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nain tou - Ryuuko Mixer

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TheVileOne
I really hope this wasn't bubbled with Hard looking like that.

Easy

Looks fine to me.

Normal

00:11:271 (3,1) - Flawed transition, but I don't see any immediate fix. The transition looks better like this IMO. It's not a big deal though. Just don't make anything worse off trying to fix this. It's not worth it.


That's the only thing that I found other than small spacing differences that I considered flowed better than standard spacing. It's a really clean map.

Hard

Oh boy. This map is definitely not as clean as the other two maps.

00:02:141 (1,2,3,4) - Looks unpolished to me. How about using a more even curve with a single arc here. http://osu.ppy.sh/ss/723999 If you want to keep your shape in this pattern, I suggest altering the arc on 1 to be softer like in the screenshot and then reposition the notes accordingly. I would prefer the former though because it fits better with the parts after which have a single arc.
00:05:075 (2,3,4,5) - Please smooth this curve, it's ugly.
00:07:358 (1,2,3,4) - Shape 1, similar to 4 and then reposition 2,3 accordingly. It looks better than the way you have it with 1, having no relation to 4, and 2,3 not really forming a smooth transition.
00:09:967 (1,2) - Just a comment, but personally don't care for these shapes. Pattern is fine though.
00:11:271 (3,4,5,6,7) - Interesting flow here. I like it!
00:15:184 (1,2,3,4,5,6,7,8) - Structure of this combo is all over the place. The lack of a stable pattern stands out, but the vocals are weird and asymmetrical. You should work on the angles. Make 00:15:836 (3) - symmetrical and the angle here 00:15:836 (4,5,6) - disconnects the transition and makes it feel like there are two separate patterns instead of one coherent one. Here is an angle that is more agreeable. http://puu.sh/2HL3B.jpg
00:17:793 (1,2,3) - Design is random, structure is unpolished, and the flow is weird. My thoughts: 00:18:608 (3) - might carry a better flow broken up into notes. If you don't agree, please work on your blankets. Both blankets don't retain the same distance across the entire face of the blanket.
00:22:195 - whistle?
00:28:545 (2,3,4,5) - smooth the curve.
Topic Starter
Stefan

TheVileOne wrote:

I really hope this wasn't bubbled with Hard looking like that.

Easy

Looks fine to me.

Normal

00:11:271 (3,1) - Flawed transition, but I don't see any immediate fix. The transition looks better like this IMO. It's not a big deal though. Just don't make anything worse off trying to fix this. It's not worth it. Fixed at all.


That's the only thing that I found other than small spacing differences that I considered flowed better than standard spacing. It's a really clean map.

Hard

Oh boy. This map is definitely not as clean as the other two maps.

00:02:141 (1,2,3,4) - Looks unpolished to me. How about using a more even curve with a single arc here. http://osu.ppy.sh/ss/723999 If you want to keep your shape in this pattern, I suggest altering the arc on 1 to be softer like in the screenshot and then reposition the notes accordingly. I would prefer the former though because it fits better with the parts after which have a single arc. Should be more neat now (I hope so!)
00:05:075 (2,3,4,5) - Please smooth this curve, it's ugly. I guess I have done it. Slap me if it's still ugly.
00:07:358 (1,2,3,4) - Shape 1, similar to 4 and then reposition 2,3 accordingly. It looks better than the way you have it with 1, having no relation to 4, and 2,3 not really forming a smooth transition. I got to ask you In-Game for that.
00:09:967 (1,2) - Just a comment, but personally don't care for these shapes. Pattern is fine though. Okay.
00:11:271 (3,4,5,6,7) - Interesting flow here. I like it! Nice to hear! These pattern are new at this Diff.
00:15:184 (1,2,3,4,5,6,7,8) - Structure of this combo is all over the place. The lack of a stable pattern stands out, but the vocals are weird and asymmetrical. You should work on the angles. Make 00:15:836 (3) - symmetrical and the angle here 00:15:836 (4,5,6) - disconnects the transition and makes it feel like there are two separate patterns instead of one coherent one. Here is an angle that is more agreeable. http://puu.sh/2HL3B.jpg I changed the part from 00:15:184 (1,2,3) that it fits more to the Music and also that the structure looks more clean.
00:17:793 (1,2,3) - Design is random, structure is unpolished, and the flow is weird. My thoughts: 00:18:608 (3) - might carry a better flow broken up into notes. If you don't agree, please work on your blankets. Both blankets don't retain the same distance across the entire face of the blanket. They create a blanket with their current position. I purposed here that you start at (1), then going to (2) and then having a short kickback to (3) again. And I find that fine for now.
00:22:195 - whistle? Yup.
00:28:545 (2,3,4,5) - smooth the curve. Fixed.
Thanks.

