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Tiara - SEAHOLLY

posted
Total Posts
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Topic Starter
Tsumetaku
This beatmap was submitted using in-game submission on 2014年6月29日 at 上午 01:22:12

Artist: Tiara
Title: SEAHOLLY
Tags: Vocaloid Pixiv studio@tiara marireroy Output tanshin sheeya prism baldrace Tsukuyomi Hatsune Miku
BPM: 130
Filesize: 22885kb
Play Time: 03:41
Difficulties Available:
  1. Hard (3.13 stars, 376 notes)
  2. Yomi's Normal (1.61 stars, 196 notes)
Download: Tiara - SEAHOLLY
Download: Tiara - SEAHOLLY (no video)
Information: Scores/Beatmap Listing
---------------
#2 SEAHOLLY
「隱秘的愛,暗戀,不會改變的思念,尋求光芒」
「Secret Love,Fluctuating Light」

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Normal - By baldrace(Tsukuyomi)
Hard - By me
Osu! needs more Tiara~

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
【初音ミク】SEAHOLLY【オリジナル曲】
LoG
7.14 - Big Thanks baldrace for Normal Diff >w<
7.16 - Big Thanks My Best Friend Watashino's Mod~~
7.17 - Thanks [ S a n a ] 's Mod~
7.19 - Thanks Pieguy1372's Mod~
7.22 - Thanks [Seraphin]'s Mod~ & Video Encoded!
8.20 - Thanks ignobeatmapskin's Mod~
8.25 - Thanks waxman's Mod~
8.28 - Thanks Tidek's Mod~
9.2 - Thanks Desperate-kun's Mod~~
9.3 - Thanks MasterKirin's Support~~
9.5 - Thanks hoshisorakiseki's Mod~~
9.6 - Thanks -Srui-'s Mod~~
9.26 - Thanks _Ai's Mod~~
10.10 - Thanks Leorda's Mod~~
10.21 - Thanks UnitedWeSin's Mod~~
11.7 - Thanks SuperMICphone's Mod~~
11.16 - Thanks kamisamaaa's Mod~~
11.28 - Thanks yurunneram's Mod~~
12.03 - Thanksssss Lust's Mod and Support~~
12.23 - BIG Thanks Azmato's Mod and Supportttt~~~~~~~~~
01.28 - Thanks Kenterz9's Mod~~
02.18 - Thanks SapphireGhost's Checking~~
04.03 - Thanks leon san's watermod
04.21 - Thanks Caffe_[Latte] san's mod~~
04.23 - Thanks Kibbleru san's mod~~
06.12 - Bubbled by jonathanlfj <3 Thanks!!!~~
watashino_old
勇奪沙發 8-)
Topic Starter
Tsumetaku

watashino wrote:

勇奪沙發 8-)
HaHa :) 感謝支持(?
Xinchii
怒搶板凳
Topic Starter
Tsumetaku

leon1341414 wrote:

怒搶板凳
HAHA (?????????
特別準備了柚木的 好坐吧ww? :)

感謝支持
Kinomi
http://puu.sh/3Dqhg.zip

完成,本来星数太高然后做简单,后来发现星数又变低了。。结果又加了点物件- -
Topic Starter
Tsumetaku

baldrace wrote:

http://puu.sh/3Dqhg.zip

完成,本来星数太高然后做简单,后来发现星数又变低了。。结果又加了点物件- -
=w= 感謝感謝~~
辛苦囉!!
- Miomio Chii -
我才不會說我是來加油的呢!!!
/me runs away
Topic Starter
Tsumetaku

- Miomio Chii - wrote:

我才不會說我是來加油的呢!!!
/me runs away
出現了!!

感動x30

喵~~ 好想你(/me runs away,too
watashino_old
我是來打醬油的 8-)

General

Normal 和Hard的四圍差太小了吧...覺得可以把hard的四圍加高一點
Normal

先說一下testing後的感想吧 感覺上略有點沉悶. 整首歌的東西大部份都是放在1/1 beat上. 感覺可以把部份slider的結尾或reverse放在紅線上 去提高興味性.

舉個例子:
00:20:425 - 00:23:656 - 完全可以做成這個節奏:

還有, 開頭的softslider特效沒了 slider的聲音很煩. 建議把你資料夾內slider的音效複製 再改成soft-sliderslide3, 以消除開始時滑條的聲音

感覺開頭一slider夾一note的節奏有點怪...我會直接做一個slider

00:20:425 (1,2,3) - 這一段的slider放得有點亂...要是做Blanket或者其他的形狀會比較好

00:42:579 - 00:43:963 - 改成這樣吧

01:01:040 (1,2,3,4) - 建議這一段加一點在紅線完的slider

01:15:809 (1,2,3) - 中間的note放到跟3的x坐標差不多吧...差了5格看著很奇怪...

01:59:194 (5) - 這個在01:59:886 - 完吧 配合背景音 我覺得這會比較好

03:04:733 (1) - 這裡一個note看著很奇怪...做slider感覺會比較好

再檢查一次 發現很多地方的spacing也有點問題 spacing普遍在0.95-1.07之間浮動 要好好檢查一下啊~ :D

Hard

到hard了...首先要說的 當然是加深點四圍啦~~

其次要說的是...這真的是hard嗎...?感覺太難了 連打的距離有點遠 已經超出了hard的難度...我首先建議的是把連打的距離減少一下

00:27:809 (1,2) - 聽幾遍都覺得2不應該在這裡開始...應該在00:28:502 - 或00:28:386 - 開始吧...

