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[11.30.14] Luminance

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Prendeon
is there any chance that you implement circle trails or whatever you call them?
Pannari
Lovely.
Topic Starter
Uruoki

Prendeon wrote:

is there any chance that you implement circle trails or whatever you call them?
Cursor trail or the sky writing that happens when you hold down "C"?
- Reru -
Nice looking skin, I look forward to using it, I really enjoy the colors by the way <3 :) Keep up the good work!
Prendeon

Uruoki wrote:

Prendeon wrote:

is there any chance that you implement circle trails or whatever you call them?
Cursor trail or the sky writing that happens when you hold down "C"?
No sorry, i mean the lines that show you where the next hit circle will be when they have a great distance for example.


edit: wow i didn't know theres an extras folder in the skin pack. Found the followpoints. Thanks anyway!
Topic Starter
Uruoki

Prendeon wrote:

No sorry, i mean the lines that show you where the next hit circle will be when they have a great distance for example.


edit: wow i didn't know theres an extras folder in the skin pack. Found the followpoints. Thanks anyway!
No problem. I'm going to make it more clear in the first post that there is an extra folder.
Sulfix-
Really nice skin, its easy to read and looks good.
Richard2q2
Awesome skin! I love skins that are simple looking and just have that awesome feel to it. This skin is my main now :D

edit: What Prendeon said about the followpoints, what do I do to put it into the skin? Sorry I'm still kinda new at this stuff :/

edit: NVM I GOT IT :D
tn5421
I like this.
kitsune9872

Richard2q2 wrote:

Awesome skin! I love skins that are simple looking and just have that awesome feel to it. This skin is my main now :D

edit: What Prendeon said about the followpoints, what do I do to put it into the skin? Sorry I'm still kinda new at this stuff :/

edit: NVM I GOT IT :D

Syrus wrote:

Wow, this is very interesting, I never thought that a colour of a skin actually even mattered. Keep up the good work.
Topic Starter
Uruoki
I am slowly working on redoing the colors. I have been playing with this skin for quite some time and noticed and some colors don't work as well as others. Here is a preview of what the new colors will look like. The colors may not match up that well in the pictures, but you get the idea. No clue on when the update will be though.

Top picture will be old colors, bottom will be new.
Example.
Old
New
Old
New


It is not a noticeable difference in the screenshots, but they are a lot easier on the eyes.

Edit: Updated OP with teaser for upcoming update with the new colors.
AGRX
I love you Uruoki <3. Really great skin. I think this is really great approach to skinning. There are many skins which hurt their users with those SHINNY and badly antialiased elements.
I'd like to ask you how do you colorize the hit-bursts to nice and eyefriendly greyed out color? How can i do it ? Wanna make my own hit-burst but dont how to do it in PSD.

I have suggestion for a good line-style follow-point. You can include it into your skin or at least make it as DLC (downloadable content)
Reason why this follow-point is that its minimalistic and barely visible which make u focus more on circles and reduce the glow.

edit: One detail on it, when playing hidden with this follow-point. The ends are kinda distracting because of the angularity maybe remake it and make the ending and start of the line fade into transparent ?


ALSO I WANT TO KNOW WHAT OTHER PEOPLE THINK ABOUT THIS TOO :D
Topic Starter
Uruoki

Agrrox wrote:

I'd like to ask you how do you colorize the hit-bursts to nice and eyefriendly greyed out color? How can i do it ? Wanna make my own hit-burst but dont how to do it in PSD.
For just the colors, you can add a Black and White Gradient Map in Photoshop.

Agrrox wrote:

I have suggestion for a good line-style follow-point. You can include it into your skin or at least make it as DLC (downloadable content)
Reason why this follow-point is that its minimalistic and barely visible which make u focus more on circles and reduce the glow.

edit: One detail on it, when playing hidden with this follow-point. The ends are kinda distracting because of the angularity maybe remake it and make the ending and start of the line fade into transparent ?

ALSO I WANT TO KNOW WHAT OTHER PEOPLE THINK ABOUT THIS TOO :D
Are you suggesting a more rounded follow-point?
AGRX
i suggest this kind of followpoint but with rework, Making the end points with transparent transition. I mean when u play with this u will notice how sharp and distracting is end of followpoint
Topic Starter
Uruoki

Agrrox wrote:

i suggest this kind of followpoint but with rework, Making the end points with transparent transition. I mean when u play with this u will notice how sharp and distracting is end of followpoint
So if I understand you, something like this?



