It would have been nice if we could change the logo on the main menu 

Mute_Analogue wrote:
It would have been nice if we could change the logo on the main menu
unfortunately,this one only works with supporter only (Test Build)vahn10 wrote:
If you are supporterS1lent wrote:
1000!
//edit
But aside from this awesome GET, I have a legit question; Is there a way to edit the Osu Start button in the title screen? I have this Hakurei Reimu skin, and I would be awesome imo to make a YingYang Osu button in the title.
Made a example;vahn10 wrote:
file name: menu-osu.png
dimensions: 520x520 pixels
and this one can be put to your skin folderLong QuotesTouchFluffyTail wrote:
Not possible and most likely never will be.the correct answer is the quote belowInori wrote:
Can't since it's a staple and copyright to the game.OsuMe65 wrote:
aside from those, that is locked in osu (regular)... as well as in test build (supporter only)
i will resize to 50x50satriobp wrote:
That Cursor is too big... I think You should resize It to 60px or lowerkaminari69 wrote:
hey i try to create some cursor and i need advice
i tried this one what you think can be of any use as a curosr?
The Italicized Sentence : What does that mean? I don't get It
OsuMe65 wrote:
skinning test bulid elements (except for menu-background) should be avoided because those aren't in the skinning standards.
The instructions are already at the first post.Haruka Shiba wrote:
Ummm... Im really new here and I want to make my own skin.
How can I start?
ThanksNathanael wrote:
The instructions are already at the first post.Haruka Shiba wrote:
Ummm... Im really new here and I want to make my own skin.
How can I start?
actually, this is a guide, not "instructions"Nathanael wrote:
The instructions are already at the first post.
Its just the same..OsuMe65 wrote:
actually, this is a guide, not "instructions"Nathanael wrote:
The instructions are already at the first post.
Why Bothering about the difference? At least They're giving Information to YouNathanael wrote:
Its just the same..OsuMe65 wrote:
actually, this is a guide, not "instructions"
A guide gives you information or instructions to help you do or understand something.
Double the resolution and append @2x to the end of the filename.kaminari69 wrote:
i strated using photoshop more often and i wanted to know how do we make HD for skin just up the resolution to 720 in photoshop?
Nathanael wrote:
Hmm..
Double the resolution of the element you're making.
Let's say 500x500 so you'll be resizing it to 1000x1000 and name the element with "@2x" at the filename.
Example of that is "mode-osu@2x.png"
TouchFluffyTail wrote:
Double the resolution and append @2x to the end of the filename.kaminari69 wrote:
i strated using photoshop more often and i wanted to know how do we make HD for skin just up the resolution to 720 in photoshop?
For example the default cursor.png is 76x76, so you would make an @2x cursor 152x152 and name is cursor@2x.png.
MLGnom wrote:
HD skinning is used when you are using resolution that have 800px in height.
Elements should have @2x at the end of file name. ("hitcircle@2x.png") And exacly double size of standard skin element.
Example : "hitcircle.png" = 128x128px "hitcircle@2x.png" = 256x256px.
Edit: Holy shit, double ninja. D:
Logically, this the way it should ALWAYS be done. Never upscale an image, it literally won't change anything and if you scaled it poorly then you might even make it look worse.OsuMe65 wrote:
aside from these, why not start it big
like begin with a 152x152 image for the cursor, skin it the way you like and save it as "cursor@2x.png"
and resize it down to 76x76 and save it as "cursor.png"
Exception to the rule: Texts and Unrasterized Shapes are presentTouchFluffyTail wrote:
Never upscale an image, it literally won't change anything and if you scaled it poorly then you might even make it look worse.
The Best way is, try to edit another ranking-panel with Your Style...[ Zan ] wrote:
how do I make ranking-panel? More specifically, how do I know where the areas for numbers should be (not sure how to describe it)
Simple... Just open skin.ini and then change this :shoyru166166 wrote:
. I want my custom cursor to stop spinning because it's ruining the effect. I learned if you make your own custom skin in the skin folder you can turn off the rotating cursor, but when I do that other things change.
