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Neta
Hello from your PM request

[General]
  1. I feel hitsound is little big in kiai time. i think 65% is nice

[Easy]
  1. NICE MAP
  2. Check the AI mod~
  3. 04:05:352 (1) - All other diffs has whistle here but easy don't

[Normal]
  1. 00:34:109 (2,1,2,3) - this beat looks little hard for normal i can't recommend how to do(Sorry i have no idea) but i think change this will be better
  2. 00:41:684 (1,2,3,4) - ^ same reason i recommend this one
  3. 00:46:258 (1,2) - i recommend this beat for normal
  4. 00:49:259 (2) - remove note because beat is little hard for normal and there'll be no problem with beat removing note
  5. 01:02:265 (4) - NC?
  6. 01:46:429 (2) - remove note same reason with 00:49:259 (2)
  7. 01:49:002 (2,3) - yep hard beat for normal i recommend this one
  8. 01:54:147 (3) - how about move this note to 01:54:004?
  9. i think hitsounds are nice so just checked beat problems

[Hard]
  1. 00:24:533 (1,2,3) - i think distance is wide i think better make this little short
  2. 00:26:820 (1,2,3) - ^
  3. 00:49:116 (4) - how about this beat?
  4. 01:14:700 (4) - move to 508, 24
  5. 02:56:177 (3) - put whistle on the start of slider
  6. 03:18:187 (4) - move to 500, 88
  7. 03:21:188 (5) - i think make like this looks better

[Insane]
  1. 00:10:240 (4) - remove this note is better i think
  2. 02:06:867 (3,4) - little smaller distance will be better
  3. 03:13:471 (5,1) - swap NC?
  4. 03:23:475 (3) - how about move to 296, 92

GOOD LUCK~~
Natsu
Hi hi hi ~

[General]
  1. Clean
[Extra]
  1. 00:00:522 (1,2) - and 00:01:665 (1,2) - the rhythms are inconsistent there, do you have some reason to make they not equal? since having consistent will play much better IMO
  2. 00:04:809 (3) - stack this with 00:05:810 (2) - properly
  3. 00:06:667 (1) -I feel this NC is not even necessary, this part can be easily readable without it IMO
  4. 00:14:671 (3,4) - I preffer a slider here, hiting 00:14:814 (4) - is a problem due to the music is really slow and doesn't need a click action, also if you notice is similar to 00:15:814 (5) - , also you did a small jump there in 3 to 4 , if you don't like the slider idea at least use a properly spacing there
  5. 00:18:244 (1) - try to stack this with 00:17:101 (4) - ? just for better design
  6. 00:19:888 (5) - add whistle here too? fit a lot with the music
  7. 00:24:247 (2) - should be a 1/16 slider like the previous one?
  8. 00:31:393 (1,2) - ctrl g? rhythm fit better the song IMO
  9. 00:44:971 (1,2,3) - stack this properly
  10. 00:48:544 (1,2,3) - this is really confused to play, since it look like a stream but are 1/2 circles, maybe stack them properly? actually it looks like 02:12:870 (2,3,4,5,1) -
  11. 01:39:569 (2,3) - this anti-jump was really hard to notice, but dunno what to suggest, probably is just me
  12. 02:26:019 (2,3) - try to do a blanket here? for better design
  13. 02:57:749 (1) - 2 circles fit better the music here :l , since you can hear such an important sound at 02:57:892 -, let the players click and feel the music there IMO
  14. 03:27:906 (3,5,1) - stack them properly
  15. 03:48:344 (2,3) - avoid overlap? it doesnt look nice IMO
  16. 03:55:205 (1,2) - add more distance between them? actually the jump feel really short and not comfortable, imo maybe 2.50 or 3.00

[Insane]
  1. ah not sure about AR8 on this probably AR9 fit better, for example patterns like 02:10:869 (1,2,3,4,5,6,7,8,1) - play really bad at AR8 , but ask for more opinions
  2. 00:08:668 (1) - remove NC is not necessary
  3. 00:10:097 (3,4) - a slider fit better the music, since the sound n (4) is really low compared to (3) and others previous beats
  4. 00:21:103 (1,2,3,4,5) - not a fan, I'm sure you can do a better curved shape here, this will improve cursor movement
  5. 00:33:966 this part was really hard to play properly, I suggest you to map the vocals in this part too, for example I click really early here 00:34:109 cuz I thought it was mapped to previous vocals :l
  6. 01:13:842 (2,1) - you can stack this a bit better
  7. 01:36:567 (2) - this is supposed to be NC right?
  8. 02:40:455 (3) - I really don't like slider who finish on strong beats :/, since 02:40:598 need a click action to represent better the song.
  9. 04:00:064 there are some unnecessary greenlines like this, try to remove them
[Hard]
  1. OD+1 (6) for better spread, also 5 is really free acc for a hard diff
  2. 00:02:808 (1) - what about to use a 1/4 repeat slider here? since you map the previous similar rhythm at 00:01:665 (3,4,5,6) -
  3. 00:13:099 (1) - is the first time you used a 1/2 slider instead of a 3/4 one not sure why, this kinda break your consistent
  4. 00:33:680 (1,2,3) - mmm I suggest you to make a repeat slider instead, your current rhythm is really hard to get at first play
  5. 00:57:977 (2) - ctrl g? for a nice cursor movement here, if you agree do the same with 00:58:549 (4) -
  6. 01:11:412 (1,2,3,4,5) - use the same spacing between them, for better gameplay?
  7. 01:46:858 (1,2,3) - same as 00:33:680
  8. 01:59:435 (1,2,3,4,5) - kinda nazi but use the same spacing between them
  9. 03:10:326 (1,2) - I preffer if you do the same at 03:08:039 (1,2) - for consistency, also fit better the music
  10. 03:50:631 (2,3,4,5) - ah this is really not comfortable to play for a hard diff, use a 1/4 sliders instead?

[Normal]
  1. AR and OD +1 for better spread, also the way how you map this need ar5
  2. 00:42:827 (3,4) - same as hard this rhythm is to hard to get at first try, use a repeat slider instead
  3. 00:45:686 (4) - remove this beat? there is not audible sound
  4. 01:02:265 (4) - IMO you should add a NC here to make the antijump more readable
  5. 02:33:737 this beat need a click action :l, what about to remove the repeat and add a circle in 02:33:737
[Easy]
  1. 00:00:522 (1,3) - wow this is really hard to read :l, since is perfectly overlapped, try to move it some grids? or rearrange the pattern?
  2. 00:00:522 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - also there are so much sliders try to use some circles too
  3. 00:20:531 (2,3,4) - probably to hard for an easy diff? remove (3) ?
  4. 00:22:818 (5) - use a single circle instead here?
  5. 00:32:251 (5) - remove this circle too, since is too hard for an easy diff
  6. 00:58:549 (4) - ^
  7. well there are some more parts that I feel are not comfortable to play for an easy diff, try to make rhythms more simple

[Muzukashii]
  1. 01:33:852 (369,370) - you have two circles at the same time be sure to fix this


GL nice map
Topic Starter
Hinsvar

Neta wrote:

Hello from your PM request

[General]
  1. I feel hitsound is little big in kiai time. i think 65% is nice I personally think 65% is still too small, and 75% fits just right. However, I'll try to consider this.

[Easy]
  1. NICE MAP \:D/
  2. Check the AI mod~Hmm, there's no object, for the first problem. For the second, I'm not quite sure about it, since it's not that frequent... but I'll consider that one too. For the third problem... Blame the song lol
  3. 04:05:352 (1) - All other diffs has whistle here but easy don't Oops. Added.

[Normal]
  1. 00:34:109 (2,1,2,3) - this beat looks little hard for normal i can't recommend how to do(Sorry i have no idea) but i think change this will be better This is the best I could do, unfortunately. The song's instruments are pretty hard to be mapped (if we're talking about Easy and Normal).
  2. 00:41:684 (1,2,3,4) - ^ same reason i recommend this one It feels awkward having to leave out the instrument at 00:42:399 and 00:43:256, so no.
  3. 00:46:258 (1,2) - i recommend this beat for normal Sure.
  4. 00:49:259 (2) - remove note because beat is little hard for normal and there'll be no problem with beat removing note Stupid me. Removed.
  5. 01:02:265 (4) - NC? Sure.
  6. 01:46:429 (2) - remove note same reason with 00:49:259 (2) ^
  7. 01:49:002 (2,3) - yep hard beat for normal i recommend this one Did it slightly differently.
  8. 01:54:147 (3) - how about move this note to 01:54:004? Done.
  9. i think hitsounds are nice so just checked beat problems \:D/

[Hard]
  1. 00:24:533 (1,2,3) - i think distance is wide i think better make this little short Sure.
  2. 00:26:820 (1,2,3) - ^ ^
  3. 00:49:116 (4) - how about this beat? ^
  4. 01:14:700 (4) - move to 508, 24 Nope; it'd create a spacing inconsistency.
  5. 02:56:177 (3) - put whistle on the start of slider Why? There's no instrument sound that can be emphasized nicely with that...
  6. 03:18:187 (4) - move to 500, 88 No; same reason as 01:14:700 (4).
  7. 03:21:188 (5) - i think make like this looks better I think my pattern does a better job in following how the vocal goes; I will consider (again) about using this, however.

[Insane]
  1. 00:10:240 (4) - remove this note is better i think The instrument here is pretty notable. It'd feel jarring if I removed it.
  2. 02:06:867 (3,4) - little smaller distance will be better This is intended to emphasize the piano at (4)'s place.
  3. 03:13:471 (5,1) - swap NC? I'm following how the rhythm goes here.
  4. 03:23:475 (3) - how about move to 296, 92 Remapped this part instead since it looks like almost everyone has a problem reading the pattern here.

GOOD LUCK~~
Thanks for modding!

Will check Natsu's mod soon; gotta get a little rest for now~

Natsu wrote:

Hi hi hi ~

[General]
  1. Clean Hue.
[Extra]
  1. 00:00:522 (1,2) - and 00:01:665 (1,2) - the rhythms are inconsistent there, do you have some reason to make they not equal? since having consistent will play much better IMO Ctrl+G'd the latter.
  2. 00:04:809 (3) - stack this with 00:05:810 (2) - properly Why? It's unnoticeable while playing.
  3. 00:06:667 (1) -I feel this NC is not even necessary, this part can be easily readable without it IMO Sure.
  4. 00:14:671 (3,4) - I preffer a slider here, hiting 00:14:814 (4) - is a problem due to the music is really slow and doesn't need a click action, also if you notice is similar to 00:15:814 (5) - , also you did a small jump there in 3 to 4 , if you don't like the slider idea at least use a properly spacing there Made a slider.
  5. 00:18:244 (1) - try to stack this with 00:17:101 (4) - ? just for better design Again, nope because it's not noticeable while playing.
  6. 00:19:888 (5) - add whistle here too? fit a lot with the music Done!
  7. 00:24:247 (2) - should be a 1/16 slider like the previous one? I personally think a 1/16 slider would feel too sudden due to its short possible length. I'll think about it, though.
  8. 00:31:393 (1,2) - ctrl g? rhythm fit better the song IMO Done.
  9. 00:44:971 (1,2,3) - stack this properly Eh what? Done anyway.
  10. 00:48:544 (1,2,3) - this is really confused to play, since it look like a stream but are 1/2 circles, maybe stack them properly? actually it looks like 02:12:870 (2,3,4,5,1) - I personally feel really comfortable with this, and I don't think a proper stack will be able to emphasize the music here as well as this. Also, it might be a little similar, but it's pretty hard to confuse this pattern with that short stream IMO.
  11. 01:39:569 (2,3) - this anti-jump was really hard to notice, but dunno what to suggest, probably is just me I'm sure enough they're stacked perfectly and there isn't any anti-jump. Not trying to sound arrogant or anything, but I think this pattern is the best one that could fit with the music. I also have no idea for something better than this too, so... Let's wait for more mods?
  12. 02:26:019 (2,3) - try to do a blanket here? for better design Sure.
  13. 02:57:749 (1) - 2 circles fit better the music here :l , since you can hear such an important sound at 02:57:892 -, let the players click and feel the music there IMO ...I think I essentially remapped 02:56:605 - 03:00:464 just because of this.
  14. 03:27:906 (3,5,1) - stack them properly Done.
  15. 03:48:344 (2,3) - avoid overlap? it doesnt look nice IMO ^
  16. 03:55:205 (1,2) - add more distance between them? actually the jump feel really short and not comfortable, imo maybe 2.50 or 3.00 ^

[Insane]
  1. ah not sure about AR8 on this probably AR9 fit better, for example patterns like 02:10:869 (1,2,3,4,5,6,7,8,1) - play really bad at AR8 , but ask for more opinions I'll stick with AR8 for now since it feels more comfortable (and I also have no problem reading and playing the pattern that you mentioned), but yes, I should look for opinions.
  2. 00:08:668 (1) - remove NC is not necessary Did stuff with the combo pattern here.
  3. 00:10:097 (3,4) - a slider fit better the music, since the sound n (4) is really low compared to (3) and others previous beats Okay.
  4. 00:21:103 (1,2,3,4,5) - not a fan, I'm sure you can do a better curved shape here, this will improve cursor movement ^
  5. 00:33:966 this part was really hard to play properly, I suggest you to map the vocals in this part too, for example I click really early here 00:34:109 cuz I thought it was mapped to previous vocals :l I wish I could try to map everything here, but then it'd be as intense as Extra. This is why I don't really like mapping Insane after mapping an Extra, especially with a song that has such an unique rhythm like this. I personally think making this part mostly follows the instruments still work very well, anyway. In the end, I kinda have no choice.
  6. 01:13:842 (2,1) - you can stack this a bit better Yup.
  7. 01:36:567 (2) - this is supposed to be NC right? You understood my combo patterning pretty well, I suppose.
  8. 02:40:455 (3) - I really don't like slider who finish on strong beats :/, since 02:40:598 need a click action to represent better the song. Split the slider into two circles.
  9. 04:00:064 there are some unnecessary greenlines like this, try to remove them Okay, there was one of them.
[Hard]
  1. OD+1 (6) for better spread, also 5 is really free acc for a hard diff I myself think that this is harder than your average Hard diffs due to the rhythm... but okay, I'll try this.
  2. 00:02:808 (1) - what about to use a 1/4 repeat slider here? since you map the previous similar rhythm at 00:01:665 (3,4,5,6) - There's nothing at 00:03:666, and there's a quite strong piano note at 00:03:523. You can see where this is going...
  3. 00:13:099 (1) - is the first time you used a 1/2 slider instead of a 3/4 one not sure why, this kinda break your consistent What about 00:09:669 (1)? o.o
  4. 00:33:680 (1,2,3) - mmm I suggest you to make a repeat slider instead, your current rhythm is really hard to get at first play Sure!
  5. 00:57:977 (2) - ctrl g? for a nice cursor movement here, if you agree do the same with 00:58:549 (4) - The cursor movement is far better this way, actually, since you can just move your cursor linearly to the right due to the slider leniency.
  6. 01:11:412 (1,2,3,4,5) - use the same spacing between them, for better gameplay? Okay.
  7. 01:46:858 (1,2,3) - same as 00:33:680 ^
  8. 01:59:435 (1,2,3,4,5) - kinda nazi but use the same spacing between them I'm honestly not quite sure what was in my mind when I made this kind of pattern. Done.
  9. 03:10:326 (1,2) - I preffer if you do the same at 03:08:039 (1,2) - for consistency, also fit better the music ^
  10. 03:50:631 (2,3,4,5) - ah this is really not comfortable to play for a hard diff, use a 1/4 sliders instead? ^

[Normal]
  1. AR and OD +1 for better spread, also the way how you map this need ar5 ...Since the map is basically at 209.9 BPM (even though it's technically at 104.95), sure.
  2. 00:42:827 (3,4) - same as hard this rhythm is to hard to get at first try, use a repeat slider instead Done!
  3. 00:45:686 (4) - remove this beat? there is not audible sound Eh? There's definitely something audible here.
  4. 01:02:265 (4) - IMO you should add a NC here to make the antijump more readable Done.
  5. 02:33:737 this beat need a click action :l, what about to remove the repeat and add a circle in 02:33:737 ^
[Easy]
  1. 00:00:522 (1,3) - wow this is really hard to read :l, since is perfectly overlapped, try to move it some grids? or rearrange the pattern? (3)'s perfectly overlapped, yes, but (1) already disappeared for (probably) a second before (3) appeared, so this should be completely fine.
  2. 00:00:522 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - also there are so much sliders try to use some circles too Sure.
  3. 00:20:531 (2,3,4) - probably to hard for an easy diff? remove (3) ? ^
  4. 00:22:818 (5) - use a single circle instead here? ^
  5. 00:32:251 (5) - remove this circle too, since is too hard for an easy diff Since the song's BPM is only 104.95, I think there can be a few notes placed on the red tick. I'll remove the not notable ones, but I'll preserve this since the piano is pretty strong here.
  6. 00:58:549 (4) - ^ ^ (Similar reason.)
  7. well there are some more parts that I feel are not comfortable to play for an easy diff, try to make rhythms more simple I'll try to.

[Muzukashii]
  1. 01:33:852 (369,370) - you have two circles at the same time be sure to fix this FML. Totally. Fixed.


GL nice map
Kinda tired right now; will finish checking later.

Thanks a lot for modding, too! :D

And for CLSW's GD offering, yes, I accepted it.

Yeah.
CLSW
[Rain Collab]
00:09:955 (2,3) - harsh jump, decrease the distance.
00:19:388 (2,3,4) - not good flow. Fix it to similar shape.
00:35:895 (7) - I know why you put this on here, but I don't like it. x : 192 plz
00:49:688 (6,7) - https://osu.ppy.sh/ss/1437248 how about this?
01:09:411 (3,4) - harsh jump, decrease the distance.
01:10:269 (6,7) - ^
01:12:270 (3,4,5,6) - ^
01:15:271 (7,8) - ^
01:30:779 (4,5) - no. srsly it's not good. decrease the distance.
01:33:066 (4) - x : 300, same as 00:35:895 (7).
01:39:926 (5,6) - x : 304, 352
01:49:145 (6) - x : 480
02:00:579 (5,6) - harsh jump
02:03:580 (8,9) - ^
02:12:013 (5,6) - add hyperdash
04:05:352 (1) - cut this spinner at 04:06:925, and add 1 more at 04:07:210 to 04:13:213.

omg... what a nice song.
I wish to make another ctb diff, if you can, answer please!

Good luck and HAVE MY STAR!

edit : guest diff has done. http://puu.sh/7DyNV.osu
ursa
From Tenshichan's Mod :

02:13:151 (1,2,3,4,5) - this part by ursa, feels somehow empty
02:13:723 - should be note
02:14:866 ^
02:26:729 (5) - ^
00:20:383 (5) - shouldnt it be at 00:20:240
yap, i changed to better pattern (all done)

From Kurokami :

02:25:157 - Its okay to map vocal, but here is a really strong drum. Is it okay to leave it alone? It will cry in the corner because nobody want to use it. q.q *added 8-)
02:13:866 - Add a note to cover the vocal part too? *done
02:15:867 (7,8) - Something is really bad here. I mean you covered the vocal, thats good but I think its much better if you can cover both vocal and music. This is the kiai after all. Try to start (7) at 02:16:010 and add a note to 02:15:867. And I don't think 02:16:438 need to be mapped. Just use a note at 02:16:581 (or if you really want to keep that rhythm, use two circles instead of the slider). i think i'll keep that because the flow is nicer :o

From Serena-:

00:20:388 (5) - This HD is kind of random. there aren't any major sounds in the song where the HD circle is *done
02:21:446 (7,8) - Same as above. try making circle 6 a HD or reducing the distance of the next slider to solve it (*fixed the jump flow along with the mod above)
02:28:878 (1) - ctrl+g might work well i think i'll keep this one

From CLSW :

00:19:388 (2,3,4) - not good flow. Fix it to similar shape. *done


*Update
Topic Starter
Hinsvar
Updated the map with ursa's fixes and CLSW's diff!
Serena-
modding CLSW's diff. no kudosu for me (CLSW's request)

korean mod

[Crystal's Rain]
00:58:835 (1,2) - 디스턴스 일정하게 늘어나게 하는게 더 깔끔해보이네요
01:09:554 (2) - 전 노트가 하이퍼가 되면 더 재밌어질꺼 같네요 다른 구간도 마찬가지
01:17:701 (5,6,7) - 여기도 거리 조금 늘려주시는게?
01:39:855 (4,1) - 사이에 노트추가하는게 더 좋아보이네요
02:22:303 (1,2) - 이부분에 있는 타이밍포인트들 스냅안되있네요
02:31:451 (6) - 다른난이도처럼 키아이타임 여기서 끝내세요
02:53:747 (3,4) - 각각 ctrl+g
04:07:210 (1) - 가사에 따라서 04:07:496 에 끝나는 슬라이더로 수정하시고 스피너를 그 뒤에 시작하게 바꿔주세요

잘만드셧네여 ㅋㅋ
CLSW

Serena- wrote:

modding CLSW's diff. no kudosu for me (CLSW's request)

korean mod

[Crystal's Rain]
00:58:835 (1,2) - 디스턴스 일정하게 늘어나게 하는게 더 깔끔해보이네요
01:09:554 (2) - 전 노트가 하이퍼가 되면 더 재밌어질꺼 같네요 다른 구간도 마찬가지
01:17:701 (5,6,7) - 여기도 거리 조금 늘려주시는게?
01:39:855 (4,1) - 사이에 노트추가하는게 더 좋아보이네요
02:22:303 (1,2) - 이부분에 있는 타이밍포인트들 스냅안되있네요
02:31:451 (6) - 다른난이도처럼 키아이타임 여기서 끝내세요
02:53:747 (3,4) - 각각 ctrl+g
04:07:210 (1) - 가사에 따라서 04:07:496 에 끝나는 슬라이더로 수정하시고 스피너를 그 뒤에 시작하게 바꿔주세요

잘만드셧네여 ㅋㅋ
All fixed! Thanks!

http://puu.sh/7DIy1.osu
Last Bubble
hi~

from PM request

[General]

check Display epilepsy warning.

[Rain Collab]

00:20:960 (7) - try x:216 and move to 00:20:817 -

01:38:854 (1,2,3) - try it http://puu.sh/7DHn2.jpg

01:41:141 (1,2,3,4,5,6,7) - ^ http://puu.sh/7DHvQ.jpg

01:44:571 (5) - NC

[Crystal's Rain]

00:09:669 (1,2,3,4) - , 00:10:955 (1,2,3,4) - http://puu.sh/7DIvH.jpg 이런 부분들은
http://puu.sh/7DHI7.jpg 이렇게 하니 박자가 자연스럽더군요. (다른부분도 이렇게 하면 좋을거 같은데...)

찾을게 하나밖에 없네요 하하...

[]

Good luck!
CLSW

Last Bubble wrote:

hi~

[Crystal's Rain]

00:09:669 (1,2,3,4) - , 00:10:955 (1,2,3,4) - http://puu.sh/7DIvH.jpg 이런 부분들은
http://puu.sh/7DHI7.jpg 이렇게 하니 박자가 자연스럽더군요. (다른부분도 이렇게 하면 좋을거 같은데...)
박자를 일부러 엇박으로 만들어본겁니다... 고치긴 좀 어려울듯. 죄송합니다

찾을게 하나밖에 없네요 하하...

[]

Good luck!
Vhy
aiyooo ~
mod from in-game req

eeehh lagunya ternyata bagus ding. pdhl engga terlalu suka ama BoA sih, tapi enak bgt ini asli :3

[General]
engga tau, pass deh

[Easy]
00:13:099 (4) - slider nya engga end di blue tick jg nih?
00:54:833 (4) - delete circle buat kasih ruang disini
00:59:978 (1) - coba di bikin gelombang trus kasih red note pas di 2nd red tick? kaya gini http://puu.sh/7DKnl.jpg
01:02:265 (2) - hmmm ini juga
02:23:447 (2) - curve nya di balik?
02:38:311 (2) - hmm aku lebih suka kalo reverse nya di ilangin, trus kasih 1/2 slider pake reverse di 02:40:026. imo ritem nya lebih enak di denger sebelum break
02:53:747 (5) - dibikin simetri dengan 02:51:460 (3)?
02:55:462 (2,3,4,5) - delete yang 4? atau mungkin ngikutin suara drum nya lebih bagus. jadi ritem kayak gini http://puu.sh/7DKXg.jpg
03:35:481 (1) - normal curve lebih cocok disini karena bentuk dari slider selanjutnya

[Normal]
00:13:099 (2,3) - delete kedua note itu? personally lebih suka di kasih slider di 00:12:956 trus end nya di red tick biar ritem nya masuk
00:34:109 (2) - errr engga salah nih slider start nya disini?
00:53:690 (2,1) - sengaja engga di stack ini?
02:01:150 (3) - kalo menurut ku sih mending ikutin vokal aja disini, slider end di 02:01:436
03:11:470 (2,3,4) - gimana kalo ritem nya dibikin konsisten ama 03:09:183 (2,3)?

[Hard]
01:49:716 (3) - ga ada suara apa2 disini, mending di remove aja lebih bagus mgkn. kayak di 00:36:539

sorry ga bisa mod insane ama extra nya, emang udah bener2 di luar batas skill modding aku sih. kalopun ada yang dimod jg pasti bakal di reject suggest nya hueheuhehe
lagian map nya udah kelewat pro lol
btw entah knp tiap mau maenin rain collab pasti ngecrash osu nya .__.

anyway good luck deh.
asik jg diff crystal rain nya :)

star lg ~
Topic Starter
Hinsvar

Vhy wrote:

aiyooo ~
mod from in-game req

eeehh lagunya ternyata bagus ding. pdhl engga terlalu suka ama BoA sih, tapi enak bgt ini asli :3 Kiseki = Best BoA song kthx \:D/

[General]
engga tau, pass deh lol

[Easy]
00:13:099 (4) - slider nya engga end di blue tick jg nih? Mumpung bisa diakhirin di tick putih biar ritmenya lebih simpel~
00:54:833 (4) - delete circle buat kasih ruang disini Oke.
00:59:978 (1) - coba di bikin gelombang trus kasih red note pas di 2nd red tick? kaya gini http://puu.sh/7DKnl.jpg IMO yang sekarang lebih enak dimainin dan terkesan lebih simpel sih, tapi dilihat lagi deh nanti.
01:02:265 (2) - hmmm ini juga ^
02:23:447 (2) - curve nya di balik? Oh, bagus juga. Done.
02:38:311 (2) - hmm aku lebih suka kalo reverse nya di ilangin, trus kasih 1/2 slider pake reverse di 02:40:026. imo ritem nya lebih enak di denger sebelum break Hmm, pake satu slider 1/1 aja deh biar ritmenya lebih sederhana.
02:53:747 (5) - dibikin simetri dengan 02:51:460 (3)? Oh oke.
02:55:462 (2,3,4,5) - delete yang 4? atau mungkin ngikutin suara drum nya lebih bagus. jadi ritem kayak gini http://puu.sh/7DKXg.jpg Ritmenya dibikin agak lain deh di sini...
03:35:481 (1) - normal curve lebih cocok disini karena bentuk dari slider selanjutnya Pattern di sini dimain-mainin dikit deh...

[Normal]
00:13:099 (2,3) - delete kedua note itu? personally lebih suka di kasih slider di 00:12:956 trus end nya di red tick biar ritem nya masuk Dibikin jadi slider tapi mulainya di 00:13:099; terasa aneh kalau mulai di tempat yang kamu bilang, soalnya bunyi instrumen di 00:13:099 jadi kelewat.
00:34:109 (2) - errr engga salah nih slider start nya disini? Nggak kok; ini buat ngikutin suara pianonya.
00:53:690 (2,1) - sengaja engga di stack ini? Hmm, ini mau di-stack juga gak bakal kelihatan kok kalau main.
02:01:150 (3) - kalo menurut ku sih mending ikutin vokal aja disini, slider end di 02:01:436 Oke, dicoba dulu!
03:11:470 (2,3,4) - gimana kalo ritem nya dibikin konsisten ama 03:09:183 (2,3)? ^

[Hard]
01:49:716 (3) - ga ada suara apa2 disini, mending di remove aja lebih bagus mgkn. kayak di 00:36:539 Err ada kok. Kalau yang di 00:36:539 itu emang gak ada apa-apa, tapi di sini ada bunyi dari sebuah instrumen.

sorry ga bisa mod insane ama extra nya, emang udah bener2 di luar batas skill modding aku sih. kalopun ada yang dimod jg pasti bakal di reject suggest nya hueheuhehe
lagian map nya udah kelewat pro lol Haha, belajar terus aja sampai bisa \:D/
btw entah knp tiap mau maenin rain collab pasti ngecrash osu nya .__. Eh? Kok bisa yah? Di sini nggak sih o.o

anyway good luck deh.
asik jg diff crystal rain nya :) Oh iya dong, yang buat udah sepuh dalem bidang CtB 8)

star lg ~
Makasih buat mod sama star-nya (lagi) \:D/

Also, to Last Bubble, about the epilepsy warning... I'll consider even more about it. Maybe when 2-3 modders are saying the same thing, because I'm still sure enough this shouldn't be so taxing even for those who suffer from epilepsy (then again, I'm not, so it might be just me that's being too arrogant and stuck with my belief lol).
RandF
From my queue~

[SB]
  1. pi_1.png: the space between "本"~"当" is unnecessasy, imo
  2. pi_k2.png: I see a little noise at the top of "優". Is it OK?
  3. pi_5.png, pu_2.png, pu_5.png: I see noises in these file, too. I recommend to fix them...
  4. pu_4.png: "never mind" (need space?)
[General]
  1. I suggest to add soft-sliderslide.wav of silence
[Easy]
  1. 03:58:349 (1,2) - how about making symmetric slider?
[Normal]
  1. 01:33:423 (3) - end at 01:33:852
  2. 02:35:167 (4) - end at 02:35:595
  3. 02:37:453 (2) - end at 02:37:882
  4. 03:50:631 (2) - end at 03:51:060
[Hard]
  1. 00:01:665 (3,4,5) - it is better to avoid stream because of starting part
  2. 00:24:533 (1,2,3) - hard to find rhythm. I suggest to make DS smaller or avoid stack of 00:25:390 (3,1) -
[Insane]
  1. 00:40:969 (2) - how about stack on 00:39:969 (1) - in common with 00:40:112 (2,1) - ?
  2. 01:15:557 (2,3) - I prefer to exchange their position
  3. 02:10:012 (7) - downward slider is better for smoother cursor moving
  4. 03:21:188 (1,1) - blanket correctly
hard to understand rhythm of this song for me, sorry :o
nice SB Xinely! that's skillful~
~Good Luck~
taiko_maniac1811
Taiko mod as req by Hinsvar :3
sorry for being late ;w;

MOD
  • [Muzukashii]
  1. 01:10:412 (282) - move this to 01:10:698 instead, plays better here imo
  2. 01:11:412 (286,287) - change (286) - to kat and move (287) to 01:11:841 follows the drum better imo
  3. 01:20:703 (323) - move this to 01:20:703 plays better here imo
  4. 02:41:169 (618) - move to 02:41:312 follows piano better
    02:42:027 (622) - move to 02:41:884 after above is done

    nice muzu overall :3

    [Oni]

    - OD 5?

  5. 00:12:527 (70) - delete? a little pause here is nice
  6. 00:13:671 (77) - swap this kat with 00:13:956 (79) plays better here imo
  7. 00:16:243 (93) - delete? a little pause here is nice
  8. 00:21:103 (122,123) - change (122) to don instead and delete (123) plays better for me
  9. 00:26:534 (149) - kat? flows better imo
  10. 00:27:106 (152) - kat? ^
  11. 00:27:677 (156) - kat? ^
  12. 00:29:964 (169,170) - change (169) to kat and delete (170) plays better for me
  13. 00:30:536 (173,174,175) - k d k instead? follows the tune better
    00:30:965 (176) - if above is done, u can delete this so that have a little break here
  14. 00:31:965 (182) - kat? previous pattern is (d k k) here, might as well follow it since it plays nicely
  15. 00:32:680 (185) - delete? simplify the pattern abit, a little pause here is nice for me here imo
  16. 01:06:839 (350) - don instead? abit loud and awkward for a kat here for me
  17. 01:15:986 (403) - don? ^
  18. 01:37:282 (515,516,517,518) - change this into (d k ddk) just like 00:33:251 (188,189,190,191,192) follows the tune better
  19. 02:32:522 - add don?
  20. 02:37:096 - ^
  21. 02:40:741 (845) - delete? a little pause here is nice
  22. 02:47:601 (883) - delete? ^
  23. 03:10:469 (1008) - kat? plays better imo
  24. 03:19:473 (1061) - don? same like 01:06:839 (350)

That's all from me :3
good luck
Kibbleru
M4M req from via queue. im not sure how helpful this mod will be but ill try my best qAq
can only mod standard btw

[Extra]
  1. 00:04:809 (3,2) - stack?
  2. 01:42:999 (4,2) - ^
  3. 02:25:162 (1,2) - ^
  4. 02:31:593 (2,2) - ^
  5. 02:35:452 (1,3) - ^
  6. 00:06:667 (4,5,6) - why not use the same pattern as before?
  7. 00:27:391 (3,4,1) - kinda awkward flow here o-o
  8. 00:35:252 (1,2) - i think you could space out a bit more or stack
  9. 00:35:895 (2) - end not snapped Oo
  10. 00:36:038 - u can also probably put a break here
  11. 00:50:974 (2) - move this to the left a bit for a more even curve
  12. 01:56:434 (2,3) - blanket off, move the circle a little more to the left
  13. 02:06:582 (2) - perhaps better if you ctrl g??
  14. 03:54:061 (2) - what...?
[Insane]
  1. 00:39:969 (1,2) - stack?
  2. 02:13:728 (3,1) - ^
  3. 03:02:608 (2,1) - ^
  4. 00:47:115 (2) - ctrl g?
  5. 00:54:261 (1,2) - this blanket can be better
  6. 01:32:565 (3,4) - ^
  7. 00:57:692 (1,2,3,4) - make a more even curve
  8. 01:17:129 (1,2,3,4) - ^
  9. 03:28:621 (1,2,3,4) - ^
[Hard]
  1. 00:13:956 (3) - ctrl g? should follow flow more for hard
  2. 00:16:815 (2) - ^
  3. 02:06:582 (2) - ^
  4. 03:12:327 (2) - ^
  5. 00:10:097 (2,1) - some jumps like this are a bit to hard for hard difficulty imo. they're like more than 2.0 DS
  6. 01:43:999 (2,1) - stack?
  7. 02:28:592 (6,4,1) - ^
[Normal]
  1. 00:42:399 (2,1) - space out o3o
  2. 00:46:258 (1,1) - stack
  3. 00:53:690 (2,1) - ^
  4. 02:30:307 (3,1) - blanket?
  5. 02:29:735 (2) - ctrl g might be better
  6. 03:41:198 (3) - might flow better to the next slider if it curved the other way, or you can make an S shaped thing
[Easy]
  1. 00:00:522 (1,3) - may be confusing for beginners. i don't suggest stacking like this
  2. 00:09:669 (1,2,3,4) - ^
  3. 01:08:554 (6) - better flow like this i think
  4. 01:13:699 (1) - make this curve more like this so it looks more symmetrical with 01:12:556 (4) -
  5. 01:52:575 (3,4,5) - use a 1/2 slider with reverse instead?
  6. 02:03:437 (5,1) - consider blanket
  7. 02:06:296 (2) - make the second curve a bit better lol (use 2 slider points instead of 1)
and that's the end of my crappy mod.
i tried my best tho D:
Topic Starter
Hinsvar

RandomEffect wrote:

From my queue~

[SB]
  1. pi_1.png: the space between "本"~"当" is unnecessasy, imo That's a technical problem from the font.
  2. pi_k2.png: I see a little noise at the top of "優". Is it OK? ...FML. Fixed.
  3. pi_5.png, pu_2.png, pu_5.png: I see noises in these file, too. I recommend to fix them... ^
  4. pu_4.png: "never mind" (need space?) Nope; this word is already correct like this.
[General]
  1. I suggest to add soft-sliderslide.wav of silence I guess you're right. Done.
[Easy]
  1. 03:58:349 (1,2) - how about making symmetric slider? Okay.
[Normal]
  1. 01:33:423 (3) - end at 01:33:852 Okay.
  2. 02:35:167 (4) - end at 02:35:595 ^
  3. 02:37:453 (2) - end at 02:37:882 ^
  4. 03:50:631 (2) - end at 03:51:060 ^
[Hard]
  1. 00:01:665 (3,4,5) - it is better to avoid stream because of starting part Removed (4).
  2. 00:24:533 (1,2,3) - hard to find rhythm. I suggest to make DS smaller or avoid stack of 00:25:390 (3,1) - Fixed... somehow.
[Insane]
  1. 00:40:969 (2) - how about stack on 00:39:969 (1) - in common with 00:40:112 (2,1) - ? Uh, I want to create a (somewhat, in terms of the x-axis) symmetrical pattern here, and it'd break this. Also, it might be too big.
  2. 01:15:557 (2,3) - I prefer to exchange their position The flow from (1) to (2) would be too linear that way.
  3. 02:10:012 (7) - downward slider is better for smoother cursor moving Sure.
  4. 03:21:188 (1,1) - blanket correctly ^
hard to understand rhythm of this song for me, sorry :o
nice SB Xinely! that's skillful~
~Good Luck~

taiko_maniac1811 wrote:

Taiko mod as req by Hinsvar :3
sorry for being late ;w; ;w;

MOD
  • [Muzukashii]
  1. 01:10:412 (282) - move this to 01:10:698 instead, plays better here imo Sure.
  2. 01:11:412 (286,287) - change (286) - to kat and move (287) to 01:11:841 follows the drum better imo ^
  3. 01:20:703 (323) - move this to 01:20:703 plays better here imo Same spot? lol. I'll assume that you wanted to say 01:20:988, and yep, it's better.
  4. 02:41:169 (618) - move to 02:41:312 follows piano better Done.
    02:42:027 (622) - move to 02:41:884 after above is done ...I guess I'll play with the rhythm here by myself.

    nice muzu overall :3 \:D/

    [Oni]

    - OD 5? Hmm, a few people actually told me that this diff is too easy compared to the average Oni diffs. Making this even easier won't really help that, IMO.

  5. 00:12:527 (70) - delete? a little pause here is nice ...Okay, I guess a lot of people were right. Removed.
  6. 00:13:671 (77) - swap this kat with 00:13:956 (79) plays better here imo Done.
  7. 00:16:243 (93) - delete? a little pause here is nice ^
  8. 00:21:103 (122,123) - change (122) to don instead and delete (123) plays better for me (122) is already a don, but removed (123).
  9. 00:26:534 (149) - kat? flows better imo Done.
  10. 00:27:106 (152) - kat? ^ ^
  11. 00:27:677 (156) - kat? ^ ^
  12. 00:29:964 (169,170) - change (169) to kat and delete (170) plays better for me ^
  13. 00:30:536 (173,174,175) - k d k instead? follows the tune better ^
    00:30:965 (176) - if above is done, u can delete this so that have a little break here ^
  14. 00:31:965 (182) - kat? previous pattern is (d k k) here, might as well follow it since it plays nicely ^
  15. 00:32:680 (185) - delete? simplify the pattern abit, a little pause here is nice for me here imo ^
  16. 01:06:839 (350) - don instead? abit loud and awkward for a kat here for me ^
  17. 01:15:986 (403) - don? ^ ^
  18. 01:37:282 (515,516,517,518) - change this into (d k ddk) just like 00:33:251 (188,189,190,191,192) follows the tune better The music here sounds kinda different, so I decided to make the patterning looks the current way. Played around with the rhythm, though.
  19. 02:32:522 - add don? Yes.
  20. 02:37:096 - ^ ^
  21. 02:40:741 (845) - delete? a little pause here is nice ^
  22. 02:47:601 (883) - delete? ^ ^
  23. 03:10:469 (1008) - kat? plays better imo ^
  24. 03:19:473 (1061) - don? same like 01:06:839 (350) ^

That's all from me :3
good luck
Thanks for modding, guys!

Apparently, Kibbleru's mod just appeared after I posted this.

