happens because I've set my resolution to 1366x768.

If I run osu on full screen it fits perfectly.
AGRX
I have made a HD rework of Lewa numbers, Because these numbers are kinda popular and they seems be more affective for reading due their serif flat character. I have made a vector port which is accurate

Feel free to include them into your extra folder


Download
Topic Starter
Uruoki
Working on the new update now, hopefully it will be out tonight.

techbot wrote:

not sure if it's just me but the hp bar always looked like this for me
p/3116648/

Agrrox wrote:

I have made a HD rework of Lewa numbers.
I am trying to avoid fat fonts. Mainly because they cover up too much for stacks.
Haskorion

Uruoki wrote:

Working on the new update now, hopefully it will be out tonight.

techbot wrote:

not sure if it's just me but the hp bar always looked like this for me
p/3116648/
You forgot to fix the SD scorebar-bg for scorebar-marker. HD one is fine.
Topic Starter
Uruoki

ReddScorn wrote:

You forgot to fix the SD scorebar-bg for scorebar-marker. HD one is fine.
Works for me.

Haskorion

Uruoki wrote:

ReddScorn wrote:

You forgot to fix the SD scorebar-bg for scorebar-marker. HD one is fine.
Works for me.
1280x960 is an HD mode resolution. Everything above 1000x800 is HD mode resolution.



This is on SD mode resolution. 1366x768
Topic Starter
Uruoki

ReddScorn wrote:

This is on SD mode resolution. 1366x768
I just got done with an update, so I will work on it next week. It will take some time because I can't just simply resize it.

Raniemi wrote:

Is it me or I can't see my unstable rate at the end of a song with this skin

TCLCNiche wrote:

Occurs with me as well, not sure if its the skin or osu though since I only use this skin v.v
- not sure if related, but is the retry button supposed to be like that o.O?
I'll fix this next update.
yoyorre103

Syrus wrote:

Wow, this is very interesting, I never thought that a colour of a skin actually even mattered. Keep up the good work.
TheOmyNomy
This is a temp patch for anyone out there that uses Luminance: Planckian Locus and get's some errors.
(This is not the best fix but it will do for now)

Now there is currently a visual glitch in osu! when in skin selector.
Once you've installed the patch it will still show your health bar being in the wrong location.
But when your actually playing your health bar is in the right position.
Fixes for SD:
scorebar-bg
scorebar-colour
ranking-panel

Fixes for HD:
ranking-panel@2x

This link will be removed when Uruoki releases the proper fix.
Link: Removed, official patch here: Click Here

Just replace old files with new files and your set :)

This hopefully isn't the wrong thing to do and I don't get in trouble for helping :)
Topic Starter
Uruoki

TheOmyNomy wrote:

This hopefully isn't the wrong thing to do and I don't get in trouble for helping :)
Nope. I just been busy and this week is a holiday, so I may or may not get to it this week.

Last two weeks have not been really good since personal stuff came up.
TheOmyNomy

Uruoki wrote:

Nope. I just been busy and this week is a holiday, so I may or may not get to it this week.

Last two weeks have not been really good since personal stuff came up.
All good then. Hope your enjoying your holidays ;)

Also, are you considering skinning the new UI sounds?
Peppy's video on new UI sounds: http://www.youtube.com/watch?v=bzc9DZG8QUI
Undeniable1
Can some one post a mirror for me for the Luminance skin plz i cant download it of Media fire for some weird reason would be much apprecaited
Topic Starter
Uruoki

TheOmyNomy wrote:

Also, are you considering skinning the new UI sounds?
Yep.

Undeniable1 wrote:

Can some one post a mirror for me for the Luminance skin plz i cant download it of Media fire for some weird reason would be much apprecaited
Does Mega work for you?
Undeniable1
Yh Mega would work :D
Rise_old_1
This skin is just unbelievably amazing! Also, I have read all the science that the skin was built on, I gotta say that's
pretty impressive.

Anyways this skin deserves both Pro skin and looks cool to play with for funsiez and just scrweing around in the game :3

10/10 for me!
AGRX
So when will be the skin released? I can't wait :)
Topic Starter
Uruoki

Undeniable1 wrote:

Yh Mega would work :D
Uploading now. I'll edit this post with the mega upload.

