forum

ESTi - HELIX

posted
Total Posts
22
Topic Starter
GugUCorn
This beatmap was submitted using in-game submission on 2013년 6월 21일 금요일 at 오후 10:58:22

Artist: ESTi
Title: HELIX
Source: O2jam U
Tags: Sin
BPM: 175
Filesize: 5638kb
Play Time: 00:00
Difficulties Available:
  1. Easy (0 stars, 0 notes)
  2. Hard (4.63 stars, 242 notes)
  3. Insane (4.92 stars, 432 notes)
  4. Normal (0 stars, 0 notes)
Download: ESTi - HELIX
Information: Scores/Beatmap Listing
---------------
HELIX!
Easy - Done!
Normal - Done!

Hard - Done!
Insane - Done!
remapping~~ :( :P
[Mod History]
2013-04-01 : Aunxfb mod
2013-04-07 : neonat mod
2013-04-12 : AlpacaCokelat mod
2013-04-23 : P A N mod
2013-04-23 : LQA20Ans Easy mod
2013-05-02 : LQA20Ans Normal,Hard,Insane mod
2013-05-04 : Sonnyc mod
2013-05-09 : Insane Diff Remap Done!
2013-05-19 : Hard Diff Remap Done!
[FlagCounter!!]

Aunxfb
Hi , trying for M4M :)

[Easy]
00:14:902 (1,2) - how about changing this into a slider like : http://puu.sh/2rQ9U/82bc0d87f6 ? This 1/2 beat pattern is a little hard for an easy difficulty, and the slider fits the music more, imo.
00:41:987 (5,6) - consider changing these 1/2 beats into one sliders
00:59:473 (3,4) - ^
02:01:530 (1,2) - ^
00:48:502 (2,3) - stack like these *might* confuse new players
01:03:587 (1,2) - ^
01:10:616 (3,4) - ^
01:26:902 (2,3) - ^

[Hard]
01:33:073 (6,7,8,9) - change these to 1/2 beat long sliders?

I can't find anything in [Normal] and [Insane] ;_; (Heck, I barely find anything in the other two diffifulties :? )
You're map is too perfect... so.... I'll give you a star instead :D

Can't wait to see this ranked, good luck :D
Topic Starter
GugUCorn

Aunxfb wrote:

Hi , trying for M4M :)

[Easy]
00:14:902 (1,2) - how about changing this into a slider like : http://puu.sh/2rQ9U/82bc0d87f6 ? This 1/2 beat pattern is a little hard for an easy difficulty, and the slider fits the music more, imo.
00:41:987 (5,6) - consider changing these 1/2 beats into one sliders
00:59:473 (3,4) - ^
02:01:530 (1,2) - ^
00:48:502 (2,3) - stack like these *might* confuse new players
01:03:587 (1,2) - ^
01:10:616 (3,4) - ^
01:26:902 (2,3) - ^

[Hard]
01:33:073 (6,7,8,9) - change these to 1/2 beat long sliders?

I can't find anything in [Normal] and [Insane] ;_; (Heck, I barely find anything in the other two diffifulties :? )
You're map is too perfect... so.... I'll give you a star instead :D

Can't wait to see this ranked, good luck :D
mod thanks
little changed
star thanks!
neonat
Normal

01:34:445 - this slider tick should be soft
01:33:759 (1) - add a custom 1 clap sound on the end of the slider
01:20:730 - remove the green line, do not use soft custom 2
01:20:387 (1) - place a clap sound on the middle (repeat) part of the slider
01:39:245 - 02:01:187 - this portion of the song is softer, do not put loud clap-like slider tick sounds here
02:03:245 - slider tick should be soft
02:05:987 - ^
02:02:559 (4) - custom 1 clap sound on end of the slider
02:05:302 (4) - ^

Hard

02:01:873 (3,4,5) - repeat these sliders 1 more time each
02:04:445 - add a note
02:04:616 (2) - repeat 1 more time

Insane

00:30:158 (8,9,10) - maybe use a rhythm of 3 spaced out 1/2 beats
00:43:701 (5,6,7,8) - this rhythm? 1/4 beats
01:37:530 (13) - add clap
01:43:016 (3) - instead of a circle, use a repeat slider that is 1/3 beat, repeat once. Use 1/6 beat snap divisor:

Good luck.
jyu
Hi~ m4m from your mod queue
should have done this last week but my mod post went disappear :<