Kibbleru wrote:

M4M req from via queue. im not sure how helpful this mod will be but ill try my best qAq
can only mod standard btw

[Extra]
  1. 00:04:809 (3,2) - stack? This won't be noticeable while playing.
  2. 01:42:999 (4,2) - ^ ^
  3. 02:25:162 (1,2) - ^ ^
  4. 02:31:593 (2,2) - ^ ^
  5. 02:35:452 (1,3) - ^ Since I wanted to make the pattern here looks nicer anyway, let's fix it when I'm here.
  6. 00:06:667 (4,5,6) - why not use the same pattern as before? Why can't I? I think there's nothing wrong with this.
  7. 00:27:391 (3,4,1) - kinda awkward flow here o-o I personally think it's cool, but played a little with (4) I guess.
  8. 00:35:252 (1,2) - i think you could space out a bit more or stack Okay.
  9. 00:35:895 (2) - end not snapped Oo Blame the song.
  10. 00:36:038 - u can also probably put a break here The break will be too short and look weird, so no.
  11. 00:50:974 (2) - move this to the left a bit for a more even curve Okay.
  12. 01:56:434 (2,3) - blanket off, move the circle a little more to the left I hope I did it right.
  13. 02:06:582 (2) - perhaps better if you ctrl g?? The flow feels weirder that way.
  14. 03:54:061 (2) - what...? Fuck my life.
[Insane]
  1. 00:39:969 (1,2) - stack? Nope; you should've understood my reason at this point.
  2. 02:13:728 (3,1) - ^ ^
  3. 03:02:608 (2,1) - ^ ^
  4. 00:47:115 (2) - ctrl g? Nope; the flow will be broken.
  5. 00:54:261 (1,2) - this blanket can be better I hope I did it right.
  6. 01:32:565 (3,4) - ^ ^
  7. 00:57:692 (1,2,3,4) - make a more even curve Okay.
  8. 01:17:129 (1,2,3,4) - ^ ^
  9. 03:28:621 (1,2,3,4) - ^ ^
[Hard]
  1. 00:13:956 (3) - ctrl g? should follow flow more for hard Nope; the flow will be actually broken this way.
  2. 00:16:815 (2) - ^ ^
  3. 02:06:582 (2) - ^ ^
  4. 03:12:327 (2) - ^ ^
  5. 00:10:097 (2,1) - some jumps like this are a bit to hard for hard difficulty imo. they're like more than 2.0 DS Nah, this is at 0.87x SV. But okay, reduced.
  6. 01:43:999 (2,1) - stack? Nope. I think you know why.
  7. 02:28:592 (6,4,1) - ^ Okay for this one.
[Normal]
  1. 00:42:399 (2,1) - space out o3o Nope; this is for the sake of spacing consistency.
  2. 00:46:258 (1,1) - stack No; you should've known the reason by now.
  3. 00:53:690 (2,1) - ^ ^
  4. 02:30:307 (3,1) - blanket? Done.
  5. 02:29:735 (2) - ctrl g might be better ^
  6. 03:41:198 (3) - might flow better to the next slider if it curved the other way, or you can make an S shaped thing ^
[Easy]
  1. 00:00:522 (1,3) - may be confusing for beginners. i don't suggest stacking like this This is not visible in gameplay.
  2. 00:09:669 (1,2,3,4) - ^ ^
  3. 01:08:554 (6) - better flow like this i think Done.
  4. 01:13:699 (1) - make this curve more like this so it looks more symmetrical with 01:12:556 (4) - ^
  5. 01:52:575 (3,4,5) - use a 1/2 slider with reverse instead? I personally think that three circles actually fit better here. I'll consider, though.
  6. 02:03:437 (5,1) - consider blanket Would need too much effort with no benefit in return. Sorry, but no.
  7. 02:06:296 (2) - make the second curve a bit better lol (use 2 slider points instead of 1) This is intended to follow 02:04:009 (1)'s curve.
and that's the end of my crappy mod.
i tried my best tho D:
Thanks for the mod, too!
Senritsu
!support Hinsvar for the best cropper at 2014

haha lol
Gimana? udah pusing ngurus 7 diff? ``
i've said some warning at IRC `` lol

[Storyboard]
ignore this if i'm wrong, srsly.
pu_2.png -> http://puu.sh/7EZ1d.png
pu_5.png -> http://puu.sh/7EZci.png
pu_k3.png -> http://puu.sh/7EZeY.png

[General]
goddamnit epilepsy warning pls orz this is the third time i've said this lol

[Muzu]
00:04:952 di sini imo, aneh kalo kosong. dari awal km udah duplet", lalu di sini cuma 1/2. kasih aja kat, musiknya juga jalan di sana
00:14:814 (64) - rem? ngikutin suara musiknya di sana kosong, d nggak enak didenger, dan ngikutin pattern di 00:15:672 yang mirip" juga
00:14:957 (66) - nggak enakan d? soalnya musiknya lebih rendah, + ngikutin pattern pertama, yang imo, emang lebih enak dimainin sih
00:24:533 (107) - ganti ke k? di sana kedengaran kosong, dan kamu bisa denger semacam akhir clap di sana, dan itu terkesan ringan w
00:29:392 - jadiin sama kaya 00:27:106 - ? mereka musiknya identik ``
00:46:258 - mungkin dibuat ddkkd kedengeran lebih bagus biar ngepasin sama musiknya? atau samain patternnya sama 00:47:401 - ,musiknya identik.. atau kalo mau dipattern ya gapapa sih..
00:59:264 - definitely d here. drumnya kedengeran banget ``
01:03:266 - dd? drumnya 2x sih `` dan k kedenger janggal. pake banget w
01:04:552 (260) - d here, imo. nadanya rendah, drumnya juga kedenger lumayan keras
01:07:553 - https://osu.ppy.sh/ss/1441892 kalo mau sih, ngikutin drumnya huehu
01:16:272 (312) - d? nyamain sama pattern" sebelumnya, dan.. drum. www
01:33:995 (377) - remove? drumnya cuma 1 beat, imo d di sini malah kedengeran ganjil. dan semua note di sekitarnya cuma 1/1 juga.. surprise surprise (?)
01:49:716 (427) - kat aja di sini, clapnya nggak kedengeran berat berat amat kok
02:07:296 - add d.
02:29:592 (584) - kat? same reason as above
02:31:022 d? drumnya kedengeran banget ww dan aneh juga kalo dipotong
02:49:316 - 02:49:602 - kenapa kosong? drumnya enak, musiknya juga enak--inb4 sama aja dari awal ww ga masalah sih, cuma nanya doang..
03:08:182 -, 03:10:469 - kasih k, karena suara musiknya berurutan di sana
03:10:040 (749) - ganti ke d? nadanya bahkan lebih rendah daripada 03:09:754 (748) -
03:47:344 - add k? ada drumnya, dan sebenernya emang dominan drum, tapi suara cymbalnya? atau clapnya entah gak ngerrti ww, jadi k emang lebih cocok juga..

[Oni]
00:15:672 (89) - ganti ke d. nadanya sama kaya 00:16:243 (91) - , dan nadanya juga lebih rendah daripada 88
00:17:244 - remove? kosong bro (?) wwwwww
00:25:390 (138) - ganti ke d, buat reverse pattern dari 00:24:533 (133,134,135) - , biar terkesan lebih rapi, dan ngga ada alasan buat k di sana ``
00:27:106 (148,150) - swap. nyamain ke pattern selanjutnya (dkk) sekaligus musiknya
*udah mulai ngantuk btw*
00:29:821 - at least kasih d di sini karena drumnya masih jalan
00:37:682 (202) - , 00:38:825 (206) - , 00:39:111 (207) - rem bro. kosong lagi di sini
00:38:254 (202,203,204,205) - berminat dijadiin ddkk buat ngikutin musik? ;)
00:41:541 (219,220,221) - ctrl G imo. karena musiknya dari tinggi, ke rendah..
01:14:557 (386,387,388,389,390) - ddkkkk? imo, ganti pattern. dan... kupikirin dulu bahasanya. ^w^ ini cuma suggestion sih w
01:17:415 (406) - ganti ke k? vokalnya tinggi. atau 01:17:415 (406,407,408) - ganti ke d semua. buat ngikutin drumnya.
01:34:280 - ganti ke k d k d k d k ddk? (1/8)
01:45:286 add d because drum
02:40:026 (841) - remove. biarin aja kosong gapapa kok. imo ditambahin note malah menuh"in. atau ganti ke kat, karena clapnya -orz- pelan banget
02:49:745 (894) - ganti ke d. buat akhir suatu stream + pas di flashnya SB pula, imo ditekenin aja sekalian biar keliatan. -mfw gw miss di sini aaaaaaaaaaaa-
02:53:461 (911) - ganti ke d, drumnya lebih keras daripada suara biolanya
02:58:035 - http://osu.ppy.sh/ss/1442066
03:28:335 (1110) - ganti ke d. suara bekasnya drum masih ada, kalo kat jadi aneh
03:30:479 (1124) - so weird.. coba pindah ke 03:30:622 ``
03:31:193 (1127,1128,1129,1130,1131,1132,1133) - ganti ke kdkddkk, ngikutin drumnya..
03:40:055 - finish? sama kaya sebelum"nya
03:48:773 - add d, drumnya keras banget di sana
04:00:064 (2) - , 04:04:638 (2) - remove aja, kan musiknya kosong.. ``

oke done `` anda utang mod sama saya
GL (^w')b

edit : goddamnit ninja'd by ming ``
mingmichael
Last Bubble
hi~

from PM request

[Rain Collab]

01:38:854 (1,2,3) - try it http://puu.sh/7DHn2.jpg

01:41:141 (1,2,3,4,5,6,7) - ^ http://puu.sh/7DHvQ.jpg i keep mine here

01:44:571 (5) - NC okay


[]

Good luck!
thanks for the mods >w<
i ask hinsvar to change it xD/
Topic Starter
Hinsvar

Senritsu wrote:

!support Hinsvar for the best cropper at 2014

haha lol
Gimana? udah pusing ngurus 7 diff? `` Belum ``
i've said some warning at IRC `` lol

[Storyboard]
ignore this if i'm wrong, srsly.
pu_2.png -> http://puu.sh/7EZ1d.png
pu_5.png -> http://puu.sh/7EZci.png
pu_k3.png -> http://puu.sh/7EZeY.png Fixed all.

[General]
goddamnit epilepsy warning pls orz this is the third time i've said this lol okegan

[Muzu]
00:04:952 di sini imo, aneh kalo kosong. dari awal km udah duplet", lalu di sini cuma 1/2. kasih aja kat, musiknya juga jalan di sana Done.
00:14:814 (64) - rem? ngikutin suara musiknya di sana kosong, d nggak enak didenger, dan ngikutin pattern di 00:15:672 yang mirip" juga ^
00:14:957 (66) - nggak enakan d? soalnya musiknya lebih rendah, + ngikutin pattern pertama, yang imo, emang lebih enak dimainin sih ^
00:24:533 (107) - ganti ke k? di sana kedengaran kosong, dan kamu bisa denger semacam akhir clap di sana, dan itu terkesan ringan w ^
00:29:392 - jadiin sama kaya 00:27:106 - ? mereka musiknya identik `` ^
00:46:258 - mungkin dibuat ddkkd kedengeran lebih bagus biar ngepasin sama musiknya? atau samain patternnya sama 00:47:401 - ,musiknya identik.. atau kalo mau dipattern ya gapapa sih.. ^
00:59:264 - definitely d here. drumnya kedengeran banget `` ^
01:03:266 - dd? drumnya 2x sih `` dan k kedenger janggal. pake banget w ^
01:04:552 (260) - d here, imo. nadanya rendah, drumnya juga kedenger lumayan keras ^
01:07:553 - https://osu.ppy.sh/ss/1441892 kalo mau sih, ngikutin drumnya huehu Gak mau ngasih terlalu banyak note dalam waktu bersamaan lol
01:16:272 (312) - d? nyamain sama pattern" sebelumnya, dan.. drum. www Done.
01:33:995 (377) - remove? drumnya cuma 1 beat, imo d di sini malah kedengeran ganjil. dan semua note di sekitarnya cuma 1/1 juga.. surprise surprise (?) Err ada bunyi kayak 01:29:421 (361) kok di sini.
01:49:716 (427) - kat aja di sini, clapnya nggak kedengeran berat berat amat kok Done.
02:07:296 - add d. ^
02:29:592 (584) - kat? same reason as above ^
02:31:022 d? drumnya kedengeran banget ww dan aneh juga kalo dipotong Semoga gak kesusahan lol
02:49:316 - 02:49:602 - kenapa kosong? drumnya enak, musiknya juga enak--inb4 sama aja dari awal ww ga masalah sih, cuma nanya doang.. Oke, don di 02:49:459 ``
03:08:182 -, 03:10:469 - kasih k, karena suara musiknya berurutan di sana Done.
03:10:040 (749) - ganti ke d? nadanya bahkan lebih rendah daripada 03:09:754 (748) - ^
03:47:344 - add k? ada drumnya, dan sebenernya emang dominan drum, tapi suara cymbalnya? atau clapnya entah gak ngerrti ww, jadi k emang lebih cocok juga.. ^

[Oni]
00:15:672 (89) - ganti ke d. nadanya sama kaya 00:16:243 (91) - , dan nadanya juga lebih rendah daripada 88 Done.
00:17:244 - remove? kosong bro (?) wwwwww Masih ada bunyi instrumen kok, dan rasanya lebih natural aja kalau berhenti di sini daripada di 00:17:101...
00:25:390 (138) - ganti ke d, buat reverse pattern dari 00:24:533 (133,134,135) - , biar terkesan lebih rapi, dan ngga ada alasan buat k di sana `` Done.
00:27:106 (148,150) - swap. nyamain ke pattern selanjutnya (dkk) sekaligus musiknya ^
*udah mulai ngantuk btw* ``
00:29:821 - at least kasih d di sini karena drumnya masih jalan Done.
00:37:682 (202) - , 00:38:825 (206) - , 00:39:111 (207) - rem bro. kosong lagi di sini ^
00:38:254 (202,203,204,205) - berminat dijadiin ddkk buat ngikutin musik? ;) ^
00:41:541 (219,220,221) - ctrl G imo. karena musiknya dari tinggi, ke rendah.. ^
01:14:557 (386,387,388,389,390) - ddkkkk? imo, ganti pattern. dan... kupikirin dulu bahasanya. ^w^ ini cuma suggestion sih w IMO ddddk jauh lebih natural sih...
01:17:415 (406) - ganti ke k? vokalnya tinggi. atau 01:17:415 (406,407,408) - ganti ke d semua. buat ngikutin drumnya. ddd kthx
01:34:280 - ganti ke k d k d k d k ddk? (1/8) asiq
01:45:286 add d because drum ^
02:40:026 (841) - remove. biarin aja kosong gapapa kok. imo ditambahin note malah menuh"in. atau ganti ke kat, karena clapnya -orz- pelan banget Oke kat ``
02:49:745 (894) - ganti ke d. buat akhir suatu stream + pas di flashnya SB pula, imo ditekenin aja sekalian biar keliatan. -mfw gw miss di sini aaaaaaaaaaaa- Done.
02:53:461 (911) - ganti ke d, drumnya lebih keras daripada suara biolanya ^
02:58:035 - http://osu.ppy.sh/ss/1442066 ^
03:28:335 (1110) - ganti ke d. suara bekasnya drum masih ada, kalo kat jadi aneh ^
03:30:479 (1124) - so weird.. coba pindah ke 03:30:622 `` ^
03:31:193 (1127,1128,1129,1130,1131,1132,1133) - ganti ke kdkddkk, ngikutin drumnya.. Added 1/8s and stuff.
03:40:055 - finish? sama kaya sebelum"nya oqe
03:48:773 - add d, drumnya keras banget di sana ^
04:00:064 (2) - , 04:04:638 (2) - remove aja, kan musiknya kosong.. `` Err ada bunyinya ah ``

oke done `` anda utang mod sama saya D:
GL (^w')b

edit : goddamnit ninja'd by ming `` ``b
Lanjut besok ``

ok thx ``b
eeezzzeee
Hi, from modding queue.

[Easy]
Fine!

[Normal]
Fine!

[Hard]
Heres a list of places where i think the jump is too far for a hard diff
SPOILER
00:10:097 (2,1) -
00:26:820 (1,2,3) -
00:31:393 (4,1) -
01:14:700 (4,1) -
02:38:740 (2,3,4,5) - this one doesnt look too far but the sv is .8
03:02:179 (4,1) -
03:18:187 (4,1) -
I think theres some inconsistency in the DS throughout the map, you should check for more

[Insane]
00:11:670 (4) - try moving this back 1/4 to 00:11:813 - (also move the whistle to (3))
02:11:441 (5) - nc maybe
03:09:469 (4,1,2,3,1,2,3) - i think the jumps here are a bit too far and confusing, considering the spacing in the line right before 03:08:039 (1,2,3,1,2,3,4) is very small

[Extra]
Nice! Nothing to say about the mapping but shouldn't there be a break or at least a slow section somewhere.. 4 minutes straight drain time

That's all. Sorry I couldn't find much, great map! Best of luck :)
BoA hwaiting!
Topic Starter
Hinsvar

eeezzzeee wrote:

Hi, from modding queue.

[Easy]
Fine!

[Normal]
Fine!

[Hard]
Heres a list of places where i think the jump is too far for a hard diff
SPOILER
00:10:097 (2,1) - Decreased.
00:26:820 (1,2,3) - I don't think so, but improved the flow I guess.
00:31:393 (4,1) - Decreased.
01:14:700 (4,1) - ^
02:38:740 (2,3,4,5) - this one doesnt look too far but the sv is .8 Not quite sure about this... I'll keep it for now.
03:02:179 (4,1) - Decreased.
03:18:187 (4,1) - ^
I think theres some inconsistency in the DS throughout the map, you should check for more The inconsistency is intentional; the default spacing is 1.4x, but I'm using a variety of DS value in a consistent way in order to improve the flow and designing of the map.

[Insane]
00:11:670 (4) - try moving this back 1/4 to 00:11:813 - (also move the whistle to (3)) Added a circle on that spot instead.
02:11:441 (5) - nc maybe Why? There's nothing in the song or diff that indicates the need for it.
03:09:469 (4,1,2,3,1,2,3) - i think the jumps here are a bit too far and confusing, considering the spacing in the line right before 03:08:039 (1,2,3,1,2,3,4) is very small Improved the flow.

[Extra]
Nice! Nothing to say about the mapping but shouldn't there be a break or at least a slow section somewhere.. 4 minutes straight drain time Hehe. I can't really do anything about the diff, though; I'm sure as hell there's no place natural enough for a break to be added. Those breaks in the easier diffs are still making me a little uncomfortable every time I encounter them.

That's all. Sorry I couldn't find much, great map! Best of luck :)
BoA hwaiting!
Thanks for the mod! :D
Freya
Pass insane with shitty acc, noneedtoposthere
Extra is out of question

star for now, might do mod tmr if i have time
actually this track is my favorite after only one <3
Topic Starter
Hinsvar

Freya wrote:

Pass insane with shitty acc, noneedtoposthere
Extra is out of question

star for now, might do mod tmr if i have time
actually this track is my favorite after only one <3
why not

Okay, thanks \:D/

I'm planning to map Only One someday btw~
Trust
i believe in miracles~

[Easy]
  1. 00:00:522 - Unneeded green line. Either delete or make use of it.
  2. 00:42:827 (2,3) - Spacing inconsistency here.
  3. 01:35:424 (3) - Consider breaking this into a 1/2 slider and a circle to fit the music more nicely. Removing the reverse would make the slider's end finish with the vocal and the circle brings out that strong downbeat. You could also use a 1/2 slider and delay break until 01:36:567 if that's something you would like but I would prefer the former.
  4. 01:59:435 (1) - Drum-sample on the tail sounds good and is used earlier for this sound.
  5. 02:20:016 (3) - In the first and third kiais you're not using a soft-whistle on the tail for this sound. It sounds fine with or without it so considering either removing it here or adding a soft whistle to the tails of 01:15:986 (3) and 03:28:621 (1).
  6. 02:21:160 (4) - Add a soft-whistle addition so you can emphasize that sharp vocal like you did for 01:17:129 (4) -
  7. 02:23:447 (2) - I would remove the drum-sample on the head for this. There's no significant beat or drum in the music to warrant it nor do you use one for the first and third kiais.
  8. 03:18:330 (2) - Same as 02:23:447 (2).
  9. 03:29:764 (2) - Same as 02:21:160 (4).
[Normal]
  1. 00:00:522 - Unneeded green line. Either delete or make use of it.
  2. 00:03:952 (3) - Minor spacing inconsistency, should be at 1.3x.
  3. 00:41:684 (1,2,3) - I get a sense of discomfort when playing this. With how the previous combo played it would lead players to expect an object on the white tick unlike how 00:34:824 (1,2,3) played where you used 00:34:109 (2) which started on a blue to lead into it. Either of these felt more intuitive for me and fits the music very nicely. I encourage you to try them:
  4. 01:28:849 (2,3) - Perhaps you could have these sliders be the same length? They both follow the music in the same way so it's peculiar that they end on different ticks.
  5. 01:50:288 (1,2) - Drum-samples on the tail and circle fit the sound in the music well.
  6. 02:40:598 (3) - NC here would be cool for the musical change like you have for the previous break.
  7. 03:20:617 (4) - Whistle on the tail fits the vocal and BGM sound and is used previously for these sounds.
  8. 03:24:619 (2) - Use a soft whistle addition on the tail, same reason as above.
  9. 03:32:623 (4) - Remove this whistle? It's not putting emphasis on any significant sound.
  10. 03:39:483 (5) - Here as well sounds nice with a whistle.
  11. 03:50:631 (2) - Drum-sample on the tail is consistent with it's use on 01:31:136 (3).
  12. 03:54:919 (2) - This slider doesn't fit with how you've generally followed music for these parts. Perhaps just use a circle and 3/4 slider?
[Hard]
  1. 00:23:390 (1) - Curving this like 00:24:533 (1) would generally just make this slider fit in better with the layout of the patterns here.
  2. 00:24:533 (1,2,3) - This requires quite a fast movement and the spacing may cause some to misread as 1/2. I would space this like 00:19:673 (2,3,4).
  3. 00:30:250 (1) - Perhaps use two 1/4 sliders and a circle. This felt a bit underwhelming to play considering the rhythm you've used so far.
  4. 00:31:393 (4,1) - The jump here requires an extremely quick movement. Please consider making the jump smaller.
  5. 00:35:538 (3,1) - Same as above.
  6. 00:48:830 (3,4) - ^
  7. 01:30:850 (3) - Feels strange to hold this slider for so long. Try shortening it to end on the white tick to catch the sound there and then adding a note on 01:31:565 would fit the music better as well.
  8. 01:50:860 (3) - Drum-samples on the head and tail fit the music. Make sure to put a soft addition on the tail because of the whistle.
  9. 01:57:863 (3,1) - Consider making the distance between these two smaller.
  10. 02:21:732 (3) - Remove the drum sample. I believe this should just be a soft-clap.
  11. 02:28:592 (6) - This sudden spacing drop is very sudden and awkward to play. Also try a 1/4 slider and a circle to catch the strong sound on 02:28:735.
  12. 02:31:451 (1) - You use a 1/2 slider for 01:27:420 (1) which plays to an identical part of the music. Consider changing this into a 1/2 slider or making 01:27:420 (1) a 3/4 for consistency.
  13. 02:55:462 (1) - Add a soft addition to the tail so this part doesn't sound strange.
  14. 03:02:179 (4,1) - Consider making the distance between these two smaller.
  15. 03:17:758 (3,4,1) - This a very sharp motion to play through and will surely give players of this level a hard time. Stand alone the jump between (4) and (1) looks fine, but having to react to that after the nudge between (3) and (4) is pretty tough. Not sure any simple rearrangement could be made here but I just thought I would point this out.
  16. 03:20:617 (4,5) - Hmm, there was just very recently a 1/2 stack and you're stacking 1/4 here. Consider using standard spacing between these two to make this play more intuitively. Also you generally haven't been stacking 1/4 unless a circle is being used so having this not stacked would be more consistent with your patterning.
  17. 03:28:335 (5) - Having a whistle or just leaving this without a hit sound fits the sound in the music better than the drum sample.
  18. 03:29:192 (1) - Remove NC here for consistency with this part for the other kiais.
  19. 03:39:769 (7) - Add a whistle? You have one here for Insane and Extra.
  20. 03:46:343 (2,3,4) - I highly recommend you don't use such large spacing for the 1/4 here after a relatively softer motion between 03:45:772 (1,2) being 1/2 apart. It's very tough to read.
That's all for now! Any hitsound suggestions may apply to other difficulties if you apply them. I'll look at Insane and Extra tomorrow! If I catch you online maybe I can give those suggestions through irc and testplay the difficulties as well. I hope some of this helps!

Best of luck,
and another star for you good sir~
Topic Starter
Hinsvar
Actually, I didn't see any additional stars *runs* ninja'd wtf WTF

I'll check the mod soon.
Trust

Trust wrote:

and another five stars for you good sir~
Topic Starter
Hinsvar

Trust wrote:

i believe in miracles~ \:D/

[Easy]
  1. 00:00:522 - Unneeded green line. Either delete or make use of it. Deleted.
  2. 00:42:827 (2,3) - Spacing inconsistency here. Holy shit.
  3. 01:35:424 (3) - Consider breaking this into a 1/2 slider and a circle to fit the music more nicely. Removing the reverse would make the slider's end finish with the vocal and the circle brings out that strong downbeat. You could also use a 1/2 slider and delay break until 01:36:567 if that's something you would like but I would prefer the former. I think you meant 1/1...? I think a 1/2 slider doesn't really do a good job lol. Did the former but with a 1/1 slider.
  4. 01:59:435 (1) - Drum-sample on the tail sounds good and is used earlier for this sound. Eh okay.
  5. 02:20:016 (3) - In the first and third kiais you're not using a soft-whistle on the tail for this sound. It sounds fine with or without it so considering either removing it here or adding a soft whistle to the tails of 01:15:986 (3) and 03:28:621 (1). Removed.
  6. 02:21:160 (4) - Add a soft-whistle addition so you can emphasize that sharp vocal like you did for 01:17:129 (4) - Done.
  7. 02:23:447 (2) - I would remove the drum-sample on the head for this. There's no significant beat or drum in the music to warrant it nor do you use one for the first and third kiais. Oops.
  8. 03:18:330 (2) - Same as 02:23:447 (2). ^
  9. 03:29:764 (2) - Same as 02:21:160 (4). Done too.
[Normal]
  1. 00:00:522 - Unneeded green line. Either delete or make use of it. FML.
  2. 00:03:952 (3) - Minor spacing inconsistency, should be at 1.3x. ^
  3. 00:41:684 (1,2,3) - I get a sense of discomfort when playing this. With how the previous combo played it would lead players to expect an object on the white tick unlike how 00:34:824 (1,2,3) played where you used 00:34:109 (2) which started on a blue to lead into it. Either of these felt more intuitive for me and fits the music very nicely. I encourage you to try them: Since many people are already complaining about this... Sure, did the first one.
  4. 01:28:849 (2,3) - Perhaps you could have these sliders be the same length? They both follow the music in the same way so it's peculiar that they end on different ticks. Done.
  5. 01:50:288 (1,2) - Drum-samples on the tail and circle fit the sound in the music well. I forgot I did this on similar parts. Done.
  6. 02:40:598 (3) - NC here would be cool for the musical change like you have for the previous break. Cool inconsistency is cool.
  7. 03:20:617 (4) - Whistle on the tail fits the vocal and BGM sound and is used previously for these sounds. Done.
  8. 03:24:619 (2) - Use a soft whistle addition on the tail, same reason as above. ^
  9. 03:32:623 (4) - Remove this whistle? It's not putting emphasis on any significant sound. No, since there's clearly some sort of instrument sounds that supports it. But then I remembered that the music in this section basically demands a constant 1/2 whistles, so that's what I did exactly... If it sounds like a bad idea, though, tell me.
  10. 03:39:483 (5) - Here as well sounds nice with a whistle. ^
  11. 03:50:631 (2) - Drum-sample on the tail is consistent with it's use on 01:31:136 (3). Done.
  12. 03:54:919 (2) - This slider doesn't fit with how you've generally followed music for these parts. Perhaps just use a circle and 3/4 slider? ^
[Hard]
  1. 00:23:390 (1) - Curving this like 00:24:533 (1) would generally just make this slider fit in better with the layout of the patterns here. Done. And the flow... YES ASDFGHJKL
  2. 00:24:533 (1,2,3) - This requires quite a fast movement and the spacing may cause some to misread as 1/2. I would space this like 00:19:673 (2,3,4). I personally think it quite matches with the song's intensity here, but done.
  3. 00:30:250 (1) - Perhaps use two 1/4 sliders and a circle. This felt a bit underwhelming to play considering the rhythm you've used so far. Okay.
  4. 00:31:393 (4,1) - The jump here requires an extremely quick movement. Please consider making the jump smaller. ^
  5. 00:35:538 (3,1) - Same as above. ^
  6. 00:48:830 (3,4) - ^ ^
  7. 01:30:850 (3) - Feels strange to hold this slider for so long. Try shortening it to end on the white tick to catch the sound there and then adding a note on 01:31:565 would fit the music better as well. I think I essentially remapped this part.
  8. 01:50:860 (3) - Drum-samples on the head and tail fit the music. Make sure to put a soft addition on the tail because of the whistle. Yep. Also decided to remove the whistle to be consistent with the other diffs.
  9. 01:57:863 (3,1) - Consider making the distance between these two smaller. Sure.
  10. 02:21:732 (3) - Remove the drum sample. I believe this should just be a soft-clap. Nope, a drum-hitnormal fits better here than a soft-hitclap (which is usually only used on the second blue ticks after a beat and the fourth white tick of each half of the choruses' end). It's also to keep the consistency with similar parts.
  11. 02:28:592 (6) - This sudden spacing drop is very sudden and awkward to play. Also try a 1/4 slider and a circle to catch the strong sound on 02:28:735. Added a circle at 02:28:449 intead.
  12. 02:31:451 (1) - You use a 1/2 slider for 01:27:420 (1) which plays to an identical part of the music. Consider changing this into a 1/2 slider or making 01:27:420 (1) a 3/4 for consistency. Changed this slider into a 1/4 one.
  13. 02:55:462 (1) - Add a soft addition to the tail so this part doesn't sound strange. Oops.
  14. 03:02:179 (4,1) - Consider making the distance between these two smaller. Sure.
  15. 03:17:758 (3,4,1) - This a very sharp motion to play through and will surely give players of this level a hard time. Stand alone the jump between (4) and (1) looks fine, but having to react to that after the nudge between (3) and (4) is pretty tough. Not sure any simple rearrangement could be made here but I just thought I would point this out. Rearranged this part a little bit.
  16. 03:20:617 (4,5) - Hmm, there was just very recently a 1/2 stack and you're stacking 1/4 here. Consider using standard spacing between these two to make this play more intuitively. Also you generally haven't been stacking 1/4 unless a circle is being used so having this not stacked would be more consistent with your patterning. I wish I didn't need to do this. Done.
  17. 03:28:335 (5) - Having a whistle or just leaving this without a hit sound fits the sound in the music better than the drum sample. ^
  18. 03:29:192 (1) - Remove NC here for consistency with this part for the other kiais. The spacing is gradually increasing here; it'd be nice to have some kind of indicator, especially since we're talking about a Hard diff.
  19. 03:39:769 (7) - Add a whistle? You have one here for Insane and Extra. Done.
  20. 03:46:343 (2,3,4) - I highly recommend you don't use such large spacing for the 1/4 here after a relatively softer motion between 03:45:772 (1,2) being 1/2 apart. It's very tough to read. ^
That's all for now! Any hitsound suggestions may apply to other difficulties if you apply them. I'll look at Insane and Extra tomorrow! If I catch you online maybe I can give those suggestions through irc and testplay the difficulties as well. I hope some of this helps!

Best of luck,
and another star for you good sir~
Will finish checking soon; for now, thanks for the mod and stars \:D/

Yep, fixed almost everything and maybe rearranged/remapped one or two parts. Thanks a lot, and I'm waiting for tomorrow~
Evening
Mod Req from Quehue

I'm a bit derpy on modding nowadays orz

Since this has SB, I'll also check it

[SB]

The code in the .osb

Sprite,Foreground,Centre,"w.jpg",320,240
F,0,9592,9664,0,0.6693333
F,0,9664,10235,0.6693333,0
F,0,10235,18668,0
F,0,18668,18811,0,1
M,0,18811,,320,240
S,0,18811,,1.074667
F,0,18811,19954,1,0
F,0,19954,32460,0
F,0,32460,32532,0,1
F,0,32532,33103,1,0
F,0,33103,50755,0,0.001744288
F,0,50755,50826,0.001744288,1
F,0,50826,51970,1,0.001751304

This code here may cause unwanted SB load, change 0.001744288 to 0

F,0,33103,50755,0,0.001744288
F,0,50755,50826,0.001744288,1


Same here

0.03733322 to 0
0.04234035 to 0


Sprite,Foreground,Centre,"w.jpg",320,240
F,0,160521,160593,0,1
S,0,160593,,1.074667
F,0,160593,161164,1,0
F,0,161164,161639,0,0.03733322
F,0,161639,161646,0.03733322
F,0,161646,161652,0.03733322
F,0,161652,161659,0.03733322
F,0,161659,161665,0.03733322
F,0,161665,161672,0.03733322
F,0,161672,161677,0.03733322
F,0,161677,161683,0.03733322
F,0,161683,161690,0.03733322
F,0,161690,161696,0.03733322
F,0,161696,169668,0.03733322,0
F,0,169668,169740,0,1
F,0,169740,170312,1,0.03733322
F,0,170312,178816,0.03733322,0.04234035
F,0,178816,178887,0.04234035,1
F,0,178887,179459,1,0.04238215

No other problems with the SB, the SB load should be lower now

[Oni]

00:10:955 (61,63) - Swap | 00:11:241 (63) - This note has in this pattern on the music has always been a kat, I don't it's good to sacrifice this kat to create a double kat on 61 and 62.
00:39:826 (210,211) - Swap | Shouldn't 210 be a kat due to the bell? | Unless you are going for a different pattern than before
00:48:973 (257,258) - Swap | The instrument here has a high pitch on 257 and the lower one on 258
02:04:009 (649,650,656,657) - kdkd > K (remove ) K ( remove ) | Just a pattern idea here, I see that the chart is lacking in finishes (since there is pretty much no place to even put a finish without it sounding outstandingly additive ) , these feels like a good spot to put some finishes, change this if you want
02:32:880 (810,811,812,813) - Modify | I'm not sure about just using dons here, 810 and 812 falls on a really strong bass, using just dons here feels.. underwhelming
02:37:453 (831,832,833,834) - ^
03:50:631 (1256,1257,1258,1259,1277,1278,1279,1280) - ^

orz can't mod much I'm not really used to awkward kat rhythm mapping soz ( don't want to conflict with your mapping style or anything )

[Muzu]

01:08:411 - There is a significant build-up to the chorus here in the music, I suggest to add some more notes around here
01:23:990 (340) - According to your pattern in the chorus here, this shouldn't be here | If this is intended, just ignore this, I'm just pointing it out just to verify this is really what you want
01:28:849 (358,359,360,361) - Same problem as oni, these 2 dons sound plain even though there is a really really strong bass

Not much to comment about this, the kats and dons feel quite confortable to me, and I quite like the breaks in the chorus

Good Luck!
Topic Starter
Hinsvar

lZenxl wrote:

[Oni]

00:10:955 (61,63) - Swap | 00:11:241 (63) - This note has in this pattern on the music has always been a kat, I don't it's good to sacrifice this kat to create a double kat on 61 and 62. Sure.
00:39:826 (210,211) - Swap | Shouldn't 210 be a kat due to the bell? | Unless you are going for a different pattern than before I think the sound of the bell at 00:39:969 has a higher pitch...?
00:48:973 (257,258) - Swap | The instrument here has a high pitch on 257 and the lower one on 258 Ah, okay for this.
02:04:009 (649,650,656,657) - kdkd > K (remove ) K ( remove ) | Just a pattern idea here, I see that the chart is lacking in finishes (since there is pretty much no place to even put a finish without it sounding outstandingly additive ) , these feels like a good spot to put some finishes, change this if you want I'm not quite sure about this yet... I think this isn't fitting enough yet.
02:32:880 (810,811,812,813) - Modify | I'm not sure about just using dons here, 810 and 812 falls on a really strong bass, using just dons here feels.. underwhelming ...I'll try to get opinions on this. Apparently, many people has differing words for this pattern, and I personally think a "dd dd" works the best for now.
02:37:453 (831,832,833,834) - ^ ^
03:50:631 (1256,1257,1258,1259,1277,1278,1279,1280) - ^ ^

orz can't mod much I'm not really used to awkward kat rhythm mapping soz ( don't want to conflict with your mapping style or anything )

[Muzu]

01:08:411 - There is a significant build-up to the chorus here in the music, I suggest to add some more notes around here Added a kat here.
01:23:990 (340) - According to your pattern in the chorus here, this shouldn't be here | If this is intended, just ignore this, I'm just pointing it out just to verify this is really what you want Actually, it's 01:23:704 (63) that isn't intended. Removed.
01:28:849 (358,359,360,361) - Same problem as oni, these 2 dons sound plain even though there is a really really strong bass Same response. I'm still quite confused lol

Not much to comment about this, the kats and dons feel quite confortable to me, and I quite like the breaks in the chorus

Good Luck!
Thanks for the mod!
happy623
okay my mod is here now

General

  1. k

Easy

  1. 00:07:382 (3) - I'd follow what you placed in 00:02:808 (3) -, If you want to follow the "ting ting" sound pattern (idk what is that lol xD), you need to make it like the following instead, but it might be too hard for newbies, so, just follow what you did in 00:02:808 (3) - is good enough :
  2. 00:17:673 (5) - same as I said in 00:08:525 (4,5) - , if you want to follow that sounds rhythm, use the placement like the pic above ↑
  3. 00:39:397 (3) - hmm, you didnt add any NC here, also 00:30:250 (3) - didnt, but why adding NC in 00:48:544 (1) - with the same rhythm? Try to remove this NC to keep the consistency clean!
  4. 01:31:994 (1,2,3,1) - ahhh, I like this placement <3
  5. 01:36:567 (1) - um, I would remove the NC to keep it same with 02:40:026 (3) -
  6. 02:49:745 (1,4) - swap NC, as your NC pattern is on every 2 stanzas
  7. 02:54:319 (1,5) - same as above
  8. 03:09:183 (2) - nazi here, put the red dot exactly inside the slidertick, it would make the slider look much better
  9. 04:05:352 (1) - ehh, idk, maybe adding a green line to low down the volume about 20% is better for me, Once you think this is nice for you too, apply to all diffs

Normal

  1. 00:15:814 (3) - just like what you placed correctly in the intro, end this slider at 00:16:100 -, no need to care about whether it is too hard for players as they should already learnt the pattern in the first part
  2. 00:17:673 (2) - same, end at the blue tick is better imo ;w; yea! just like 00:29:107 (4) - it is nice!
  3. 00:34:824 (1,2,3) - the melody suddenly changed here, you followed the instrument in the music, it MIGHT be a bit hard to catch at the first time, I'd try to use reverse slider instead, this might be a bit easier to react in a sec :
  4. 00:57:263 (4) - tbh, I feel using a note placed at 00:57:406 - have been enough already, what do you say?
  5. 01:27:134 (4,2) - okay this is really nazi, how about stacking with them?
  6. 03:32:051 (2,3,4,5) - for me, using one long slider like 03:13:756 (3) -, or 03:34:338 (2) - , this is enough for emphasize the climax of the music, if you want to make it a bit harder, just put two note in the red tick , 03:31:765 - and 03:32:908 respectively, also, placing one more at 03:34:052 is okay to increase the difficulty, it depends on you if you want to make it harder

Hard

  1. 00:02:808 (1,1) - whistles missed on this two sliders' head? Or it is a bit empty for me ;w;
  2. 00:05:095 (1) - ^, actually just want to keep the consistency as you added whistles on 1st white tick and 3rd white tick, there should be more, try to fix them if you have time!
  3. 00:01:665 (3) - add a NC here, after go through your intro part, it seems that the pattern in NCing should be on here, same case in 00:06:239 (3) - , add a NC at here as well, to consist with the NC pattern in 00:03:952 (1) - , 00:10:812 (1) - 00:13:099 (1) - ...etc
  4. 00:15:386 (5) - yea yea, NC as above reason
  5. 02:15:872 (2) - hmm, I guess this jump is a bit tooo large, music didnt changed much, I feel it is a bit unnecessary in here, just place it with the current DS is fine imo, the jumps in 02:12:441 (2,3,4) - are nice and really fit, but here is quite weird ;w;
  6. 03:51:060 (3) - suggestion here, how about placing it with Ctrl+G? it feels better as it is exactly the same sound in 03:50:631 (2) - , so using the same slider look is feeling good imo

Extra

  1. 00:42:684 (4) - I'd put some grids further, or it might be quite hard to read the reverse sign out
  2. 00:45:114 (3) - nazi here, try to improve this slider look if you can :
  3. 01:28:468 (5) - same as 00:42:684 (4) -, and so on, but in 01:30:850 (1) - , this is okay to read it out
  4. 02:24:590 (1) - will this be too curvy? I'd reduce the curve to make it flows better
  5. 02:44:028 (1) - heey, I'd change this double reverses into 2 sliders instead, or players will not have time to react the second reverse, and they might rage quit
  6. 03:42:341 (1) - I'd place it much further here, players might think that 03:41:770 (4,1) - is a 1/4 placement like 03:41:627 (3,4) - , if you place it further, players will still have time to read it out

Yes I skipped Insane because i think its fine and no particular issues to be pointed
Good Luck!!
Topic Starter
Hinsvar

happy623 wrote:

okay my mod is here now

General

  1. k

Easy

  1. 00:07:382 (3) - I'd follow what you placed in 00:02:808 (3) -, If you want to follow the "ting ting" sound pattern (idk what is that lol xD), you need to make it like the following instead, but it might be too hard for newbies, so, just follow what you did in 00:02:808 (3) - is good enough : Eh, I'm not sure about this... It makes this diff a little harder, IMO, and I'd like to keep the difficulty level like this for now. I might consider using this if many people said the same thing, though.
  2. 00:17:673 (5) - same as I said in 00:08:525 (4,5) - , if you want to follow that sounds rhythm, use the placement like the pic above ↑ ^
  3. 00:39:397 (3) - hmm, you didnt add any NC here, also 00:30:250 (3) - didnt, but why adding NC in 00:48:544 (1) - with the same rhythm? Try to remove this NC to keep the consistency clean! Ah, you're right.
  4. 01:31:994 (1,2,3,1) - ahhh, I like this placement <3 <3
  5. 01:36:567 (1) - um, I would remove the NC to keep it same with 02:40:026 (3) - Well, that one is a slider. I'd like to apply an NC to that slider too, but... lol
  6. 02:49:745 (1,4) - swap NC, as your NC pattern is on every 2 stanzas I'm just following how the music goes. Since 02:49:745 is the beginning of a new section of the bridge, I can't really do anything.
  7. 02:54:319 (1,5) - same as above Hmm, I'll put an NC on (5) since it does fit the rhythm of the song.
  8. 03:09:183 (2) - nazi here, put the red dot exactly inside the slidertick, it would make the slider look much better I tried my best lol
  9. 04:05:352 (1) - ehh, idk, maybe adding a green line to low down the volume about 20% is better for me, Once you think this is nice for you too, apply to all diffs Done.

