forum

kors k - smooooch [OsuMania]

posted
Total Posts
64
Topic Starter
DJPop
This beatmap was submitted using in-game submission on 5 มิถุนายน 2556 at 23:13:20

Artist: kors k
Title: smooooch
Source: beatmania IIDX
BPM: 177
Filesize: 24629kb
Play Time: 01:51
Difficulties Available:
  1. 4K HD - 4Key (5 stars, 737 notes)
  2. 4K MX - 4Key (5 stars, 1151 notes)
  3. 4K NM - 4Key (3.72 stars, 383 notes)
  4. 7K HD - 7Key (3.99 stars, 677 notes)
  5. 7K MX - 7Key (5 stars, 1020 notes)
  6. 7K NM - 7Key (2.95 stars, 399 notes)
  7. 7K SC - 7Key (5 stars, 1584 notes)
Download: kors k - smooooch
Download: kors k - smooooch (no video)
Information: Scores/Beatmap Listing
---------------
2nd osu!mania beatmap ・∀・
chonicle
DJPOP's new map!
Frostmourne
สมูชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชชช
pw384
:D go!
MineC24
very nice :)
Morbon_old
So win.
How about making Black∞Hole - Pluto for osu!mania in future? :3
Niko-nyan
smoooooooooch ♥ goodluck for ranked DJPop
Roxas
Why 7K SC on scores/beatmap listing is recognized as easy and here has 5 stars? O.O
Toduz
Great work! :) It's the best Smooooch I ever played in Osu!Mania! :)
Hanyuu
Hey DJPop here are a few suggestions about the speedchanges:

I took the 7K MX difficulty for an example and changed the first 2 parts where you use that speedchanges.
Here is the code:

SPOILER
[TimingPoints]
10,338.98305084746,4,2,2,100,1,0
23060,-41.6666666666667,4,2,2,100,0,0
23512,-142.857142857143,4,2,2,100,0,0
23738,-41.6666666666667,4,2,2,100,0,0
24077,-142.857142857143,4,2,2,100,0,0
24247,-100,4,2,2,100,0,0
43060,-66.6666666666667,4,2,2,100,0,0
43173,-200,4,2,2,100,0,0
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43343,-200,4,2,2,100,0,0
43399,-66.6666666666667,4,2,2,100,0,0
43625,-200,4,2,2,100,0,0
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43851,-200,4,2,2,100,0,0
43908,-66.6666666666667,4,2,2,100,0,0
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44812,-200,4,2,2,100,0,0
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45377,-200,4,2,2,100,0,0
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45546,-200,4,2,2,100,0,0
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45716,-200,4,2,2,100,0,0
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55603,-400,4,2,2,100,0,0
55624,-133.333333333333,4,2,2,100,0,0
55645,-66.6666666666667,4,2,2,100,0,0
55730,-133.333333333333,4,2,2,100,0,0
55751,-400,4,2,2,100,0,0
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56069,-133.333333333333,4,2,2,100,0,0
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56959,-100,4,2,2,100,0,0
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58569,-400,4,2,2,100,0,0
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59840,-400,4,2,2,100,0,0
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59925,-66.6666666666667,4,2,2,100,0,0
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107425,-400,4,2,2,100,0,0
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107679,-133.333333333333,4,2,2,100,0,0
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107891,-133.333333333333,4,2,2,100,0,0
107933,-400,4,2,2,100,0,0
108018,-133.333333333333,4,2,2,100,0,0
108060,-66.6666666666667,4,2,2,100,0,0
108145,-100,4,2,2,100,0,0
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108569,-133.333333333333,4,2,2,100,0,0
108611,-400,4,2,2,100,0,0
108696,-133.333333333333,4,2,2,100,0,0
108738,-66.6666666666667,4,2,2,100,0,0
108823,-400,4,2,2,100,0,0
108865,-133.333333333333,4,2,2,100,0,0
108908,-66.6666666666667,4,2,2,100,0,0
109077,-133.333333333333,4,2,2,100,0,0
109120,-400,4,2,2,100,0,0
109204,-133.333333333333,4,2,2,100,0,0
109247,-66.6666666666667,4,2,2,100,0,0
109332,-400,4,2,2,100,0,0
109374,-133.333333333333,4,2,2,100,0,0
109416,-66.6666666666667,4,2,2,100,0,0
109501,-400,4,2,2,100,0,0
109543,-133.333333333333,4,2,2,100,0,0
109586,-66.6666666666667,4,2,2,100,0,0
109671,-400,4,2,2,100,0,0
109713,-133.333333333333,4,2,2,100,0,0
109755,-66.6666666666667,4,2,2,100,0,0
109840,-100,4,2,2,100,0,0
111196,-100,4,2,2,50,0,0

Please make a backup of your diff and view those changes.