FROM NOW: IF ANYONE IS INTERESTED TO MOD THE MAP, PLEASE ONLY MOD THE HARD DIFF SINCE IT IS THE ONLY DIFF WHICH STILL NEEDS IMPROVMENTS. THANKS.
Sieg
Hello Stefan

Hard mod, just suggestions:

rhythm is nice so only flow
00:02:630 (2,3,4) - http://puu.sh/2NbkI.jpg let's make the flow smoother
00:06:217 (1) - http://puu.sh/2Nbm3.jpg no, turn off grid-snap and make this 1x on both sides
00:11:923 (5,6,7) - maybe http://puu.sh/2Nbqx.jpg
00:18:608 (3) - better blanket? http://puu.sh/2NbnT.jpg
00:20:238 (3,4,1,2,3) - flow? http://puu.sh/2Nbsr.jpg
00:22:847 (2) - http://puu.sh/2Nbtl.jpg
00:23:825 (4,5) - http://puu.sh/2NbwK.jpg with jump on 00:24:314 (1) - or without
00:26:938 (1) - curve this a bit? http://puu.sh/2NbxV.jpg
00:28:545 (2) - http://puu.sh/2NbyZ.jpg seems nice?

:)
riffy
As requested.

[General]
  1. Add in tags Ground Control to Psychoelectric Girl it is needed here because it's an english name of the anime.
[Easy]
you were right. Diff is pretty clean.
  1. Consider reducing HP Drain and OD by One Tick to make this diff more passable for beginners. BPM is quite fast, so be more gentle with beginners!
  2. Try to avoid copypasta at least next time. Show some respect to people who will play it, playing copypasta is always boring. :<
[Normal]
  1. 00:11:271 (3) - personally, I'm strongly against using those sliders on easier diffs. Second reverse arrow appears too late, so players have no time to notice it and read this pattern properly.
  2. 00:19:097 (3) - replace this slider with two circles to be consistent with 00:16:488 (3,4) - it will make your pattern more understandable
[Hard]
  1. This is the [Hard] diff, so OD/HP 6 will fit better here.
  2. 00:02:956 (4) - consider replacing this slider with two citcles. Also, you'll have to fix comboing a bit. Take a look at my example and listen to vocals here! At 00:03:282 - she says first "yo!" that's why you should re-arrage your pattern a bit.
  3. 00:04:749 (1,2) - I've spent 10 minutes to hear anything at 00:04:994 - and still nothing. Why there's 3/4 slider? End (1) at 00:04:912 - to follow background music. It will also make your rhythm more consistent.
  4. 00:11:271 (3) - 00:16:488 (4) - 00:34:740 (3) -00:38:653 (4) - I'd recommend you to place NCs here to follow lyrics/vocals/character's voice.
  5. 00:12:575 (1) - nazi - curve this slider a bit, too. To mae this pattern look prettier. example
~~~~~~~~~~
Good luck!
Topic Starter
Stefan
Still saving this as Post holder.

@Kirino Kousaka: I pick the 16:9 version because the 4:3 feels too cut off. Gave a KD since it helped me (and this is the main Point of giving a KD, right? yep)
Kirino Kousaka
Hello, BG appears to be squished:

Here are my suggested BG's:


I highly suggest 16:9. Though this 16:9 is 1365x768, not 1366x768 but I think it may be considered. If not, then extend it by 1, it won't hurt the image at all. That's all. :3
Topic Starter
Stefan
Let's get this stupid thing ranked already. =w=
Topic Starter
Stefan
Have done everything by Bakari's Mod except:

General: This isn't really needed at all.

Normal:
00:11:271 (3) - It's a Normal Diff, not a Easy. I would say yes if Normal is the lowest Diff.
00:19:097 (3) - brings more variety and also it's mapped on the same concept so I think it's fine as it is.

Hard:
00:04:749 (1,2) - It's called authentic rhythm. :P
00:38:653 (4) - Absolutely unnecessary to add NC here. Also the Look of this pattern would be messed by coloring one circle different.
00:12:575 (1) - "That puush could not be found." Damn. lol

Updated.
EDIT: Just noticed that I have made Double Post. derp
EDIT2: Woops, forgot about Sieg's Mod, going to add it here.
Lally
;_; why is this map not ranked?
bomber34
pointless useless mod here for Hard, cuz u sad so

Hard
  1. 00:04:749 (1,2) - Don't ask me why. But the transition is not perfect. For me it is actually one of those slidertrransitions where I would prefer a sliderend,sliderbeginning stack. Also the curve of (2) itself is meh imo, a bow that shows in the other direction seems better for me
  2. 00:13:554 (4) - I don't like that this one has one more repeater than the others from the combo. Can you remove on repeater and add a circle instead >.>
  3. 00:18:608 (3) - and 00:18:934 - the slider ends where I actually would exect a 1/2 slider, because of the voice. The empty 1/2 has a tone on it. I just miss something here :/ Make (3) 1/2 beat longer or use a repeat somehow