Normal

  1. 00:15:814 (3) - just like what you placed correctly in the intro, end this slider at 00:16:100 -, no need to care about whether it is too hard for players as they should already learnt the pattern in the first part But then the players would be confused when they hear the instrument at 00:16:386... Yeah, honestly, this is confusing lol
  2. 00:17:673 (2) - same, end at the blue tick is better imo ;w; yea! just like 00:29:107 (4) - it is nice! Well, the instrument is stronger at 00:18:244, so...
  3. 00:34:824 (1,2,3) - the melody suddenly changed here, you followed the instrument in the music, it MIGHT be a bit hard to catch at the first time, I'd try to use reverse slider instead, this might be a bit easier to react in a sec : The problem is: It means I'll have to leave off the instrument at 00:35:538, and I can't really leave it since it's too obvious.
  4. 00:57:263 (4) - tbh, I feel using a note placed at 00:57:406 - have been enough already, what do you say? Sure.
  5. 01:27:134 (4,2) - okay this is really nazi, how about stacking with them? It wont be noticeable while playing, so yeah.
  6. 03:32:051 (2,3,4,5) - for me, using one long slider like 03:13:756 (3) -, or 03:34:338 (2) - , this is enough for emphasize the climax of the music, if you want to make it a bit harder, just put two note in the red tick , 03:31:765 - and 03:32:908 respectively, also, placing one more at 03:34:052 is okay to increase the difficulty, it depends on you if you want to make it harder I did it a little differently/

Hard

  1. 00:02:808 (1,1) - whistles missed on this two sliders' head? Or it is a bit empty for me ;w; Added one on the first; not on the second since it's too weak compared to the later piano notes.
  2. 00:05:095 (1) - ^, actually just want to keep the consistency as you added whistles on 1st white tick and 3rd white tick, there should be more, try to fix them if you have time! Tweaked the hitsound pattern here.
  3. 00:01:665 (3) - add a NC here, after go through your intro part, it seems that the pattern in NCing should be on here, same case in 00:06:239 (3) - , add a NC at here as well, to consist with the NC pattern in 00:03:952 (1) - , 00:10:812 (1) - 00:13:099 (1) - ...etc Not quite sure about this. I think my combo pattern is alright the way it is (blame the song and me for the patterns lol), but we'll see what happens later.
  4. 00:15:386 (5) - yea yea, NC as above reason ^
  5. 02:15:872 (2) - hmm, I guess this jump is a bit tooo large, music didnt changed much, I feel it is a bit unnecessary in here, just place it with the current DS is fine imo, the jumps in 02:12:441 (2,3,4) - are nice and really fit, but here is quite weird ;w; Sure.
  6. 03:51:060 (3) - suggestion here, how about placing it with Ctrl+G? it feels better as it is exactly the same sound in 03:50:631 (2) - , so using the same slider look is feeling good imo Umm, I think the current pattern is good enough...? I can't really feel any improvement after reversing it, and the flow feels better this way too lol

Extra

  1. 00:42:684 (4) - I'd put some grids further, or it might be quite hard to read the reverse sign out Moved a little upward.
  2. 00:45:114 (3) - nazi here, try to improve this slider look if you can : Done.
  3. 01:28:468 (5) - same as 00:42:684 (4) -, and so on, but in 01:30:850 (1) - , this is okay to read it out I think these ones are readable enough, and since they're spaced at 1/12 beats...
  4. 02:24:590 (1) - will this be too curvy? I'd reduce the curve to make it flows better Made the curve smoother.
  5. 02:44:028 (1) - heey, I'd change this double reverses into 2 sliders instead, or players will not have time to react the second reverse, and they might rage quit I personally feel this fits the instruments nicely, but I'll consider.
  6. 03:42:341 (1) - I'd place it much further here, players might think that 03:41:770 (4,1) - is a 1/4 placement like 03:41:627 (3,4) - , if you place it further, players will still have time to read it out Okay!

Yes I skipped Insane because i think its fine and no particular issues to be pointed
Good Luck!!
Thanks for the mod~
Jerry
Taiko mod as requested via forum-pm

Reaaaally sorry it took so long! Was too busy with exams ><"


  • [Muzukashii]
  1. 00:17:387 (77) - move this note to 00:17:530 It sounds more natural and flows better with the music imo

  2. 01:11:984 (17) - the beat here is heavy, change to don?

  3. 01:13:413 (22) - No beat/sound can be heard at this part, delete this note?

  4. 01:20:274 - ^ same, delete?

Great diff! Could barely find anything wrong with it haha xD


  • [Oni]
  1. 00:14:814 (84) - I suggest deleting this note since there is no sound in the music a this part and plus, it can also be more consistent with the part at 00:15:814

  2. 00:33:966 and 00:34:252 - delete these two notes? there's no sound in the music at these 2 parts and also this is to make it same with what you did at 00:43:256

  3. 01:05:695 - move this note to 01:05:838 so that it matches the vocals better? kdk dkd for this part sounds kinda off in my opinion ><

  4. 01:13:413 - the pitch doesn't rise at all here and it sounds the same with 01:13:270 , change to don?

  5. 01:19:774 - I suggest adding a don here, because a kdd here will make a good consistency with the ddd at 01:18:702

  6. 01:22:561 - Same as one of the previous suggestions, change to don since the pitch of the beat doesn't increase at all and is the same with 01:22:418

  7. 01:27:277 - the beat's pitch drops slightly here, change to don?

  8. 01:27:420 - add a finisher here, it makes this part sound "stronger" since it's the last note of the kiai

  9. 01:41:713 - delete this? No audible beat here o3o

  10. 02:15:157 - the beat's pitch here doesn't go higher and is the same with the previous note 02:15:014 , change to don?

  11. 02:17:444 - ^ same for this, change to don?

  12. 02:26:448 and 02:26:591 - switch these 2 notes to k d? it matches the music better since the pitch at 02:26:448 is almost identical to 02:26:305 and the pitch decreases at 02:26:591

  13. 02:38:883 - kat here? it sound exactly the same with 02:38:597 and 02:38:311

  14. 03:16:901 - the pitch doesn't go any higher and it sounds the same with the previous note 03:16:758 , change it to don?

  15. 03:19:188 - ^ same for this, change to don?

  16. 03:26:048 - ^ same for this, change to don?

  17. 03:44:342 - ^ same for this, change to don?

  18. 03:49:488 and 03:49:774 - how about swapping these to d k? I can't really think of a reason for this, it just sounds... more natural and flows better with the music imo @@

That's all from me!
I hope my mod is helpful and also, good luck on getting this ranked! :3
Topic Starter
Hinsvar

Jerry wrote:

Taiko mod as requested via forum-pm

Reaaaally sorry it took so long! Was too busy with exams ><" Haha, it's fine.


  • [Muzukashii]
  1. 00:17:387 (77) - move this note to 00:17:530 It sounds more natural and flows better with the music imo Done.

  2. 01:11:984 (17) - the beat here is heavy, change to don? ^

  3. 01:13:413 (22) - No beat/sound can be heard at this part, delete this note? I'm sure enough there's something here; changed it to a don, though.

  4. 01:20:274 - ^ same, delete? Nope for the same reason as my reply to the suggestion above.

Great diff! Could barely find anything wrong with it haha xD


  • [Oni]
  1. 00:14:814 (84) - I suggest deleting this note since there is no sound in the music a this part and plus, it can also be more consistent with the part at 00:15:814 Uh, there is something here. I'm serious.

  2. 00:33:966 and 00:34:252 - delete these two notes? there's no sound in the music at these 2 parts and also this is to make it same with what you did at 00:43:256 Okay; also changed the pattern here.

  3. 01:05:695 - move this note to 01:05:838 so that it matches the vocals better? kdk dkd for this part sounds kinda off in my opinion >< Added a don here instead.

  4. 01:13:413 - the pitch doesn't rise at all here and it sounds the same with 01:13:270 , change to don? ^

  5. 01:19:774 - I suggest adding a don here, because a kdd here will make a good consistency with the ddd at 01:18:702 Removed the don at 01:18:773 instead, I guess.

  6. 01:22:561 - Same as one of the previous suggestions, change to don since the pitch of the beat doesn't increase at all and is the same with 01:22:418 Done.

  7. 01:27:277 - the beat's pitch drops slightly here, change to don? ^

  8. 01:27:420 - add a finisher here, it makes this part sound "stronger" since it's the last note of the kiai I just made a long stream here; the instrument here isn't really strong enough for it to be worth using a big don anyway.

  9. 01:41:713 - delete this? No audible beat here o3o I'm sure there is something here.

  10. 02:15:157 - the beat's pitch here doesn't go higher and is the same with the previous note 02:15:014 , change to don? Done.

  11. 02:17:444 - ^ same for this, change to don? ^

  12. 02:26:448 and 02:26:591 - switch these 2 notes to k d? it matches the music better since the pitch at 02:26:448 is almost identical to 02:26:305 and the pitch decreases at 02:26:591 ^

  13. 02:38:883 - kat here? it sound exactly the same with 02:38:597 and 02:38:311 ^

  14. 03:16:901 - the pitch doesn't go any higher and it sounds the same with the previous note 03:16:758 , change it to don? ^

  15. 03:19:188 - ^ same for this, change to don? ^

  16. 03:26:048 - ^ same for this, change to don? ^

  17. 03:44:342 - ^ same for this, change to don? ^

  18. 03:49:488 and 03:49:774 - how about swapping these to d k? I can't really think of a reason for this, it just sounds... more natural and flows better with the music imo @@ ^

That's all from me!
I hope my mod is helpful and also, good luck on getting this ranked! :3
Thanks for modding! :D
Asphyxia
Marked~ Mod should be done today or tomorrow :3



General thoughts
  1. Cool

Easy
  1. 00:09:669 (1,2,3,4) - This pattern was a bit dull-ish, you could make it a bit more interesting and try to place 00:11:956 (3,4) - elsewhere, I think this way newbies could enjoy it more.
  2. 00:30:250 (3) - This slider would probably play a bit better if it was turned into 2 notes, or that's what I think.
  3. 01:07:982 (5,6) - Just small DS error here, easy to fix.
  4. 01:10:269 (2) - I'm really against the reverse arrow here, it really doesn't seem to fit because after 01:10:841 - starts a new sentence or whatever it's called so that's why I suggest you to use a rhythm like this:
    and for placements, check below:
  5. 01:13:699 (1) - This curve can be smoothen up a bit, you can pm me later if you need help with that.
  6. 01:27:420 (1) - ^
  7. 04:02:923 (1) - Not too sure if this NC is necessary, really, it's just one slider ): Consider removing it~
  8. Cool Easy, liked your shapes on those sliders.

Normal
  1. 00:18:816 (1) - Slider shape could be improven a bit.
  2. 00:43:971 (1,2,3) - I personally find this rhythm rather weird, I'd just remove 00:44:685 (2) - and make 00:43:971 (1) - a reverse slider, you'd need to do some rearranging but I feel like that would be a bit better. Your choice though.
  3. 00:48:544 (1) - Slider shape is a bit mehh, could be a bit smoother imo
  4. 02:31:451 (1,2) - Spacing error?
  5. Very clean stuff here

Hard
  1. 00:23:104 (3,1) - This jump for a hard diff is imo way too much, looks more like an insane jump to me, reduce it a bit?
  2. 00:27:249 (2) - Really nazi but move this note somewhere to x:135 y:158 so that the jump between 00:26:820 (1,2,3) - is equal?
  3. 00:48:544 (1,2,3,4) - You could form a triangle with these?
  4. 02:16:015 (3) - A rhythm like this would fit rather well, what do you think? http://puu.sh/7Lr2L.jpg
  5. Clean stuff

Insane
  1. Pretty good stuff here

Extra
  1. I feel like this diff is just spamming combos like 00:07:954 (1,2) - , 00:09:097 (1,2,1,2) - feel completely useless but I guess it's your style
  2. 00:21:674 (1) - I feel like this is a bit overdone here, you can't really hear such sound in the back so you could consider a rhythm like this? http://puu.sh/7Lrn2.jpg
  3. 00:31:965 (1) - I feel like this NC is a bit useless since 0.8 isn't a significant slowdown so people won't really miss there or get confused.
  4. Very good difficulty but like I said, the combo spam is just too much atleast for me >:

Well, just a quick mod for you :3 Mapset is pretty cool so I would go and call some BATs, GL~
Topic Starter
Hinsvar
I'll be waiting, and thanks again! :D

Meanwhile, I'm still sitting here, eager to take care of dozens of upcoming mods.
Sey
Hello, mod from my queue
I was a bit surprised to see 2 Rain difficulties here. To create a higher difficulty spread I would have included a Platter (no Overdose cos the song is too slow for that) at least, but that's fine to me. ^^

[Crystal's Rain]

  1. 00:46:829 (3,4) - How about creating a little jump here? I think these "drum voices" would need it.
  2. 00:48:544 (1,2,3,4,5) - Where's the challenge? Create a dashy effect here, it suits the rhythm well in my opinion.
  3. 00:56:262 (3,1) - Increase distance to the right, 00:56:977 (2) - and if this slider starts at 00:57:120 - (Hear it with 25% playback rate, makes much more sense) you can include another dash to the left again to implement a cool right-left-dashy movement here.
  4. 01:43:428 (1,2,3,4) - Good idea but why don't you increase the distance from each slider to the next? This makes it way more interesting to play.
  5. 01:52:575 (1,2,3,4) - Maybe make this a bit jumpier? Feels kinda boring though the music is pretty fast & loud here.
  6. 04:05:209 (1,1,1) - This seems very disturbing at the end. This slider is very short and starts/ends too abrupt between the sliders. The violin starts a bit later than 04:07:210 (1) - , it actually starts at 04:07:282 - which is a 1/8 section. So that means there's also a little timing error here. I suggest you to only use one spinner and a long slider here. Also check out how it is made in the Rain Collab.
  7. What am I doing here? e_e The diff is very nice and I am not sure what to mod here ^^ Good work!

[Rain Collab]

This map has very few NC's. In CtB mapping we deal very different with NC's because we don't appreciate a full Ryuuta Plate. In my maps I normally add a NC every stanza, not trying to go above 4-6 combos maximum (Not everybody does it as strict as I do, so please see that as personal suggestion). Here is a list of all timing sections where I think you could add a NC.

SPOILER
  1. 00:01:665 (4) -
  2. 00:03:952 (5) -
  3. 00:06:096 (7) - or 00:06:239 (8) -
  4. 00:08:382 (7) - or 00:08:525 (8) -
  5. 00:10:669 (5) - or 00:10:812 (6) -
  6. 00:12:956 (5) - or 00:13:099 (6) -
  7. 00:15:243 (4,5) -
  8. 00:17:673 (5) -
  9. 00:20:531 (6) -
  10. 00:23:390 (5) -
  11. 00:25:676 (3) -
  12. 00:27:106 (8) -
  13. 00:31:393 (5) -
  14. 00:33:966 (6) - , and maybe 00:33:537 (3) - as well to make this triplet more unique. If you decide so, 00:33:966 (6) - too
  15. 00:35:824 (6) - I always give triplets an own combo, it makes them more special, but that's up to you
  16. 00:40:541 (6) -
  17. 00:42:684 (3) - triplet again, and if you do so 00:43:113 (6) - , too.
  18. 00:44:971 (3) - ^
  19. 00:49:688 (6) -
  20. 00:51:832 (4) - triplet, 00:52:260 (7) - too then.
  21. 00:54:118 (4) - Triplet again. If you do so 00:54:547 (7) - too
  22. 00:56:405 (4) - Yeah we have the same here... 00:56:834 (7) - too then.
  23. 00:58:835 (5) -
  24. 01:04:552 (1) - Why is a NC here if the combo before is only 1 note? Looks weird, I suggest you to keep the NC just at 01:04:409 (1) -
  25. 01:10:269 (6) -
  26. 01:12:556 (5) -
  27. 01:14:843 (6) -
  28. 01:17:129 (5) -
  29. 01:19:416 (5) -
  30. 01:21:703 (6) -
  31. 01:23:990 (6) -
  32. 01:26:277 (5) -
  33. 01:28:849 (6) -
  34. 01:31:136 (6) -
  35. 01:35:281 (3) - Kinda works like a triplet to me.
  36. 01:37:568 (4) - ^
  37. 01:49:002 (4) - ^
  38. 01:53:718 (5) -
  39. 01:56:005 (5) -
  40. 01:58:149 (4) -
  41. 02:00:579 (5) -
  42. 02:02:865 (5) -
  43. 02:05:152 (4) -
  44. 02:07:439 (4) -
  45. 02:12:013 (5) -
  46. 02:14:871 (6) -
  47. 02:21:446 (7) -
  48. 02:24:590 (7) -
  49. 02:26:877 (7) -
  50. 02:30:307 (6) -
  51. 02:46:601 (7) -
  52. 02:47:458 (1,2,3,4,5,6,7,8,9,10) - this part can be much better. NCs here: 02:47:744 (2) - , 02:48:316 (4) - , 02:48:887 (6) - that makes so much more sense with the rhythm as well.
  53. 02:51:031 (5) - ?
  54. 02:53:175 (5) -
  55. 02:55:462 (6) -
  56. 02:56:605 (1,2,3,4,5,6,7) - same thing I said about 02:47:458 (1,2,3,4,5,6,7,8,9,10) -
  57. 03:00:607 (8) -
  58. 03:04:609 (5) -
  59. 03:06:038 (2,3,4,5,6,7,8,9,10) - same thing I said about 02:47:458 (1,2,3,4,5,6,7,8,9,10) -
  60. 03:09:183 (5) -
  61. 03:10:898 (3) -
  62. 03:11:898 (6) -
  63. 03:13:756 (4) -
  64. 03:16:043 (5) -
  65. 03:20:617 (5) -
  66. 03:22:904 (5) -
  67. 03:25:762 (6) -
  68. 03:27:477 (5) -
  69. 03:29:764 (5) -
  70. 03:34:909 (6) -
  71. 03:38:911 (5) -
  72. 03:45:772 (5) -
  73. 03:48:058 (5) -
  74. 03:59:350 (2) -

  1. 00:00:522 (1,2) - Consider reducing the distance here. Even though it's a Rain I never appreciate seeing a HDash in the first note already. This makes the beginning too surprising.
  2. 00:35:824 (6,7,8) - The movement from 7 to 8 should be not smaller than the movement from 6 to 7. That looks weird. You have 2 options: Make the same distance as you have in 6 to 7 or move 8 more to the right to add a surprising movement.
  3. 00:37:396 (3,4) - So we find a HDash here, which is fine by me. But if you do so, please also add one at 00:38:540 (7,8) - . The rhythm is the same here and this keeps the flow you had before. Also first a HDash to the right, then just a bit later to the left again, feels always interesting in CtB maps.
  4. 00:47:830 (6,7,8) - We have a pretty tough movement on a very calm melody here. Maybe move (8) a bit more to the right to decrease the challenge a bit.
  5. 01:58:149 (4,5,6,7) - I love these 2 bell voices here, at 01:58:292 - and 01:58:721 - . I would really like to see HDashes here, first one would be at 01:58:220 (5,6) - to the right, and second one directly back to the left at 01:58:292 (6,7) - . That suits very well to the rhythm.
  6. 03:10:898 (3) - Can be moved a bit more to the left to create a little walljump here (has to be a HDash for that).
  7. 03:50:202 (4,5,6) - , 03:52:489 (4,5,6) - , 03:54:776 (3,4,5) - , 03:59:350 (2,3,4) - , 04:03:995 (2,3,4) - These triplets are all fine but why don't you vary a bit? They all play exactly the same way. For example you can move the second and third note more far away to create a double Dash. This is the ending of the song and it should be a bit more "epic".
Very nice CtB difficulties. I will shoot a star for this.
Topic Starter
Hinsvar

Asphyxia wrote:

Marked~ Mod should be done today or tomorrow :3



General thoughts
  1. Cool

Easy
  1. 00:09:669 (1,2,3,4) - This pattern was a bit dull-ish, you could make it a bit more interesting and try to place 00:11:956 (3,4) - elsewhere, I think this way newbies could enjoy it more. Done.
  2. 00:30:250 (3) - This slider would probably play a bit better if it was turned into 2 notes, or that's what I think. ^
  3. 01:07:982 (5,6) - Just small DS error here, easy to fix. ^
  4. 01:10:269 (2) - I'm really against the reverse arrow here, it really doesn't seem to fit because after 01:10:841 - starts a new sentence or whatever it's called so that's why I suggest you to use a rhythm like this:
    and for placements, check below:
    ^, but with a different placement (I think I remapped the next 7 seconds lol)
  5. 01:13:699 (1) - This curve can be smoothen up a bit, you can pm me later if you need help with that. Made this your good ol' curved slider, I guess.
  6. 01:27:420 (1) - ^ Made the curve a little more emphasized, actually, since it's better that way.
  7. 04:02:923 (1) - Not too sure if this NC is necessary, really, it's just one slider ): Consider removing it~ Well, since the music's rhythm "resets" here (I'd say it's like when the slider starts on a new stanza, but then again it really is), I'd say that this NC is correct already~
  8. Cool Easy, liked your shapes on those sliders. \:D/

Normal
  1. 00:18:816 (1) - Slider shape could be improven a bit. Sure.
  2. 00:43:971 (1,2,3) - I personally find this rhythm rather weird, I'd just remove 00:44:685 (2) - and make 00:43:971 (1) - a reverse slider, you'd need to do some rearranging but I feel like that would be a bit better. Your choice though. Honestly, I have no idea anymore. It'd be weird to add a repeat for 00:41:684 (1), since the repeat will follow the instrument, and the end will follow the vocal, and it'll skip 00:42:399, which is kinda strange for me. Decided to move (2) 1/4 beats later.
  3. 00:48:544 (1) - Slider shape is a bit mehh, could be a bit smoother imo Hopefully it's better now.
  4. 02:31:451 (1,2) - Spacing error? FML.
  5. Very clean stuff here Hue.

Hard
  1. 00:23:104 (3,1) - This jump for a hard diff is imo way too much, looks more like an insane jump to me, reduce it a bit? Done.
  2. 00:27:249 (2) - Really nazi but move this note somewhere to x:135 y:158 so that the jump between 00:26:820 (1,2,3) - is equal? Did the best I could.
  3. 00:48:544 (1,2,3,4) - You could form a triangle with these? The jump between 00:48:830 (3,4) would be too big if I made a perfect triangle. But let's try an isosceles one, shall we...
  4. 02:16:015 (3) - A rhythm like this would fit rather well, what do you think? http://puu.sh/7Lr2L.jpg Added a circle at 02:16:729 instead.
  5. Clean stuff \:D/

Insane
  1. Pretty good stuff here I actually expected this diff to be not really good compared to the others (bar Hard), but okay lol

Extra
  1. I feel like this diff is just spamming combos like 00:07:954 (1,2) - , 00:09:097 (1,2,1,2) - feel completely useless but I guess it's your style They're there to denote the beginning of new patterns. No matter how much I'm trying to reduce it, this is the best I could do. Well, I think I still removed a few NCs, though.
  2. 00:21:674 (1) - I feel like this is a bit overdone here, you can't really hear such sound in the back so you could consider a rhythm like this? http://puu.sh/7Lrn2.jpg I think the instrument "demands" to be mapped like this due to how the instrument is played, but I'll consider doing this if more people say so.
  3. 00:31:965 (1) - I feel like this NC is a bit useless since 0.8 isn't a significant slowdown so people won't really miss there or get confused. The NC here is more because the music here feels completely... "different" at all sudden.
  4. Very good difficulty but like I said, the combo spam is just too much atleast for me >: Hehe, can't be helped. Already tried my best.

Well, just a quick mod for you :3 Mapset is pretty cool so I would go and call some BATs, GL~
Thanks for the mod! :D
Xinely
it was helpful Sey, i fixed all from your mod except the NC, will discuss with other collabers first so we can make consistency NC too
thank you so much :oops:

code
osu file format v12

[General]
AudioFilename: Kiseki.mp3
AudioLeadIn: 2500
PreviewTime: 64236
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18816,32537,50831,69126,87420,96567,114862,133156,151451,160598,169745,178892,192613,210907,229202
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Kiseki
TitleUnicode:奇蹟
Artist:BoA
ArtistUnicode:BoA
Creator:Hinsvar
Version:Rain Collab
Source:
Tags:Winter Ballad Collection 2013 BEST OF SOUL Valenti Kwon Bo Ah 권보아 Beat of Angel Xinely mingmichael ursa CLSW
BeatmapID:378372
BeatmapSetID:150145

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"madohomu.jpg",0,0
//Break Periods
2,152794,159998
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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//Storyboard Sound Samples
//Background Colour Transformations
3,100,128,128,64