Edit: Planckian Locus update has now been released. Please enjoy and leave any feedback and I will work on them as soon as possible.
Sakurai Miyo
FUCK YES!
[Exiled Wolf]
s
Kanobaka

Syrus wrote:

Wow, this is very interesting, I never thought that a colour of a skin actually even mattered. Keep up the good work.
>:(
FrzR
*^*)b
WingZero
You were not kidding when you said this skin was easier on the eyes. I noticed a distinct difference from switching from Luminance classic to the newer Planckian. Great update and great skin. Keep it up.
DeletedUser_3905941
Wow, the colors at first were incredibly weird, but now I've got used to them. This skin makes my monitor feel as fluid as the CRT monitors at work lol, great job.
Sakurai Miyo
The color of the hitcircle-overlay seems unfitting for this theme especially with the sliderborder

change it to it's appropriate color
Topic Starter
Uruoki

vahn10 wrote:

The color of the hitcircle-overlay seems unfitting for this theme especially with the sliderborder

change it to it's appropriate color
I noticed that I forgot to change hitcircle-overlay, but I changed hitcircle-overlay@2x. Is the circle white or orange? The 2x is orange and should be fitting. I should have an update tomorrow to fix some of the stuff I messed up.

Should be fixed now, let me know if the color still seems off.

Edit: Update out.
Mixae_old
The original skin helped my eyes out a lot. I just DLd the newer one and I love them. :3 Thank you for keeping my headaches away~ Very interesting learning in the OP as well

But I like the KA KA when you mess up though :C on the old one
AGRX

Uruoki wrote:

Agrrox wrote:

i suggest this kind of followpoint but with rework, Making the end points with transparent transition. I mean when u play with this u will notice how sharp and distracting is end of followpoint
So if I understand you, something like this?



Edit: Planckian Locus update has now been released. Please enjoy and leave any feedback and I will work on them as soon as possible.
something like that i have my own already


also i want to say that latest update made the hitcircle and numbers harder to read because they are far less contrast to background, also i use 100%dim (if you convert them to greyscale), i think my eyes focus more to see hitcircles and approachcircles which is imo kinda tire my eyes
Topic Starter
Uruoki

Agrrox wrote:

also i want to say that latest update made the hitcircle harder to read because they are far less contrast to background, also i use 100%dim (if you convert them to greyscale), i think my eyes focus more to see hitcircles and approachcircles which is imo kinda tire my eyes
Try changing the skin.ini to these colors. They should be a lot more closer to the original.

Combo1: 194,112,107
Combo2: 129,124,89,
Combo3: 220,178,139
Combo4: 149,156,144

It will look a bit weird, because the other elements are skinned for the other colors, but see if those colors help the hitcircle/approachcircle.
AGRX
problem is that planckian is designed for night and not day, during a day i have problem with sightreading.
For a day there is Luminance standard right?
AGRX
also there is a big flashing elements which i think is not necesary because...
1. it useless element
2. it take some place on screen u cant see well the background
3. its flashing


hope at next update you will put there a 1x1 transparent :)
Topic Starter
Uruoki

Agrrox wrote:

problem is that planckian is designed for night and not day, during a day i have problem with sightreading.
For a day there is Luminance standard right?
Both skins were designed to be used in low light settings.
In the future I plan make a daytime skin that is designed around grabbing your attention.

Agrrox wrote:

also there is a big flashing elements which i think is not necesary because...
1. it useless element
2. it take some place on screen u cant see well the background
3. its flashing


hope at next update you will put there a 1x1 transparent :)
It was planned, just haven't got around to it. If you want to change it before I update it, you can change them using the blank.png in the extra folder.
AGRX
daytime version would be great !
edit: 14th page of this thread, yikes!
Vaidas

Agrrox wrote:

daytime version would be great !
I agree with this ^^ if theres gonna be daytime version its gonna be best skin ever :D
Topic Starter
Uruoki

vaidax5 wrote:

Agrrox wrote:

daytime version would be great !
I agree with this ^^ if theres gonna be daytime version its gonna be best skin ever :D
There will be. I just wanted to get the night time skin correctly done. I felt the original skin was lacking in that aspect and decided to revisit it with Planckian Locus. After this major update is finished, I should start working on the daytime version. I been wanting to do it for quite some time, just never mention it because I didn't want people to know about it and then have to wait. Once everything is done, there will be Luminance: Planckian Locus and the other one, which I will not revel the name yet. Those two will be the major aspect to Luminance and I will continue to update those regularly when new OSU features get added.
Vaidas

Uruoki wrote:

There will be. I just wanted to get the night time skin correctly done. I felt the original skin was lacking in that aspect and decided to revisit it with Planckian Locus. After this major update is finished, I should start working on the daytime version. I been wanting to do it for quite some time, just never mention it because I didn't want people to know about it and then have to wait. Once everything is done, there will be Luminance: Planckian Locus and the other one, which I will not revel the name yet. Those two will be the major aspect to Luminance and I will continue to update those regularly when new OSU features get added.
Yay :D It's cool we can wait and its really great to have this skin being updated from time to time :)
Love them Redon's Aesthetic Sounds from extra folder :D
Topic Starter
Uruoki
Update is out.

vaidax5 wrote:

Love them Redon's Aesthetic Sounds from extra folder :D
Redon did a really good job on the skin, and I know a lot of people that mixed both of our skins together so I figure I would make it easier for those people. I personally think it is the best looking skin made so far. Redon made the skin really well.
katsek
yo dude ! oldschool player of ctb here and I would like to say - fruit falling or more likely circles are so cool I like it and its a lot readable with it and colors etc. I like it but the catcher .. xD maybe its me but I'm kinda uncomfortable by its look :D maybe if it had like ... legs and body :D but it's all so good :) keep it up ! :3
Topic Starter
Uruoki

katsek wrote:

yo dude ! oldschool player of ctb here and I would like to say - fruit falling or more likely circles are so cool I like it and its a lot readable with it and colors etc. I like it but the catcher .. xD maybe its me but I'm kinda uncomfortable by its look :D maybe if it had like ... legs and body :D but it's all so good :) keep it up ! :3
Thanks for the feedback. I have an idea for the catcher that should please both of us.
AGRX
I have noticed that in Planckian Locus, hitcircleoverlay.png is pure white, a HD version of it is in skin color. Please fix it in next update. I like your skin keep it up !
Haskorion

Agrrox wrote:

I have noticed that in Planckian Locus, hitcircleoverlay.png is pure white, a HD version of it is in skin color. Please fix it in next update. I like your skin keep it up !
he fixed it in the newest update, download the latest one (5.17.14)
AGRX
I didnt noticed that! THX :D

Also i have sugestion for a cursor to extra folder.
A lot of mouse users prefer a bigger cursor.
To make this skin more friendly to mouse users i think there should be and bigger cursor
This nice pink cursor should be same size as default osu cursor one in my opinion.
I tried to upscale it but it looks ugly and blurry...

edit: in skin.ini there is option that change menu glow,
MenuGlow: 0,0,0 - this make menu glow 100% transparent which is in my opinion better
MenuGlow: 216,163,117 - i think this color is nice but at higher bpm the screen is all in fire and glow like crazy which isnt very good :) but thats just my opinion

For mania:
I think mania-hit0.png is too bright red, i think it will be better to tone it down a BIT,
and or scale down the hit bursts so they dont take so much space on screen.
Also i think it will be much better to make mania-hit300g.png look like "320"
because hit value of Rainbow 300 or MAX is 320, while normal 300 is value of 300.
more info here: https://osu.ppy.sh/wiki/Osu!mania
a2566174a

TheBetterRed wrote:

I don't mean to be a nit pick, Uruoki, but essentially all wavelengths in the visible spectrum travel a the same speed. They only change speed when traveling through a medium, i.e. a glass prism, the atmosphere etc..

But yea, that's nothing major. Just saying :3

I really like this idea, but, I'm pretty pessimistic about this.
Working out the science of the colours, applying them and then making them UI friendly will certainly take a lot of effort.

Best of luck, I hope this doesn't die! D:
Topic Starter
Uruoki

Agrrox wrote:

cursor to extra folder.
I'll add that.

Agrrox wrote:

menu glow
Had it set to 0,0,0 but changed it because rachel gifted me supporter. Since it was my first time having supporter I was playing around with it.

Agrrox wrote:

mania-hit0.png
I actually didn't change that one like I did the rest. Not sure why, just didn't.

