are the default-#.png and the score numbers aligned automatically?
wow the problem var the "prefer new default skin behaviour"......... Thank you for your help!! I feel to stupid now!MLGnom wrote:
Uncheck "Prefer new default skin behaviour" and make sure that you don't have "Version: 2" in skin.ini with is forcing new default skin behaviour.
Before you ask, old skin spinner is different from actual one and you can't have background with new one.
Horizontally? No, but you can do that in your skin.ini file with HitCircleOverlap: x and ScoreOverlap: x under Fonts. The higher the number, the closer the numbers will be. it's sort of trial and error until you get values that look nice.Arcanine wrote:
are the default-#.png and the score numbers aligned automatically?
thx buddy. never attempted to do numbers since it seemed quite annoying but i decided i was gonna try it sometime.tuddster wrote:
Horizontally? No, but you can do that in your skin.ini file with HitCircleOverlap: x and ScoreOverlap: x under Fonts. The higher the number, the closer the numbers will be. it's sort of trial and error until you get values that look nice.Arcanine wrote:
are the default-#.png and the score numbers aligned automatically?
Vertically? No, do that in your image editor. Make sure the number baselines all match up.
With your .ini the skin now looks much better, just the lines are very wide, but changing the BarelyWidth and ColumnLineWidth's value from 0.7 to 1 and everything is solved. Thank you so much ~tuddster wrote:
Looks like you have a missing or broken 7K.ini file.SmileKaruu wrote:
Downloading the template to start a skin, in osu!mania mode all seems like... Bad D: With the two templates is the same problem. Well, maybe I'm wrong, I've something configured badly and this just happens to me, in that case I'll appreciate the help :3 Thanks.
Here's my 7K.ini7K//Mania skin config
ColumnLineWidth: 0.7
ColumnStart: 136
BarlineWidth: 1.2
HitPosition: 402
SpecialStyle: 1
SpecialPositionLeft: 1
UpsideDown: 0
JudgementLine: 0
ScorePosition: 325
ComboPosition: 111
FontCombo: score
LightFramePerSecond: 24
ColumnWidth: 30,30,30,30,30,30,30
ColumnLine: 1,1,1,1,1,1,1,1
//Colours
//Keys
Key0: S
Key1: D
Key2: F
Key3: Space
Key4: J
Key5: K
Key6: L
no, but maybe You can try modifying the combo colors line in the skin.ini and seewillia02 wrote:
Is there ctb.ini? so I can edit that ctb mode privately(mostly in combo color)
mine looks like thiseirstryder wrote:
If I try to do top-right pie shape for it, then it just goes into this weird position o-o
trying to remove stuff so it doesn't interfere with gameplay, i.e combo count, score, etc
just try resizing them. reselect the skin, and check..cpt starbuck wrote:
Hey got a problem. I have the game set to my native resolution (1920x1200) and so I was making pause, fail and menu backgrounds in the same resolution. Fail background seems perfect but both pause overlay and background menu seem to be "zoomed in" as if the resolution doesn't fit. Should I change the resolution of those images and if so, then what resolution should I use? Sorry if this is a dumb question, kinda new to this.
it's possible, you can take a look on this link to make sure that you were doing it rightShydon wrote:
Is it possible to change the color of the central note in 5k to match the one in 7k? It's really confusing for me to play with different colors for the central key...
Thank you. It works ^^Rei Hakurei wrote:
it's possible, you can take a look on this link to make sure that you were doing it rightShydon wrote:
Is it possible to change the color of the central note in 5k to match the one in 7k? It's really confusing for me to play with different colors for the central key...
HD resolution only works for resolution above 1024*768...2D girl lover wrote:
hello~
I want to ask about HD skin.... how that HD skin work ,moreover i still don't know how to active the HD skin is that have in the option or it only for big screen size only it will work. because someone have requested ARS Nova skin in HD at me
so that why I want to know ( I only use laptop so don't know how to use HD skin)
ohhh~~ i see~~satriobp wrote:
HD resolution only works for resolution above 1024*768...
To create A HD Skin Component... You can re-size the picture 2x than the original and name it "____@2x.png" (It's best if you create the HD skin component first and then re-size it to a half for the SD version)
i wonder too about this...Nathanael wrote:
Is playfield being removed? Mine was not used either in JPG or PNG formats.
I tried old and new behaviours and still the same. :/
I know that. That's why I was wondering why it wasn't used when I played on maps with no background images...dws123 wrote:
playfield is mostly used for old maps that don't have a background video or image
also when You pressed "Random Map" or F2 in the Mod-selectionNathanael wrote:
I know that. That's why I was wondering why it wasn't used when I played on maps with no background images...dws123 wrote:
playfield is mostly used for old maps that don't have a background video or image
Beatmap: ParaparaMAX
It (playfield)wasn't used when played on maps with no background images
when pressed "Random Map" or F2 in the Mod-selection
That was it thanks!MLGnom wrote:
Uncheck "Prefer new default skin behaviour" in options and make sure that you don't have "Version:2" line in skin.ini.