[TimingPoints]
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144,312,72699,2,0,L|198:336,1,60,0|0,0:0|3:0,0:0:0:0:
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192,232,73699,5,2,3:2:0:0:
84,252,73842,1,0,0:0:0:0:
216,320,73985,1,0,0:0:0:0:
376,340,74128,2,0,P|420:276|428:184,1,120
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140,184,74843,2,0,P|128:264|176:336,1,120,0|2,0:0|3:2,0:0:0:0:
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176,320,75843,1,0,0:0:0:0:
360,312,75986,6,0,L|416:256,1,60,2|0,3:2|0:0,0:0:0:0:
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188,96,77272,1,0,0:0:0:0:
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220,80,77558,1,8,0:0:0:0:
428,80,77701,1,8,0:0:0:0:
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140,152,77987,1,0,0:0:0:0:
248,288,78130,1,0,0:0:0:0:
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240,312,79416,2,0,L|392:308,1,120,2|0,0:0|0:0,0:0:0:0:
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240,96,80988,1,0,0:0:0:0:
128,136,81131,1,10,0:0:0:0:
316,212,81274,1,0,0:0:0:0:
84,240,81417,2,0,L|-4:240,1,60
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156,272,82132,2,0,L|80:168,1,120
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20,200,82989,1,0,0:0:0:0:
196,196,83132,1,0,0:0:0:0:
364,336,83275,2,0,P|416:328|484:344,1,120
356,248,83704,2,0,L|252:260,1,60,2|0,0:0|0:0,0:0:0:0:
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160,324,84990,1,0,0:0:0:0:
400,336,85133,6,0,L|308:340,1,60,2|0,3:2|0:0,0:0:0:0:
236,320,85419,2,0,L|316:312,1,60,0|8,3:0|0:0,0:0:0:0:
416,264,85705,2,0,L|316:276,1,60,0|0,3:0|0:0,0:0:0:0:
204,256,85991,2,0,L|288:248,1,60,0|8,3:0|0:0,0:0:0:0:
484,196,86277,2,0,L|380:196,1,60,0|0,3:0|0:0,0:0:0:0:
156,184,86562,2,0,L|252:180,1,60,0|8,3:0|0:0,0:0:0:0:
432,64,86848,2,0,L|384:144,1,60,8|0,0:0|0:0,0:0:0:0:
224,64,87134,2,0,L|272:136,1,60,0|8,0:0|0:0,0:0:0:0:
464,192,87420,6,0,L|352:272,1,96,2|0,3:2|0:0,0:0:0:0:
304,248,87849,1,0,0:0:0:0:
160,272,87992,2,0,P|82:231|160:191,1,215.999993408203
224,192,88492,1,0,0:0:0:0:
288,192,88563,1,2,0:0:0:0:
416,112,88849,2,0,L|480:208,1,96,0|0,3:0|0:0,0:0:0:0:
384,272,89278,2,0,L|320:176,1,96,0|0,3:0|0:0,0:0:0:0:
128,176,89707,6,0,L|104:48,1,96,2|0,3:2|0:0,0:0:0:0:
176,80,90136,1,0,0:0:0:0:
320,80,90279,2,0,P|392:96|320:160,1,215.999993408203,2|0,0:0|0:0,0:0:0:0:
208,160,90779,1,0,0:0:0:0:
96,160,90850,1,2,3:2:0:0:
96,160,91136,2,0,L|160:256,1,96,0|0,3:0|0:0,0:0:0:0:
64,280,91565,2,0,L|192:280,1,120,0|0,3:0|0:0,0:0:0:0:
400,280,91994,6,0,L|448:196,1,96,2|0,3:2|0:0,0:0:0:0:
360,192,92422,1,0,0:0:0:0:
216,192,92565,2,0,P|144:160|232:104,1,215.999993408203
312,96,93066,1,0,0:0:0:0:
376,96,93137,1,8,0:0:0:0:
168,192,93423,2,0,L|208:88,1,96,0|0,3:0|0:0,0:0:0:0:
96,192,93852,2,0,L|176:248,1,96,0|0,3:0|0:0,0:0:0:0:
432,280,94280,6,0,L|384:184,1,96,2|0,3:2|0:0,0:0:0:0:
80,280,94852,2,0,L|128:184,1,96,0|0,3:0|0:0,0:0:0:0:
256,192,95281,1,2,0:0:0:0:
360,192,95352,1,0,0:0:0:0:
464,192,95424,1,2,0:0:0:0:
64,192,96567,6,0,L|144:128,1,96,2|0,3:2|0:0,0:0:0:0:
208,128,96996,1,2,0:0:0:0:
384,128,97139,2,0,P|432:172|376:204,1,143.999995605469
248,208,97568,1,0,0:0:0:0:
176,208,97639,1,0,0:0:0:0:
128,208,97711,1,2,0:0:0:0:
440,200,98854,6,0,L|368:272,1,96,2|0,3:2|0:0,0:0:0:0:
288,268,99283,1,0,0:0:0:0:
120,268,99426,2,0,P|72:224|128:192,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
232,192,99855,1,0,3:0:0:0:
288,192,99926,1,0,0:0:0:0:
328,192,99997,1,2,0:0:0:0:
64,192,101141,6,0,L|176:208,1,96,2|0,3:2|0:0,0:0:0:0:
236,204,101570,1,2,0:0:0:0:
384,200,101713,2,0,L|448:104,1,96
360,80,102141,1,0,0:0:0:0:
176,80,102427,1,2,0:0:0:0:
256,192,102570,2,0,L|144:192,1,96,0|0,3:0|0:0,0:0:0:0:
64,192,102999,2,0,L|176:192,1,96,0|0,3:0|0:0,0:0:0:0:
320,240,103428,6,0,L|336:192,1,48,2|0,3:2|0:0,0:0:0:0:
192,240,103713,2,0,L|176:192,1,48,0|0,3:0|0:0,0:0:0:0:
352,240,103999,2,0,L|368:176,1,60,2|0,3:2|0:0,0:0:0:0:
160,240,104285,2,0,L|144:176,1,60,0|0,3:0|0:0,0:0:0:0:
400,240,104571,6,0,L|368:176,1,60,2|0,3:2|0:0,0:0:0:0:
112,240,104857,2,0,L|144:176,1,60,0|2,3:0|0:0,0:0:0:0:
416,240,105143,2,0,L|416:176,1,60,2|0,0:0|0:0,0:0:0:0:
96,240,105429,2,0,L|96:176,1,60,2|0,0:0|0:0,0:0:0:0:
384,256,105714,6,0,P|424:248|368:204,1,143.999995605469,2|0,3:2|0:0,0:0:0:0:
300,192,106143,1,2,0:0:0:0:
160,192,106286,2,0,P|112:168|164:124,1,144
244,124,106786,1,0,0:0:0:0:
324,124,106858,1,2,0:0:0:0:
128,192,107287,1,2,0:0:0:0:
448,192,107715,1,0,0:0:0:0:
160,192,108001,6,0,L|208:272,1,48,2|0,3:2|0:0,0:0:0:0:
296,240,108287,2,0,L|296:192,1,48,0|2,0:0|0:0,0:0:0:0:
128,192,108573,2,0,L|224:144,1,96,0|0,0:0|0:0,0:0:0:0:
352,192,109002,1,0,3:0:0:0:
416,192,109073,1,0,0:0:0:0:
448,192,109145,1,2,0:0:0:0:
96,192,109716,1,0,0:0:0:0:
432,192,110288,6,0,L|416:128,1,48,0|2,3:0|0:0,0:0:0:0:
288,192,110574,2,0,L|304:256,1,48,0|2,0:0|0:0,0:0:0:0:
400,240,110860,2,0,L|288:240,1,96
168,240,111289,2,0,L|240:176,1,96,0|2,0:0|0:0,0:0:0:0:
368,112,111717,2,0,P|416:136|368:184,1,143.999995605469,0|0,3:0|0:0,0:0:0:0:
216,184,112146,2,0,P|165:148|215:112,1,143.999995605469,0|0,3:0|0:0,0:0:0:0:
416,192,112575,6,0,L|416:256,1,60,2|0,3:2|0:0,0:0:0:0:
304,192,112861,2,0,L|304:272,1,60,0|0,3:0|0:0,0:0:0:0:
432,192,113147,2,0,L|432:272,1,60,2|0,3:2|0:0,0:0:0:0:
272,192,113432,2,0,L|232:261,1,60,0|0,3:0|0:0,0:0:0:0:
448,192,113718,2,0,L|464:256,1,60,2|0,3:2|0:0,0:0:0:0:
240,192,114004,2,0,L|144:192,2,71.9999978027344,0|2|0,3:0|0:0|0:0,0:0:0:0:
416,192,114433,2,0,L|512:192,2,71.9999978027344,0|2|0,0:0|0:0|0:0,0:0:0:0:
152,320,114862,6,0,P|216:340|284:320,1,120,2|0,3:2|0:0,0:0:0:0:
484,232,115290,2,0,P|404:208|328:220,1,120,2|0,0:0|0:0,0:0:0:0:
228,244,115719,1,2,0:0:0:0:
104,220,115862,1,0,0:0:0:0:
328,132,116005,2,0,L|384:196,1,60,2|0,0:0|0:0,0:0:0:0:
228,128,116291,2,0,L|208:208,1,60,0|2,0:0|0:0,0:0:0:0:
380,112,116577,2,0,L|436:192,1,60
184,116,116863,2,0,L|168:200,1,60
312,312,117148,6,0,P|372:336|448:312,1,120,2|0,3:2|0:0,0:0:0:0:
288,224,117577,2,0,P|164:220|140:244,1,120,2|0,0:0|0:0,0:0:0:0:
92,280,118006,1,0,0:0:0:0:
264,344,118149,1,0,0:0:0:0:
264,344,118220,1,0,0:0:0:0:
264,344,118292,2,0,L|420:340,1,120,2|0,3:2|0:0,0:0:0:0:
160,264,118721,2,0,L|40:260,1,120,2|0,0:0|0:0,0:0:0:0:
172,188,119149,2,0,L|232:188,1,60,2|0,0:0|0:0,0:0:0:0:
108,128,119435,6,0,L|24:124,2,60,2|0|0,3:2|0:0|0:0,0:0:0:0:
192,192,119864,2,0,P|248:216|352:192,1,120,2|0,0:0|0:0,0:0:0:0:
424,172,120293,1,0,0:0:0:0:
288,116,120436,1,0,0:0:0:0:
112,228,120579,2,0,L|72:320,1,60,2|0,0:0|0:0,0:0:0:0:
280,248,120865,2,0,L|312:312,1,60,0|0,3:0|0:0,0:0:0:0:
148,144,121150,2,0,L|48:148,1,60,2|0,0:0|3:0,0:0:0:0:
288,176,121436,2,0,L|392:176,1,60
224,296,121722,6,0,P|144:300|100:280,1,120,2|0,3:2|3:0,0:0:0:0:
8,248,122151,1,2,0:0:0:0:
264,220,122294,2,0,L|424:224,1,120,0|0,3:0|3:0,0:0:0:0:
456,156,122723,1,0,0:0:0:0:
292,148,122865,2,0,L|164:148,1,120,2|0,3:2|3:0,0:0:0:0:
80,152,123294,1,0,0:0:0:0:
304,272,123437,1,0,0:0:0:0:
160,128,123580,1,0,0:0:0:0:
352,168,123723,1,0,0:0:0:0:
164,216,123866,1,0,0:0:0:0:
372,332,124009,6,0,L|460:320,1,60,2|0,3:2|0:0,0:0:0:0:
280,316,124295,2,0,L|192:304,1,60
372,208,124581,2,0,P|436:200|512:280,1,180
296,300,125152,1,2,0:0:0:0:
88,304,125581,1,0,0:0:0:0:
216,352,125724,2,0,L|96:344,1,120
236,192,126296,6,0,L|293:86,1,120,0|2,3:0|0:0,0:0:0:0:
136,216,126724,1,0,0:0:0:0:
288,280,126867,2,0,P|364:304|468:240,1,180,0|0,0:0|3:0,0:0:0:0:
208,232,127439,1,2,0:0:0:0:
448,248,127725,1,0,0:0:0:0:
324,296,127868,1,0,0:0:0:0:
208,232,128011,1,0,0:0:0:0:
448,248,128297,1,0,0:0:0:0:
268,336,128582,5,2,3:2:0:0:
368,344,128725,1,0,0:0:0:0:
268,336,128868,1,2,0:0:0:0:
392,264,129011,2,0,P|451:270|510:259,1,120,0|0,0:0|0:0,0:0:0:0:
324,220,129440,1,2,0:0:0:0:
180,196,129583,2,0,L|60:192,1,120,2|0,0:0|0:0,0:0:0:0:
192,116,130012,2,0,L|252:116,1,60,2|0,3:2|0:0,0:0:0:0:
371,210,130298,2,0,L|312:208,1,60,8|0,0:0|3:0,0:0:0:0:
424,280,130583,1,2,0:0:0:0:
284,336,130726,1,0,0:0:0:0:
92,204,130869,6,0,L|104:300,1,60,2|0,3:2|0:0,0:0:0:0:
276,168,131155,2,0,L|296:260,1,60,0|8,3:0|0:0,0:0:0:0:
140,200,131441,2,0,L|156:280,1,60,0|0,3:0|0:0,0:0:0:0:
340,152,131727,2,0,L|364:248,1,60,0|8,3:0|0:0,0:0:0:0:
208,188,132013,2,0,L|224:296,1,60,0|0,3:0|0:0,0:0:0:0:
400,136,132299,2,0,L|428:244,1,60,0|8,3:0|0:0,0:0:0:0:
252,64,132584,2,0,L|492:64,1,240,8|0,0:0|0:0,0:0:0:0:
300,148,133013,1,8,0:0:0:0:
136,184,133156,5,4,3:2:0:0:
336,184,133442,2,0,P|368:168|444:184,1,75
284,264,133728,1,0,0:0:0:0:
112,288,134014,2,0,P|48:272|0:208,1,120,0|2,0:0|0:0,0:0:0:0:
272,148,134585,1,0,0:0:0:0:
456,230,134871,2,0,P|426:225|400:212,1,60
192,108,135157,1,2,0:0:0:0:
376,208,135443,2,0,P|324:180|226:179,1,120,2|0,3:2|0:0,0:0:0:0:
484,292,135872,2,0,P|332:296|260:324,1,180,0|2,0:0|0:0,0:0:0:0:
448,224,136443,2,0,B|416:240|416:240|368:240,1,60,0|2,0:0|3:2,0:0:0:0:
192,160,136872,1,0,0:0:0:0:
268,244,137158,5,0,0:0:0:0:
144,216,137301,1,0,3:0:0:0:
248,148,137444,1,2,0:0:0:0:
132,96,137587,1,0,0:0:0:0:
368,96,137730,2,0,P|349:150|269:182,1,120,2|0,3:2|0:0,0:0:0:0:
152,176,138158,2,0,P|256:224|304:272,1,180,2|0,0:0|0:0,0:0:0:0:
80,272,138730,2,0,L|0:272,1,60,0|2,0:0|0:0,0:0:0:0:
192,32,139159,2,0,L|128:32,1,60,2|0,3:2|0:0,0:0:0:0:
416,128,139731,6,0,P|395:107|368:96,1,60
144,128,140016,1,2,3:2:0:0:
368,192,140302,2,0,P|337:222|304:224,1,60,0|8,3:0|0:0,0:0:0:0:
80,192,140588,1,0,3:0:0:0:
304,288,140874,2,0,P|288:304|240:304,1,60,0|8,3:0|0:0,0:0:0:0:
0,232,141160,1,0,3:0:0:0:
368,84,141446,1,0,3:0:0:0:
112,48,141589,2,0,P|76:61|60:93,1,60,8|8,0:0|0:0,0:0:0:0:
144,112,141875,1,0,0:0:0:0:
32,144,142017,1,0,0:0:0:0:
112,192,142160,1,8,0:0:0:0:
288,240,142303,5,2,3:2:0:0:
88,298,142589,2,0,L|32:320,1,60
336,128,143161,1,0,0:0:0:0:
160,176,143447,1,2,0:0:0:0:
336,224,143733,2,0,L|416:256,1,60,0|0,3:0|0:0,0:0:0:0:
144,176,144304,1,2,0:0:0:0:
336,128,144590,1,2,3:2:0:0:
164,96,144876,2,0,L|221:115,1,60
76,68,145162,1,0,0:0:0:0:
432,268,145448,1,0,0:0:0:0:
256,192,145734,5,2,3:2:0:0:
384,144,146019,1,0,3:0:0:0:
112,200,146305,1,10,0:0:0:0:
216,180,146448,1,0,0:0:0:0:
288,128,146591,1,0,0:0:0:0:
344,56,146734,1,0,0:0:0:0:
116,56,146877,1,0,0:0:0:0:
320,144,147163,2,0,L|376:172,1,60,0|0,0:0|0:0,0:0:0:0:
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304,256,148020,1,0,0:0:0:0:
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340,216,148878,6,0,B|372:200|372:200|388:152,1,60,2|0,0:0|0:0,0:0:0:0:
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432,160,149450,2,0,B|416:128|416:128|384:112,1,60,0|8,3:0|0:0,0:0:0:0:
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384,48,150021,2,0,L|480:48,1,60,0|8,3:0|0:0,0:0:0:0:
176,64,150307,2,0,L|96:96,1,60,0|0,3:0|0:0,0:0:0:0:
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352,176,150879,2,0,L|400:256,1,60,8|0,0:0|0:0,0:0:0:0:
240,240,151165,2,0,L|176:256,1,60,0|8,0:0|0:0,0:0:0:0:
356,256,151451,1,0,0:0:0:0:
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400,240,160598,5,2,0:0:0:0:
200,189,160884,2,0,L|144:208,1,60,0|2,0:0|0:0,0:0:0:0:
432,112,161312,1,0,0:0:0:0:
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368,176,162027,1,0,0:0:0:0:
256,208,162170,1,0,0:0:0:0:
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288,288,162742,1,2,0:0:0:0:
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240,112,163313,1,2,0:0:0:0:
128,112,163456,1,0,0:0:0:0:
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416,48,164600,1,2,0:0:0:0:
256,112,164743,1,0,0:0:0:0:
384,112,164885,1,2,0:0:0:0:
224,160,165028,1,0,0:0:0:0:
304,160,165171,1,0,0:0:0:0:
80,240,165457,6,0,L|0:272,1,60,0|2,0:0|0:0,0:0:0:0:
144,208,165743,1,0,0:0:0:0:
32,336,165886,1,2,0:0:0:0:
128,336,166029,1,0,0:0:0:0:
240,336,166172,1,2,0:0:0:0:
352,336,166315,1,0,0:0:0:0:
48,48,166601,1,0,0:0:0:0:
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96,144,167172,1,2,0:0:0:0:
368,144,167458,5,2,3:2:0:0:
192,144,167744,2,0,L|240:224,1,60,0|8,3:0|0:0,0:0:0:0:
384,192,168030,1,2,3:2:0:0:
144,144,168316,2,0,L|192:224,1,60,0|10,3:0|0:0,0:0:0:0:
352,192,168602,1,0,3:0:0:0:
96,144,168887,1,0,3:0:0:0:
320,64,169030,2,0,L|380:64,1,60,8|8,0:0|0:0,0:0:0:0:
256,128,169316,1,2,0:0:0:0:
352,128,169459,1,0,0:0:0:0:
256,128,169602,1,8,0:0:0:0:
32,176,169745,6,0,L|192:192,1,120,2|2,3:2|0:0,0:0:0:0:
224,192,170174,1,0,0:0:0:0:
432,192,170317,2,0,P|480:240|416:272,1,143.999995605469,2|0,3:2|0:0,0:0:0:0:
256,192,170745,1,2,0:0:0:0:
352,192,171031,1,0,0:0:0:0:
224,192,171174,1,0,3:0:0:0:
416,192,171460,2,0,L|480:192,2,60,0|0|0,0:0|3:0|0:0,0:0:0:0:
320,192,171889,1,2,0:0:0:0:
80,264,172032,6,0,P|40:232|96:200,1,120,0|2,3:0|0:0,0:0:0:0:
160,192,172461,1,0,0:0:0:0:
368,192,172603,2,0,P|416:204|352:224,1,143.999995605469,2|0,3:2|0:0,0:0:0:0:
256,192,173032,1,0,0:0:0:0:
352,192,173175,2,0,L|464:120,1,120,0|0,3:0|3:0,0:0:0:0:
320,128,173604,1,0,0:0:0:0:
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288,192,173890,1,2,3:2:0:0:
160,192,174033,1,2,0:0:0:0:
272,192,174176,1,0,0:0:0:0:
480,192,174319,6,0,L|384:304,1,120,2|0,3:2|0:0,0:0:0:0:
304,288,174747,1,2,0:0:0:0:
80,288,174890,1,2,3:2:0:0:
160,288,175033,2,0,L|224:288,1,60
304,288,175319,1,2,0:0:0:0:
128,288,175462,1,0,0:0:0:0:
288,128,175748,2,0,L|224:128,1,60,0|2,3:0|0:0,0:0:0:0:
96,128,176034,1,0,0:0:0:0:
128,192,176319,2,0,L|192:192,1,60,2|0,0:0|0:0,0:0:0:0:
400,192,176605,5,2,3:2:0:0:
368,192,176891,1,0,0:0:0:0:
208,192,177034,2,0,L|144:192,1,60,8|2,0:0|3:2,0:0:0:0:
336,192,177463,1,0,3:0:0:0:
128,192,177606,2,0,L|48:192,1,60,8|0,0:0|3:0,0:0:0:0:
304,192,178035,2,8,L|224:192,2,71.9999978027344,0|8|0,3:0|0:0|0:0,0:0:0:0:
448,192,178463,2,0,L|528:144,2,71.9999978027344,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,256,178892,5,2,0:0:0:0:
400,256,179178,2,0,L|336:256,1,60,2|0,0:0|0:0,0:0:0:0:
80,160,179607,1,0,0:0:0:0:
160,160,179750,1,0,0:0:0:0:
80,160,179893,1,2,0:0:0:0:
240,160,180036,2,0,L|304:160,1,60,2|0,0:0|0:0,0:0:0:0:
80,96,180321,1,0,3:0:0:0:
284,96,180607,2,0,L|224:96,1,60,0|8,0:0|0:0,0:0:0:0:
288,96,180893,1,0,0:0:0:0:
368,96,181036,1,2,0:0:0:0:
176,96,181179,5,2,3:2:0:0:
336,240,181465,2,0,L|384:176,1,60,2|0,0:0|0:0,0:0:0:0:
128,192,181751,1,2,3:2:0:0:
288,192,182037,2,0,L|368:192,1,60,2|0,0:0|0:0,0:0:0:0:
48,288,182465,2,0,L|112:288,2,60,0|0|0,0:0|3:0|0:0,0:0:0:0:
224,288,182894,2,0,L|304:288,1,60,10|0,0:0|3:0,0:0:0:0:
160,208,183180,2,0,L|100:208,1,60
288,208,183466,5,0,3:0:0:0:
96,80,183752,2,0,L|32:80,1,60,0|2,0:0|0:0,0:0:0:0:
192,80,184037,2,0,L|288:80,1,60,2|0,3:2|0:0,0:0:0:0:
112,144,184323,2,0,L|192:144,1,60,0|2,0:0|0:0,0:0:0:0:
352,144,184609,1,0,0:0:0:0:
80,208,184895,1,0,3:0:0:0:
208,208,185038,1,2,0:0:0:0:
336,208,185181,1,10,0:0:0:0:
112,208,185467,1,2,0:0:0:0:
368,64,185753,5,2,3:2:0:0:
144,80,186038,2,0,L|112:144,1,60,0|8,3:0|0:0,0:0:0:0:
288,128,186324,1,2,3:2:0:0:
96,80,186610,2,0,L|64:144,1,60,0|8,3:0|0:0,0:0:0:0:
240,128,186896,1,0,3:0:0:0:
64,208,187182,2,0,L|16:288,1,60,0|8,3:0|0:0,0:0:0:0:
208,192,187468,1,8,0:0:0:0:
112,240,187611,1,2,0:0:0:0:
16,304,187754,1,0,0:0:0:0:
160,336,187896,1,8,0:0:0:0:
298,314,188039,6,0,L|256:272,1,60,2|0,3:2|0:0,0:0:0:0:
400,224,188325,2,0,L|341:212,1,60,0|10,3:0|0:0,0:0:0:0:
112,144,188611,1,8,0:0:0:0:
272,64,188897,2,0,L|352:64,1,60,0|8,3:0|0:0,0:0:0:0:
176,64,189183,2,0,P|112:96|64:160,1,120,2|0,3:2|3:0,0:0:0:0:
336,144,189612,2,0,P|224:160|176:208,1,180,10|2,0:0|0:0,0:0:0:0:
368,224,190326,6,0,L|448:224,1,60,2|0,3:2|0:0,0:0:0:0:
272,288,190612,2,0,L|336:352,1,60,8|10,0:0|0:0,0:0:0:0:
128,192,190898,1,2,3:2:0:0:
272,48,191184,2,0,L|192:48,1,60,8|8,0:0|0:0,0:0:0:0:
352,48,191470,2,0,P|304:112|240:128,1,120,2|0,0:0|3:0,0:0:0:0:
36,128,191898,2,0,L|64:192,1,60,10|10,0:0|0:0,0:0:0:0:
192,192,192184,2,0,L|160:256,1,60,0|10,0:0|0:0,0:0:0:0:
240,192,192470,1,0,0:0:0:0:
448,192,192613,5,4,3:2:0:0:
240,192,192899,2,0,L|160:192,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
384,192,193471,2,0,L|288:192,1,60
112,64,193756,2,0,L|240:64,1,120,2|0,0:0|3:0,0:0:0:0:
336,64,194185,1,0,0:0:0:0:
176,192,194471,1,0,3:0:0:0:
240,192,194614,2,0,L|304:160,1,60
496,192,194900,5,2,3:2:0:0:
272,272,195186,2,0,L|368:272,1,60
224,272,195471,1,8,0:0:0:0:
80,192,195757,2,0,L|176:192,1,60
352,192,196043,2,0,L|462:128,1,120,2|0,3:2|3:0,0:0:0:0:
352,80,196472,2,0,L|448:80,1,60,0|2,0:0|0:0,0:0:0:0:
496,80,196758,1,0,3:0:0:0:
368,80,197044,1,0,0:0:0:0:
160,80,197187,5,2,3:2:0:0:
336,80,197472,2,0,L|256:80,1,60
176,80,197758,1,8,0:0:0:0:
112,192,198044,2,0,L|180:192,1,60,2|0,0:0|0:0,0:0:0:0:
384,192,198330,1,0,0:0:0:0:
224,192,198616,2,0,L|160:192,1,60,2|0,3:2|0:0,0:0:0:0:
336,192,199045,2,0,L|400:128,2,60,0|0|0,3:0|0:0|0:0,0:0:0:0:
128,192,199473,6,0,L|32:96,1,120,2|0,3:2|0:0,0:0:0:0:
144,192,199902,1,8,0:0:0:0:
384,192,200045,2,0,L|480:96,1,120,0|0,3:0|3:0,0:0:0:0:
368,192,200474,1,8,0:0:0:0:
160,192,200617,2,0,L|64:96,1,120,0|0,3:0|3:0,0:0:0:0:
208,192,201046,1,8,0:0:0:0:
80,192,201188,2,0,L|-16:192,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
176,192,201617,1,8,0:0:0:0:
416,192,201760,5,2,3:2:0:0:
256,256,202046,2,0,L|352:288,1,60
208,256,202332,1,8,0:0:0:0:
416,192,202618,2,0,L|352:192,1,60
128,192,202904,1,2,0:0:0:0:
352,96,203189,2,0,L|288:80,1,60,0|0,3:0|0:0,0:0:0:0:
416,96,203475,1,8,0:0:0:0:
352,192,203761,2,0,L|272:192,1,60
48,192,204047,5,2,3:2:0:0:
256,288,204333,2,0,L|320:288,1,60
400,288,204619,1,10,0:0:0:0:
192,288,204905,2,0,L|128:288,1,60
240,288,205190,2,0,L|368:288,1,120,0|0,3:0|3:0,0:0:0:0:
176,192,205762,2,0,L|128:144,1,60,10|0,0:0|0:0,0:0:0:0:
32,192,206048,2,0,L|96:192,1,60,2|0,0:0|0:0,0:0:0:0:
320,192,206334,5,2,3:2:0:0:
208,192,206620,2,0,L|288:192,1,60
160,192,206905,1,10,0:0:0:0:
380,192,207191,2,0,L|316:192,1,60
96,192,207477,2,0,P|64:224|112:288,1,120,2|0,0:0|3:0,0:0:0:0:
184,288,207906,1,0,0:0:0:0:
384,288,208192,2,0,L|448:288,2,60,0|0|0,3:0|0:0|0:0,0:0:0:0:
160,288,208621,6,0,L|62:218,1,120,2|0,3:2|3:0,0:0:0:0:
144,192,209049,1,8,0:0:0:0:
352,288,209192,2,0,L|464:208,1,120,2|0,3:2|3:0,0:0:0:0:
368,192,209621,1,8,0:0:0:0:
128,288,209764,2,0,P|64:272|128:240,1,180,0|8,3:0|0:0,0:0:0:0:
240,192,210336,2,0,L|160:192,1,60,8|0,0:0|0:0,0:0:0:0:
96,192,210622,2,0,L|176:192,1,60,0|8,0:0|0:0,0:0:0:0:
368,192,210907,5,6,3:2:0:0:
448,192,211050,1,0,0:0:0:0:
480,192,211193,1,0,0:0:0:0:
400,192,211336,2,0,L|288:96,1,120,10|0,0:0|0:0,0:0:0:0:
80,192,211765,2,0,L|128:304,1,120,8|2,0:0|0:0,0:0:0:0:
288,272,212337,2,0,L|224:256,1,60,2|0,3:2|0:0,0:0:0:0:
336,272,212623,1,10,0:0:0:0:
480,272,212908,2,0,L|416:272,1,60
192,272,213194,5,2,3:2:0:0:
320,192,213480,2,0,L|400:192,1,60,2|0,0:0|0:0,0:0:0:0:
472,192,213766,1,10,3:2:0:0:
352,192,214052,2,0,L|272:192,1,60,2|0,0:0|0:0,0:0:0:0:
48,192,214338,2,0,L|48:320,1,120,2|0,3:2|3:0,0:0:0:0:
192,192,214909,2,0,L|176:128,1,60,10|0,0:0|0:0,0:0:0:0:
80,192,215195,2,0,L|144:192,1,60,2|0,0:0|0:0,0:0:0:0:
352,192,215481,5,2,3:2:0:0:
160,288,215767,2,0,L|256:288,1,60,2|0,0:0|0:0,0:0:0:0:
320,288,216053,1,10,0:0:0:0:
416,288,216339,2,0,L|304:288,1,60,2|0,0:0|0:0,0:0:0:0:
128,288,216624,1,2,0:0:0:0:
304,192,216910,2,0,L|224:192,1,60,2|0,3:2|0:0,0:0:0:0:
192,192,217196,1,10,0:0:0:0:
64,192,217482,2,0,L|112:144,1,60,2|0,0:0|0:0,0:0:0:0:
320,192,217768,6,0,P|352:224|320:288,1,120,2|2,3:2|3:2,0:0:0:0:
288,192,218197,1,8,0:0:0:0:
64,192,218340,2,0,L|224:192,1,120,2|2,3:2|3:2,0:0:0:0:
224,192,218768,1,8,0:0:0:0:
448,192,218911,2,0,L|368:96,1,120,2|2,3:2|3:2,0:0:0:0:
288,96,219340,1,8,0:0:0:0:
400,96,219483,2,0,L|496:96,2,60,2|0|2,3:2|0:0|0:0,0:0:0:0:
304,96,219912,1,8,0:0:0:0:
96,96,220055,5,2,3:2:0:0:
240,192,220340,2,0,L|128:192,1,60,2|0,0:0|0:0,0:0:0:0:
288,192,220626,1,10,0:0:0:0:
96,288,220912,2,0,L|176:288,1,60,2|8,3:2|0:0,0:0:0:0:
416,288,221198,1,2,0:0:0:0:
224,192,221484,2,0,L|320:192,1,60,0|0,3:0|0:0,0:0:0:0:
368,192,221770,1,10,0:0:0:0:
464,96,222056,2,0,L|384:80,1,60,2|0,0:0|0:0,0:0:0:0:
192,192,222341,5,2,3:2:0:0:
48,192,222627,2,0,L|128:192,1,60
224,192,222913,1,8,0:0:0:0:
432,192,223199,2,0,L|400:256,1,60,2|0,0:0|0:0,0:0:0:0:
192,192,223485,2,0,L|16:192,2,120,2|0|10,3:2|3:0|0:0,0:0:0:0:
288,192,224199,1,0,3:0:0:0:
184,128,224342,2,0,L|248:128,1,60,2|0,0:0|0:0,0:0:0:0:
448,128,224628,5,2,3:2:0:0:
288,192,224914,2,0,L|368:192,1,60,2|0,0:0|0:0,0:0:0:0:
240,192,225200,1,10,0:0:0:0:
96,304,225486,2,0,L|176:304,1,60,2|0,0:0|0:0,0:0:0:0:
368,304,225772,1,2,0:0:0:0:
224,192,226057,2,0,L|144:192,1,60,2|0,3:2|0:0,0:0:0:0:
288,192,226343,1,10,0:0:0:0:
416,80,226629,2,0,L|384:144,1,60,2|0,0:0|0:0,0:0:0:0:
128,192,226915,6,0,L|48:288,1,120,2|2,3:2|3:2,0:0:0:0:
112,288,227344,1,8,0:0:0:0:
384,192,227487,2,0,L|464:288,1,120,2|2,3:2|3:2,0:0:0:0:
384,288,227915,1,8,0:0:0:0:
176,192,228058,2,0,L|160:256,1,60,2|0,3:2|0:0,0:0:0:0:
336,192,228344,2,0,L|352:256,1,60,2|8,3:2|0:0,0:0:0:0:
144,192,228630,2,0,L|128:256,1,60,10|0,0:0|0:0,0:0:0:0:
368,192,228916,2,0,L|384:256,1,60,2|8,0:0|0:0,0:0:0:0:
140,316,229202,6,0,P|208:336|284:308,1,120,2|0,3:2|0:0,0:0:0:0:
404,216,229631,2,0,L|268:220,1,120,0|0,0:0|0:0,0:0:0:0:
156,264,230059,1,0,0:0:0:0:
64,160,230202,1,0,0:0:0:0:
144,136,230274,1,0,0:0:0:0:
248,160,230345,1,2,0:0:0:0:
404,216,230631,1,0,3:0:0:0:
156,264,231060,1,0,3:0:0:0:
372,100,231489,6,0,L|504:188,1,120,2|2,3:2|0:0,0:0:0:0:
296,196,231917,2,0,L|152:200,1,120
316,284,232346,1,0,0:0:0:0:
428,304,232489,1,0,0:0:0:0:
356,336,232561,1,0,0:0:0:0:
252,304,232632,1,2,3:2:0:0:
356,336,232918,2,0,P|415:342|469:319,1,120,0|0,3:0|0:0,0:0:0:0:
356,244,233347,1,0,3:0:0:0:
80,124,233775,6,0,P|156:112|216:140,1,120,2|0,3:2|0:0,0:0:0:0:
328,228,234204,2,0,P|248:256|184:240,1,120
420,204,234776,1,0,0:0:0:0:
460,280,234847,1,0,0:0:0:0:
416,352,234919,1,2,0:0:0:0:
288,152,235205,2,0,P|236:132|104:160,1,180,0|0,3:0|3:0,0:0:0:0:
436,268,236062,6,0,L|388:316,1,60,2|0,3:2|0:0,0:0:0:0:
256,264,236348,2,0,L|296:316,1,60,0|0,3:0|0:0,0:0:0:0:
460,288,236634,2,0,L|408:348,1,60,0|0,3:0|0:0,0:0:0:0:
192,292,236920,2,0,L|236:368,1,60,0|0,3:0|0:0,0:0:0:0:
336,212,237206,1,2,3:2:0:0:
120,264,237491,1,0,0:0:0:0:
368,292,237777,1,2,0:0:0:0:
164,180,238063,2,0,L|84:184,1,60,0|2,0:0|0:0,0:0:0:0:
244,268,238349,6,0,P|324:296|316:100,1,360,2|0,0:0|0:0,0:0:0:0:
196,104,239350,1,0,0:0:0:0:
140,164,239421,1,0,0:0:0:0:
36,152,239492,1,0,0:0:0:0:
108,248,240636,6,0,P|216:312|348:144,1,360,2|0,0:0|0:0,0:0:0:0:
196,120,241779,1,0,0:0:0:0:
472,192,242351,1,0,0:0:0:0:
320,300,242637,1,2,0:0:0:0:
136,240,242923,6,0,P|64:240|148:76,1,360,2|0,0:0|0:0,0:0:0:0:
260,68,243995,1,0,0:0:0:0:
340,68,244066,1,0,0:0:0:0:
420,132,244138,1,0,0:0:0:0:
96,240,244638,1,2,0:0:0:0:
256,192,245352,12,2,247496,0:0:0:0:
Accel
hihi~accel from modding lions :D
Crystal's Rain

Pattern-wise
00:01:665 to 00:01:951 u can follow what u did before at 00:00:522
00:48:544 to 00:48:973 & 00:49:116 to 00:49:545 straighten the curve! as in putting them further apart
01:10:126 & 01:10:198 it can be spaced out instead, by moving 01:09:983's combo away from them to do a dashjump pattern with 01:09:840's combo
01:17:272 to 01:17:415 wut. why add the little extra jumping distance!
01:25:276 to 01:26:134^
01:53:718 to 01:54:147^
02:02:008 to 02:02:580^
02:04:724 to 02:05:009^
02:07:010 to 02:07:296^

02:10:869 this combo seemed cramped to the right .-.?
02:55:748 & 02:55:891 can be placed further apart, by moving 02:55:462 more to the right
03:41:198 to 03:42:198 sudden change of spacing o.o

Thoughts
01:17:272 to 01:17:415 add spacings until it becomes a hyperdashy/redjumpy! Same goes to (01:17:272 to 01:17:415) & (01:53:718 to 01:54:147)
01:39:855 to 01:39:997 u can space this pattern further for a jump!
01:52:575 to 01:53:432 /me spaces them very far for wth jumps xD
:D/ hope it gets ranked
Topic Starter
Hinsvar
*still waiting here*

Also, decided to change Extra's name to Miracle due to the new rule allowing the hardest diff to be differently named (and thus distinguished from the other diffs' name), and because, honestly, Extra looks really plain to me for the name of the hardest diff in a mapset.

Decided to increase the OD of both Insane and Miracle by 1 (OD8 and 9, respectively) too, because I'm starting to think that the previous setting might be a little too easy. This is just an experiment, though; if people feels uncomfortable with this, I'll revert the OD of the two diffs back.
Mira-san
Hello. Via PM req.
As I replied, Insane and Miracle only. ehe ehe ehe.

Also, I focus on fixing errors on placement and not giving suggestions. (I suck, forgive me :v)

Insane

00:46:258 (1) - The distance of this one to (2) is pretty close compared to the rest. Might want to nudge that down a little bit.

Are you sure you wanted me to mod this? I can't find anything. It's clean :o

Miracle


Not SS-able. It could be an issue on my side, but I don't think so. heheh.

00:35:895 (2) - Not snapped.
00:41:541 (3) - Auto gets 100 on these 1/16th sliders. While some work fine, others don't. They can be found somewhere after the kiai parts. Yeah. I will try to point them out later. If you want me to, PM me pls huehue.
00:48:830 (3) - Move to x:81 y:120 and rotate by 4 degrees using Selection Centre. It would look straighter.
01:26:134 (3) - You could move this to x:148 y:320. Would ruin your map though, inconsistency. :v Try this out then revert to the original one hue.

That's it! Nub mods.

I like the song and map, and dat Madoka. :D

GL ^^
Topic Starter
Hinsvar

Mira-san wrote:

Hello. Via PM req.
As I replied, Insane and Miracle only. ehe ehe ehe.

Also, I focus on fixing errors on placement and not giving suggestions. (I suck, forgive me :v)

Insane

00:46:258 (1) - The distance of this one to (2) is pretty close compared to the rest. Might want to nudge that down a little bit. You're right. Damn, I hate this kind of problem.

Are you sure you wanted me to mod this? I can't find anything. It's clean :o I'm starting to think that I might be quite weird compared to the others.

Miracle


Not SS-able. It could be an issue on my side, but I don't think so. heheh. Apparently, osu! still can't comprehend 1/12 and 1/16 sliders...

00:35:895 (2) - Not snapped. Please blame the song for this. There is an instrument sound at the end of the slider. If there were a 1/24 divisor, the end would be snapped quite neatly there.
00:41:541 (3) - Auto gets 100 on these 1/16th sliders. While some work fine, others don't. They can be found somewhere after the kiai parts. Yeah. I will try to point them out later. If you want me to, PM me pls huehue. Read my reply to the bold text above. Let's blame osu!, yeah \:D/
00:48:830 (3) - Move to x:81 y:120 and rotate by 4 degrees using Selection Centre. It would look straighter. Did stuff with this.
01:26:134 (3) - You could move this to x:148 y:320. Would ruin your map though, inconsistency. :v Try this out then revert to the original one hue. I might as well remap the next few seconds. Didn't exactly follow your suggestion, but it gave me some ideas, so...

That's it! Nub mods.

I like the song and map, and dat Madoka. :D

GL ^^
Thanks for modding!

Also, remapped a small part of the second kiai in Miracle because I'm not too satisfied with how it is right now.
CLSW

Sey wrote:

Hello, mod from my queue
I was a bit surprised to see 2 Rain difficulties here. To create a higher difficulty spread I would have included a Platter (no Overdose cos the song is too slow for that) at least, but that's fine to me. ^^

[Crystal's Rain]

  1. 00:46:829 (3,4) - How about creating a little jump here? I think these "drum voices" would need it.
  2. 00:48:544 (1,2,3,4,5) - Where's the challenge? Create a dashy effect here, it suits the rhythm well in my opinion.
  3. 00:56:262 (3,1) - Increase distance to the right, 00:56:977 (2) - and if this slider starts at 00:57:120 - (Hear it with 25% playback rate, makes much more sense) you can include another dash to the left again to implement a cool right-left-dashy movement here.
  4. 01:43:428 (1,2,3,4) - Good idea but why don't you increase the distance from each slider to the next? This makes it way more interesting to play.
  5. 01:52:575 (1,2,3,4) - Maybe make this a bit jumpier? Feels kinda boring though the music is pretty fast & loud here. This one for relax, so no change.
  6. 04:05:209 (1,1,1) - This seems very disturbing at the end. This slider is very short and starts/ends too abrupt between the sliders. The violin starts a bit later than 04:07:210 (1) - , it actually starts at 04:07:282 - which is a 1/8 section. So that means there's also a little timing error here. I suggest you to only use one spinner and a long slider here. Also check out how it is made in the Rain Collab.
  7. What am I doing here? e_e The diff is very nice and I am not sure what to mod here ^^ Good work!
Pro modder Sey, Thank you so much!
http://puu.sh/7MC5O.osu
Coro
From Lions' Modding Queue~
All are suggestions unless in red.

[Muzukashii]
00:04:809 (19,20) - change to d? I feel it preserves the d rhythm here better
01:51:860 (432) - delete? there's no beat here
Actually, the patterns in this diff are more Oni than Muzu... if not for low BPM I'd say it's too hard, as it is, it's a bit hard to say. You'll have to see what the BAT says I guess.

[Oni]
00:14:814 (84,85) - delete 84 and change 85 to d, it'll fit the beat better
00:16:100 (91) - change this to d too, it fits the pitch better
00:23:390 (128) - remove finish, no starting streams with big notes.
03:40:055 (1199) - remove finish, no mid-stream big notes either.

good luck with rank~
Topic Starter
Hinsvar
@CLSW: Uh, what about Accel's mod? Did you accidentally skip it or something? o.o

Will check Coro's mod soon.

CoroQuetz wrote:

From Lions' Modding Queue~
All are suggestions unless in red.

[Muzukashii]
00:04:809 (19,20) - change to d? I feel it preserves the d rhythm here better Done.
01:51:860 (432) - delete? there's no beat here Actually, there is something here, and it's pretty noticeable.
Actually, the patterns in this diff are more Oni than Muzu... if not for low BPM I'd say it's too hard, as it is, it's a bit hard to say. You'll have to see what the BAT says I guess. Yeah, I already knew about this. I'll wait.

[Oni]
00:14:814 (84,85) - delete 84 and change 85 to d, it'll fit the beat better Since many people said it... Sure.
00:16:100 (91) - change this to d too, it fits the pitch better Done.
00:23:390 (128) - remove finish, no starting streams with big notes. ^
03:40:055 (1199) - remove finish, no mid-stream big notes either. Removed the note after it instead.

good luck with rank~
Thanks for the mod!

EDIT: CLSW, take care of Accel's mod first, then I'll update your diff lol
CLSW
Oops my bad...

Accel wrote:

hihi~accel from modding lions :D
Crystal's Rain

Pattern-wise
00:01:665 to 00:01:951 u can follow what u did before at 00:00:522
00:48:544 to 00:48:973 & 00:49:116 to 00:49:545 straighten the curve! as in putting them further apart
01:10:126 & 01:10:198 it can be spaced out instead, by moving 01:09:983's combo away from them to do a dashjump pattern with 01:09:840's combo
01:17:272 to 01:17:415 wut. why add the little extra jumping distance! I didn't fix this style of jumps.
01:25:276 to 01:26:134^
01:53:718 to 01:54:147^ only this has fixed.
02:02:008 to 02:02:580^
02:04:724 to 02:05:009^
02:07:010 to 02:07:296^

02:10:869 this combo seemed cramped to the right .-.?
02:55:748 & 02:55:891 can be placed further apart, by moving 02:55:462 more to the right
03:41:198 to 03:42:198 sudden change of spacing o.o

Thoughts
01:17:272 to 01:17:415 add spacings until it becomes a hyperdashy/redjumpy! Same goes to (01:17:272 to remaked
01:17:415) & (01:53:718 to 01:54:147) relax pattern. no change.
01:39:855 to 01:39:997 u can space this pattern further for a jump!
01:52:575 to 01:53:432 /me spaces them very far for wth jumps xD
:D/ hope it gets ranked
All done, thanks!

http://puu.sh/7NPUG.osu
ZHSteven
2 Rain diff seems a not good spread for me. Although transferring diff is well to play, but please make a proper spread if you want to make a actual "spread" in your mapset.

Will discuss this situation with other people.
But for me, I highly recommend you include at least a platter in this set.

other than that, the 2 difficulty in this set seems both fine for me.

Looking forward for this set
Topic Starter
Hinsvar
Contact me directly via in-game or forum PM (if possible) if a Platter is really necessary; I'll see what I can do for this.

Also, updated CLSW's Rain for now.

EDIT: Screw waiting; I'll try to make a Platter diff by myself.
DakeDekaane
Hi, returning the favor :3

[General]
A few people already addressed that Muzu and Oni are a bit harder, Muzu has a few irregular 1/4 patterns like ddkdd, kdk, kdd, dkdd and so, which are more like Oni patterns. Oni has long 1/4 streams that aren't bad for an Oni, it's just a bit harder than the average Oni.
The spread is good and the difficulties are good as they're now, though I'd suggest you to have a lower diff prepared in case you need it.
I'm going to mod the difficulties as they're built and not going to suggest to remove anything to fit the supposed difficulty because I found them very nice.

Maybe remove the SB for Taiko diffs or make a different one here who puts the lyrics below the playfield, most of the time they're covered. Not a must, I know this would be painful.

I feel the timing a bit off, try with 516-518, I may be wrong tho, my PC tends to derp sometimes.

[Oni]
00:07:239 (38,44,45) - Maybe remove these. I know they're there for the harp(?, but I think they're a bit intrusive given you map the other instrument here.
00:13:671 (76,77,78,79) - Maybe swap color for this, so the final pattern will be like the one you used previously for this same rhythm.
00:25:676 (139,140,141,142,143) - Maybe use kdkdk here, the drums are like alternating.
00:31:965 (177) - Maybe don here?
00:58:406 (305) - Use a kat here, the drums goes in the same pattern as in the previous notes.
01:06:982 (343,347) - Use kat for both, so you keep dons for the bassy drums.
01:16:129 (399,403) - As above. Aditionally you can make 01:17:272 (407) a don.
01:26:277 (461,462,463,464,465,466,467,468,469) - Maybe use dddkkddkd, I think it fits better with the drums there.
01:52:575 (587,588,589,590,591) - Use kkkkd like im previous similar parts?
02:01:865 (635,639) - Maybe use kat for this, like I mentioned for 01:06:982 (343,347).
02:10:726 (677) - You could remove this note, to make the next part begin clearly.
02:11:012 (679,683) - Use kat for these. If you do, use don for 02:12:013 (686).
02:29:164 (793,794,795,796,797,798,799,800,801) - If you followed my suggestion about the alternating dkdkdk for parts like this, apply it here too. Alternatively, you can use kdkdkdk here.
03:05:753 (984,985,986,987,988,989,990,991,992,993,994,995,996,997,998) - This is quite irregular, while the music isn't that irregular, try a dkdkdkdkddkkddk here.
03:19:616 (1068,1072) - Use kat here, if you do, use don for 03:20:760 (1076).
03:29:764 (1130) - A don would fit here better.
03:46:915 (1241,1242,1243,1244,1245,1246,1247,1248,1249) - Something similar as in 02:29:164 (793,794,795,796,797,798,799,800,801) about a kdkdkdk pattern here.

[Muzukashii]
00:07:239 (30,35,36) - Same as in Oni, maybe remove this as it's a bit weird following two instruments at the same time. If you do, use a don for 00:07:811 (33).
00:14:242 (62) - The piano is quite higher here, maybe use a kat.
00:27:963 (124) - A kat would fit better here.
00:30:250 (137) - ^
00:44:400 (190) - A don would fit better here.
01:07:982 (275,276,277,278,279) - Use kkddk, so the last kat somehow stands out more.
02:12:299 - I think a note is missing here, the drums are quite loud to have a doubles pattern. Put a don here and make 02:12:441 (511) a don too.
02:30:736 (587) - Maybe use a don here, so the vocals in 02:30:879 (588) are more noticeable, this may make this part harder tho.
02:49:316 - A note here would fit nicely along with the previous pattern. Either a kat or a don works here.


Modding standard diffs as I told you, I feel weird not modding all diffs, so have a few suggestions for each one.
[Easy]
00:37:110 (1,2) - Maybe make both 3/4 sliders, they'd fit nicely with the instrumental, you already introduced a similar rhythm before so I don't see much problem making something similar here.
01:36:567 (1) - Remove NC.

[Normal]
00:08:525 (2,3) - This plays a bit weird as 00:08:954 has a strong beat and one hits in a weaker beat in 00:09:097, it'd be better to hit the one in the blue tick, so you should use the 1/2 slider first and then the 3/4, or remove the 1/2 slider and add a repeat to the 3/4 slider.
00:31:393 (4,5) - ^
00:40:541 (2,3) - ^
00:40:541 (2,3) - ^
00:53:118 (1,2) - ^
01:23:990 (3,4) - ^
01:56:005 (3,4) - ^
01:58:292 (3,4) - ^
02:14:299 (2,3) - ^
03:09:183 (2,3) - ^
03:11:470 (2,3) - ^
01:36:567 (1) - Remove NC.
02:40:598 (1) - ^

[Hard]
00:04:523 (3) - This should end 1/4 beat earlier, the harp(? has more emphasis here than in the blue tick.
00:12:527 (2) - I'd suggest you to keep following the same instrument here so this part doesn't sound a bit weird, just put a circle in 00:12:670 instead the sldier.
00:14:814 (2) - Same reason as above, maybe remove this.
00:27:963 (1,2,3) - slider-slider-circle fits better here as 00:28:535 is a strong beat so hitting something there would play better.
00:29:107 (3,4) - You would already know what I'm going to say here about not hitting in a strong beat like 00:29:535.
00:37:110 (2) - Use 1/4 sliders here, like you did in the other parts.
00:39:397 (1,2,1,2) - This is a good spot to show what I'm refering to with the suggestions I made in Normal, as the second one plays much better than the first.
00:46:829 (3) - This would play a bit better being a 1/2 slider.
00:54:261 (1,2) - Swap order.
01:10:269 (1,2) - This is good.
01:36:567 (1) - Remove NC.
01:58:292 (1,2) - Swap order.
02:33:023 (4) - End this 1/4 beat earlier, it'd match the drums correctly.
03:20:045 (3) - This would fit better as a 1/2 slider
03:20:617 (4) - Maybe this too, you can add a circle in 03:21:046 if you do.
I noticed too some there's a bit of inconsistencies in your comboing, for example 00:02:808 (1,2,3,1,2,3), would fit in a single combo and keep consistency of putting a NC each 2 stanza.

[Insane]
00:21:674 (5) - I'm really not sure about these sliders, I know why you put them here, but they're kinda emulating holds which aren't supposed to be in osu!, just saying so you can considerate them in a future
01:04:552 (1,2,3) - slider-slider-circle would fit better.
01:36:567 (1) - Remove NC.
01:58:292 (1,2) - Swap order.
02:40:598 (1) - Maybe remove NC.
03:58:349 (1,1,1) - uguu

[Miracle]
01:04:552 (1,2,3) - slider-slider-circle would fit better.
Also the same thing about the short sliders.

That'd be all from my part, good luck \o/

:!: Edit: Check AIMod, there are some Metadata issues and unsnapped objects.
Topic Starter
Hinsvar

DakeDekaane wrote:

Hi, returning the favor :3

[General]
A few people already addressed that Muzu and Oni are a bit harder, Muzu has a few irregular 1/4 patterns like ddkdd, kdk, kdd, dkdd and so, which are more like Oni patterns. Oni has long 1/4 streams that aren't bad for an Oni, it's just a bit harder than the average Oni.
The spread is good and the difficulties are good as they're now, though I'd suggest you to have a lower diff prepared in case you need it.
I'm going to mod the difficulties as they're built and not going to suggest to remove anything to fit the supposed difficulty because I found them very nice
Maybe remove the SB for Taiko diffs or make a different one here who puts the lyrics below the playfield, most of the time they're covered. Not a must, I know this would be painful.

I have a feeling that this map is gonna stuck in Pending for a very long time... I'll consider doing a Futsuu, but only if more people told me so.