  4. 00:26:938 (1) - I fail at this slider everytime. The Timing change comes out of nowhere. I mean I am no timing expert and I won't say it is wrong but it just plays bad. really >w< I don't even think you can change it so easy ._.
  5. 00:28:219 (1,2) - same as 00:04:749 (1,2) -
  6. 00:38:327 (3,4) - feels pointless music wise. If there was 1/2 between a note it would be okay I see your pattern there and so but still. It is meh :/
Normal
You said it is fine

Easy
U sad ids fain

I guess, you expected a more cosmetic nazi mod for hard but I am the wrong person for that :P
Topic Starter
Stefan
It's still more reasonable to have one repeat more at 00:13:554 (4). With a circle this looks quite askodnasjidasnidnasi. And I love 00:38:327 (3,4) from the pattern. No changes at them, everything else got used!
Dark_Ai


Good luck ~ (*・_・)ノ⌒Luck
Charles445
Timing check

[TimingPoints]
2150,326.086956521739,4,2,0,70,1,0
15184,-100,4,2,0,70,0,0
20401,-100,4,2,0,70,0,0
25628,361.44578313253,4,2,0,70,1,0
26350,327.868852459016,4,2,0,70,1,0
26677,300,4,2,0,70,1,0
27277,320.855614973262,4,2,0,70,1,0
27918,303.030303030303,4,2,0,70,1,0
28221,326.086956521739,4,2,0,70,1,0
38653,-100,4,2,0,40,0,0
Asphyxia
Just some suggestions here, respond ok?

Easy

00:07:367 (1) - Sliders center 2 grids down, looks much better.
00:30:829 (1) - ^


Normal

00:21:063 (3) - Like this ok http://puu.sh/44Hfz.jpg
otherwise looks fine :')

Hard

00:15:845 (3) - Sliders end 2 grids left k?
Otherwise fine.

GL with the mapset! dat song.......
Topic Starter
Stefan
Have done everything, updated.
BeatofIke
o.o
Asphyxia
IRC modded Hard diff
21:18 Asphyxia: heeeeeey
21:18 Asphyxia: can we do an irc mod
21:18 *Asphyxia is editing [http://osu.ppy.sh/b/179972 nain tou - Ryuuko Mixer [Hard]]
21:18 Stefan: Sure.
21:18 Asphyxia: Okay, I'm gonna start
21:19 Asphyxia: 00:02:150 (1) - imo this could use more curve
21:20 Asphyxia: 00:08:019 (3) - https://osu.ppy.sh/ss/957563 ?
21:20 Stefan: Okay
21:21 Stefan: More a curvy structre?
21:21 Stefan: *structure
21:21 Asphyxia: 00:15:845 (3) - I feel like this slider should be like 00:15:193 (1) -
21:21 Asphyxia: yeah
21:22 Asphyxia: 00:30:666 (5) - I think you could curve this sliders end a bit more to the right, doesn't feel right atm
21:23 Asphyxia: 00:22:204 (2) - This slider is imo fine, but it could be better (atleast that's what I think)
21:23 Asphyxia: 00:23:182 (2) - ^
21:23 Asphyxia: 00:29:199 (5) - also this slider could use more curve, like 00:02:150 (1) - for example
21:23 Stefan: How should I change them?
21:24 Asphyxia: well, I personally love the ''S'' shaped slider
21:24 Asphyxia: maybe that?
21:24 Stefan: 00:23:182 (2) - that
21:25 Stefan: How to improve them?
21:25 Asphyxia: This is just me, but if you're going to leave them as they are now, you should probably copy the 00:22:204 (2) - and paste it
21:26 Stefan: I see.
21:26 Stefan: Will see what I can do with that.
21:26 Asphyxia: 00:23:182 (2) - this could be one example 00:23:182 (2) -
21:26 Asphyxia: oh
21:26 Asphyxia: I didnt copy the link
21:26 Asphyxia: w8
21:26 Asphyxia: https://osu.ppy.sh/ss/957575
21:26 Asphyxia: for example
21:27 Asphyxia: 00:30:177 (4) - also this slider could use some curve, up to you really
21:28 Asphyxia: otherwise I think the diff is fine~
21:28 Stefan: Hmkay.
21:28 Asphyxia: maybe +1 OD?
21:28 Stefan: Yup, shouldn't be a problem for peepz.
Hard
i never get pms. i was so confused that i modded your map.

Hard (because no)

  1. 00:15:845 (3) - i think you should change the shape of that slider. the rounder part doesn't look tidy at all, it feels off, imo! (maybe just copy, past 00:15:193 (1) - and use the given round shape and change the slider until it fits. This way you also have a call- and response thing. Dunno how i should call it)
  2. 00:08:019 (3) - sorry it's nazi-time. the right gray square should go up 1 or 2 grids. i think it is a better blanket that way.
  3. nothing else. good map and good diff^^
[Epicz]

Easy

  1. Könntest all die Slider hier etwas runder / kurviger machen, sieht meiner Meinung nach besser aus.



General (Hard-Dif)

  1. AR -1?
  2. CS -1? Bin kein Freund von zu kleinen Circle
  3. Die Dif spielt sich wie 'ne leichte(?) Insane, was vorallem den ganzen Tripplets zu verdanken ist. Die Frage ist halt ob's so gut zum Difspread passt, die Normal-Dif z.B ist ja noch recht leicht, so gibts dann 'nen massiven „Dif-Sprung“ imo.

Pattern / Rhythm

  1. 00:06:226 (1) - strg + g?