Agrrox wrote:

mania-hit300g.png look like "320"
Didn't know that.

Will get to those this weekend at the latest.
Toyface
Pretty sick :3
Topic Starter
Uruoki
New update to fix Taiko drums.

Edit: I think I am pretty happy with the Planckian Locus skin and will most likely start on the day time version of Luminance tomorrow. Mainly depends on how I feel.
todomaru
Fantastic~
XK2238
woohoo, glad to see this being updated o/
as for Taiko, I might dig a bit and see what I can do when I have time.

ffff new page
Topic Starter
Uruoki

XK2238 wrote:

woohoo, glad to see this being updated o/
as for Taiko, I might dig a bit and see what I can do when I have time.

ffff new page
I'm not a Taiko or Mania player so any bit of input on either of those modes will help out.
shavit

Uruoki wrote:

New update to fix Taiko drums.

Edit: I think I am pretty happy with the Planckian Locus skin and will most likely start on the day time version of Luminance tomorrow. Mainly depends on how I feel.
please :)
btw, I liked the dusty "MenuGlow" alot, can't believe it got removed from this amazing skin ;s Luckily I have a backup of the color
Topic Starter
Uruoki

Shavit-sama wrote:

please :)
btw, I liked the dusty "MenuGlow" alot, can't believe it got removed from this amazing skin ;s Luckily I have a backup of the color
Got a complaint that it was too bright, I may mess with it some more later for a more subtle color.

As of right now I am trying to figure out color coordination right now and redesigning a few elements. Still got a lot of work. It has been so long since I used a bright color skin, so it may be tomorrow when I get done. I have a lot of play testing to do to make sure it is the best skin before I release it.



AGRX

Uruoki wrote:

Shavit-sama wrote:

please :)
btw, I liked the dusty "MenuGlow" alot, can't believe it got removed from this amazing skin ;s Luckily I have a backup of the color
Got a complaint that it was too bright, I may mess with it some more later for a more subtle color.

As of right now I am trying to figure out color coordination right now and redesigning a few elements. Still got a lot of work. It has been so long since I used a bright color skin, so it may be tomorrow when I get done. I have a lot of play testing to do to make sure it is the best skin before I release it.



I think making second gap beetween hitcircle and hitcircle ovelay as seen above may decrease reading ability and overaly visibility of reading, but thats just my opinion.

And what about to change approach circle ? What I mean is that approach circles have black border which takes too much focus and they cut black lines to shapes and sliders or circles or even numbers it feels like a noise to me when there are overlaping paterns and antijumps. is black edge rly necesary ? I mean it may help with reading stacks but i dont really see any advantage.

Also i have functional feedback for mod icons, they looks good in single player but when u play in multiplayer on lower resolutions the letters are not readable.
I think this could be solved by using shortcuts aka. (NF,HD,HR) or using more contrast between letters and background color.
Topic Starter
Uruoki

Agrrox wrote:

The hitcircles looks broken on these screenshots imo, and what about to change approachcircle ??? What i want to point out is that approachcircles have black border which takes too much focus or they cut black lines to shapes and sliders. is black edge rly necesary ? I mean it may help with reading stacks but...
Hitcircles were redesigned because I removed the slight transparency the rings had so the combo colors will produce at the brightness hue. Because of this, it was harder to read stacks, so I removed part of the outer circle. As for the black border, you don't really notice it in motion. It just slightly helps break up the stack and if someone wants to play with background showing, they finally can.

techbot
the red sliders reminds me of lews edited version.

also I like this more since I already use f.lux for making everything more eye-friendly.
XoX
This is a really cool project. Keep up the good work!
Topic Starter
Uruoki

techbot wrote:

the red sliders reminds me of lews edited version.
I'm using red for small or miscellaneous items. The skin will be ugly at the first release, but I am using those colors for those reason. As of right now, it is on halt for at least 2 weeks. Have stuff coming up and if I do any updates, it will be on the current Planckian Locus.
Yuukidesuu
Can you make a folder or a package where its different to each mods.
What i mean is, have the skin only for Standard, Taiko, CTB, or Mania.
AGRX

Yuukidesuu wrote:

Can you make a folder or a package where its different to each mods.
What i mean is, have the skin only for Standard, Taiko, CTB, or Mania.
not necesary you can create your own and move the files in or out from folder
mania skins have mania- prefix
ctb has fruit- prefix
taiko has taiko- prefix
just search those files and move them into extra folder
AGRX


just little feedback to max 300 or 320 notes. They cut/blends with notes which is kinda hard to read.
Haskorion
Maybe add back taiko-hit300g. It only shows on the ranking screen on all versions.
Topic Starter
Uruoki

Yuukidesuu wrote:

Can you make a folder or a package where its different to each mods.
What i mean is, have the skin only for Standard, Taiko, CTB, or Mania.
It would be bigger to download because I would have to include the interface files in all of them as well.
I'll think about it.