General
Uncheck letterbox during breaks

Insane
I'd like it if you add a note here 00:11:473 - and the spinner can start here 00:11:816 -
00:17:301 (2,3,4,5) - how about making them symmetry, it will make a good trapezoid if 00:17:816 (5) - position is 320|188
00:21:758 (1) - remove nc
00:22:444 (3) - (big white line)
00:36:673 (2,3) - awkward overlap :<
00:46:787 (3) - this anti-jump feels a bit awkward after a jump. How about making it a jump too?
00:59:987 (4) - 288|292 looks nice
01:04:273 (1) - remove nc to match your pattern
01:03:587 (1,2,3) - add hitsounds just like in here 01:04:958 (1,2,3) -

this diff feels like an app one, imo

Hard
00:19:359 (1,2,3) - the flow is uncomfortable here. How about placing the stacks (1)(2) below the head of (3) slider?
00:32:559 (1) - i prefer stacking this on 00:32:730 (2) -
00:36:159 (1,3) - don't make them touch each other
00:58:102 (1) - for a better flow, how about placing it at the same diagonal with 00:57:930 (8) - and 00:57:416 (7) - slider's tail?
01:39:587 (1) - kinda intuitive here (i thought it was 1/2 beats) how about placing it further than the previous slider?
01:48:845 (5,6,7) - not good formation. How about this?

Normal
01:20:387 (1) - the slidertick sounds are disturbing
01:33:759 (1) - ^ but i suggest you to remove the slidertick sound here 01:34:445 -
01:36:502 (4) - nc (big white line)
02:05:302 (4) - remove slidertick sound here 02:05:987 -

Easy
00:11:473 (1) - don't end the spinner at 00:13:873 - because the next slider will start suddenly. How about the spinner ends here 00:13:530 - and add a note here 00:14:216 -
00:41:987 (5) - nc to keep the consistency
01:14:559 (1) - slidertick sounds disturbing. Remove the slidertick sound here 01:15:245 -
01:52:959 (5) - nc

Nice song and nice mapset :)

My map : https://osu.ppy.sh/s/77115

Good luck
Topic Starter
GugUCorn

neonat wrote:

Normal

01:34:445 - this slider tick should be soft
01:33:759 (1) - add a custom 1 clap sound on the end of the slider
01:20:730 - remove the green line, do not use soft custom 2
01:20:387 (1) - place a clap sound on the middle (repeat) part of the slider
01:39:245 - 02:01:187 - this portion of the song is softer, do not put loud clap-like slider tick sounds here
02:03:245 - slider tick should be soft
02:05:987 - ^
02:02:559 (4) - custom 1 clap sound on end of the slider
02:05:302 (4) - ^

Hard

02:01:873 (3,4,5) - repeat these sliders 1 more time each
02:04:445 - add a note
02:04:616 (2) - repeat 1 more time

Insane

00:30:158 (8,9,10) - maybe use a rhythm of 3 spaced out 1/2 beats
00:43:701 (5,6,7,8) - this rhythm? 1/4 beats
01:37:530 (13) - add clap
01:43:016 (3) - instead of a circle, use a repeat slider that is 1/3 beat, repeat once. Use 1/6 beat snap divisor:

Good luck.
thanks!
Topic Starter
GugUCorn

AlpacaCokelat wrote:

Hi~ m4m from your mod queue
should have done this last week but my mod post went disappear :<

General
Uncheck letterbox during breaks

Insane
I'd like it if you add a note here 00:11:473 - and the spinner can start here 00:11:816 -
00:17:301 (2,3,4,5) - how about making them symmetry, it will make a good trapezoid if 00:17:816 (5) - position is 320|188
00:21:758 (1) - remove nc
00:22:444 (3) - (big white line)
00:36:673 (2,3) - awkward overlap :<
00:46:787 (3) - this anti-jump feels a bit awkward after a jump. How about making it a jump too?
00:59:987 (4) - 288|292 looks nice
01:04:273 (1) - remove nc to match your pattern
01:03:587 (1,2,3) - add hitsounds just like in here 01:04:958 (1,2,3) -

this diff feels like an app one, imo

Hard
00:19:359 (1,2,3) - the flow is uncomfortable here. How about placing the stacks (1)(2) below the head of (3) slider?
00:32:559 (1) - i prefer stacking this on 00:32:730 (2) -
00:36:159 (1,3) - don't make them touch each other
00:58:102 (1) - for a better flow, how about placing it at the same diagonal with 00:57:930 (8) - and 00:57:416 (7) - slider's tail?
01:39:587 (1) - kinda intuitive here (i thought it was 1/2 beats) how about placing it further than the previous slider?
01:48:845 (5,6,7) - not good formation. How about this?

