I guess I was wrong... I mostly find it baffling from a game design standpoint. The "harder" part (the middle) is slower than the easier, faster intro. Well, what do I know? I'm not a game designer.mekadon95 wrote:
BTW Majalax, I used the BPM on arcadesRokodo [RL] wrote:
Anpanman no March differs in the arcade from the DS version, maybe in the arcade non-standard velocities are now used to make the map seem harder. I do not know arcade versions too well, but this is most likely a reworked map.![]()
For DS1, the BPM stays constant, abt 112 BPM on average. For the 170 BPM, I figured it out in the arcade. I recorded it and compared for 150-180. It seems that 170 is quite accurate, so I used them![]()
For now, the oldest song for Wii 2 is bachiosensei and carmen.lol
Does anyone mapping KAGEKIYO? If no, I'll reserve them xD
Kinda funny that we already have a good chunk of Taiko Wii 2 on osu! already lol.