00:35:194 (1,2) - 這兩個slider的連接有點兒...奇怪...建議改一改...而且00:36:117 (2) - 可以做得跟00:32:425 (2) - 一樣 背向中間呢~

00:38:886 (1,2) - 感覺這兩個做得太複雜了...而且00:39:809 (2) - 也可以在00:40:733 - 完的吧~

01:14:656 (1,2,3,4,5,6) - 這1.4的跳完全就是超出了hard的難度~~

01:59:194 (3,4,5) - 加一個nc吧...

02:22:271 (1,2,3,4,5,6,7,8) - 這是hard呢..有什麼理由把這些都做成1.4x...我可憐的滑鼠...

03:11:194 (3,4,5,6,7,8,9,10) - 連打在這裡很合理 但距離很不合理...像你之前做1.0x不是很好的嗎 :( :( 為什麼突然轉成1.2x,,,

03:15:579 (1) - 這個別nc了 nc加在03:15:809 - 吧~~

03:17:425 (4) - 這個note真遙遠啊....

03:25:963 (2,3,4,5,6,7,8,9) - ......

03:40:733 (3,4,5,6,1) - 這一段我能夠按得到 但覺得有點超出hard的難度了...不過放在最尾也不要緊啦~要是仍想保留的話 可以考慮減一點距離 和加nc
好了...完~~ ;)
Topic Starter
Tsumetaku

watashino wrote:

我是來打醬油的 8-)
其實我也是(? 8-)

General

Normal 和Hard的四圍差太小了吧...覺得可以把hard的四圍加高一點好~~
Hard

到hard了...首先要說的 當然是加深點四圍啦~~

其次要說的是...這真的是hard嗎...?感覺太難了 連打的距離有點遠 已經超出了hard的難度...我首先建議的是把連打的距離減少一下噢噢 我也覺得最後的連打有點吃力xD 減個.2x

00:27:809 (1,2) - 聽幾遍都覺得2不應該在這裡開始...應該在00:28:502 - 或00:28:386 - 開始吧... 好...沒注意到xD

00:35:194 (1,2) - 這兩個slider的連接有點兒...奇怪...建議改一改...而且00:36:117 (2) - 可以做得跟00:32:425 (2) - 一樣 背向中間呢~好 背向了xD

00:38:886 (1,2) - 感覺這兩個做得太複雜了...而且00:39:809 (2) - 也可以在00:40:733 - 完的吧~ 喔喔 這樣不錯~~ 改了~~不過這段是跟Vocal所以沒縮短xD

01:14:656 (1,2,3,4,5,6) - 這1.4的跳完全就是超出了hard的難度~~比起後面那些Stream我到覺得還好zz xD

01:59:194 (3,4,5) - 加一個nc吧... Ok 沒注意到藍藍路

02:22:271 (1,2,3,4,5,6,7,8) - 這是hard呢..有什麼理由把這些都做成1.4x...我可憐的滑鼠...好吧 1,0x =3=

03:11:194 (3,4,5,6,7,8,9,10) - 連打在這裡很合理 但距離很不合理...像你之前做1.0x不是很好的嗎 :( :( 為什麼突然轉成1.2x,,, 同上=w=

03:15:579 (1) - 這個別nc了 nc加在03:15:809 - 吧~~ ok!

03:17:425 (4) - 這個note真遙遠啊.... 驚喜

03:25:963 (2,3,4,5,6,7,8,9) - ...... 同上上上上(?

03:40:733 (3,4,5,6,1) - 這一段我能夠按得到 但覺得有點超出hard的難度了...不過放在最尾也不要緊啦~要是仍想保留的話 可以考慮減一點距離 和加nc 好~~
好了...完~~ ;)
我在兩分鐘內看到=3='' 等等改~~<3
謝謝倪~~ 好碰友~~
watashino_old
我在兩分鐘內看到=3='' 等等改~~<3
謝謝倪~~ 好碰友~~
我們果然是好碰友 我也是剛好在你更新後23小時看到...!$!$%@$^#$ :?

EDIT:不知道為什麼code裡會有些奇怪的英文字和數字 :?
Kinomi
先說一下testing後的感想吧 感覺上略有點沉悶. 整首歌的東西大部份都是放在1/1 beat上. 感覺可以把部份slider的結尾或reverse放在紅線上 去提高興味性.

嘛,因为是最低难度的normal所以尽量按easy做了,大部分时候都是白线起的节奏

還有, 開頭的softslider特效沒了 slider的聲音很煩. 建議把你資料夾內slider的音效複製 再改成soft-sliderslide3, 以消除開始時滑條的聲音

感覺開頭一slider夾一note的節奏有點怪...我會直接做一個slider 加了

00:20:425 (1,2,3) - 這一段的slider放得有點亂...要是做Blanket或者其他的形狀會比較好

00:42:579 - 00:43:963 - 改成這樣吧


01:01:040 (1,2,3,4) - 建議這一段加一點在紅線完的slider 上面说了

01:15:809 (1,2,3) - 中間的note放到跟3的x坐標差不多吧...差了5格看著很奇怪... 往右移了一点

01:59:194 (5) - 這個在01:59:886 - 完吧 配合背景音 我覺得這會比較好 不好。。破坏节奏了

03:04:733 (1) - 這裡一個note看著很奇怪...做slider感覺會比較好

再檢查一次 發現很多地方的spacing也有點問題 spacing普遍在0.95-1.07之間浮動 要好好檢查一下啊~ :D

看了一下就开头有一个骗了0.05,其他都在0.03以内

更新 http://puu.sh/3Eig7.zip
Topic Starter
Tsumetaku
好 辛苦你了 這麼快就來~
Update了~
Hanabi
Hi~ from my queue

Please tell me what did you fix and did not fix. It can help me to improve mod quality

Hard
  1. 00:35:194 (1) - i'll advice this shape
  2. 00:59:656 (3) - remove circle

  3. 01:04:156 (5) - space it with a distance
  4. 01:10:156 - add circle here

  5. 01:14:656 (1) - change into a reverse slider

  6. 01:15:348 (3) - NC

  7. 01:15:809 (1) - remover NC

  8. 01:36:117 (1,2) - distance is little confusing space them another place

  9. 02:16:502 (1) - remove it and make first spinner ends at 02:16:502 , second starts at 02:16:733 .