Normal
01:20:387 (1) - the slidertick sounds are disturbing
01:33:759 (1) - ^ but i suggest you to remove the slidertick sound here 01:34:445 -
01:36:502 (4) - nc (big white line)
02:05:302 (4) - remove slidertick sound here 02:05:987 -

Easy
00:11:473 (1) - don't end the spinner at 00:13:873 - because the next slider will start suddenly. How about the spinner ends here 00:13:530 - and add a note here 00:14:216 -
00:41:987 (5) - nc to keep the consistency
01:14:559 (1) - slidertick sounds disturbing. Remove the slidertick sound here 01:15:245 -
01:52:959 (5) - nc

Nice song and nice mapset :)

My map : https://osu.ppy.sh/s/77115

Good luck
thanks!!!
koreapenguin
SPOILER
19:26 [Pisces]: 펭귄님! 모딩 될까요?
19:27 koreapenguin: 그럼요!
19:27 [Pisces]: 았싸(?)
19:27 koreapenguin: 근대 제모딩실력잘아실텐데..
19:27 koreapenguin: T^T
19:27 *[Pisces] is listening to [http://osu.ppy.sh/b/232849 ESTi - HELIX]
19:33 koreapenguin: 하드봐주세요
19:33 koreapenguin: 00:14:216 - 여기 초록선 두개있거든요
19:33 koreapenguin: 키아이아닌거 하나지워주세요
19:34 [Pisces]: 초록선하고 빨간선 하고있네요ㅇ
19:34 [Pisces]: 근데 여기 키아이 어울린다고 생각해요?
19:35 koreapenguin: 앞부분에 두개 모두 안어울린다고 생각해요.
19:35 koreapenguin: 02:02:492 -
19:35 koreapenguin: 이런부분이 키아이에 어울리네요.
19:35 koreapenguin: 맨뒤에 하나빼곤
19:36 koreapenguin: 다안어울린거같아요.
19:36 koreapenguin: 제개인적인생각이에요.
19:36 koreapenguin: 노말도 00:14:216 -
19:36 koreapenguin: 여기 초록색선 두개
19:36 koreapenguin: 확인해주세요.
19:36 koreapenguin: 이지도 마찬가지
19:37 koreapenguin: 빨간선할것을
19:37 koreapenguin: 초록색선으로한거아니에요?
19:37 koreapenguin: 그렇게되면 00:14:216 - 여기 초록색선 하나는 필요없지않을까요?
19:38 [Pisces]: 네 그래서 초록색선을 지웠어요
19:38 koreapenguin: 짱짱 굿맵이네요 ><
19:38 koreapenguin: 모딩할게없네요.
19:38 [Pisces]: ㅠ;
19:39 koreapenguin: 타물님같은분들보면
19:39 koreapenguin: 맵은 대따잘만드는데
19:39 koreapenguin: 왜랭크맵이없나생각해보니까
19:39 koreapenguin: 귀찮아서 포기하거나 영어가안되서 그러시는분들이 많더라구요.
19:39 koreapenguin: 모딩만 충분히 받을만큼받으면 버블 받아도 괜찮은맵인데.
19:40 koreapenguin: 다음엔 모딩요청하실때
19:40 koreapenguin: 하나씩 잘못되게해서
19:40 koreapenguin: 불러주세요
19:40 [Pisces]: ㅋㅋㅋ
19:41 [Pisces]: 네
19:41 koreapenguin: 이지
19:41 koreapenguin: 00:36:159 (1,2) -
19:41 koreapenguin: 디스탄스체크
19:42 [Pisces]: 아
19:42 [Pisces]: 1.3x이라니
19:42 koreapenguin: 01:03:587 (1,2) - 이거
19:42 koreapenguin: 손닉님이나 매핑잘하시는분들한테
19:42 koreapenguin: 이런거해도되냐고좀 여쭤봐보세요.
19:42 koreapenguin: 전에 누가 제맵에 저런거했었는데.
19:43 koreapenguin: 진행방향이안보인다고 그랬었는데.
19:43 koreapenguin: 모르겠네요.
19:43 [Pisces]: 전에 모딩받을 때 이부분 좀 그렇다고 지적받았었는데
19:43 [Pisces]: 그래요 한번 물어봐야겠네요;
19:44 koreapenguin: 이지에 1/2써도되나요?
19:45 [Pisces]: 보통 1/2아닌가요?
19:45 koreapenguin: 비피엠도 상단한거같은데
19:45 koreapenguin: 보통노말에서 1/2가끔쓰지않나?...
19:45 [Pisces]: 음
19:45 koreapenguin: 그 슬라모양도
19:45 koreapenguin: 여쭤보시면서
19:45 koreapenguin: 1/2도
19:45 koreapenguin: 같이여쭤보세요
19:45 [Pisces]: beat snap divisor 말하시는 거죠?
19:45 koreapenguin: 네
19:45 koreapenguin: 힌틱 옆에 빨간틱
19:45 koreapenguin: 02:09:416 (1,2) -
19:46 koreapenguin: 이런거
19:46 koreapenguin: 이런...모딩할게없잖아요.
19:46 [Pisces]: 그래도 봐주신 것만해도 감사합니다
19:47 [Pisces]: 안그래도 보니까 소닉님 있네요
19:47 koreapenguin: 손닉님한테
19:47 koreapenguin: 여쭤보세요
19:47 koreapenguin: 엄청사랑스러운분이시죠 ><
19:47 [Pisces]: ㅋㅋ
19:48 [Pisces]: 모딩 끝이죠?
19:48 [Pisces]: 아 아니구나ㅋ;
19:49 koreapenguin: 네아직이에요.
19:49 koreapenguin: 끝이네요.

