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Are you getting a Direct3D error? Read this first

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[deleted user]
Dam this sucks

I don't have enough money for a new card

Current: Intel(R) 82845G/GL/GE/PE/GV Graphics Controller

:[
DrM94
Hi Guys! :D
I played Osu! with my old pc, now I would like to try it with my new one ^^
Well, but I have just a Geforce 2 Mx/Mx 400...
It says "Your graphics card does not support Shader Model 1.1"
So, have I to change graphic card or can I fix it?
Saturos

DrM94 wrote:

So, have I to change graphic card or can I fix it?
You need a new card.
jonathan_old
D'oh I have pixel shader 3.0 support and don't work
Mutough
Man. My video card can't run this game. My compy could run several awesome games, but the video card is so sucky. (RADEON IGP 320M.) Since I have a laptop, I can't upgrade it.
Topic Starter
phill_old
Um, that's unusual. My laptop as an ATi 200M IGP and runs Osu fine...
charlocharlie
Yeah, I have a Dell Dimension 3000, the chipset graphics chip is DX9, 4 MB, with no Pixel Shader. Newegg has cheap video cards for people with no Pixel Shader, it has Pixel Shader 2.0. http://www.newegg.com/Product/Product.aspx?Item=N82E16814130289 That is a PCI slot card, because I have no AGP or PCIe slots on this old computer. :(
I'm getting it mainly to run Orange Box, and Garry's Mod. I can't run any Source games without Pixel Shader (and another gigabyte of RAM).
Topic Starter
phill_old
That's going to be pretty excruciating the play The Orange Box games on... are you sure it doesn't have atleast an AGP slot? or is it one of those awesome Dell's where all the components are glued in?
PhilbertHFZ
Bit of a non-windows user here. On my primary install *nix install, I have vmware running a fully updated windows XP SP3 with .NET 3.5 SP1.
Of course, I tried it in my virtual windows because I didn't know about the pixel shader issue until AFTER I installed it and tried to run it. Sadly, vmware does not emulate pixel shader support, and enabling the highly experimental direct 3d acceleration does nothing to help this. So out it goes. Oh well, I can still use it to access IE-only sites, cross platform web development, and running Gens to get my Sonic 1 fix, I'll live.

Sometime over the next few days, I'll probably reboot into my Ubuntu install and see if WINE can handle this. At any rate, I'm merely reporting that current and previous versions of VMWare do NOT provide any sort of pixel shader support, as if that wasn't obvious enough.

I will note that enabling direct 3d access lets the virtual Windows more directly access the graphics card, but that did not help in this instance. I'm pretty sure my card has pixel shader support (Intel GMA 3100), so odds are it does not have any sort of support for pixel shading at all.

I'll report back as soon as I test it under wine. Hopefully, that will work and then you can compile it with winelibs and make it semi-cross-platform in the same way that Google Earth is. Or not. But for now, I go to test.

K, Back: turns out that I haven't actually figured out how to fix my graphics card on Ubuntu yet, as compiz is still broken for me, I'll have to fix that before I can enable access to the pixel shader, but from the looks of it WINE has not encountered any other errors yet.
Nifar_old
Not sure if this is the right place, but on several occasions the game has told me "Video playback failed - check your codes." Any idea what it means?
Saturos

Nifar wrote:

Not sure if this is the right place, but on several occasions the game has told me "Video playback failed - check your codes." Any idea what it means?
http://osu.ppy.sh/?p=faq#

Installation -> 'Videos don't play! Why?'
Nifar_old
Didn't see anything on it there, and I still don't. That's why I came here.

Edit: Scratch that. Thanks.
[deleted user]
Aww...
I have a old 845 Intel chipset.

Waiting until some miracle happens and then change my motherboard and parts(I WOULD HAVE TEH POWA!!!!!!!11!!!)instead of getting a new PCI card(My current motherboard sucks).

P.S:I have seen a 256-bit PCI card at Staples,was i dreaming?
Phate_old
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PhilbertHFZ
I return from my mucking about using WINE and stuff.

As it turns out, Mac users armed with a VMWare'd install of Windows can simply nab the VMware Fusion 2 beta for mac, and that should have support for pixel shading which means that victory is to be had (speed permitting), or they can wait and upgrade when VMWare release the final. No idea if similar features will find their way into the Linux vmware products.
On the issue of WINE, however, I have bypassed the pixel shader block only to ram headfirst into the XNA framework block.

Namely, XNA framework requires .NET 2.0 to be installed in order for it to be installed. No problem, .NET 2.0 installs just fine if you manage to grab l_intl.nls and set your winver to 2000. Unfortunatley, XNA DOES NOT RECOGNIZE .NET 2.0 as being installed, so users of Wine are left out ENTIRELY because XNA refuses to install.
As a workaround, I attempted installing XNA on my VMware'd windows XP while I was running an install monitor, then copying the new files and registry entries over to my Wine install, but that failed spectacularly, so no go there. Oh well.

