This map has been deleted on the request of its creator. It is no longer available.
arken1015 wrote:
[Hard]
01:18:67(1) - [Suggestion] How about align with both start and end? Fixed
And 5 non-snapped notes :3[Noticed on IRC]
Good song
And good luck for this.
Here's my star :3
ps. Don't give kudosu for this reply :3...
aight thanksyeahyeahyeahhh wrote:
Okay on grid 3
00:28:067 (1,1,1) - Make all 1 combo Fixed
00:43:067 (1,2,3,4,5,6,7) - Select all this, and drag so that 2 is dead in the center (makign them all look nice) Fixed
00:43:067 (1,2,3,4,5,6,7) - Move over to the right by 1 Fixed
00:53:007 (1,1,1,1) - Make all 1 combo Fixed
01:08:027 (1) - Really ugly slider.. bleh... I'd just make it a spinner, but that's up to you. Yeah I was thinking that too. Fixed
02:13:007 (3) - Try to make this end in the center? Fixed, I think
actually all I got.. I'll work on hit sounds with you later
Fixed! thanks!Gladi wrote:
- General / All diff's.- Hard.
- Offset 13 465.
- 02:21:046 (Timing Section) - Make this timing section 1/4 earlier.
- Make an easy difficulty.
- Normal.
- 00:23:007 (3,4,5) - A bit too 'random' jumps. Make the spacing in between the notes smaller.
- 00:46:026 (1,2,3,1,2,3) - Sexy <3.
Starred~
- 00:30:026 (2,1) - Spacing.
- 00:33:046 (3,1) - ^
- 00:36:066 (3,1) - ^
- 00:39:046 (2,1) - ^
- 00:47:006 (4,1) - ^
- 01:49:006 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - What? Random spacement increasing? Please fix.
Thanks for the mod! I fixed most of it but for the slider tick problem, I'll ask you when I get the chance.gdeath wrote:
[Normal]
Overall diff is kinda high.its your esaiest diff.
Decrease slider tick or consider using slient slidertick(suggestion)
eg:00:17:86 (6) - sound bad imo.you can listen clearly to the "dadadada"
00:44:66 (1) - restack the slider in order to make it stack the former silder under absolutely
01:10:66 (6) - slider cover the slider.a bit confused when i play it for the first time.and this is a [Normal]
i think you should change this pattern(suggestion)
[Hard]
02:10:26 (2,4,6) - remove clap
02:12:26 (1) - add clap
02:13:06 (3) - add clap on the start of slider
02:51:06 (7) - finish?
02:59:26 (1) - i'd make it totally quiet.
nice map
star.
Changed and fixed.Dusty wrote:
egregious things fixed; star
[Hard]
02:51:465 (1,2,3,4,5,6,1,2,3,4,5,6) - These have the same hitcircle patterns, but over different musical rhythms; usually they should be over the same musical rhythm
Why is the sliderticks silent in Normal but not in Hard?
I don't know any of the sources..I got it off of youtube. I fixed everything hopefullyblissfulyoshi wrote:
Please add some tags or the source if you know them. (You could add the album name to the source)
Normal:
Some of the jumps in this difficulty are pretty hard for your easiest diff. I advise making an easier diff.
Combo mod:
01:27:065 (7) - new combo for lyrics
01:39:865 (7) - ^
Timing section mod:
00:41:27 - unneeded timing section
00:58:86 - ^
Hard:
Normal mod:
01:04:065 (2,3,4,5,6,7,1,2,3,4) - with your current stack leniency, this area is messy and hard to read. Please change this pattern
01:32:665 (1) - hard to see that it is a slider with the 300 from the blue 7 covering the slider
02:29:465 (6) - The spacing between 5 is disorienting. A new combo might help.
I did not understand how you added combos to this difficult very well, so I did not mod combos.
======================
Nice map. Star.
I fixed some of it. As for normal, I never used 1/4 beats and I mapped it on grid level 3 for both hard and normal.bmin11 wrote:
[Generall]
It is a good idea to use grid level 3 on (View - Grid level)
[Normal]
1/2 and 1/4 spacings are too similar to eachother like 00:23:065 (1,2,3)
Try to stack 1/4 beats a bit more. I mean just put it a bit closer to eachother
01:49:065 (1,2,3,4,5,6,7,8) - Yup. It is really hard to tell the beat with this spacing. Same solution as the top issue
01:52:665 (1,2,3,4,5,6,7,8,9) - ^
[Hard]
00:21:065 (2) - Spacing
00:30:265 (1) - Could trip some people but I guess it could be a interesting trap
00:33:065 (5) - Newcombo and put a bit farther. It makes really confusing due to the last jump
00:36:265 (5) - ^
Actually those two parts are hard to decide rather fix it or not. The jump would be crazy if it goes farther away but it would trip peoples when it is placed too close....
