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Raujika - Cry More

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Topic Starter
Broccoly
\:DDD/
Vainslay
Good song Broccoly. :)

oops.....bonus
Topic Starter
Broccoly
Thanks!!
Bungaku Shounen
Beautiful song :)
Zero__wind
NO!!!
I'M LAAAAAATE!!!!!!!
sherrie__fay
http://puu.sh/3EnZZ

release it to song folder.
this file may be deleted from my puush after 7 days.
yep quite little sprites but i think you will enjoy it.

Topic Starter
Broccoly
wow it's sooo so so oo soososo so super beautiful!!
you are a true sb pro s.f! thanks a ton! xDDDDD
Nazalion
i want to GD it ...
can :D ??
Topic Starter
Broccoly
sorry~ it's already full..
Nazalion
oh thx :D
i hope this map got ranked ;)
captin1
Woah, where did this star come from?
Well whatever, you can have it ;o
Topic Starter
Broccoly
thanks man :) :)
Slow-ru
This map does not need a mods, but, ok

General:
AiMod:
A preview point for this map is not set. Consider setting one from the Timing menu.

Bookmark-lines, bookmark-lines everywhere

Normal:
AiMod is crazy:
00:03:473 (2,3) - This object is too far from the previous object. Try to reduce spacing.

Your mapset don't have easy-diff, so, normal can be more easier - maybe, -1 to OD?

Softboxer:

01:00:566 (4,5,6) - omg, it's funny, but idk, lol. Maybe, you will place them slightly away from each other, to make it look better

02:15:592 (1,2) - Strange moment. Maybe, you will change slider postion to the left, or something? I guess, not

Broccoly:

Maybe, -1 for HP?

I think, that diff have some "hard" moments, but, if so, another nazi-modder will find them \;D/

Good luck~
LQA20Ans
So pro map...

Well... Take my short mod bakaccoly chan 삘 꽂히는대로 모딩함


[General]

-슬라이더틱이랑 슬라이더슬라이드 둘다 무음인가요...? 이거 룰에 걸릴텐데요...


[Bakaccoly]

-전반적으로 흰색 슬라에 감속이 들어가있는데 빼는게 좋을거 같습니다.
가끔씩 줄여주는건 좋은데 너무 많이 쓰신듯...

-그냥 단순한 제안입니다만 ar 8도 나아보이네요...

-00:03:093 ~ 00:20:182 - 여기도 겟난처럼 힛사 넣어주시는게 더 좋을것 같습니다...

-00:27:335 (3) - 1/2슬라로 바꾸시는게 더 좋을듯...

-01:10:672 (4) - 서클을 약간 밑으로 내려보시는게...?

-01:41:676 (1,2,3) - 간격 약간 줄여보시는게...? 왠지 노래에 비해 과도한 디스턴스(?)

-01:43:218 (2,3) - 3번을 오버랩한건 알겠지만 간격 1,2번이랑 일정하면 더 좋을것 같아요.

-02:21:073 (2) - Ctrl + G

-02:24:500 (3,1) - 둘다 Ctrl + G



[Normal]

-마지막 난이도처럼 맨처음부분 힛사 추가 좀...

- 다음 슬라이더 머리 감싸게 모양 수정

-01:44:759 - 서클 추가



너무 잘만들어서 도저히 집을게 안보임;;; 죄송합니다...
Topic Starter
Broccoly

[Kanbe Kotori] wrote:

So pro map...

Well... Take my short mod bakaccoly chan 삘 꽂히는대로 모딩함


[General]

-슬라이더틱이랑 슬라이더슬라이드 둘다 무음인가요...? 이거 룰에 걸릴텐데요... 음.. 지금으로썬 어떻게 될지 몰라서 일단 놔두려고요.. 뱃이 뭐라 하겠죠..?ㅋㅋ


[Bakaccoly]

-전반적으로 흰색 슬라에 감속이 들어가있는데 빼는게 좋을거 같습니다.
가끔씩 줄여주는건 좋은데 너무 많이 쓰신듯... 일부로 재미를 위해 많이 썼어요 ㅋ

-그냥 단순한 제안입니다만 ar 8도 나아보이네요... 스코어보드에 더타가 깔리는걸 방지하기위해.. 9도 충분히 어울리구 해서..

-00:03:093 ~ 00:20:182 - 여기도 겟난처럼 힛사 넣어주시는게 더 좋을것 같습니다... 조금 넣었어요~

-00:27:335 (3) - 1/2슬라로 바꾸시는게 더 좋을듯... 요건 지금이 맘에들어서 no fix

-01:10:672 (4) - 서클을 약간 밑으로 내려보시는게...? done

-01:41:676 (1,2,3) - 간격 약간 줄여보시는게...? 왠지 노래에 비해 과도한 디스턴스(?) 1.6~7 밖에 안되요ㅋㅋ

-01:43:218 (2,3) - 3번을 오버랩한건 알겠지만 간격 1,2번이랑 일정하면 더 좋을것 같아요. 음.. 일단보류!

-02:21:073 (2) - Ctrl + G

-02:24:500 (3,1) - 둘다 Ctrl + G 지금 흐름이 맘에 들어서 이 둘도 일단은 보류~



[Normal]

-마지막 난이도처럼 맨처음부분 힛사 추가 좀... done

- 다음 슬라이더 머리 감싸게 모양 수정

-01:44:759 - 서클 추가 ㅇㅋ 굿아이디어



너무 잘만들어서 도저히 집을게 안보임;;; 죄송합니다...
감사해요!! 충분히 도움됬어요~
Topic Starter
Broccoly
and thanks slow-ru for pointing out the preview time; i forgot to set it lol

updated for my diffs.
Sylith
M4M~

허접한 발모딩으로 m4m이라니... 뭔가 죄송하네요 ㅋㅋㅋㅋ;

다 개인적인 제안들이니까 무시하셔도 상관없을듯





general
노말, 스핀복서 난이도 프리뷰타임 설정이 안되있어요

Brocccccoly
00:16:765 (3) - 다른곳이랑 통일하는기분으로 반전시켜도 좋을거같아요
00:31:446 (3,4) - ctrl + g 하시는게 치기는 더 매끄러울듯
00:32:474 (1,1) - 이런 3/4 변속 + 거리있는 슬라이더 아이디어 좋은거같아요 ㅋㅋ 굳굳
00:44:807 (2) - 이건 진ㄴㄴㄴ짜 주관적이긴 한데 (128,316)으로 한번 옮겨보시는건? 다음 1칠때 느낌이 더 매끄러운거 같아요

이렇게 흔적도 깔끔하게 사이로...
01:10:843 (1) - 음 약간 깨는 느낌이 드는거 같아요. 슬라 모양자체는 괜찮은데 안꼬이다가 갑자기 꼬여버리니 약간....
대신 스피너로 01:11:700 - 여기까지 채워보시는게 어때요? 01:11:529 - 여기서 끝나는 음이 나긴 하는데 음이 늘어지는 음이라 한칸 늘여서 끝내도 괜찮을듯(흰틱에서 끝내면 스피너가 너무 짧아서...)
아니면 스핀복서 난이도 처럼 꼬불꼬불? 한거를 앞쪽에 두셔도 좋을거 같아요
01:16:667 (1) - 변속 푸시는게 좋을듯...? 01:16:839 - 여기서 끝내구요
01:27:116 (3,1) - 슬라로 바꿔보시는거 어때요? 01:27:459 (2,3) - 여기 드럼 사운드도 강조되고 나쁘지 않을듯
01:29:686 (1,1,2) - 굳굳 ㅋㅋㅋ 이런거 좋아해요. 전 이런데 강조하는거 좋아해서 01:30:371 (2) - 여기에 뉴콤
01:35:509 (1,2) - 스택시켜보시는게 어때요? 01:29:343 (1,1) - 여기처럼 스택된게 더 이쁜거같아요 ㅋㅋ
01:37:565 (1,1) - 요기도
02:10:796 (2) - 스택 없애는게 더 예쁜거같아요. (212.216)으로 한번 옮겨보시는건 어떠세요?
02:27:411 (2) - (nazi) (208,416)?
02:29:295 (2) - 화면 맨 밑부분이라 그럴지도 몰라도 왠지 G시키는게 더 자연스러워 보여요

spinboxer
01:00:566 (4,5,6) - wow
01:08:274 (2,3,4,5) - little bit confusing IMO ;-;
01:39:278 (6) - CTRL + G?

Beautiful diff :D great



Normal
얼떨결에 노말까지
00:32:817 (1,2) - 전체적으로 이런 느낌들의 동선 노말에서 처음 보는거 같은데.... 제가노말을 많이 안봐서 그런지는 몰라도 좀 치기 어려운 동선 아닐까요? 아님말구요
00:59:196 (3) - 스택 햇갈리지 않을까 해요... 음
01:03:307 (3) - ^
01:07:760 (1) - (44,76)으로 옮기면 더 깔끔한 바구니모양? 디스턴스 조절 해주시구요



맵셋 정말 좋은듯!
힛사 울리는것도 이쁘고 SB도 이쁘고 다 맘에 드네요 ㅋㅋ

STAR~ 8-)
spboxer3
http://puu.sh/3P6Fk.txt

Slow-ru wrote:

Softboxer:

01:00:566 (4,5,6) - omg, it's funny, but idk, lol. Maybe, you will place them slightly away from each other, to make it look better Umm. I think this pattern is ok. I use that patern at least 1.5 years ago xD like this: Megpoid GUMI - Dark Parade

02:15:592 (1,2) - Strange moment. Maybe, you will change slider postion to the left, or something? I guess, not
fixed, thanks your options ^^

sKZy wrote:

01:00:566 (4,5,6) - wow
01:08:274 (2,3,4,5) - little bit confusing IMO ;-; Umm, yes... It's kinda confuse for player but not unreadable... I want to keep it, if other modder point it out too, I will consider it again.
01:39:278 (6) - CTRL + G? well, I try to follow the pitch, so I think keep it is better^^

Beautiful diff :D great thanks :)
Topic Starter
Broccoly

sKZy wrote:

M4M~

허접한 발모딩으로 m4m이라니... 뭔가 죄송하네요 ㅋㅋㅋㅋ;

다 개인적인 제안들이니까 무시하셔도 상관없을듯





general
노말, 스핀복서 난이도 프리뷰타임 설정이 안되있어요 fix

Brocccccoly
00:16:765 (3) - 다른곳이랑 통일하는기분으로 반전시켜도 좋을거같아요 초반에 아주 조용한 부분에선 최대한 부드러운 움직임을 유지하려고 저렇게 햇어요~
00:31:446 (3,4) - ctrl + g 하시는게 치기는 더 매끄러울듯 그것도 좋은데.. 일단 킵//
00:32:474 (1,1) - 이런 3/4 변속 + 거리있는 슬라이더 아이디어 좋은거같아요 ㅋㅋ 굳굳 감사해요 ㅋㅋ
00:44:807 (2) - 이건 진ㄴㄴㄴ짜 주관적이긴 한데 (128,316)으로 한번 옮겨보시는건? 다음 1칠때 느낌이 더 매끄러운거 같아요 그것도 괜찮은데 전 조금 역동적인 무빙을 원해서.. 리듬에 맞게 딱딱 끊기는 느낌의 무빙이랄까..