IRC모딩
Topic Starter
GugUCorn

koreapenguin wrote:

SPOILER
19:26 [Pisces]: 펭귄님! 모딩 될까요?
19:27 koreapenguin: 그럼요!
19:27 [Pisces]: 았싸(?)
19:27 koreapenguin: 근대 제모딩실력잘아실텐데..
19:27 koreapenguin: T^T
19:27 *[Pisces] is listening to [http://osu.ppy.sh/b/232849 ESTi - HELIX]
19:33 koreapenguin: 하드봐주세요
19:33 koreapenguin: 00:14:216 - 여기 초록선 두개있거든요
19:33 koreapenguin: 키아이아닌거 하나지워주세요
19:34 [Pisces]: 초록선하고 빨간선 하고있네요ㅇ
19:34 [Pisces]: 근데 여기 키아이 어울린다고 생각해요?
19:35 koreapenguin: 앞부분에 두개 모두 안어울린다고 생각해요.
19:35 koreapenguin: 02:02:492 -
19:35 koreapenguin: 이런부분이 키아이에 어울리네요.
19:35 koreapenguin: 맨뒤에 하나빼곤
19:36 koreapenguin: 다안어울린거같아요.
19:36 koreapenguin: 제개인적인생각이에요.
19:36 koreapenguin: 노말도 00:14:216 -
19:36 koreapenguin: 여기 초록색선 두개
19:36 koreapenguin: 확인해주세요.
19:36 koreapenguin: 이지도 마찬가지
19:37 koreapenguin: 빨간선할것을
19:37 koreapenguin: 초록색선으로한거아니에요?
19:37 koreapenguin: 그렇게되면 00:14:216 - 여기 초록색선 하나는 필요없지않을까요?
19:38 [Pisces]: 네 그래서 초록색선을 지웠어요
19:38 koreapenguin: 짱짱 굿맵이네요 ><
19:38 koreapenguin: 모딩할게없네요.
19:38 [Pisces]: ㅠ;
19:39 koreapenguin: 타물님같은분들보면
19:39 koreapenguin: 맵은 대따잘만드는데
19:39 koreapenguin: 왜랭크맵이없나생각해보니까
19:39 koreapenguin: 귀찮아서 포기하거나 영어가안되서 그러시는분들이 많더라구요.
19:39 koreapenguin: 모딩만 충분히 받을만큼받으면 버블 받아도 괜찮은맵인데.
19:40 koreapenguin: 다음엔 모딩요청하실때
19:40 koreapenguin: 하나씩 잘못되게해서
19:40 koreapenguin: 불러주세요
19:40 [Pisces]: ㅋㅋㅋ
19:41 [Pisces]: 네
19:41 koreapenguin: 이지
19:41 koreapenguin: 00:36:159 (1,2) -
19:41 koreapenguin: 디스탄스체크
19:42 [Pisces]: 아
19:42 [Pisces]: 1.3x이라니
19:42 koreapenguin: 01:03:587 (1,2) - 이거
19:42 koreapenguin: 손닉님이나 매핑잘하시는분들한테
19:42 koreapenguin: 이런거해도되냐고좀 여쭤봐보세요.
19:42 koreapenguin: 전에 누가 제맵에 저런거했었는데.
19:43 koreapenguin: 진행방향이안보인다고 그랬었는데.
19:43 koreapenguin: 모르겠네요.
19:43 [Pisces]: 전에 모딩받을 때 이부분 좀 그렇다고 지적받았었는데
19:43 [Pisces]: 그래요 한번 물어봐야겠네요;
19:44 koreapenguin: 이지에 1/2써도되나요?
19:45 [Pisces]: 보통 1/2아닌가요?
19:45 koreapenguin: 비피엠도 상단한거같은데
19:45 koreapenguin: 보통노말에서 1/2가끔쓰지않나?...
19:45 [Pisces]: 음
19:45 koreapenguin: 그 슬라모양도
19:45 koreapenguin: 여쭤보시면서
19:45 koreapenguin: 1/2도
19:45 koreapenguin: 같이여쭤보세요
19:45 [Pisces]: beat snap divisor 말하시는 거죠?
19:45 koreapenguin: 네
19:45 koreapenguin: 힌틱 옆에 빨간틱
19:45 koreapenguin: 02:09:416 (1,2) -
19:46 koreapenguin: 이런거
19:46 koreapenguin: 이런...모딩할게없잖아요.
19:46 [Pisces]: 그래도 봐주신 것만해도 감사합니다
19:47 [Pisces]: 안그래도 보니까 소닉님 있네요
19:47 koreapenguin: 손닉님한테
19:47 koreapenguin: 여쭤보세요
19:47 koreapenguin: 엄청사랑스러운분이시죠 ><
19:47 [Pisces]: ㅋㅋ
19:48 [Pisces]: 모딩 끝이죠?
19:48 [Pisces]: 아 아니구나ㅋ;
19:49 koreapenguin: 네아직이에요.
19:49 koreapenguin: 끝이네요.

