Dam this sucks
I don't have enough money for a new card
Current: Intel(R) 82845G/GL/GE/PE/GV Graphics Controller
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I don't have enough money for a new card
Current: Intel(R) 82845G/GL/GE/PE/GV Graphics Controller
:[
You need a new card.DrM94 wrote:
So, have I to change graphic card or can I fix it?
http://osu.ppy.sh/?p=faq#Nifar wrote:
Not sure if this is the right place, but on several occasions the game has told me "Video playback failed - check your codes." Any idea what it means?
I can't agree with that one.PhilbertHFZ wrote:
XNA is great for rapid game development, but not so great for running-the-damn-program-on-anything-not-microsoft.
I believe that that would be because of check order. I've tried it on several different wine setups and such. From what I can recall (this was a week or two ago), it checks for pixel shader support before it checks for XNA. I'll go pull up my other partition and load it in WINE again. Even if XNA is local to the osu! directory, perhaps WINE simply cannot find it. I won't pretend I know how the XNA framework... works. All I know is that recent versions of WINE have had some degree of pixel shader support (since at least 1.0.0) (under winecfg, the graphics tab, it's a little check box. I think it's enabled by default but sometimes you need to enable it). I will note that this support working depends entirely on having the correct drivers for your computer installed.peppy wrote:
You don't need to install XNA - it is local to the osu! install directory. In fact, matty got as far as getting osu! to load to the point of requiring a pixel shader without much trouble via WINE. You may want to talk with him.
Which part can't you agree with me on? The "great for rapid game development" part or the "running-the-damn-program-on-anything-not-microsoft" part? I assume that the first part is somewhat true, else it wouldn't be used. I assume the second part is partially personal opinion, and partially the lack of native XNA and .NET support on Mac, Linux, or just about anything that isn't XP/Vista or the Xbox 360. At least, I haven't seen a native .NET or XNA framework installer for linux. At any rate, I know what I saw. I installed osu! and upon running it, recieved an error alerting me to the XNA framework being damaged. I'll have to reboot into my Ubuntu partition to see the EXACT error message, but it's something along the lines of part of the XNA framework being damaged. I assume, perhaps incorrectly, that I need to reinstall it. At any rate, I'll reboot and get the exact error message.I can't agree with that one.PhilbertHFZ wrote:
XNA is great for rapid game development, but not so great for running-the-damn-program-on-anything-not-microsoft.
heh..."without much trouble" XDpeppy wrote:
In fact, matty got as far as getting osu! to load to the point of requiring a pixel shader without much trouble via WINE. You may want to talk with him.
The pixel shader checks are inside the XNA library itself. XNA will not run without 1.1 shader model support.PhilbertHFZ wrote:
I believe that that would be because of check order. I've tried it on several different wine setups and such. From what I can recall (this was a week or two ago), it checks for pixel shader support before it checks for XNA. I'll go pull up my other partition and load it in WINE again. Even if XNA is local to the osu! directory, perhaps WINE simply cannot find it. I won't pretend I know how the XNA framework... works. All I know is that recent versions of WINE have had some degree of pixel shader support (since at least 1.0.0) (under winecfg, the graphics tab, it's a little check box. I think it's enabled by default but sometimes you need to enable it). I will note that this support working depends entirely on having the correct drivers for your computer installed.
I dunno, I've multilated XNA into something of my own through the osu! creation process. I've had to fix so many bugs and tweak things to work the way they should, or the way they wanted. I'm no huge fan of the XNA libraries anymore .PhilbertHFZ wrote:
Which part can't you agree with me on? The "great for rapid game development" part or the "running-the-damn-program-on-anything-not-microsoft" part? I assume that the first part is somewhat true, else it wouldn't be used. I assume the second part is partially personal opinion, and partially the lack of native XNA and .NET support on Mac, Linux, or just about anything that isn't XP/Vista or the Xbox 360. At least, I haven't seen a native .NET or XNA framework installer for linux. At any rate, I know what I saw. I installed osu! and upon running it, recieved an error alerting me to the XNA framework being damaged. I'll have to reboot into my Ubuntu partition to see the EXACT error message, but it's something along the lines of part of the XNA framework being damaged. I assume, perhaps incorrectly, that I need to reinstall it. At any rate, I'll reboot and get the exact error message.
No, you need to make sure it has support for Pixel Shader 1.1 or above.typeMARS wrote:
well, whichever it is, as long it has a DirectX9 it works right?
*pokes peppy*Lukas1234 wrote:
son of a... well how long until do you think until my graphics card can support osu
I guess I'm the other 50%awp wrote:
OpenGL works ace for about 50% of the testers so far. I'm one of them~
Well, I assume yes.Saturos wrote:
Assuming the parts are of the same age, it shouldn't be a problem.
You should check your direct draw activated or not, it should be accesible from dxdiag(Click start -> run -> dxdiag) go to the display tab and enable the direct drawZetta Hoff wrote:
Sorry for the bump, but I get the "your card does not seem to support shader model 1.1+" of course my card supports shader 3. And this doesn't happen all the time anyway. sometimes the error just happens randomly and i gotta restart my computer for osu to accurately detect my card.