이렇게 흔적도 깔끔하게 사이로...
01:10:843 (1) - 음 약간 깨는 느낌이 드는거 같아요. 슬라 모양자체는 괜찮은데 안꼬이다가 갑자기 꼬여버리니 약간.... 그걸 노린건데.. 일단 킵해볼게요. 제가 저런 슬라를 좋아해서..ㅋㅋ;
대신 스피너로 01:11:700 - 여기까지 채워보시는게 어때요? 01:11:529 - 여기서 끝나는 음이 나긴 하는데 음이 늘어지는 음이라 한칸 늘여서 끝내도 괜찮을듯(흰틱에서 끝내면 스피너가 너무 짧아서...)
아니면 스핀복서 난이도 처럼 꼬불꼬불? 한거를 앞쪽에 두셔도 좋을거 같아요 개인적으로 스핀복서가 쓴 슬라는 맘에 안드네요 ㅎㅎ
01:16:667 (1) - 변속 푸시는게 좋을듯...? 01:16:839 - 여기서 끝내구요 ㅜㅜ변속을 풀면 뉴콤 다시 다 설정해야되서 .. 잘 어울리니 일단 킵~
01:27:116 (3,1) - 슬라로 바꿔보시는거 어때요? 01:27:459 (2,3) - 여기 드럼 사운드도 강조되고 나쁘지 않을듯 노랑서클부분에서 타타타~ 하는 비트를 서클로 살리고 싶었어요 ㅎㅎ
01:29:686 (1,1,2) - 굳굳 ㅋㅋㅋ 이런거 좋아해요. 전 이런데 강조하는거 좋아해서 01:30:371 (2) - 여기에 뉴콤 뉴콤 아이디어 좋은데 색깔 다시 죄다 뒤엎어야해서 흑흑 일단 고려는해볼게요
01:35:509 (1,2) - 스택시켜보시는게 어때요? 01:29:343 (1,1) - 여기처럼 스택된게 더 이쁜거같아요 ㅋㅋ 넵 done
01:37:565 (1,1) - 요기도 요긴 약간 오버랩때문에 (뉴콤도 섞여있고..) 리딩이 방해될수 있어서 조금 떨어뜨려놨어요
02:10:796 (2) - 스택 없애는게 더 예쁜거같아요. (212.216)으로 한번 옮겨보시는건 어떠세요? 그럼 다음 슬라까지 너무 짧아지네용...
02:27:411 (2) - (nazi) (208,416)? 어.. 416은 좌표에 없는데..ㄷㄷ
02:29:295 (2) - 화면 맨 밑부분이라 그럴지도 몰라도 왠지 G시키는게 더 자연스러워 보여요 맨처음에 했던게 그건데 테스트플레이어들이 계속 슬밋내시더라구요.. 그래서 바꿈..

Normal
얼떨결에 노말까지
00:32:817 (1,2) - 전체적으로 이런 느낌들의 동선 노말에서 처음 보는거 같은데.... 제가노말을 많이 안봐서 그런지는 몰라도 좀 치기 어려운 동선 아닐까요? 아님말구요 ㅋㅋ다른맵셋에서도 저런 동선 많이 썼는데 뱃이 아무말 안하더군요
00:59:196 (3) - 스택 햇갈리지 않을까 해요... 음 이지라면 몰라도 노말인데.. 저정도는 치겠죠..?
01:03:307 (3) - ^
01:07:760 (1) - (44,76)으로 옮기면 더 깔끔한 바구니모양? 디스턴스 조절 해주시구요 옹.. 고려해볼게요!



맵셋 정말 좋은듯!
힛사 울리는것도 이쁘고 SB도 이쁘고 다 맘에 드네요 ㅋㅋ

STAR~ 8-)
정말 감사드려요 ㅠㅠ 많이 바뀐건 없어도 좋은 아이디어들이 많네요.. 나중에 써먹어야겠다.. 감사!! :) :)
Sonnyc
저한테는 요청을 안하시니 실망임. :<

Broccoly:

00:06:511 (2) - 그냥 제 생각이지만 동선이 이상한거 같아요. 어떻게 수정할지는 모르겠네요 ㅁㄴㅇㄹ
00:07:651 (5) - 1칸 왼쪽으로 해서 좀더 가깝게,,
00:16:005 (1) - 여기서는 그냥 일정하게 1/2 가시는게 좋을거라고 생각합니다.
00:20:561 - HP 드레인 때문에 부담스러운 구간입니다. 스핀을 넣으시거나 브레이크 설정해주세요.
00:24:252 (1) - 상대적으로 00:23:567 (1,2)와 길이가 비슷해서 1/4 점프는 헷갈립니다. 하얀색으로 구별하려는 의도는 보이지만, 처음부터 이러시면 플레이에 어려움이 따르니까 여기의 점프는 없애는게 나을거 같네요.
00:41:039 (2) - 뉴콤?
00:54:399 (1) - 하얀색이 이상한 곳에 들어간듯 하네요. 슬라 길이 변경은 하셨지만 두드러지지는 않는 거니까 일반적인 색으로 둬도 좋을거 같아요
00:57:483 (1) - 이전 300과 겹치는게 개인적으로 덜 깔끔해 보였습니다. 감싸는게 나을거라는 의견
01:00:052 (2) - 이것도 비슷하게 슬라랑 겹쳐서 이상해 보였어요. (2,3)을 재배치하시는게 더 좋을거 같다는 제 생각,,
01:02:621 (3) - 뉴콤?
01:04:334 (3) - ctrl+G가 더 좋을거 같지만 두셔도 되요
01:25:232 (2) - 뉴콤.
02:15:934 (1) - 여기 만큼은 3/4 슬라이더가 안어울리는듯합니다.
02:42:313 (1,2,3,1,2,3) - 배치를 거꾸로 하시는게 더 음악과 어울린다고 봅니다. 02:42:313 (1,2,3)의 악기 소리를 안티점프하시고 02:42:827 (1,2,3)를 넓게 놓는게 더 좋을거 같아요. 거절하시더라도 02:42:827 (1,2)는 좀 아니라고 봐요. 플레이할때 치기는 했지만 썩 어울린다는 생각은 안들었어요.
02:49:165 (3) - 휘슬 추가

별.
Topic Starter
Broccoly

Sonnyc wrote:

저한테는 요청을 안하시니 실망임. :< 읔 앞으론 자주 요청하겠습니다.. 흐흐

Broccoly:

00:06:511 (2) - 그냥 제 생각이지만 동선이 이상한거 같아요. 어떻게 수정할지는 모르겠네요 ㅁㄴㅇㄹ 지금도 괜춘하니 일단 킵..
00:07:651 (5) - 1칸 왼쪽으로 해서 좀더 가깝게,, done
00:16:005 (1) - 여기서는 그냥 일정하게 1/2 가시는게 좋을거라고 생각합니다. 일단 킵해볼게요.. 지금도 음악 잘 따라가는듯..
00:20:561 - HP 드레인 때문에 부담스러운 구간입니다. 스핀을 넣으시거나 브레이크 설정해주세요. 오호 브레이크 짧아서 안될줄알았는데 되네요.. ㄳㄳ
00:24:252 (1) - 상대적으로 00:23:567 (1,2)와 길이가 비슷해서 1/4 점프는 헷갈립니다. 하얀색으로 구별하려는 의도는 보이지만, 처음부터 이러시면 플레이에 어려움이 따르니까 여기의 점프는 없애는게 나을거 같네요. 1/4은 킵하는대신 방향을 다음 슬라와 가깝게해서 슬밋을 방지하는식으로 수정해봤어요. 굿아이디어
00:41:039 (2) - 뉴콤? fixed
00:54:399 (1) - 하얀색이 이상한 곳에 들어간듯 하네요. 슬라 길이 변경은 하셨지만 두드러지지는 않는 거니까 일반적인 색으로 둬도 좋을거 같아요 다른데보다는 약한변속이지만 그래도 변속이니 그냥 두고싶네요
00:57:483 (1) - 이전 300과 겹치는게 개인적으로 덜 깔끔해 보였습니다. 감싸는게 나을거라는 의견 음.. at further demand
01:00:052 (2) - 이것도 비슷하게 슬라랑 겹쳐서 이상해 보였어요. (2,3)을 재배치하시는게 더 좋을거 같다는 제 생각,, 이 맵에선 이런걸 특징으로 내세우려는.. 잘 안어울리는거같지만 플레이는 잘되는 그런걸 노렸달까..
01:02:621 (3) - 뉴콤? done
01:04:334 (3) - ctrl+G가 더 좋을거 같지만 두셔도 되요 넴..
01:25:232 (2) - 뉴콤. done
02:15:934 (1) - 여기 만큼은 3/4 슬라이더가 안어울리는듯합니다. 음 그러네요.. 근데 일단은 킵해볼게요. 모딩더오면 생각해볼게영
02:42:313 (1,2,3,1,2,3) - 배치를 거꾸로 하시는게 더 음악과 어울린다고 봅니다. 02:42:313 (1,2,3)의 악기 소리를 안티점프하시고 02:42:827 (1,2,3)를 넓게 놓는게 더 좋을거 같아요. 거절하시더라도 02:42:827 (1,2)는 좀 아니라고 봐요. 플레이할때 치기는 했지만 썩 어울린다는 생각은 안들었어요.
우선 첫 1,2,3을 삼각배치시킨 이유는 그부분 음이 선명하게 들려서이고 02:42:656 (3,1,2) - 여기에 안티점프를 둔 이유는 첫 1,2,3에서의 피아노 소리가 희미해져서입니다.. 그러다가 다시 02:42:998 (2,3,1) - 이부분부터 한옥타브 높은 피아노음이 새로 들어오면서 보라1에 큰 다운비트가 오게되니 조금씩 늘어나는 점프를 썼어요. 일단 킵해볼게요.
02:49:165 (3) - 휘슬 추가 done

별.
감사합니다~ 날카로운 지적.. ㅎㄷㄷ 도움 많이 됬어요 ^^
Star Stream
피방이라 AIBAT은 없고.. 너무 어색하다고 생각하는것만 집을게요

[Normal]
01:18:038 (1) - 이전 슬라랑 다음 슬라랑 봤을때 약간 어색하게 움직여요 ctrl ghj 해주시는게 좋을거같아요
01:20:093 (1) - 노트 위치는 좀 위로 올려주시고 슬라 방향은 조금 평평하게 내려주세요
01:39:620 (2) - 너무 u자로 기울어졌어요 평평하게 해주세요
02:46:082 (3) - 조금 아래에 배치해주세요
02:47:452 (2) - 평평하게 해주시거나 아래쪽으로 해주시는게 좋을거같네요
02:50:193 (4,1) - 끝이 서클로 처리되서 약간 끝나는느낌이 안들어요 슬라로 해주시면 좋을듯

[Softboxer]
00:20:656 (1) - i'd remove this spinner, or at least mute the spinner please
00:25:622 (3,4,5) - use 1.05x to avoid overlapping
00:56:112 (3,5,6,7) - too hard for such Hard diff maybe you could make them like 01:00:566 (4,5,6) -
01:15:297 (5,6) - a bit hatd for Hard diff imo, maybe like this http://osu.ppy.sh/ss/900515
02:04:286 (2,3,4) - mistake? or (200,275)
02:17:990 (2,3) - same as 01:15:297 (5,6) -
02:24:841 (4,5,6,7,8,9) - too confusing, make them as sliders

[Broccoly]
00:24:252 (1,1) - 서클처리 해주세요
00:40:696 (1) - 안어울리네요 2번 지우고 2번까지 슬라로 해주세요
00:43:779 (1) - 서클
00:48:918 (1) - ^ 아니면 꼬리부분을 5%로 해주세요
00:55:941 (2,3,4,1) - 동선이 좀 어색하네요 부드럽게 해주세요, 00:55:427 (1) - 이 슬라를 ctrl ghj 시킨 모양으로 해서 사용하시면 더 쉽게 고칠 수 있을거 같네요
02:13:194 (3) - 이것도 ctrl ghj한 모양으로 쓰시면 더 좋을듯
02:50:021 (2,3,4) - 동선이 많이 어색해요, 4-2-3 이나 3-2-4 순으로 하시는게 좋을거같네요
모든 하얀색 감속 슬라 너무 어색해요 제가 생각했던건 이렇게 쓰는게 아닌데.. 억지로 3/4 쓰지 마시고 그냥 정박으로 쓰세요
Topic Starter
Broccoly

Star Stream wrote:

피방이라 AIBAT은 없고.. 너무 어색하다고 생각하는것만 집을게요

[Normal]
01:18:038 (1) - 이전 슬라랑 다음 슬라랑 봤을때 약간 어색하게 움직여요 ctrl ghj 해주시는게 좋을거같아요 done
01:20:093 (1) - 노트 위치는 좀 위로 올려주시고 슬라 방향은 조금 평평하게 내려주세요 done
01:39:620 (2) - 너무 u자로 기울어졌어요 평평하게 해주세요 플레이에 큰 문제는 안되니 일단 킵.
02:46:082 (3) - 조금 아래에 배치해주세요 done
02:47:452 (2) - 평평하게 해주시거나 아래쪽으로 해주시는게 좋을거같네요 done.
02:50:193 (4,1) - 끝이 서클로 처리되서 약간 끝나는느낌이 안들어요 슬라로 해주시면 좋을듯 이건 개인차인것 같네요. 전 서클이 끝나는 느낌이 들던데..