IRC모딩
Thanks!
P A N
hi M4M from your queue

Easy

00:37:702 (2) - I think this should move to 00:37:873 is better? imo.
00:58:102 (1) - this slider end at 00:58:787 is better
01:09:073 (1) - end at 01:09:759
01:10:445 (3) - end at 01:11:130
01:19:702 (4,1) - move left 1 grid up 1 grid because (1) will lap with 01:21:416 (3)
01:21:073 (2) - up 1 grid
01:21:416 (3) - move to x:300 y:161
01:28:273 (1) - left 1 grid
01:29:302 (2) - down 1 grid
01:29:645 (3) - move to x:301 y:109
01:54:845 (6,7) - I think this hard for beginner maybe change it?
02:04:273 (1) end at 02:04:959 and delete note at 02:04:959? I think the old one is hard for beginner
02:08:045 (4) - move the slider tail's point down 1 grid

Normal

00:08:387 (4) - move left 1 grid and down 1 grid
00:08:730 (1) - move down 1 grid and move center point down 2 grid
00:09:759 (2) - move to x:256 y:232
00:10:102 (3) - move to x:360 y:260 then move center point to x:288 y:120 and move tail point to x:184 y:144
01:03:587 (1) - move tail down 1 grid
01:05:645 (4) - move center left 1 grid move tail to left 2 grid
01:13:873 (4) - move center up 1 grid
01:57:759 (5) - move center to left 1 grid

Hard

00:09:416 (2) - move to x:145 y:70 to a perfect stack
00:32:559 - add note here
00:45:759 (1) - move right 1 grid
01:24:845 (6) - x:0 y:128. move center to x:72 y:136. move tail to x:112 y:208 better :3

Insane

00:20:044 (2) - move tail to right 1 grid
00:43:358 (4) - move center to left 1 grid and up 2 grid look better
00:49:530 (3) - move up 1 grid
00:56:730 (1,2,3,4,5) - this star doesnt fit :/
01:26:216 (3) and 01:26:901 (2,3) - move them right 2 grid and down 1 grid
02:01:701 (4) - NC?
02:04:444 (3) - NC?
02:04:958 (5) - NC?
02:05:473 (7) - NC?
ok finish I hope my mod will helpful :(
Good luck ><
Topic Starter
GugUCorn