Mega Link

Agrrox wrote:

So when will be the skin released? I can't wait :)
The day time one? It is far off. A lot of stuff has come up recently. So it is getting pushed back, plus Planckian Locus is still needing updated. The Planckian Locus skin should be updated next week.
Undeniable1
Ive seen your skin and im so pissed that it took me till now to find such an awesome skin 8-) . Dude your skin is a masterpiece not only is it clear but the fonts looks so sexy, Awesome skin keep up the good work and thanks fore giving me the link ;)
Topic Starter
Uruoki
Update is out. You can download the full or just the files that was updated via the Skin Database.
TheOmyNomy
I'm not entirely sure if this is the intention for this skin, but you've still got the ranking-panel to large and it's overlapping the information below. I'm using 1366x768 (SD) resolution. I'm not sure if it happens with HD resolution aswell. If someone can confirm that would be great.

I'm using the latest version of the skin: [7.5.14] Luminance: Planckian Locus

Topic Starter
Uruoki

TheOmyNomy wrote:

I'm not interiorly sure if this is the intention for this skin, but you've still got the ranking-panel to large and it's overlapping the information below. I'm using 1366x768 (SD) resolution. I'm not sure if it happens with HD resolution aswell. If someone can confirm that would be great.

I'm using the latest version of the skin: [7.5.14] Luminance: Planckian Locus
That is actually intended. I could make a regular ranking panel in the extra downloads though.
AGRX
Its kinda too much opaque.
Topic Starter
Uruoki
How about now?
BadFox_old

Uruoki wrote:

How about now?

Uruoki wrote:

How about now?

Uruoki wrote:

Most replied skin thread in only six months.






If you are new to the Luminance series, please read the information under "Luminance Standard". The current recommended skin is the "Planckian Locus" update. Thank you.


[--------------------]
[ Planckian Locus! ]
[--------------------]


Download: Download from Skin Database
Download Extras from Skin Database
Please download from the Skin Database. It is currently in beta, and needs to be tested. If you see any issue, please report them here.
Special thanks to Redon for allowing me to include Aesthetic's hitsounds.

Luminance started out as a personal project in October of 2013. It had three major goals that sets itself apart from other skins. Look clean enough so it can be used for high level play, please as many people as possibly and the main point, be very well suited for night time playing. The skin started out using -Ryosuke (-Kamui-) skin as a base and a slight color edit for night time. Over time the skin grew more unique characters. One major update that help push this skin was the HD update. Not only did this update make all the elements in HD, but they were also completely redesigned. Another noticeable update was the April 2th. This update reduced the size of a lot of elements to try to compress the file size. It didn't do much, however the skin had a template and could be updated without guess checking now. Over time Luminance became something. With over thousands of downloads, it was becoming popular, and for good reasons. It removed a lot of distractions and had simple elements to make the skin easy to play with. The skin also had a lot of options to fit many different styles. It was being true to all of the goals that was set. All, but one major goal. It was slightly lacking for night time play. It made playing in the dark more bearable, however it was not doing that good of a job. The skin was researched and tested for many months, but it was still failing.

Welcome Planckian Locus. Planckian Locus is a major update for Luminance that aims to improve that current night time experience. Planckian Locus is the path that color temperature travels. Unlike Luminance, where low contrast colors were used, color temperature is the main focus of this update. Color temperature is the measurement of how much radiation is used to deliver the hues of colors to our eyes. Blue/Purple are known as cool colors, they are measured up to 5000k (kelvin is the measurement used). Lower colors such are red/yellow are known as warm colors.



The sun produces around 6500k. When people view their monitors (6500k) they are basically looking into the sun. This is bad for our eyes for long periods of time and can harm us. Whereas we are able to look at a candle light (1850k)for much longer with little damage. Even though the sun looks red/yellow, it actually produces more blue lights than red lights. That is why it is hard to stare at the sun for long periods of time. Around sunrise/sunset the sky turns red for the night. At this moment is sun is producing 1850k (candle light). This is why people are able to view the sunrise/sunset. This also ties in with the other information that Luminance was crafted with.

Since Planckian Locus is mainly focus on color temperature, the skin will seem quite weird. It is mainly hues of red, orange and yellow. However the combo colors are still very much different from each other. Within a few minutes of playing with the skin, our eyes quickly adjust for the lower temperatures, creating a more smoothing osu experience. Taiko and Mania may need a lot of work/feedback for these new changes. This is a new update, and it will still be tested and changed based on feedback. The Luminance series strives to the best night time experience for osu!


Change Logs
Upcoming
Nothing yet.