Generally to make a nice dropdown effect you should best only use 3 timing sections otherwise it looks a bit stuttering.

Like this:
At the start of a speedchange you double the Scrollspeed and at the end (the next note) the speed is back to normal. Now during this time 2/3 of the duration is at double speed and the last 1/3 is at half speed. You can also change the numbers for 2x to 1.5x or 2.5x however it fits best.


I just changed the 2 parts in the code send you before because i think its better fitting that way. But there are also places i think that fit better the way you did like here: 00:55:603 (55603|3) -

Also this part here: 00:45:264 (45264|6) - is very unreadble for me. You didnt put the notes to the synth sound there and together with the speedchanges it makes it very unreadable and unintuitive to play for me :o allways miss there
Roxas
On 7k MX there's an error here 00:53:230 - on original song is different the sounds :/
Fantastic map \o\
DeFanB
nice beatmap!!
Topic Starter
DJPop

Hanyuu wrote:

Hey DJPop here are a few suggestions about the speedchanges:

I took the 7K MX difficulty for an example and changed the first 2 parts where you use that speedchanges.
- The speed changes should not affect the gaps of the room. If the room between 2 notes is x value, the gap should have x value total when apply speed changes.

Generally to make a nice dropdown effect you should best only use 3 timing sections otherwise it looks a bit stuttering.
Like this:
At the start of a speedchange you double the Scrollspeed and at the end (the next note) the speed is back to normal. Now during this time 2/3 of the duration is at double speed and the last 1/3 is at half speed. You can also change the numbers for 2x to 1.5x or 2.5x however it fits best.
- Looks more stuttering imo, their should be at least 3 to make it smooth as possible. But I've changed to be more smoothly by using my idea.

Also this part here: 00:45:264 (45264|6) - is very unreadble for me. You didnt put the notes to the synth sound there and together with the speedchanges it makes it very unreadable and unintuitive to play for me :o allways miss there
- Having speed changes or not, the look isn't different at all. You'll know the rhythm by just reading it. If you apply speed changes but x value is different like I mentioned above, then it'll have troubles.

Roxas wrote:

On 7k MX there's an error here 00:53:230 - on original song is different the sounds :/
Fantastic map \o\
- Thanks for pointing that out :)
Stefan
Fuck the System.
PROGUY
Hello.

[4K NM]
HP Drain + 1 or 2
00:16:111 (16111|1) Delete this note.
00:32:382 (32382|0) ^
00:52:891 (52891|0,53145|0,53399|0) Move to 3rd column.
01:37:467 (97467|0) Delete this note.
01:46:789 (106789|2) Move to 2nd column.
01:49:162 (109162|3) Delete this note.

[4K HD]
HP Drain +1
OD +1

[4K MX]
HP Drain + 1 or 2
OD +1
00:50:094 (50094|2) Move to 2nd column.
00:55:603 Try this: http://osu.ppy.sh/ss/702676

[7K NM]
HP Drain + 1 or 2
00:44:416 Add note in 2nd column.
00:44:586 (44586|1) Delete this note.
00:46:620 (46620|3,46789|3) Move to 3rd column.
00:47:467 (47467|1,47721|1,47976|1) ^
00:48:145 (48145|1) Move to 4th column.
00:48:315 (48315|2) Move to 5th, 6th, or 7th column.
00:49:332 (49332|5,49671|5) Move to 3rd column.