[Broccoly]
00:24:252 (1,1) - 서클처리 해주세요
00:40:696 (1) - 안어울리네요 2번 지우고 2번까지 슬라로 해주세요
00:43:779 (1) - 서클
00:48:918 (1) - ^ 아니면 꼬리부분을 5%로 해주세요 done.
00:55:941 (2,3,4,1) - 동선이 좀 어색하네요 부드럽게 해주세요, 00:55:427 (1) - 이 슬라를 ctrl ghj 시킨 모양으로 해서 사용하시면 더 쉽게 고칠 수 있을거 같네요 3,4번 ctrl g 했어요
02:13:194 (3) - 이것도 ctrl ghj한 모양으로 쓰시면 더 좋을듯 요건 지금께 맘에 들어서 킵.
02:50:021 (2,3,4) - 동선이 많이 어색해요, 4-2-3 이나 3-2-4 순으로 하시는게 좋을거같네요 3-2-4로 바꾸고 모양도 보정했어요.
모든 하얀색 감속 슬라 너무 어색해요 제가 생각했던건 이렇게 쓰는게 아닌데.. 억지로 3/4 쓰지 마시고 그냥 정박으로 쓰세요 전 별로 어색한것 같지 않네요. 저도 저런 실험적인 감속을 써보는건 처음이라 걱정되서 지금까지 맵텟해주신분들한테 일일히 물어봤는데 다들 위화감 안들고 괜찮다고 하셨구요. 글구 억지로 쓴게 아니라 충분히 노래에 3/4 쓸만한 소리가 들려서 썼어요.. 물론 앞으로 의견수렴을 더 해봐야 하겠지만 일단은 킵해보겠습니다.
모딩 감사합니다~ 도움됬어요~ :>
HelloSCV
from pm
General

  1. Art Of The World 태그 추가해주세요, 앨범이름이네요 (creator's word에 넣어놓은 사진도 바꾸셔야할듯 ㅋㅋ) 태그 아직 다 안채워 넣으신건가요? 스핀복서도 없네요
  1. 슬라이더 틱하고 슬라이더슬라이드 둘중에 하나는 무조건 무음으로 넣으면 안돼요 언랭커블임니다

Normal

00:19:422 (1) - 피니시?

Softboxer

02:38:887 (1) - delete NC and 02:39:230 (2) - add it here

Broccoly

00:19:423 (1) - 여기도 피니시 넣으시면 좋을듯
01:10:843 (1) - 클랩보단 휘슬이 부드러울꺼 같아요 (01:25:232 (2) - 여기완 달리 클랩 사운드도 없구요)
02:34:776 (3) - 이왕 스택 시키시려면 깔끔하게?
02:29:638 (3) - 이 슬라이더는 반대로 해주시는게 좋을꺼 같아요 이런 패턴이 난이도 상에서 많은건 아는데 02:29:295 (2) - 여기서 동선이 좀 껄끄러운거 같아서 다음 슬라이더는 좀더 부드럽게 하심이?
02:35:119 (1) - 좀 비는 느낌이라 해야하나? http://puu.sh/3RURi.jpg 이런건 어때요?
02:42:998 (2,3) - 이 패턴은 매우 좋네요 ㅋㅋ, 이 2개노트 위치를 반대로 하시고 슬라이더도 바뀐 2번 노트 아래쪽으로 두시면 좀더 재밌을꺼 같아요


잘만드셧네요! 다른난이도 귀찮아서 모딩 안한거 아님 덕분에 좋은 아티스트 알아갑니닼

굿럭~
Topic Starter
Broccoly

HelloSCV wrote:

from pm
General

  1. Art Of The World 태그 추가해주세요, 앨범이름이네요 (creator's word에 넣어놓은 사진도 바꾸셔야할듯 ㅋㅋ) 태그 아직 다 안채워 넣으신건가요? 스핀복서도 없네요 아하 감사합니다 ㅋㅋ 태그도 추가완료.
  1. 슬라이더 틱하고 슬라이더슬라이드 둘중에 하나는 무조건 무음으로 넣으면 안돼요 언랭커블임니다 슬라이더틱 무음 해제했어요~

Normal

00:19:422 (1) - 피니시? done

Broccoly

00:19:423 (1) - 여기도 피니시 넣으시면 좋을듯 done
01:10:843 (1) - 클랩보단 휘슬이 부드러울꺼 같아요 (01:25:232 (2) - 여기완 달리 클랩 사운드도 없구요) 음.. 그부분엔 무언가 특별한 사운드를 넣고 싶었어서.. 일단 킵하는대신 볼륨을 좀더 낮췄어요.
02:34:776 (3) - 이왕 스택 시키시려면 깔끔하게? done
02:29:638 (3) - 이 슬라이더는 반대로 해주시는게 좋을꺼 같아요 이런 패턴이 난이도 상에서 많은건 아는데 02:29:295 (2) - 여기서 동선이 좀 껄끄러운거 같아서 다음 슬라이더는 좀더 부드럽게 하심이? 음 맞는말이네요.. 근데 동선은 지금께 맘에들어서 ..일단 2번과 3번과의 거리를 좀 줄였어요
02:35:119 (1) - 좀 비는 느낌이라 해야하나? http://puu.sh/3RURi.jpg 이런건 어때요? 이건 음악에 맞춘거라 노픽스 ㅋㅋ;
02:42:998 (2,3) - 이 패턴은 매우 좋네요 ㅋㅋ, 이 2개노트 위치를 반대로 하시고 슬라이더도 바뀐 2번 노트 아래쪽으로 두시면 좀더 재밌을꺼 같아요 오오 좋은 아이디어네요 fixed

잘만드셧네요! 다른난이도 귀찮아서 모딩 안한거 아님 덕분에 좋은 아티스트 알아갑니닼

굿럭~
감사합니다 ㅋㅋ :3/
Vainslay
Why not enable widescreen story-boarding in the .osu?
You don't really need too, but it would eliminate the boarders considering your bg is 1280 x 720
Topic Starter
Broccoly

Vainslay wrote:

Why not enable widescreen story-boarding in the .osb?
You don't really need too, but it would eliminate the boarders considering your bg is 1280 x 720
oh good idea.. i didn't know there was an update on the sb :>
Kawayi Rika
Hi ~ Broccoly ~ :)

Mod time for my queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. 02:50:535 - Kiai time end to here is better IMO.

[Broccoly]


  1. 00:57:483 (1) - Change to blanket looks better for me,like this.
  2. 01:43:218 (2) - Move to X:256 Y:216,balanced spacing.
  3. 02:21:073 (2) - Use ctrl+g better flow,when you test play.
  4. 02:29:638 (3) - ^

[Softboxer]


  1. 00:19:422 (6) - Shorten to 00:19:802 - and add a circle on 00:19:992 - ,followed BG music.

OK ~ nice map and SB ~

Call me back ~ when you are ready ~
;)
spboxer3

Kawayi Rika wrote:

[Softboxer]


  1. 00:19:422 (6) - Shorten to 00:19:802 - and add a circle on 00:19:992 - ,followed BG music. Thank your mod Rika, but in my opinion 00:19:802 - have slider tick is enough if you think that place should have hitsound. I want keep it :( (其實也是打起來的感覺 我想強調的位置是00:20:182 - 如果前頭有note重點就會被分散了)
Thanks ><
Topic Starter
Broccoly

Kawayi Rika wrote:

Hi ~ Broccoly ~ :)

Mod time for my queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. 02:50:535 - Kiai time end to here is better IMO.
Fixed~ (오프셋이 좀 빠른거같아서 +17 했으니 참고바랍니다~)

[Broccoly]


  1. 00:57:483 (1) - Change to blanket looks better for me,like this. 그것도 좋아서 다른곳엔 많이 썼는데 이런 패턴이 어떤경우에는 더 잘 어울리는것 같더라구요... 01:21:821 (1,1) - 여기도 그렇구... 일단 킵해보구 싶네요...
  2. 01:43:218 (2) - Move to X:256 Y:216,balanced spacing. 고치다가 갑자기 아이디어가 떠올라서 좀 다르게 바꿔봤어요.
  3. 02:21:073 (2) - Use ctrl+g better flow,when you test play. 처음에 매핑할땐 그런식으로 엇갈리게 했었는데 다 세로로 놓는것도 재밌고 개인적으로 더 신선하더라구요 ㅋㅋ
  4. 02:29:638 (3) - ^ 이것도 같은 이유!


OK ~ nice map and SB ~

Call me back ~ when you are ready ~
;)
모딩감사합니다!!! :) :)
Kawayi Rika
Alright ~ Good job ~

Here you go :3


Topic Starter
Broccoly
Yesssssss Thank you!!!!!!!
:) :) :)
Xinely
2 bubbled map
Broccoly pro \=w=/
Topic Starter
Broccoly
you too pro xD
altho one of mine is like a time bomb hue bubble popped 4 times lol
LQA20Ans
더블랭크 ㄱㄱ

그리고 테러를 당합ㄴ...
Zero__wind
oh wow
this is ni~~~~~~~~~~~~~ce!
Slow-ru

Zero__wind wrote:

oh wow
this is ni~~~~~~~~~~~~~ce!
captin1
(9'.')-o
Topic Starter
Broccoly
ouch
Strawberry
Hey here

[Broccoly]
  1. Firstly, if I were you, i would have used od8 over the difficulty since the bpm is comfortable to play, a little simple for the highest diff imo.
  2. 00:56:472 (1) - I'd like to decrease the volume to about 15% on the kick-slider except that tail, the whistles sound a bit loud at present.
  3. 01:02:638 (1) - ^
  4. 01:04:694 (1) - ^
  5. 01:29:360 (1) - ^ (etc..
  6. 01:10:860 (1) - ahh.. I think it could be better. :p
    448,316,70860,6,0,B|424:348|372:336|352:308|364:268|372:256|372:256|328:244|328:244|360:208|284:208,1,269.999991760254,2|8,0:0|0:0,0:0:0:0:
  7. 01:16:684 (1) - not recommend to reduce the slider velocity since there is a distance between that tail and the following slider.. it would be some weird to play.
  8. 01:31:415 (1) - make the blanket better. moving the first anchor onto x~472 y~216.
  9. 02:16:636 (1) - looks crowded with the previous slider (1)s, how about moving to x~348 y~288?
call me since you've done, so we can do the last step.
Topic Starter
Broccoly

Strawberry wrote:

Hey here

[Broccoly]
  1. Firstly, if I were you, i would have used od8 over the difficulty since the bpm is comfortable to play, a little simple for the highest diff imo. Done
  2. 00:56:472 (1) - I'd like to decrease the volume to about 15% on the kick-slider except that tail, the whistles sound a bit loud at present.
  3. 01:02:638 (1) - ^
  4. 01:04:694 (1) - ^
  5. 01:29:360 (1) - ^ (etc..
    ---volume all fixed---
  6. 01:10:860 (1) - ahh.. I think it could be better. :p sorry.. i really like the current one.. ;_;
    448,316,70860,6,0,B|424:348|372:336|352:308|364:268|372:256|372:256|328:244|328:244|360:208|284:208,1,269.999991760254,2|8,0:0|0:0,0:0:0:0:
  7. 01:16:684 (1) - not recommend to reduce the slider velocity since there is a distance between that tail and the following slider.. it would be some weird to play. i worried about it at the beginning, but a number of test players played well.. not even 100,, tho i moved a little bit closer to the white tail hehe
  8. 01:31:415 (1) - make the blanket better. moving the first anchor onto x~472 y~216. fixed
  9. 02:16:636 (1) - looks crowded with the previous slider (1)s, how about moving to x~348 y~288?
fixed
call me since you've done, so we can do the last step.
Thanks!!! :)
Strawberry
..everything is fine now.