P A N wrote:

hi M4M from your queue

Easy
My Easy Diff is bad i think...therefore i remap easy diff~ :(
00:37:702 (2) - I think this should move to 00:37:873 is better? imo.
00:58:102 (1) - this slider end at 00:58:787 is better
01:09:073 (1) - end at 01:09:759
01:10:445 (3) - end at 01:11:130
01:19:702 (4,1) - move left 1 grid up 1 grid because (1) will lap with 01:21:416 (3)
01:21:073 (2) - up 1 grid
01:21:416 (3) - move to x:300 y:161
01:28:273 (1) - left 1 grid
01:29:302 (2) - down 1 grid
01:29:645 (3) - move to x:301 y:109
01:54:845 (6,7) - I think this hard for beginner maybe change it?
02:04:273 (1) end at 02:04:959 and delete note at 02:04:959? I think the old one is hard for beginner
02:08:045 (4) - move the slider tail's point down 1 grid

Normal

00:08:387 (4) - move left 1 grid and down 1 grid
00:08:730 (1) - move down 1 grid and move center point down 2 grid
00:09:759 (2) - move to x:256 y:232
00:10:102 (3) - move to x:360 y:260 then move center point to x:288 y:120 and move tail point to x:184 y:144
01:03:587 (1) - move tail down 1 grid
01:05:645 (4) - move center left 1 grid move tail to left 2 grid
01:13:873 (4) - move center up 1 grid
01:57:759 (5) - move center to left 1 grid

Hard

00:09:416 (2) - move to x:145 y:70 to a perfect stack
00:32:559 - add note here
00:45:759 (1) - move right 1 grid
01:24:845 (6) - x:0 y:128. move center to x:72 y:136. move tail to x:112 y:208 better :3

Insane

00:20:044 (2) - move tail to right 1 grid
00:43:358 (4) - move center to left 1 grid and up 2 grid look better
00:49:530 (3) - move up 1 grid
00:56:730 (1,2,3,4,5) - this star doesnt fit :/
01:26:216 (3) and 01:26:901 (2,3) - move them right 2 grid and down 1 grid
02:01:701 (4) - NC?
02:04:444 (3) - NC?
02:04:958 (5) - NC?
02:05:473 (7) - NC?
ok finish I hope my mod will helpful :(
Good luck ><
ok thanks
LQA20Ans
From OFC


[General]

-헬릭스가 아시다시피 Sin 후속곡인데 태그에 Sin 넣어보시는건...?


[Easy]

-드레인 +1

-00:03:244 - 맨처음 볼륨 40정도로 시작해주세요...

-00:19:702 (2,3) - 슬라이더 틱에 클랩 소리나게 해주세요.

-00:26:559 (3,4) - 리듬 제안입니다



참고로 슬라 사이 슬라이더틱에 클랩 추가

-00:37:702 (2) - 여기는 멜로디 따라가기 보단 박자 따라가는게 더 좋지 않을까요?

-00:48:502 (2) - 사이 슬라이더 틱에 클랩 추가

-00:53:987 (2,3) - 2번 슬라부분에 D 힛사는 불필요한듯... 그냥 S:C1 쓰시는게 더 좋을 것 같네요
그리고 3번 노트 피니쉬 사운드 55->70으로 키워주세요.

-01:09:073 (1,3) - 좌우 대칭하신건 알겠는데 좀 안겹쳐지게 짜보시는건 어떨까요?

-01:14:559 (1) - 클랩 리듬 01:11:816 (1) - 이거랑 똑같이 해주세요

-01:39:245 ~ 01:55:702 - 1,3박 슬라이더 틱에 클랩넣으신거 빼는게 더 음악에 잘 맞는것 같네요.

-01:58:445 (3) - 가운데 클랩을 빼시고 3박 슬라이더 틱에 클랩

-02:03:245 (5) - 사이 슬라이더틱에 클랩 추가

-02:08:045 (4) - 2박 슬라이더 틱에 클랩 추가



죄송한데 일단 이지만 모딩해봤습니다.

제가 좋아하는 노래이니(!) 나머지 난이도도 최선을 다해서 해보겠습니다.
Topic Starter
GugUCorn

LQA20Ans wrote:

From OFC


[General]

-헬릭스가 아시다시피 Sin 후속곡인데 태그에 Sin 넣어보시는건...? 추가!