[7K HD]
HP Drain +1
00:13:569 (13569|2,13908|2) Move to 4th column.
00:15:603 (15603|3,15942|3,16111|3) Move to 3rd column.
00:16:281 (16281|4,16450|4,16620|4) Move to 4th column.
00:21:704 Try this: http://osu.ppy.sh/ss/702684
00:35:264 (35264|1,35603|1) Move to 3rd column.
00:40:687 (40687|1,41026|1) ^
00:46:111 (46111|5,46281|5,46620|5,46789|5) Move to 4th column.
00:48:823 (48823|4,48993|5,49332|5,49671|5) Move them left by one column.
01:32:552 (92552|1,93230|1,93908|1,94586|1) Move to 3rd column.
01:34:925 (94925|2,96281|2) Move to 7th column.
Why is the part from 01:40:348 onwards easier than the rest of the chart? Add drum beats please.

[7K MX]
OD + 1 or 2
00:18:908 (18908|6) Move to 3rd column.
00:21:704 This drumroll pattern is better IMO: http://osu.ppy.sh/ss/702692
01:21:196 Add note in 4th column.
01:23:908 ^
The measure in 01:38:993 should have a 1/4 (1/16 in BMS editors) drumroll stream.

[7K SC]
HP Drain +1
OD + 2 or 3
00:02:721 (2721|6,2721|0) Adjust their long note ends to 00:08:145.
00:18:823 (18823|6) Move to 5th column.

Note: I modded your maps within the editor and noticed speed gimmicks used with SV changes. I haven't tested with them yet but I will look into those next time.

My Comments: Your charts have little or no variety of patterns and there's small or no difference between difficulties, meaning when people swap in between difficulties they would notice the same patterns used in them and may consider it lazy (unless used right). In addition, you should also try to keep it balanced between both hands. A lot of charts in O2Jam have made the mistake of putting a lot of notes in one hand while the other hand has a few notes to none to press (and of course this doesn't matter much when the Random/Panic ring is used often by many hardcore players).
Topic Starter
DJPop

PROGUY wrote:

Hello.
- Hello

[4K NM]
HP Drain + 1 or 2
- Fixed
00:16:111 (16111|1) Delete this note.
- Assumed it's a part of "Move your boooo diiii ~~~~"
00:32:382 (32382|0) ^
- OK
00:52:891 (52891|0,53145|0,53399|0) Move to 3rd column.
- Fixed in other way
01:37:467 (97467|0) Delete this note.
- OK
01:46:789 (106789|2) Move to 2nd column.
- Fixed
01:49:162 (109162|3) Delete this note.
- OK

[4K HD]
HP Drain +1
OD +1
- Fixed, but I'll +1 OD in every other diffs too, for the standard

[4K MX]
HP Drain + 1 or 2
OD +1
- Fixed
00:50:094 (50094|2) Move to 2nd column.
- It's the same sound so no changes
00:55:603 Try this: http://osu.ppy.sh/ss/702676
- I like them being single notes, double notes are not fit imo

[7K NM]
HP Drain + 1 or 2
- Fixed
00:44:416 Add note in 2nd column.
- Fixed
00:44:586 (44586|1) Delete this note.
- Fixed
00:46:620 (46620|3,46789|3) Move to 3rd column.
- Fixed
00:47:467 (47467|1,47721|1,47976|1) ^
- Fixed
00:48:145 (48145|1) Move to 4th column.
- Fixed
00:48:315 (48315|2) Move to 5th, 6th, or 7th column.
- Fixed
00:49:332 (49332|5,49671|5) Move to 3rd column.
- Fixed

[7K HD]
HP Drain +1
- Fixed
00:13:569 (13569|2,13908|2) Move to 4th column.
- Current pattern is easier
00:15:603 (15603|3,15942|3,16111|3) Move to 3rd column.
- No changes
00:16:281 (16281|4,16450|4,16620|4) Move to 4th column.
- Current pattern is easier
00:21:704 Try this: http://osu.ppy.sh/ss/702684
- No fast rapid in this diff
00:35:264 (35264|1,35603|1) Move to 3rd column.
- They're already aligned by the pitch order
00:40:687 (40687|1,41026|1) ^
- They're already aligned by the pitch order
00:46:111 (46111|5,46281|5,46620|5,46789|5) Move to 4th column.
- No, because it'll be right after 00:45:942 (45942|4)
00:48:823 (48823|4,48993|5,49332|5,49671|5) Move them left by one column.
- Fixed in other way
01:32:552 (92552|1,93230|1,93908|1,94586|1) Move to 3rd column.
- Fixed sounds for each column
01:34:925 (94925|2,96281|2) Move to 7th column.
- Fixed sounds for each column
Why is the part from 01:40:348 onwards easier than the rest of the chart? Add drum beats please.
- Remapped