00:51:665 (8) - Could place it closer to the previous note since it is not like a jump
01:02:465 (1) - Sudden spacing change but oh well
01:20:665 (4) - Spacing
02:29:465 (2) - I don't know. Are you doing this on purpose?
Those spacing change makes it quite hard to read but still well mapped. Starred
Yeah...hitsounds are still a WIPCrazy Jay wrote:
[Hard]
hitsound sucks D:
but the jumps are nice
01:32:665 (1) - I thought it's a note when I first play it,please move this slide upper.
[Normal]
Nice
+star
I tried 1 slider tick rate with normal hitsound and I like itCard N'FoRcE wrote:
- General:- MB's Sensivity:
- Why are you using a empty slidertick hitsound? In my opinion Slidertick rate 1 and normal hitsound works great, give it a try.
Also, no KIAI?- Normal:
- .Suggestions:
01:02:671 (4,5) - a slider instead of these two beats would feel awesome ^^- Hard:
- .Suggestions:
from 0:27:865 to 0:41:065 - why did you make hitsounds volume so low? it feels awkward
End the map at 1:57:065?You know, this map is great, but you should make up your mind about hitsounds xD
- .Opinions:
Why does this diff have completely different hitsounds? O.o
.Suggestions:
02:41:465 (5) - i strongly recommend new combo here
They are weird and diffenrent in each difficulty by a whole lot!
I'm starring because the map is funny: there are some interesting choices of spacing, but they feel perfectly playable and readable.
Fix hitsounds and answer my questions, and i'll consider protobubbling ^^
Fixed offset. As for the slider, I like it so I'm going to keep itxxheroxx wrote:
Mod Infos:
Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.
Start Suggestions:
Set a preview point
Cut the mp3
[MB's Sensitivity]
Offset: 13465
01:37:471 (3,4,5) - Spacing
[Normal]
01:10:665 (6) - Is this slider necessary? Is hidden and can confuse . Can you move it?
[Hard] (this diff. seems an Insane)
It's ok
Starred~
Fixed. I'd like the slider where it is, but if it is really causing problems I'll change it.fartownik wrote:
I see much unnaturally spaced notes... but that's the way of first-beatmaps working. It's not any issue.
[MB's Sensitivity]
Is it meant to be an Easy? If so, you didn't make it.
[Normal]
You SHOULD decrease overall difficulty.
01:10:665 (6) - This slider is hard to read (hidden), add at least a new combo.
[01:55:865 - 01:57:065] - Map this part. The end is unexpectebly sudden.
[Hard]
01:01:065 (2,3) - Spacing.
I'll let MB fix his parts, as for mine, I fixed them. Thanks for mod!ouranhshc wrote:
Hard - the hitsounds sound good at some parts, but at others parts it sounds bad.. (why are the claps so loud)
01:21:665(8) - remove slider
01:21:665(x) - place a circle here
01:21:865(x) - start a slider here and continue to the red tick before the last circle of the combo
01:38:265(9) - make this a hitcircle, start slider at next tick and end at the same place
Normal
01:46:665(1,2,3,4,5) - this pattern does not fit in the music. It should start where (3) is
MB
00:18:665(x) - add note here
00:19:865(x) - ^
00:30:665(1) - ugly
00:48:665 (5) - line up with (3)
00:49:465 (6) - line up with 4
01:23:865 (1) - line up with the end of the previous slider
01:35:465(x) - add note
01:37:865 (4) - part of slider is offscreen
This song is 2.4 Stars. I do agree this may be hard for people who start off but I take precedence to make a map interesting. I am not going to change this diff majorly. Thank you. ^_^fartownik wrote:
[MB's Sensitivity]
Is it meant to be an Easy? If so, you didn't make it.