[Easy]

-드레인 +1 Fixed!

-00:03:244 - 맨처음 볼륨 40정도로 시작해주세요...Fixed!

-00:19:702 (2,3) - 슬라이더 틱에 클랩 소리나게 해주세요.Fixed!

-00:26:559 (3,4) - 리듬 제안입니다 Fixed!



참고로 슬라 사이 슬라이더틱에 클랩 추가 Fixed!

-00:37:702 (2) - 여기는 멜로디 따라가기 보단 박자 따라가는게 더 좋지 않을까요? Fixed!

-00:48:502 (2) - 사이 슬라이더 틱에 클랩 추가 Fixed!

-00:53:987 (2,3) - 2번 슬라부분에 D 힛사는 불필요한듯... 그냥 S:C1 쓰시는게 더 좋을 것 같네요 Fixed!
그리고 3번 노트 피니쉬 사운드 55->70으로 키워주세요.

-01:09:073 (1,3) - 좌우 대칭하신건 알겠는데 좀 안겹쳐지게 짜보시는건 어떨까요? Fixed!

-01:14:559 (1) - 클랩 리듬 01:11:816 (1) - 이거랑 똑같이 해주세요 Fixed!

-01:39:245 ~ 01:55:702 - 1,3박 슬라이더 틱에 클랩넣으신거 빼는게 더 음악에 잘 맞는것 같네요. Fixed!

-01:58:445 (3) - 가운데 클랩을 빼시고 3박 슬라이더 틱에 클랩 Fixed!

-02:03:245 (5) - 사이 슬라이더틱에 클랩 추가 Fixed!

-02:08:045 (4) - 2박 슬라이더 틱에 클랩 추가 Fixed!



죄송한데 일단 이지만 모딩해봤습니다.

제가 좋아하는 노래이니(!) 나머지 난이도도 최선을 다해서 해보겠습니다.
감사합니다 다른 난이도도 모딩을 해주신다면 매우 감사하겠습니다!
Thank you for Modding~ :)
LQA20Ans
이어서 갑니다 쿠도스 주지 마세요. 그리고 도움이 됬으면 하네요...

그리고 어쩌다 보니 힛사 위주로 잡히네요...


[Normal]

-00:26:216 (2) - 슬라이더 시작부분에 클랩 추가

-00:52:959 - 여기 슬라이더틱에 클랩 추가

-01:20:387 (1) - 가운데 클랩 제거 하시고 4박 슬라이더 틱에 클랩 추가

-01:25:530 (1) - 여기도 마찬가지

-01:37:702 (3) - 끝부분에 휘슬 추가 + 곡선보단 일직선이 더 좋을거 같아요.

-01:41:987 (3) - NC

-01:42:330 (4) - 클랩 제거

-01:54:330 (5,6) - ^

-01:59:816 (3,4) - 둘다 끝에 클랩 추가

-02:01:530 (2,3,4) - 모양 약간 손봤는데 어떤가요?



224,288,121530,2,0,P|232:232|264:184,1,110,8|0,0:0|0:0,0:0:0:0:
256,80,122216,1,8,0:0:0:0:
356,128,122559,2,8,P|375:181|324:280,2,165,8|0|8,0:0|0:0|0:0,0:0:0:0:


-02:02:559 (4) - 시작부분 클랩 제거

-02:11:816 (4) - ^

-02:14:559 (4) - 그냥 02:14:902 까지 늘려주시고 스피너를 약간 뒤로 옯겨주세요.(1/2만큼만)



[Hard]

-00:31:016 (1) - 가운데 클랩 빼고 시작부분에 클랩 추가

-피니쉬 지적입니다.

-00:58:102 (1) - 시작부분에 피니쉬 추가

- 01:00:845 (1) - ^

-01:09:073 (2) - ^

-01:11:816 (1) - ^

-01:20:045 (1) - ^

-01:01:873 (3,4,5) - 그냥 3개 다 따로 따로 떨어 놓으시는건 어떤지...

-01:33:416 (9) - 위치 제안입니다.