[7K MX]
OD + 1 or 2
- Fixed
00:18:908 (18908|6) Move to 3rd column.
- It's the same sound so no changes
00:21:704 This drumroll pattern is better IMO: http://osu.ppy.sh/ss/702692
- Most charts always start with right hand first, let's make some different =P
01:21:196 Add note in 4th column.
- No changes
01:23:908 ^
- No changes
The measure in 01:38:993 should have a 1/4 (1/16 in BMS editors) drumroll stream.
- Fixed

[7K SC]
HP Drain +1
- HP 10 has no recovery D:
OD + 2 or 3
- OD+1 like other diffs
00:02:721 (2721|6,2721|0) Adjust their long note ends to 00:08:145.
- No changes
00:18:823 (18823|6) Move to 5th column.
- It's the same sound so no changes


Note: I modded your maps within the editor and noticed speed gimmicks used with SV changes. I haven't tested with them yet but I will look into those next time.

My Comments: Your charts have little or no variety of patterns and there's small or no difference between difficulties, meaning when people swap in between difficulties they would notice the same patterns used in them and may consider it lazy (unless used right).
- It's hard to keep balances for every level of players :/
In addition, you should also try to keep it balanced between both hands. A lot of charts in O2Jam have made the mistake of putting a lot of notes in one hand while the other hand has a few notes to none to press (and of course this doesn't matter much when the Random/Panic ring is used often by many hardcore players).
- I'll keep it in mind, thanks for modding
Rumia-
7K SC
SPOILER
  • 01:29:162 - 01:29:501 =messy jumps

7k MX
SPOILER
  • 00:02:721 - 00:14:072 =make as long note
  • balance note from beginning to end

7K HD
SPOILER
  • intro add long note = 1/2 measure

7K NM is good >.<b
sorry i dunno about the generals like OD,HP drains x.x need somebody else to mod that part
gl on ranking this
Loooctav
Many osu!mania!
Topic Starter
DJPop

- R u m i a - wrote:

7K SC
SPOILER
- Made it different :3
- It's a combination between snare rolls and bass drums
  • 01:29:162 - 01:29:501 =messy jumps
- Fixed
- There would be too many notes in this room :<

7k MX
SPOILER
  • 00:02:721 - 00:14:072 =make as long note
- Overused...
  • balance note from beginning to end
- They're already matched the music

7K HD
SPOILER
  • intro add long note = 1/2 measure
- Added

7K NM is good >.<b
sorry i dunno about the generals like OD,HP drains x.x need somebody else to mod that part
gl on ranking this
Luyuja
Sorry for my late moding.

7K SC
OD+1
00:16:450 (16450|1) - I suggest move this note to column 3
00:35:433 (35433|0) - ^
00:35:772 (35772|0) - ^
00:42:891 (42891|6) - Moving to column column 6 are good for hit
00:43:569 (43569|1) - I suggest add a note in column 6
00:44:925 (44925|5) - I suggest move this note to column 7
00:46:789 (46789|0) - Move to column 6
00:46:959 (46959|5) - Move to column 2
01:17:806 (77806|3) - I think seldom people can notice this LN note`s keysound.You can consider make it to normal note
Note pattern is great.I wish you can reduce some sv changes..

7K MX
01:40:010 (100010|4) - I prefer this patern in this part ^^
No any other suggestion,good notes!