Ranked!
Natsu
omg gratz man
spboxer3
congratz xD
LQA20Ans
Congratulation!
Kite
Congrats to the rank
Awkward slowdowns at most points tho
Satori
Konei
Nice song, gratz.
JauiPlaY
Good song!
Still downloading, so I can not judge the map yet. But still, congratulations~
HelloSCV
축하드려요~
Oyatsu
Gratz!!
HabiHolic
헐 ㅊㅋ해요~
Kyouren
Gratzz!! Broccoly and spboxer3!!
Topic Starter
Broccoly
Thanks guys~~
Slowdowns were experimental haha. Trying different things~
AngelHoney
:shock:
Luna-
omg congratz broccoly! <3
too pro~
Zero__wind
yeah nice shot
congratz~
yeah the grey sliders apply unexpected 3/4 s though =.=
captin1
<3
Lust
congratulations!

that was amazing o.o
Slow-ru
wow
Gratz, my friend
dkun
With the thoughts of other BAT's and myself, I'm afraid I'm going to have to unrank this. There should be other BAT's (Irreversible and UWS) following up with a mod post, but my initial unrank reason is that the offset needs +10 and notable problems in the Broccoly diff that need to be addressed.

Shiro wrote:

- the spacing feels completely erratic
- the map uses AR9 for a song that is described by the mapper themselves as "calm"
- the map uses highly inconsistent extended sliders some of which are slowed down and with jumps afterwards which makes the map extremely confusing to read and awkward to play
Topic Starter
Broccoly
oh nice
2 unranks in a row wow i must be blessed hahahaha
Luna-
little mod

[Broccoly]
delete from 00:03:093- to 02:05:608-

no kd pls


<3
Kodora
this map is awesome

good luck with re-rank ;_;
captin1
:/
Irreversible
Don't worry guys, this will be re-ranked soon.

Just some IRC mod~

IRC Mod
22:48 Irreversible: Hello :)
22:48 Broccoly: hi~
22:49 Irreversible: About your map, it got unranked
22:49 Broccoly: o.o why?
22:50 Irreversible: Can you first of all read .. this
22:50 Irreversible: https://osu.ppy.sh/forum/t/141274/start=60
22:50 Irreversible: I'm ready to take a look at it and i hope we can find a solution
22:50 Broccoly: sigh....
22:51 Irreversible: :/
22:51 Irreversible: the map ideas are good tho, in my opinion
22:51 Broccoly: another unrank..
22:51 Irreversible: don't be sad please.
22:51 Broccoly: thanks
22:51 Irreversible: we just want to help you, to get even better maps
22:51 Broccoly: so if we fix this, can we rerank it today?
22:52 Irreversible: Probably o.o
22:54 Irreversible: alright first we need to fix the timing
22:54 Broccoly: okay
22:54 Irreversible: Nice songchoice you have there btw ~
22:55 Broccoly: yeah i love raujika ~
22:58 Irreversible: k the timing: the first offset is
22:58 Irreversible: 3482
22:58 Irreversible: 3483 *
22:59 Irreversible: for the second one, it's 21539
23:01 Irreversible: Please make sure everything is snapped correctly
23:02 Broccoly: ok working on it
23:02 Irreversible: tell me when you're done
23:02 Broccoly: alright
23:14 Broccoly: ok timing fixed,
23:14 Broccoly: i'll be back online in a few minutes
23:15 Irreversible: alright
23:25 Broccoly: ok back
23:25 Irreversible: wb~
23:25 Broccoly: library closed.. had to move place
23:27 Irreversible: o.o
23:27 Irreversible: I see
23:29 Irreversible: did you update?
23:29 Broccoly: yup
23:30 Irreversible: k then let's go
23:30 Broccoly: kk
23:31 Irreversible: 00:05:381 (5) - The spacing from 4 and 5 seems rather high
23:32 Irreversible: do you have a specific reason for that or would it be okay to lower it a bit?
23:33 Broccoly: it's totally playable, and it doesn't even feel like a jump..
23:33 Broccoly: and i wanted to express that high one note
23:33 Broccoly: ding
23:34 Irreversible: ah
23:34 Irreversible: i wanted to keep that for sure
23:34 Irreversible: 00:05:381 (5) - but 184 64 just looks a bit closer, and might let other people think the same
23:34 Irreversible: just my opinoin tho, leave it if you want.
23:35 Broccoly: ok moved to 167 63
23:35 Broccoly: a bit closer
23:35 Irreversible: alright, thanks
23:35 Broccoly: npnp
23:35 Irreversible: http://puu.sh/56XCP.jpg 00:06:520 (2,3,4) - about those, nazi,
23:36 Irreversible: move 4 a bit to the right, so you have the same distance where i drew it, looks a bit more proper made
23:36 Broccoly: ok
23:36 Irreversible: 00:13:736 (3) - To follow the natural flow i suggest moving this to the right side of the slider end of 00:13:356 (2) -
23:37 Irreversible: http://puu.sh/56XJ5.jpg
23:38 Broccoly: ah i think that doesn't matter because of the slider leniency
23:38 Broccoly: and also the same thing.. expressing that high note
23:38 Irreversible: http://puu.sh/56XO0.jpg what about that then?
23:39 Broccoly: ok
23:39 Irreversible: Going to be a little nazi and try to improve the overall, it's those little things which makes a map even better.
23:39 Irreversible: 00:14:115 (4,5) - between those, same reason as before: http://puu.sh/56XRs.jpg like the picture where i've drawn the distance between them
23:40 Irreversible: 00:16:014 (1,2) - This is one of the 3/4 which doesn't fit at all, please remove it and map 1/2, maybe even just place a circle 00:16:014 (3) - here.
23:42 Irreversible: 00:19:432 (1,2,3) - move this one a bit to the left (whole combo) to avoid being so close to the otherone, and to keep some consistency through the overall, it also gives the other piano 'noises' a good emphasis
23:43 Irreversible: 00:22:224 (1) - I think a stack with the slider start of 00:22:566 - would fit perfectly according to the music. personal opinion tho
23:43 Irreversible: Tell me when i'm too fast or should stop
23:43 Broccoly: ok
23:44 Irreversible: so I can go on?
23:44 Broccoly: yup
23:44 Broccoly: all fixed so far
23:44 Irreversible: ah, and feel free to tell me if you disagree, don't wanna ignore your mapstyle
23:44 Broccoly: yeah
23:45 Broccoly: but can you first give me the important things to change before the nazi?
23:45 Irreversible: yeah i try going to that now
23:45 Broccoly: ok
23:46 Irreversible: 00:25:136 (2) - spacing, 00:24:622 (1,2,3) - between those, it should be the same
23:46 Irreversible: that was one of the reasons why it was unranked, it just jumps around and is not consistent at all, so that's going to be the main thing
23:47 Irreversible: http://puu.sh/56YhF.jpg 00:25:307 (3,1,2) - Same thing here. Screen will show you what I mean.
23:48 Irreversible: 00:29:418 (4) - flows bad. rotate by like 30°, selection centre
23:48 Broccoly: one sec
23:48 Irreversible: fine
23:49 Broccoly: 00:24:622 (1,2,3) - what's wrong with this?
23:49 Broccoly: the jumps play fine..
23:49 Irreversible: the spacing
23:49 Irreversible: yeah but you have this overall your map, and it looks unconsistent.
23:49 Broccoly: it's not that serious to the point where it's unrankable
23:49 Broccoly: alright
23:50 Irreversible: well nvm then.
23:50 Irreversible: If you don't wanna change those,
23:50 Irreversible: 00:41:066 (2) - According to your new combo patterns this would need a NC.
23:51 Broccoly: btw 30' rotate fixed
23:51 Irreversible: 01:24:906 (1,2) - Same here.
23:51 Broccoly: ah both were intentional because the section itself is slowdown
23:51 Broccoly: not only the slider
23:53 Irreversible: 02:25:896 (1,2,3) - this one here plays very weird. Imagine, you're in a rush, and you make 1/4 spam.
23:53 Irreversible: It would be nice if you stack those, or space them properly.
23:54 Broccoly: fixed
23:54 Irreversible: 00:57:167 (1,1) - Any reason for that overlap?
23:54 Irreversible: I actually prefer this pattern:
23:55 Irreversible: http://puu.sh/56YLm.jpg since you've most of the time used that.
23:55 Broccoly: yeah kawayi rika suggested that too
23:55 Broccoly: hmm but i wanted to keep it since i like it
23:55 Broccoly: dunno.. on hold for now
23:56 Irreversible: 01:16:694 (1,1) - This one looks really different as well, the flow is interrupted here. If you wanna make something special, you should keep it consistent.
23:58 Broccoly: fixing...
00:00 Broccoly: fixed it to be more intuitive
00:00 Irreversible: 01:25:259 (2) - Is that clap there on purpose?
00:00 Broccoly: yeah
00:01 Irreversible: 01:13:954 (1) - consistency again, wouldn't space 01:13:611 (1,1) - those one so far.
00:01 Irreversible: 01:16:694 (1,1) - Same here, that just looks so totally different, And the flow breaker doesn't make sense according to how you've mapped before.
00:02 Irreversible: 01:22:176 (1) - if you changed the thing before, do the same here please.
00:02 Broccoly: overlaps i'll think about it more
00:02 Broccoly: 01:13:954 (1) - fixed
00:02 Irreversible: 01:32:453 (1) - and i would space that abit further, to keep consistency again.
00:03 Broccoly: done
00:09 Irreversible: 02:17:674 (1) - 5.81 spacing.
00:09 Irreversible: wtf.
00:09 Irreversible: Ctrl + G?
00:09 Broccoly: lol
00:09 Broccoly: it's the start of the climax
00:09 Irreversible: That's the main problem
00:09 Irreversible: the spacing of the 3/4
00:11 Broccoly: why is the reason that i shouldn't use 5.81 spacing
00:11 Irreversible: 02:32:405 (1,1) - Same here, 3.12 for the 1/4 and 2.2 for the 1/2
00:12 Irreversible: 5.81 is really high, and i said it already, to keep at least a bit consistency.
00:12 Irreversible: But it's up to you
00:12 Irreversible: It's your map, you can decide
00:12 Irreversible: all of those things had been suggestions
00:12 Broccoly: ah thanks for respecting
00:13 Broccoly: yeah i don't that's unplayable
00:13 Broccoly: lemme hear from other people too
00:13 Irreversible: Yeah, but as said, that was the 'why-the-unrank-' thing
00:13 Irreversible: I find the idea nice,
00:13 Broccoly: ok
00:13 Irreversible: 02:44:053 (3) - This one bothers me a bit
00:13 Irreversible: it's stacked and flows a bit bad
00:14 Irreversible: 02:44:053 (3,1) - maybe something like this? it has a special flow as well.
00:14 Irreversible: (and shouldn't this one be slowed down anyway?)
00:15 Irreversible: after this, could you update? I wanna play it through again, and that's it basically
00:15 Broccoly: something like what..?
00:15 Broccoly: alright
00:15 Irreversible: huh
00:15 Irreversible: 02:44:053 (3,1) -
00:15 Irreversible: -.- ^^
00:15 Irreversible: http://puu.sh/5701d.jpg
00:15 Irreversible: Sorry again, didn't want to offend your map at all
00:15 Broccoly: ah ok
00:15 Broccoly: no no it's fine
00:16 Irreversible: and about the nazi
00:16 Irreversible: all i can do is offering it to you, but you can deny. so if you don't want it's fine
00:16 Irreversible: tell me when you've updated
00:17 Broccoly: alright one sec
00:19 Irreversible: maybe 1 thing
00:19 Irreversible: 02:39:086 (4) - move to 492 160
00:19 Irreversible: haha xD
00:19 Broccoly: yea
00:19 Irreversible: better flow
00:19 Irreversible: As long as the mapper gives me reason, and I see that he wants to change something, it's fine.
00:19 Broccoly: i'll move it a bit down but not exactly
00:20 Broccoly: cool
00:25 Broccoly: updated
00:28 Irreversible: kk
00:28 Irreversible: i found some more, do you mind?
00:29 Irreversible: you should wait for UWS anyway, so why not using the time :3
00:30 Broccoly: no no go ahead
00:30 Broccoly: was playing too
00:30 Irreversible: 00:37:297 (3) - i wouldn't use the 1/4 here, it's not the same as before
00:30 Irreversible: you should just use it at places like -all the other places-
00:31 Irreversible: 00:44:149 (1) - move a bit closer to 00:43:806 (1) - , (same reason as above, you've fixed them, so here should be good too)
00:31 Broccoly: hmm i'd really like to keep that...
00:31 Irreversible: and about 00:37:294 (3) - i
00:31 Irreversible: i tried to play it
00:31 Irreversible: and it feels much better.
00:31 Broccoly: cool
00:32 Irreversible: ?
00:32 Irreversible: if you make it to 1/2 haha
00:32 Broccoly: oh lol
00:32 Irreversible: 00:45:862 (3) - move a bit up? // nazi :P
00:32 Broccoly: 00:44:149 (1) - this fixed
00:32 Irreversible: alright
00:32 Broccoly: moved up
00:32 Broccoly: but 00:37:297 (3) - this i really want to keep it..
00:33 Irreversible: alright. http://puu.sh/5712I.jpg ? the the spacing is more clearer.
00:34 Irreversible: then it's actually cool.
00:35 Irreversible: http://puu.sh/57187.jpg 00:47:746 (3,4,5,1) - think about something like this once, it's really hidden, and i think some people could be slightly frustated. whats your opinion?
00:35 Irreversible: this suggestion is to keep the flow overall, to let the people play this really smooth
00:35 Broccoly: for 00:37:297 (3) - this i ctrl+g ed slider 4
00:36 Broccoly: and adjusted the spacing
00:36 Irreversible: god :D
00:36 Irreversible: good*
00:36 Irreversible: So you wanna keep the overlap?
00:36 Irreversible: 00:57:510 (1) - ? (it's ok if you want)
00:37 Broccoly: if i fixed it to blanket, then the distance will be further..
00:37 Broccoly: is that ok?
00:37 Irreversible: it's not because of the distance
00:37 Irreversible: it's because it's hidden
00:37 Irreversible: but if that's fixed, why not
00:38 Irreversible: 01:25:259 (2) - this clap bothers me really >< maybe make it a bit more quiet? then it's less distracting imo
00:38 Broccoly: ok so blanket
00:39 Broccoly: done
00:39 Irreversible: 02:10:823 (2) - this is really hidden too. 02:10:823 (2) - something like this provides cool flow
00:39 Broccoly: quieter
00:39 Broccoly: img plz?
00:40 Irreversible: omg
00:40 Irreversible: http://puu.sh/571nd.jpg
00:40 Broccoly: ty
00:40 Irreversible: sorry i ctrl + v too fast
00:40 Broccoly: haha
00:40 Irreversible: 02:21:100 (2) - ctrl + g for awesome up and down flow?
00:40 Broccoly: one sec
00:40 Broccoly: 02:10:823 (2) - for this i think i should add slowdown
00:41 Broccoly: for consistency
00:41 Irreversible: i disagree
00:42 Irreversible: ah
00:42 Irreversible: not for 2
00:42 Irreversible: 02:11:165 (3) - for this
00:42 Broccoly: yeah that
00:43 Irreversible: alright, 'll watch out for more issues
00:43 Broccoly: so i add slowdown?
00:43 Irreversible: if you want
00:43 Broccoly: kk
00:44 Broccoly: hmm
00:45 Broccoly: 01:29:713 (1,1,2) - but here the music is same
00:45 Broccoly: but slowdown's the 1st slider
00:45 Irreversible: o.o
00:45 Irreversible: did i suggest smth there?
00:45 Irreversible: btw 01:37:935 (1) - move to 208 172
00:46 Broccoly: no i mean
00:46 Broccoly: 02:11:165 (3) - this and 01:29:713 (1,1,2) - this part
00:46 Broccoly: the music are same
00:46 Irreversible: o.o
00:47 Irreversible: you can leave it'
00:47 Broccoly: almost
00:47 Broccoly: ok i'll see what i can do
00:47 Irreversible: 02:07:054 (1) -
00:47 Irreversible: i'd remove this slowdown.
00:47 Irreversible: it's not the same as before
00:47 Irreversible: and it makes the part feel weird, with the jumps afterwards, so this one please remove
00:48 Irreversible: 02:18:702 (1,2,3,1) - this flows bad, is hidden, and the jump is TOO high imo. http://puu.sh/571RY.jpg Here, i have a suggestion
00:49 Irreversible: tell me when you're finished with that, update again then please
00:49 Broccoly: ok
00:53 Irreversible: did you?
00:54 Broccoly: still fixing.. sorry
00:54 Irreversible: ah
00:54 Irreversible: wait i have other suggestions then haha 01:29:713 (1) - this one
00:54 Irreversible: you should really remove it, as you said, the music is the same.
00:54 Irreversible: 01:37:935 (1) - and here.
00:54 Broccoly: no that i didn't say it right
00:54 Broccoly: the music isn't actually the same..
00:55 Irreversible: eh
00:55 Irreversible: ops
00:55 Irreversible: yeah isn't
00:55 Broccoly: and those i really really really want to keep...
00:55 Irreversible: why ?
00:55 Broccoly: i just like the pattern..
00:55 Broccoly: and how it plays..
00:55 Irreversible: 02:21:100 (2) - CTRL + G please.
00:55 Broccoly: oh that i wanted to give a descending feeling
00:55 Irreversible: 02:27:609 (3) - and this one here, you have to slowdown this one i guess
00:55 Broccoly: ctrl + g is too cliche
00:56 Irreversible: you can't give a descending feeling if you go 02:21:443 (3) - to the top again
00:56 Broccoly: no but three downward cursor movement
00:56 Broccoly: that's what i mean
00:56 Irreversible: 02:32:748 (1) - please move closer to the slowdown, the jump doesn't feel good here (248 352)
00:57 Broccoly: to the blue slider?
00:57 Irreversible: http://puu.sh/572kM.jpg
00:57 Broccoly: oh sorry my color is all messed up right now
00:58 Irreversible: dw dw
00:59 Irreversible: 01:17:037 (1) - http://puu.sh/572sm.jpg slight curve? looks a bit smoother
01:01 Broccoly: ok
01:01 Broccoly: whoo too much thing to fix.
01:04 Irreversible: o.o
01:04 Irreversible: 02:29:322 (2) - Last sugegstion for now: ctrl + g: this jump is really weird.
01:05 Broccoly: oh sorry didn't see your pm
01:06 Broccoly: that one i'd like to keep
01:06 Irreversible: For this one
01:06 Irreversible: I have to say it's really bad.
01:06 Irreversible: flow improves 100%
01:07 Irreversible: When you're done, update, and UWS finished his mod
01:08 Irreversible: But yeah, the last thing rather should be changed.
01:08 Broccoly: ok i'll think about it
01:09 Broccoly: i mean after looking uws's mod first
01:09 Irreversible: alright
01:09 Irreversible: update and go! :D
Raging Bull
forever unranked for 2 months. Let's see.
Strawberry
i'm sorry Broccoly. ; ;
good luck for the re-rank.
Topic Starter
Broccoly