7.6.14
ranking-panel@2x, ranking-panel: Made them a bit more transparent.

7.5.14
Starting this update, all downloads will be on the Skin Database
Thanks TheOmyNomy for fixing SD scorebar.

  1. scorebar-colour, scorebar-bg: Fixed SD scorebar.
  2. ranking-graph, ranking-graph@2x: Fix ranking-graph.
  3. ranking-panel, ranking-panel@2x: Resize ranking-panel.

6.25.14
DL: OSK File ZIP File
  1. Change font for pause menus.
  2. Change font for back and skip.
  3. Made ranking text transparent and moved the old one into extra folder.
  4. SD version of menu-background and fail-background.
  5. Removed larger and small cursor in extra folder.
  6. Version 2.3 to future proof the skin.
  7. Changed fruits mascot to work with new update.
  8. Transparent fruit combo burst.
  9. Changed ranking panel. A bit off, but I can't fix that.
  10. Added 00 - Readme.txt to main folder.
  11. Secret.

6.14.14
OSK File ZIP File
  1. Redesigned menu-button-background.
  2. Redesigned menu-background to add more personality. Everything else in the skin is still pretty simple though.
  3. volume-bg-effect slightly redesigned.
  4. Ranking panel slightly redesigned. Just don't scroll down or you break it.
  5. Ranking graph is transparent.
  6. Replaced hit sounds with Redon's. Custom made sound effects are still in place but Redon's are still in extra folder.
  7. Redesigned pause buttons.
  8. Redesigned slider tick.
  9. Fixed/Redesigned Pause-overlay and fail-overlay. They was jpg for some reason.
  10. Finally skinned cursor-smoke.

6.4.14
DL: OSK File ZIP File
  1. Version 2.2
  2. menu-button-background is larger to fit thumbnails
  3. Changed mania score colors
  4. Changed mania score location
  5. Skinned taiko hit 300g
  6. Changed taiko hit 0 (May need to change hit100)
  7. Changed star
  8. Changed taiko slider

5.27.14
DL: OSK File ZIP File
Fixed Taiko drum being off.

5.23.14
DL: OSK File ZIP File
  1. Fixed Score/HP Bar to use the new marker. Still looks the same, just future proofing the skin.
  2. Skinned multiplayer-skip.
  3. Redesigned mania-hit. Waiting for feedback.
  4. Redesigned fruit-ryuuta. Waiting for feedback.
  5. Redesigned menu-background. I think.
  6. Redesigned menu-snow. I think.
  7. Changed mania-hit300 to display 320 score instead of 300.
  8. Changed menu-glow back to transparent.
  9. Added 4k-7k.ini
  10. Added large cursor in extra folder.

5.17.14
DL: OSK File ZIP File
  1. Change hitcircle to be slightly less transparent and match red sliders. Should still be a bit transparent though.
  2. Fixed ranking-winner size.
  3. Changed menu/pause/fail background, menus, star and snow to fit in better with the skin. Redesigned and recolor.
  4. Hid the gamemode icons in the background.
  5. Added Shinobu sound in extra folder.
  6. Fixed menu-button-background being too small for displaying top scores.

5.13.14
DL: OSK File ZIP File
  1. Fixed menu-background.
  2. Change snow icon.
  3. Fix score ticks.
  4. Replaced anime sounds.
  5. Fix hitcircleoverlay to match hitcircleoverlay@2x.
  6. Changed slider overlay to a more fitting color.

5.12.14
DL: OSK File ZIP File
  1. Changes all the colors to a lower color temperature.
  2. Selection icons redesigned.
  3. Taiko Mascot removed.
  4. Pass, Fail and Unranked redesigned.
  5. Removed dust.ini
  6. Changed pause and fail background.
  7. Replaced Kamui's sounds with Redon.
  8. Removed Brighter Whites folder. Doesn't fit skin anymore.
  9. Redesigned mode symbols.

[-------------------------]
[ Luminance Standard ]
[-------------------------]


This post is going to be long, so for those that don't feel like reading, I will get straight to it.
Change log is at bottom if you wish to read that.

I made this skin to be used for playing in the dark. Don't forget to check the extra folder for a lot of different options. I tried to make it fit everyone's playstyle.