7K HD
00:39:332 (39332|4) - move those 4 notes all 2 to the right
00:44:755 (44755|3) - move those 4 notes all 2 to the right
00:45:264 (45264|4) - move this note to column 5
Nice notes


My english is poor,sorry. :(
Roxas
Hi DJPop sorry for being late xD When I'll find you online could you explain me how you can edit the mp3 like that? ;_;

[4K NM]
00:29:840 (29840|2) - I think that the volume here is too high because when I listen it feels like that the notes 00:29:755 - here and 00:29:798 - here are lower than the circle's note maybe are only my shitty headphones lol
00:46:111 (46111|2,46281|2,46450|1,46620|2,46789|2,46959|1,47128|2) - Move the circles on 2nd column on 3rd and vice versa
00:55:264 - Circle on 1st column?
01:12:382 - Circle on 1st column
01:15:603 - Circle on 2nd column

[4K HD]
I suggest OD 7

00:07:806 (7806|3) - Move on 3rd column
00:13:230 (13230|3) - You could move on 3rd (or keep it there)
00:21:704 (21704|0,21789|3,21874|1,21959|2,22043|0,22128|3,22213|1,22298|2,22382|0) - A thing like this? :v 00:36:281 (36281|1) - Move on 3rd column?
01:06:111 - Add a circle on 2nd column
01:51:196 (111196|3,111196|0) - Move on 2nd and 3rd?

[4K MX]
HP Drain 8?

00:07:467 (7467|2,7637|0,7806|3,7976|1) - I don't like this pattern, make a thing like this? 00:50:094 (50094|1) - Move on 2nd column

[7K NM]
00:31:365 (31365|5) - Move on 6th column?
00:46:111 (46111|1,46111|3,46281|1) - Imo it's too hard for a normal this :(
00:55:264 - Add circle on 6th column
01:04:416 (64416|0,64586|3,64755|6) - Make like this? 01:15:603 - Add circle on 1st column

[7K HD]
00:39:501 (39501|5) - Move on 6th column

7K MX is ok for me :D and I suggest only HP Drain -1 on 7K SC :) Good luck!
Topic Starter
DJPop
Please re-download the mapset, audio fixed.


Luyuja wrote:

Sorry for my late moding.

7K SC
OD+1
- Fixed
00:16:450 (16450|1) - I suggest move this note to column 3
- I would if there are 2 bass drums, current pattern is better imo
00:35:433 (35433|0) - ^
- Pitch arranged
00:35:772 (35772|0) - ^
- Pitch arranged
00:42:891 (42891|6) - Moving to column column 6 are good for hit
- I need that synth sound to arranged in the same column, just like previous rooms
00:43:569 (43569|1) - I suggest add a note in column 6
- It doesn't fit the strong/weak sound
00:44:925 (44925|5) - I suggest move this note to column 7
- The sound is different
00:46:789 (46789|0) - Move to column 6
- I need that sound to arranged in the same column
00:46:959 (46959|5) - Move to column 2
- With the reason above, this note should be on the opposite side
01:17:806 (77806|3) - I think seldom people can notice this LN note`s keysound.You can consider make it to normal note
- Sorry, I'll keep it :D
Note pattern is great.I wish you can reduce some sv changes..

7K MX
01:40:010 (100010|4) - I prefer this patern in this part ^^
No any other suggestion,good notes!

7K HD
00:39:332 (39332|4) - move those 4 notes all 2 to the right
- Pitch arranged
00:44:755 (44755|3) - move those 4 notes all 2 to the right
- Pitch arranged
00:45:264 (45264|4) - move this note to column 5
- Done
Nice notes

My english is poor,sorry. :(
- Thanks for modding~

Roxas wrote:

Hi DJPop sorry for being late xD When I'll find you online could you explain me how you can edit the mp3 like that? ;_;

[4K NM]
00:29:840 (29840|2) - I think that the volume here is too high because when I listen it feels like that the notes 00:29:755 - here and 00:29:798 - here are lower than the circle's note maybe are only my shitty headphones lol
00:46:111 (46111|2,46281|2,46450|1,46620|2,46789|2,46959|1,47128|2) - Move the circles on 2nd column on 3rd and vice versa
- I guess you wanted me to swap 2nd and 3rd column, but no changes ._.
00:55:264 - Circle on 1st column?
- Added
01:12:382 - Circle on 1st column
- Added
01:15:603 - Circle on 2nd column
- Added