Keine Ahnung wie die alte Hard-Dif war, aber die jetzige / neue ist super, mal von den Tripplets abgesehen (liegt ja am Song)
Obv kein KD
Kodora
Did some IRC check for a Hard diff.

SPOILER
21:46 Kodora: o/
21:47 Stefan: \o
21:47 Kodora: https://osu.ppy.sh/ss/957609
21:49 Kodora: I can give some suggestions via IRC. Its ok?
21:49 Stefan: Sure.
21:51 Kodora: Well, first of all... Diff spread. Song is very shord, and its pretty sad that it have only Hard diff as hardest especially if music gladly requires Insane diff here
21:51 Kodora: *short
21:53 Kodora: Second - diff have completely lack of hitsounds. I can help with it if you want
21:53 Stefan: It hasn't been hitsounded yet. lol
21:54 Stefan: And yes, about the first point.
21:54 Stefan: But tbh I don't feel to do this Diff harder or easier now.
21:54 Stefan: I have made it easier already btw
21:54 Kodora: its fullmod-able
21:54 Kodora: i'm serious
21:54 Stefan: Hm?
21:55 Kodora: its possible to hd+hr+fl+dt it :>
21:55 Kodora: i'm serious
21:55 Stefan: That's most Hard Diffs.
21:55 Stefan: lol
21:55 Stefan: *That are
21:55 Kodora: 00:05:736 (5,1,3) - not symmetrial :(
21:55 Stefan: Or at least enough.
21:56 Stefan: Should be fixed.
21:57 Kodora: 00:16:497 (1) - i'd better change it to two notes. First - second pattern like this wont look copypasted. Second - music requires here more notes than slider
21:57 Stefan: What I am also missing is a good Hitsound for the Hat sound.
21:57 Kodora: feel free to stack them or create little jump
21:57 Kodora: i can help with hs dont worry
21:57 Stefan: k
21:58 Stefan: Anyway, made your suggestion.
21:59 Kodora: 00:19:921 (3) - Separate to 2 notes here too - for better rhytm
22:01 Kodora: http://osu.ppy.sh/ss/957628
22:03 Stefan: Hmkay.
22:03 Kodora: 00:21:715 (5,1) - In fact this is just sounds wrong, would be better if you will focus here more on "lyrics", as example try something like http://puu.sh/4eUkE.jpg
22:04 Stefan: Error 502
22:04 Stefan: good website
22:04 Kodora: ............
22:04 Kodora: http://clip2net.com/s/5F53xk
22:04 Kodora: :>
22:04 Kodora: i have alternatives for this case
22:04 Stefan: merci
22:05 Kodora: 00:23:019 (1) - remove note, change to slider and end at next tick
22:06 Stefan: Nope
22:06 Kodora: 00:26:977 - 00:28:069 - oh, why did you leaved unmapped hole? i'd honestly also would map spinner too
22:07 Stefan: 00:23:182 - as you can hear the Music (and the voice) is holding here
22:07 Stefan: Not already at 00:23:019 -
22:07 Stefan: And about the last one you said
22:07 Stefan: It was mapped
22:07 Stefan: But it was really poor to play
22:07 Stefan: Due the BPM changes
22:07 Kodora: its not about voise, there is a beat in music
22:08 Stefan: And I better keep this blank.
22:08 Kodora: listen on 50%
22:09 Kodora: 00:30:992 (1,2) - swap NC's please to keep more nice pattern combo
22:09 Stefan: On 00:23:019 (1) - she says "piii"
22:09 Kodora: lol
22:09 Stefan: from "pikaru-musume"
22:09 Stefan: Done.
22:10 Kodora: about hitsounds
22:10 Stefan: I actually need only one
22:10 Kodora: oh, you need custom hitsounds?
22:10 Stefan: 00:05:084 - 00:05:736 - 00:06:389 - and on going..
22:10 Stefan: yes.
22:11 Stefan: I need a HS for this "Hat sound".
22:11 Stefan: That would be great.
22:11 Kodora: ask LKs probably, he is god of custom hitsounds
22:11 Stefan: uguu
22:12 Kodora: http://puu.sh/4a1Ba.wav you can also try this, maybe simple resolving but fits for me
22:15 Stefan: No.. that's way too loud.
22:17 Kodora: most of my custom hitsounds stolen from other maps.. sometimes very old ones
22:17 Kodora: but it still works
22:17 Kodora: ask LKs then
22:21 Kodora: should i post log?
22:22 Stefan: Sure.
Nemis
Here as you asked in the private msg. I tested the Hard difficulty. Since it's well done and short I have just a few suggestions:
  1. 00:36:699 (5,6,7) - This triple has an unstable spacing. What about fix it using x1.0 spacing as in the other triples?
  2. 00:37:351 (9,1) - I'd add a note between these two notes, it fits the music well.
And generally, I think combo 3 and 4 are too similar... use the color below instead of one of them:
Combo4 : 250,145,29

Kudosu is not needed.
BeatofIke
Sightread SS rank! I might consider modding it!

Topic Starter
Stefan
Have done everything from Nemis' Mod, thanks.

@Epicz: Hab 00:06:226 (1) geändert, anscheinend ist das ein eher unangenehmer Jump. ^^"
Leader


I was missing those short NND mixes in osu!. Time to mod this, I want to see this ranked!