You know...that actually really works. Thank you.Card N'FoRcE wrote:
- General:
- MB's Sensivity:
- .Suggestions:
01:02:671 (4,5) - a slider instead of these two beats would feel awesome ^^
*snicker* I knew someone would pick that up. Those are supposed to be mini-jumps, makes the beatmap more interesting for new players. Although I'm not sure if I should change them or not. Leaving it until someone else complains.xxheroxx wrote:
[MB's Sensitivity]
01:37:471 (3,4,5) - Spacing[/color]
You know NO-ONE has picked up that my diff needs histounds. I wonder why?ouranhshc wrote:
Hard
MB
00:18:665(x) - add note hereUmm, okay?
00:19:865(x) - ^ ^
00:30:665(1) - ugly As in the slider or placement?
00:48:665 (5) - line up with (3) Fixed
00:49:465 (6) - line up with 4 Fixed as well
01:23:865 (1) - line up with the end of the previous slider
01:35:465(x) - add note Blah.
01:37:865 (4) - part of slider is offscreen Fixed
I'll mod hitsounds by my style, are you ok with that?simplistiC wrote:
Need help with hitsounds too
Thanks!
simplistiC wrote:
DJPop wrote:
02:43:865 (1,2,3) - NO!! D: Don't understand![]()
Just hate that part which has very high jumps.
02:59:265 (1) - end on left white tickYou mean take spinner out?
Yes (move the ending point to the left).
I think I'm going to keep 02:43:865 (1,2,3) unless anyone else has a problem with it.DJPop wrote:
02:43:865 (1,2,3) - NO!! D: Don't understand![]()
Just hate that part which has very high jumps.
02:59:265 (1) - end on left white tickYou mean take spinner out?
Yes (move the ending point to the left).
Fixed most for mine. Thanks for modLokamp wrote:
MB's Sensitivity
00:34:865 (4) - move it 5 squares right
00:47:465 (3,4,5,6) - spacing... fix it by moving sliders a bit left
Normal
00:16:265 (3) - move it a square right
00:17:865 (6,1) - new combo on 6th, remove next new combo
00:21:065 (5,1) - new combo on 5th, remove next new combo
00:24:265 (5) - new combo
00:33:865 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2) - ... that's quite monotonous... isn't it? Try to flip them veritcally or move them elsewhere!
00:53:065 (4) - finish here
Hard
[General] this mode's spacing is often tricky and annoying, like on 01:01:665 (4,1) or on 02:34:265 (1,2,3,1,1). Try to fix it!
00:17:465 (1,2,1) - new combo on 2nd red, remove the others new combo
The guest mode was nice, but on the other mode there are some little problems about new combos and hitslund-placing... Anyway, they are well playable too, so keep improving them!
Thanks!DJPop wrote:
Sorry for the late - -"
[attachment=0:bbb26]soundfixed.rar[/attachment:bbb26]
Increased stack leniency to 6 on Hard and 4 on Normal. Lowered overall difficulty by 1. Chose some colours from the background and used them for combo colour. Removed all the normal whistles. Same for hard. Thanks for the mod!Mystearica wrote:
Stacking leniency of 0 is unrankable, turn it up. I actually think it looks better stacked anyway...
[MB's]
Different offset from the other 2?
Set a preview point.
01:18:665 (4) - wrong spacing here
01:17:465 (1,2,3) - I don't get why these whistles are here
[Normal]
Overall difficulty seems a bit high for a "Normal."
You enabled custom colors but they're still the default. Come up with your own perhaps? Not mandatory.
Consider replacing those whistles or just removing them.
[Hard]
Same to the whistles and colors.
Pretty exhausted right now so I'll stop there, hitsounds a bit meh but for your first map ever, this is pretty nice. Lots better than my first one
Fixed my parts. Thanks for the mod (:Zekira wrote:
Autostar for awesome timing.
Maybe cut MP3? The longest diff. seems to not even go near the end... *the lower .osz filesize without destroying quality, the better. So... :\*
[MB]
00:43:465 (1) - symmetry
01:05:865 (1) - for a low diff., maybe note is too soon after the spinner?
01:17:465 (1) - ^
[Normal]
00:40:665 (2) - New combo? nah
01:10:665 (6) - 4 kinda covered the slider :\ I know![]()
01:19:065 (5) - New Combo
01:25:465 (5) - ^
01:31:865 (5) - ^
01:38:265 (5) - ^
[Hard]
00:20:665 (1,2) - Swap New Combos
00:33:065 (5) - New Combo (for anti-jump + jump warning)
00:36:265 (5) - ^
00:39:065 (4,5) - since this looks like it's going for a back and forth motion, maybe stack 4 with 2
01:04:865 (5,6,1,2,3) - This uneven stack is WARGH <-![]()
![]()
Thanks for mod!Sushi971 wrote:
[MB's]
Add a preview point
[Normal]
01:26:785 (1,2,3) - just a little confusing for a normal Left it as it is for now.