[4K HD]
I suggest OD 7
- Same OD for every diffs
00:07:806 (7806|3) - Move on 3rd column
- No changes
00:13:230 (13230|3) - You could move on 3rd (or keep it there)
- No changes
00:21:704 (21704|0,21789|3,21874|1,21959|2,22043|0,22128|3,22213|1,22298|2,22382|0) - A thing like this? :v - I like the current one
00:36:281 (36281|1) - Move on 3rd column?
- No changes
01:06:111 - Add a circle on 2nd column
- Added
01:51:196 (111196|3,111196|0) - Move on 2nd and 3rd?
- No changes

[4K MX]
HP Drain 8?
- Fixed
00:07:467 (7467|2,7637|0,7806|3,7976|1) - I don't like this pattern, make a thing like this? - Sure
00:50:094 (50094|1) - Move on 2nd column
- ok

[7K NM]
00:31:365 (31365|5) - Move on 6th column?
- Pitch arranged
00:46:111 (46111|1,46111|3,46281|1) - Imo it's too hard for a normal this :(
- Removed a note
00:55:264 - Add circle on 6th column
- Fixed
01:04:416 (64416|0,64586|3,64755|6) - Make like this? - No changes
01:15:603 - Add circle on 1st column
- Added

[7K HD]
00:39:501 (39501|5) - Move on 6th column
- Pitch arranged

7K MX is ok for me :D and I suggest only HP Drain -1 on 7K SC :) Good luck!
- Fixed, Thanks for modding~
xHappy-
Star :D
Natteke
amazing, man :D
chonicle
Alright full keysounded.

[General]
video offset: Video,290,"smooooch.avi", change it for all diffs. The video syncs pretty well with your map :D

[7K Sc]
You have 4 places that have 7 press according to wiki's interpretion.
00:23:738 (23738|2) -
I don't know what to do with this one... Maybe change some holds to notes?

00:13:569 (13569|2) -
01:29:162 (89162|4) -
01:29:332 (89332|4) -
These three you can probably change the middle hold.

Call me back when you are ready!
Topic Starter
DJPop

chonicle wrote:

Alright full keysounded.

[General]
video offset: Video,290,"smooooch.avi", change it for all diffs. The video syncs pretty well with your map :D

[7K Sc]
You have 4 places that have 7 press according to wiki's interpretion.
00:23:738 (23738|2) -
I don't know what to do with this one... Maybe change some holds to notes?

00:13:569 (13569|2) -
01:29:162 (89162|4) -
01:29:332 (89332|4) -
These three you can probably change the middle hold.

Call me back when you are ready!
All fixed, thx :D
chonicle
Bubbled~
woc2006
About speed change, take the big money(https://osu.ppy.sh/s/84789) as an example, players don't like large range speed changes(larger than 4x from low to high).
Then i found some large range changes on 7K MX,SC and 4K MX (0.1->6.7, 67x) (0.25 -> 1.5 6x)
I think they are unreadable and should be removed or changed.
Topic Starter
DJPop

woc2006 wrote:

About speed change, take the big money(https://osu.ppy.sh/s/84789) as an example, players don't like large range speed changes(larger than 4x from low to high).
Then i found some large range changes on 7K MX,SC and 4K MX (0.1->6.7, 67x) (0.25 -> 1.5 6x)
I think they are unreadable and should be removed or changed.
Changed into stop gimmick (DDR style) instead (0.1x → 1.0x), also reduced speed at 01:07:467 -
woc2006
rebubbled
Shohei Ohtani
kiss me

smooch me

smooooooooooch me
kanpakyin
Awesome work. I don't have any complaint.

Ranked!

(ノ・ω・)ノ
Lieselotte
Congratz ._.
HabiHolic
Congratz DJPop~!!
Roxas
Congrats :D
Charles445
Obnoxious speed changes, more frustrating than it's worth.
Loooctav
gratz
ExPew
wo nice :D
Flanster

Charles445 wrote:

Obnoxious speed changes, more frustrating than it's worth.
I KNOW RIGHT.
Audice

Charles445 wrote:

Obnoxious speed changes, more frustrating than it's worth.
Pretty Much this. The gimmicks could've been done better and some parts of the song didn't really needed speed changing.
Maiz94
Congratz \:D/
xHappy-
Congratz :)
yoshilove
nicemap~ smoooooooooch・∀・
like speed changes
PROGUY