  10. 02:36:809 (1,2) - ^

  11. 02:19:963 (9) - NC

  12. 02:20:425 (1) - remove NV

  13. 02:28:271 (2) - ctrl + g

  14. 02:45:348 (4) -NC

Done. GL ;)
Topic Starter
Tsumetaku

[ Sana ] wrote:

Hi~ from my queue
>w<
Please tell me what did you fix and did not fix. It can help me to improve mod quality

Hard
  1. 00:35:194 (1) - i'll advice this shape
    Oh Great!
  2. 00:59:656 (3) - remove circle ok

  3. 01:04:156 (5) - space it with a distance
    I didnt notice it xD
  4. 01:10:156 - add circle here ok

  5. 01:14:656 (1) - change into a reverse slider nop

  6. 01:15:348 (3) - NC ok

  7. 01:15:809 (1) - remover NC

  8. 01:36:117 (1,2) - distance is little confusing space them another place ok I changed direction

  9. 02:16:502 (1) - remove it and make first spinner ends at 02:16:502 , second starts at 02:16:733 .

  10. 02:36:809 (1,2) - ^ ok Fixed~~

  11. 02:19:963 (9) - NC ok

  12. 02:20:425 (1) - remove NV you mean NC? 8-)

  13. 02:28:271 (2) - ctrl + g Hehe great~~

  14. 02:45:348 (4) -NC ok added

Done. GL ;)
U2 >w< Thanks~
pieguyn
hi, from my queue :D

[Baldr's Normal]
00:49:963 (1) - remove whistle from body

[Hard]
00:35:194 (1) - how about adding whistle here to fit with piano? I know it's slow part but having hardly any hitsounds feels kind of empty, this seems to have a nice effect imo ~
00:38:886 (1) - same as 00:35:194 (1) - (if you agree change others too plz, no need to point every one out :P )
01:35:194 (4) - imo, add clap here to fit previous pattern
02:07:040 ( 5) - add whistle? seems to fit here
02:32:656 (4,5,6) - maybe curve it is better?
02:33:348 (1) - add clap on start
03:16:733 (2) - add whistle on end? fits with piano
03:17:656 (4) - add whistle on end? the strong part comes next, so imo it feels weird to have no hitsound here ._.
03:38:886 (4) - same as 01:35:194 (4) -

that's it, nice map :D
star ~ good luck >w<
Topic Starter
Tsumetaku

pieguy1372 wrote:

hi, from my queue :D
>w<

[Baldr's Normal]
00:49:963 (1) - remove whistle from body substitute fixed~

[Hard]
00:35:194 (1) - how about adding whistle here to fit with piano? I know it's slow part but having hardly any hitsounds feels kind of empty, this seems to have a nice effect imo ~ ok sound great~~
00:38:886 (1) - same as 00:35:194 (1) - (if you agree change others too plz, no need to point every one out :P ) yeah added whistle at every head~
01:35:194 (4) - imo, add clap here to fit previous pattern fixed~
02:07:040 ( 5) - add whistle? seems to fit here added
02:32:656 (4,5,6) - maybe curve it is better? ok ill change~
02:33:348 (1) - add clap on start ok~
03:16:733 (2) - add whistle on end? fits with piano ok
03:17:656 (4) - add whistle on end? the strong part comes next, so imo it feels weird to have no hitsound here ._. ok i agree xD
03:38:886 (4) - same as 01:35:194 (4) - +

that's it, nice map :D
star ~ good luck >w<
Thanks for modding and star~~>3<
pieguyn
oh hold on, forgot
Hatsune Miku shouldn't go in artist, so just put artist "Tiara" and add "Hatsune Miku" to tags plz. no kds
Topic Starter
Tsumetaku

pieguy1372 wrote:

oh hold on, forgot
Hatsune Miku shouldn't go in artist, so just put artist "Tiara" and add "Hatsune Miku" to tags plz. no kds
Thanks for reminding :) Actually dont know add it or not before ~w~
[Seraphin]
From Cat and Frog's modding queue~

Unrankable
Strong Suggestion
Suggestion

[General]
Inconsistent tags.

Also, from AiMod:
Filesize of the mapset exceeds 24Mb with video.

[Baldr's Normal]
00:20:425 (1,2,3) - Try making more symmetrical, something like
00:23:656 (4,1,2,3,4) - move closer to the center -- goes along with above
00:37:963 (4) - since (3) is a little sharp, how about making this curve more sharp?
00:43:963 (2) - I think it flows better if you put it to the right of (1) and adjust the rest to fit that.
00:46:271 (1,2,3,4) - move a little up
02:13:963 (5) - curve?
02:22:271 (4) - x122y144 02:22:733 (5) - x192y48
03:06:579 (4) - make more of a normal curve

[Hard]
HP + 1
00:20:194 (3,4) - the song makes it seem like they should be combined into one 1/4 slider
00:29:656 (3) - make less of a sharp curve to be consistent with (2)
02:43:963 (6) - NC
02:44:886 (3) - same height as (1)
02:45:809 (3) - ^
03:04:733 (2) - x256y332
03:15:809 (1) - 1/2tick shorter
00:50:886 (2) - 1tick shorter
00:53:656 (1) - NC on next one
01:28:040 (4,5,6) - switch position with 01:28:502 (7)
02:19:963 (1) - NC on next note
02:24:463 (2) - more like
02:31:848 (2) - feels kinda out of place
03:15:809 (1,1,2) - unstack

Good luck and hope this mod was helpful :)
Topic Starter
Tsumetaku

[Seraphin] wrote:

From Cat and Frog's modding queue~
>w<
Unrankable
Strong Suggestion
Suggestion

[General]
Inconsistent tags.