Did you mean, the sliderscorepoint? You can skin them.bomber34 wrote:
For Taiko
Is there a way to skin the Slider Ticks?
in my skin (that I use) they are really hard to see >.< but I don't know how to change that
Taiko Slider Ticks shares the same elements as the Standard Slider Ticksbomber34 wrote:
For Taiko
Is there a way to skin the Slider Ticks?
in my skin (that I use) they are really hard to see >.< but I don't know how to change that
Because they will look like shit.dws123 wrote:
why not just resize them to make it bigger?
paint can do it
Resizing from that small size is kinda impossible, they will always looks bad.Kasunchop wrote:
http://puu.sh/6Ru6A.jpg http://puu.sh/6Rud5.jpg http://puu.sh/6Rue7.jpg http://puu.sh/6RueT.jpg http://puu.sh/6Rufo.jpg
http://puu.sh/6Rug2.jpg http://puu.sh/6Ruh8.jpg http://puu.sh/6Ruhw.jpg
What program do I have to use to make a bigger versions of small letters like these? Or if anyone knows what skin these originally came from and could tell me that would be awesome!
I can't find any good matching ranking letters for the ranking screen that match these ones and it is killing me x_x
thanks, they are in the lucky star skin but unfortunately only the small ones and not the larger ones for the ranking page x_x So it looks like I'll be learning how to make bigger ones this weekendMLGnom wrote:
Because they will look like shit.dws123 wrote:
why not just resize them to make it bigger?
paint can do it
Please don't post if you are not going to provide anything useful... and at least try to answer for a question.Resizing from that small size is kinda impossible, they will always looks bad.Kasunchop wrote:
http://puu.sh/6Ru6A.jpg http://puu.sh/6Rud5.jpg http://puu.sh/6Rue7.jpg http://puu.sh/6RueT.jpg http://puu.sh/6Rufo.jpg
http://puu.sh/6Rug2.jpg http://puu.sh/6Ruh8.jpg http://puu.sh/6Ruhw.jpg
What program do I have to use to make a bigger versions of small letters like these? Or if anyone knows what skin these originally came from and could tell me that would be awesome!
I can't find any good matching ranking letters for the ranking screen that match these ones and it is killing me x_x
I'm almost sure they are from "Lucky Star" skin that you can download via osu! updater.
Doesnt seem to work... That'll make the numbers go away aswell, and the approach circle is still coloursN88 wrote:
You need to have hitcircleoverlay.png a gray filled circle to get gray-only hit circles.
In your skin.ini changes the SliderTrackOverride.echobear wrote:
How do I make the slider style either transparent or with a black background?
You need to add alpha channel to have transparency. Right click on picture layer and "Add Alpha Channel". Remember to save as png.[GraveChaos] wrote:
I can't make this picture transparent background in the "GIMP" I don't know/understand how to do it. I have remove the background but the result is always like this(White background).
Thanks for the infoMLGnom wrote:
You need to add alpha channel to have transparency. Right click on picture layer and "Add Alpha Channel". Remember to save as png.[GraveChaos] wrote:
I can't make this picture transparent background in the "GIMP" I don't know/understand how to do it. I have remove the background but the result is always like this(White background).
Combo burst has been removed from osu!mania so it would be impossible.rexel4397 wrote:
hi there, is it possible to add combo burst sounds on osu mania?... from what ive found in google it's either this is a very easy thing to do that no one EVER needed help or i suck at using search keywords....... PLEASE i just want to hear those cute sounds when i get combos
make the audiofile into comboburst-0, comboburst-1, and so on and so forth (if multiple)rexel4397 wrote:
hi there, is it possible to add combo burst sounds on osu mania?... from what ive found in google it's either this is a very easy thing to do that no one EVER needed help or i suck at using search keywords....... PLEASE i just want to hear those cute sounds when i get combos
It's really up to you what size you are making them. Go with template size if you really don't now what size you want.[Pikachu] wrote:
how big do the ranking letters best be? Cause it sas not too big, but how big are they supposed to be then?
Select "Preferred new skin behaviour" in options.[Pikachu] wrote:
How can I fix this? >,<SPOILERhttp://puu.sh/6X8Oh.jpg
Select "Preferred new skin behaviour" in options.
You are probably using skin.ini from other skin.[Pikachu] wrote:
Select "Preferred new skin behaviour" in options.
I have it like this
but it doesn't change anything to the ranking letters
You are probably using skin.ini from other skin.
Open skin.ini and find line "Version:1", delete it or change to "Version:2
Oh my... you were talking about ranking letters.[Pikachu] wrote:
You are probably using skin.ini from other skin.
Open skin.ini and find line "Version:1", delete it or change to "Version:2
It's not in the skin.ini it looks like this and I don't see anywhere version 1
http://gyazo.com/7452a4c5f22433fb32451949e8292068
Oh my... you were talking about ranking letters.