Agrrox wrote:

just little feedback to max 300 or 320 notes. They cut/blends with notes which is kinda hard to read.
I have an idea that may fix it, but since I don't play mania, I would still have to wait for feedback. So if it doesn't work, it may take a bit to fix.

ReddScorn wrote:

Maybe add back taiko-hit300g. It only shows on the ranking screen on all versions.
Will do, just keep forgetting.

I will start working on these next week.
Mario Kart 8 came out and I got a temp job, so I been busy.
Duder963
Uruoki. Putting science into an osu! skin since 6 months ago.

But in all seriousness, I like how easy this skin is to see while playing, your research has paid off in this skin
Topic Starter
Uruoki
I got a report that one of the newest updates breaks the skin somehow. Something to do with skin, has anyone noticed this?
deadbeat
if anything, it'll be the menu-button-background.png image
TCLCNiche
setting version to 2.2 in the skin.ini fixes most things, only thing 'broken' is that the difficulty stars seem hella small like that.
Topic Starter
Uruoki

deadbeat wrote:

if anything, it'll be the menu-button-background.png image
How?
I was going to change it, but the idea doesn't quite work.

TCLCNiche wrote:

setting version to 2.2 in the skin.ini fixes most things, only thing 'broken' is that the difficulty stars seem hella small like that.
I noticed that, not sure why it does that. However I may redesigned them to look more proper.

Edit: Update out.
AGRX
Luccyous
I can't see the difference between unplayed and played, please do something about this.
Topic Starter
Uruoki
As of right now, I am working on redesigning the interface to make them more appealing to the eye.

Agrrox wrote:

found interesting article: http://stlplaces.com/night_vision_red_myth/
The skin uses many different factors that is not addressed in the article. On top of that, the article is from 2003 and most of the sources are no longer there. The article mention that green and blue may be used if the brightness (hue) is turned down. This is how I was able to use these colors in the first skin. One thing that the article did not mention was the use of the color purple. This is because purple has the highest wavelength and uses a lot of energy. Because of this it will take longer to adapt to night vision. The skin does not use any purple colors (unless it is forced by osu!). In the Planckian Locus update, the main focus is color temperature. The article did not touch on this at all. The article may have applied to the first skin, however it was majorly flawed. Which is why Planckian Locus was created.

To this day, the skin tries to follow these major principal. Color temperature, hue, low wavelength, transparency and minimalistic. There is another principals, but those are the main ones.

ChiLynn wrote:

I can't see the difference between unplayed and played, please do something about this.
I'll look into this. Thanks.
I fixed it, but wait until next update.
Luccyous

Uruoki wrote:

I fixed it, but wait until next update.
Thanks a lot.
TheNoobseeker
Hey could you make this skin in the original collour too? i really like it but i think the white one is better for me
Sakurai Miyo

TheNoobseeker wrote:

Hey could you make this skin in the original collour too? i really like it but i think the white one is better for me
Try to look and scroll which is still on the first post under Lumiance Standard Series?
Topic Starter
Uruoki

TheNoobseeker wrote:

Hey could you make this skin in the original collour too? i really like it but i think the white one is better for me
The hitcircles use the original colors. Could just download an older version and replace the circle file and change the text in skin.ini
I am slowly working on a day time version.
AGRX
So when will new update come out ?
kai xin_old

Fr33z3R wrote:

Yeah Science bitch!

<3 this skin. xD
TheNoobseeker

Uruoki wrote:

TheNoobseeker wrote:

Hey could you make this skin in the original collour too? i really like it but i think the white one is better for me
The hitcircles use the original colors. Could just download an older version and replace the circle file and change the text in skin.ini
I am slowly working on a day time version.
Okay thanks :)
Topic Starter
Uruoki

Agrrox wrote:

So when will new update come out ?
Aiming for Saturday, at the latest this Sunday.