Also, from AiMod:
Filesize of the mapset exceeds 24Mb with video.
Ok All Fixed~



[Hard]
HP + 1 If HP+1 will over 4.75 then it display 5 stars xD
00:20:194 (3,4) - the song makes it seem like they should be combined into one 1/4 slider
00:29:656 (3) - make less of a sharp curve to be consistent with (2)
02:43:963 (6) - NC
fixed~
02:44:886 (3) - same height as (1)
02:45:809 (3) - ^
nop they're design with +3pixel per note
03:04:733 (2) - x256y332
03:15:809 (1) - 1/2tick shorter
ok~
00:50:886 (2) - 1tick shorter
nop im following lyrics this part ww
00:53:656 (1) - NC on next one
its a sentence start and stacked so NC will be good
01:28:040 (4,5,6) - switch position with 01:28:502 (7)
yea and fixed some placement
02:19:963 (1) - NC on next note
nop ^^
02:24:463 (2) - more like
ok~~ great~
02:31:848 (2) - feels kinda out of place
fixed a little placement
03:15:809 (1,1,2) - unstack
xD its the feeling of wheels stack together so no change!~

Good luck and hope this mod was helpful :)
yea kinda helpful :D GL 2
Evolanrete
Hi~ 只是建議...

[Hard]

00:20:194 (3) - 換成兩個circle吧 放在00:20:425 (1) 上面
00:27:348 (4) - 重復的位置沒音樂 音樂在後面的紅線和藍線 所以用普通slider較好
01:04:156 (5) - 太近了吧...
01:10:156 (3) - ^
02:18:579 (1,2,3,4) - 突然 1.09x 太坑吧 會中很多100的...
03:37:963 (1,2,3,4,5,6) - 很美觀...但背景被無視了很慘吧 建議03:38:194 , 03:38:425 , 03:39:117 , 03:39:348 加note

[Normal]

很好~ 其實想說00:25:963 (3) blanket 可以弄好少少
Kinomi
Topic Starter
Tsumetaku

ignobeatmapskin wrote:

Hi~ 只是建議...
X3

[Hard]

00:20:194 (3) - 換成兩個circle吧 放在00:20:425 (1) 上面 好吧 這slider是有人叫我改的w 感覺這樣比較好
00:27:348 (4) - 重復的位置沒音樂 音樂在後面的紅線和藍線 所以用普通slider較好 xD沒聽清楚 好像是1/6的音所以拉長了點w
01:04:156 (5) - 太近了吧... 多拉一格成1.30x了
01:10:156 (3) - ^ ^
02:18:579 (1,2,3,4) - 突然 1.09x 太坑吧 會中很多100的... =3= 改1.30x
03:37:963 (1,2,3,4,5,6) - 很美觀...但背景被無視了很慘吧 建議03:38:194 , 03:38:425 , 03:39:117 , 03:39:348 加note 唔挖 說的是背景音吧w 好吧 照建議改了 六角形很可愛呢:3(?

3Q For Mod~~
還有Baldr桑辛苦倪等這麼久了 ~w<
Updated
waxman
[Hard]

00:50:886 (2,3) - bad spacing? need more a space.
01:10:156 (3) - delete a circle. I can't hear the sound.
01:36:117 (1,2) - I thought 01:36:463 (2) is a circle. (unrankabke)
01:53:656 (2) - Too long slider. Sometimes change to short slider and add some circles.
02:01:040 (2) - ^
02:04:733 (2) - ^
03:02:886 (1) - This slider is so strange for me, it's not an old map! but I have no idea. LOL add Spinner is better? IDK
03:23:194 (2) - add Clap on the start of slider.

[Balar's Normal]

nothing to say. :D

NICE MAP!

GOOD LUCK!
Topic Starter
Tsumetaku

waxman wrote:

[Hard]

00:50:886 (2,3) - bad spacing? need more a space. ok increase its Distance~
01:10:156 (3) - delete a circle. I can't hear the sound. Deleted Circle and pull Slider to Replace it
01:36:117 (1,2) - I thought 01:36:463 (2) is a circle. (unrankabke) =3=wa I Made a little jump but says complex ,maybe ill change back to little jump
01:53:656 (2) - Too long slider. Sometimes change to short slider and add some circles. Hmm Changed 1&2 Long Slider 3 I think shorter and if change will break the pattern so no change
02:01:040 (2) - ^
02:04:733 (2) - ^
03:02:886 (1) - This slider is so strange for me, it's not an old map! but I have no idea. LOL add Spinner is better? IDK IDK Either... Maybe Really ill use spinner on the warning and some slider to replace previous one
03:23:194 (2) - add Clap on the start of slider. ok~~


NICE MAP!