This song's rhythm is pretty weird, especially at the beginning. Also, listening to the song and trying to map it makes me think that this song is only technically 104.95 BPM due to the pattern of the instruments being played, and in practice, it's supposed to be mapped like a 209.9 BPM song, thus those (seemingly?) difficult patterns in Muzu. And since this song doesn't have much instrument sounds on the 1/8 ticks (treated as 1/4 ticks @ 209.9 BPM here due to the reason I've aforementioned), but there's a hell lot of voices on 1/4 ticks (treated as 1/2 ticks), I decided to map Oni the current way.

...I'll consult Xinely about the SB.


I feel the timing a bit off, try with 516-518, I may be wrong tho, my PC tends to derp sometimes. It was 517, but I shifted it to 522 after Delis tested Miracle (formerly Extra) and told me that the offset should be shifted by ~+5-7. And yep, I think 522 is more accurate for now. I'll wait until more people complain about this, as I think there's no need to shift the offset now.

[Oni]
00:07:239 (38,44,45) - Maybe remove these. I know they're there for the harp(?, but I think they're a bit intrusive given you map the other instrument here. Done.
00:13:671 (76,77,78,79) - Maybe swap color for this, so the final pattern will be like the one you used previously for this same rhythm. ^
00:25:676 (139,140,141,142,143) - Maybe use kdkdk here, the drums are like alternating. ^
00:31:965 (177) - Maybe don here? ^
00:58:406 (305) - Use a kat here, the drums goes in the same pattern as in the previous notes. ^
01:06:982 (343,347) - Use kat for both, so you keep dons for the bassy drums. I don't feel comfortable at all using the kat notes here for some reason... I'll consider using kat if more people says the same thing, though.
01:16:129 (399,403) - As above. Aditionally you can make 01:17:272 (407) a don. Made 01:17:558 (406) a kat to be consistent with 01:17:272 (404) instead. I think it's better this way...
01:26:277 (461,462,463,464,465,466,467,468,469) - Maybe use dddkkddkd, I think it fits better with the drums there. Sure!
01:52:575 (587,588,589,590,591) - Use kkkkd like im previous similar parts? ^
02:01:865 (635,639) - Maybe use kat for this, like I mentioned for 01:06:982 (343,347). Same response.
02:10:726 (677) - You could remove this note, to make the next part begin clearly. Done.
02:11:012 (679,683) - Use kat for these. If you do, use don for 02:12:013 (686). Same as 01:06:982 (343,347).
02:29:164 (793,794,795,796,797,798,799,800,801) - If you followed my suggestion about the alternating dkdkdk for parts like this, apply it here too. Alternatively, you can use kdkdkdk here. Did things by myself here.
03:05:753 (984,985,986,987,988,989,990,991,992,993,994,995,996,997,998) - This is quite irregular, while the music isn't that irregular, try a dkdkdkdkddkkddk here. Done.
03:19:616 (1068,1072) - Use kat here, if you do, use don for 03:20:760 (1076). ^
03:29:764 (1130) - A don would fit here better. ^
03:46:915 (1241,1242,1243,1244,1245,1246,1247,1248,1249) - Something similar as in 02:29:164 (793,794,795,796,797,798,799,800,801) about a kdkdkdk pattern here. ^

[Muzukashii]
00:07:239 (30,35,36) - Same as in Oni, maybe remove this as it's a bit weird following two instruments at the same time. If you do, use a don for 00:07:811 (33). Done.
00:14:242 (62) - The piano is quite higher here, maybe use a kat. ^
00:27:963 (124) - A kat would fit better here. ^
00:30:250 (137) - ^ ^
00:44:400 (190) - A don would fit better here. I personally think of the opposite, because of how the instrument here sounds compared to 00:44:114 (186).
01:07:982 (275,276,277,278,279) - Use kkddk, so the last kat somehow stands out more. Done.
02:12:299 - I think a note is missing here, the drums are quite loud to have a doubles pattern. Put a don here and make 02:12:441 (511) a don too. Changed to kddkk here instead. It just... fits the instruments, IMO.
02:30:736 (587) - Maybe use a don here, so the vocals in 02:30:879 (588) are more noticeable, this may make this part harder tho. Done.
02:49:316 - A note here would fit nicely along with the previous pattern. Either a kat or a don works here. ^


Modding standard diffs as I told you, I feel weird not modding all diffs, so have a few suggestions for each one.
[Easy]
00:37:110 (1,2) - Maybe make both 3/4 sliders, they'd fit nicely with the instrumental, you already introduced a similar rhythm before so I don't see much problem making something similar here. Okay.
01:36:567 (1) - Remove NC. ^

[Normal]
00:08:525 (2,3) - This plays a bit weird as 00:08:954 has a strong beat and one hits in a weaker beat in 00:09:097, it'd be better to hit the one in the blue tick, so you should use the 1/2 slider first and then the 3/4, or remove the 1/2 slider and add a repeat to the 3/4 slider. Reversed.
00:31:393 (4,5) - ^ I think the instrument at 00:31:965 is quite notable. It'd be weird not to have a hittable object.
00:40:541 (2,3) - ^ ^
00:40:541 (2,3) - ^ ^
00:53:118 (1,2) - ^ Reversed.
01:23:990 (3,4) - ^ Nope, for the same reason as the parts where I rejected this.
01:56:005 (3,4) - ^ Done.
01:58:292 (3,4) - ^ Nope.
02:14:299 (2,3) - ^ ^
03:09:183 (2,3) - ^ ^
03:11:470 (2,3) - ^ ^
01:36:567 (1) - Remove NC. Okay.
02:40:598 (1) - ^ ^

[Hard]
00:04:523 (3) - This should end 1/4 beat earlier, the harp(? has more emphasis here than in the blue tick. Done.
00:12:527 (2) - I'd suggest you to keep following the same instrument here so this part doesn't sound a bit weird, just put a circle in 00:12:670 instead the sldier. ^
00:14:814 (2) - Same reason as above, maybe remove this. ^
00:27:963 (1,2,3) - slider-slider-circle fits better here as 00:28:535 is a strong beat so hitting something there would play better. I'm sure 00:28:392 is stronger than 00:28:535, thus the reason I'm making the rhythm look like this.
00:29:107 (3,4) - You would already know what I'm going to say here about not hitting in a strong beat like 00:29:535. Yep.
00:37:110 (2) - Use 1/4 sliders here, like you did in the other parts. ^
00:39:397 (1,2,1,2) - This is a good spot to show what I'm refering to with the suggestions I made in Normal, as the second one plays much better than the first. Except the instrument at 00:39:969 is more notable than 00:39:826, thus the rhythm. But yep, I get what are you trying to tell.
00:46:829 (3) - This would play a bit better being a 1/2 slider. Done.
00:54:261 (1,2) - Swap order. Feels weird because there is nothing notable at 00:54:547, yet I have to end the 1/2 slider there.
01:10:269 (1,2) - This is good. hue
01:36:567 (1) - Remove NC. Done.
01:58:292 (1,2) - Swap order. Nope; same reason as 00:54:261 (1,2).
02:33:023 (4) - End this 1/4 beat earlier, it'd match the drums correctly. Done.
03:20:045 (3) - This would fit better as a 1/2 slider ^
03:20:617 (4) - Maybe this too, you can add a circle in 03:21:046 if you do. ^
I noticed too some there's a bit of inconsistencies in your comboing, for example 00:02:808 (1,2,3,1,2,3), would fit in a single combo and keep consistency of putting a NC each 2 stanza. Did my best to fix this.

[Insane]
00:21:674 (5) - I'm really not sure about these sliders, I know why you put them here, but they're kinda emulating holds which aren't supposed to be in osu!, just saying so you can considerate them in a future Well, it's because the instrument being played here is best mapped with a 1/16 kick slider at this length, IMO... Can't really be helped.
01:04:552 (1,2,3) - slider-slider-circle would fit better. The vocalist sings a syllable at 01:04:981, and it'll be weird if I put the end of a slider there.
01:36:567 (1) - Remove NC. Yep.
01:58:292 (1,2) - Swap order. Nope for the same reason as 00:54:261 (1,2) in Hard.
02:40:598 (1) - Maybe remove NC. Okay.
03:58:349 (1,1,1) - uguu ;-;

[Miracle]
01:04:552 (1,2,3) - slider-slider-circle would fit better. Nope; same reason as Insane.
Also the same thing about the short sliders. ugu ;w /slapped

That'd be all from my part, good luck \o/

:!: Edit: Check AIMod, there are some Metadata issues and unsnapped objects. Yep, yep, will take note of this.
I will actually check the mod, starting in half an hour.

Finishing the mod check soon; gotta rest for 30-60 minutes or so.

FINALLY DONE.

Thanks for the mod!
Kuzino
Thanks for give me to PM :D

[Platter]
00:14:814 (3) - I would remove this note for better play.
00:47:973 (5) - , 00:48:259 (5) - add note.
02:31:451 (1) - Move this slider slightly to the right.

[Crystal's Rain]
Korean modding
Overdose 같은 Rain이네요
00:15:672 (1,2,3) - 이부분이 00:14:528 (2,3,4) - 이부분하고 받는게 똑같은데 좌우 대칭으로 해보는게 어떨까요
01:16:129 (1,2,3,4,5,6,1,2,3,4,5,6,7) - 이구간에서 01:17:129 (1,2,3,4) - 이 점프 정말 어려운거같네요 다른 패턴으로 바꿀수잇다면 바꾸는게 좋을거같음
01:18:130 (7) - 하이퍼 대쉬 없어도 될듯합니다.
01:25:419 (2,3,4,5,6,7,1,2,3,4) - 여기서 01:26:420 (2) - 이 노트를 x:352로 옮기면 난이도에 더 알맞는 점프가 되지않을까 하네요
02:31:451 (6) - 이 노트 오른쪽으로 약간 옮기면 더 받기쉬워질듯
04:06:925 (1) - 마지막 스핀 두개중에서 첫스핀을 여기서 끊고 04:07:210 (1) - 여기에 노트, 두번째 스핀을 04:13:213 (1) - 여기서 끊는게 더 나을거같네요

[Rain Collab]
00:06:381 (9) - Move this note slightly to the left.
00:35:824 (6,7,8) - Would be nicer if you space these out equally.
03:50:202 (4,5,6) - ^
03:59:350 (2,3,4) - ^
01:32:565 (3,4,5) - ^
04:03:995 (2,3,4) - ^
03:52:489 (4,5,6) - ^
01:15:700 (8) - It would be a lot easier to catch the note if Move this note slightly to the right.
01:30:279 (3,4,5) - remove hyper dash.
01:35:281 (3,4,5) - ^
02:48:887 (6,7) - switch slider and note like this http://puu.sh/7Pzgj
02:21:446 (7,8) - ^

Good luck!
Topic Starter
Hinsvar
Removed the note, but didn't add notes because I'm only following the instruments there. Also moved the slider.

Thanks for the mod!
Rakuen
Hi~

M4M~

Don't slap me if my mod sux x_x

[General]
Good song!

[Timing]
01:09:126 - Prefer Preview point to be here

[Easy]
00:02:808 (3) - Don't like it for Easy, it's stacked too quick with 00:00:522 (1) -
00:03:952 (4,5) - Prefer this to be a slider since previous ones are and it could be slightly hard to read (like this 00:13:099 (4) - )
00:07:954 - Whistle to notice, it fits
00:16:529 (3,4) - Slider to cover music in 00:16:815 - and to be same with 00:07:382 (3) -
00:16:529 - Could consider NC here, the rhythm is a bit changed
00:31:393 (5) - Can be stopped at 00:31:822 - (optional)
00:40:541 (3) - Try to follow cover which is at 00:40:969 - and 00:41:541 - ? (optional)
00:49:688 (2,3) - ^ same as this (optional)
04:07:496 - Silence here, the cover seems to fade out slowly

[Normal]
OD: 3, looks better
00:13:099 (2,3) - Try this:
00:32:537 - Whistle for start, since "finish" is too noisy
00:35:538 (2,3) - Strange part...re-winded lots of time but strange vocal and cover >_>, maybe try follow vocal?
01:06:553 - Note here, brings up the feel more and vocal
02:10:583 - ^
02:39:168 - Note for bass
03:49:202 (1) - A bit not following flow, maybe pattern of Ctrl+J
03:54:919 (2) - Inconsistency DS
04:07:496 - Silence here, the cover seems to fade out slowly

^ This diff looks so neat and nice!! GJ!!

[Hard]
AR: 8, fits note density and SV of KIAI, and the jumps too
OD: 7 ^ (if following)
00:17:673 (4) - Ctrl+G looks fun
00:24:247 (2,3) - Try this, or other pattern could be better:
00:30:250 (1,2,3,4,5) - Make them a little more DS even they're going to slow down, cuz notes previously are quite far spaced
00:44:971 (5) - Looks like triplet, keep if you want to remain the difficulty
00:56:977 (5) - Move a tiny grid up for better cursor movement (or adjust a little bit)
01:27:992 - Whistle or put something here, it seems too silenced
01:36:567 (6) - Put on X:256 Y:48 (middle line) or somewhere further, it seems a bit close
01:50:860 (3) - 2 short slider or 2 circle feels better when play, like 01:55:433 (2,3) -
02:00:007 (5) - ^
02:12:584 (3) - Ctrl+G and then same for 02:12:870 (4) - , for better flow and don't mind close DS for 02:13:156 (1) -
02:16:300 - Missing vocal tho
02:21:446 (2) - Ctrl+G, I love this pattern & flow
03:02:751 - Note here for same combo set pattern with big jumps, which connects to 03:02:894 (2,3) - (if you get what I mean)
03:26:763 - Add a note here, like 03:17:615 (2) -

[Insane]
For me I would prefer AR9, it's more comfortable when playing seems the jumps are very big
Try and refer this map's Insane: Avril Lavigne - Rock N Roll
^ That map's BPM is lower than yours but has a better gameplay of AR9, consider it

00:02:094 (2) - There should be NC here following your combo sets
00:10:097 (3) - Ctrl+G looks better for me
00:33:108 (1) - Try this rhythm:
00:34:109 (2) - For me I prefer to follow vocal at 00:33:966 - and 00:34:252 - instead of not really visible cover
00:37:682 (3) - This likely not following anything, looks extra cuz vocal should be at here 00:37:634 - (1/12), can remove it or stick to vocal
00:52:546 (2) - Can try put closer to 00:51:975 (1) - for better spacing
03:15:543 (4) - This hit sounds extra
03:58:349 (1) - omg this slider is so cute XD!

[Miracle]
Can't mod x_x... spare mehhh >_<

Everything looks good if with AR9, nothing much to mod ;)
mingmichael
Kuzino
Thanks for give me to PM :D

[Rain Collab]

01:32:565 (3,4,5) - ^ I purposely use it heheee
01:30:279 (3,4,5) - remove hyper dash. nope. it follows the instrument sounds which are fast and the pitch sounds are high too
01:35:281 (3,4,5) - ^ ^
02:48:887 (6,7) - switch slider and note like this http://puu.sh/7Pzgj
02:21:446 (7,8) - ^

Good luck!
thanks for the mods~ >w< but sorry no changes atm
Xinely
well i'm in mood for modding ctb that's why i'm here. dunno if platter still WIP here so i just post the savelog until the platter was finish to mapped. Also i might mod CLSW's diff if i'm not lazy (:3)rz, modded. i might to mod standard diffs here

Irc Mod
16:13 Hinsvar: `3`
16:13 Xinely: 00:07:954 (3) - jumpnya rada susah disini imo
16:14 Hinsvar: 00:07:668 (2,3) - ?
16:14 Xinely: ss incoming
16:14 Xinely: yo
16:14 Xinely: dafuq ga keluar
16:16 Xinely: https://osu.ppy.sh/ss/1469021
16:16 Hinsvar: D:
16:17 Hinsvar: Diusahain semirip mungkin `` (?)
16:18 Xinely: 00:11:527 (3) - ini red ticknya malah aneh imo kalo di map, krn ikut nya kebanyakan suara senar itu.. slider's head sama tail nya d ganti circle sajo (rada dikit jump gpp)
16:19 Xinely: 00:13:242 - ini juga perlu d map imo. entah suara senar ini seperti main music disini. 00:13:099 (1) - bisa dijadikan slider's repeat agar mudah ditangkap ``
16:21 Hinsvar: Hmm wait, cari pattern dulu ``
16:22 Xinely: 00:13:671 (3) - ini juga D: http://puu.sh/7QzHw.jpg.. gpp ini byk dimap asal sering pke spacing kecil. should be fine.. blame music kalo ini. also waiting dlu deh
16:24 Hinsvar: Done.
16:24 Xinely: 00:14:814 (3) - bisa diremove kalo setuju si senar itu main music [spoiler]sekalian reduce score[/spoiler]
16:26 Xinely: dc.com
16:26 Hinsvar: Baka osu! crash ftw
16:26 Hinsvar: Ulangi suggestion yang tadi kamu kasih dong :P
16:27 Xinely: 00:14:814 (3) - bisa diremove kalo setuju si senar itu main music [spoiler]sekalian reduce score[/spoiler]
16:27 Hinsvar: D:
16:27 Hinsvar: Hmm, tapi ini bunyinya terlalu jelas.
16:27 Hinsvar: Aneh kalau di-ignore ``
16:28 Xinely: 00:18:816 (1) - ini mgkn cuma buat aku tp kalo yang kyk gni imo flownya rada lawan natural.. flip aja? ctrl+H aja? (ctb tidak perlu sampe mendalami kok/plak)
16:28 Xinely: ^ i mean flip by ctrl+H.. fak of my sentence
16:30 Hinsvar: Oke ``b
16:31 Xinely: 00:20:531 (2,3,4) - bisa reduce dikit aja sekitar https://osu.ppy.sh/ss/1469043 ? yang punya mu itu catchable tnp dash susah banget, jadi intinya butuh dash.. imo kalo suara biasa2 bisa pke yang no dash aja cukup
16:32 Hinsvar: Menurutku instrumen di sini bunyinya lebih kuat sih...
16:32 Xinely: 00:23:390 (1) - ctrl+G? ryuuta yang beristirahat tp istirahat nya cuma 1/4 note gni lebih enak kalo moveable daripada enggak (belajar dari mod orang2 ini). yang (2) entar boleh d apain asal moveable dengan mudah aja
16:32 Hinsvar: Tapi oke lol
16:33 Hinsvar: Done.
16:34 Xinely: 00:30:393 (2,4) - bikin gampang ya boleh tp enggak sampe ketangkep tanpa move juga.. cup aja enggak d anjurin kayak gni. move ini circle sekitar 328,332?
16:35 Xinely: 00:30:822 (5) - enggak perlu whistle body toh ga bakal bunyi
16:35 Hinsvar: ...
16:35 Hinsvar: Oh shit.
16:36 Hinsvar: Mana banyak banget pattern yang gitu ``
16:36 Hinsvar: Tapi IMO pas sama musiknya sih, somehow.
16:37 Xinely: iya tp setidaknya lebih moving dikit.. ini udh jadi aturan ctb x.x
16:37 Hinsvar: Oke ``
16:38 Xinely: 00:39:540 (2,4) - lebih moveable kira2 284,336
16:38 Hinsvar: Oke `` [2]
16:39 Xinely: 00:40:398 - maybe add note biar ikutin piano juga?
16:39 Hinsvar: Hampir gak kedengeran itu... :P
16:40 Hinsvar: Gak usah deh, takut player bingung.
16:41 Xinely: 00:42:113 (3) - mungkin lebih ngikut vocal? personal aku sih kalo blm jadi mapper/modder lebih sering enak ikut vocal soalnya itu suara paling keras dan kedengaran pas main lol
16:42 Hinsvar: Gimana ya... Aku malah merasa instrumennya lebih menonjol ``
16:42 Hinsvar: Ikut vokal kerasa ada yang lewat.
16:42 Xinely: 00:45:114 (4) - 136,316? somehow jump ini rada sakti buat platter dan flownya imo lebih enak kalo ke kiri
16:42 Xinely: *daripada ke kanan
16:43 Hinsvar: Oke ``
16:44 Xinely: 00:46:543 (2) - reduce dikit aja kira2 x:232
16:44 Xinely: somehow ini jump agak susah dikit d tangkep. sempat miss pas testplay
16:44 Xinely: gue
16:45 Hinsvar: Done.
16:45 Xinely: 00:46:258 (1) - also remove whistle d kepala? musiknya pelan, imo lbh cocok cuma tail aja
16:45 Xinely: 00:48:687 (2,4) - move able x:96 /w/
16:46 Xinely: 00:54:690 (2,3) - ini kalo mau d longgarin spacingnya bisa. kira (2) x:260 (3) x : 72.. lbh moveable lebih enak kalo d ctb
16:47 Hinsvar: Oke oke \w/
16:49 Xinely: 00:59:407 (3,4,5,6) - make moveable aja
16:49 Xinely: so far platternya bagus
16:50 Hinsvar: Done \w/
16:51 Xinely: 01:09:554 (2) - sinyo, ini ctb bukan std jadi mohon agak moveable ya (:
16:52 Hinsvar: Kukira Taiko `` /hah
16:52 Hinsvar: Done.
16:53 Xinely: 01:13:413 (4,1) - ini dari 4 ke 1 bisa dijauhin dikit biar lebih kerasa feel ctb nya. placement kalo q coba kira2 jadi tweak 01:13:699 (1,2,3) - https://osu.ppy.sh/ss/1469072
16:54 Hinsvar: Done \w/
16:55 Xinely: 01:17:844 (4,6) - moveable dikit onegai
16:55 Hinsvar: Iya ;-;
16:56 Xinely: 01:15:557 (3) - ini bisa jump lebih ke kiri lagi, soalnya feel musik nya.. aneh kalo catchable dengan gampang.. x :136?
16:56 Hinsvar: Done ``
16:57 Xinely: 01:18:702 (2) - moveable onegai
16:57 Hinsvar: D:
16:57 Xinely: 01:22:275 (3) - ini entah lu apa in jadi moveable aja.. yang kyk gni an kerasa aneh kalo d ctb diff btw
17:00 Xinely: 01:28:420 (2,3) - flownya ngelawan flow natural disini, harusnya https://osu.ppy.sh/ss/1469084
17:00 Xinely: 01:29:850 (2,4) - moveable
17:01 Xinely: 01:36:567 (5) - moveable sekitar 448 bakal enak
17:01 Xinely: x: 448 i mean
17:02 Xinely: 01:43:571 (2,4) - ugu moveable.. intinya yg kyk gni mohon d moveable walau sedikit
17:02 Hinsvar: ...448 gak kejauhan? o.o
17:02 Hinsvar: 408 deh ``
17:02 Hinsvar: Yang lain done.
17:03 Xinely: kejauhan tp move dengan gampang soalnya byk istirahat nya
17:04 Xinely: i mean 1 whitetick
17:04 Xinely: 408 fine
17:04 Hinsvar: Oke ``~
17:04 Xinely: 01:43:999 (5) - reduce jump nya walau sedikit. ini ga lama lagi udah jadi HDash jadinya susah d catch
17:05 Xinely: ^should be in Rain
17:05 Hinsvar: Oke ``
17:06 Xinely: 01:45:429 (3,1) - imo ini pergantian stanza yang ini perlu jump dikit jadinya atur kayak https://osu.ppy.sh/ss/1469090 ? wdw ga std ga ctb jadi speech
17:07 Xinely: 01:47:715 (3,1) - lebarin jaraknya kira2 1,0x spacing aja? lebih enak aja walau kalo std pattern ini terlihat ngetrap lol
17:08 Hinsvar: wdw wdw
17:08 Hinsvar: Intinya pada dilebarin deh ``b
17:09 Xinely: iya tp yang gampang catch ofc. platter ku itu Rain - . Platter ming yang d clarisku itu yg ideal nya platter
17:09 Hinsvar: Tahu kok ``
17:09 Hinsvar: Tapi yah, maklumilah, lagunya gini ``
17:09 Hinsvar: Mau buat yang gampang juga pusing lel
17:09 Xinely: 01:49:716 (2) - moveable dikit aja x:128
17:10 Xinely: 01:50:288 (1) - kalo ikut d atas, mau kecilin spacing buat ini juga gpp
17:10 Hinsvar: Hah? 128?
17:10 Hinsvar: wut o.o
17:10 Xinely: mau brp o.o
17:10 Xinely: kalo spacing sampe 1,0x km mau ya gpp
17:11 Hinsvar: Oh well, done ``~
17:12 Xinely: 01:54:862 (1) - jump nya d buat lebih menantang dikit? soalnya musik ganti enak buat jump imo
17:19 Hinsvar: Eh dafuq kukira udah bales.
17:19 *Hinsvar tableflips.
17:19 Hinsvar: Done.
17:20 Xinely: 02:02:580 (5) - moveable pls
17:20 Hinsvar: Done.
17:20 Xinely: 02:04:581 (5) - imo enakan slider's repeat d hapus terus add circle di 02:05:152 - yang bisa jadi jump gtu
17:22 Hinsvar: Done.
17:23 Xinely: 02:13:585 (2) - x:8 instead
17:25 Xinely: 02:40:598 (5) - jump buat last note buat kesehatan jiwa raga (?) , i mean x:240
17:25 Hinsvar: Done.
17:25 Hinsvar: (?)
17:28 Xinely: okelah segitu dlu


  • CLSW
  1. start on 00:10:383 - , music as 00:10:669 - 00:10:383 - 00:11:527 - actually become main important music here, imo it really need to mapped as you did at 00:00:950 (4) - until 00:07:239 - . there are nice rhythms here
  2. 00:18:673 (4) - since the cymbal on 00:18:816 - is really loud, imo it would be nice if do a jump here instead slider's repeat that easy to catch by player. maybe change it become circles and try arrange as http://puu.sh/7QFDV.jpg
  3. 00:23:818 (2) - hmm how about make the spacing become balance here instead do a jump and 00:23:961 (3) - not moveable here since same x axis here. so move 00:23:818 (2) - to x:240 instead?
  4. 00:42:827 (1) - how about make this slider more moveable with nicely by move the tail to x:192?
  5. 00:47:258 (6) - the music is only drum here. a huge jump like this imo too hard to catch and doesn't fit with music. how about move it to x:192? if you agree, you can make a jump for next slider with 00:47:401 (1) - x:352
  6. 00:50:117 (1) - unnecessary NC here imo since the previous is only 1, remove it?
  7. 00:50:117 (1) - also it's using HDash jump but it's easy to catch, a huge jump doesn't really fit for this time imo, how about https://osu.ppy.sh/ss/1469422 instead? 00:50:117 (1) - on pic placed at x:168
  8. 01:26:848 (5,6,7,8) - imo this stream doesn't make any challenge part, it catchable with so easy. how about arrange them like https://osu.ppy.sh/ss/1469436 ? it's still easy but looked more challenging here
  9. 01:36:996 (2,3) - hmm how about make it more moveable to catch? it's really easy for this one imo, https://osu.ppy.sh/ss/1469439
  10. 02:12:156 (2) - make this one more moveable to catch? it would be better to play imo, http://puu.sh/7QIpi.jpg. oh also no need whistle in slider's body since it won't work at ctb
  11. 02:52:603 (3) - move around x:408 to make a jump here since the music is loud, imo jump would be emphasize more than previous pattern
  12. 02:59:178 (2) - moveable would be better here, try move the tail to x:296
  13. Mapped with well here, enjoying it at all :3
Sey
No KDS! I already modded this and the chatlog is just for ming to recheck everything I wrote to him ingame!

Chat log
12:55 Sey: 00:12:213 (2,1) - You added HDash here, you could also add one here then: 00:17:607 (6,1) - and 00:23:000 (2,1) - 
12:55 Sey: For example.
12:56 Sey: 00:31:090 (3) - maybe move this more to the right to create a more surprising dashier effect.
12:56 mingmichael: owhh i got it, let i add it now
12:57 Sey: 00:33:955 (3,1) - maybe a bit dashier?
12:57 Sey: 01:02:101 (2,1) - kiai starts here, how about a hdash then to make the start a bit better?
12:58 mingmichael: add a hdash between 01:02:101 (2,1) - ?
12:58 mingmichael: let i try too >w<
12:59 Sey: 00:32:775 - i really have a problem with this part. why didn't you map these interesting voices that appear here and make a bit of dashy pattern here? Do you need a suggestion?
13:00 mingmichael: ;w; could you give the suggestions?
13:00 mingmichael: aahh sorry sey ;w; could we continue it later? because i must go now ;w; ;w;
13:01 Sey: I thought of something like this:
13:01 Sey: http://osu.ppy.sh/ss/1469179
13:01 Sey: You know what, I will post it into the Thread, then you can take a look at it.
13:01 Sey: When you are back.
Topic Starter
Hinsvar
Thanks to Xinely for the mod \:D/

I'll take care of Rakuen's mod once it's fully done.

ALSO PLATTER DONE AT LAST AWW YEAH
Atrue
Hello~
From your M4M req.



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Yes, I believe in miracle. (ノ·ω·)ノ︵
Great work you've done. I love the new try of style.

[Miracle]
General
Well done, nice try!
This diff's mod took me about 1 hour..and I will finish other diffs tomorrow if I can.
Placement
00:27:106 (1,2) - Ok though, what if ctrl+G? Better flow I think~
00:40:541 (1,2,3,1) - I just really don't like the flow here... Yes, but changing it would be a pain and i'm sure you made it on purpose.
01:09:269 (2,3,1) - Flow is really not smooth. I know you made this on purpose, but I have to say this kind of flow and jump is really dangerous. To get is better in flow I suggest to Ctrl+G slider 2.
01:14:128 (2,3) - flow is not good here. Different with the issue above, here the angel 2 to 3 is really not smooth, which is easy to break the combo. Example:01:55:433 (1,2,3,4) - I don't know why you slow down here. It's really abrupt to make the slow down and it is not so fit in the music. Example:
Or you just give it 4 NC to emphasize it though I don't think it is really cool to do this.
Hitsound
00:46:829 - This 'kind' of place, I think Sampleset:drum Additions:soft + whistle is better to show the beat and the sound here.
01:19:988 (1) - Clap here is not with the music, especially when you only use clap here. To keep the consistence I suggest you to remove the clap.
02:49:602 - Hmm.. According to what you did 02:48:459 , I guess here you should change the hitsound into Sample:auto whistle +clap.
02:58:749 (4) - Also I suggest for a Sample:auto + clap
03:26:334 - Hmmmmmm maybe not finish here is better? Not sure.
03:41:055 - Also I suggest for a Sample:auto + clap. Because drum whistle is not so good to hear especially the hitsound is longer than clap and you don't need the prolonged sound.
03:51:203 - Sample:auto imo

NCs
00:22:818 (3) - NC for a new part of sound..
00:27:106 (1) - Remove NC because you don't need to emphasize the note here.
01:03:409 (1,2) - 1 remove NC and 2 add NC...
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
CLSW

Kuzino wrote:

Thanks for give me to PM :D

[Crystal's Rain]
Korean modding
Overdose 같은 Rain이네요
00:15:672 (1,2,3) - 이부분이 00:14:528 (2,3,4) - 이부분하고 받는게 똑같은데 좌우 대칭으로 해보는게 어떨까요 ok
01:16:129 (1,2,3,4,5,6,1,2,3,4,5,6,7) - 이구간에서 01:17:129 (1,2,3,4) - 이 점프 정말 어려운거같네요 다른 패턴으로 바꿀수잇다면 바꾸는게 좋을거같음 fixed
01:18:130 (7) - 하이퍼 대쉬 없어도 될듯합니다. 이쪽 하이퍼대시를 놔두는 대신에 01:18:702 (2) - 이쪽 하이퍼를 없앰
01:25:419 (2,3,4,5,6,7,1,2,3,4) - 여기서 01:26:420 (2) - 이 노트를 x:352로 옮기면 난이도에 더 알맞는 점프가 되지않을까 하네요 fixed
02:31:451 (6) - 이 노트 오른쪽으로 약간 옮기면 더 받기쉬워질듯 2칸 줄였습니다
04:06:925 (1) - 마지막 스핀 두개중에서 첫스핀을 여기서 끊고 04:07:210 (1) - 여기에 노트, 두번째 스핀을 04:13:213 (1) - 여기서 끊는게 더 나을거같네요 Sey의 모딩 참고. 04:07:282 가 맞습니다.

Good luck!

Xinely wrote:


  • CLSW
  1. start on 00:10:383 - , music as 00:10:669 - 00:10:383 - 00:11:527 - actually become main important music here, imo it really need to mapped as you did at 00:00:950 (4) - until 00:07:239 - . there are nice rhythms here hmm, no. I love this.
  2. 00:18:673 (4) - since the cymbal on 00:18:816 - is really loud, imo it would be nice if do a jump here instead slider's repeat that easy to catch by player. maybe change it become circles and try arrange as http://puu.sh/7QFDV.jpg seems fine to me
  3. 00:23:818 (2) - hmm how about make the spacing become balance here instead do a jump and 00:23:961 (3) - not moveable here since same x axis here. so move 00:23:818 (2) - to x:240 instead? sorry, not changed.
  4. 00:42:827 (1) - how about make this slider more moveable with nicely by move the tail to x:192? fixed
  5. 00:47:258 (6) - the music is only drum here. a huge jump like this imo too hard to catch and doesn't fit with music. how about move it to x:192? if you agree, you can make a jump for next slider with 00:47:401 (1) - x:352 fixed
  6. 00:50:117 (1) - unnecessary NC here imo since the previous is only 1, remove it? fixed
  7. 00:50:117 (1) - also it's using HDash jump but it's easy to catch, a huge jump doesn't really fit for this time imo, how about https://osu.ppy.sh/ss/1469422 instead? 00:50:117 (1) - on pic placed at x:168 changed the slider's shape. better recheck.
  8. 01:26:848 (5,6,7,8) - imo this stream doesn't make any challenge part, it catchable with so easy. how about arrange them like https://osu.ppy.sh/ss/1469436 ? it's still easy but looked more challenging here good. fixed
  9. 01:36:996 (2,3) - hmm how about make it more moveable to catch? it's really easy for this one imo, https://osu.ppy.sh/ss/1469439 fixed
  10. 02:12:156 (2) - make this one more moveable to catch? it would be better to play imo, http://puu.sh/7QIpi.jpg. oh also no need whistle in slider's body since it won't work at ctb I think movements are enough.
  11. 02:52:603 (3) - move around x:408 to make a jump here since the music is loud, imo jump would be emphasize more than previous pattern 5+5 grid jumps. I have to maintain this distances.
  12. 02:59:178 (2) - moveable would be better here, try move the tail to x:296 fixed them all to reverse ways.
  13. Mapped with well here, enjoying it at all :3
All done! Thank you!

http://puu.sh/7RZwe.osu
Topic Starter
Hinsvar

Rakuen wrote:

Hi~

M4M~

Don't slap me if my mod sux x_x

[General]
Good song! Of course \:D/

[Timing]
01:09:126 - Prefer Preview point to be here It'll feel jarring because osu! will play the song starting with a cut-off vocal.

[Easy]
00:02:808 (3) - Don't like it for Easy, it's stacked too quick with 00:00:522 (1) - Okay, unstacked.
00:03:952 (4,5) - Prefer this to be a slider since previous ones are and it could be slightly hard to read (like this 00:13:099 (4) - ) Done.
00:07:954 - Whistle to notice, it fits ^
00:16:529 (3,4) - Slider to cover music in 00:16:815 - and to be same with 00:07:382 (3) - ^
00:16:529 - Could consider NC here, the rhythm is a bit changed ^
00:31:393 (5) - Can be stopped at 00:31:822 - (optional) The instrument at 00:31:965 is more notable, so no.
00:40:541 (3) - Try to follow cover which is at 00:40:969 - and 00:41:541 - ? (optional) I hope I did it correctly.
00:49:688 (2,3) - ^ same as this (optional) ^
04:07:496 - Silence here, the cover seems to fade out slowly Uh, I think there's still an instrument sound that needs to be emphasized here.

[Normal]
OD: 3, looks better I want to keep a balanced spread of difficulty setting, and OD3 seems to be too easy...
00:13:099 (2,3) - Try this: Hmm, I don't think it'll improve the map a lot, and I'll have to remap the next 10 seconds or so to get this done, basically.
00:32:537 - Whistle for start, since "finish" is too noisy Done.
00:35:538 (2,3) - Strange part...re-winded lots of time but strange vocal and cover >_>, maybe try follow vocal? I can't exactly see how can I follow the vocal here... Also, it'll be far harder to play if I don't follow the instruments here.
01:06:553 - Note here, brings up the feel more and vocal Done.
02:10:583 - ^ ^
02:39:168 - Note for bass ^
03:49:202 (1) - A bit not following flow, maybe pattern of Ctrl+J ^
03:54:919 (2) - Inconsistency DS | wtf; fixed
04:07:496 - Silence here, the cover seems to fade out slowly Nope; same reason as Easy.

^ This diff looks so neat and nice!! GJ!! \:D/

[Hard]
AR: 8, fits note density and SV of KIAI, and the jumps too | It's better, yeah, but I'm afraid it might be a little too hard... Done anyway.
OD: 7 ^ (if following) Hmm, maybe no. It'd make quite a difficulty spike from Normal to Hard.
00:17:673 (4) - Ctrl+G looks fun Done, and I also got an idea to make 00:17:673 (4,1,2,1) 20% more awesome!
00:24:247 (2,3) - Try this, or other pattern could be better: I don't want to make a jump here. I just can't feel the need for a bigger spacing there for some reason.
00:30:250 (1,2,3,4,5) - Make them a little more DS even they're going to slow down, cuz notes previously are quite far spaced Done.
00:44:971 (5) - Looks like triplet, keep if you want to remain the difficulty I'll keep it as is. Making a triplet here means making a 209.9 BPM one... I think you know where is this going.
00:56:977 (5) - Move a tiny grid up for better cursor movement (or adjust a little bit) Sure.
01:27:992 - Whistle or put something here, it seems too silenced ^
01:36:567 (6) - Put on X:256 Y:48 (middle line) or somewhere further, it seems a bit close Somewhere, alright.
01:50:860 (3) - 2 short slider or 2 circle feels better when play, like 01:55:433 (2,3) - Doesn't seem to fit here for some reason, I think... Maybe it's just me, but I feel kinda uncomfortable, somehow.
02:00:007 (5) - ^ ^
02:12:584 (3) - Ctrl+G and then same for 02:12:870 (4) - , for better flow and don't mind close DS for 02:13:156 (1) - You know what? Let's remap the next 3 seconds!
02:16:300 - Missing vocal tho Fixed.
02:21:446 (2) - Ctrl+G, I love this pattern & flow holy shit why not
03:02:751 - Note here for same combo set pattern with big jumps, which connects to 03:02:894 (2,3) - (if you get what I mean) I want to focus on the more notable instruments here, and it'd be a hell of a work to remap this one lol
03:26:763 - Add a note here, like 03:17:615 (2) - Done.

[Insane]
For me I would prefer AR9, it's more comfortable when playing seems the jumps are very big
Try and refer this map's Insane: Avril Lavigne - Rock N Roll
^ That map's BPM is lower than yours but has a better gameplay of AR9, consider it
| Let's try.
00:02:094 (2) - There should be NC here following your combo sets Not here since there isn't any kind of switch to another kind of pattern.
00:10:097 (3) - Ctrl+G looks better for me Yes.
00:33:108 (1) - Try this rhythm: ^
00:34:109 (2) - For me I prefer to follow vocal at 00:33:966 - and 00:34:252 - instead of not really visible cover I wish to emphasize the instruments here. idk why, I just feel that this rhythm is better.
00:37:682 (3) - This likely not following anything, looks extra cuz vocal should be at here 00:37:634 - (1/12), can remove it or stick to vocal Since the difference isn't that noticeable, I'll keep the rhythm as is for now.
00:52:546 (2) - Can try put closer to 00:51:975 (1) - for better spacing Done.
03:15:543 (4) - This hit sounds extra Nope, I'm sure the instrument supports this note well.
03:58:349 (1) - omg this slider is so cute XD! Thanks! But since it's pretty similar to a hold note... I'm not sure if this is gonna be allowed or not lol

[Miracle]
Can't mod x_x... spare mehhh >_< hue

Everything looks good if with AR9, nothing much to mod ;)
Thanks for the mod!