Download: OSK File ZIP File

Spruce is the default color scheme. It is named skin.ini by default. If you want to use a more brown and red theme, rename skin - dust.ini to skin.ini


Videos

-Kamikaze- Final Update (Before Taiko glow fix)


mekadon 12.1.13 update


Simon 12.1.13 update

Thanks to Kanna for the hitcircle font inspiration and -Ryosuke (-Kamui-) for the sounds and other inspiration.
Everything is made from scratch. Feel free to use this skin however you want.
This mean you can use this skin and release it without asking me first or without giving me credit.

Thank you for using my skin. I hope you enjoy it.

For the people that don't mind reading, the next few paragraphs is the history, reason, science and goal of this theme.

History
You can skip this if you want to, it has nothing to do with the skin.
I started playing OSU back in October of 2013. Even though my profile says longer, I didn't really get into it until recently. Before OSU I graduated college and I am currently interning, working on computers. I sit at computers pretty much all day looking at a bright screen, then go home and want to play OSU, but lose focus due to my eyes being tired. So I done some research about how colors and lights effect the human eyes and went out to design a skin that would work for long stress on the eyes. The following is what I found.

Science
The human eye. It is made of two main cells. The cone and the rod cell. The cone cell is what makes us see all the pretty colors. It is most active during the day time when we see purple, blue and green shades. The problem with this, is that it takes a lot of energy to use. This will be explained later in the thread. The rod cell helps us see light. Basically if you have a light dimmer, it helps us see in different light settings. The bad thing about the rod cell, is that these lights get processed slower in our eyes than the cone cell. However they take less energy. If you notice that you turn on the lights in a dark room, your eyes adapt very fast to the lights. However if you turn off the lights, it takes longer for your eyes to adjust to the new light settings. Within some time, you can see a table in the dark that is sitting right in front of you. This is thanks to our rod cells.

So now that we know what they are, this is how they work.



The frequency is what we are wanting to take a look at. The higher the frequency the more energy is needed to produce those colors in our brain. This is known as the visible spectrum. Since red travels the slowest, it takes less energy. You would think that since OSU can be a pretty fast game, you would want everything to be purple. That way you can detect the circles quickly. This is true, in a way. Think of it like this. If I was to toss you a balloon and a fastball. It would take more energy to catch the baseball than it would to catch the balloon. You would get the baseball faster though. However if I was to toss those items to you a thousand times, you would be more worn out after catching the baseball than the balloon. This would also cause you to start missing the baseball due to all the energy you burned. Same could be said for OSU. You could play about 10 songs with all purple, but your eyes would grow sick of it, and start making mistake. Whereas with a red theme, you could go longer. That is the focus of this skin, to allow long play time, and in the dark.

So there is another factor that goes into this skin. In the screenshots you may notice that there is blue and green. A complete red skin would be better for long game play. That would be a bit bland though. This is where light comes into play. Each color has a certain degree of light it produces.



The bar with the red and black at the very bottom is the bar that shows how much light is being added into that color. The rod cell is what produces light and not color. A low light blue or green color should have the same benefit as a high light red color. Since less light is produced faster than a lot of light. This allows the rod to finish it's job faster so the cone and begin to produce the colors. If that makes any sense. You may also hear the term, low contrast. This should be the same concept.

Some examples of what I mention above is as follows.

Pilots use red lights in their cockpit. The reason is so they can look down at the gauge and look back up into the sky while driving at night so they won't mess up their vision. Since red light are more slower to travel (uses the least energy), they can quickly look back into the night sky and adjust their eyes.
Our cars uses red brake lights for the same reason.
Police also use red lights in their cars so they can adjust their vision.

Some more reading material via Wikipedia. If anyone finds anymore, feel free to share.

Rod Cell
Cone Cell
Purkinje effect
Eye Adaptation
Scotopic Vision
Photopic Vision
Mesopic Vision
Visible Spectrum
Electromagnetic Spectrum
Wavelength
Hertz
Afterimage


Goal
I designed this skin to be used at night time or for long period of gameplay. I have had a lot of feedback about this skin. Since this skin cuts back on a lot of flashy elements and uses a flat and clean design, I have also tried to design it for high level playing.
It is unhealthy to stare at a monitor for too long. Please remember to take breaks. It is important.

Features
  1. Low contrast, low energy consuming colors design for night time playing.
  2. Serif font for easy to read and less distractions.
  3. Most flashy elements reduced.
  4. Minimalistic and clean design.
  5. Transparent middles for hitcircles for easy reading of stacked notes.
  6. Transparent reverse slider arrow for easy reading of stacked notes.
  7. All game modes supported.
Change Logs
For download links after Final release, please use the current download.
4.10.14
  1. Change slider ball to support the new tint option. Please enable this, otherwise it will look bad.
  2. Changed volume slider. I thought I did that already, but looks like I forgot to upload it.
  3. Took Shavit-sama suggest to make hit300 appear in scoreboard, but not playfield.

