Nowadays, the method of counting pp is a bit retarded. If you want to increase them so much, you must farm hard difficulties with DT/HR but when you play something nearly impossible, you get NOTHING.
Examples:
This map brought me 5pp. IT'S A NORMAL DIFF.
And this map gave me nothing, you see that only one person did fc it. Fuck logic.
My idea is to change the method of pp counting. How?
1. Don't give so much accent on accuracy (especially in ctb when if you miss a droplet in the end, you lose almost all the bonus and cri
2. Give much more accent on difficulty of the map - this will prevent pp farmers and hardcore players will have much higher rank than farmers and SSers.
3. If the map is older than 3-4 days and nobody fc'd the map, the pp of fcer should rise up intensively and if you have #2-#8 place, you'd be awarded, too.
Gogo your opinions, please
Examples:
This map brought me 5pp. IT'S A NORMAL DIFF.
And this map gave me nothing, you see that only one person did fc it. Fuck logic.
My idea is to change the method of pp counting. How?
1. Don't give so much accent on accuracy (especially in ctb when if you miss a droplet in the end, you lose almost all the bonus and cri
2. Give much more accent on difficulty of the map - this will prevent pp farmers and hardcore players will have much higher rank than farmers and SSers.
3. If the map is older than 3-4 days and nobody fc'd the map, the pp of fcer should rise up intensively and if you have #2-#8 place, you'd be awarded, too.
Gogo your opinions, please