Charles445 wrote:

Obnoxious speed changes, more frustrating than it's worth.
This. I should've been more aware of this in future charts when modding.
pw384
\:D/
MineC24
smooooch~ :D
BrokenArrow
Amazing hitsounding.
spaghetti2222
This is sooooo amazing :)

I really want Red Zone and Marmaid girl with this PERFECT hitsounds :( So amazing!!!
Luna
What ever happened to making maps sightreadable?
Oh well...
Bobbias

Luna wrote:

What ever happened to making maps sightreadable?
Oh well...
Yeah, I'm actually surprised this got ranked with these SV changes. Every time I've seen someone else use SV changes even less extreme than these I see tons of complaints that they're unreadable. that said, I have no problem with speed changes in general. Just that these ones in particular are too much.
Bites
Speed changes are far too high and don't make that much sense in the context of the song. As has been said before, the gimmicks are not readable, and SV changes are completely unnecessary in this song regardless. I almost can't believe this got ranked. :cry:
Maiz94

Bites wrote:

Speed changes are far too high and don't make that much sense in the context of the song. As has been said before, the gimmicks are not readable, and SV changes are completely unnecessary in this song regardless. I almost can't believe this got ranked. :cry:
I couldn't agree more with that higher SV changes too but it's kinda normal with those who are familiar with that kind of SV changes.
Loctav
The SV changes are horribly made. Being used to horribly made stuff isn't making it better. :/
Topic Starter
DJPop
Speed changes are really common in O2Jam which this chart was first created for, stop being impatience and try to improve skills instead.


Loctav wrote:

The SV changes are horribly made. Being used to horribly made stuff isn't making it better. :/
You have any better, Loctav?
eugenekit

Loctav wrote:

The SV changes are horribly made. Being used to horribly made stuff isn't making it better. :/
Kid, please grow up if you got nipple. SV changes / bpm changes are just a common thing in o2Jam, even Djmax and some other music games also provided this. Accept it if u are a man. Wait, are u female? Then accept it if you got breast. Appreciate my words.

Regard by,
RubyTheSpammer.
Bites

eugenekit wrote:

Loctav wrote:

The SV changes are horribly made. Being used to horribly made stuff isn't making it better. :/
Kid, please grow up if you got nipple. SV changes / bpm changes are just a common thing in o2Jam, even Djmax and some other music games also provided this. Accept it if u are a man. Wait, are u female? Then accept it if you got breast. Appreciate my words.

Regard by,
RubyTheSpammer.
This isn't o2Jam nor is it DJmax. It is a gamemode styled after those games, but by no circumstance is it either of them. We would like to set our own standards for how we appreciate osu!mania maps.

Just because your communities have gotten used to/accepted these playfield speed changes, does not mean they are a fun or intuitive gameplay element.
Stefan

eugenekit wrote:

Kid, please grow up if you got nipple. SV changes / bpm changes are just a common thing in o2Jam, even Djmax and some other music games also provided this. Accept it if u are a man. Wait, are u female? Then accept it if you got breast. Appreciate my words.
Where did you grabbed your attitude? Please change it.
eugenekit

Stefan wrote:

eugenekit wrote:

Kid, please grow up if you got nipple. SV changes / bpm changes are just a common thing in o2Jam, even Djmax and some other music games also provided this. Accept it if u are a man. Wait, are u female? Then accept it if you got breast. Appreciate my words.
Where did you grabbed your attitude? Please change it.
Using such rude words doesn't mean i gt bad attitude, unlike some guys above, act like a gentlemen and disgusting. Well if u guys like to judge my attitude based on my words, your wish.
Stefan

eugenekit wrote:

Using such rude words doesn't mean i gt bad attitude, unlike some guys above, act like a gentlemen and disgusting. Well if u guys like to judge my attitude based on my words, your wish.
You could also write "omg stfu u dun know wat r u talkin' bout" and it's the same as your post you've wrote. At least, never compare two different Video Games like these - especially when the Video Games got a own community.
eugenekit
Yes, and this is not iidx or anything, this is osu!mania, so why notecharter(mapper) can't notechart 7 keys per line... Because many iidx players complaint about it? Or because it is still on testing process? Why we can't chart full long note? Just because of such reason? We got provide few difficulties to players, players can learn to play long note or full long note through playing such note pattern, 7 keys were just too less, noter is trying the best to make a chart from 1000 of keys to compress into 7 column, sometimes we must need to put 7 keys as together, and sometimes we are adding sv changes (bpm changes) just because of enhancing the feeling to play a song, u r an experienced music player, you must know that, the rule had limited our notechart stule when chart a song, why got such rule? Why must add 'un related keysound' on the map? If all of this just because o this is osu!mania then i have nothing to say.
Bobbias

eugenekit wrote:

Yes, and this is not iidx or anything, this is osu!mania, so why notecharter(mapper) can't notechart 7 keys per line... Because many iidx players complaint about it? Or because it is still on testing process? Why we can't chart full long note? Just because of such reason? We got provide few difficulties to players, players can learn to play long note or full long note through playing such note pattern, 7 keys were just too less, noter is trying the best to make a chart from 1000 of keys to compress into 7 column, sometimes we must need to put 7 keys as together, and sometimes we are adding sv changes (bpm changes) just because of enhancing the feeling to play a song, u r an experienced music player, you must know that, the rule had limited our notechart stule when chart a song, why got such rule? Why must add 'un related keysound' on the map? If all of this just because o this is osu!mania then i have nothing to say.
I don't agree with banning using all 7 keys, but I understand why. And it's nothing to do with IIDX players. It's because even if you have a USB keyboard with 6KRO, you still can't hit all 7 at once. Most keyboard just can't do it, even if you can press the keys perfectly. One of the things that separates Osu from other music games is that osu tries to be inclusive. Instead of saying "you can earn to be pro, so you can learn to play this chart", Osu, and by extension, osu!mania takes the approach that every ranked map must be playable over a wide range of skills including noobs. Since 7 keys at once doesn't work for most people, its banned. I argued against it, and a lot of other people did too, but in the end, the community here made their decision. You can still submit maps with 7 keys at once... Just don't expect them to ever be ranked.

As far as the SV changes are concerned, once again, most of us don't have a problem with SV changes in general. The problem is with the specific changes here. Unlike other music games, you can't just make a chart, say its finished, and expect it to be ranked without people looking over it and determining whether they think it is acceptable to be ranked or not.

In this case, we basically all agree that the SV changes in this map are bad. They are basically unreadable, and in osu!mania, that is not something most people consider acceptable. Nobody here has outright said SV changes should be banned or anything like that. We simply said we don't like the SV changes in this map, which is something we are perfectly within our rights to comment on (which incidentally is the exact reason these threads exist).

Oh, and since you don't seem to know, Loctav was an official o2jam charter.

Now quit making bad attempts at arguing against these things by doing nothing except insult the community and make wild and baseless (and usually wrong) assumptions about why things are the way they are in here.
Stefan

eugenekit wrote:

Yes, and this is not iidx or anything, this is osu!mania, so why notecharter(mapper) can't notechart 7 keys per line... Because many iidx players complaint about it? Or because it is still on testing process? Why we can't chart full long note? Just because of such reason? We got provide few difficulties to players, players can learn to play long note or full long note through playing such note pattern, 7 keys were just too less, noter is trying the best to make a chart from 1000 of keys to compress into 7 column, sometimes we must need to put 7 keys as together, and sometimes we are adding sv changes (bpm changes) just because of enhancing the feeling to play a song, u r an experienced music player, you must know that, the rule had limited our notechart stule when chart a song, why got such rule? Why must add 'un related keysound' on the map? If all of this just because o this is osu!mania then i have nothing to say.
87

continue your complaining there.
Bobbias

Stefan wrote:

87

continue your complaining there.
Should have told him to go read all these threads:
t/146013
t/128012
t/125703
t/127291
t/127291
t/131455
t/127565
t/105769

Then, if he still doesn't understand that his complaints have all been discussed for months with many people supporting the same position he has he can go make a thread (which will likely be locked shortly after) complaining about those things there.
Loctav
What a pointless discussion.
Elitists, get lost.

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