4.4.14
Fixed the big Taiko hitcircles and reduced the brightness of the extra sliderfollowcircle.

4.2.14
  1. Removed 33 files.
  2. A lot of elements have been reduced in size. (Not all, but most)
  3. Star has been redesigned to fit in better.
  4. Spinner layout/design changed a bit, but it should work the same.
  5. Taiko-hit has been removed of blur. They are not clear and noticeable.
  6. Added a brighter sliderfollowcircle in the extra folder that fits the theme. Some people was using a really bright one that did not fit, so I decided to help them out with that.

3.6.14
Skinned icon for cinema mod.

2.20.14 - Final - Fixed
  1. Fixed ranking-X, ranking-XH and ranking-XH@2x.
  2. Added "Dimmer White" folder in extra. Should help with white elements being too bright. Only did the ones that show up on the playing field.
  3. volume-bg-effect skiinned.
    2.21.2014
  4. Changed hitcircleselect and hitcircleselect@2x around.
  5. Added a quick fix for Taiko glow being too bright. May not be the correct size, but it works.


2.10.14 - Final
  1. counts 1, 2 and 3 now skinned. Just noticed that new skin behaviour doesn't make them appear from the sides.
  2. taiko-bar-right removed. Until skins get better documentations, this will be unskinned. The dimensions is just too much of a pain to mess with.
  3. Mode icons removed. It uses defaults anyway. Just save space.
  4. Fruits and followpoints now in HD. Not tested, but should work. If not, then at least SD does.
  5. hit50k removed, never used.
  6. count1s, count2s, count3s, gos, readys, and spinnerbonus sounds have now been designed.
  7. Easter and Halloween icons added for menusnow.
  8. Ranking panel wider for huge scores.
  9. SD selection random fixed. Was missing F2.
  10. hitsounds removed. Read this post to find out why.

2.5.14
I left the sound I use personally in by mistake. The old ones are in the default folder in the extra folder. I think this also overwrites the new ones I left in by mistake.
DL: OSK File ZIP File
  1. button-middle, button-right, button-left, fail-background, menu-back, menu-button-background, menu-button, pause-back, pause-continue, pause-replay, pause-retry, play-skip, ranking-graph, ranking-panel, ranking-winner, and spinner-rpm have all been redesign to match the skin better.
  2. Removed selection-mod-fadeout, and 3 other elements. (They were something to do with ranking-replay, ranking-menu, but they are not used)
  3. LightingL animation frames reduced. Cuts down on distraction and filesize.
  4. ranking-accuracy and ranking-maxcombo has been replaced with blank.png. The old ones are in the extra folder if you want them.
  5. Mania keys are now brighter. To me the blue (middle/special key) was way too dark. Not sure why no one complained.
  6. Think I left in two new sounds. Opps.

1.25.14
DL: OSK File ZIP File
  1. Included taiko hits and the new spinner.
  2. Fixed different size mod icons
  3. Not suppose to be included, but some new UI has been added. button-left/right/middle, menu-button changed.

1.18.14
DL:OSK File ZIP File
  1. Changed taiko hits. May change later if they are not noticeable. I like them though. Hated them, remade them with an additional download link.
  2. Changed selection buttons on song selection to reflect hotkeys. Random and Maps are the ones that changed.
  3. I forgot to remove a sound that I was working on. So there is a preview of an unfinished spinnerspin sound. This should also give you a sense of speed that Neroh made a point about. Enjoy.
  4. Someone pointed that spinner was unplayable with hidden mod. Download this spinner to fix it.