Strawberry wrote:

i'm sorry Broccoly. ; ;
good luck for the re-rank.
no no it's totally fine strawberry. you did nothing wrong
thanks i'll try to get it reranked soon
Haya
soon

Raging Bull wrote:

forever unranked for 2 months. Let's see.

re-rank this pls.
Goji_old_1
wow broccoly learn to map pls.

/s good luck with the rerank!

Shiro wrote:

- the spacing feels completely erratic
- the map uses AR9 for a song that is described by the mapper themselves as "calm"
- the map uses highly inconsistent extended sliders some of which are slowed down and with jumps afterwards which makes the map extremely confusing to read and awkward to play
i disagree that AR9 can't be used for calm songs. in cases such as this, i think it fits, because it was executed well.
Topic Starter
Broccoly

dkun wrote:

With the thoughts of other BAT's and myself, I'm afraid I'm going to have to unrank this. There should be other BAT's (Irreversible and UWS) following up with a mod post, but my initial unrank reason is that the offset needs +10 and notable problems in the Broccoly diff that need to be addressed.

Shiro wrote:

- the spacing feels completely erratic
- the map uses AR9 for a song that is described by the mapper themselves as "calm"
- the map uses highly inconsistent extended sliders some of which are slowed down and with jumps afterwards which makes the map extremely confusing to read and awkward to play
one thing. when did i describe that the song is calm.
UnitedWeSin
Hi Broccoly. :)

AR9 is necessary imo.

[Insane]

  1. 00:20:571 - Make sure to resnap the delayed break.
  2. 00:32:501 (1,1) - If you could reduce some distance there, that would be great.
  3. 00:49:202 - Needs to be 15% volume on the end like the other sliders.
  4. 01:03:676 (1) - Whistle missing on head?
  5. 01:04:704 (1,2) - I'd like it moved up a bit for nicer flow. Try it.
  6. 01:15:667 (3) - Needs 1 grid left to equalize the spacing in this anti-jump pattern.
  7. 01:17:037 (1) - Missed whistle on the head. Also if you don't like this placement, you can revert back and try something more like this:
    Example

    I think it played better this way tbh. It's nice to have some spacing between them.
  8. 01:29:713 (1,1) - For consistency purposes I'd like to move the slow down slider to 01:30:055. That's what the player will be expecting here. Mainly it's consistent with 01:32:111 (1).
  9. 01:30:226 - Something strange going on with the volume here, I think you forgot to bring it back up.
  10. 01:43:791 (1) - Could be nicer if you started the spinner in 1/4 at 01:43:834.
  11. 01:44:615 - Don't change the SV in the middle of the spinner. It would be nicer to move this timing section to 01:44:786.
  12. 01:59:175 - Need to resnap the ending of the break to here.
  13. 02:17:332 (1,1) - If you could reduce some spacing there it would be nice, it's extremely difficult not to get a 100 on the first slider. Maybe you could curve 02:17:674 (1) more.
  14. 02:27:609 (3) - Move to (332,236) plays really nice and fits with your style here.
  15. 02:28:979 (1) - 3/4 slider feels bad here because it's inconsistent with patterns before like 02:20:757 (1,2,3) where the music was the same. I'd like you to shorten this slider by 1/4.
  16. 02:30:007 (1) - Same idea, the 3/4 doesn't fit, it would play much better if you extended this slider by 1/4.
  17. 02:50:562 - Add a note and move the spinner 1/4 forward plays really nicely. Try it.
[Softboxer]

  1. 00:03:473 (1) - What's the reason for 1/3 snap here? Oh you fixed that.
  2. 00:56:482 (5,6,7) - That pattern is ridiculous if you ask me. It's more logical to read that spacing as 1/2 and not 1/4. It might be alright if this was the second appearance of that rhythm, but because it's the first, I think you should go for lesser spacing like 01:00:593 (4,5,6).
  3. 01:44:786 - Two timing sections on the same spot here.
  4. 01:59:175 - How about end the break here like the other difficulties?
  5. 02:34:118 - Why do you reduce volume so much here for the second half of kiai? It's pretty strange, I wouldn't reduce volume until 02:48:507 or so when the music starts to fade.
[Normal]

  1. 00:22:224 (1) - Remove whistle sounds much better for me.
  2. 00:20:571 - Resnap delayed break.
  3. 01:59:175 - Resnap the break ending.
For the most part I'm alright with the slowdowns because you mark them with the grey color. I just found some of your 3/4 to be overmapped and not so great. Other than that just watch the spacing after those slowdowns because it can get pretty tricky. This is pretty much it from me. I'm not sure if Shiro wants to mod it or not. Call me back I'll do a recheck.
Topic Starter
Broccoly