Give Me the screenshot for the Countdown, I dunno what're You meanshoyru166166 wrote:
My custom countdown, instead of appearing in the same spot, start to appear all over the screen, and I start getting these little pink "30"'s and "10"'s that appear at the beginning, end, and ticks of my sliders.
Okay I see the files for the slider points and I will change those to blank images, but here are the screenshots of the countdown.satriobp wrote:
shoyru166166 wrote:
. I want my custom cursor to stop spinning because it's ruining the effect. I learned if you make your own custom skin in the skin folder you can turn off the rotating cursor, but when I do that other things change.Give Me the screenshot for the Countdown, I dunno what're You meanshoyru166166 wrote:
My custom countdown, instead of appearing in the same spot, start to appear all over the screen, and I start getting these little pink "30"'s and "10"'s that appear at the beginning, end, and ticks of my sliders.... But the "30" and the "10", You can try to replace "sliderpoint10.png" & "sliderpoint30.png" with A Blank Image If You feel It's too Annoying for You
Hope It helps~
It's probably Hard to doing the Countdown Stacked like that... Is It from A Skin or Something, If Yes.... Link from the skin that has the Stacked Countdown please? (For further experiment, since this is the first-time I seen countdown like thatshoyru166166 wrote:
They are supposed to happen one after another in the same spot like this. CORRECT![]()
When I copy the skin.ini and change the value it counts all over the screen instead like this. WRONG
Here is the skin.ini I copied and changedSPOILER[General]
Name: supersonic
Author:shoyru166166
//Please remember to remove "//" from some of options if you want them.
//For explanation of every part, see this thread http://osu.ppy.sh/forum/t/51694
SliderBallFlip: 0
CursorRotate: 0
//CursorTrailRotate: 0
CursorExpand: 1
CursorCentre: 1
SliderBallFrames: 10
//SpinnerFadePlayfield: 1
ComboBurstRandom : 0
HitCircleOverlayAboveNumer: 1
//AnimationFramerate: 10
//CustomComboBurstSounds: 30,60,100,150,200,250,300
//SliderStyle: 1
[Colours]
//You can add up to 8 colours.
Combo1: 255,150,0
Combo2: 5,240,5
Combo3: 5,5,240
Combo4: 240,5,5
Combo5: 240,5,5
SliderBorder: 255,255,255
//SliderTrackOverride: 0,0,0
//SpinnerApproachCircle: 77,139,217
//SongSelectActiveText: 0,0,0
//SongSelectInactiveText: 255,255,255
//StarBreakAdditive: 0,0,0
[Fonts]
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 3
MLGnom wrote:
So, with this you are able to create many different countdowns. But you need to remember about how they are layered. Count 3 is always on top, count 2 is behind and count 1 is covered by them. So it's kinda impossible to make stacked countdown (you know numbers that appears on previous one).
If you are making skin for beatmap, you won't be able to do much. Skin.ini is used from your actual skin and if someone other plays your beatmap, most likely that person will have their own settings.shoyru166166 wrote:
Hi, I'm editing image and sound files in a beatmap, so it's generally making a skin just for the beatmap but not the entire client. I want my custom cursor to stop spinning because it's ruining the effect. I didn't want to make a custom skin in the skin folder, but I learned if you make your own, you can turn off the rotating cursor, but when I do that other things change against my will.