I thought you are talking about score numbers. Sorry. ^^;
Can you upload that ranking letter? So I can easier check for fast way to fix it.
You mean like this?MLGnom wrote:
Ah I see, with new skin behaviour position of letters were moved a little to the right.
Just move whole picture to the bottom left corner without changing canvas of it.
Did you already try to reduce the transparent area of the image? Just saying.[Pikachu] wrote:
tried it and it still looks like thisMLGnom wrote:
Yeah, try that way.
http://puu.sh/6XcsE.jpg
Did you already try to reduce the transparent area of the image? Just saying.I tried anything I could imagine, also that but its still the same
MLGnom wrote:
Upload that ranking letter if you can.
I have similar one myself and somehow it doesn't look that way. D:
and this is file 450x550px :
and here I made canvas 750x550px :
MLGnom wrote:
Like I said. Please upload your skin so I can take a look what's wrong.
You can copy Your followpoint.png and rename it with sliderscorepoint.pngechobear wrote:
Is there any way to make followpoints for the sliders show up like the follow points for hitcircles? basically I want
the green squares to appear in a spaced out pattern like -dot dot dot- along the slider.
It's called "Kiai Time" in-game.... You can't remove that, but to decrease the flashing You can use dark or transparent hitcircle...hatseducer wrote:
how do I stop the flashing hitcircles in game? I don't know if its a skinning issue but i would assume so...
MLGnom wrote:
SpinnerFadePlayfield: 0/1 – If this is set to 0, background of spinners will be transparent (you will be able to see map playfield/video). Example how it's work. SpinnerFadePlayfield: 1 and SpinnerFadePlayfield: 0
It's best to keep it the same size as in the default skin template. Here is a template (for @2x, small version is just 2x smaller) with approximate locations of text and stars.darkmiz wrote:
What's the optimal resolution for "menu-button-background.png" and "menu-button-background@2x.png"?
well well well, i think you need to do carefully for this thing,N88 wrote:
It's best to keep it the same size as in the default skin template. Here is a template (for @2x, small version is just 2x smaller) with approximate locations of text and stars.darkmiz wrote:
What's the optimal resolution for "menu-button-background.png" and "menu-button-background@2x.png"?
Thanks a lot!N88 wrote:
It's best to keep it the same size as in the default skin template. Here is a template (for @2x, small version is just 2x smaller) with approximate locations of text and stars.
I just posted a feature request to separate it into different elements for song menu, score leader board panel, etcRei Hakurei wrote:
well well well, i think you need to do carefully for this thing,
as this thing were used on another places...
like gameplay leaderboard, etc.
razavana wrote:
Quick question, I have started experimenting with combo numbers and i need to make them perfectly overlap each other for combos higher then 10, I understand it's skin.ini related but can't pinpoint it.
I haven't tested it, but this should do it if you set it as the width of your numbers.wiki wrote:
HitCircleOverlap: <number>where <number> is the number of pixels that two images from the first font are allowed to overlap (e.g., how much the "1" and the "2" can overlap when making the number "12").
thanks!N88 wrote:
razavana wrote:
Quick question, I have started experimenting with combo numbers and i need to make them perfectly overlap each other for combos higher then 10, I understand it's skin.ini related but can't pinpoint it.I haven't tested it, but this should do it if you set it as the width of your numbers.wiki wrote:
HitCircleOverlap: <number>where <number> is the number of pixels that two images from the first font are allowed to overlap (e.g., how much the "1" and the "2" can overlap when making the number "12").
Because it still have white border. (You probably created white letter and just painted it with fill tool).tuddster wrote:
Hi, I'm having a weird problem.
My letters look like this in-game (other icons look similar, esp. when scrolling fast). They seem to have a white line on areas that border a transparent area, but only sometimes?
Here is the letter image:
I use Gimp. What can I do to fix my letters?
--
While I'm here, any antialiasing tips for gimp? The "Antialias" filter doesn't do squat, and I'm stuck with this hitcircle: http://puu.sh/72Dlu.png
How did I not notice that? XDMLGnom wrote:
Because it still have white border. (You probably created white letter and just painted it with fill tool).
For creating nicer circles, use feather edges option.Oh, did not know that was there :3
the menu-background.jpg is loading but the: [search-background.jpg], [matchsetup-background.jpg] and the [lobby-background] is not loadingMLGnom wrote:
Okay, so here is what I have done so far.
Made 3 templates that should correct any problems with missing texts on backgrounds and make things readable.
Easiest way to use them, simply put your picture under template layer. One thing, template of search-background is in 1024x768 resolution so for widescreen use, you only need to change it's width canvas (workspace) to 1229px to make it fit correctly. And download : Template Backgrounds
And of course example how they looks.
Please tell me if these are okay, maybe I missed something? If these are fine I can add them to normal skin template.
Edit: Updated template skin. Added these background templates.