Will wait for Atrue's mod to be finished first; it's pretty troubling to have to edit my reply post to add another part of a mod lol
Atrue

Hinsvar wrote:

it's pretty troubling to have to edit my reply post to add another part of a mod lol
Sorry~ But your diff is really so many and I don't have too much time these days ~ =.= :o But I will finish it asap~~~
Myxo
M4M~

[General]

  1. Fine ^^

[Easy]

  1. Uh nice blue tick polarity issues at the beginning o/ But I guess, there's no other way, and they are playable, because you only have to click at the white ticks
  2. 00:09:669 (1) - Higher spacing is quite noticable when playing
  3. 00:32:537 (1) - Hmm first part of the curve doesn't look really good, would be better with the anchor-point around x:252 y:76. See:
  4. 01:26:277 (2) - To improve the movement here, I think the slider should be less curved. Like this:
  5. 02:54:319 (1) - ^ Like this:
  6. 03:56:062 (2,3,4) - This movement could also be better. Either make the first slider less curved, or change the rest. Here is how both variants look:
  7. Nice :3

[Normal]

  1. 02:21:446 (3) - This slider looks very sharp curved for being so short, but I guess it's presonal preference.
  2. 02:35:167 (4) - Move it somewhere around x:388 y:60 to improve the flow with the previous object
  3. 03:54:919 (2) - Huge spacing issue, I guess it's not on purpose
  4. Awesome. I worry a bit about the blue tick stuff at that one part, but I guess, it's alright (?)

[Hard]

  1. 00:00:950 (2,3) - Because you used a slider that is almost parallel to the axis, I'd put these in a straight line for better aesthetics. Like that:
  2. 03:22:332 (3,6) - Stack them properly?
  3. Almost perfect :b

[Insane]

  1. I can't see any mistakes at all. This one is really perfect! So much fun to play O:

[Miracle]

  1. 00:03:809 (3) - Fix the stack by disabling grid snap.
  2. Well, nothing more. Wow, the Insane diffs are really perfect to me, although I'm Insane player so I am able to mod that o: But your flow is just awesome, and things look fine as well. I guess most mappers who find much stuff in Insanes mod mostly hitsounding which I can't really do ;w; I should learn that.

Anyway, awesome mapset! Didn't found much at all o/ I hope my mod was helpful. Got my star as well :*

Good luck!
Serena-
additional mod (Platter) no kudosu pls

[Platter]
00:31:965 (2) - reduce the distance of the jump
00:47:830 (4) - i think that stacking it over 00:47:544 (2) - looks better
01:17:701 (3,4,5,6) - maybe reducing the distance between the notes might be better cuz the last fruit is a HD
01:29:707 (1,2,3,4) - try moving this a bit to the right
03:25:762 (3,4) - try reducing the jump a bit?

nice enjoyable Platter

good luck xD
Topic Starter
Hinsvar
Checking stuff is always fun, ain't it...

Let's look at Atrue's mod anyway!

Atrue wrote:

Hello~
From your M4M req.



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
Yes, I believe in miracle. (ノ·ω·)ノ︵
Great work you've done. I love the new try of style.

[Miracle]
General
Well done, nice try! \:D/
This diff's mod took me about 1 hour..and I will finish other diffs tomorrow if I can.
Placement
00:27:106 (1,2) - Ok though, what if ctrl+G? Better flow I think~ The flow at 00:26:963 (2,1) becomes too forced this way...
00:40:541 (1,2,3,1) - I just really don't like the flow here... Yes, but changing it would be a pain and i'm sure you made it on purpose. I personally really like this, and it's hard to find another pattern that goes well with the song here.
01:09:269 (2,3,1) - Flow is really not smooth. I know you made this on purpose, but I have to say this kind of flow and jump is really dangerous. To get is better in flow I suggest to Ctrl+G slider 2. The flow will be a little too linear like that, and the current placement works well, I think...
01:14:128 (2,3) - flow is not good here. Different with the issue above, here the angel 2 to 3 is really not smooth, which is easy to break the combo. It'd feel too plain to just use normal curved sliders too much, right? Also, I still feel that the pattern plays pretty nicely...Example:01:55:433 (1,2,3,4) - I don't know why you slow down here. It's really abrupt to make the slow down and it is not so fit in the music. Example:
Or you just give it 4 NC to emphasize it though I don't think it is really cool to do this. Made something... different.
Hitsound
00:46:829 - This 'kind' of place, I think Sampleset:drum Additions:soft + whistle is better to show the beat and the sound here. The sound doesn't really fit, IMO...
01:19:988 (1) - Clap here is not with the music, especially when you only use clap here. To keep the consistence I suggest you to remove the clap. Oops, made it to use the Auto sampleset.
02:49:602 - Hmm.. According to what you did 02:48:459 , I guess here you should change the hitsound into Sample:auto whistle +clap. ^
02:58:749 (4) - Also I suggest for a Sample:auto + clap I keep missing these stuff...
03:26:334 - Hmmmmmm maybe not finish here is better? Not sure. Oops.
03:41:055 - Also I suggest for a Sample:auto + clap. Because drum whistle is not so good to hear especially the hitsound is longer than clap and you don't need the prolonged sound. Done.
03:51:203 - Sample:auto imo Someone slap me.

NCs
00:22:818 (3) - NC for a new part of sound.. I think the rhythm hasn't really restarted there yet.
00:27:106 (1) - Remove NC because you don't need to emphasize the note here. Remapped this part a little.
01:03:409 (1,2) - 1 remove NC and 2 add NC... This fits with how the song goes, IMO...
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Thanks (and for the star too)! I'll wait for your mod on the other diffs!

Desperate-kun wrote:

M4M~

[General]

  1. Fine ^^ Hehe.

[Easy]

  1. Uh nice blue tick polarity issues at the beginning o/ But I guess, there's no other way, and they are playable, because you only have to click at the white ticks Did something awesome here!
  2. 00:09:669 (1) - Higher spacing is quite noticable when playing ^
  3. 00:32:537 (1) - Hmm first part of the curve doesn't look really good, would be better with the anchor-point around x:252 y:76. See: Made it smoother.
  4. 01:26:277 (2) - To improve the movement here, I think the slider should be less curved. Like this: Done.
  5. 02:54:319 (1) - ^ Like this: ^
  6. 03:56:062 (2,3,4) - This movement could also be better. Either make the first slider less curved, or change the rest. Here is how both variants look: Made (2) smoother.
  7. Nice :3 huehue

[Normal]

  1. 02:21:446 (3) - This slider looks very sharp curved for being so short, but I guess it's presonal preference. Smoothed.
  2. 02:35:167 (4) - Move it somewhere around x:388 y:60 to improve the flow with the previous object Done.
  3. 03:54:919 (2) - Huge spacing issue, I guess it's not on purpose Fixed.
  4. Awesome. I worry a bit about the blue tick stuff at that one part, but I guess, it's alright (?) Hmm, where? lol

[Hard]

  1. 00:00:950 (2,3) - Because you used a slider that is almost parallel to the axis, I'd put these in a straight line for better aesthetics. Like that: Sure.
  2. 03:22:332 (3,6) - Stack them properly? Okay.
  3. Almost perfect :b \:D/

[Insane]

  1. I can't see any mistakes at all. This one is really perfect! So much fun to play O: So is Insane really better than Miracle, now? \D:/

[Miracle]

  1. 00:03:809 (3) - Fix the stack by disabling grid snap. Done.
  2. Well, nothing more. Wow, the Insane diffs are really perfect to me, although I'm Insane player so I am able to mod that o: But your flow is just awesome, and things look fine as well. I guess most mappers who find much stuff in Insanes mod mostly hitsounding which I can't really do ;w; I should learn that. Thanks, thanks~ Just keep learning!

Anyway, awesome mapset! Didn't found much at all o/ I hope my mod was helpful. Got my star as well :*

Good luck!
Thanks for the mod and star!

Serena- wrote:

additional mod (Platter) no kudosu pls

[Platter]
00:31:965 (2) - reduce the distance of the jump Done.
00:47:830 (4) - i think that stacking it over 00:47:544 (2) - looks better Nope because I think it's nice to emphasize the piano here. Reduced the distance a little, though.
01:17:701 (3,4,5,6) - maybe reducing the distance between the notes might be better cuz the last fruit is a HD Sure.
01:29:707 (1,2,3,4) - try moving this a bit to the right ^
03:25:762 (3,4) - try reducing the jump a bit? ^

nice enjoyable Platter

good luck xD
Thanks! Glad to hear that I'm on the right direction.

Yay +69 \o\ (Need to step it up to +100)

Updated!
340
offset: 506
ZHSteven
Mark in case I forgot.
Will check CTB diffs this weekend

+star

2014/4/6 Edit: please check Sey's mod before I can give you a proper check.
Yumeno Himiko
Wow I think this map will be ranked soon.
Since many good modders have modded your map and I'm a noob modder QAQ,I think I can't give many good suggestions.
Though,I'll try my best.
Give some advice in CTB diffs //Since many good modders have modded your STD diffs.

[Platter]
00:16:529 (1,2,3,4,5) - I prefer this pattern with no dashes.
00:39:826 (4,5) - This slider seems a bit far and will be a challenge for many players (especially with HR or DT)
01:02:837 (5,6) - This distance can be longer.Since here's a strong beat.
01:48:716 (4,1) - ^
02:06:867 (5,6) - ^
02:33:451 (3,1) - If it were me,I prefer to place them at the same point,since the song breaks here.
02:35:595 (7,1) - ^
02:38:025 (3,1) - ^

The last part of kiai seems a bit boring,I think you can make the patterns more changeable to make it more fun.

[Crystal's Rain]
Generally,I think it's a bit hard,and some patterns feels like overdose. But that's not a big problem. :D
I can't play Rain very well , so just ignore if you think it feels good to reserve it.
01:15:686 (3,4,1,2,3,4) - oh this part seems a bit awsome for me.I tried many times but fail to catch them all.
01:25:262 (1,2,3,4,5,6,7,1,2,3,4) - Crazy but no HDashes.Feeling good~
02:04:710 (5,6,7,1) - This distance seems to be a bit far for players to react.
02:57:449 (5,6,1,2,3,4,1) - I think these HDashes doesn't feel so good.As you see,it is really awsome for players to react unless you are a top CTB player. Red means HDash moves and Green means normal moves.
Other parts seems nice to me.

[Rain Collab]
02:03:423 (7,8,9,10,1) - The distance seems a bit far for me.
Other parts seems excellent~~

The rest part will come tonight.
No kds pls since I haven't finished.Ok~ all finished.

Nice song and good mapsets~Good Luck~~
captin1
hi
sorry about the delay, and this mod took me several days to complete, so apologies in advance if some things have changed in the earlier part of the mod
[General]
  1. I feel like you could amplify your clap a bit more, even when I turned effects sounds way up I could still barely hear it
[Easy]
Placement/Rhythm/Nazi Patterning
  1. 00:18:816 (1,3) - consider making these the same slider flipped? would give this pattern a little more uniformity since they're in the same combo
  2. 01:13:699 (1) - way nazi, but if you move the white point in the larger curve of this to x236 y272 I think it makes this curve look a lot nicer
  3. 01:52:575 (3,4,5) - a little confused as to why you chose to do this here in a quieter section of the verse, I'd expect an increase in difficulty like this during the kiai or something more intense
  4. 02:10:869 (4) - also way nazi, but same as before, white point to x192 y44?
  5. 02:24:304 - just as an example, if you were to add 1/2 in to this kiai, spots like this would be a really nice way to do it, since it fits well with the vocal
  6. 02:55:462 (2,3,4) - like I said earlier, I think these lines of 1/2 would be more fitting in a much more intense part of the music rather than here, just makes sense to me looking at the intensity of the music
  7. 03:49:202 (1) - I guess I'm just really not a fan of stuff with what looks like a bit sloppy curves sorry haha, so try bringing that second white point down a bit?
  8. 04:02:923 (1) - drag the red point so that it's directly on top of the middle slidertick? will divide the slider in half evenly and looks nice this way
  9. 04:05:352 (1) - to me, this sounds like it ends with the music better if it stops 1/4 earlier
Hitsounding
  1. 00:30:822 (4) - remove whistle? since it goes down in pitch I think the drum sample is enough
  2. 00:34:824 (2) - remove whistle from the head? I think putting more emphasis on the sound at the tail is nice, will also be consistent with 00:32:537 (1) -
  3. 00:43:971 (3) - ^
  4. 00:59:978 (1,2) - both of these ^ I think this happens a lot, so if you agree up to you to change more if you'd like~
  5. 01:17:701 (5) - add a whistle? I think the vocal note here benefits from the extra emphasis. also 02:21:732 (5) - 03:20:617 (4) - 03:30:336 (3) -
[Normal]
Placement/Rhythm/Nazi Patterning
  1. 00:30:250 (1,2,3) - I would personally use the rhythm from 00:27:963 (1,2,3) - for this, I feel like it fits better since 00:31:107 - doesn't need a click if you're following the melody
  2. 00:46:258 (1) - why not shorten this by 1/4 and add a note 00:46:829 - like you have done many times before? I think it would be nice to have a click on this drum sample, and the melody will fit with the slider this way
  3. 00:55:405 (1) - same as ^
  4. 01:04:552 (1,2,3) - rhythm suggestion here, I think this captures a bit more of the feel from the drum and incorporates the vocal well, plus a click on 01:05:695 - doesn't seem necessary to me
  5. 01:21:703 (2) - I think dividing this into a slider + circle would fit a lot better
  6. 01:48:859 (2,3) - select these two and move to x316 y192? I think it makes this pattern look just a bit nicer
  7. 02:17:730 (1) - I think this slider with a bit more curve than normal looks out of place, consider making it just a bit more smooth? might just be a personal thing of mine, but I generally don't think sliders this short should have such drastic curves, looks odd
  8. 03:25:476 (3,4,5) - perhaps shift these all down a bit, give these a more distinct shape
Hitsounding
  1. 00:01:236 (2,4) - for these sliders in the beginning, I'd remove the whistle from the tail, it sounds a bit odd to me. You could add them back in on the head if you'd like, I think it sounds nice
  2. 01:54:290 (4) - drum sample on the end?
[Hard]
Placement/Rhythm/Nazi Patterning
  1. 00:14:957 (2) - this might be better off moved so that it has equal distance, since right now there's a significant jump to 3 that I don't think really emphasizes anything
  2. 00:16:100 (5,1) - the gap between these notes is something I'd consider too far to be comfortable for a hard level player, especially since the direction and pattern of 00:16:529 (1,2,3) - isn't designed to flow well with the player's jump from 5. Consider reworking into something like this to flow better and introduce the 1/4 spacing more intuitively
  3. 00:24:533 (3) - just a personal thing of mine, but rotate 15 so that 2 before connects more smoothly to this slider?
  4. 00:26:820 (1,2,3) - I'm not sure on this, but these sort of patterns I don't think play the way you intend them to, since the slider leniency from 1 will make this feel like uneven spacing even though it looks even. Generally the way to fix this is to move 2 closer to the head of 3, so that the higher spacing from the slider will even out the feeling. But in return that might make the rhythm confusing, by seemingly having a 1/2 gap between 1 and 2. (personally I would have avoided these alltogether in a hard, but you've applied some of the same mentality as you did your miracle diff to this so that's more of a style opinion than anything else)
  5. 00:27:963 (1,2,3) - another problem that arises from your high spacing 1/4 is when you switch back to 1/2, the distances look the same. You can even see it surrounding this pattern here, the 3.05 1/4 distance looks almost exactly the same as the 1.58 1/2 distance
  6. 00:27:963 (1,2,3) - vs 00:30:250 (1,2,3) - I would consider a consistency issue, as the first pattern is significantly harder to play than the second pattern, but they follow the exact same part in the music
  7. 00:27:391 (3,1) - ALSO you might want to keep in mind that since 3 is a longer slider, it will slow the player's cursor down compared to the short sliders like 1, so having a large jump after it might feel uncomfortable and forced.
    ok that was a lot of stuff lol, so i'm gonna try and refrain from mentioning things like that again and you can apply those ideas where you see fit
  8. 01:11:412 (1,2,3,4) - this pattern is super hard to play haha, I had to really push to do it well. I also noticed that you only use this pattern once here in the first kiai and then once in a verse which I think fits even less, since i would expect a difficulty spike like this to be in one of the strongest parts of the song. I'd consider changing this to something easier (same with the 01:59:435 (1,2,3,4) - pattern later)
  9. 02:58:749 (7,1) - this is one i would definitely consider making easier, it doesn't look as hard from a distance snap standpoint but that's due to the sv change, it's a pretty drastic change in speed
  10. 03:12:613 - want to note that this last kiai is probably my favorite part of the map, where I think it actually feels like a hard diff that fits the feel of the song rather than a light insane
  11. 03:22:332 (3,6) - surprised you didn't stack, you usually do
Hitsounding
  1. 00:34:824 (1) - 00:37:110 (2) - 00:38:254 (4) - I'd remove the whistle from the end of these three, it doesn't fit imo. having the emphasis be on the second slider sounds better to me
  2. 01:51:860 (5) - add a soft whistle to the head? it sounds incomplete when you have whistles on the notes leading up to this but not on here where the melody peaks
[Insane]
Placement/Rhythm/Nazi Patterning
  1. 00:02:951 (2,3) - swap this for a slider? more rambling on number of clicks vs difficulty compared to song feel...yeah
  2. 00:10:669 (1) - rotate clockwise so that it leads into the next circle better?
  3. 00:23:104 (3) - maybve change this to a 1/4 slider pointing away from 1? you're skipping a part in the violin melody that i think should be mapped
  4. 00:31:822 (7,1) - I personally just think this jump is too sudden and doesn't fit well, there isn't anything in the music to suggest it
  5. 00:34:538 (5) - remove this circle? since you're primarily mapping to the background sound in this section, having this one circle with the vocal feels odd to me
  6. 00:55:976 (3) - try dropping this down to around x272 y72, imo the sharp angle you had before isn't that great to play
  7. 01:06:410 (2,3) - what if you swapped these two and then changed 3 into a slider pointing to the right? I think it would flow really well and not kill the momentum going into the kiai
  8. 01:15:557 (2) - so notes like this I can see you're using as a style approach, so I'll just mention for reference in the future that these generally are very drastic jumps, much more than they look in editor, since they go completely opposite from the flow of the notes prior
  9. 01:19:416 (1,2,3) - suppose I'll just throw this pattern suggestion here, take it or leave it, I like how this flows
  10. 01:51:431 (1,2) - ^
  11. 02:02:294 (3,4) - why not rotate these two away from each other, to give a little more variety to this pattern?
  12. 02:02:865 (1,2,3,4) - this feels very weak in comparison to the previous time this part of the music came up, I think some more open spacing on these sliders would feel really cool
  13. 02:19:731 (4) - stack onto the head of 02:20:016 (1) - for consistency with 01:15:700 (3,1) - ?
  14. 02:29:450 (2,2) - I think it would feel more comfortable to do a ctrl+g on these two individually and then move them to the right just a bit, with how sliders play this will be easier to play than what you have
  15. 03:23:475 (3) - rotate about 25 or so clockwise? it feels a little awkward from 2 at the moment
Hitsounding
  1. nothin stuck out to me, nice
[Miracle]
Placement/Rhythm/Nazi Patterning
  1. 00:07:382 (1,2) - swap these two? will make the jump from 6 feel more natural
  2. 02:03:151 (2,1) - seems like a really big antijump to me, might want to move this line of circles to the left some so that the player doesn't overshoot them after going through so many fast jumps
  3. 02:21:589 (4,1) - try placements like this, I think it'll make the jumps a bit more intuitive
  4. 02:23:733 (2,3) - ctrl+g? same reason as ^
Hitsounding
  1. 00:11:241 (5,6) - remove whistle from the head of 6 and move it to the tail of 5? will be more consistent with what you've been doing the whistle patterns to
  2. 00:11:956 (1) - add whistle? same reason as ^
To give an overall opinion, I think the set is curved a bit too much towards the higher end. You did a very cool diff with Miracle, but then applied a bit too much of the fast speed to the rest of the diffs, and so as a result ended up with a set that's quite hard despite the slow paced song. Just my opinion though

apologies again for taking so long with this

good luck!
Topic Starter
Hinsvar

340 wrote:

offset: 506
Feels pretty early (and thus off) for me, but thanks for suggesting anyway!

ZHSteven wrote:

Mark in case I forgot.
Will check CTB diffs this weekend

+star
Holy... o.o

Thanks for the star! And I'll wait for the check :D

captin1 wrote:

hi
sorry about the delay, and this mod took me several days to complete, so apologies in advance if some things have changed in the earlier part of the mod
[General]
  1. I feel like you could amplify your clap a bit more, even when I turned effects sounds way up I could still barely hear it Amplified.
[Easy]
Placement/Rhythm/Nazi Patterning
  1. 00:18:816 (1,3) - consider making these the same slider flipped? would give this pattern a little more uniformity since they're in the same combo Done.
  2. 01:13:699 (1) - way nazi, but if you move the white point in the larger curve of this to x236 y272 I think it makes this curve look a lot nicer Looks kawaii.
  3. 01:52:575 (3,4,5) - a little confused as to why you chose to do this here in a quieter section of the verse, I'd expect an increase in difficulty like this during the kiai or something more intense Combined them into a slider.
  4. 02:10:869 (4) - also way nazi, but same as before, white point to x192 y44? Done.
  5. 02:24:304 - just as an example, if you were to add 1/2 in to this kiai, spots like this would be a really nice way to do it, since it fits well with the vocal Okay!
  6. 02:55:462 (2,3,4) - like I said earlier, I think these lines of 1/2 would be more fitting in a much more intense part of the music rather than here, just makes sense to me looking at the intensity of the music ^
  7. 03:49:202 (1) - I guess I'm just really not a fan of stuff with what looks like a bit sloppy curves sorry haha, so try bringing that second white point down a bit? Why not?
  8. 04:02:923 (1) - drag the red point so that it's directly on top of the middle slidertick? will divide the slider in half evenly and looks nice this way Done.
  9. 04:05:352 (1) - to me, this sounds like it ends with the music better if it stops 1/4 earlier I originally ended it there, but I found that ending it there feels... a little unnatural.
Hitsounding
  1. 00:30:822 (4) - remove whistle? since it goes down in pitch I think the drum sample is enough While it does go down, the instrument, there is another instrument sound here that would be weird not to be emphasized with a whistle.
  2. 00:34:824 (2) - remove whistle from the head? I think putting more emphasis on the sound at the tail is nice, will also be consistent with 00:32:537 (1) - Uh idk... it feels quite empty. Also, I didn't add a whistle at 00:32:537 because the pitch of the piano (?) is pretty low compared to the head of this one.
  3. 00:43:971 (3) - ^ Did this one.
  4. 00:59:978 (1,2) - both of these ^ I think this happens a lot, so if you agree up to you to change more if you'd like~ No. Again, it feels like there is something missing.
  5. 01:17:701 (5) - add a whistle? I think the vocal note here benefits from the extra emphasis. also 02:21:732 (5) - 03:20:617 (4) - 03:30:336 (3) - The whistles will conflict with the instrument though... I prefer to keep it as is.
[Normal]
Placement/Rhythm/Nazi Patterning
  1. 00:30:250 (1,2,3) - I would personally use the rhythm from 00:27:963 (1,2,3) - for this, I feel like it fits better since 00:31:107 - doesn't need a click if you're following the melody Done.
  2. 00:46:258 (1) - why not shorten this by 1/4 and add a note 00:46:829 - like you have done many times before? I think it would be nice to have a click on this drum sample, and the melody will fit with the slider this way Because from this part, there are instruments with simpler rhythms which is easier to follow by Normal players, and I prefer it this way, trying not to make the rhythm more complex. Will keep my pattern for now.
  3. 00:55:405 (1) - same as ^ ^
  4. 01:04:552 (1,2,3) - rhythm suggestion here, I think this captures a bit more of the feel from the drum and incorporates the vocal well, plus a click on 01:05:695 - doesn't seem necessary to me Done.
  5. 01:21:703 (2) - I think dividing this into a slider + circle would fit a lot better ^
  6. 01:48:859 (2,3) - select these two and move to x316 y192? I think it makes this pattern look just a bit nicer ^
  7. 02:17:730 (1) - I think this slider with a bit more curve than normal looks out of place, consider making it just a bit more smooth? might just be a personal thing of mine, but I generally don't think sliders this short should have such drastic curves, looks odd ^
  8. 03:25:476 (3,4,5) - perhaps shift these all down a bit, give these a more distinct shape ^
Hitsounding
  1. 00:01:236 (2,4) - for these sliders in the beginning, I'd remove the whistle from the tail, it sounds a bit odd to me. You could add them back in on the head if you'd like, I think it sounds nice Oops, it was supposed to be like what you said.
  2. 01:54:290 (4) - drum sample on the end? There's nothing that feels like a drum here, so...
[Hard]
Placement/Rhythm/Nazi Patterning
  1. 00:14:957 (2) - this might be better off moved so that it has equal distance, since right now there's a significant jump to 3 that I don't think really emphasizes anything Done.
  2. 00:16:100 (5,1) - the gap between these notes is something I'd consider too far to be comfortable for a hard level player, especially since the direction and pattern of 00:16:529 (1,2,3) - isn't designed to flow well with the player's jump from 5. Consider reworking into something like this to flow better and introduce the 1/4 spacing more intuitively ^
  3. 00:24:533 (3) - just a personal thing of mine, but rotate 15 so that 2 before connects more smoothly to this slider? ^
  4. 00:26:820 (1,2,3) - I'm not sure on this, but these sort of patterns I don't think play the way you intend them to, since the slider leniency from 1 will make this feel like uneven spacing even though it looks even. Generally the way to fix this is to move 2 closer to the head of 3, so that the higher spacing from the slider will even out the feeling. But in return that might make the rhythm confusing, by seemingly having a 1/2 gap between 1 and 2. (personally I would have avoided these alltogether in a hard, but you've applied some of the same mentality as you did your miracle diff to this so that's more of a style opinion than anything else) I still think that using the benefit of slider leniency by making you not have to move very exactly following the slider's path doesn't affect this pattern in a bad way. I'll try to keep this in mind, though.
  5. 00:27:963 (1,2,3) - another problem that arises from your high spacing 1/4 is when you switch back to 1/2, the distances look the same. You can even see it surrounding this pattern here, the 3.05 1/4 distance looks almost exactly the same as the 1.58 1/2 distance Remapped.
  6. 00:27:963 (1,2,3) - vs 00:30:250 (1,2,3) - I would consider a consistency issue, as the first pattern is significantly harder to play than the second pattern, but they follow the exact same part in the music ^
  7. 00:27:391 (3,1) - ALSO you might want to keep in mind that since 3 is a longer slider, it will slow the player's cursor down compared to the short sliders like 1, so having a large jump after it might feel uncomfortable and forced. ^
    ok that was a lot of stuff lol, so i'm gonna try and refrain from mentioning things like that again and you can apply those ideas where you see fit
  8. 01:11:412 (1,2,3,4) - this pattern is super hard to play haha, I had to really push to do it well. I also noticed that you only use this pattern once here in the first kiai and then once in a verse which I think fits even less, since i would expect a difficulty spike like this to be in one of the strongest parts of the song. I'd consider changing this to something easier (same with the 01:59:435 (1,2,3,4) - pattern later) Done.
  9. 02:58:749 (7,1) - this is one i would definitely consider making easier, it doesn't look as hard from a distance snap standpoint but that's due to the sv change, it's a pretty drastic change in speed ^
  10. 03:12:613 - want to note that this last kiai is probably my favorite part of the map, where I think it actually feels like a hard diff that fits the feel of the song rather than a light insane \:D/
  11. 03:22:332 (3,6) - surprised you didn't stack, you usually do Ah yeah...
Hitsounding
  1. 00:34:824 (1) - 00:37:110 (2) - 00:38:254 (4) - I'd remove the whistle from the end of these three, it doesn't fit imo. having the emphasis be on the second slider sounds better to me Done.
  2. 01:51:860 (5) - add a soft whistle to the head? it sounds incomplete when you have whistles on the notes leading up to this but not on here where the melody peaks ^
[Insane]
Placement/Rhythm/Nazi Patterning
  1. 00:02:951 (2,3) - swap this for a slider? more rambling on number of clicks vs difficulty compared to song feel...yeah Okay.
  2. 00:10:669 (1) - rotate clockwise so that it leads into the next circle better? Rearranged the objects here a bit.
  3. 00:23:104 (3) - maybve change this to a 1/4 slider pointing away from 1? you're skipping a part in the violin melody that i think should be mapped I personally feel kinda awkward with this rhythm... Let's see what will the other modders say.
  4. 00:31:822 (7,1) - I personally just think this jump is too sudden and doesn't fit well, there isn't anything in the music to suggest it Reduced.
  5. 00:34:538 (5) - remove this circle? since you're primarily mapping to the background sound in this section, having this one circle with the vocal feels odd to me This is to make a consistent 3/4 gap in the rhythm. It feels far weirder to play this section without the section, otherwise.
  6. 00:55:976 (3) - try dropping this down to around x272 y72, imo the sharp angle you had before isn't that great to play Did stuff here.
  7. 01:06:410 (2,3) - what if you swapped these two and then changed 3 into a slider pointing to the right? I think it would flow really well and not kill the momentum going into the kiai Remapped.
  8. 01:15:557 (2) - so notes like this I can see you're using as a style approach, so I'll just mention for reference in the future that these generally are very drastic jumps, much more than they look in editor, since they go completely opposite from the flow of the notes prior Okay.
  9. 01:19:416 (1,2,3) - suppose I'll just throw this pattern suggestion here, take it or leave it, I like how this flows Eh idk, it feels forced honestly. Played with 01:19:416 (1)'s curve, though.
  10. 01:51:431 (1,2) - ^ Did something like that.
  11. 02:02:294 (3,4) - why not rotate these two away from each other, to give a little more variety to this pattern? This repetitiveness is already a variety in itself, and I think it perfectly fits with how the song goes here.
  12. 02:02:865 (1,2,3,4) - this feels very weak in comparison to the previous time this part of the music came up, I think some more open spacing on these sliders would feel really cool Sure.
  13. 02:19:731 (4) - stack onto the head of 02:20:016 (1) - for consistency with 01:15:700 (3,1) - ? ^
  14. 02:29:450 (2,2) - I think it would feel more comfortable to do a ctrl+g on these two individually and then move them to the right just a bit, with how sliders play this will be easier to play than what you have ^
  15. 03:23:475 (3) - rotate about 25 or so clockwise? it feels a little awkward from 2 at the moment 25 anti-clockwise and played with 03:22:890 (1,2,3)'s position a bit.
Hitsounding
  1. nothin stuck out to me, nice \:D/
[Miracle]
Placement/Rhythm/Nazi Patterning
  1. 00:07:382 (1,2) - swap these two? will make the jump from 6 feel more natural Done.
  2. 02:03:151 (2,1) - seems like a really big antijump to me, might want to move this line of circles to the left some so that the player doesn't overshoot them after going through so many fast jumps Increased the spacing.
  3. 02:21:589 (4,1) - try placements like this, I think it'll make the jumps a bit more intuitive Hmm, I'm not really sure of this, if I have to be blunt... Something just feels off. Maybe it's only me.
  4. 02:23:733 (2,3) - ctrl+g? same reason as ^ Sure.
Hitsounding
  1. 00:11:241 (5,6) - remove whistle from the head of 6 and move it to the tail of 5? will be more consistent with what you've been doing the whistle patterns to Ah yes.
  2. 00:11:956 (1) - add whistle? same reason as ^ ^
To give an overall opinion, I think the set is curved a bit too much towards the higher end. You did a very cool diff with Miracle, but then applied a bit too much of the fast speed to the rest of the diffs, and so as a result ended up with a set that's quite hard despite the slow paced song. Just my opinion though

apologies again for taking so long with this

good luck!
Hmm, okay then, I'll take your words in my mind for my next maps. The difficulty curve can't really be helped, though... I think you should understand why after looking at the maps and listening to the song, plus looking at its rhythm.

Thanks for modding!
340
okay, lol.

offset: 508
i guarantee it

just listen under 25% playback rate to the metronome to this moment 01:04:536. drums and voice with your offset sound too late.
Topic Starter
Hinsvar
Okay, I'm apparently a very weird guy. Making the offset earlier actually makes the notes fit better with the song (although I still think it's veeeery slightly off for some reason, but in the end, it's probably just me), while I made the current offset a bit late from the previous one, because I think the offset before the previous offset is a little too early.

Thanks; I'll trust your offset for now. Gave you kudosu since you helped with the timing.

Also checking examination's mod.

examination wrote:

Wow I think this map will be ranked soon.
Since many good modders have modded your map and I'm a noob modder QAQ,I think I can't give many good suggestions.
Though,I'll try my best.
Give some advice in CTB diffs //Since many good modders have modded your STD diffs.

[Platter]
00:16:529 (1,2,3,4,5) - I prefer this pattern with no dashes. Why? It fits with the song and isn't overly difficult for a Platter.
00:39:826 (4,5) - This slider seems a bit far and will be a challenge for many players (especially with HR or DT) Reduced the distance.
01:02:837 (5,6) - This distance can be longer.Since here's a strong beat. Sure.
01:48:716 (4,1) - ^ ^
02:06:867 (5,6) - ^ ^
02:33:451 (3,1) - If it were me,I prefer to place them at the same point,since the song breaks here. The gap between them in the timeline is close, though. It might be a little awkward to play.
02:35:595 (7,1) - ^ ^
02:38:025 (3,1) - ^ ^

The last part of kiai seems a bit boring,I think you can make the patterns more changeable to make it more fun.

The rest part will come tonight.
No kds pls since I haven't finished.
Thanks for modding! I'll give you a kudosu once you're done with your mod.

To CLSW, Xinely, ming, and ursa: I shifted the offset again. Please update your diffs!

April 4th edit: Also, redownload the mapset since I decided to change the previous soft-hitclap.
CLSW

examination wrote:

[Crystal's Rain]
Generally,I think it's a bit hard,and some patterns feels like overdose. But that's not a big problem. :D
I can't play Rain very well , so just ignore if you think it feels good to reserve it.
01:15:686 (3,4,1,2,3,4) - oh this part seems a bit awsome for me.I tried many times but fail to catch them all. hmm. I can't find any reason to fix it
01:25:262 (1,2,3,4,5,6,7,1,2,3,4) - Crazy but no HDashes.Feeling good~
02:04:710 (5,6,7,1) - This distance seems to be a bit far for players to react. no change
02:57:449 (5,6,1,2,3,4,1) - I think these HDashes doesn't feel so good.As you see,it is really awsome for players to react unless you are a top CTB player. added slider for readable Red means HDash moves and Green means normal moves.
SPOILER
added sliders at the end.

Other parts seems nice to me.
all done, thanks!

http://puu.sh/7VI49.osu
mingmichael
ming comes huehuheue btw modnya pake indo aja ya wkwk


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
☞ oke~!

Notes Structure
☞ sedikit disayangkan pas kiai part (part 1, 2 sama 3). ada beberapa yang kurang konsistent untuk beberapa penempatan, kayak peletakan kat yang seharusnya di garis putih untuk ngikutin suara kick dari lagu tapi malah ditempatkan di merah. yaps ada beberapa saran di Notes box nanti buat penempatan kat-kat tersebut

☞ penempatan don yang digantikan menjadi kat. sebagai contohnya di 00:53:104 - dan dibeberapa note di ketukan awal atau x:3 yang seharusnya don. sebenernya pada dasarnya itu bagus kalo ngikut vokal, tapi sedikit disayangkan karena ngikutin vokal, tekanan buat lagu itu sendiri jadi ilang karena notenya itu kat bukannya don. disini juga ada beberapa saran yang bisa diliat nanti di Notes box

☞ btw pada dasarnya uda bagus koq pattern-patternnya dan juga muzunya oke :D cuma ada banyak beberapa mod yang aku cantumin di Notes box :D

Notes
• ganti 00:07:797 - jadi kat, karena nada belnya itu masih sama kayak 00:07:654 - dan akhirnya belnya jadi rendah di 00:07:940 - makanya jadi don kayak yang dipakai disana

• ganti 00:13:942 - ke kat dan 00:14:228 - ke don, sama halnya kayak 00:09:369 - yang dipake kat disana buat nekanin don di 00:09:655 - . dan mereka berdua 00:13:942 - dan 00:14:228 - punya penekanan nada yang sama kayak 00:09:369 - dan 00:09:655 - . kenapa ga gunain note yang sama? :3

• drum hitnya (atau suara bass itu? lol) berenti di 00:17:087 - , jadi note di 00:17:230 - mending dipindahin ke 00:17:373 - . dan juga selaen karena suara yang uda berenti di 00:17:087 - , aku pindahin 00:17:230 - ke 00:17:373 - buat jaga pattern xxx-xxx-xxx dari 00:17:944 - sampe 00:17:944 - . dan juga sebenarnya dimulai dari 00:17:087 - , pattern dasarnya bukan xx-xx atau note-note genap kayak sebelumnya karena instrument dasar (itu kayak suara kecapi bukan?) yang buat note ganda. kayak contohnya 00:09:655 (39,40,41,42,43,44,45,46) -

• cuma saran kecil aja. gimana kalau pindahin 00:18:087 - ke 00:18:373 - dan ganti 00:18:230 - dan 00:18:373 - jadi o o? menurut pendapat ku sih lebih bagus buat ngikutin droping pitch sounds disana :3 hehee itu suara biolanya tinggi ke rendah abisan dengan 5-plets

• 00:19:088 - ganti ke don karena suara dasar biolanya itu masih setara dan sama kayak 00:18:802 - yang ditaro don juga disana :3 oh yah dan ganti 00:19:374 - ke kat buat ngejaga kat pattern, sama halnya di 00:21:660 - yang dikasih kat juga disana

• gimana dikasih dua note (don) di 00:24:233 - sama 00:24:376 - ? lumayan buat ngikutin suara biola disana daripada dikasih break antara 00:23:947 - sama 00:24:519 -

• delete 00:25:376 - ? suara drumnya terakhir jadi di 00:25:234 - , dan di 00:25:376 - uda ga ada drumnya tapi cuma biola.

• 00:40:669 - mundurin 1/4 kebelakang, jadi 5-plets disana.

• kat di 00:47:387 - ngikutin kick sound disana yang muncul juga disana. btw lebih mending dibandingkan dengan don, karena kalo don jadi nada monoton soalnya bakalan jadi 4 dons dari 00:46:815 - sampe 00:47:673 -

• kasih note di 00:48:245 - :c sayang kalau dijadikan break disana. btw kaga usa khawatir dengan note setelahnya yang 5-plets 1/4 xD satu note sebelomnya kaga susah buat ngerusin ke 5-plets :D

• ganti 00:55:391 - ke don dan 00:55:962 - ke kat, dan juga pindahin 00:55:534 - ke 00:55:677 - . buat jaga kekonsistenan sebenernya kayak 00:50:817 - sampe 00:51:389 - yang patternnya x-xxx pada dasarnya. di 00:53:104 - sampe 00:53:676 - juga gunain pattern itu soalnya drum hitnya juga sama pada dasarnya

• dari 00:55:391 - sampe 00:55:962 - sama kayak atas ^

• ganti 00:57:678 - ; 00:57:821 - ; 00:57:963 - jadi ooo. aku ganti jadi itu soalnya drum hit pertama itu jatohnya di 00:57:678 - , tapi disana awalnya tadi kat :c bukannya kaga cocok, tapi jadi sedikit aneh karena drum hit yang dominan dan cocok disana itu don, bukannya kat

• 01:06:825 - ; 01:06:968 - ; 01:07:111 - sama halnya kayak diatas ^

• ganti 01:09:540 - sama 01:09:683 - jadi o o. suara kick soundnya muncul di 01:09:683 - bukan di 01:09:540 - . jadinya 01:09:683 - seharusnya kat buat ngikutin suara kick tersebut

• saran kecil, gimana 01:13:256 - ganti ke kat, buat ngejaga suara biola yang masih tinggi kayak 01:13:114 - (sebenernya 01:13:256 - uda lebih rendah dari 01:13:114 - , tapi setidaknya dia masih lebih tinggi dibandingin 01:13:399 - yang uda bener2 jatoh dan rendah)

• pindahin 01:13:828 - ke 01:14:114 - dan ganti jadi don dan 01:14:257 - ke kat. sama yang mod sebelomnya yang kick soundnya berada di 01:14:257 -

• 01:18:545 - ; 01:18:688 - ; 01:18:831 - sama kayak diatas juga ^

• dari 01:22:832 - sampe 01:23:404 - sama kayak atas ^

• ganti 01:24:833 - ke kat karena vokalnya yang masih tinggi (ehh paling tinggi dah disana), dan akhirnya jatoh di 01:25:119 - jadinya di 01:25:119 - itu don.

• 01:25:405 - ; 01:25:548 - ; 01:25:691 - ganti jadi ooo. sama seperti yang point2 sebelumnya btw

• delete 01:42:842 - . kaga ada drum hit disana, dan juga pattern yang dihasilin juga lebih asik dengan x-xx-x

• mundurin 1/4 01:44:700 - , buat ngikutin suara kecapi juga disana

• ganti 01:47:987 - ke don, karena drum hit pertama sama kayak 01:47:987 - yang dikasih don juga

• kat di 01:55:991 - ? kecapinya disana tinggi juga btw

• dari 01:59:421 - sampe 02:01:136 - bagaimana kalau >> ini?

• kat di 02:01:851 - ?