I changed the images for the countdown, but a stacked countdown was the default on my osu client when "osu by peppy" skin is selected. All my countdowns are like that unless I change the skin..I am not going to distribute the skin I'm making, it's just for personal use and for a few friends on a beatmap created by someone else so it's not like there's a link for it on the internet. But thanks a lot for helping.satriobp wrote:
It's probably Hard to doing the Countdown Stacked like that... Is It from A Skin or Something, If Yes.... Link from the skin that has the Stacked Countdown please? (For further experiment, since this is the first-time I seen countdown like that)
Thanks, checking the "new skin behaviour" option made it stack correctly once again. I'll just have to put my skin as the beatmap's preferred skin and send it to my friends and ask them to check that box too. I know they don't use any skin other than the default so it won't be a problem. Thanks a lot, you both helped me a lot.MLGnom wrote:
If you are making skin for beatmap, you won't be able to do much. Skin.ini is used from your actual skin and if someone other plays your beatmap, most likely that person will have their own settings.
Making stacked countdown is actually possible. But only with selected "New skin behaviour" option.
Countdown starts from centre and 3,2,1 appears one after another.
I wrote:
that is locked in osu (regular)... as well as in test build (supporter only)
People's tastes are too subjective to really make a "perfect, most-readable" skin. Just for example; I wouldn't use a single part of that skin.Ticot wrote:
Hey, i'm just here to talk about my skin project (with my bad english). I want to make the perfect skin, the most readable skin, for skilled gamers. So, what I did now condensed in a video : http://www.youtube.com/watch?v=yjLbCv_sLsA
Remember that's just a prototype. So, I'm here to ask you what I should do next, to collect some advice
That was the problem!TouchFluffyTail wrote:
The new skin behavior uses pause-retry.png on the ranking panel. If your skin is using really wide blank spots on the pause menu buttons to offset their positions visually it's going to break your ranking panel buttons. This is the only thing I can think of that would cause that issue.
The closest way to do that is to make a static combo burst image full of stars... I don't think there's a way to make it so stars move individually.marcostudios wrote:
How can i make combo burst shoot stars?
Open your skin.ini... And change :duhizy wrote:
hey guys, im a noob looking for some help on making an cursor that looks like the default league of legends cursor(with top left cursor centre) and im not quite sure how it's done. Normally i just put a PNG file of the cursor in a file and put it in the skin folder and osu will play it, but for some reason i cant even get the image to show up(it reverts to default cursor). Also im not sure how to make the cursor centre at the top left without the cursor reverting to default cursor with top left enabled.
CursorCentre: 1from 1 to 0
I somewhat like the single circle slider look, though I've played with it before and you lose things like the ability to have colored circles. It's fun to mess around with for awhile though.MLGnom wrote:
But for god sake... Why not just edit hitcircleoverlay and make numbers transparent? It's easier and you will get same or better result...
Edit: So the only difference is that it won't appear on end of sliders?
Can't be done, the frames on the song select screen are un-editable. The closest you could do would be to like take one of the buttons (beatmap options for example) and make it really large horizontally. This of course though would look silly and it would cover up all the other buttons and potentially your player card.Sleep wrote:
Hi guys!
I want to make this black box http://oi43.tinypic.com/xef5c.jpg into somthing else.
example. Instead of the black box. I want a wallpaper there.. if you know what I mean ^__^
Thank you in advance! :3
This may be right, but another possibility: To a certain test build/release we were able to change every graphical element inside osu! (if you know all the filenames of course), I guess peppy forgot to turn that off when he made the new skin with RBRat or something, but that flaw is fixed for 2 or 3 weeks now.MLGnom wrote:
If I'm correct you can do this with menu-back button.
I saw few screenshots where people had that part "skinned" and I'm pretty sure it was back button. (Saw it on ranking-panel and menu)
thxTouchFluffyTail wrote:
http://osu.ppy.sh/forum/t/34563
I assume you mean how the k1/k2 don't change color when pressed. I assume he's done it by just having the key image be that yellowish outline with a blank inside, the actual color of the key is just the keyinputoverlay-background and you can't notice the additive yellow on the key graphic outline because it's already yellow.Cokezi- wrote:
Does anyone know how I would go about recreating his inputoverlay-key and inputoverlay-background?