UnitedWeSin wrote:

Hi Broccoly. :)

AR9 is necessary imo. agreed

[Insane]

  1. 00:20:571 - Make sure to resnap the delayed break. done
  2. 00:32:501 (1,1) - If you could reduce some distance there, that would be great. placed white 1 in a different place
  3. 00:49:202 - Needs to be 15% volume on the end like the other sliders. fixed
  4. 01:03:676 (1) - Whistle missing on head? fixed
  5. 01:04:704 (1,2) - I'd like it moved up a bit for nicer flow. Try it. real nice. thanks!
  6. 01:15:667 (3) - Needs 1 grid left to equalize the spacing in this anti-jump pattern.fixed
  7. 01:17:037 (1) - Missed whistle on the head. Also if you don't like this placement, you can revert back and try something more like this:tried reverting back.. dunno if that's good enough..
    Example

    I think it played better this way tbh. It's nice to have some spacing between them. yeah same
  8. 01:29:713 (1,1) - For consistency purposes I'd like to move the slow down slider to 01:30:055. That's what the player will be expecting here. Mainly it's consistent with 01:32:111 (1). for this I'd like to keep it since it plays well nevertheless, and i really like the pattern myself...
  9. 01:30:226 - Something strange going on with the volume here, I think you forgot to bring it back up. my bad
  10. 01:43:791 (1) - Could be nicer if you started the spinner in 1/4 at 01:43:834. i don't like that empty feeling between 1/4... that's why i used 1/8 to minimize that..
  11. 01:44:615 - Don't change the SV in the middle of the spinner. It would be nicer to move this timing section to 01:44:786. done
  12. 01:59:175 - Need to resnap the ending of the break to here. good catch
  13. 02:17:332 (1,1) - If you could reduce some spacing there it would be nice, it's extremely difficult not to get a 100 on the first slider. Maybe you could curve 02:17:674 (1) more. curved 02:17:674 (1) more
  14. 02:27:609 (3) - Move to (332,236) plays really nice and fits with your style here. fixed
  15. 02:28:979 (1) - 3/4 slider feels bad here because it's inconsistent with patterns before like 02:20:757 (1,2,3) where the music was the same. I'd like you to shorten this slider by 1/4. I'd like to keep this.. it gives a rather refreshing and not-boring flow imo..
  16. 02:30:007 (1) - Same idea, the 3/4 doesn't fit, it would play much better if you extended this slider by 1/4. this i fixed
  17. 02:50:562 - Add a note and move the spinner 1/4 forward plays really nicely. Try it. added a note, but spinner 1/8.

[Normal]

  1. 00:22:224 (1) - Remove whistle sounds much better for me.
  2. 00:20:571 - Resnap delayed break.
  3. 01:59:175 - Resnap the break ending.

    normal all fixed
For the most part I'm alright with the slowdowns because you mark them with the grey color. I just found some of your 3/4 to be overmapped and not so great. Other than that just watch the spacing after those slowdowns because it can get pretty tricky. This is pretty much it from me. I'm not sure if Shiro wants to mod it or not. Call me back I'll do a recheck.
Thank a ton UWS. Your mod was really helpful. you get right on to the things i didn't catch... wow.
Topic Starter
Broccoly
all updated except for softboxer diff
waiting for sp3 to respond :)
spboxer3
http://puu.sh/57f0Y.osu
fixed all, thank you UWS ;)
Topic Starter
Broccoly
all updated
ktgster
Going to have to disregard all things here.

[General]

I really don't see the needs to name your insane "Broccoly" as it really just doesn't say anything about and its your own map in the first place.
What is Softboxer suppose to be, soft insane, hard, if its the former, then you don't have a hard completing the set.

[Broccoly]

AR -1, this is pretty much AR 10 with your note density, AR 8 plays fine already plus this is pretty calm to warrant AR 8.

00:24:279 (1) - now this isn't even worth asking, its pretty much unreadable as it camouflages looking like a 1/2 slider. Even if you do NC with a specfic color, it just feels forced in and the SV change doesn't even make sense in the first place. To this pitch, wouldn't you increase it instead? This applies to all other sliders like this
00:27:362 (3,1) - I really don't understand this extended slider here, it plays off and its overmapped too plus it feels forced to begin with
00:32:501 (1) - same as 00:24:279 (1)
00:35:927 (1,2) - bad overlap
00:37:297 (3,4) - same as 00:27:362 (3,1)
00:43:806 (1) - this is also a dumb usage of slider but even worse. You are literally using a slow SV on this part which doesn't even change pitch at all. It makes no sense in the first place and what you did before is a circle here before. Remove it
00:48:945 (1) - again, don't do this
00:52:371 (1,2,3) - this is the only time you do this for this whole map, 00:52:714 (2) - is also the only linear 3/4 slider here which I don't get why you do this, at least make them all 1/2's or make (2) a 1/2 using something other than linear
00:54:426 (1,2) - remove 2 and extend 1 to where 2 was. Also no point for this slow down
00:56:482 (1) - I don't mind this at all but I don't see any usage of streams as they do fit quite nicely
00:56:482 (1,2) - horrible spacing, use 1.28x spacing instead
01:02:648 (1,1) - ^
01:04:704 (1,2) - probably the most fitting for a stream
01:09:843 (1) - nazi but stack this slider end more properly
01:10:870 (1) - why clap at the end of the slider
01:13:611 (1) - zzzz the sliders again
01:14:981 (1,2,3) - I honestly think this ruins the pacing as you're pretty much waiting when the whole time you have been moving your cursor nonstop
01:16:694 (1) - no just no
01:21:833 (1) - yet again
01:24:916 (1,2) - ^ but the 2 doesn't really warrant a slow down
01:28:856 (2,3) - this breaks your flow pretty badly, something like this will work well

01:29:713 (1) - again
01:32:111 (1) - remove due for the same reasons as 00:43:806 (1)
01:37:935 (1) - yeah...
01:43:416 (1) - just replace this with 2 1/1 circles, this is just a dumb slider usage in the first place
01:43:801 (1) - make it start 1/4 early instead of 1/8
02:11:165 (1) - ....
02:15:961 (1) - do something other than this as this also just plays bad
02:17:332 (1) - now this is just trolling here. If you were consistant with the other parts like this, why the sudden change and for little reason at all
02:19:387 (1) - the song goes stronger in this kiai, you're still doing tricks here when the fact that for the rest of this kiai, you did no such thing making this the only slider in this kiai thats like this
02:21:100 (2) - reverse 2 with slider end (Ctrl + G)
02:24:526 (3) - ^
02:28:979 (1,2) - this plays bad and breaks your flow. It also feels forced too. Just reverse the 2
02:35:831 (2) - try doing something where this thing doesn't overlap, heck circles might be a viable option here
02:42:854 (1,2,3) - I really don't get why you do this, you just put a random pattern there and be done. This is also the only part where this may require AR 9 but AR 8 already plays well for the whole map that its better to find something different for this
02:44:053 (3) - can't you find somewhere else to place this
02:50:562 (5) - NC
02:50:605 (1) - make this 1/4 apart

[SoftBoxer]

This is honestly really hard to read and thats due to AR 7 and very random spacing that honestly don't make sense in the first place. It's more of a soft insane than a hard and if its suppose to be that, wheres the hard?
Honestly, you need to learn to have some sort of consistant spacing. This is modded as soft insane otherwise half of your notes would have been changed.

AR +1 as its just hard to read in the first place.

00:03:103 (1) - just stack this on the next 1
00:04:622 (3,4) - looks like 1/2, AR 7 makes this really look like 1/2
00:13:736 (3,4) - ^
00:20:191 (7) - dumb overlapping
00:20:666 (1) - end your spinner here. If its too short, just don't map it then
00:23:080 (3,4,5) - please don't do this
00:42:093 (3,4) - very tight spacing yet you forced it. If anything, you should move the 2 to the right more and create space for this part
00:48:089 (3,4) - please make this spacing farther
00:56:482 (5,6,7) - this is a part where you pretty much call it soft insane, its not even a hard anymore with this pattern
01:00:593 (4,5,6) - couldn't you do something like this to the one above
01:31:083 (1) - why NC?
01:44:786 (1) - random clap
02:05:341 (1,2,1) - no, 1 covers the next 1 due to the combo colors, its pretty much not readable and requires reaction or memory to do well on, practically unrankable
02:24:868 (4,5,6,7,8,9) - this is pretty much forced in as its not really readable to begin with
02:50:562 (5) - bad overlap

Even with me modding it as soft insane, probably half of your map would have been changed regardless. NCing makes no sense and is not consistent, spacing is inconsistent. What I see in this difficulty is more of neatness and how it looks but this also has to be playable at a certain degree.
spboxer3

ktgster wrote:

[SoftBoxer]

This is honestly really hard to read and thats due to AR 7 and very random spacing that honestly don't make sense in the first place. It's more of a soft insane than a hard and if its suppose to be that, wheres the hard?
Honestly, you need to learn to have some sort of consistant spacing. This is modded as soft insane otherwise half of your notes would have been changed.

AR +1 as its just hard to read in the first place.

00:03:103 (1) - just stack this on the next 1
00:04:622 (3,4) - looks like 1/2, AR 7 makes this really look like 1/2
00:13:736 (3,4) - ^
-Have newcombo, problem? that's won't make player confuse because have NC and enough AR
00:20:191 (7) - dumb overlapping nazi fixed
00:20:666 (1) - end your spinner here. If its too short, just don't map it then where? you didn't give me your timing
00:23:080 (3,4,5) - please don't do this why? please give me your reason, I don't want make my diff only follow the flow
00:42:093 (3,4) - very tight spacing yet you forced it. If anything, you should move the 2 to the right more and create space for this part k
00:48:089 (3,4) - please make this spacing farther no, make spacing farther will break my graph
00:56:482 (5,6,7) - this is a part where you pretty much call it soft insane, its not even a hard anymore with this pattern
01:00:593 (4,5,6) - couldn't you do something like this to the one above
01:31:083 (1) - why NC? make 01:30:398 (1,1) - more clear to read and follow the music, problem?
01:44:786 (1) - random clap k remove
02:05:341 (1,2,1) - no, 1 covers the next 1 due to the combo colors, its pretty much not readable and requires reaction or memory to do well on, practically unrankable ahahah what? or why other BAT can bubble it or ranked it? even they aren't mention it? sorry, but it's rankanle.
02:24:868 (4,5,6,7,8,9) - this is pretty much forced in as its not really readable to begin with keep it, as I said before I don't want make the diff "only follow the flow" make follow the flow only it's very bored. you can copy other mapper's Hard to apply it... It's not have any sense imo
02:50:562 (5) - bad overlap keep

Even with me modding it as soft insane, probably half of your map would have been changed regardless. NCing makes no sense and is not consistent, spacing is inconsistent. What I see in this difficulty is more of neatness and how it looks but this also has to be playable at a certain degree.
thx your mod ;)
http://puu.sh/57hxH.osu
Slow-ru



HelloSCV
i have no idea why ktgster thinks so negatively, and i can't understand why people pointed out the diff name "Broccoly". Using mapper name as diff name is using typically among mappers

ktgster wrote:

Even with me modding it as soft insane, probably half of your map would have been changed regardless. NCing makes no sense and is not consistent, spacing is inconsistent. What I see in this difficulty is more of neatness and how it looks but this also has to be playable at a certain degree.
i think most of NCs are still working, NCs are placed because of changing rhythm , distance and slider velocity and i really disagree with having consistence spacing (how boring), this diff isn't Easy diff this diff can have jumps or anti-jumps because it's "Insane" diff, don't be silly

make sure you modded this map because you want to improve map's quality, not express your dissatisfaction. If you think some patterns are really bad, write down the solution, NOT posting like "this looks like shit"

i hope to see this in ranked beatmap

아 한가지 덧붙이자면, 01:25:249 (2) - 여기에도 뉴콤보 넣으시는게 좋을듯, 하얀색은 0.5 배속에만 쓰신거 같은데여기는 0.75배속이라 넣는게 나아보여요
HabiHolic
오프셋도 전에꺼하고 10 을 올렸을때하고 별 차이는 없는것 같아요
근데 왜 언랭인건지 모르겠네요.. 이건 너무 어이없게 내려간 듯 합니다
captin1

HelloSCV wrote:

make sure you modded this map because you want to improve map's quality, not express your dissatisfaction. If you think some patterns are really bad, write down the solution, NOT posting like "this looks like shit"
quote of the day, well said
Topic Starter
Broccoly

ktgster wrote:

Going to have to disregard all things here.

