This error should no longer occur. Praise JESUS!
Feel free to post if you still see an error relating to Direct3D or OpenGL
Feel free to post if you still see an error relating to Direct3D or OpenGL
An error has occurred. Please report this in the forums along with any more information you can provide!
Your graphics card does not support Shader Model 1.1+.
Unfortunately, support is required to play osu!
Please upgrade your graphics card to something made after 2002 (that isn't a geforce mx model)
See the stickied thread in the 'Bug Reports' forum for further details.
Could you specify which one?digiangel234 wrote:
I have the listed card on that support list
Not sure if that will help. The error already tells them to get a new graphics card, yet they still post.chan wrote:
Peppy, I think a big blue hyperlink to this thread needs to be made in the error message. Seems like people don't bother to read their errors, as shown by this thread. Like, a really big and obvious hyperlink, possibly in capital letters and in bold and underlined.
The .net error is out of my control, unfortunately.chan wrote:
Ditto for .NET Framework linking to http://osu.ppy.sh/forum/viewtopic.php?f=5&t=576
Well I got it working just fine now. I reinstalled it to the desktop and then while it was running dragged a beatmap into the song directory and then was able to play. Now when I start it up it works perfectly. I'm glad its not my card thats causing it.awp wrote:
NVIDIA GPUs offer the most complete implementation of the Shader Model 3.0 feature set-including vertex texture fetch (VTF)-to ensure top-notch compatibility and performance for all DirectX 9 applications.
...huh.
Is there any possibility that the whole 64-bit-ness of the OS has something to do with why this isn't working, I wonder. Or the .NET framework being a 64 bit version.
Because the card sounds like a knockout.
Could you try getting the 32-bit .NET 2.0 Framework, and/or VMware-ing a 32 bit windows?
I'm shooting in the dark here; we don't get that many 64-bit OS bug reports (as far as I know).
So windowed mode runs fine? The only thing that comes to mind is that it may crash if you have the wrong video codec handling video decoding. Have you tried playing on a song without video, or using the novideo mod temporarily?Dakeyrus wrote:
Hey, I'm using an ATI Radeon x800 and still keep crashing when trying to play full screen mode. I've got Direct X 9.0c installed, I've got my video drivers up to date, and I know for a fact that my care supports pixel shading 2.0. Any ideas?
You go to a computer shop and buy one.narutotran wrote:
yes i am having this trouble but how do i change my graphic card so i can play osu???
awp wrote:
Try the .NET framework issue. Read pre-reqs more closely, etc.
You are living in the past (199x). This card doesn't support DX9, let alone shaders.ColonelFruitcake wrote:
My graphic card is NVIDIA RIVA TNT2 Model 64/Model 64 Pro.
You need a new card.DrM94 wrote:
So, have I to change graphic card or can I fix it?
http://osu.ppy.sh/?p=faq#Nifar wrote:
Not sure if this is the right place, but on several occasions the game has told me "Video playback failed - check your codes." Any idea what it means?
I can't agree with that one.PhilbertHFZ wrote:
XNA is great for rapid game development, but not so great for running-the-damn-program-on-anything-not-microsoft.
I believe that that would be because of check order. I've tried it on several different wine setups and such. From what I can recall (this was a week or two ago), it checks for pixel shader support before it checks for XNA. I'll go pull up my other partition and load it in WINE again. Even if XNA is local to the osu! directory, perhaps WINE simply cannot find it. I won't pretend I know how the XNA framework... works. All I know is that recent versions of WINE have had some degree of pixel shader support (since at least 1.0.0) (under winecfg, the graphics tab, it's a little check box. I think it's enabled by default but sometimes you need to enable it). I will note that this support working depends entirely on having the correct drivers for your computer installed.peppy wrote:
You don't need to install XNA - it is local to the osu! install directory. In fact, matty got as far as getting osu! to load to the point of requiring a pixel shader without much trouble via WINE. You may want to talk with him.
Which part can't you agree with me on? The "great for rapid game development" part or the "running-the-damn-program-on-anything-not-microsoft" part? I assume that the first part is somewhat true, else it wouldn't be used. I assume the second part is partially personal opinion, and partially the lack of native XNA and .NET support on Mac, Linux, or just about anything that isn't XP/Vista or the Xbox 360. At least, I haven't seen a native .NET or XNA framework installer for linux. At any rate, I know what I saw. I installed osu! and upon running it, recieved an error alerting me to the XNA framework being damaged. I'll have to reboot into my Ubuntu partition to see the EXACT error message, but it's something along the lines of part of the XNA framework being damaged. I assume, perhaps incorrectly, that I need to reinstall it. At any rate, I'll reboot and get the exact error message.I can't agree with that one.PhilbertHFZ wrote:
XNA is great for rapid game development, but not so great for running-the-damn-program-on-anything-not-microsoft.
heh..."without much trouble" XDpeppy wrote:
In fact, matty got as far as getting osu! to load to the point of requiring a pixel shader without much trouble via WINE. You may want to talk with him.
The pixel shader checks are inside the XNA library itself. XNA will not run without 1.1 shader model support.PhilbertHFZ wrote:
I believe that that would be because of check order. I've tried it on several different wine setups and such. From what I can recall (this was a week or two ago), it checks for pixel shader support before it checks for XNA. I'll go pull up my other partition and load it in WINE again. Even if XNA is local to the osu! directory, perhaps WINE simply cannot find it. I won't pretend I know how the XNA framework... works. All I know is that recent versions of WINE have had some degree of pixel shader support (since at least 1.0.0) (under winecfg, the graphics tab, it's a little check box. I think it's enabled by default but sometimes you need to enable it). I will note that this support working depends entirely on having the correct drivers for your computer installed.
I dunno, I've multilated XNA into something of my own through the osu! creation process. I've had to fix so many bugs and tweak things to work the way they should, or the way they wanted. I'm no huge fan of the XNA libraries anymorePhilbertHFZ wrote:
Which part can't you agree with me on? The "great for rapid game development" part or the "running-the-damn-program-on-anything-not-microsoft" part? I assume that the first part is somewhat true, else it wouldn't be used. I assume the second part is partially personal opinion, and partially the lack of native XNA and .NET support on Mac, Linux, or just about anything that isn't XP/Vista or the Xbox 360. At least, I haven't seen a native .NET or XNA framework installer for linux. At any rate, I know what I saw. I installed osu! and upon running it, recieved an error alerting me to the XNA framework being damaged. I'll have to reboot into my Ubuntu partition to see the EXACT error message, but it's something along the lines of part of the XNA framework being damaged. I assume, perhaps incorrectly, that I need to reinstall it. At any rate, I'll reboot and get the exact error message.
No, you need to make sure it has support for Pixel Shader 1.1 or above.typeMARS wrote:
well, whichever it is, as long it has a DirectX9 it works right?
*pokes peppy*Lukas1234 wrote:
son of a... well how long until do you think until my graphics card can support osu
I guess I'm the other 50%awp wrote:
OpenGL works ace for about 50% of the testers so far. I'm one of them~