Skip to 2 minutes in : http://www.twitch.tv/neet_elysion/b/465913689
Yeah, I already recreated it exactly.. if anyone wants it lemme know.TouchFluffyTail wrote:
I assume you mean how the k1/k2 don't change color when pressed. I assume he's done it by just having the key image be that yellowish outline with a blank inside, the actual color of the key is just the keyinputoverlay-background and you can't notice the additive yellow on the key graphic outline because it's already yellow.Cokezi- wrote:
Does anyone know how I would go about recreating his inputoverlay-key and inputoverlay-background?
Skip to 2 minutes in : http://www.twitch.tv/neet_elysion/b/465913689
annanokeiji wrote:
Is there a different name for the wav / mp3 file as opposed to just section-fail.wav
mp3 and wav is the same thing actually, but some people prefer *.wav (For System stability)annanokeiji wrote:
Also is there a list of which sounds need to be wav and which mp3?
Here's what I gotannanokeiji wrote:
I've tried that and now there is just silence at section fail and section pass
http://www.mediafire.com/download/lg2zp ... onpass.mp3
http://www.mediafire.com/download/01fwa ... onpass.wav
Tested both in osu! & KM-Player, Yep... I can hear It too now....annanokeiji wrote:
^ It is probably as you said that when i converted them with audacity it made them fade in or reduced the volume amplitude, i tried amplifying them again and this is what i have now.
http://www.mediafire.com/download/r5g69 ... tionpass(2).wav
Seems to be a reasonable volume for osu now
Garygoh884 wrote:
You can apply custom key images to mania key columns, via the mania.ini files.
To use this feature, if you set KeyImage0 value to (String 1), it uses (String 1).png image.
Also the KeyImage0D value of (String 2) uses the image (String 2).png.
I Suggest You should Un-Check the "Prefer New Default Skin Behavior (animation, etc.)"DepthNemexis wrote:
Guys I've got a prob.
The ranking panel isn't positioned correctly, easy, check "Prefer new default skin behaviour (animation, etc.)
When I use this option I can't use my own spinner cause the standard one will appear, anyhow if I uncheck it the ranking panel is crooked.
halp
Can you explain this a little bit further?TouchFluffyTail wrote:
Garygoh884 wrote:
You can apply custom key images to mania key columns, via the mania.ini files.
To use this feature, if you set KeyImage0 value to (String 1), it uses (String 1).png image.
Also the KeyImage0D value of (String 2) uses the image (String 2).png.
This is pretty cool because it lets you do things like this in the same skin:
Still waiting on per column note images.
If you still have problems with it, just send me your skin via PM and I will fix it. :3cDepthNemexis wrote:
I'll try to stick with the image editor solution :'c
You have to make a new key set and then specify it in the 8k.ini. For my scratch key I named them 'mania-keyTURN' and 'mania-keyTURND' and then you have to put this in your .ini;crystalsuicune wrote:
Can you explain this a little bit further?
I've downloaded a IIDX-styled osu!mania skin long ago,so I wanted to reskin in the turntable
KeyImage0: Mania-keyTURN
KeyImage0D: Mania-KeyTURND
Ah, I see. I was considering making a set of template .PSDs for both styles just to make it easier for people to align their panels, since the new/old style split seems to mess a lot of people up.OsuMe65 wrote:
Old School Ranking Panel = cover entire screen is possible
New School Ranking Panel = impossible
That's the reason why people should decide which behaviour they want to use in their skins before starting making a skin.TouchFluffyTail wrote:
Ah, I see. I was considering making a set of template .PSDs for both styles just to make it easier for people to align their panels, since the new/old style split seems to mess a lot of people up.
Is there Any Lines in skin.ini that will force the Skin to use Old/New Style? (like behavior=0/1) If It's not, probably this'll be useful If there's any...MLGnom wrote:
That's the reason why people should decide which behaviour they want to use in their skins before starting making a skin.