GOOD LUCK! 030 Seems your working hard on modding >A< GL2
Tidek
Hard

  • AR+1?
  1. 00:49:963 (1) - change this into this? http://puu.sh/4cvOk.jpg
  2. 00:52:733 (4,5,6) - change it into reverse slider? because u used that 3/2 rhythm 2 times. http://puu.sh/4cw1N.jpg
  3. 00:57:348 (1) - here vocal is 3/2. (reverse slider?)
  4. 02:14:886 (1) - not sure about stack and nc here
  5. 02:19:502 (5,6,7,8,1) - i suggest to reduce DS here, song isnt intense so we dont need long spaced streams.
  6. 02:47:194 (1) - http://puu.sh/4cwLd.jpg ? more interesting
  7. 03:26:771 (9,1) - Why DS higher here? It looks bad.
  8. 03:39:117 (7,8,9) - that triplet is really unnecessary

Baldr's Normal
  1. 00:37:040 (3,4) - delete and add circle 00:37:040, there is no music and sliders are keep going...
  2. 00:52:271 - http://puu.sh/4cxEz.jpg ?
  3. 01:34:040 - addable circle
  4. 01:59:194 (5) - 3/2 reverse instead of that slider? (similar to 00:52:271)
  5. 02:27:579 - addable circle
  6. 02:34:502 - ^
  7. 03:19:271 - ^
  8. 03:26:194 - its end of the song, u can add 3 1/2 circles here to make it more interesting instead of empty beats

Sorry for poor mod, but hard to find incorrect rhythm in that kind of song ;<

GL
Kinomi

Tidek wrote:

Baldr's Normal
  1. 00:37:040 (3,4) - delete and add circle 00:37:040, there is no music and sliders are keep going... just keep the rhythm
  2. 00:52:271 - http://puu.sh/4cxEz.jpg ? nice,changed
  3. 01:34:040 - addable circle ok
  4. 01:59:194 (5) - 3/2 reverse instead of that slider? (similar to 00:52:271) yeah
  5. 02:27:579 - addable circle no..itis a sudden and will break the rhythm
  6. 02:34:502 - ^ make another pattern
  7. 03:19:271 - ^ ok
  8. 03:26:194 - its end of the song, u can add 3 1/2 circles here to make it more interesting instead of empty beats
add a note,3 will break the rhythm...
thanks for mod.it's helpful

http://puu.sh/4cO9w.osu
Topic Starter
Tsumetaku

Tidek wrote:

Hard

  • AR+1? Hmm Thought this 1st paragraph slow speed a little not fit but seem good on back~
  1. 00:49:963 (1) - change this into this? http://puu.sh/4cvOk.jpg Good!
  2. 00:52:733 (4,5,6) - change it into reverse slider? because u used that 3/2 rhythm 2 times. http://puu.sh/4cw1N.jpgok~
  3. 00:57:348 (1) - here vocal is 3/2. (reverse slider?) ok~
  4. 02:14:886 (1) - not sure about stack and nc here I change to a slider~
  5. 02:19:502 (5,6,7,8,1) - i suggest to reduce DS here, song isnt intense so we dont need long spaced streams. ok feel strange though xD
  6. 02:47:194 (1) - http://puu.sh/4cwLd.jpg ? more interesting Oh GJ idea~
  7. 03:26:771 (9,1) - Why DS higher here? It looks bad. Didnt Noticed,, Fixed
  8. 03:39:117 (7,8,9) - that triplet is really unnecessary =x= Someone say its needed... ill change back to 1/3


Sorry for poor mod, but hard to find incorrect rhythm in that kind of song ;<
Not Really,, your mod does helps me to find some fault >w<~~

GL
Myxo
Well, now for my mod (from queue) ^^

[Normal]

No problems here. Well done :3

[Hard]

01:09:809 (2) - I'd recommend replacing this slider with a circle, because I think it plays pretty weird. I also don't like the look of it, so if you leave it, please make it look less cramped!
03:15:809 (1,3,5) - Use 2 linear and 1 curved slider instead.

Good luck! This will be ranked (;
Topic Starter
Tsumetaku

Desperate-kun wrote:

Well, now for my mod (from queue) ^^


[Hard]

01:09:809 (2) - I'd recommend replacing this slider with a circle, because I think it plays pretty weird. I also don't like the look of it, so if you leave it, please make it look less cramped!
03:15:809 (1,3,5) - Use 2 linear and 1 curved slider instead.

Good luck! This will be ranked (;
All Fixed~~ Good Suggestions~~ And Thanks for your encourage>w<!!
Kirin
Hellow. MasterKirin from my queue

I'm very sorry but i didn't fide something to fix in your map :(

By the way you do a very good job.

Ah and good luck for ranking :)
Topic Starter
Tsumetaku

MasterKirin wrote:

Hellow. MasterKirin from my queue

I'm very sorry but i didn't fide something to fix in your map :(

By the way you do a very good job.

Ah and good luck for ranking :)
Ahh ok ok~~ Thanks For your support~~ :3
hoshisorakiseki
你好,Tsumetaku
从我的queue中看到的
全局:
两个难度感觉挺少的

难度:Baldr's Normal
01:33:809 (5) - 在这里NC,另外取消 01:34:271 (1) 的NC
03:39:809 (1) - 绿线意义?

难度:Hard
bpm有x1、x1.25、x0.5以及x0.75,如果可以的话减少一个吧
这是Hard还是Insane?ar8加上在开头慢的可以得slider
note上面没什么问题发现

加油,祝早日rank
Kinomi

hoshisorakiseki wrote:

你好,Tsumetaku

难度:Baldr's Normal
01:33:809 (5) - 在这里NC,另外取消 01:34:271 (1) 的NC 这个我是按小节分的
03:39:809 (1) - 绿线意义? 渐出效果
谢谢mod哟>.<
Topic Starter
Tsumetaku

hoshisorakiseki wrote:

你好,Tsumetaku
从我的queue中看到的
全局:
两个难度感觉挺少的
=3= 感覺這曲風做不了E也做不了I... 所以就懶了一下(趴

难度:Hard
bpm有x1、x1.25、x0.5以及x0.75,如果可以的话减少一个吧 恩恩 1.25x是當時用造型Slider用的 現在改成Spin應該沒用了.w. 已刪~
这是Hard还是Insane?ar8加上在开头慢的可以得slider 唬人我最會 這個嘛...前面聽起來還蠻慢的就用了0.5x w Insane的話其實也沒什麼跳所以就不怎麼算了ww
note上面没什么问题发现