01:50:185 (4,5,6,7,8,9) - alignment? (i know it seems to be done on purpose, but i think it would lok nicer, regarding the previous circles) Already aligned.
[Hard]
fine![]()
![]()
hmmm.. Great.
Thanks for mod!VanMoNky wrote:
As your request.
Read this first for the icon explanation.
- [?] Asking for the second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.[General]Star.
1. No source? Then, what about tag?
2. "Sensitive (Remix)" title will be better. Need a second thought on this.
[MB's Sensitivity]
I see something strange about the timing. The audio is set to C2, but there's no any custom hitsound in the folder. Why why?
00:27:585 (1) - Too close to the spinner?
01:17:185 (1,2,3) - They are odd. In the editor, they are sounded. But in the testing mode, they are silenced. Why why? But I suggest you to make the volume to the 6th level, then add clap to them.
[Normal]
00:22:785 (1) - Please, don't put jump to this section. I had stacks before but it didn't work out. So leaving it as it is for now until someone else needs it to be changed
00:47:385 - Really bad hitsound change. That's not fit. Changed
01:50:385 (5) - Move 1 tiny grid right. That's how it's suppose to be.
[Hard]
01:20:385 (5) - New combo. Done
01:32:385 (1) - Remove new combo. ^
01:33:185 (7) - New combo. ^
01:36:385 (4) - ^ ^
Normal isn't that hard and Hard isn't insane. o_o I'll leave it for now. Thanks for the modTeara wrote:
[MB's Sensitivity]
00:30:385 (1) - Make nice and round please, so that it fits rest of sliders in the beatmap :3
You forgot to set a Preview Point =p
Other then that, good job!
[Normal]
No problems,
But I highly suggest you call it hard, or Normal+ atleast. its got lots of hard parts =p
[Hard]
No problems either, good job!
But I highly suggest you call Hard -> Insane and Normal -> Hard
Also, 1:30min of the song isn't mapped, crop it to reduce mp3 size?
Xgor wrote:
[Mp3]
Cut it with Mp3directcut or audiocity or map it to the rest of the song... (I suggest you cut it) What if people want the full song?
[All diffs]
Add a preview point at 01:16:785 Done
[MB]
I'm pretty sure that having the stack latency on rarely stack isn't allowed....
Otherwise great.
[Normal]
00:23:585 (4,5,6) - Move these beats one grid to the left. (It looks stupid in the editor but looks much better in-game No it doesn't
01:02:185 (7,8,9) - Move one grid down Done.
01:08:785 (4,6) - Overlapping sliders like that isn't allowedThere's enough time to see it coming though
01:14:985 (7,8,9) - Move one grid down Done
[Hard]
Maybe lower the HP drain a bit? Nah
I dislike the speed downs here... They feel randomly placed.
Pretty good map
*star*
Thanks!Card N'FoRcE wrote:
- MB's Sensivity:- Normal:
- .Opinions:
Fine ^^- Hard:
- .Suggestions:
01:46:785 (3,4,1,2,3) - move them 3 squares down. That's because the 1/2 spacing between 01:46:585 (2,3) is misreadable for a 1/1 spacing. DoneOk, let me know about your fixes and you should get a protobubble this time xD
- .Suggestions:
00:17:185 (1,2) - mmhmmhmmhmhmm..... If it's not really intentional, please change spacing Done, reversed slider.
00:20:385 (6,1) - ^ ^
.Errors/Mistakes:
00:20:385 (6) - new combo; remove new combo from 00:20:785 (1) Fixed
Thanks for the modLizbeth wrote:
First of all, you need to cut the .mp3 in order to reduce file size. you have 11 MB, and the limit for No Video Maps should be 10 MB. I'll work on it
Hard
01:31:185 (1,2,3,4,5,6) - this combo is kinda confusing... the explosion hide the sliders Not really, leaving it as it is for now.