I'll toy around with it some more in Wine, but unless Microsoft suddenly decides to re-license the XNA frame work under a compatible open-source license or the Wine developers suddenly discover the secret to making things work awesome, I won't get very far. Actually, I take that back. If I can find some way to trick the XNA installer into thinking .NET 2.0 is installed, there's a chance that this whole crazy scheme might actually work. Then again, probably not.

XNA is great for rapid game development, but not so great for running-the-damn-program-on-anything-not-microsoft.
peppy
You don't need to install XNA - it is local to the osu! install directory. In fact, matty got as far as getting osu! to load to the point of requiring a pixel shader without much trouble via WINE. You may want to talk with him.

PhilbertHFZ wrote:

XNA is great for rapid game development, but not so great for running-the-damn-program-on-anything-not-microsoft.
I can't agree with that one.
Saviouz
There's just a little change to get Osu! run on a PC with an ATI Radeon 9200? :(
I can't try it now, I have a Nvidia GeForce4 MX 4000 installed but I can change it soon!

Please write back... I want to play a bit before the school restarts :P
(I'm sorry if you don't understand, I'm Italian but I try all my best to speak english correctly... )
PhilbertHFZ

peppy wrote:

You don't need to install XNA - it is local to the osu! install directory. In fact, matty got as far as getting osu! to load to the point of requiring a pixel shader without much trouble via WINE. You may want to talk with him.
I believe that that would be because of check order. I've tried it on several different wine setups and such. From what I can recall (this was a week or two ago), it checks for pixel shader support before it checks for XNA. I'll go pull up my other partition and load it in WINE again. Even if XNA is local to the osu! directory, perhaps WINE simply cannot find it. I won't pretend I know how the XNA framework... works. All I know is that recent versions of WINE have had some degree of pixel shader support (since at least 1.0.0) (under winecfg, the graphics tab, it's a little check box. I think it's enabled by default but sometimes you need to enable it). I will note that this support working depends entirely on having the correct drivers for your computer installed.

PhilbertHFZ wrote:

XNA is great for rapid game development, but not so great for running-the-damn-program-on-anything-not-microsoft.
I can't agree with that one.
Which part can't you agree with me on? The "great for rapid game development" part or the "running-the-damn-program-on-anything-not-microsoft" part? I assume that the first part is somewhat true, else it wouldn't be used. I assume the second part is partially personal opinion, and partially the lack of native XNA and .NET support on Mac, Linux, or just about anything that isn't XP/Vista or the Xbox 360. At least, I haven't seen a native .NET or XNA framework installer for linux. At any rate, I know what I saw. I installed osu! and upon running it, recieved an error alerting me to the XNA framework being damaged. I'll have to reboot into my Ubuntu partition to see the EXACT error message, but it's something along the lines of part of the XNA framework being damaged. I assume, perhaps incorrectly, that I need to reinstall it. At any rate, I'll reboot and get the exact error message.
mattyu007

peppy wrote:

In fact, matty got as far as getting osu! to load to the point of requiring a pixel shader without much trouble via WINE. You may want to talk with him.
heh..."without much trouble" XD
Well, I do have a video of me trying to get osu! running via wine on youtube here. uhmmm....not much else to say, really o_o
Topic Starter
phill_old
Did you try it in crossover office matty?
peppy

PhilbertHFZ wrote:

I believe that that would be because of check order. I've tried it on several different wine setups and such. From what I can recall (this was a week or two ago), it checks for pixel shader support before it checks for XNA. I'll go pull up my other partition and load it in WINE again. Even if XNA is local to the osu! directory, perhaps WINE simply cannot find it. I won't pretend I know how the XNA framework... works. All I know is that recent versions of WINE have had some degree of pixel shader support (since at least 1.0.0) (under winecfg, the graphics tab, it's a little check box. I think it's enabled by default but sometimes you need to enable it). I will note that this support working depends entirely on having the correct drivers for your computer installed.
The pixel shader checks are inside the XNA library itself. XNA will not run without 1.1 shader model support.

PhilbertHFZ wrote:

Which part can't you agree with me on? The "great for rapid game development" part or the "running-the-damn-program-on-anything-not-microsoft" part? I assume that the first part is somewhat true, else it wouldn't be used. I assume the second part is partially personal opinion, and partially the lack of native XNA and .NET support on Mac, Linux, or just about anything that isn't XP/Vista or the Xbox 360. At least, I haven't seen a native .NET or XNA framework installer for linux. At any rate, I know what I saw. I installed osu! and upon running it, recieved an error alerting me to the XNA framework being damaged. I'll have to reboot into my Ubuntu partition to see the EXACT error message, but it's something along the lines of part of the XNA framework being damaged. I assume, perhaps incorrectly, that I need to reinstall it. At any rate, I'll reboot and get the exact error message.
I dunno, I've multilated XNA into something of my own through the osu! creation process. I've had to fix so many bugs and tweak things to work the way they should, or the way they wanted. I'm no huge fan of the XNA libraries anymore :P.

