This map has been deleted on the request of its creator. It is no longer available.
00:51:326 (4) - 1/2 earliër + 1/2 longer (?)I like it more how it is now
They make the timing shift and are unnecessary, just check the inherit previous timing box so that it will ONLY modify the hitsounds.Remco32 wrote:
But what is wrong with new timing sections, that are just for sample sound volume changes?
02:19:664 (8) - Finish hitsound (!!!!)Yes, that sounds great
UPDATEanimask wrote:
[eee]
01:36:92 (2,3) - Spacing is wrong... I grew up on the rule "New Combo When Spacing Changes," I understand that this is not spaced, but I'll have to wait for a second opinion
01:41:35 (11) - New Combo? sure
03:08:13 (14) - No clap k, not so good at hitounds
03:15:22 (5) - Finish the ending? guess so, sure
Wow, this map graveyarded?!L-Lawliet wrote:
Why, Throw this beatmap a way, Realy the beat it's almost perfect if you set it back to pending i think it wil be ranked, Plz set it back to pending =)
Here is a star from my
02:28:056 (8,9,10,11,12) - So very cruel.Hows that..?
[NORMAL]I don't see a jump?
03:20:965 (7,1) - This jump makes no sense to me. Its near-impossible to read too with all that overlapping. You should remove it.
Doomsday93 wrote:
[EEE!!!]
Why does this have a different offset than Normal? The offset for normal (171) feels better, so I'd use that. Fixed in above (remco's) post
01:51:527 (3) - I don't have any problems with this personally, but others might not like that overlap here. Uhh, yeah, I agree that it's kinda odd and weird, but it's mostly readable, I'll have to wait for another opinion, thanks for pointing that out.
03:18:531 (1) - This only just hits +2000. Thats fine, but I'd prefer it if it was a little longer (I'm not keen on short spinners) It's before a break, so players can spin their arms off (that is if they know there's a break following
)
This is probably my favourite map of yours eee. Good job. thank you very much ^0^
I do, between (1) and (2), instead of (7) and (1) though, my bad.Remco32 wrote:
I don't see a jump?
Ah, thanks!0_o wrote:
You need Remco's Hard? Dunno how up to date it is but yeah.
Honestly, I have NO IDEA what is up with those New Combos, what is more odd is that they turned up after almost every break.Agent Spin Here wrote:
eee!!!
01:44:884 (1,2,1,2,1,2,1,1,2,1,1,1,1,1,1,2,1,2,1,2,1,1,1,2) - What is it with these new combos?
02:32:924 (8,1,2,3,4) - These jumps are quite nasty, too :
02:57:497 (1,1,1,2,3) - Again with the new combos
03:22:514 (1,1,2,1,2,3,1,2,3,1) - ^