[Easy]
  1. 00:09:976 (1,2) - This pattern could follow vocals more, in my opinion. I'd suggest using 1/1 slider instead (or circles if you prefer that). I know the pattern you suggested is already used in Normal, but I think it's appropriate enough to be in an [Easy] too
  2. 00:33:438 (1,2) - Same as above
  3. 00:23:019 (1) - This whistle sounds really unnecessary, this is the only one you hear throught the map and it doesn't really make much sense.
[Normal]
  1. 00:16:660 - I think a note is needed here, and it's not that hard for a Normal, so you could add it without any problem
  2. 00:23:019 (1) - Same as Normal (also I don't really like shape but that's a personal opinion, I think..
[Hard]
  1. 00:05:736 (5) - Welp, I found this slider out of place, it's not so good to see. You may try some cool blanket instead.
  2. 00:29:199 (5) - Same as above
  3. 00:08:019 (3) - I'd make it similar to the previous two.
  4. 00:21:063 (4) - What about making this more symmetrical with x axis?
  5. 00:21:878 (2,3,4) - I'm being nazi here, but distance between these notes is kinda different, 00:21:959 (3) - should be under 00:21:715 (1) - and so on..
  6. 00:23:182 (2) - Same as other diffs
I guess that's all, good job.
Topic Starter
Stefan
Have followed Chiva's Mod, thanks.

Leader wrote:



I was missing those short NND mixes in osu!. Time to mod this, I want to see this ranked! \:3/

[Easy]
  1. 00:09:976 (1,2) - This pattern could follow vocals more, in my opinion. I'd suggest using 1/1 slider instead (or circles if you prefer that). I know the pattern you suggested is already used in Normal, but I think it's appropriate enough to be in an [Easy] too Changed.
  2. 00:33:438 (1,2) - Same as above desu
  3. 00:23:019 (1) - This whistle sounds really unnecessary, this is the only one you hear throught the map and it doesn't really make much sense. derp, okay.
[Normal]
  1. 00:16:660 - I think a note is needed here, and it's not that hard for a Normal, so you could add it without any problem If you say so.
  2. 00:23:019 (1) - Same as Normal (also I don't really like shape but that's a personal opinion, I think.. You mean Easy, right? /runs
[Hard]
  1. 00:05:736 (5) - Welp, I found this slider out of place, it's not so good to see. You may try some cool blanket instead. I don't know, I have no idea how I could change this shape to a "better" one or how to keep the current structure. From my side I see no problems.
  2. 00:29:199 (5) - Same as above desu
  3. 00:08:019 (3) - I'd make it similar to the previous two.idk let's see what I can do. I hope you're not going to slap me.
  4. 00:21:063 (4) - What about making this more symmetrical with x axis?Actually it creates with the previous circle a smooth flow curve. Well, let's see.
  5. 00:21:878 (2,3,4) - I'm being nazi here, but distance between these notes is kinda different, 00:21:959 (3) - should be under 00:21:715 (1) - and so on.. I see, it's fixed.
  6. 00:23:182 (2) - Same as other diffs desu
I guess that's all, good job.
=w=)b
Hard

Stefan wrote:

Have followed Chiva's Mod, thanks.
i'm so awesome.
Kecco


[General]
Everything ok!

[Insane]
00:05:736 (5) - Give this a better look. Your map is pretty "ordered" and good-looking in a matter of blankets and stuff. So I think this kinda ruins it a bit. I'd suggest you to reshape it in a better way.
00:15:845 (3) - What about some symmetry? You should give this the same shape of 00:15:845 (3) - for a general better looking.
00:17:313 (4) - Align this with 00:16:986 (3) - . The flow would be better, and since these two hitcircles are aligned 00:16:497 (1,2) - , you should do the same with that slider and that hitcircle.
00:29:199 (5) - Same suggestion of the first one.
00:30:177 (4) - ^
00:30:992 (6) - CTRL+G? Better flow in my opinion.
00:33:112 (4) - ^
00:38:003 (3,4,5) - Make this triangle bigger? You should increase the spacing inbetween the notes, emphatizes the end of the difficulty in my opinion.

[Hard]
[box=nazi]00:16:497 (3,4,5) - Replace them as follows? Better looking in my opinion since they'd follow a curve-line. http://puu.sh/4kuv2.jpg
00:19:106 (3) - Symmetry is not perfect with 00:17:802 (1) - . You should copy 00:17:802 (1) - and CTRL+H + CTRL+J. You know.
00:22:367 (5) - Missing whistle.

[Easy]
Everything ok!

Good Luck!

BeatofIke

Mod request via Forum PM and QAT queue! No kudosu since this is technically a recheck! :P