As has already been said - porting OpenGL support into osu! shouldn't be a hard thing to do, so while you are free to try and get this working, hopefully some light as at the end of the tunnel sometime soon.
mattyu007
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typeMARS
so... the suitable for this game is...

shader model above 1.1, .NET Framework 2.0/above, and graphic card... what is it...
ATI RADEON or GeFORCE? well, whichever it is, as long it has a DirectX9 it works right?

sorry... terrible english
Echo

typeMARS wrote:

well, whichever it is, as long it has a DirectX9 it works right?
No, you need to make sure it has support for Pixel Shader 1.1 or above.
mattyu007
:( I got this while switching from windowed (1024x) to fullscreen (640x). My display res is 1680x1050 on a GMA 950 with 128 (?) MB of shared video RAM
[deleted user]
Really lame that my card isn't supported, but I guess there's nothing I can do about it.

Really disappointing, though.
Axel
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Lukas1234_old
Can you guys tell me how to get a good graphics card for my HP laptop so that I can play osu
mattyu007
You can't really upgrade a laptop's graphics card..... :(
Lukas1234_old
son of a... well how long until do you think until my graphics card can support osu
mattyu007

Lukas1234 wrote:

son of a... well how long until do you think until my graphics card can support osu
*pokes peppy*
awp
A couple weeks tops, I imagine. OpenGL works ace for about 50% of the testers so far. I'm one of them~
mattyu007

awp wrote:

OpenGL works ace for about 50% of the testers so far. I'm one of them~
I guess I'm the other 50% :(
Neo Hylan-May
I know that the one I have has already been mentioned as an incompatible card (Intel (R)82845/G/GL/GE/PE/GV Graphics Controller) and honestly, I don't know of many good PCI (not PCIe) cards that can support it. This computer's hardly ever been opened up, with the only new hardware being a 256MB stick of RAM from 2005.

Is the next version of osu! going to be able to support this card? It's a shame that although my PC is far from high-spec it can only just manage stuff like Doom 3 (which was why we had upgraded it in the first place, even though the game kept freezing after the first level, but I doubt it was due to a lack of RAM) yet such a simple game like osu! (I say simple because it doesn't look like it needs a lot) won't run due to the card. :|
mattyu007
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Neo Hylan-May
Oh, OK; That's good to hear.

I'll be playing very soon then. :)
Ayasato-chan
Umm, will the new version also support UniChrome graphic cards?
awp
Computer technology should ideally be replaced every 6 months, I believe? But since we don't all have that kind of money to blow, every 2 to 4 years. If your computer is less than 6 years old, it should run osu! just fine with the upcoming release (once all or most of the kinks've been worked out).
Ayasato-chan
So then, my approximately 4-5 years old computer will run it fine?
Saturos
Assuming the parts are of the same age, it shouldn't be a problem.
Ayasato-chan

Saturos wrote:

Assuming the parts are of the same age, it shouldn't be a problem.
Well, I assume yes. :D

If so, I'll be playing osu! soon as the new version is released.
cirnorwin
i wish in the next version or patch those who have GeForce 4 mx can play like me ;_ ; osu...
mattyu007
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cirnorwin
oh? >< yes thank you thank you :D
peppy
THIS ERROR IS NO MORE!!!!!!!!!!!!!!!!!!!!
xjrockx
This map has been deleted on the request of its creator. It is no longer available.
felipondriox
la aplicacion genero una excepcion que no se puede controlar

Id de Proceso=0xcb4(3252) id de subproceso=0xf44 (3908).

Haga clic en aceptar para terminar la aplicacion
Haga clic en cancelar para depurarla aplicacion



que hago ahora?
Bakabridget
Sorry for the bump, but I get the "your card does not seem to support shader model 1.1+" of course my card supports shader 3. And this doesn't happen all the time anyway. sometimes the error just happens randomly and i gotta restart my computer for osu to accurately detect my card.
Arcrea

Zetta Hoff wrote:

Sorry for the bump, but I get the "your card does not seem to support shader model 1.1+" of course my card supports shader 3. And this doesn't happen all the time anyway. sometimes the error just happens randomly and i gotta restart my computer for osu to accurately detect my card.
You should check your direct draw activated or not, it should be accesible from dxdiag(Click start -> run -> dxdiag) go to the display tab and enable the direct draw
shizuku91397
Help..

This is what it says ::

"Your graphics card does not seem support Shader Model 1.1+. Would you like to swap to OpenGl mode? If this is your first time running osu!, you likely need to click 'Yes' here."

What should i do?? ><
Gens
...is there an actual problem? Have you tried it? You should explain with more detail if there is a problem after all. Perhaps post your computer specs?

Moreover, this is not the place for discussing it. Necroposting is not allowed. You should have searched around for similar posts or created another thread before necroposting this. If you wish to follow this conversation, send me a PM.
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