• 02:10:427 - pindahin ke 02:10:712 - dan ganti ke kat, jadinya ooo disana.

• ganti 02:17:716 - ke don dan pindhin 02:17:859 - ke 02:18:144 - . sama halnya kayak di kiai pertama

• dari 02:24:576 - sampai 02:25:148 - sama kayak atas ^

• 02:26:863 - dan 02:29:721 - don juga

• ganti 02:31:008 - ke kat dan 02:31:294 - don, jadinya 7-pletsnya jadi ooooooo. lebih terarah dan gampang di-read soalnya pattern genap-genap disana :D

• 02:41:727 - delete? buat fokusin ngikutin piano aja disana

• ganti 02:44:871 - ke kat karena suara klimaks pianonya yang tertinggi berada di sana, dan akhirnya dia turun ke 02:45:157 - , dan di 02:45:157 - seharusnya itu don karenanya

ganti 02:58:735 - ke kat dan 02:58:878 - ke don. ini ku ganti buat ngejaga kekonsistenan pattern awal disana setelah aku cek berkali-kali. di 03:01:165 - ; 03:01:451 - ; dan 03:03:452 - ; 03:03:738 - ; 03:04:023 - juga o o o, tapi kenapa di awal part di 02:58:878 - itu beda sendiri? coba dipikirkan kembali yang ini >.<

• don di 03:15:172 - dan pindahin 03:15:029 - ke 03:15:315 -

• 03:19:745 - ; 03:19:888 - ; 03:20:031 - o o o ?

• ganti 03:22:032 - dan 03:22:318 - jadi o o

• 03:24:033 - juga don, dan bisa ditambahin note lagi (don) di 03:24:462 -

• 03:28:892 - ; 03:29:035 - ; 03:29:178 - o o o juga?

• 03:31:179 - ; 03:31:322 - ; 03:31:465 - o o o

• 03:33:466 - ; 03:33:752 - o o

• 03:35:467 - don

• pindahin 03:37:897 - ke 03:38:183 - dan jadiin note o o o

• di 03:39:755 - bisa diganti jadi kat buat ngikutin bel kecil di sana. dan juga kat di sana bisa buat nekenin don yang ada di 03:40:041 -

• 03:42:613 - ; 03:42:899 - o o

• 03:44:614 - don

• 03:47:044 - delete (kaga ada nada atau instrument yang bisa diikutin di 03:47:044 - btw :c) dan ganti 03:47:473 - jadi don

• bisa diganti 03:56:620 - dan 03:57:763 - jadi kat juga sama kayak 03:56:048 - yang kat


====================


aku cek oninya nanti aja sekalian bareng buat ngerecheck muzu kalo uda diupdate
pada dasarnya muzunya uda oke, pattern2 mendasarnya uda keliatan juga cuma kadang ada beberapa yang kurang tepat sama pattern tersebut
btw goodluck~! :D
Sey
That's just a recheck of the Platter as you requested.~

[Platter]

  1. All in all this Platter is fine. The only problem is that this song is very long and your patterns repeat very often, so after a while it feels pretty dull playing this difficulty. This is rankable but I will make a few suggestions to make this difficulty a bit more interesting.
  2. 00:07:368 (1,2,3,4) - , 00:16:515 (1,2,3,4,5) - Copy & paste I guess? Let's be a bit more creative here. Make the second pattern like this, we don't need to keep consistency between them: http://osu.ppy.sh/ss/1484556. In game it should look like this: http://puu.sh/7WXsQ.jpg
  3. 00:30:236 (1,2,3,4,5) - , 00:39:383 (1,2,3,4,5) -, 00:48:530 (1,2,3,4,5) - , 00:59:393 (3,4,5,6) - , 01:43:414 (1,2,3,4) - , 02:17:144 (3,4,5,6) - ... and so on... and so on.... This pattern appears way too often in your difficulty and it's one of these patterns that makes it so dull as I said above. I make suggestions of other patterns that you can use here to make this a bit more interesting: http://osu.ppy.sh/ss/1484586, http://osu.ppy.sh/ss/1484607, http://osu.ppy.sh/ss/1484612, http://osu.ppy.sh/ss/1484622. Also please take a look in my CtB mapping tutorial to get some ideas of patterns that can be used in CTB maps.
  4. 01:07:682 (4,1,2,3) - Select this whole section and move it to x: 424. This will create a Double HDash and will be a perfect start into the Kiai time.
  5. The Kiai is way too easy. Let's try to build more Dashes and Hdashes here:
  6. 01:12:542 (1,2) - Here should be a dashier pattern. Let's see, try this out for example: http://osu.ppy.sh/ss/1484677
  7. 01:15:972 (1,2,3,4) - Way too easy for a Kiai. At least increase the distances here to create some harder Dashes.
  8. 01:30:836 - Why not triplet here as you pretty much used every where else (as example at 01:28:406 (2,3,1) -)?
  9. 02:03:709 (4,1) - Maybe a HDash fits here. But then you need to make this pattern after (4) a bit easier.
  10. 02:34:867 - map on the triple voice again?
  11. 02:57:735 (1,2,3) - Hue, we can make this fun and put HDashes between the sliders. This works well: http://osu.ppy.sh/ss/1484729. If you find it too difficult just ignore this, I know it's a really hard pattern :P
  12. 03:33:466 (3,4) - Might be interesting to see a double-dashy effect here, but first just a normal dash to the left, then a HDash. Move 03:33:466 (3) - to x:288 and you see what I mean.
  13. Rest seems fine though this song is very long and gets a bit boring. As stated above many patterns seem to repeat and I don't think we can fix this. Maybe it's really worth it to check this tutorial and look for some other patterns. I am sure this map can be made more creative.
Still good luck~
rEdo
From my queue. Will focus on the two hardest difficulties, as I don't really see anything wrong with the other ones.
[Easy]
02:06:282 (2) - I think the first part of this slider might look much better than it does now. I don't really like sharp curves like this one.
02:36:010 (1) - Missing a whistle at its beginning.

[Normal]
02:23:433 (3) - Missing a clap at its end.

[Hard]
03:01:165 (1,2,3) - Inconsistent spacing.
03:38:183 (2) - Add a clap at (2) and (3)'s beginning?
04:04:624 (2) - Delete this note.

[Insane]
00:17:087 (5) - Delete the reverse, I guess? Plays quite better like this.
00:31:951 (1,1) - The distance between these notes is quite short. Consider moving the slider (1) somewhere else, rotating it a little bit might work too.
00:35:881 (3) - Use a simple white tick note, just like you did at 00:44:386 (2,3)­.
01:03:252 (5) - New combo?
01:18:259 (1) - Missing a finish here perhaps? Applies pretty much in every chorus.
03:16:029 (1) - Looks quite better when moved a little bit higher.
03:30:893 (1) - Definitely missing a finish at the beginning of this one.
03:35:467 (1,2,3) - Quite inconsistent spacing there.
04:04:624 (2) - Either delete this one or add one at 04:00:050­. Preferably delete it.

[Miracle]
Just a few nazis at the beginning, later on this thing becomes pretty sweet. Not quite sure if this difficulty's name is rankable, though.
­
00:02:080 (1,2,3) - Rotate these a little bit and increase the distance snap to 0.21x, just like before? Right now it plays quite plain.
00:04:938 (4,1) - This jump here doesn't quite feel natural at all, consider moving (1,2,3,4) around a little bit?
00:18:802 (1) - Add a finish at its beginning? You're missing quite a lot of these through-out the whole map, by the way.
00:35:881 (2) - I believe two 1/4 notes might play much better at this point.
00:45:100 (7) - Delete the whistle from its end.
01:18:259 (1) - Missing a finish here perhaps? Applies pretty much in every chorus.
02:00:279 (2,3,1) - Condense the distance snap in this one for consistency with other streams, and stuff.
02:32:008 (5) - New combo.
03:30:893 (1) - Definitely missing a finish at the beginning of this one.
03:36:039 (5) - New combo?


Cool stuff. Miracle is amazing to play with HardRock. Good luck!
Lanturn
The lyrics look so angry sometimes :(
OnosakiHito
Hi, saw the map since mingmichael showed it to me. I have something to say about it.

Current state of the set is unrankable because of the Muzukashii you have. It is rather an Oni instead of a Muzu.

The reason for this is the BPM the song provides. The Taiko mapper mapped to 1/2 beats which are on a low BPM considered as 1/4. You can see it when playing the map due to the density the notes have to each other:


Additional to this, we have mostly Oni patterns in this difficulty:



Check out Mapping Taiko Difficulties for more informations.

My recommendation to you is to map a new Muzukashii which is mostly mapped to 1/2 with some easier 1/4 patterns. To have a good spread between Muzu - Oni(current muzu) - Inner(current Oni) I also suggest to reduce the note usage in current Muzukashii.

And one more thing: I would rather suggest you to use SV 1.40 instead of 1.60. 1.40 seems to fit better here but also looks better in my opinion.

For now I wish you good luck.
Atrue
Hello~
Finishing my mod~ No kd for this post~
Sorry for my delay and a star to show my apologize...
And Some SB lyrics are really 'angry' haha~

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[Easy]
General
Good diff..
Hitsound
03:04:595 - Here the start of the slider is better to be emphasized.. Whistle?
[Normal]
General
Good diff.
Beats
00:27:663 - I prefer adding a note here.. Drum is really heavy..Hitsound
Basically here what I what to say is similar to what I said in harder diffs.
Pay attention to the additions when setting samplesets
00:55:962 - 00:56:248 (2) - drum......
01:00:536 - 01:00:822 (2) - ^
01:55:419 - 01:55:705 (2) - ^
01:59:993 - ^
02:04:567 - ^
03:04:595 - Ok something new. Here the soft is really soft to hear. Softwhistle ?
[Hard]
General
Sometimes I will wonder then the slider end.. = =
But good diff..
Beats
00:42:385 (2) - Hmm.. I think the vocal is so strong.. I prefer to follow the vocal but not leave it blank.. Example: Placement
02:29:578 (2,4) - These stacks will make a feeling that stop-move-stop.. And here the music is moving and moving. So I suggest you make things like this: 03:02:308 (1) - In fact the jump is really big-----but for a better look you made this distance and flow.. But what if you stack 1's head under 3's end? Hitsound
Hmm.. I think you used drums on the first 2 drums but not on next drums in each part of the music.. But I can't find the reason you treat them differently..
00:51:675 - I think here is a drum.. though you can't find the previous drum to place..
00:55:962 (3) - Yes, as suggested, I prefer drum..
01:59:993 (3) - ^
02:04:567 - 02:04:852 - ^

NCs
00:38:240 (4) - NC? I think is better~
01:36:553 (6) - NC is better to fit here~ especially you emphasized here using storyboard.
[Insane]
General
Good diff but kinda hard for me.. Especially the distance is larger than I thought.
Beats
03:30:893 (1) - It's hard to know when the slider stops and I don't like a hold slider and a jump to the next note.... But what I can do is make a smaller distance to next note.. Or stacking it would be a good choice?
Placement
01:58:278 (1,2) - Hmm..though you didn't make 2 sliders with the same length, you can make something like symmetry here. Example:00:51:103 (2) - Hmm.. Flow and distance is not so smooth.. Here is a sharp turn and you jumped from 2.27 to 2.55.. Though you used this kind of distance all the diff, but somehow here I played not so good. For a better flow and distance, here is my answer. You may need to move slider 2 and rotate slider 3. Example:01:50:846 (1,2,3,4) - Hmm.. A sudden slow down.. Just to say I don't think here is so suitable to have a slow down or partial stack.. But it's also your choice.
02:30:293 (1) - Such a big jump made me confused when playing. I don't know why here is a jump.... And the distance and flow made it's too hard to catch the circle. maybe.. Example:02:49:588 (4,1) - Another big jump.. I don't think here is so suitable to make such a big jump.. It's hard to catch it.. Example: 03:01:737 (1) - Yes, big jump with flow change.. I think you have got another harder diff and this diff needs to be easier. Example:03:51:046 (2) - Hmm... I don't know the reason but I think ctrl + G?..... I don't know why... You can ignore this... :?

Hitsound
00:51:103 - here the drum is not recommended. Because the music didn't showed a drum here. Maybe you can use soft-whistle
00:51:389 - Maybe here you can use drum..
01:59:993 (1,2) - You used drums on same parts, for instance: 00:46:815 (1,2)
00:51:389 (3) - Hmm.. soft is really not enough to emphasize the drumhere.. Drum is recommended.
00:55:962 (3) - Yes, Also drum.

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
Hinsvar
...I don't even know about what should I do right now.

I can only be online through phone right now. I'll take care of everything soon.

Oh well.


mingmichael wrote:

ming comes huehuheue btw modnya pake indo aja ya wkwk


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
☞ oke~!

Notes Structure
☞ sedikit disayangkan pas kiai part (part 1, 2 sama 3). ada beberapa yang kurang konsistent untuk beberapa penempatan, kayak peletakan kat yang seharusnya di garis putih untuk ngikutin suara kick dari lagu tapi malah ditempatkan di merah. yaps ada beberapa saran di Notes box nanti buat penempatan kat-kat tersebut

☞ penempatan don yang digantikan menjadi kat. sebagai contohnya di 00:53:104 - dan dibeberapa note di ketukan awal atau x:3 yang seharusnya don. sebenernya pada dasarnya itu bagus kalo ngikut vokal, tapi sedikit disayangkan karena ngikutin vokal, tekanan buat lagu itu sendiri jadi ilang karena notenya itu kat bukannya don. disini juga ada beberapa saran yang bisa diliat nanti di Notes box

☞ btw pada dasarnya uda bagus koq pattern-patternnya dan juga muzunya oke :D cuma ada banyak beberapa mod yang aku cantumin di Notes box :D

Notes
• ganti 00:07:797 - jadi kat, karena nada belnya itu masih sama kayak 00:07:654 - dan akhirnya belnya jadi rendah di 00:07:940 - makanya jadi don kayak yang dipakai disana Done.

• ganti 00:13:942 - ke kat dan 00:14:228 - ke don, sama halnya kayak 00:09:369 - yang dipake kat disana buat nekanin don di 00:09:655 - . dan mereka berdua 00:13:942 - dan 00:14:228 - punya penekanan nada yang sama kayak 00:09:369 - dan 00:09:655 - . kenapa ga gunain note yang sama? :3 ^

• drum hitnya (atau suara bass itu? lol) berenti di 00:17:087 - , jadi note di 00:17:230 - mending dipindahin ke 00:17:373 - . dan juga selaen karena suara yang uda berenti di 00:17:087 - , aku pindahin 00:17:230 - ke 00:17:373 - buat jaga pattern xxx-xxx-xxx dari 00:17:944 - sampe 00:17:944 - . dan juga sebenarnya dimulai dari 00:17:087 - , pattern dasarnya bukan xx-xx atau note-note genap kayak sebelumnya karena instrument dasar (itu kayak suara kecapi bukan?) yang buat note ganda. kayak contohnya 00:09:655 (39,40,41,42,43,44,45,46) - ^

• cuma saran kecil aja. gimana kalau pindahin 00:18:087 - ke 00:18:373 - dan ganti 00:18:230 - dan 00:18:373 - jadi o o? menurut pendapat ku sih lebih bagus buat ngikutin droping pitch sounds disana :3 hehee itu suara biolanya tinggi ke rendah abisan dengan 5-plets ^

• 00:19:088 - ganti ke don karena suara dasar biolanya itu masih setara dan sama kayak 00:18:802 - yang ditaro don juga disana :3 oh yah dan ganti 00:19:374 - ke kat buat ngejaga kat pattern, sama halnya di 00:21:660 - yang dikasih kat juga disana ^

• gimana dikasih dua note (don) di 00:24:233 - sama 00:24:376 - ? lumayan buat ngikutin suara biola disana daripada dikasih break antara 00:23:947 - sama 00:24:519 - ^

• delete 00:25:376 - ? suara drumnya terakhir jadi di 00:25:234 - , dan di 00:25:376 - uda ga ada drumnya tapi cuma biola. ^

• 00:40:669 - mundurin 1/4 kebelakang, jadi 5-plets disana. Err ini udah bener timestamp-nya? Perasaan ada yang salah o.o

• kat di 00:47:387 - ngikutin kick sound disana yang muncul juga disana. btw lebih mending dibandingkan dengan don, karena kalo don jadi nada monoton soalnya bakalan jadi 4 dons dari 00:46:815 - sampe 00:47:673 - Done.

• kasih note di 00:48:245 - :c sayang kalau dijadikan break disana. btw kaga usa khawatir dengan note setelahnya yang 5-plets 1/4 xD satu note sebelomnya kaga susah buat ngerusin ke 5-plets :D ^

• ganti 00:55:391 - ke don dan 00:55:962 - ke kat, dan juga pindahin 00:55:534 - ke 00:55:677 - . buat jaga kekonsistenan sebenernya kayak 00:50:817 - sampe 00:51:389 - yang patternnya x-xxx pada dasarnya. di 00:53:104 - sampe 00:53:676 - juga gunain pattern itu soalnya drum hitnya juga sama pada dasarnya ^

• dari 00:55:391 - sampe 00:55:962 - sama kayak atas ^ Salah timestamp? lol

• ganti 00:57:678 - ; 00:57:821 - ; 00:57:963 - jadi ooo. aku ganti jadi itu soalnya drum hit pertama itu jatohnya di 00:57:678 - , tapi disana awalnya tadi kat :c bukannya kaga cocok, tapi jadi sedikit aneh karena drum hit yang dominan dan cocok disana itu don, bukannya kat ^

• 01:06:825 - ; 01:06:968 - ; 01:07:111 - sama halnya kayak diatas ^ ^

• ganti 01:09:540 - sama 01:09:683 - jadi o o. suara kick soundnya muncul di 01:09:683 - bukan di 01:09:540 - . jadinya 01:09:683 - seharusnya kat buat ngikutin suara kick tersebut ^

• saran kecil, gimana 01:13:256 - ganti ke kat, buat ngejaga suara biola yang masih tinggi kayak 01:13:114 - (sebenernya 01:13:256 - uda lebih rendah dari 01:13:114 - , tapi setidaknya dia masih lebih tinggi dibandingin 01:13:399 - yang uda bener2 jatoh dan rendah) ^

• pindahin 01:13:828 - ke 01:14:114 - dan ganti jadi don dan 01:14:257 - ke kat. sama yang mod sebelomnya yang kick soundnya berada di 01:14:257 - ^

• 01:18:545 - ; 01:18:688 - ; 01:18:831 - sama kayak diatas juga ^ ^

• dari 01:22:832 - sampe 01:23:404 - sama kayak atas ^ ^

• ganti 01:24:833 - ke kat karena vokalnya yang masih tinggi (ehh paling tinggi dah disana), dan akhirnya jatoh di 01:25:119 - jadinya di 01:25:119 - itu don. ^

• 01:25:405 - ; 01:25:548 - ; 01:25:691 - ganti jadi ooo. sama seperti yang point2 sebelumnya btw ^

• delete 01:42:842 - . kaga ada drum hit disana, dan juga pattern yang dihasilin juga lebih asik dengan x-xx-x Removed.

• mundurin 1/4 01:44:700 - , buat ngikutin suara kecapi juga disana Done.

• ganti 01:47:987 - ke don, karena drum hit pertama sama kayak 01:47:987 - yang dikasih don juga ^

• kat di 01:55:991 - ? kecapinya disana tinggi juga btw ^

• dari 01:59:421 - sampe 02:01:136 - bagaimana kalau >> ini? ^

• kat di 02:01:851 - ? ^

• 02:10:427 - pindahin ke 02:10:712 - dan ganti ke kat, jadinya ooo disana. ^

• ganti 02:17:716 - ke don dan pindhin 02:17:859 - ke 02:18:144 - . sama halnya kayak di kiai pertama ^

• dari 02:24:576 - sampai 02:25:148 - sama kayak atas ^ ^

• 02:26:863 - dan 02:29:721 - don juga ^

• ganti 02:31:008 - ke kat dan 02:31:294 - don, jadinya 7-pletsnya jadi ooooooo. lebih terarah dan gampang di-read soalnya pattern genap-genap disana :D ^

• 02:41:727 - delete? buat fokusin ngikutin piano aja disana ^

• ganti 02:44:871 - ke kat karena suara klimaks pianonya yang tertinggi berada di sana, dan akhirnya dia turun ke 02:45:157 - , dan di 02:45:157 - seharusnya itu don karenanya ^

ganti 02:58:735 - ke kat dan 02:58:878 - ke don. ini ku ganti buat ngejaga kekonsistenan pattern awal disana setelah aku cek berkali-kali. di 03:01:165 - ; 03:01:451 - ; dan 03:03:452 - ; 03:03:738 - ; 03:04:023 - juga o o o, tapi kenapa di awal part di 02:58:878 - itu beda sendiri? coba dipikirkan kembali yang ini >.< Umm, saya gak gitu ngerti dengan masalah yang ada di sini... Tapi berhubung ini mau dinaikin jadi Oni karena saran Ono (hue), saya tambah beberapa biji (lol) note di sini.

• don di 03:15:172 - dan pindahin 03:15:029 - ke 03:15:315 - Done.

• 03:19:745 - ; 03:19:888 - ; 03:20:031 - o o o ? ^

• ganti 03:22:032 - dan 03:22:318 - jadi o o | ^

• 03:24:033 - juga don, dan bisa ditambahin note lagi (don) di 03:24:462 - ^

• 03:28:892 - ; 03:29:035 - ; 03:29:178 - o o o juga? ^

• 03:31:179 - ; 03:31:322 - ; 03:31:465 - o o o | ^

• 03:33:466 - ; 03:33:752 - o o | ^

• 03:35:467 - don ^

• pindahin 03:37:897 - ke 03:38:183 - dan jadiin note o o o ^

• di 03:39:755 - bisa diganti jadi kat buat ngikutin bel kecil di sana. dan juga kat di sana bisa buat nekenin don yang ada di 03:40:041 - ^

• 03:42:613 - ; 03:42:899 - o o | ^

• 03:44:614 - don ^

• 03:47:044 - delete (kaga ada nada atau instrument yang bisa diikutin di 03:47:044 - btw :c) dan ganti 03:47:473 - jadi don ^

• bisa diganti 03:56:620 - dan 03:57:763 - jadi kat juga sama kayak 03:56:048 - yang kat ^


====================


aku cek oninya nanti aja sekalian bareng buat ngerecheck muzu kalo uda diupdate
pada dasarnya muzunya uda oke, pattern2 mendasarnya uda keliatan juga cuma kadang ada beberapa yang kurang tepat sama pattern tersebut
btw goodluck~! :D
Thanks buat mod-nya! \:D/

To the others: I'll check your mods later. I'm pretty lazy, busy, and tired right now, but mostly tired.

Also, decided to change Muzukashii to Oni, and Oni to Inner Oni, as what Ono said, since I think that he does have a point. I'll make a real (lol yeah) Muzukashii in a few days or so.

EDIT: Next in line is rEdo's mod!

rEdo

rEdo wrote:

From my queue. Will focus on the two hardest difficulties, as I don't really see anything wrong with the other ones.
[Easy]
02:06:282 (2) - I think the first part of this slider might look much better than it does now. I don't really like sharp curves like this one. Okay...
02:36:010 (1) - Missing a whistle at its beginning. | Maybe you meant the end lol. But yeah, done.

[Normal]
02:23:433 (3) - Missing a clap at its end. | Added.

[Hard]
03:01:165 (1,2,3) - Inconsistent spacing. Oops.
03:38:183 (2) - Add a clap at (2) and (3)'s beginning? | Hitsounded accordingly.
04:04:624 (2) - Delete this note. There's something on that spot.

[Insane]
00:17:087 (5) - Delete the reverse, I guess? Plays quite better like this. Sure.
00:31:951 (1,1) - The distance between these notes is quite short. Consider moving the slider (1) somewhere else, rotating it a little bit might work too. ^
00:35:881 (3) - Use a simple white tick note, just like you did at 00:44:386 (2,3)­. Well, the rhythm is quite weird here...
01:03:252 (5) - New combo? Why? I don't think it fits.
01:18:259 (1) - Missing a finish here perhaps? Applies pretty much in every chorus. I only apply them in the beginning of chorus sections, and I think it's currently the best way to hitsound the parts.
03:16:029 (1) - Looks quite better when moved a little bit higher. | Done.
03:30:893 (1) - Definitely missing a finish at the beginning of this one. | Whoops.
03:35:467 (1,2,3) - Quite inconsistent spacing there. ^
04:04:624 (2) - Either delete this one or add one at 04:00:050­. Preferably delete it. But this is the correct place to have a note, not there. And it'd feel empty to remove this.

[Miracle]
Just a few nazis at the beginning, later on this thing becomes pretty sweet. Not quite sure if this difficulty's name is rankable, though. Glad to hear that. And no, it isn't; the rule about difficulty name was amended two weeks ago or so.
00:02:080 (1,2,3) - Rotate these a little bit and increase the distance snap to 0.21x, just like before? Right now it plays quite plain. Sure.
00:04:938 (4,1) - This jump here doesn't quite feel natural at all, consider moving (1,2,3,4) around a little bit? How should I move them?
00:18:802 (1) - Add a finish at its beginning? You're missing quite a lot of these through-out the whole map, by the way. | Added.
00:35:881 (2) - I believe two 1/4 notes might play much better at this point. Well again, the rhythm is weird. The music does play at the beginning and the end of the slider perfectly.
00:45:100 (7) - Delete the whistle from its end. | Ah yes.
01:18:259 (1) - Missing a finish here perhaps? Applies pretty much in every chorus. No; same reason as Insane.
02:00:279 (2,3,1) - Condense the distance snap in this one for consistency with other streams, and stuff. I can't really see a good way to condense this, and I think it's quite a good pattern. Gotta get some ideas of how to make a nicer pattern, hehe.
02:32:008 (5) - New combo. | Sure.
03:30:893 (1) - Definitely missing a finish at the beginning of this one. | Yep, added.
03:36:039 (5) - New combo? Why? There's no change of spacing or anything that indicates the need of it o.o


Cool stuff. Miracle is amazing to play with HardRock. Good luck!

Thanks for the mod!

EDIT: The new Muzu is done.

Next...

Sey

Sey wrote:

That's just a recheck of the Platter as you requested.~

[Platter]

  1. All in all this Platter is fine. The only problem is that this song is very long and your patterns repeat very often, so after a while it feels pretty dull playing this difficulty. This is rankable but I will make a few suggestions to make this difficulty a bit more interesting.
  2. 00:07:368 (1,2,3,4) - , 00:16:515 (1,2,3,4,5) - Copy & paste I guess? Let's be a bit more creative here. Make the second pattern like this, we don't need to keep consistency between them: http://osu.ppy.sh/ss/1484556. In game it should look like this: http://puu.sh/7WXsQ.jpg Ej okay.
  3. 00:30:236 (1,2,3,4,5) - , 00:39:383 (1,2,3,4,5) -, 00:48:530 (1,2,3,4,5) - , 00:59:393 (3,4,5,6) - , 01:43:414 (1,2,3,4) - , 02:17:144 (3,4,5,6) - ... and so on... and so on.... This pattern appears way too often in your difficulty and it's one of these patterns that makes it so dull as I said above. I make suggestions of other patterns that you can use here to make this a bit more interesting: http://osu.ppy.sh/ss/1484586, http://osu.ppy.sh/ss/1484607, http://osu.ppy.sh/ss/1484612, http://osu.ppy.sh/ss/1484622. Also please take a look in my CtB mapping tutorial to get some ideas of patterns that can be used in CTB maps. Made some variations.
  4. 01:07:682 (4,1,2,3) - Select this whole section and move it to x: 424. This will create a Double HDash and will be a perfect start into the Kiai time. Done.
  5. The Kiai is way too easy. Let's try to build more Dashes and Hdashes here:
  6. 01:12:542 (1,2) - Here should be a dashier pattern. Let's see, try this out for example: http://osu.ppy.sh/ss/1484677 Did something... similar?
  7. 01:15:972 (1,2,3,4) - Way too easy for a Kiai. At least increase the distances here to create some harder Dashes. Okay.
  8. 01:30:836 - Why not triplet here as you pretty much used every where else (as example at 01:28:406 (2,3,1) -)? Since it'd feel awkward and forced if I have to put a triplet here.
  9. 02:03:709 (4,1) - Maybe a HDash fits here. But then you need to make this pattern after (4) a bit easier. Done.
  10. 02:34:867 - map on the triple voice again? No, for the same reason as 01:30:836.
  11. 02:57:735 (1,2,3) - Hue, we can make this fun and put HDashes between the sliders. This works well: http://osu.ppy.sh/ss/1484729. If you find it too difficult just ignore this, I know it's a really hard pattern :P Made it a little more... lively.
  12. 03:33:466 (3,4) - Might be interesting to see a double-dashy effect here, but first just a normal dash to the left, then a HDash. Move 03:33:466 (3) - to x:288 and you see what I mean. Sure!
  13. Rest seems fine though this song is very long and gets a bit boring. As stated above many patterns seem to repeat and I don't think we can fix this. Maybe it's really worth it to check this tutorial and look for some other patterns. I am sure this map can be made more creative.
Still good luck~

Hmm, I still can't get a lot of ideas to improve the patterns here to reduce the repetitiveness, but I tried to change a few patterns by myself too to avoid making the diff boring.

Thanks for the mod!

Lanturn wrote:

The lyrics look so angry sometimes :(
Is that a bad thing? D:

Will check Atrue's mod soon... Okay.

Atrue

Atrue wrote:

Hello~
Finishing my mod~ No kd for this post~
Sorry for my delay and a star to show my apologize...
And Some SB lyrics are really 'angry' haha~

[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[Easy]
General
Good diff..
Hitsound
03:04:595 - Here the start of the slider is better to be emphasized.. Whistle? Hmm no, the instrument here is too weak to be emphasized.
[Normal]
General
Good diff.
Beats
00:27:663 - I prefer adding a note here.. Drum is really heavy.. Okay.Hitsound
Basically here what I what to say is similar to what I said in harder diffs.
Pay attention to the additions when setting samplesets
00:55:962 - 00:56:248 (2) - drum...... Done.
01:00:536 - 01:00:822 (2) - ^ I... can't really feel why do I need to add drums here, to be blunt.
01:55:419 - 01:55:705 (2) - ^ Added here.
01:59:993 - ^ ^
02:04:567 - ^ Doesn't seem to be fitting, IMO...
03:04:595 - Ok something new. Here the soft is really soft to hear. Softwhistle ? ^
[Hard]
General
Sometimes I will wonder then the slider end.. = =
But good diff..
Beats
00:42:385 (2) - Hmm.. I think the vocal is so strong.. I prefer to follow the vocal but not leave it blank.. Example: Feels weird to have to switch from following instruments to vocal very suddenly. Maybe not for now.Placement
02:29:578 (2,4) - These stacks will make a feeling that stop-move-stop.. And here the music is moving and moving. So I suggest you make things like this: Sure.03:02:308 (1) - In fact the jump is really big-----but for a better look you made this distance and flow.. But what if you stack 1's head under 3's end? ^ Hitsound
Hmm.. I think you used drums on the first 2 drums but not on next drums in each part of the music.. But I can't find the reason you treat them differently..
00:51:675 - I think here is a drum.. though you can't find the previous drum to place.. I can't really feel it... o.o
00:55:962 (3) - Yes, as suggested, I prefer drum.. Done.
01:59:993 (3) - ^ ^
02:04:567 - 02:04:852 - ^ No; same reason as Normal.

NCs
00:38:240 (4) - NC? I think is better~ Done.
01:36:553 (6) - NC is better to fit here~ especially you emphasized here using storyboard. Well, I feel kinda conflicted here... Some people told me to remove the NC when this note actually had NC applied on it, so yeah.
[Insane]
General
Good diff but kinda hard for me.. Especially the distance is larger than I thought.
Beats
03:30:893 (1) - It's hard to know when the slider stops and I don't like a hold slider and a jump to the next note.... But what I can do is make a smaller distance to next note.. Or stacking it would be a good choice? Hmm, I can still read this pattern perfectly, though, and making the spacing smaller isn't really a good choice as it won't reflect the song nicely.
Placement
01:58:278 (1,2) - Hmm..though you didn't make 2 sliders with the same length, you can make something like symmetry here. Example: Tried to make them look similar, at least.00:51:103 (2) - Hmm.. Flow and distance is not so smooth.. Here is a sharp turn and you jumped from 2.27 to 2.55.. Though you used this kind of distance all the diff, but somehow here I played not so good. For a better flow and distance, here is my answer. You may need to move slider 2 and rotate slider 3. Example: Did it another way. 01:50:846 (1,2,3,4) - Hmm.. A sudden slow down.. Just to say I don't think here is so suitable to have a slow down or partial stack.. But it's also your choice. Well, since the music gets a little more... "subdued" (I don't know if this is the right word lol), I think the anti-jumps DO fit.
02:30:293 (1) - Such a big jump made me confused when playing. I don't know why here is a jump.... And the distance and flow made it's too hard to catch the circle. maybe.. Example: Reduced. 02:49:588 (4,1) - Another big jump.. I don't think here is so suitable to make such a big jump.. It's hard to catch it.. Example: ^ 03:01:737 (1) - Yes, big jump with flow change.. I think you have got another harder diff and this diff needs to be easier. Example: ^03:51:046 (2) - Hmm... I don't know the reason but I think ctrl + G?..... I don't know why... You can ignore this... :? I knew this was better all along. Done.

Hitsound
00:51:103 - here the drum is not recommended. Because the music didn't showed a drum here. Maybe you can use soft-whistle Removed.
00:51:389 - Maybe here you can use drum.. Sampleset Drum/Addition Soft + whistle should do.
01:59:993 (1,2) - You used drums on same parts, for instance: 00:46:815 (1,2) Added.
00:51:389 (3) - Hmm.. soft is really not enough to emphasize the drumhere.. Drum is recommended. See 00:51:389 above.
00:55:962 (3) - Yes, Also drum. Added.

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .

I'll finish checking Atrue's mod tomorrow.

Okay, thanks for modding! \:D/
mingmichael
recheck~ no kudosu btw hins :P


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


[ Muzukashii]

General
ganti SV ke 1.40. 1.20 terlalu pelan untuk ukuran Muzukashii dengan 105BPM


Notes
• delete 00:09:083 - . sama ganti 00:09:369 - jadi kat. sebenernya aku delete 00:09:083 - karena pada dasarnya mau mencegah different triplet :P meskipun cuma 105BPM, triplet tetep triplet :P dan 00:09:369 - jadi don karena kalo kita ngikutin intonasi suara kecapi dan juga suara bel dari 00:08:940 - itu dari tinggi dan tetap sama di 00:09:369 - dan akhirnya jadi paling rendah juga di 00:09:655 - . sebenarnya sama halnya juga di Oni yang di 00:09:369 - ialah kat ww

• hm.. kenapa 00:10:369 - ; 00:11:513 - dan 00:12:656 - kaga kat juga kayak 00:14:943 - ; 00:16:086 - ? :P itu suara kecapi di note-note tersebut pas banget tempat jatoh suaranya jadi lebih rendah dibandingkan dengan note sebelumnya yang kat

• ganti ke kat :P mencegah different triplet juga ditengah-tengah 00:22:232 - hingga 00:23:947 - . kalau buat pendapat pribadi ku sih different triplet di tengah2 kayak gitu cukup sulit, lain halnya juga different triplet ditempatinnya di awal-awal note atau akhir-akhir note lalu ada sedikit break :P itu masih bisa ditoleransi

• delete 00:29:664 - , sama halnya kaga ada note tambahan juga di 00:31:665 - >.< buat sedikit konsisten juga sih karena mereka masih di part yang sama dengan nada (suara instrumen) yang sama juga

• delete 00:50:388 - dan juga ganti 00:50:531 - ke don. aku delete 00:50:388 - buat sedikit ngasih break :P dan don di 00:50:531 - buat ngikutin instrumen yang rendah jika dibandingin sama 00:50:103 - yang instrumennya masih ditinggi disitu

• ganti 01:04:538 - ke don untuk ngikutin suara drum hit pertama di sana juga

• delete 01:13:971 - dan ganti 01:14:257 - ke kat. dan juga ganti 01:13:256 - ke kat, karena ooo lebih gampang dimaenin dibandingin ooo (<< sebenernya ini masih misteri kenapa kayak gitu `-` lol)

• pindahin 01:15:543 - ke 01:15:829 - dan ganti 01:15:972 - dengan don :P jadinya ooo-triplet. pada 01:15:972 - memiliki suara drum hit pertama, dan lebih cocok dengan don :P

• sama halnya yang sebelumnya yang di 01:19:402 -

• pindah 01:24:690 - ke 01:24:976 -

• delete 01:45:272 - dan ganti 01:45:415 - ke don

• ganti ke kat 02:03:423 - karena masih nada tinggi juga di sini :P

• sama kayak kiai pertama :P 02:17:287 - ganti ke kat dan delete 02:18:002 - . dan ganti 02:17:716 - dan 02:18:287 - jadi o o

• add don 02:23:719 - ?

• ganti 02:25:720 - dengan mod yang sebelumnya :P

• pindahin 02:28:721 - ke 02:29:007 - jadinya ooo-triplet

• ganti 02:44:586 - jadi ooo-triplet. btw triplet tersebut lebih mendukung suara piano disana yang sebenernya semakin lama disetiap note tersebut semakin tinggi dari 02:44:586 - sampe 02:44:871 - :P

• 02:53:733 - ^

• ganti 02:57:592 - don

• delete 02:59:307 - juga

• ganti ke kat 03:01:165 - dan delete 03:01:594 - kalo delete yang atas juga ^ buat konsisten dengan note yang di 03:01:165 - ; 03:01:451 - ; 03:01:737 - dengan note 02:58:878 - ; 02:59:164 - ; 02:59:450 - yang o o o

• 03:02:880 - ganti ke ooo-triplet

• don 03:06:310 - :P

• ganti 03:23:604 - ke kat dan ganti 03:24:033 - ke don

• 03:25:891 - ke kat juga

• pindahin 03:28:178 - ke 03:28:464 - :P

• swap 03:31:465 - dengan 03:31:751 -

• kat 03:35:038 - dan 03:35:467 - don

• bagaimana kalau di 03:38:897 - sampai 03:40:041 - kayak gini? sebenarnya patternnya juga menyerupai kayak di 03:20:603 - yang mau ancang2 ke part kiai selanjutnya, cuma bedanya 03:38:897 - kaga kat karena 03:37:754 - yang jadi penentuannya itu don

• kat juga :P 03:44:185 -


====================


[ Oni]

General
☞ sipp

Notes Structure
☞ oke~ sudah lebih terarah dibandingkan sebelumnya :D

Notes
• pindahin 01:14:972 - ke 01:15:257 - soalnya kaga ngikutin apa2 di 01:14:972 - , jadi dipindahin ke 01:15:257 - . meskipun sama halnya, di 01:15:257 - kaga ada suara yang bisa diikutin, tapi dengan penempatan ooo lebih ngeflow dengan lagunya dibandingkan ooo sebelumnya :P

• don di 01:22:832 - dan pindahin 01:22:975 - ke 01:23:261 - dan ganti dengan ooo. soalnya sebelum2nya aku liat kamu emang gunain triplet macam gitu di bagian sana, jadinya ku ganti di sini biar jagain kekonsistenannya itu :P

• ganti 01:25:119 - ke don karena vokalnya yang jatoh di sini (jadi terendah jika dibandingin dengan note sebelumnya di 01:24:833 - )

• pindahin 01:26:406 - ke 01:26:691 - . btw dengan dipindahinnya ini dan menggunakan mod sebelumnya bisa buat mirror-pattern btw secara ga langsung dan bagus :P >> here. meskipun note terakhir di 01:27:120 - bukan kat untuk membuat mirror-pattern yang sempurna tapi ga apa :P yang ada di gambar itu uda bagus juga dan lebih konsisten juga menurutku

• ganti 03:43:471 - don. sama halnya yang di 03:34:324 - juga don


====================

[ Inner Oni]

General
☞ oke~

Notes Structure
☞ dasarnya oke~! cuma ada beberapa usul nanti :3

Notes
• ganti 00:11:513 - ke don. sama kayak 00:10:369 - yang suara kecapinya jatoh di situ jadi rendah

• ganti 00:11:799 - dan 00:12:084 - jadi o o kalo ganti yang diatas ^

• 00:12:656 - disini juga don

• swap 00:12:942 - dengan 00:13:085 -

• ganti 00:19:374 - ke kat untuk ngikutin suara kick di sana yang perlu kat

• delete 00:21:232 - dan swap 00:20:940 - dengan 00:21:089 -

• pindahin 00:40:098 - ke 00:40:241 - . soalnya setelah ku amati lagi ternyata lebih dominan ngikutin suara bel disana dibandingkan kecapi, jadi untuk disana fokus ke suara bel aja

• mundurin 00:40:669 - ke 00:40:812 -

• ganti ke kat, jadi ooo

• dari 00:46:244 - sampai 00:47:387 - gimana kalau pake pattern genap? ooooooooo

• mundurin 00:49:245 - ke 00:49:388 - dan mundurin 00:49:817 - ke 00:49:960 -

• add don 00:51:818 - :P

• delete 01:00:107 - , terlalu bising dengan penggunaan don yang sedikit berlebih ;-;

• 01:05:967 - sampai 01:06:539 - >> ooooo?