加油,祝早日rank
好~~ 謝謝倪~~
BBQ桑這麼快來也辛苦了:3
DeletedUser_2010275
Hi :3

[Baldr's Normal]
  • 00:22:271 (3) - same slider shape 00:20:425 (1) -
    00:25:963 (3) - add whistle on end
    01:18:579 (6) - move to (96,224)
    01:53:656 (2) - try make different shape
    02:05:656 (3) - move to (368,136)
    02:27:579 - add circle
    02:34:502 (4) - move to (112,200)



    [Hard]
    • 02:14:656 (8) - remove this, and add circle on red tick and 02:15:117 (1) - start 02:14:886 - end 02:16:733 -
      03:19:502 (3) - remove NC

      Nice song.. :)
Topic Starter
Tsumetaku
To -Srui-:

I dont know why... I cant quote your reply...

but fixed all~~ will update at tomorrow~
Kinomi
why can't quote..0.0

00:25:963 (3) - add whistle on end

02:34:502 (4) - move to (112,200)
fixed these,in other parts I think they in better place now

thanks

http://puu.sh/4lOoo.osu

我觉得你可以找找BAT了啊
Topic Starter
Tsumetaku
報告,Me有在關注了BAT;w; 只是他們好像都沒空...
(要不傳授一下密技xD
_AI
From the modding queue:

[Baldr's Normal]
00:32:425 (2) - Move down little bit, so the cursor could move smoother
03:34:271 (6) - Add a note

[Hard]
01:00:117 (1) - Remove NC
02:11:886 (2) - 重叠在02:10:617 (4)上
03:01:040 (1) - 最好不要碰到别的圈, 看起来会比较乱

其实看起来都没什么问题了@@ +好美的歌 \:D/
加油!>.o/
Topic Starter
Tsumetaku

_AI wrote:

From the modding queue:


[Hard]
01:00:117 (1) - Remove NC
02:11:886 (2) - 重叠在02:10:617 (4)上
03:01:040 (1) - 最好不要碰到别的圈, 看起来会比较乱

其实看起来都没什么问题了@@ +好美的歌 \:D/
加油!>.o/
都改了~~~ >A</
3Q~~
Kinomi

_AI wrote:

From the modding queue:

[Baldr's Normal]
00:32:425 (2) - Move down little bit, so the cursor could move smoother
03:34:271 (6) - Add a note
all fixed
thanks for mod

http://puu.sh/4AH38.osu
Kinomi
tag里加我的新ID,以前的也留着,diff名字不用改
Topic Starter
Tsumetaku
好~~ 加完了~~><
Leorda
Sorry for long delay ;w;

[General]
* Hard diff was too hard, it should Insane due to many streams and 0,5x sections. Consider to make another diff between Normal and Insane
* How about your BG rotate 90" anticlockwise? /run


[Yomi's Normal]
00:21:809 (2,3) - This unexpected angle can break the flow. Consider to rearrange it like this http://osu.ppy.sh/ss/1028915
00:39:809 (2) - Move the repeating slider up like this. Otherwise, the angle would make abrupt to play http://osu.ppy.sh/ss/1028921
01:16:502 (2) - I would like to remove this note. It doesn't follow vocal/rhythm
02:22:040 (3) - ^
02:59:194 (1) - Would be perfect if this spinner was silenced...
03:05:656 (2) - Why finish here?
03:06:579 (4) - Why finish at head slider?


[Hard]
00:53:656 (1) - Stack at tail slider makes players thought that the slider have another one more repeating slider. Consider to stack at head slider
02:14:886 (1,1) - Please make a same length on each spinner like this. Different length makes players confuse http://osu.ppy.sh/ss/1028973
02:35:194 (1) - Would be perfect if this spinner was silenced...


Good luck
Topic Starter
Tsumetaku

Leorda wrote:

Sorry for long delay ;w;

[General]
* Hard diff was too hard, it should Insane due to many streams and 0,5x sections. Consider to make another diff between Normal and Insane
;w; I am noob player and i only can pass hard and i can pass this and i watch in some map and took a little their patterns. and then i decrease some stream's DS to 1.1x anotherthought that BPM is just slowly 130... so i think its not too hard ;w;(? (Or only hard at kiai part xD with lots of 3 hit about 0.5x i saw many same thing in other hard so QAQAQAQ
* How about your BG rotate 90" anticlockwise? /run
Actually its original is just like that but too short so i rotate it xDDDDD /run



[Hard]
00:53:656 (1) - Stack at tail slider makes players thought that the slider have another one more repeating slider. Consider to stack at head slider ok stack it on head and make some movement
02:14:886 (1,1) - Please make a same length on each spinner like this. Different length makes players confuse http://osu.ppy.sh/ss/1028973 ok~~~
02:35:194 (1) - Would be perfect if this spinner was silenced...
hmm great~~


Good luck
Thanks>w<
Kinomi

Leorda wrote:

Sorry for long delay ;w;

[Yomi's Normal]
00:21:809 (2,3) - This unexpected angle can break the flow. Consider to rearrange it like this http://osu.ppy.sh/ss/1028915 done
00:39:809 (2) - Move the repeating slider up like this. Otherwise, the angle would make abrupt to play http://osu.ppy.sh/ss/1028921
done
01:16:502 (2) - I would like to remove this note. It doesn't follow vocal/rhythm removed
02:22:040 (3) - ^ removed
02:59:194 (1) - Would be perfect if this spinner was silenced... done
03:05:656 (2) - Why finish here? removed
03:06:579 (4) - Why finish at head slider? removed
thank you >.<
http://puu.sh/4MlSL.osu
UnitedWeSin
Hi. Thank you for your mod ^_^

Really excuse me for taking so long.

