[General]
Pretty nice mapset. Just try to fix some comboing/rhthm mistakes and it will be perfect!
- Try to find 1024x768, current one will look terrible on big displays.
- I guess you forgot to add tag Adam Young (you know, main singer :V)
- Consider using AudioLeadIn 1500 or 1600. Why? Because 2000ms is enough for players to prepare
- I think you should use HP Drain 6 (some gaps between beats are quite long) and OD7 (to keep diff settings more balanced)
- 00:09:694 (5,8) - I guess you've missed a NC at (5) or at (8) because this pattern is too long and it looks inconsistent.
Ok, I didn't like NCs here. So, I decided to go a little bit nazi with NC-mods.NCs00:13:710 (5) - NC for vocals
00:17:489 (5,1) - swap NCs for consistency. Note: 00:18:198 (1,2) - this combo feels the way too short)
It's not like you MUST change all those combos, but it will improve your comboing a bit, imo. - 00:22:686 (5) - second reverse arrow is quite hard to read, so it may confuse players. What's more it doesn't really flows good here, imo. I'd recommend you to replace this slider with two 1/4 sliders. It will look like this.
Note:same for 00:37:804 (3) - 00:52:922 (8) - 01:23:159 (3) - 01:38:277 (9) - 01:53:395 (10) - 02:08:513 (5) - 02:23:631 (5) - 02:53:867 (5) - - 00:24:812 (1) - i have nothing against creative and good-looking jumps. But if it is possible, try to reduce spacing here. Why? Because x2.65 jump is a bit too much for such a calm song.
- 00:28:592 (5) - well, this slider starts with a quite beat and "my" and ends with LOUD beat and "back". Try to re-arrange that pattern a bit? I guess beat at 00:28:592 - needs a circle and beat at 00:28:828 - needs a slider or circle. example.
- 00:32:607 (1) - basically, the same as 00:24:812 (1) but man! This is [Hard] diff, and x3.00 jumps are too crazy here. Song is nice and relaxing, it doesn't fit here at all!
Note: same thing at 00:39:930 (1) - 01:59:537 (1) - - 01:08:041 (5) - same as 00:22:686 (5) but you can be more creative here!example. It is still playable and sounds more enjoyable
- 01:08:985 - I've expected break here. It's quite hard to go on playing for >1:30 minutes non-stop. Try to put at least some kind of mini-break here! Players need some rest :<
- 01:24:104 - actually, vocals starts here. Som I'd recommend you to Crl+G 01:23:631 (1,2) - this pattern. (Don't forget to fix spacing/hitsounds after reversing, tho)
- 01:54:340 (2,3) - I'd Ctrl+G them for better flow. Kiai should have a bit more jumps, imo. What's more, it looks great here
- 02:02:371 (4,1) - this kiai, those sliders are begging for something special! Listen to lyrics, "this is love", "this is war". Don't you feel like you should put some jumps here?
Note: well, if you place jumps, try to keep them consistent. So, players will be able to guess where will be the next jump. It will make your diff even more interesting :3/ - 03:11:348 - try soft-hitwhstle with 15% volume here. I f can hear the piano sound in the end, and I guess quite whistle will fit here perfectly.
Neat hitsounding, pretty cute flow and some creativity here. Good job!
- 00:00:482 (1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2) - here 1/2 patterns are overused. it is too hard for [Normal] diff and it looks hardly readable. If you want to keep pattern this way, at least try to Increase AR by one tick. So, we will be able to read all those 1/2 patterns easier.
- 00:36:387 (1) - I guess there's an extra NC, it shouldn't be here according to your regular combo pattern. THis NC here even looks like it's mistakenly-placed here
- 01:08:985 - I've expected break here. It's quite hard to go on playing for >1:30 minutes non-stop. Try to put at least some kind of mini-break here! Players need some rest :< this is [Normal] diff, after all!
Nice.
- Reduce all diff settings by one tick. (except CS) Song is cals, SV is slow and patterns are relaxing. There's n need to keep diff settings that hard :<
- 00:21:269 (3) - second reverse is unexpected and appears too fast. It is impossible for beginners to read his slider properly, that's why I strongly recommend you not to use any 2x reversed sliders in the easiest diff of any mapset.
Note:00:38:277 (1) - 00:42:056 (1) - same - 00:59:064 (3) - Beginners can't lay loop-shaped-sliders. For them, it's just a slider with weird blue thing on it's right. Try to use something more readable here, I guess it'll work great here!
- 01:08:985 - unused green line, you should remove it
Pretty nice mapset. Just try to fix some comboing/rhthm mistakes and it will be perfect!