[General]
  1. If this map is not designed for wide screen support, consider disabling Widescreen Support in your Hard difficulty. (Song setup under Design Tab). Otherwise, you could just enable it on your Easy and Normal difficulties. Take note that your video size is 640x360 which is indeed 16:9 video format, so widescreen support will be possible. :3
  2. For a short map like this, I would consider increasing the drain rate and overall difficulty by 1 for all difficulties so it would balance the completion a little more.
  3. For the last green timing section at 00:38:655, it's not really necessary to lower the hitsound volume to 40% as the music is still at it's full volume at that point before the music fades out and it would not be a consistent contrast to the music.
[Easy]
  1. Excellent! Very straight forward and nothing to really point out point out in this difficulty! Just the nazi parts and that's will be all. This will just be nazi mods for quality improvement. Of course you don't have to change anything. :P
  2. 00:07:367 (1) - For a perfect blanket in this slider, encircling the next hit circle at 00:09:323 (2), consider moving the middle anchor point at x:304 y:328 and the last anchor point x:376 y:272. This will form a perfect blanket.
  3. 00:09:976 (1) - If suggested above, copy-paste that slider and rotate it 180 degrees clockwise (also reverse selection and remove repeat). The slider should land at x:137 y:110 if done correctly. Of course don't forget to add the soft-whistles back and chance combo if necessary. :3
  4. 00:11:280 (2) - Now copy-paste 00:09:976 (1) and rotate it 132 degrees clockwise. The slider should land at x:396 y:158 if done correctly. Again, don't forget to add the soft-whistles back and chance combo if necessary. :3
Basically repeat the process here.

  1. 00:30:829 (1) - For a perfect blanket in this slider, encircling the next hit circle at 00:32:786 (2), consider moving the middle anchor point at x:304 y:56 and the last anchor point x:376 y:112. This will form a perfect blanket.
  2. 00:33:438 (1) - If suggested above, copy-paste that slider and rotate it 180 degrees counter-clockwise (also reverse selection and remove repeat). The slider should land at x:137 y:274 if done correctly. Of course don't forget to add the soft-whistles back and chance combo if necessary. :3
  3. 00:34:742 (2) - Now copy-paste 00:33:438 (1) and rotate it 132 degrees counter-clockwise. The slider should land at x:396 y:226 if done correctly.
    Again, don't forget to add the soft-whistles back and chance combo if necessary. :3
[Normal]
  1. 00:02:802 (2) - This slider caught me off guard because it was lacking a soft-whistle at the slider head as it would emphasize well with the "Hey" vocal line. I would consider adding a soft-whistle here for consistency.
  2. 00:03:780 (4,5) - Comparing to your Easy and Hard difficulties, you added the soft whistle at 00:04:106 and no hitsound at 00:04:432, but in this difficulty you did the opposite. For that reason, I would consider adding the soft-whistle at the end of 00:03:780 (4) and delete the soft-whistle at 00:04:432 (5). That way, the hitsounds will be relatively consistent with all of your difficulties.
  3. 00:04:758 (1,2,3,4) - How about making these sliders more smoother? Here is an example:
    Image and code (if necessary)

    296,176,4758,6,0,B|280:104|208:104|208:104|112:104,1,220,4|0,0:0|0:0,0:0:0:0:
    84,188,5736,1,2,0:0:0:0:
    112,272,6063,2,0,B|128:344|200:344|200:344|296:344,1,220,0|0,0:0|0:0,0:0:0:0:
    380,328,7041,1,10,0:0:0:0:
  4. 00:09:323 (5) - Similar suggestion as 00:03:780 (4,5). Comparing to your Easy and Hard difficulties, you added the soft whistle at 00:09:323 (5)but in this difficulty you added a clap instead XD. Why is that? o.o For this reason, I would consider replacing the clap with a soft-whistle to be consistent with your other difficulties. I would do the same thing at 00:32:786 (5) if suggested.
  5. 00:15:193 (1) - This slider shape could be a bit nicer. If you want, you could try to improve this slider a little bit (maybe a 3-point slider or something).
  6. 00:24:323 (2) - Again, compare to your other difficulties, you added a soft-whistle but in this difficulty you added a normal-whistle. If this is a guest difficulty, then I can understand. Otherwise, you should replace it with a soft-whistle for consistency. o.o
[Hard]