[General]

  1. 02:35:194 - I'd prefer to end the second kiai right here since the music really slows down. Right now it ends at a really random spot in the Normal diff, you could easily make it end here in each diff instead.
[Hard]
  1. In this diff you've placed all of your claps on the on-beats (beats 1 and 3). That's totally opposite of what is in the music, so it sounds a bit strange. It would be nice if you would switch the claps over to off-beats (2 and 4) so that they fit with the music. Take a look at this diagram:

  2. A bit weird to me how you use different volumes in each Kiai. It's mostly noticeable in that the last kiai is almost twice as loud as the first. I'd suggest to raise the volume at least for the first kiai, and make them more consistent. 60-70% sounds best to me.
  3. 00:37:963 (3) - This doesn't play that well. The reason is because the slider is so small, it's impossible for the player to notice that there is more than one repeat on it so it surprises them. It would be nicer to split it into two 1/2 sliders or four circles.
  4. 00:45:117 (4) - This note sounds a bit strange to me because the music is actually in 1/3 here. It's missing the music. I suggest just delete this note and maybe make a bit more spacing between 00:43:502 (2,3,5).
  5. 01:10:156 (1) - It seems more accurate to start the spinner at 01:10:271 which is when that held note starts in the song. Also it seems nicer to end the spinner at 01:13:963 since the music is still very active after 01:12:117. :< Up to you.
  6. 01:14:656 (1,2,3,4) - A bit difficult to understand. The music is pretty unique here, so can I suggest that you use sliders for this transition. If you use sliders here, it will make 01:15:348 (1,2) feel really unique when the vocals come in which is what you need. Try this rhythm and see if you like it:
    Example

    This also covers the hit at 01:15:002 which is very important.
  7. 01:28:733 (1,2) - It feels like you've moved the 2 upwards because you didn't have enough space below them to make the 01:30:579 (1,2,3,4) and it's kind of breaking flow imo. Maybe you could rethink this pattern a bit and place the 1-2 in a nice curved line together like 01:16:733 (5,6).
  8. 01:30:809 (2,3,4) - Following up on the previous point, try moving the triplet more downwards to make a more even curve from 01:30:348 (5,1). It will have nicer flow.
  9. 01:35:194 (4) - NC is nice here for readability on this rhythm like at 03:38:886 (1).
  10. 01:36:117 (1,2) - That's a really large 1/4 jump, and with this low AR it's pretty much impossible for the player to read it as 1/4, it looks like 1/2. I suggest making this jump much shorter if you want to use this rhythm here.
  11. 01:49:271 (1) - Since this is a hard diff, how about ending the spinner at 01:52:271 instead on the white tick. That is where the bass hits in the music to start the transition into the downbeat 01:52:733 so it feels more natural.
  12. 01:53:656 (2,3,4) - Would be better imo if you used 1.3 spacing here so that it's the same as 01:56:425 (1,2,3) and so on, it will feel nicer.
  13. 02:43:040 (5,1) - Seems nicer to remove NC from 02:43:963 (1) and add it to 02:43:040 (5). That way it is consistent with 02:39:348 (1) and you have this nice symmetry 02:43:040 (5,1) in that they are one combo.
  14. 02:48:117 (3) - Finish missing I suppose.
  15. 03:12:117 (1) - Finish on head.
Biggest problem I have with the diff is inconsistency in spacing and some Insane level stream with high spacing. Your spacing can feel a bit random at times, for example in the beginning from 00:31:502 to 01:01:040 spacing changes all over the place. It's not really a big deal, it can just lead to aesthetic issues and even cause readability issues. For example 00:50:656 (2,3,4) - spacing from 2 to 3 is less than spacing from 3 to 4 so it's easy for the player to be unsure about when to hit the 4. It's just an example, maybe you can use it to take the map further.
For the most part your flow is pretty nice. :)

[Yomi's Normal]

  1. 01:10:156 (1) - Same as Hard, it seems nicer imo to start the spinner at 01:10:271 on the downbeat where the held note starts in the song. Make sure it's ending at 01:13:963 if you do so.
  2. 01:13:963 - Since the music is really soft here, how about lowering the volume a bit for the end of the spinner?
  3. 01:33:809 (5,6,1) - The pattern has a bit of curve already but it's not enough and flow ends up being a straight line. How about curving it more downwards like this:
  4. 02:35:194 (1,1) - Players at this level would prefer it if you combine these into one spinner. It's stressful for beginners to have another spinner start right after one ends, but if you'd like to keep it then it's not so big of a deal.
  5. 02:59:194 (1) - I suggest to end the spinner at 03:02:425 since that is when the held sound and guitar stops. It fits much nicer with the music that way. If you do so you can remove the green line at 03:02:886. Or maybe you'd like to move it to 03:02:425 and reduce volume. Maybe you could add a break after the spinner.
  6. 03:04:271 - Unused green line here, you'd might as well remove it.
  7. 03:04:733 (1) - Clap missing on the end.
  8. 03:27:809 (2) - Try using CTRL+J to flip the slider over. It will make a nicer flow connection between 03:26:886 (1,3).
    Example

    If you did so, maybe you'd like to change placement on 03:28:733 (3,4) to prevent overlap with 2.
Pretty solid Normal.

As for whether no not you should add another diff in between Hard and Normal, well it's hard to say. You should ask for more opinions. I think one thing you could do to make it better would be reduce some of the spacing on streams in the Hard diff. When you place stream/triplets in 1.0 or 1.1 spacing, it can be very difficult for Hard players to follow.