00:51:385 (8) - remove repeat and add note at 00:52:385 Done
01:22:385 (6) - wrong spacing Fixed
Normal
00:13:985 (3,1) - someone may complain about this inconsistent spacing, since this is a normal diff is better to keep consistent spacing imo. Fixed
00:22:385 (5,1) - same here Made it smaller
01:02:985 (9) - male 1/2 beat length, then repeat Done
01:42:185 (5) - move 1/2 later, moving spinner's start point too Fixed
01:51:985 (9,1) - same of the spacing Fixed
MB's Sensitivity
All good
Is a pretty good map. good Job n_n
Fixed thanks for mod.babble wrote:
MB's Sensitivity
01:11:585 - Align?
01:14:385 - ^
01:34:985 - ^?
Normal
01:50:185 - (4,5,6) Align? Or intentional?
Hard
Looks fine.
Star
All Done.Kytoxid wrote:
*pop*
[General]
A no-video osz is restricted to 10 MB. Please cut your MP3; the last 1.5 minutes are unused. Then find a new offset.
Add MB (MarioBros777?) to the tags. Any other tags?
Remove the excess .osb and full submit.
Generally, remixes are indicated with (Remix) instead of -remix-.
Adjust background colour on Normal and Hard to fit the BG image.
[MB's Sensitivity]
Unrankably low stack leniency.
This diff has different hitcircle colours, intended?
Why do the timing sections reference a second custom offset when there are no audio files in the folder?
00:34:985 (5,6) - Down a grid for consistency.
01:11:585 (6,1) - Shift this formation to be directly above the endpoint of 5?
01:17:185 - You have two timing sections stacked here; remove one and move the other one back.
01:18:185 - Add a new timing section here for the audio change from the kiai section.
01:34:985 (5) - Kinda sticks out weirdly; push it back into the formation a bit better?
[Normal]
01:14:985 (7,8,9) - Stacking makes this look weird, shift it down a grid?
01:16:385 - Unused timing section.
01:43:985 (1,2,3,4,5) - Deceptively, the center of the playfield is actually 2 grids below where it appears to be in Editor. If you play this, you'll notice that this formation actually isn't centered. Shift it 2 grids down.
[Hard]
I didn't really like the changes in spacing throughout this map, but it's not that bad.
00:14:785 (5) - I don't like starting a map with a 1/2 BPM slider; players will assume this is the "correct slider speed", and get shocked at the second slider.
00:17:585 (2) - Shift this half a grid right or so to align properly?
00:57:385 - Unused timing section.
01:10:385 (1) - Same comment here about centering notes beside spinners; check all spinners on all difficulties.
02:22:985 (6) - Once again, this 1/2 BPM slider sets a bad premise for the rest of the section; it's followed by many identical-looking sliders at normal BPM.
A very visually-appealing map, especially in terms of patterns.
YGOkid8 wrote:
Going on with Kytoxid's Mod...
General
Change "KOTOKO - Sensitive-remix-" to "KOTOKO - Sensitive (Remix)", seeing that's what everyone else does and looks neater that way
Also, there's Kiai Time for MB's Sensitivity but none for Normal or Hard? What's going on??? Simple, he decided to use Kiai and I didn't.
Add Kiai Time with the same timing points from MB's Sensitivity.
MB's Sensitivity is the only one with different background? Ah well, that's fine, but I prefer his BG to yours, so change all diffs' background. Nah.
MB's Sensitivity
ZERO Stack Leniency = Unrankable. Please fix.
Also, custom colours just for this diff. is not... right. Either get rid of the custom colours, or apply it to all diffs.
Normal
00:23:185 (3, 4) - Spacing? Whats wrong with it?
01:42:185 (5) - Remove. No.
01:42:585 (1, 1) - Time difference between them from when the spinner finishes is too short for Normal. I reckon... Not really.
01:43:985 (1) - Delete this. No.
01:42:585 (1) - Start at 01:42:385, extend to 01:43:985. No.
Hard
Too many jumps! Try to reduce some, they happen so regular, I *could* say that spacing is irregular, when... just take out some jumps, please That's what makes it a hard.
Done. Thanks~Mafiamaster wrote:
The "untitled" picture is at 1 MB. It'd be great if the picture's file size was smaller by a bit so consider changing the png picture to jpg instead.
You know what? Change both pictures to .jpg format files!
Fixed! Thanks!osuplayer111 wrote:
[Overall]
Mp3's volume is a bit too low. Can you add a better one? Remember to do a full submit next.
[Difficulties]
[Normal]
Some patterns are really hard for a normal. Change difficulty name to "Normal+".
Fix4Bubble.
Haha, yeah.v2b wrote:
KOTOKO <3
osu! needs more I've songs