1.17.14
DL: OSK File ZIP File
  1. Slidertick, mania-notekeys, mania-keys, taiko-rollend, selectiontab, inputoverlay-background, taiko-bar-right-glow, taiko-bar-right, taiko-glow, lighting for mania, and score font all redesigned.
  2. Extra cursors are bigger and more even.
  3. Added more icons for snow-menu. Dodenherdenki, Doningsdag,Fall, Summer, Snow, Spring, St. Patrick's and Valentine's symbols are in the extra folder.
  4. Fadein, Random, Nightcore, Perfect mod icons has been recolor. Missed those last update.
  5. menu-glow added to skin.ini (and dust). Not sure how it will look since I don't have supporter. :cry: Feedback?
  6. Selection-mod-taiko.png removed

1.10.14
DL:OSK File ZIP File
I forgot to change the sounds back to the default. If you want them they are in the extra folder.
  1. Remove old spinner circle. It is not used in the new skin behavior.
  2. Reduced some file dimensions to make file size smaller.
  3. Spinner-middle@2x has been changed to reduce file size.
  4. Removed spinner-circle and star2 from extra folder. I really see them pointless. If you want them back in, fight me in real life tell me.
  5. Color code mod icons so it is easier to tell them apart.
  6. Ranking-Perfect changed to fit inside the graph now.
  7. Ranking-Title position changed to fit in better.
  8. Menu-Snow changed to get ready for Valentine.
  9. Brighter hitscores and approachcircles in the extra folder. Preview of hitscores.
  10. New hitscores folder in extra folder. It includes the hit300 set and the brighter ones.
  11. Fix unranked.
  12. Readme updated.

12.29.13
DL: OSK File ZIP File
  1. New hitcircle. It has a transparent middle. Old hitcircle moved into extra folder.
  2. Changed reverse arrow. It is now inside the circle and design has been changed also. This will work well with the transparent hitcircle.
  3. I did something with the old hitcircle, but I forgot. One thing I did do was change the shade to a brighter one so it is easier to see the colors.
  4. Changed drum-slidertick and drum-sliderslide in soundset "CLICK CLICK BANG BANG". They were using the wrong sound.
  5. Added a 7 new cursors in the extra folder.
  6. Deleted cursor_bright and cursor_dark. The colors should be fine now that you don't need those. If you want them, tell me and I will add them back.
  7. Made Snow less of an annoyance.
  8. Removed spinner-metre and two spinner-circles in extra folder. Meter is not used in the new skin behaviour. Not sure about spinner-circles will test later.
  9. Readme.txt has been changed.
  10. Extra folder has been reorganized. Any kind of element that has more than 4 elements will now have it's own folder.
  11. Taiko-drum-inner, Taiko-bar-left, Taikohitcircleoverlay, Taikobigcircleoverlay, Taiko-slider, Taiko-slider-fail has been redesigned.

12.17.13
DL: OSK File ZIP File
  1. New soundset in the extra folder. It is just clicks so it is more noticeable when playing.
  2. 4k, 5k, 6k, 7k, 8k, random mod icons skinned.
  3. Mania keys skinned.
  4. selection-mod-perfect@2x skinned.
  5. Lightingn and lightingl skinned (modified OSU)
  6. Pause background now has a subtle pattern.
  7. Selection icons on main menu has been skinned. Preview here.
  8. Forced new skin behaviour in skin.ini. This is mainly so I don't have to fix the scoreboard.
  9. play-warningarrow has been changed to a dark black. In the play field it will be a dark red and on menus it will be a dark blue. OSU forces this, but it shouldn't be blinding and it should fit with the skin.
  10. Fruits changed to a circle.
  11. Fruit-Ryuuta changed to Pong bar. Preview of fruits here.
  12. menu-snow.png changed to add more snow. Preview here.
  13. menu-snow.png has been changed to a huge blizzard Preview here.
  14. Changed scorebar design.

12.11.13

DL: OSK File ZIP File

I forgot to do selection-mod-perfect@2x. I will add that in a bigger update.
  1. All current skinned elements should now have HD support. (Unless I missed one.) (This does not include the extra folder. Hit300 is skinned though)
  2. New skin behavior supported. A few colors may be off because OSU forces those. Nothing I can do about it. Main colors should be fine though.
  3. Button-left,right,middle is now darker.
  4. Hitcircle design has been changed to a flat design. I like flat designs. I'm an minimalistic.
  5. Hitcircleselect has been changed. I am not a mapper, so I am not sure how this will work. Will change later.
  6. Hitcircles and approachcircle are also brighter, but not blinding.
  7. Hitcircle, approachcircle, hitcircleoverlay, sliderb, sliderfollowcircle are now more crisp instead of being blurry. This may effect eye strain. Not sure yet.
  8. Hitcircleoverlay no longer has a transparent fill in the middle.
  9. Inputoverlay-background has now been recolor.
  10. Inputoverlay-key has been redesigned.
  11. Menu-back is no longer animated. This is only as a temp though.
  12. Menu-button-background redesigned.
  13. Ranking letters has been redesign. (I think, I don't remember what they were before.)
  14. Ranking small letters redesigned. May redesign again.
  15. Ranking-perfect has been recolor.
  16. Ready has been changed to just say "Ready?"
  17. Spinner-middle2 and Volume-bg redesigned.
  18. Spinner-middle redesigned to look like Spinner-middle2 if you are using old skin behavior. This should be good enough so you don't need a hand now.