All in all I don't think more modding would be a bad thing, and I hope you don't give up on this because I believe you can make it great. Good luck! :)
Topic Starter
Tsumetaku

UnitedWeSin wrote:

Hi. Thank you for your mod ^_^

Really excuse me for taking so long. nvm 030

[General]

  1. 02:35:194 - I'd prefer to end the second kiai right here since the music really slows down. Right now it ends at a really random spot in the Normal diff, you could easily make it end here in each diff instead.
    fixed~ i didnt noticed ive deleted the end kiai line
[Hard]
  1. In this diff you've placed all of your claps on the on-beats (beats 1 and 3). That's totally opposite of what is in the music, so it sounds a bit strange. It would be nice if you would switch the claps over to off-beats (2 and 4) so that they fit with the music. Take a look at this diagram:

    Hmm About this ive think for somedays cuz if i put clap on off beats and some will missing because to silders... but 2,4 seems better though >c<
  2. A bit weird to me how you use different volumes in each Kiai. It's mostly noticeable in that the last kiai is almost twice as loud as the first. I'd suggest to raise the volume at least for the first kiai, and make them more consistent. 60-70% sounds best to me.
    Change the volume for 1st paragraph by 55% and last part by 65% maybe will be more comfort ><
  3. 00:37:963 (3) - This doesn't play that well. The reason is because the slider is so small, it's impossible for the player to notice that there is more than one repeat on it so it surprises them. It would be nicer to split it into two 1/2 sliders or four circles.
    ok changed into four circles~~
  4. 00:45:117 (4) - This note sounds a bit strange to me because the music is actually in 1/3 here. It's missing the music. I suggest just delete this note and maybe make a bit more spacing between 00:43:502 (2,3,5).
    fixed~~ and made them 1.6x DS
  5. 01:10:156 (1) - It seems more accurate to start the spinner at 01:10:271 which is when that held note starts in the song. Also it seems nicer to end the spinner at 01:13:963 since the music is still very active after 01:12:117. :< Up to you.
    Think for a while and take yours :3 really seems nicer~
  6. 01:14:656 (1,2,3,4) - A bit difficult to understand. The music is pretty unique here, so can I suggest that you use sliders for this transition. If you use sliders here, it will make 01:15:348 (1,2) feel really unique when the vocals come in which is what you need. Try this rhythm and see if you like it:
    Example

    This also covers the hit at 01:15:002 which is very important.
    :O Great suggestion!! Felt really unique after xD
  7. 01:28:733 (1,2) - It feels like you've moved the 2 upwards because you didn't have enough space below them to make the 01:30:579 (1,2,3,4) and it's kind of breaking flow imo. Maybe you could rethink this pattern a bit and place the 1-2 in a nice curved line together like 01:16:733 (5,6).
    xD you guess right fixed and move down by changing the curve angle~~
  8. 01:30:809 (2,3,4) - Following up on the previous point, try moving the triplet more downwards to make a more even curve from 01:30:348 (5,1). It will have nicer flow.
    as i saying at the last paragraph i reduced it into 0.7~0.8x Distance and followed this position~
  9. 01:35:194 (4) - NC is nice here for readability on this rhythm like at 03:38:886 (1).
    Forgot :P Fixed
  10. 01:36:117 (1,2) - That's a really large 1/4 jump, and with this low AR it's pretty much impossible for the player to read it as 1/4, it looks like 1/2. I suggest making this jump much shorter if you want to use this rhythm here.
    Ok~~ made them just like normal 1/4 notes by 1.3x Distance and so as the one at last paragraph~~
  11. 01:49:271 (1) - Since this is a hard diff, how about ending the spinner at 01:52:271 instead on the white tick. That is where the bass hits in the music to start the transition into the downbeat 01:52:733 so it feels more natural.
    yea... fixed~
  12. 01:53:656 (2,3,4) - Would be better imo if you used 1.3 spacing here so that it's the same as 01:56:425 (1,2,3) and so on, it will feel nicer.
    :P Fixed~~
  13. 02:43:040 (5,1) - Seems nicer to remove NC from 02:43:963 (1) and add it to 02:43:040 (5). That way it is consistent with 02:39:348 (1) and you have this nice symmetry 02:43:040 (5,1) in that they are one combo.
    Ohoh surely nice symmetry :3 Added~
  14. 02:48:117 (3) - Finish missing I suppose.
    Added..
  15. 03:12:117 (1) - Finish on head.
    Added~~-c-
Biggest problem I have with the diff is inconsistency in spacing and some Insane level stream with high spacing. Your spacing can feel a bit random at times, for example in the beginning from 00:31:502 to 01:01:040 spacing changes all over the place. It's not really a big deal, it can just lead to aesthetic issues and even cause readability issues. For example 00:50:656 (2,3,4) - spacing from 2 to 3 is less than spacing from 3 to 4 so it's easy for the player to be unsure about when to hit the 4. It's just an example, maybe you can use it to take the map further.
For the most part your flow is pretty nice. :)
;c; Thanks for reminding me for ramdonly Distance QxQ At the paragraph you mention i centralized most of them into 1.0x and really seem better >w< and have checked rest part of map and fixed some Distance~~ ><



As for whether no not you should add another diff in between Hard and Normal, well it's hard to say. You should ask for more opinions. I think one thing you could do to make it better would be reduce some of the spacing on streams in the Hard diff. When you place stream/triplets in 1.0 or 1.1 spacing, it can be very difficult for Hard players to follow.
Ok... Its about 1 years ago when i was a hard playersI decreaced all triplets like 0.7~0.8x and ask my classmatehard player to test of it... he said really more simillar as hard for the lower distance xDD~~

All in all I don't think more modding would be a bad thing, and I hope you don't give up on this because I believe you can make it great. Good luck! :)
Ok ;w; Ill finding more mods... and ill not giving up cuz for you and yomi san's courage :)
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