• 01:24:405 - don?

• 01:27:120 - kat dan 01:27:263 - don? kalau diperhatikan lagi di 01:27:120 - ada suara bel kecil yang muncul, jadinya aku ganti ke kat di sana

• untuk 01:29:693 - sampai 01:30:265 - dan 01:31:980 - sampai 01:32:551 - kenapa kaga gunain note kayak 01:27:406 - sampai 01:27:978 - yang o o o? lebih konsisten juga dibanding random 5-plets kayak sebelumnya

• kat 02:10:569 - ? mengikuti vokal yang masih tinggi di sana (bahkan sebenarnya tambah tinggi di sana wkwk)

• ganti 02:17:001 - jadi don dan 02:17:287 - ke kat, jadinya 5-plets disana jadi ooooo. lebih cocok untuk ngikutin suara bel di 02:17:144 - juga dengan ooo

• ganti ke don 02:28:578 - ?

• sama halnya di 02:33:723 - dan 02:36:010 - kayak point-point sebelumnya. bagaimana ngikutin pattern kayak di 02:31:437 - yang o o o

• ganti ke kat 02:44:871 - , suara pianonya sudah sedikit meningkat juga di sini

• ganti 02:53:733 - jadi ooooo :P lebih terarah juga untuk ngikutin suara biola di sana

• upss kat terlewatkan di 02:54:876 - :c btw ngikutin bel juga dengan kat di sana, sama halnya kayak di 02:50:303 -

• kat di 03:00:879 - , ngikutin suara biola yang baru aja naek di sana

• 03:03:309 - ^

• ganti 03:03:738 - jadi ooo karena bel di 03:04:023 -

• sama kayak part ke-2 yang ku mod, ganti 03:16:744 - jadi kat :P

• upss kat di sini 03:17:744 -

• kat juga di 03:25:891 -

• di 03:27:749 - bagaimana kalau ooooo? lebih tepat untuk mengikuti vokal juga disana

• ganti 03:34:609 - jadi ooooo

• don 03:37:039 -

• don di 03:41:756 - , buat membuat pattern dasar di 03:40:898 - jadi o o o o o o o o o di 1/4 bsd

• upss don di 03:42:327 - , drum hit pertama disini

• kat juga di 03:44:185 - :P

• don 03:46:186 -

kat di 03:56:620 - :P


====================


okee segitu dulu dari saya :3
goodluck~!
Topic Starter
Hinsvar

mingmichael wrote:

recheck~ no kudosu btw hins :P


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


[ Muzukashii]

General
ganti SV ke 1.40. 1.20 terlalu pelan untuk ukuran Muzukashii dengan 105BPM Done.


Notes
• delete 00:09:083 - . sama ganti 00:09:369 - jadi kat. sebenernya aku delete 00:09:083 - karena pada dasarnya mau mencegah different triplet :P meskipun cuma 105BPM, triplet tetep triplet :P dan 00:09:369 - jadi don karena kalo kita ngikutin intonasi suara kecapi dan juga suara bel dari 00:08:940 - itu dari tinggi dan tetap sama di 00:09:369 - dan akhirnya jadi paling rendah juga di 00:09:655 - . sebenarnya sama halnya juga di Oni yang di 00:09:369 - ialah kat ww Done...?

• hm.. kenapa 00:10:369 - ; 00:11:513 - dan 00:12:656 - kaga kat juga kayak 00:14:943 - ; 00:16:086 - ? :P itu suara kecapi di note-note tersebut pas banget tempat jatoh suaranya jadi lebih rendah dibandingkan dengan note sebelumnya yang kat Maksudnya don maybe? lol. Done anyway.

• ganti ke kat :P mencegah different triplet juga ditengah-tengah 00:22:232 - hingga 00:23:947 - . kalau buat pendapat pribadi ku sih different triplet di tengah2 kayak gitu cukup sulit, lain halnya juga different triplet ditempatinnya di awal-awal note atau akhir-akhir note lalu ada sedikit break :P itu masih bisa ditoleransi Err, maksudnya 00:23:090 (76)? Oh well, done.

• delete 00:29:664 - , sama halnya kaga ada note tambahan juga di 00:31:665 - >.< buat sedikit konsisten juga sih karena mereka masih di part yang sama dengan nada (suara instrumen) yang sama juga Done.

• delete 00:50:388 - dan juga ganti 00:50:531 - ke don. aku delete 00:50:388 - buat sedikit ngasih break :P dan don di 00:50:531 - buat ngikutin instrumen yang rendah jika dibandingin sama 00:50:103 - yang instrumennya masih ditinggi disitu ^

• ganti 01:04:538 - ke don untuk ngikutin suara drum hit pertama di sana juga ^

• delete 01:13:971 - dan ganti 01:14:257 - ke kat. dan juga ganti 01:13:256 - ke kat, karena ooo lebih gampang dimaenin dibandingin ooo (<< sebenernya ini masih misteri kenapa kayak gitu `-` lol) ^

• pindahin 01:15:543 - ke 01:15:829 - dan ganti 01:15:972 - dengan don :P jadinya ooo-triplet. pada 01:15:972 - memiliki suara drum hit pertama, dan lebih cocok dengan don :P ^

• sama halnya yang sebelumnya yang di 01:19:402 - ^

• pindah 01:24:690 - ke 01:24:976 - ^

• delete 01:45:272 - dan ganti 01:45:415 - ke don ^

• ganti ke kat 02:03:423 - karena masih nada tinggi juga di sini :P ^

• sama kayak kiai pertama :P 02:17:287 - ganti ke kat dan delete 02:18:002 - . dan ganti 02:17:716 - dan 02:18:287 - jadi o o ^

• add don 02:23:719 - ? ^

• ganti 02:25:720 - dengan mod yang sebelumnya :P ^

• pindahin 02:28:721 - ke 02:29:007 - jadinya ooo-triplet ^

• ganti 02:44:586 - jadi ooo-triplet. btw triplet tersebut lebih mendukung suara piano disana yang sebenernya semakin lama disetiap note tersebut semakin tinggi dari 02:44:586 - sampe 02:44:871 - :P ^

• 02:53:733 - ^ ^

• ganti 02:57:592 - don ^

• delete 02:59:307 - juga ^

• ganti ke kat 03:01:165 - dan delete 03:01:594 - kalo delete yang atas juga ^ buat konsisten dengan note yang di 03:01:165 - ; 03:01:451 - ; 03:01:737 - dengan note 02:58:878 - ; 02:59:164 - ; 02:59:450 - yang o o o ^

• 03:02:880 - ganti ke ooo-triplet ^

• don 03:06:310 - :P ^

• ganti 03:23:604 - ke kat dan ganti 03:24:033 - ke don ^

• 03:25:891 - ke kat juga ^

• pindahin 03:28:178 - ke 03:28:464 - :P ^

• swap 03:31:465 - dengan 03:31:751 - ^

• kat 03:35:038 - dan 03:35:467 - don ^

• bagaimana kalau di 03:38:897 - sampai 03:40:041 - kayak gini? sebenarnya patternnya juga menyerupai kayak di 03:20:603 - yang mau ancang2 ke part kiai selanjutnya, cuma bedanya 03:38:897 - kaga kat karena 03:37:754 - yang jadi penentuannya itu don ^

• kat juga :P 03:44:185 - ^


====================


[ Oni]

General
☞ sipp

Notes Structure
☞ oke~ sudah lebih terarah dibandingkan sebelumnya :D

Notes
• pindahin 01:14:972 - ke 01:15:257 - soalnya kaga ngikutin apa2 di 01:14:972 - , jadi dipindahin ke 01:15:257 - . meskipun sama halnya, di 01:15:257 - kaga ada suara yang bisa diikutin, tapi dengan penempatan ooo lebih ngeflow dengan lagunya dibandingkan ooo sebelumnya :P Done.

• don di 01:22:832 - dan pindahin 01:22:975 - ke 01:23:261 - dan ganti dengan ooo. soalnya sebelum2nya aku liat kamu emang gunain triplet macam gitu di bagian sana, jadinya ku ganti di sini biar jagain kekonsistenannya itu :P ^

• ganti 01:25:119 - ke don karena vokalnya yang jatoh di sini (jadi terendah jika dibandingin dengan note sebelumnya di 01:24:833 - ) ^

• pindahin 01:26:406 - ke 01:26:691 - . btw dengan dipindahinnya ini dan menggunakan mod sebelumnya bisa buat mirror-pattern btw secara ga langsung dan bagus :P >> here. meskipun note terakhir di 01:27:120 - bukan kat untuk membuat mirror-pattern yang sempurna tapi ga apa :P yang ada di gambar itu uda bagus juga dan lebih konsisten juga menurutku ^

• ganti 03:43:471 - don. sama halnya yang di 03:34:324 - juga don ^


====================

[ Inner Oni]

General
☞ oke~

Notes Structure
☞ dasarnya oke~! cuma ada beberapa usul nanti :3

Notes
• ganti 00:11:513 - ke don. sama kayak 00:10:369 - yang suara kecapinya jatoh di situ jadi rendah Done.

• ganti 00:11:799 - dan 00:12:084 - jadi o o kalo ganti yang diatas ^ ^

• 00:12:656 - disini juga don ^

• swap 00:12:942 - dengan 00:13:085 - ^

• ganti 00:19:374 - ke kat untuk ngikutin suara kick di sana yang perlu kat ^

• delete 00:21:232 - dan swap 00:20:940 - dengan 00:21:089 - [/color]

• pindahin 00:40:098 - ke 00:40:241 - . soalnya setelah ku amati lagi ternyata lebih dominan ngikutin suara bel disana dibandingkan kecapi, jadi untuk disana fokus ke suara bel aja ^

• mundurin 00:40:669 - ke 00:40:812 - ^

• ganti ke kat, jadi ooo timestamp where hue

• dari 00:46:244 - sampai 00:47:387 - gimana kalau pake pattern genap? ooooooooo Done.

• mundurin 00:49:245 - ke 00:49:388 - dan mundurin 00:49:817 - ke 00:49:960 - ^

• add don 00:51:818 - :P ^

• delete 01:00:107 - , terlalu bising dengan penggunaan don yang sedikit berlebih ;-; ^

• 01:05:967 - sampai 01:06:539 - >> ooooo? ^

• 01:24:405 - don? ^

• 01:27:120 - kat dan 01:27:263 - don? kalau diperhatikan lagi di 01:27:120 - ada suara bel kecil yang muncul, jadinya aku ganti ke kat di sana ^

• untuk 01:29:693 - sampai 01:30:265 - dan 01:31:980 - sampai 01:32:551 - kenapa kaga gunain note kayak 01:27:406 - sampai 01:27:978 - yang o o o? lebih konsisten juga dibanding random 5-plets kayak sebelumnya ^

• kat 02:10:569 - ? mengikuti vokal yang masih tinggi di sana (bahkan sebenarnya tambah tinggi di sana wkwk) ^

• ganti 02:17:001 - jadi don dan 02:17:287 - ke kat, jadinya 5-plets disana jadi ooooo. lebih cocok untuk ngikutin suara bel di 02:17:144 - juga dengan ooo ^

• ganti ke don 02:28:578 - ? ^

• sama halnya di 02:33:723 - dan 02:36:010 - kayak point-point sebelumnya. bagaimana ngikutin pattern kayak di 02:31:437 - yang o o o | ^

• ganti ke kat 02:44:871 - , suara pianonya sudah sedikit meningkat juga di sini Ningkat sih, tapi IMO masih kurang tinggi, jadi gak terasa pas dengan kat...

• ganti 02:53:733 - jadi ooooo :P lebih terarah juga untuk ngikutin suara biola di sana Done.

• upss kat terlewatkan di 02:54:876 - :c btw ngikutin bel juga dengan kat di sana, sama halnya kayak di 02:50:303 - ^

• kat di 03:00:879 - , ngikutin suara biola yang baru aja naek di sana ^

• 03:03:309 - ^ ^

• ganti 03:03:738 - jadi ooo karena bel di 03:04:023 - ^

• sama kayak part ke-2 yang ku mod, ganti 03:16:744 - jadi kat :P ^

• upss kat di sini 03:17:744 - ^

• kat juga di 03:25:891 - ^

• di 03:27:749 - bagaimana kalau ooooo? lebih tepat untuk mengikuti vokal juga disana ^

• ganti 03:34:609 - jadi ooooo | ^

• don 03:37:039 - ^

• don di 03:41:756 - , buat membuat pattern dasar di 03:40:898 - jadi o o o o o o o o o di 1/4 bsd ^

• upss don di 03:42:327 - , drum hit pertama disini ^

• kat juga di 03:44:185 - :P ^

• don 03:46:186 - ^

kat di 03:56:620 - :P ^


====================


okee segitu dulu dari saya :3
goodluck~!
FINALLY DONE YEAAAAAAAAH---

Makasih buat mod-nya \:D/
Evening
NO KUDOSU

01:25:119 - I realised that the SB is a bit... too hyper and exciting it needs to calm down

[Muzu]

00:26:520 - I don't think you want to undermap this here since the instrument is pretty significant
-
- I think it's pretty suitable for muzu since it's really low in bpm and I strongly suggest to have those triplets the same color if you want to change them since mixed colored triplets are somewhat Oni level

01:06:825 - TO 01:09:112 - I suggest an increasing volume section here are the vocal increases in strength, maybe put an inheriting point on every white line and increasing to around 70 - 80%?

03:08:025 (545,551) - dd > kk | These notes are on the same pitch as their following notes, I suggest to have both of them as kats

Nothing else, really nice Muzu since it's pretty dynamic in the rhythm
Topic Starter
Hinsvar

lZenxl wrote:

NO KUDOSU

01:25:119 - I realised that the SB is a bit... too hyper and exciting it needs to calm down She said that this is to emphasize the intensity of the song here.

[Muzu]

00:26:520 - I don't think you want to undermap this here since the instrument is pretty significant
-
- I think it's pretty suitable for muzu since it's really low in bpm and I strongly suggest to have those triplets the same color if you want to change them since mixed colored triplets are somewhat Oni level Done.

01:06:825 - TO 01:09:112 - I suggest an increasing volume section here are the vocal increases in strength, maybe put an inheriting point on every white line and increasing to around 70 - 80%? The increase in power isn't really that noticeable, though. The current state should be okay.

03:08:025 (545,551) - dd > kk | These notes are on the same pitch as their following notes, I suggest to have both of them as kats Done.

Nothing else, really nice Muzu since it's pretty dynamic in the rhythm
Thanks for the mod!

Now, should I begin the end?
ZHSteven
sorry but I can only get some free time spend in weekend.. so here we go

[Platter]
Generally this diff contains a lot of left-right-to patterns, which will makes the whole map plays like repeating everything. You need to come up with some new interesting ideas for platter, to entertain plays better, or they will rate 1s
patterns like
X
..X
....X
..X
X
..X
....X
..X
X
this is ok for only 1 or 2, maybe 3 in a series of pattern. But if the whole map gives a feeling that nothing but this, you are in trouble...

Maybe you can try some patterns here Catch the Beat - mapping tutorial, but now I will suggest you to use some standing patterns more.

one easy and simple suggestion: 01:15:972 (1) - to 01:18:259 (1) -
try this
SPOILER
224,76,76544,2,0,L|363:84,1,140,0|0,3:0|3:2,0:0:0:0:
360,168,76972,1,8,0:0:0:0:
156,184,77115,6,0,L|156:84,1,70
300,208,77401,2,0,L|300:308,1,70,0|0,0:0|0:0,0:0:0:0:
156,96,77687,1,8,0:0:0:0:
296,92,77830,1,0,0:0:0:0:
296,152,77973,1,0,0:0:0:0:
160,100,78116,1,8,0:0:0:0:
292,44,78259,6,0,P|364:40|420:88,1,140,2|0,3:2|0:0,0:0:0:0:


Here comes the details, I will not say too much but please make sure your patterns can "entertain" plays, give them a reason that they needs to play this map 2nd time.

  1. 00:02:794 (1) - to 00:05:510 (3) - left--> right --> left --> right ......plus it squeeze ONLY at right part of the whole compose field.. it is really boring. try some other unique jumps or movements
  2. 00:13:085 (1,2,3,4,5,6,1,2) - this is the patterns that you should and maybe must avoid to use in a well designed CTB map. Left to Right with nothing.
    suggestion:
  3. 01:43:414 (1,2,3,4,1,2,3) - nice. you need to introduce more patterns like this instead of moving left to right
  4. 02:10:855 (1,2,3,4,5,6,7,8,1,2,3,4,5) -also a nice try of stand patterns. keep it going
  5. 03:17:173 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3) - please please avoid these kind of patterns in kiai, or not in last part of kiai.... the whole pattern is just
    ..........<--
    ........ -->
    ..........<--
    ........ -->.-->
If the key point of standard map is to use different flowing note+ sliders to show the characteristic of different songs, the key point of a CTB map is to use movement difference.
this diff can still improve a lot. will keep an eye on it.


Oops it is too late now... So i'll leave the other 2 diffs for tomorrow(actually they are well designed imo, nothing much to say)
Topic Starter
Hinsvar

ZHSteven wrote:

sorry but I can only get some free time spend in weekend.. so here we go

[Platter]
Generally this diff contains a lot of left-right-to patterns, which will makes the whole map plays like repeating everything. You need to come up with some new interesting ideas for platter, to entertain plays better, or they will rate 1s
patterns like
X
..X
....X
..X
X
..X
....X
..X
X
this is ok for only 1 or 2, maybe 3 in a series of pattern. But if the whole map gives a feeling that nothing but this, you are in trouble...

Maybe you can try some patterns here Catch the Beat - mapping tutorial, but now I will suggest you to use some standing patterns more.

one easy and simple suggestion: 01:15:972 (1) - to 01:18:259 (1) -
try this
SPOILER
224,76,76544,2,0,L|363:84,1,140,0|0,3:0|3:2,0:0:0:0:
360,168,76972,1,8,0:0:0:0:
156,184,77115,6,0,L|156:84,1,70
300,208,77401,2,0,L|300:308,1,70,0|0,0:0|0:0,0:0:0:0:
156,96,77687,1,8,0:0:0:0:
296,92,77830,1,0,0:0:0:0:
296,152,77973,1,0,0:0:0:0:
160,100,78116,1,8,0:0:0:0:
292,44,78259,6,0,P|364:40|420:88,1,140,2|0,3:2|0:0,0:0:0:0:


Made a little variation on the pattern.

Here comes the details, I will not say too much but please make sure your patterns can "entertain" plays, give them a reason that they needs to play this map 2nd time.

  1. 00:02:794 (1) - to 00:05:510 (3) - left--> right --> left --> right ......plus it squeeze ONLY at right part of the whole compose field.. it is really boring. try some other unique jumps or movements Remapped.
  2. 00:13:085 (1,2,3,4,5,6,1,2) - this is the patterns that you should and maybe must avoid to use in a well designed CTB map. Left to Right with nothing.
    suggestion: Did stuff by myself. Hope it worked.
  3. 01:43:414 (1,2,3,4,1,2,3) - nice. you need to introduce more patterns like this instead of moving left to right Sure.
  4. 02:10:855 (1,2,3,4,5,6,7,8,1,2,3,4,5) -also a nice try of stand patterns. keep it going ...I always knew it was right to keep this. Sure, sure.
  5. 03:17:173 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3) - please please avoid these kind of patterns in kiai, or not in last part of kiai.... the whole pattern is just
    ..........<--
    ........ -->
    ..........<--
    ........ -->.--> Remapped. I hope it isn't too hard for a Platter..
If the key point of standard map is to use different flowing note+ sliders to show the characteristic of different songs, the key point of a CTB map is to use movement difference.
this diff can still improve a lot. will keep an eye on it.


Oops it is too late now... So i'll leave the other 2 diffs for tomorrow(actually they are well designed imo, nothing much to say)
Thanks for the mod! I remapped a few parts or so, too.
Senritsu
Just conisder me as a bored people bcs game banyak yang gabisa dimainin, gamenya susah, bosen gaada mod request, dan karena libur.
Consider it as a free suggestions. and no kd. dan hadiah karena udah selesai UN ;D/ am i rite

[Inner Oni]
karena generalnya udah dicek sama ming, gw ga ikut" lagi deh--nvm. gw cuma males.
ohwow ini yang salah siapa ``
00:07:225 try adding d here. biar nggak terlalu kosong dan ngikutin instrumennya. idk what is that. harp?
00:07:940 and 00:08:083 add d, karena suara ting ting ting blablablaaweaiowjea masih bunyi. anggep aja gemanya lah.
00:08:368 (45) - sama kea 00:07:225
00:24:233 (131) - ganti ke k, karena drumnya nggak kedengeran. bahkan nggak kedengeran apapun sih.. lol buat nyamain rhythm juga biar enak.. aduh males ngetik pokoknya itu lah
01:27:120 (466,467) - swap? karena instrumennya.
02:11:999 (679) - d here. karena instrumen dan vokalnya rendah
02:35:153 (818) - change to d? karena drum terkesan dominan. tapi biarin aja 02:34:867 (817) - tetep k, walau drumnya dominan, karena kamu ngikut instrumen satunya x)
oke ini cuma saran. terserah mau nerima, atau mungkin tambah diimprovisasi. ;3
03:08:883 (996,997,998) - ganti ke dkd karena musiknya
lalu 03:09:455 (999,1000,1001) - ganti ke dkk, kasih d di sini 03:09:883
03:11:170 (1010,1011,1012) - ganti ke kkd.


gg Hinsvar and friends.

Edit : wtf Hins
>Note 2 (applies since April 7th): Inner Oni is the previous Oni, and Oni is the previous Muzukashii. The current Muzukashii is a completely new thing.
gg.

[Muzukashii]
00:20:660 (68) - change to d karena drumnya kuat di sana
00:23:090 (76) - ^
00:42:099 mungkin dimundurin setengah senti biar kedengeran lebih enak? not ini di blue tick kedengeran agak aneh imo `` sekalian nebeng vokal aja, daripada nebeng instrumen yang agak nggak normal--i mean terkesan 'kalah' di sana 8)
01:48:559 (321) - coba dimajuin setengah senti--i mean tick.
02:38:583 nanggung. kasih aja d di sini biar ngikutin drumnya
ada beberapa tempat sih yang agak gw kurang yakin enaknya dikosongin atau nggak.. tapi well, nggak pengaruh buat gw ww
ok no kd.

gl on the miracle.
Topic Starter
Hinsvar

Senritsu wrote:

Just conisder me as a bored people bcs game banyak yang gabisa dimainin, gamenya susah, bosen gaada mod request, dan karena libur.
Consider it as a free suggestions. and no kd. dan hadiah karena udah selesai UN ;D/ am i rite hue yes

[Inner Oni]
karena generalnya udah dicek sama ming, gw ga ikut" lagi deh--nvm. gw cuma males.
ohwow ini yang salah siapa `` Baka AiMod ``b
00:07:225 try adding d here. biar nggak terlalu kosong dan ngikutin instrumennya. idk what is that. harp? Done.
00:07:940 and 00:08:083 add d, karena suara ting ting ting blablablaaweaiowjea masih bunyi. anggep aja gemanya lah. ...Sebenernya dulu ada note sih di sini. Sekarang emang terasa gimana gitu kalau gak ada apa-apa. Oke deh, tambahin balik lol
00:08:368 (45) - sama kea 00:07:225 ^
00:24:233 (131) - ganti ke k, karena drumnya nggak kedengeran. bahkan nggak kedengeran apapun sih.. lol buat nyamain rhythm juga biar enak.. aduh males ngetik pokoknya itu lah Done.
01:27:120 (466,467) - swap? karena instrumennya. ^
02:11:999 (679) - d here. karena instrumen dan vokalnya rendah ^
02:35:153 (818) - change to d? karena drum terkesan dominan. tapi biarin aja 02:34:867 (817) - tetep k, walau drumnya dominan, karena kamu ngikut instrumen satunya x) ^
oke ini cuma saran. terserah mau nerima, atau mungkin tambah diimprovisasi. ;3
03:08:883 (996,997,998) - ganti ke dkd karena musiknya Gak deh, soalnya instrumen di 03:09:169 lebih tinggi daripada 03:09:026.
lalu 03:09:455 (999,1000,1001) - ganti ke dkk, kasih d di sini 03:09:883 ^
03:11:170 (1010,1011,1012) - ganti ke kkd. ^

gg Hinsvar and friends.

Senritsu wrote:

[Muzukashii]
00:20:660 (68) - change to d karena drumnya kuat di sana Done.
00:23:090 (76) - ^ Di sini lebih pas sama kat sih IMO...
00:42:099 mungkin dimundurin setengah senti biar kedengeran lebih enak? not ini di blue tick kedengeran agak aneh imo `` sekalian nebeng vokal aja, daripada nebeng instrumen yang agak nggak normal--i mean terkesan 'kalah' di sana 8) Instrumen di sini lebih dominan daripada vokal.
01:48:559 (321) - coba dimajuin setengah senti--i mean tick. Done.
02:38:583 nanggung. kasih aja d di sini biar ngikutin drumnya
ada beberapa tempat sih yang agak gw kurang yakin enaknya dikosongin atau nggak.. tapi well, nggak pengaruh buat gw ww
ok no kd.
ok thx

...Waiting now.
Yumeno Himiko
Hi I'm here again ;w;
But not modding your map~

I think this song is very nice,so I made a MAD with this song by myself~
Also,my AMV is about Puella Magi Madoka Magica~~

Maybe a screenshot here?
Yes as you see I also made a Chinese translate lyric here ;w;
It will be used in gakuensai in our school~~
Topic Starter
Hinsvar
Whoa, that sounds cool :D

Can you upload it somewhere? Maybe YouTube or something like that? I'm interested to see the MAD :P

I'll place it in the Creator's Words if you're going to upload it lol
Yumeno Himiko

Hinsvar wrote:

Whoa, that sounds cool :D

Can you upload it somewhere? Maybe YouTube or something like that? I'm interested to see the MAD :P

I'll place it in the Creator's Words if you're going to upload it lol
Sure~
I'll upload it after I finished all minor fixes >_>
Topic Starter
Hinsvar

examination wrote:

Hinsvar wrote:

Whoa, that sounds cool :D

Can you upload it somewhere? Maybe YouTube or something like that? I'm interested to see the MAD :P

I'll place it in the Creator's Words if you're going to upload it lol
Sure~
I'll upload it after I finished all minor fixes >_>
Okay, I'll wait hue

Meanwhile... do I need to get more mods again? lol

Also, remapped a few parts of Platter \o\
Yuuki Aoi_old
"MadoHomu BG because MadoHomu = all-time #1 yuri couple kthx"

YES. YES. YES.

Yumeno Himiko

Hinsvar wrote:

Okay, I'll wait hue

Meanwhile... do I need to get more mods again? lol

Also, remapped a few parts of Platter \o\

I haven't thought of a title now ;w; Maybe you can give me some advice?
I'll reupload the MAD after I fix all minor things ;w;

And a test play of your platter lol
SPOILER


Replay download:Replay

I think your map is well done and it's time to call some BATs ~
Believe in the miracle~~ >////<
Topic Starter
Hinsvar
Maybe "The Miracle of Knowing You" will work for the title lol

Thanks for testing~ It's crazy hard to get BAT members here, though...

Also.

@Yuuki Aoi: YES. YES. YES. [2]

EDIT: @Senritsu: aabc ngasih kudosu tuh ``~
Senritsu
``
in case aabc / another bat come here in the future..
i'm actually just completing my mod from here because bakahinsvar added a new diff, the muzu.
just don't give me another kd, because i'm only completing mine before.

Edit : videonya examination bikin merinding kthxbye.
Trust

omg yes so fun but not 50 million ;_;
Topic Starter
Hinsvar
Quite close lol

OD9 might explain the high amount of 100s now, if you're wondering---

oh wait

wtf

Five more stars?

Are you and KSHR competing or something lol

Thanks (again), btw!
Mao


Req by PM, sorry for the biiiig delay :c
Had to clear some other requests first and then I was sick for the whole week :c


  1. Unrankable Issue
  2. Recommended to fix
  3. Highly Suggested
  4. Suggestion
  5. Just my own opinion / Comment

General
  1. Fine!

Miracle
  1. 00:09:655 (1) - The section starting here is basically the same as the previous one, but why didn't you map the anti-jumps here? I'd change this for consistency, maybe just me though. Also the section here seems a bit overmapped to me, the timeline in the previous section is way better to me.
  2. 00:43:242 (2) - Changing this into two circles would fit better here isnce the vocals are pretty strong on the white tick. Also the smal distance felt a bit unnatural to me. I tried to alternate this but it was more of a singletap which kicked me off a bit since you've used bigger distances for the other 1/4 parts.
  3. 00:53:676 (3) - Move this too 360|179 for an equal triangle
  4. The transition from 00:58:535 (2) - to 00:58:821 (1) - felt a bit weird, so CTRL+G on all of these (00:58:821 (1,2,1,2) -) seperately could work for a better cursor movement here.
  5. 01:12:399 (3) - Why is the DS to the next object so small? The stream looks a bit sloppy like this :c
  6. 01:23:904 (6) - The DS to the next object is so far, looks really weird as well.
  7. 01:35:410 (1) - I feel like this doesn't really fit the music. The start is a note of the instrument, and this is the last note of this instrument, so I'd suggest you to put a note there. And then from the red tick where you mapped vocals, I'd map a 1/4 slider for the fade and a circle at the white one, since the vocals are really strong there.
  8. 01:36:553 (4) - I'd suggest you to move the NC here, since this is the start of a new section.
  9. 02:48:302 (6) - Maybe CTRL+G could make the flow better here c:
  10. 03:38:611 (2,1) - How about chaning these into 90° rotated versions of 03:38:326 (1) - ? Would make it look a bit more consistent :c
  11. Awesome flow! Some stream shapes are weird sicne their spacing varies in the middle of them which is kinda weird for so low distance and such short streams :/

Insane
  1. 00:09:655 (1) - Same as I said for Insane.
  2. 01:05:396 (4) - The DS felt a bit low to me in here. While playing I thought it was 1/4. Consider making the spacing higher here :c
  3. 01:41:127 (1,2,3,4) - How about a perfect rotated square here?
  4. 01:55:705 (1,2) - These are the same sounds as 01:55:419 (1,2) - . But why are the distances so high for the second ones? Try to keep it consistent. Just map a higher distance between 01:55:562 (2,1) - .
  5. 01:59:421 (1,2) - A 1/4 slider could fit the music here better because the vocals fade out a bit until they were strong again at 01:59:707 (2) - .
  6. 02:03:423 (1,2,3,4) - If you listen to the music closely you can hear a "bump" sound for all of these notes. Some hitsounding could be cool here. Maybe drum claps could help.
  7. You seemed to have fun spacing 1/4 notes a bit low in the last Kiai. Maybe stacking them for consistency could be better, but if you like it so much keep it. Nothing big, just me being a bit nitpicky.
  8. Watch your stacks x-x
  9. Cool Patterns!

Hard
  1. 00:25:234 (4) - Why aren't the distances consistent here? :c
  2. 00:27:377 (3) - Placing the 2nd anchor point in the middle would make the slider look better since now the curve overlaps the start a bit weird.
  3. 00:31:951 (1) - This is the same part as 00:29:093 (6,7) - . But #1 Why is the spacing so high here? and #2 Why is this slider slower? Consider changing this for consistency.
  4. 00:58:821 (1) - Move to 477|189 for consistency with the gaps between the previous 4 slider's heads.
  5. 01:01:108 - The note here should be clicked since it's so strong as you can hear if you listen closely. I'd suggest shorten the slider and place a note here.
  6. 01:02:823 (3) - Same as above but here there's actually something on the blue tick so I'd suggest it as seen below.
  7. 01:21:117 (3) - Make the two red marked lines in the screenshot parallel for a better look :c
  8. 02:17:716 (1) - The jump here is a bit big, maybe CTRL+G could work. The transition to the following object would be good as well.
  9. 02:29:721 (3) - Why isn't this a completely y-flipped version of 02:29:150 (1) - ? Consider changing this.
  10. 02:51:303 (2) - Just a little comment here. This looks a little bit strong curved and weird due to the last anchor point not being right on the sliders tail. Up to you if you want to change it but it would make the look of the slider better.
  11. 03:13:742 (5) - Making this symmetrical would be cool.
  12. 03:17:744 (3) - Same as I said for the parallel red marked lines for the other one.
  13. Nice!

Normal
  1. 01:28:835 (2) - Stack with 01:27:120 (4) -
  2. 02:02:566 (2) - An equal triangle here could be cool. Place it somewhere around 219|129
  3. 03:17:173 (1) - The 2nd Anchor Point could be in the middle for not overlapping the head.
  4. Sorry for nazi mod here but there's nothing bad here, just some transitions where the following object could follow the previous slider's track (e.g. 00:13:085 (2) -) x-x

Easy
  1. 00:13:085 (4) - The transition is bit weird here since you have got the previous slider's curvy movement which goes more downwards. I'd suggest you to move this to 152|299.
  2. 00:20:517 (2) - 0,12 Distance Variation? Why is this here. This shouldn't be the case ;w;
  3. 00:22:804 (4) - ^
  4. 00:43:957 (3) - Moving the 3rd grey anchor point into the middle would make the slider look a bit better since the transition here is weird to me :V
  5. Rest is fine, awesome diff! :3

Please reply! I hope it was helpful and good luck! :3


Topic Starter
Hinsvar

Mao wrote:



Req by PM, sorry for the biiiig delay :c
Had to clear some other requests first and then I was sick for the whole week :c


  1. Unrankable Issue
  2. Recommended to fix
  3. Highly Suggested
  4. Suggestion
  5. Just my own opinion / Comment

General
  1. Fine!

Miracle
  1. 00:09:655 (1) - The section starting here is basically the same as the previous one, but why didn't you map the anti-jumps here? I'd change this for consistency, maybe just me though. Also the section here seems a bit overmapped to me, the timeline in the previous section is way better to me. I'm sure the song gets stronger and more intense here; it's indicated by the instrument sounds here too.
  2. 00:43:242 (2) - Changing this into two circles would fit better here isnce the vocals are pretty strong on the white tick. Also the smal distance felt a bit unnatural to me. I tried to alternate this but it was more of a singletap which kicked me off a bit since you've used bigger distances for the other 1/4 parts. I'm just following how is the vocal "held" here, and it feels more natural that way. By the way, you're modding Insane here, not Miracle \o\ Increased the spacing, I guess.
  3. 00:53:676 (3) - Move this too 360|179 for an equal triangle Done.
  4. The transition from 00:58:535 (2) - to 00:58:821 (1) - felt a bit weird, so CTRL+G on all of these (00:58:821 (1,2,1,2) -) seperately could work for a better cursor movement here. I... personally don't feel comfortable with this at all for some reason.
  5. 01:12:399 (3) - Why is the DS to the next object so small? The stream looks a bit sloppy like this :c Oops.
  6. 01:23:904 (6) - The DS to the next object is so far, looks really weird as well. ^
  7. 01:35:410 (1) - I feel like this doesn't really fit the music. The start is a note of the instrument, and this is the last note of this instrument, so I'd suggest you to put a note there. And then from the red tick where you mapped vocals, I'd map a 1/4 slider for the fade and a circle at the white one, since the vocals are really strong there. Doesn't seem to be really fitting, IMO. The 1/4 slider feels awkward, for one.
  8. 01:36:553 (4) - I'd suggest you to move the NC here, since this is the start of a new section. 01:35:410 (1) has an NC to indicate that it's the start of a new pattern, and I'm sure that the combo pattern is more correct this way compared to the music.
  9. 02:48:302 (6) - Maybe CTRL+G could make the flow better here c: Sure.
  10. 03:38:611 (2,1) - How about chaning these into 90° rotated versions of 03:38:326 (1) - ? Would make it look a bit more consistent :c This is intentional for a better flow. Gotta sacrifice a little polishing for cursor movement comfortability.
  11. Awesome flow! Some stream shapes are weird sicne their spacing varies in the middle of them which is kinda weird for so low distance and such short streams :/

Insane
  1. 00:09:655 (1) - Same as I said for Insane. Same response.
  2. 01:05:396 (4) - The DS felt a bit low to me in here. While playing I thought it was 1/4. Consider making the spacing higher here :c Eh idk, I can read this perfectly as being 1/2 beats apart from (3). I'll keep this as is for now.
  3. 01:41:127 (1,2,3,4) - How about a perfect rotated square here? The movement needed to hit a square like that is... kinda jarring int this situation, thus the current pattern.
  4. 01:55:705 (1,2) - These are the same sounds as 01:55:419 (1,2) - . But why are the distances so high for the second ones? Try to keep it consistent. Just map a higher distance between 01:55:562 (2,1) - . This is to make sure players are... "warmed up" before doing a jump to 01:55:991 (1). It also just feels better, somehow.
  5. 01:59:421 (1,2) - A 1/4 slider could fit the music here better because the vocals fade out a bit until they were strong again at 01:59:707 (2) - . I'm following the instruments here, actually, since it feels weird to follow the vocal.
  6. 02:03:423 (1,2,3,4) - If you listen to the music closely you can hear a "bump" sound for all of these notes. Some hitsounding could be cool here. Maybe drum claps could help. Drum-hitnormal works!
  7. You seemed to have fun spacing 1/4 notes a bit low in the last Kiai. Maybe stacking them for consistency could be better, but if you like it so much keep it. Nothing big, just me being a bit nitpicky.
  8. Watch your stacks x-x
  9. Cool Patterns!

Hard
  1. 00:25:234 (4) - Why aren't the distances consistent here? :c Ah yeah...
  2. 00:27:377 (3) - Placing the 2nd anchor point in the middle would make the slider look better since now the curve overlaps the start a bit weird. Sure.
  3. 00:31:951 (1) - This is the same part as 00:29:093 (6,7) - . But #1 Why is the spacing so high here? and #2 Why is this slider slower? Consider changing this for consistency. The music gets kinda changed here, I believe, and thus the inconsistency here is fine.
  4. 00:58:821 (1) - Move to 477|189 for consistency with the gaps between the previous 4 slider's heads. Done.
  5. 01:01:108 - The note here should be clicked since it's so strong as you can hear if you listen closely. I'd suggest shorten the slider and place a note here. ^
  6. 01:02:823 (3) - Same as above but here there's actually something on the blue tick so I'd suggest it as seen below. ^
  7. 01:21:117 (3) - Make the two red marked lines in the screenshot parallel for a better look :c Did... something.
  8. 02:17:716 (1) - The jump here is a bit big, maybe CTRL+G could work. The transition to the following object would be good as well. Rearranged stuff.
  9. 02:29:721 (3) - Why isn't this a completely y-flipped version of 02:29:150 (1) - ? Consider changing this. Sure.
  10. 02:51:303 (2) - Just a little comment here. This looks a little bit strong curved and weird due to the last anchor point not being right on the sliders tail. Up to you if you want to change it but it would make the look of the slider better. ^
  11. 03:13:742 (5) - Making this symmetrical would be cool. Keeping this as is since it won't be so noticeable.
  12. 03:17:744 (3) - Same as I said for the parallel red marked lines for the other one. Tried my best.
  13. Nice!

Normal
  1. 01:28:835 (2) - Stack with 01:27:120 (4) - Sure.
  2. 02:02:566 (2) - An equal triangle here could be cool. Place it somewhere around 219|129 ^
  3. 03:17:173 (1) - The 2nd Anchor Point could be in the middle for not overlapping the head. ^
  4. Sorry for nazi mod here but there's nothing bad here, just some transitions where the following object could follow the previous slider's track (e.g. 00:13:085 (2) -) x-x

Easy
  1. 00:13:085 (4) - The transition is bit weird here since you have got the previous slider's curvy movement which goes more downwards. I'd suggest you to move this to 152|299. Sure.
  2. 00:20:517 (2) - 0,12 Distance Variation? Why is this here. This shouldn't be the case ;w; ^
  3. 00:22:804 (4) - ^ ^
  4. 00:43:957 (3) - Moving the 3rd grey anchor point into the middle would make the slider look a bit better since the transition here is weird to me :V ^
  5. Rest is fine, awesome diff! :3

Please reply! I hope it was helpful and good luck! :3


I'll continue checking soon. For now, thanks for the mod and star~

Well I guess I don't need to worry much about the map \o\

Thanks (again)!
KSHR
fuck trust(怒)
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