    I think that is all.

12.7.13
DL: OSK File ZIP File
  1. default-dot, default-percent, default-x, default-comma changed to match the other default fonts.
  2. play-warningarrow redesign. Fits better with circle2 or circle 3 color. Also looks nicer.
  3. All large rankings have been redesign to a more simple flat design.
  4. All small rankings have been clean up. They are a bit more sharp now.
  5. ranking-maxcombo and ranking-accuracy has been resized to not overlap.
  6. ranking-title changed to fit the skin better.

12.6.13
DL: OSK File ZIP File
  1. hitcircleoverlay has been slightly changed. There was a minor error. May redesign completely later.
  2. hit50, hit100, hit100k has been redesign. May resize or tone down later. Haven't play tested these, but font choice is staying. Picture.
  3. hit300, hit300k, hit300g extras has been added to the extra folder for those that want to use that. Also may redesign due to same reasons. Picture.
  4. Readme in extra folder has been updated.
  5. cursor_naturaldark.png has been rename to cursor_dark.png now. It is more simple.
  6. pause-back, pause-continue, pause-retry has been redesign to match with ranking menu buttons. Buttons in general may get a redesign later.
  7. All the ranking small icons have been redesign. Noticed that they are a bit messy in spots, will clean up later.
  8. followpoint has been added to extra folder. Let me know if it is choppy and I will add more frames. I personally don't use it. Also, it may be shown through the circles. This is because they are semi-transparent. For the people that actually use followpoints, please let me know if this is a hassle, and I will include extra circles that are not transparent.

12.1.13
DL: OSK File ZIP File
  1. sliderfollowcircle, spinner-approachcircle, [extra] sliderfollowcircle, spinner-approachcircle, spinner-circle, spinner-circle1, spinner-circle2 has been tone down. Not as bright so they don't look out of place.
  2. cursor_natural has been replace as the default cursor now. It is easier on the eyes. The old cursor has been move to extra folder and named "cursor_bright".
  3. Resized hit300, hit300g, hit300k, cursortail, fruit-pear-overlay, playfield, spinner-background, spinner-metre and star2. Now 1x1 to save size. Reduced by 2mb.

11.30.13
DL: OSK File ZIP File
  1. blank.wav, cursor_natural.png, cursor_naturaldark.png, readme.txt, sliderfollowcircle.png, spinner-approachcircle.png added to extra folder.
  2. Default spinner-approachcircle.png redesign. Circle is thicker now. Old one moved to extra folder.
  3. spinner-circle.png in extra folder redesign. Added an extra hand for an offset. Hopefully this will reduce afterimaging.
  4. ranking-back.png, ranking-replay.png and ranking-retry.png redesign for English text. May redesign again later.
  5. Changed SliderBorder to 200,200,200 in skin.ini and skin - dust.ini. This should match better with the hitcircles now.
  6. Added SongSelectActiveText and SongSelectInactiveText to skin - dust.ini. It was missing before. Not sure how I didn't see that.

11.29.13
DL: OSK File ZIP File
  1. Changed version number to reflect the date of update.
  2. Added extra folder to include misc. items that others may want.
  3. Made Star2.png transparent. It was annoying and a distraction.
  4. Added star2.png, spinner-metre.png, and 3 spinner-circle.png to extra folder.
  5. Not sure how OSU handle sounds, but some of them was low. Added a 4.5db brickwall compression to applause.wav, combobreak.wav and failsound.wav
  6. Redesign hit-0.png to make it more minimalistic and match the color to fit better with the overall theme.
  7. Redesign scorebar for the same reason as hit-0.png This is what it looks like.
  8. Replaced pause-overlay.png to completely black. The current one was blue and it ruined night vision. This was due to it being too bright. Will redesign later.
  9. Skin - Spruce.ini is now the default color scheme. Renamed to skin.ini
  10. Removed 4k.ini, 8k.ini and so on. Won't be doing those for a long time.

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