In other news, this thread is the most replied skin thread. The only other skin that has this many replies is Shingeki no Kyojin/ Attack on Titan Skin. It has been around in a year. Luminance has only been around for 6 months.

I would just like to say thanks for all the feedback that I have had over the months and thanks to everyone that is using this skin. I always try to make it easiest for the users to use the skin and make it the best I can. I couldn't do it without listening to you guys. Thanks a lot.

Edit: Because I got a lot of support in the past, here is a peak at what the new menu-background will look like. I may edit it later, but at least it gives the skin more personality.

http://a.pomf.se/ubpikg.jpg
TheNoobseeker
Can you tell me when the updated day version comes out? I'm a noob and i dont really know how to change the skin.ini things to have a nice day version..
:roll:
AGRX

Uruoki wrote:

Agrrox wrote:

So when will new update come out ?
Edit: Because I got a lot of support in the past, here is a peak at what the new menu-background will look like. I may edit it later, but at least it gives the skin more personality.

http://a.pomf.se/ubpikg.jpg
This reminds me fractal or glitch style graphics.
Topic Starter
Uruoki

TheNoobseeker wrote:

Can you tell me when the updated day version comes out? I'm a noob and i dont really know how to change the skin.ini things to have a nice day version..
:roll:
To be honest, I am looking at a month. I started on it, and it is mostly finished, however I will have to play test it and I am still updating Planckian Locus because osu gets updated quite a lot recently. If there is no errors and no major skin update, I will work on it again next weekend. I'm aiming for July, but at this moment, I can't be 100% for sure.

Comet wrote:

I liked the dusty "MenuGlow" alot, can't believe it got removed from this amazing skin ;s Luckily I have a backup of the color
I haven't forgotten about this. I just ran out of supporter that was gifted to me. So it will have to be addressed at another time.

Yuukidesuu wrote:

Can you make a folder or a package where its different to each mods.
What i mean is, have the skin only for Standard, Taiko, CTB, or Mania.
Just to let you know, I am still looking into solutions for this. I have a few ideas though.

-----
Edit: Update out.
AGRX
Do you plan to uniform (fix/replace some outdated files on) Standard, Planckian Locus and Day Time ?
Topic Starter
Uruoki

Agrrox wrote:

Do you plan to uniform (fix/replace some outdated files on) Standard, Planckian Locus and Day Time ?
Standard is done. It was a good start, however it did not fill the purpose that I wanted it to. Planckian Locus and the Day Time skins will be the only two that gets updated once I am finished. Planckian Locus shouldn't have any outdated files in it unless I am missing something.
AGRX
what do you think about to remove count1.png count2.png and count3.png ?
And even the Aesthetic skin is using the 1x1 transparent images.
Topic Starter
Uruoki

Agrrox wrote:

what do you think about to remove count1.png count2.png and count3.png ?
And even the Aesthetic skin is using the 1x1 transparent images.
It is going to stay there. There is a blank.png in the extra folder for people that want to remove it.
AGRX
so whats the status ?
Topic Starter
Uruoki

Agrrox wrote:

so whats the status ?
Status of what? Changelog is always updated to what is upcoming. Updates will most likely return to a weekly schedule like when I first started the project.
The Monk
this is probably already mentioned, but in the .osk file you're missing the 4,5,6,(?7) in the default format (not score)
Raniemi
Is it me or I can't see my unstable rate at the end of a song with this skin
TCLCNiche
Occurs with me as well, not sure if its the skin or osu though since I only use this skin v.v

- not sure if related, but is the retry button supposed to be like that o.O?
Topic Starter
Uruoki
I will return in a week to address any postings. I had something very important come up that needs to be attend to.
Raniemi

TCLCNiche wrote:

Occurs with me as well, not sure if its the skin or osu though since I only use this skin v.v

- not sure if related, but is the retry button supposed to be like that o.O?
I guess it's a bug with the skin because it is visible with other skins
AGRX
i think that whole screen of ranking screen should be overlayed with that transparent black
to prevent the anoying glow of those shiny background images

I think be default if the following files are not present in the skin:
ranking-replay.png
ranking-retry.png
ranking-back.png

osu use files with prefix pause- instead for ranking buttons.

Reason why the retry and replay buttons are diferent is that they are not in same style.