[General]

I really don't see the needs to name your insane "Broccoly" as it really just doesn't say anything about and its your own map in the first place.
What is Softboxer suppose to be, soft insane, hard, if its the former, then you don't have a hard completing the set. naming's free. i had this discussion with the former map. softboxer's hard+

[Broccoly]

AR -1, this is pretty much AR 10 with your note density, AR 8 plays fine already plus this is pretty calm to warrant AR 8. ar9 plays better

00:24:279 (1) - now this isn't even worth asking, its pretty much unreadable as it camouflages looking like a 1/2 slider. Even if you do NC with a specfic color, it just feels forced in and the SV change doesn't even make sense in the first place. To this pitch, wouldn't you increase it instead? This applies to all other sliders like this wait, increase the sv on those sliders? i don't think that fits the music
00:27:362 (3,1) - I really don't understand this extended slider here, it plays off and its overmapped too plus it feels forced to begin with the pitch that starts on 00:27:362 - is continuous till the next pitch comes in. If i were to make it 1/2 then there'd be an awkward pause between that and the next slider
00:32:501 (1) - same as 00:24:279 (1) fun rhythmic variation
00:35:927 (1,2) - bad overlap plz explain when you are using subjective words like bad. how am i supposed to fix when i mapped it thinking that's good?
00:37:297 (3,4) - same as 00:27:362 (3,1) ^
00:43:806 (1) - this is also a dumb usage of slider but even worse. You are literally using a slow SV on this part which doesn't even change pitch at all. It makes no sense in the first place and what you did before is a circle here before. Remove it music is subjective to interpretation; i think it fits decently to the music
00:48:945 (1) - again, don't do this
00:52:371 (1,2,3) - this is the only time you do this for this whole map, 00:52:714 (2) - is also the only linear 3/4 slider here which I don't get why you do this, at least make them all 1/2's or make (2) a 1/2 using something other than linear what's wrong with linear 3/4? also they fit well to the music
00:54:426 (1,2) - remove 2 and extend 1 to where 2 was. Also no point for this slow down ehh.....that looks rather silly
00:56:482 (1) - I don't mind this at all but I don't see any usage of streams as they do fit quite nicely stream feels more rigid than a repeat slider, which gives more soft texture
00:56:482 (1,2) - horrible spacing, use 1.28x spacing instead when using a fast-multiple-repeated slider, the player can't expect as well when to let go; the close spacing is to prevent sliderbreaking during that letting-go process
01:02:648 (1,1) - ^ ^
01:04:704 (1,2) - probably the most fitting for a stream ^
01:09:843 (1) - nazi but stack this slider end more properly they don't even overlap when playing, but fixed
01:10:870 (1) - why clap at the end of the slider sounds good to me
01:13:611 (1) - zzzz the sliders again
01:14:981 (1,2,3) - I honestly think this ruins the pacing as you're pretty much waiting when the whole time you have been moving your cursor nonstop pace variation; refreshing effect
01:16:694 (1) - no just no
01:21:833 (1) - yet again
01:24:916 (1,2) - ^ but the 2 doesn't really warrant a slow down ya but i want to use it
01:28:856 (2,3) - this breaks your flow pretty badly, something like this will work well good suggestion actually, but 2 easy like that

01:29:713 (1) - again
01:32:111 (1) - remove due for the same reasons as 00:43:806 (1)
01:37:935 (1) - yeah...
01:43:416 (1) - just replace this with 2 1/1 circles, this is just a dumb slider usage in the first place who defines dumb
01:43:801 (1) - make it start 1/4 early instead of 1/8 ok
02:11:165 (1) - .... modding is easy
02:15:961 (1) - do something other than this as this also just plays bad
02:17:332 (1) - now this is just trolling here. If you were consistant with the other parts like this, why the sudden change and for little reason at all the 'hold' moment right before the climax; builds up tension
02:19:387 (1) - the song goes stronger in this kiai, you're still doing tricks here when the fact that for the rest of this kiai, you did no such thing making this the only slider in this kiai thats like this yeah that part isn't strong yet enough even though it's kiai. i didn't use it after that because it ruins the excitement
-------
02:21:100 (2) - reverse 2 with slider end (Ctrl + G)
02:24:526 (3) - ^
02:28:979 (1,2) - this plays bad and breaks your flow. It also feels forced too. Just reverse the 2
02:35:831 (2) - try doing something where this thing doesn't overlap, heck circles might be a viable option here
02:42:854 (1,2,3) - I really don't get why you do this, you just put a random pattern there and be done. This is also the only part where this may require AR 9 but AR 8 already plays well for the whole map that its better to find something different for this
------ already discussed with uws. no fix-----
02:44:053 (3) - can't you find somewhere else to place this i'll ask broccoli
02:50:562 (5) - NC fixed
02:50:605 (1) - make this 1/4 apart fixed
slowdowns kept
some fixed
read HelloSCV's post plz
but thanks for the time man I appreciate your effort but apparently and sadly our views differ
Zero__wind

ktgster wrote:

Going to have to disregard all things here. I'm just here giving my own opinions, not aiming at anyone
[Broccoly]

AR -1, this is pretty much AR 10 with your note density, AR 8 plays fine already plus this is pretty calm to warrant AR 8.
AR9 feels right to this map as it currently is.
Plz know that AR should never be decided by BPM, but the map instead
when players have to keep performing jumps like that in this diff, AR9 makes the readability much better
it would prevent players being swamped with too many hit objects at a time and messing up
Besides, if you're talking about the BPM, you also should consider this map as a 190+ BPM map as it's just simply been made to be like so
So also to Shiro, it doesn't matter if the song is calm, the difficulty setting is based on the map, rather than the song
You may say how could Broccoly made such a map like this for a calm song, yeah then that's about the understanding about the music
You may make a really soft and gentle map which would even fits AR7 nicely while the mapper here may conprehend the song differently
The map is already made and you may show no appreciation to it and that's free for everyone but that's non of the business of the map's AR setting
As the map is currently like this, the AR should be at 9 with no doubt
Pretty Rhythm

HabiHolic wrote:

오프셋도 전에꺼하고 10 을 올렸을때하고 별 차이는 없는것 같아요
근데 왜 언랭인건지 모르겠네요.. 이건 너무 어이없게 내려간 듯 합니다
Gloria Guard
I think this unranked issue more detailed description is needed

Give me an exact point where the patterns or jumps feel awkward. Also, you mentioned that the reading is difficult, but is that what most of the players really said, or is it just your opinion?
I want to know why you reasoned out that the patterns and jumps affect the reading, objectively, not subjectively.
Topic Starter
Broccoly
updated.
sorry for causing such mess

However,

Shiro wrote:

- the spacing feels completely erratic
- the map uses AR9 for a song that is described by the mapper themselves as "calm"
- the map uses highly inconsistent extended sliders some of which are slowed down and with jumps afterwards which makes the map extremely confusing to read and awkward to play
1. the spacing 'feels' completely erratic?
- that verb is very subjective; is that how you decide unrankable stuff? based on how one BAT 'feels' about it?

2. the map uses AR9 for a song that is described by the mapper themselves as "calm"
- Give me a link to ranking criteria where it says this is unrankable, not to mention that I never described the map as 'calm'. The BPM is over 170, and I don't see any reason why I can't use AR9 and why you can't use AR9 in a calm song

3. the map uses highly inconsistent extended sliders ~~ 'extremely confusing to read and awkward to play'
- 'extremely confusing to read and awkward to play' to whom? There were tons of FCers and SSers. Also, the map has once already been ranked ; the only reason for the unrank should have been the offset.
This has happened before in Zips - Mushikui Psychedelism. The original reason for unranking was only the tags and hitsounds, but the BATs didn't rank it even after I fixed those, but kept on urging me to fix the 'silly-bad-flow-shit' sliders. Is that how you guys deal with the 'bad' maps? First unranking with tags, hitsounds and offsets, and then almost force the mapper to fix the things that you guys don't want to see in the map? Ne bis in idem.
(no offense to the BATs who supported me)

Yeah. I don't think it's fair how you guys deal with these problems.
Dark Fang
btw, I have no idea why this is has been unranked.
Were the thoughts objective? or were they only a few BAT's subjective thought?
i can't find unrankable reason except offset -it's possible use online offset- there are also problems in the unranked post.

the First reason that - "the spacing feels completely erratic", that's true. but why is it unrankable? we should respect the mappers. Broccoly diff has been already ranked once, and the problems are not significantly serious. do the mappers have to map being pressured like this?

the Second reason that - "the map uses AR9 for a song that is described by the mapper themselves as "calm", certainly Broccoly wrote "slow song" on creator's word. but is AR must follow that? it's stereotypes. I can say "AR 9 is proper for this map". it's hard to read? do blame your eye-hand coordination. most players feel AR 9 is fun more than AR 8. and this is not unrankable reason.

the Third reason that - "the map uses highly inconsistent extended sliders some of which are slowed down and with jumps afterwards which makes the map extremely confusing to read and awkward to play", ah. be honest, I don't even know what to say. it's a little bit unplayable to some of the few players, but not unrankable. at least not unplayable for me. Actually, most people enjoyed and were interested in this map
Come[Back]Home
People should accept other mappingstyles. Otherwise every Map would be the same, with always the same patterns etc.
I really loved to play this Map, nothing was wrong there. Its just so sad that this is unranked just because some Bat didnt liked it.
silmarilen
sure the SV change sliders caught me off-guard the first time, but i still sightread 300d them and SSed the map in the end, i dont recognize any of the issues (except for the offset)
Sonnyc
또 언랭이라니

We've got a universal offset. Believe there was a more crucial issue :3
Kodora

Vpalach wrote:

i just wish, that some day there won't be any unranking ever :|
Shiro
you guys get it all wrong wow I'm not even surprised it's really sad
maybe one day you'll stop swearing by "unrankable "unrankable" "unrankable" and try to understand points without being offended because someone doesn't think your map is perfect

Erratic spacing is in theory unrankable, except it's been let through the net for years and now people assume that spacing just doesn't exist.

The fact that the mapper describes the song as calm slow, then makes a map that goes entirely against that idea, is a problem because it's a deep inconsistency between the mapper's idea of the song and their map. I am not capable of reading minds, and when I see that the mapper considers a song calm, then goes on to make a highly jumpy, gimmicky and unflowy map, something went wrong in the process. Calling people bad players won't get you anywhere, especially when it's based on absolutely nothing (I could read this fine in both AR8 and AR9, except AR9 feels extremely anti climatic, despite the surprisingly fast kind of mapping the map uses).

The slowdowns and jumps can be classified as abuse of the slider speed change feature because it makes things purposely confusing which is not something that should be done. After giving the entire map a bit more thinking I'm actually fine with a few of the slowdowns because I found that they fit in some way, but some of them feel abusive (see below).

Now onto more direct quotes:

Broccoly wrote:

is that how you decide unrankable stuff?
http://osu.ppy.sh/forum/t/146542

Broccoly wrote:

I never described the map as 'calm'
You actually didn't use the word calm; however

op wrote:

So beautiful that I had to map even though I usually don't map slow songs"

Broccoly wrote:

There were tons of FCers and SSers
Which absolutely doesn't mean that the map was intuitive and all. Players nowadays can FC anything, so judging how good a map plays on that is stupid. You can just call your own circle of friends and ask them all to post in this thread insulting BATs, but it will never do anything.

Broccoly wrote:

Also, the map has once already been ranked
And shouldn't have been, which is why it was unranked.

