/in to mod
Chaos in Dummyville (12p, Open)
2 mafia
-1 Roleblocker
-1 Godfather
1 1-shot bulletproof SK
1 2-shot bulletproof Mercenary
8 townies
-1 Doctor
-1 Cop
-1 Tracker
-5 Vanilla Townies
Mafia win when they control half the votes and nothing can prevent it.
SK wins if he's in the last two and both mafia are death.
Mercenary wins if SK is lynched or he kills SK (doesn't know who is the SK and leaves the game). If SK is killed by Mafia, he becomes a Vanilla Townie and wins with town.
Town win when mafia and SK are dead.
For balance purposes I'm still thinking about modifying the bulletproofs, some feedback would be nice.
Notes:
*Mercenary has only one Strongman shot, which can be used in day or night, but dies if he shoots town. The townie shot will not die if this shot makes town lose.
*Mercenary has Cop ability. Cannot use his strongman shot the same night nor next day.
*Godfather is kill-immune, shows Inno for Cops and only he can perform the nightkill, if he's lynched, Roleblocker will be able do the NK.
Could work with 9p without 1 VT, Mercenary and SK/1 Mafia.
Edit: Made some stuff more clear, nerfed town, it was apparently too stronk.
Edit2: Screw bulletproof townie.
Maybe I can come up with some ideas about a mini-game.