  1. 00:03:617 (1) - Adding a soft-whistle at the start of this slider would sound nice with the vocals imo. Try testing it yourself and see if you like it. If not, just simply ignore. :3
  2. 00:15:845 (3) - This slider shape quality can be improved. How about you copy-paste the slider at 00:15:193 (1), flip it vertically, and reverse selection?
Mapset Feedback: Nice and straight-forward mapset. This map is ready for ranking without question on recommended song length requirements. This map, for example, was ranked with only 31 second draining time.
Topic Starter
Stefan
Have done everything from BeatofIke's Mod except 00:15:193 (1) in Hard. I perfer the shape more as a typical one. :P And shhh nobody has seen the KD ><"

Kecco wrote:



[General]
Everything ok!

[Insane]
00:05:736 (5) - Give this a better look. Your map is pretty "ordered" and good-looking in a matter of blankets and stuff. So I think this kinda ruins it a bit. I'd suggest you to reshape it in a better way. I really see no reason behind of it, that's so nazi. D:
00:15:845 (3) - What about some symmetry? You should give this the same shape of 00:15:845 (3) - for a general better looking. Done.
00:17:313 (4) - Align this with 00:16:986 (3) - . The flow would be better, and since these two hitcircles are aligned 00:16:497 (1,2) - , you should do the same with that slider and that hitcircle. Okay.
00:29:199 (5) - Same suggestion of the first one. ;WWWWW;
00:30:177 (4) - ^ ;ooooo;
00:30:992 (6) - CTRL+G? Better flow in my opinion. Yup.
00:33:112 (4) - ^ Not sure about it..
00:38:003 (3,4,5) - Make this triangle bigger? You should increase the spacing inbetween the notes, emphatizes the end of the difficulty in my opinion. I actually kept it consistent with the first part.

[Hard]
[box=nazi]00:16:497 (3,4,5) - Replace them as follows? Better looking in my opinion since they'd follow a curve-line. http://puu.sh/4kuv2.jpg
00:19:106 (3) - Symmetry is not perfect with 00:17:802 (1) - . You should copy 00:17:802 (1) - and CTRL+H + CTRL+J. You know. It's actually fine as it is. o-o"
00:22:367 (5) - Missing whistle. Well no, it's purposed without a Hitsound.

[Easy]
Everything ok!

Good Luck!

Thanks.
Irreversible

How about never again trying to make a QAT banner?


Welcome to another mod from QAT-Queue ! :3 But what I've seen so far, the map is supah-dupah already.

[General]

It tells me your tags are inconsistent.. but somehow that's not true.. oô

That's all

[Easy]

00:04:758 (1) - wow that curve looks really good o.o
00:06:063 (2,3) - I don't quite agree with the rhythm here, it makes more sense for me if it's actually like this: 00:06:063 - 00:06:715 - (circle on both places). This rhythm should be easier to follow for beginners as well..

got no other suggestions here, rank please?

[Normal]

00:02:150 (1) - This is unsnapped, fix please!
00:15:193 (1,2,3,4,5,1,2,3) - About this part, i'm quite unsure. The rhythm in the first part 00:15:193 (1,2,3,4,5) - tends to be difficult to get for newbies, since there is a doublet. Also, it sounds a bit unconsistent because of this 00:17:802 (1,2,3) - . I mean , varying is okay, but here it should be the same rhythm. So imo you've got two options: Either you take the first rhythm for both, what makes it harder, or the second, what makes it easier. But well, you don't have to change it. It's still up to you.
00:31:807 (2,3,4,5) - It would look better if you move 2 to 412 224, because otherwise it looks so.. 'abgehackt' :c You know? Don't forget to rearrange everything. http://imgur.com/iwodHQk (couldn't be bothered to cut the picture, well w/e)

~

[Hard]

00:19:921 (3,4,5) - This DS looks a bit messed up, make them equal please. Except if you wanted to put a jump here but well.. not really necessary imo.
00:23:182 (2) - I suppose mapping this out is a more creative idea, since the long slider is just blocking some playable beats. What about a circle 00:23:182 - here, slider from 00:23:345 - to 00:23:508 - and another circle 00:23:671 - ?
00:35:394 (3) - Move this a bit to the right. Reason is that it looks more polished, and it has the same gap between 00:34:742 (1,2) - , which is quite important imo!
00:38:655 (5) - Nc because you've done this in all your diffs?

That's all again, really solid mapset. lol, and i like the song :3 This was probably the last mod from QAT (normal modders) =v=
See you later!
Topic Starter
Stefan

Irreversible wrote:


How about never again trying to make a QAT banner?