Also i want to notice that some SD and HD files dont match, could be replaced.
sadwai
8-) great design!
Topic Starter
Uruoki

Haagentii wrote:

this is probably already mentioned, but in the .osk file you're missing the 4,5,6,(?7) in the default format (not score)
Not sure why. I used the osk file maker in the skin selection. I'll make the osk file by hand for now one.

Raniemi wrote:

Is it me or I can't see my unstable rate at the end of a song with this skin
Don't know, I don't have a problem and 98% of the elements are cropped to the smallest size possible.

TCLCNiche wrote:

Occurs with me as well, not sure if its the skin or osu though since I only use this skin v.v
- not sure if related, but is the retry button supposed to be like that o.O?
Yes, but no. I forgot that "Retry" shows up on the result screen. I'll change that in next patch.

Agrrox wrote:

i think that whole screen of ranking screen should be overlayed with that transparent black
to prevent the anoying glow of those shiny background images

I think be default if the following files are not present in the skin:
ranking-replay.png
ranking-retry.png
ranking-back.png

osu use files with prefix pause- instead for ranking buttons.

Reason why the retry and replay buttons are diferent is that they are not in same style.

Also i want to notice that some SD and HD files dont match, could be replaced.
I'll think about making a transparent black overlay.
"ranking-X.png" files are not supported pass version 2.
Which SD and HD files don't match?
Haskorion

Raniemi wrote:

Is it me or I can't see my unstable rate at the end of a song with this skin
Main reason for that is that 1x1 pixels can't be hovered over. The textbox with the rate won't show up since some textboxes are rather dependent on the element size.
I also tried that on my skin and changed it to a larger transparent image at 309x158. After that it showed the textbox with the textbox more reliably. I had a panel with a pre-attached graph and that transparent pixel, but later with a larger transparent pixel and a detached graph at the end because of the textbox.
igoryuske

TheBetterRed wrote:

Now thinking about it, I think I understand what you mean. The colour red, along with other lower frequency EMR have a big wavelength. Respectively they also have a low frequency. Frequency can be defined (as you have mentioned) as the number of cycles per second, and it is measured in hertz. However, having a low frequency doesn't mean that the wave is travelling any slower than, for example gamma ray. The cycle is the region from one peak to another. Also , wavelength is measured in meters.

As for the cell related stuff, I honestly don't know much about it. I'll need to do my homework on it ;D
techbot
not sure if it's just me but the hp bar always looked like this for me



edit:

just tried it happens because I've set my resolution to 1366x768.

If I run osu on full screen it fits perfectly.
AGRX
I have made a HD rework of Lewa numbers, Because these numbers are kinda popular and they seems be more affective for reading due their serif flat character. I have made a vector port which is accurate

Feel free to include them into your extra folder


Download
Topic Starter
Uruoki
Working on the new update now, hopefully it will be out tonight.

techbot wrote:

not sure if it's just me but the hp bar always looked like this for me
p/3116648/

Agrrox wrote:

I have made a HD rework of Lewa numbers.
I am trying to avoid fat fonts. Mainly because they cover up too much for stacks.
Haskorion

Uruoki wrote:

Working on the new update now, hopefully it will be out tonight.

techbot wrote:

not sure if it's just me but the hp bar always looked like this for me
p/3116648/
You forgot to fix the SD scorebar-bg for scorebar-marker. HD one is fine.
Topic Starter
Uruoki

ReddScorn wrote:

You forgot to fix the SD scorebar-bg for scorebar-marker. HD one is fine.
Works for me.

Haskorion

Uruoki wrote:

ReddScorn wrote:

You forgot to fix the SD scorebar-bg for scorebar-marker. HD one is fine.
Works for me.
1280x960 is an HD mode resolution. Everything above 1000x800 is HD mode resolution.



This is on SD mode resolution. 1366x768
Topic Starter
Uruoki

ReddScorn wrote:

This is on SD mode resolution. 1366x768
I just got done with an update, so I will work on it next week. It will take some time because I can't just simply resize it.

Raniemi wrote:

Is it me or I can't see my unstable rate at the end of a song with this skin

TCLCNiche wrote:

Occurs with me as well, not sure if its the skin or osu though since I only use this skin v.v
- not sure if related, but is the retry button supposed to be like that o.O?
I'll fix this next update.
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