Come[Back]Home wrote:

People should accept other mappingstyles. Otherwise every Map would be the same, with always the same patterns etc.
It's already the case, actually. All maps seem to have lost any kind of notion of spacing to try to go for snappy inconsistent jumps and rhythms because that's what "players like".

Now onto the map.

I can safely say that what ticks me off the most in this is that the map obviously tries to have structure, but fails to follow it. I'm going to focus on that because it would make the map absolutely awesome if it was a bit more consistent and structured.

After a single testplay of the Broccoly diff I can say that the spacing is difficult to relate to the song. It is inconsistent and doesn't seem to follow any kind of logic based on it. The rhythm themselves feel disconnected as well. The song has a very clear beat - why am I clicking a different rhythm ? Where's the song in the map ? Is it a background sound you used to go with your own composition (which is nothing wrong, don't misunderstand, but I would at least like to know if you tried to follow the song or tried to add your own ideas into it) ? Based on the name I supposed you tried to add your own thing, but why is it so inconsistent ? And before you attack me for being a bad player and hating your map, I didn't *hate* this, but I do think it could be a lot better and that's why I'm here.
Anyway, I'll be modding that based on that assumption, so get ready for a ton of suggestions and balance/consistency fixes. Whether or not you follow them is at your own discretion, but don't be conceited and take the time to read them and try them.

First of all, the slow sliders. I like the idea of using 3/4 for some beats. It extends the beat in a nice and fitting way, but the fact that almost every single of the 3/4 used is a slowdown+jump kills this idea and makes it less important, not to mention that it's used inconsistently which makes it feel worse. Here's what I suggest: keep the slowdown+jump on a certain rhythm to emphasize it and keep the other 3/4 at a normal length and spacing. The 3/4 does feel good numerous times, but the fact that everything is emphasized means that nothing gets actually emphasized anymore and that feels awkward. So I suggest to keep the slowdown and jump on some of them, keeping the jumps at the same spacing for consistency and because it gives the map a pattern it follows, which gives it a nice structure, like a spine bone it's attached to. I'm talking about this pattern: 00:24:279 (1,1) - (let's call it the bone pattern) which I think should be used for every single of these rhythms for the reasons I described in this wall of text. The idea that you should basically copypaste the pattern is important because it makes the structure perfect. In the song, the same exact notes come back roughly every 8-9 seconds and I firmly believe that if the map follows that it would feel a lot better. That means all of these:
00:32:501 (1,1) -
00:40:723 (1,2) - turn the second beat into a 1/1 slider like 00:24:279 (1,1) -
00:48:945 (1,1) - the first one should be reversed to be consistent
00:57:167 (1,1) -
01:05:389 (3,1) - Turn this one into a slowdown+jump like 00:24:279 (1,1) -
01:13:611 (1,1) -
01:21:833 (1,1) -
01:30:055 (1,2) -
01:38:277 (1,2) -
02:02:943 (1,1) -
02:11:165 (1,1) -
02:19:387 (1,1) -
02:27:609 (3,1) -
02:35:831 (2,1) -
02:44:053 (3,1) -
02:48:164 (2,1) -

Any other 3/4 should not be slowed down to make sure that these get particular emphasis. Let's see every 3/4 use in the map that I didn't already point out:
00:27:362 (3,1) - this 3/4 is good. The rhythm at this point is similar to the ones you've tried to highlight, but it's not the one you try to highlight, so the fact that this isn't slowed down makes it feels less emphasized than those while still having its own unique feeling. That's good and that's what you should have gone through
00:37:297 (3,4) - This one however doesn't follow anything and feels out of place. The song doesn't go for anything special at this point, so there's no point in emphasizing something that doesn't exist. You should have kept this a 1/2 slider.
00:43:806 (1,1) - If you look at how the song is made, you'll realize that this is exactly the same rhythm as 00:27:362 (3,1) and as such, it should follow the same train of thought. However, you decided to slow down this one which is inconsistent and breaks the slowdown pattern you've been trying to use. A 3/4 here would be awesome and fit, just like 00:27:362 (3,1) - but the slowdown+jump is out of place. Please remove it and use normal spacing, like 00:27:362 (3,1) -
00:52:371 (1,2,3) - inconsistent spacing here and that looks absolutely horrible. the problem here is that the use of 3/4 is inconsistent within those three objects. Listen carefully to the song: it has some kind of microbreak right on 00:52:371 (1) - then goes fur sustained, flowy notes for 00:52:714 (2,3) - . Your map goes for sustain, slowly notes for 00:52:371 (1,2) - and a microbreak with 00:53:056 (3) - . What I suggest is to make 00:52:371 (1) - a 1/2 slider and 00:53:056 (3) - a 3/4 slider to follow the song more accurately
01:16:694 (1,1) - See 00:27:362 (3,1) - . The song basically restarts at this point - why does your map follow completely different ideas ? Just look back at what you did in the beginning and follow the same logic. I'm not asking to copypaste, and you can make the spacing a bit wider or change the jump configuration because this part is a bit more emphasized in the song, but the logic behind it should stay consistent
01:29:713 (1) - why not. It feels a bit anticlimatic and inconsistent because you never used 3/4 before the pattern I pointed out first, and shifts the focus from it onto this kickslider+slider, which feels quite wrong if you want to follow and consistent pattern and structure. I'd suggest to make this a 1/2 slider, but at least remove the slowdown
01:31:768 (2) - This should be a 3/4 slider. Notice how the song builds a momentum into 01:32:111 (1) - ? You don't translate that momentum because of this lone circle which breaks your flow and doesn't let the map continue and build into the slider. Having a 3/4 slider here would keep the flow going and build the momentum into the bone pattern of the map
01:37:935 (1) - See 01:29:713 (1) -
02:15:961 (1,1) - You're using the bone pattern at a place where it doesn't fit, and that screws your attempt to build momentum. A slowdown could work here, but only if it's a 1/1 slider, otherwise you're adding the bone pattern at a wrong point and it screws the structure of the map. I honestly suggest using a slowed down 1/1 slider with a circle at 02:16:475 - and then use jumps for 02:16:475 (2,1,2,3,4) -
02:17:332 (1,1) - once again you use the bone pattern where it doesn't belong, and right before its righteous place too, which makes the actual bone pattern feel insignifican. The first slider should be 1/2 and not slowed down to make sure that this doesn't happen
02:29:322 (2) - this slider being reversed is very confusing and plays awfully because you have to rush to its head, then go back to where it ends, and then you jump back to the right into (3) that goes back to the left again. Reversing this one would make the flow 02:28:979 (1,2,3) - a lot better because you'd get a standard flow from (1) to (2) and then an oval flow from (2) to (3) which leads properly into (1) and that's absolutely awesome. Let me draw you pics to show you what I mean because it's important: what you have and what I suggest

That's it for the 3/4. Now let's have a look at your comboing, which is highly inconsistent as well. If you listen to the song you'll realize that the main theme, repeated through the entire song, fits in two stanzas, which means that the best comboing you could go for would be one new combo every second white tick. The beginning follows this in the first few seconds, then you get lost and starting adding unneeded new combos.
00:03:483 (2) - you could add a new combo on this but it's not needed
00:11:457 (1) - remove
00:16:014 (1) - remove
00:19:432 (1) - remove

Now that we got this pattern in mind, let's have a look at the rest of the map. It should follow the same pattern because the song doesn't change the way it's made, so neither should the map and the comboing. Before you say that you're breaking the comboing of the bone pattern, please follow this until the end - let's do this step by step. first, let's make the entire comboing consistent regardless of the bone pattern:
00:22:224 (1,1) - whatever you choose for this, make sure it's the same as 00:03:103 (1,2) -
00:23:594 (1,1) - remove these
00:25:649 (1) - remove
00:27:705 (1) - remove
00:29:760 (1) - remove
00:31:816 (1,1) - remove
00:33:871 (1) - remove
00:35:927 (1) - remove
00:37:982 (1) - remove
00:40:038 (1,1) - remove
00:41:066 (9) - add a new combo here and remove 00:41:408 (1) -
00:42:093 (1) - remove
00:43:806 (1,1) - remove
00:46:204 (1) - remove
00:48:260 (1) - remove
00:48:945 (1) - remove
00:50:315 (1) - remove
00:52:371 (1) - remove
00:54:426 (1) - remove
00:56:482 (1,1) - remove
00:58:537 (1) - remove
01:00:593 (1) - remove
01:02:648 (1,1) - remove
01:04:704 (1) - remove
01:06:759 (1) - remove
01:08:815 (1) - remove
01:10:870 (1) - remove
01:12:926 (1,1) - remove
01:14:981 (1) - remove
01:16:694 (1,1) - remove
01:19:092 (1) - remove
01:21:148 (1,1) - remove
01:23:203 (1) - remove
01:24:916 (1) - remove
01:27:314 (1) - remove
01:29:370 (1,1) - remove and add a new one on 01:30:398 (2) -
01:31:425 (1,1) - remove
01:33:481 (1) - remove
01:35:536 (1) - remove
01:37:592 (1,1) - remove
01:39:647 (1) - remove
01:41:703 (1) - remove
01:43:416 (1) - remove
02:02:258 (1,1) - remove
02:04:313 (1) - remove
02:06:369 (1) - remove
02:08:424 (1) - remove
02:10:480 (1,1) - remove
02:12:535 (1) - remove
02:14:591 (1) - remove
02:15:961 (1,1,1) - remove
02:18:702 (1,1) - remove
02:20:757 (1) - remove
02:22:813 (1) - remove
02:24:868 (1) - remove
02:26:924 (1) - remove
02:28:979 (1) - remove
02:31:035 (1) - remove
02:32:405 (1,1) - remove
02:35:146 (1) - remove
02:37:201 (1) - remove
02:39:257 (1) - remove
02:41:312 (1) - remove
02:42:854 (1,1) - remove
02:45:423 (1) - remove
02:47:479 (1) - remove
02:49:534 (1) - remove

Okay, now that we have the basic structure of the song pinned done through the comboing, let's take a look back and look at where I asked you to use the bone pattern. If you count combos by groups of four, you'll realize that the bone pattern is always used on the second of those four new combos. This is because it's how the song is made the structure I asked you to add through the comboing and bone pattern emphasizes it perfectly. Now, if you want to add a specific comboing for it (like make a new combo for each slider of it), you can, and it will still be consistent.

I think I'm going to stop there, that's already a lot of work. I'd have a lot more to say in terms of patterns and rhythm, and I haven't even looked at the other diffs yet, but you can use everything that I said here and apply it to the other diffs. Please do not hesitate to call me back if you want me to mod the rest of it (including patterns and stuff), I will happily do so. Good luck.
Seph
H
OL
Y
SH
IT

Shiro
Marcin
I demand a modder contest, and I want Shiro to win.
Hanabi
Topic Starter
Broccoly
fml

Ephemeral wrote:

A map may be unranked by any BAT if there are elements within the map that are of particular concern from either a subjective or objective standpoint.
I don't have enough time right now to respond (I will later today), but that's just shit. "A single BAT can unrank a map based on a subjective standpoint". That's an overuse of power, and the evidence that there are unignorable discrepancies, and I mean serious discrepancy which causes unranking, between BATs who are supposed to be standing in a rather objective standpoint considering they are like public officials. Give me any map that has been ranked and I can give some modding with real cool looking music theory, and make it sound unrankable.

I'll respond to the mod tonight tho.
Thanks for taking your time to do this.
Zare
Hi, my humble opinion:
The map is awesome, but like Shiro said, far too inconsistent when it comes to the slowdowns. Please listen to her and take your time to rework your structure a bit.
Also when taking a look at your NCs, please keep in mind how NC spam affects the HP drain of your map. The more dense you put NCs the higher gets the Drain for the overall map, so in order to make this playable HR for not only thelewa, reducing the NC spam a bit will be a huge improvement.

About the AR: 9 is okay, this is 175 BPM and has rather complex patterns, why would anyone enforce AR8 here?

Very fun map whatsoever, please rerank fast.
Topic Starter
Broccoly
Part of me just want them to nuke this -_-
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