Welcome to another mod from QAT-Queue ! :3 But what I've seen so far, the map is supah-dupah already.

[General]

It tells me your tags are inconsistent.. but somehow that's not true.. oô desu

That's all

[Easy]

00:04:758 (1) - wow that curve looks really good o.o desu
00:06:063 (2,3) - I don't quite agree with the rhythm here, it makes more sense for me if it's actually like this: 00:06:063 - 00:06:715 - (circle on both places). This rhythm should be easier to follow for beginners as well.. desu, at all nobody has critism this part so far. I will think about it, no change at now.

got no other suggestions here, rank please?

[Normal]

00:02:150 (1) - This is unsnapped, fix please! Drama bby!
00:15:193 (1,2,3,4,5,1,2,3) - About this part, i'm quite unsure. The rhythm in the first part 00:15:193 (1,2,3,4,5) - tends to be difficult to get for newbies, since there is a doublet. Also, it sounds a bit unconsistent because of this 00:17:802 (1,2,3) - . I mean , varying is okay, but here it should be the same rhythm. So imo you've got two options: Either you take the first rhythm for both, what makes it harder, or the second, what makes it easier. But well, you don't have to change it. It's still up to you. I actually agree that 00:16:497 (3,4) plays a bit difficult.
00:31:807 (2,3,4,5) - It would look better if you move 2 to 412 224, because otherwise it looks so.. 'abgehackt' :c You know? Don't forget to rearrange everything. http://imgur.com/iwodHQk (couldn't be bothered to cut the picture, well w/e) Okay.

~

[Hard]

00:19:921 (3,4,5) - This DS looks a bit messed up, make them equal please. Except if you wanted to put a jump here but well.. not really necessary imo. Fixu desu
00:23:182 (2) - I suppose mapping this out is a more creative idea, since the long slider is just blocking some playable beats. What about a circle 00:23:182 - here, slider from 00:23:345 - to 00:23:508 - and another circle 00:23:671 - ? desu, this Slider is intended to echo a wavy part of the Song. Not every beat needs to be mapped, especially not for a Hard Diff.
00:35:394 (3) - Move this a bit to the right. Reason is that it looks more polished, and it has the same gap between 00:34:742 (1,2) - , which is quite important imo! Okay.
00:38:655 (5) - Nc because you've done this in all your diffs? It's actually a Mistake that I put a NC in Normal, desu.

That's all again, really solid mapset. lol, and i like the song :3 This was probably the last mod from QAT (normal modders) =v=
See you later!
ugu
Raose
irre u ruined my banner, prepare to die )))):
Topic Starter
Stefan

Raose wrote:

irre u ruined my banner, prepare to die )))):
ugu
Irreversible

Raose wrote:

irre u ruined my banner, prepare to die )))):
no i made it naiysier <3
happy30


[General]
First offset +6
Other offset seems good.

[Insane]
00:16:986 (3,4) - allign properly
00:22:041 (4,5) - weirdly placed jump, I would avoid this.
Topic Starter
Stefan
Updated~
phaZ
love this song^^

also, update the name of the song in the gmpt-google spreadsheet?
happy30
00:02:156 (1) - resnap (all diffs)

edit: rebubbled!
Topic Starter
Stefan
Thanks! Let's finish this finally.
CXu
Made a pattern look a little neater in [Normal] 00:13:569 (2,3,4) -
Moved a slider a bit to the right for symmetrical pattern as well as removing a drum hitsound on it 00:15:851 (3) -
And snapped a green line to 00:38:655 -

And with that, Issho ni karada wo paku-paku shiyou nee~
Topic Starter
Stefan
arigato =w="
Cloudchaser
so catchy, congratz :3
Aurele
finally <3
Laharl
GZ man! :3
Asphyxia
Graz Stefan!
Kyshiro
You just couldn't wait 9 more days, could you? Grats nigga
Topic Starter
Stefan

Kyshiro wrote:

You just couldn't wait 9 more days, could you? Grats nigga
no faku :^^^(
Lanturn
Map so amazing! Grats
Gero
I remember this :3/ Gratz!
-Neipezi
Stefan gratz=)/
pw384
0:38
oh wat?
Hyperspace
what the fuck is this
Flask

Gabe wrote:




Dark_Ai
Endlich :D glückwunsch Stefun ~
BeatofIke
It's finally ranked! Congratulations! :)
Irreversible
yay! gz
Flanster
hah, its ranked!



doushiOUU
BounceBabe
Congratulazione o3o
Topic Starter
Stefan
Thank you all!

And 4th place in the most Played 24 hours is a great result. ^^
Mikarunoel131_DELETED
Toll das es endlich geranked wurde x3
Herzlichen Glückwunsch ^w^
[Epicz]
glückwunsch stefan, wurd ja auch mal zeit :P
vape
what
- Hourai -
Nice one
MrRoombe
this song is made by devils
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