-01:36:502 (1) - 휘슬 추가

-01:44:730 (1) - 피니쉬 제거

-01:50:216 (1) - 피니쉬 추가

-02:03:930 (1) - 끝부분에 클랩 추가

-02:04:616 (3) - ^

-02:13:530 (3) - 시작부분 클랩 지우고 끝부분에 클랩

-02:14:216 (5) - 클랩 제거


[Insane]

-00:33:330 (2) - 노트 제거. 3연타는 별로 안어울리는듯 하네요.

-00:37:187 (3) - 이거 이전 슬라랑 안겹치게 다시 배치부탁드려요...

-00:38:216 (2,3,4,5,6) - 1/4보다 1/2로 가는게 더 좋을듯하네요.

-01:00:844 (1) - 피니쉬 추가

-01:03:587 (1) - 시작 지점 피니쉬 추가

-01:09:073 (1) - ^

-01:11:816 (1) - ^

-01:14:558 (1) - ^

-01:24:501 (2) - 시작점 클랩 추가

-01:25:187 (5) - 클랩 추가

-01:31:787 (5) - 노트 삭제

-01:50:216 (1) - 피니쉬 추가

-01:53:987 (4) - 01:52:273 (4) 이거 끝부분이랑 스냅

-02:01:701 (4) - NC

-02:04:444 (3) - ^

-02:04:958 (5) - ^

-02:05:473 (7) - ^



진짜 잘만드신듯... 랭크 기대할게요!
Sonnyc
죄송합니다. 중간고사 때문에 많이 늦었어요

Easy:

00:19:359 (1,2) - 뉴콤을 바꿔서 (5,1) 되게 해주세요.
00:22:102 (4) - 00:20:730에는 노트 안넣으셧으니 이거도 그냥 지워주세요.
00:27:245 (4) - 끝에도 클랩
00:27:930 (1,1) - 스핀 두개는 별로같고요, 첫 스핀이 00:32:045 에서 끝나게 해주세요
00:38:216 (3) - 끝에 클랩
00:40:959 (3) - (그리드4) 1칸 위로
01:02:216 (2) - 끝에 클랩 삭제
01:03:245 (3) - 클랩
01:03:587 (1,2) - 펭귄님과의 대화에서,,, 음. 굳이 안될건 없지만 이지에서 이런 어려운 슬라이더 사용하는거는 별로라고 봐요. 뭐 무난하게 http://osu.ppy.sh/ss/737155 이렇게 바꾸실 수 있겠네요
01:10:616 (3,4) - (3) 끝에 클랩 삭제, (4) 클랩
01:17:302 (1,2) - ^ 유사하게.
01:41:987 (4) - (그리드4) 1칸 오른쪽?
01:55:016 (6,7) - 1/2 슬라 보다는 http://osu.ppy.sh/ss/737157 이런식으로 해보세요
01:58:445 (3) - 리버스에 클랩 삭제하시고 타임라인으로 01:59:130 에 넣어보세요
02:04:273 (1,2) - 이지에 1/2 타는 좀 힘드니까 02:05:645 (4) 처럼 해주세요
02:07:016 (2) - (그리드4)1칸 오른쪽
02:14:559 (5) - (256,288)

Normal:

-- AR5

00:10:102 (3) - 시작에 휘슬
00:11:559 (1) - 00:11:645에서 시작하세요
00:41:645 (4) - NC
01:16:959 (4) - 휘슬 삭제
01:20:387 (1) - 중간에 클랩 삭제
01:55:016 (6) - 1칸 위로
02:00:502 (4) - 끝에 휘슬 대신 클랩

Hard:

-- AR7

00:32:730 (3) - 뉴콤
01:30:159 (7) - 1칸 위로
01:38:559 (1) - 끝점을 (256,204)로.
01:44:559 (7) - 1칸 왼쪽
02:04:445 (2) - 1칸 밑

Insane:

-- Stack Leniency 5로 하면 잘 맞을듯 해요
-- 뭔가 불필요한 타임라인들이 많은듯

00:26:644 (2) - 오버매핑 같으니 삭제
00:33:244 (1,2) - ^ 그 후 00:33:416 (3) 뉴콤 설정
00:58:101 (1) - 끝에 볼륨 낮춰주세요
01:02:216 (4) - 00:56:730 (1) 와 같은 패턴이니 뉴콤
01:20:044 (10,1) - (10)에서 뉴콤 시작해주세요
01:24:501 (2) - 리버스 추가
01:44:044 (7) - 아마 원래 (236,144) 에 있어야 하는게 아닌가 추측합니다.
01:53:644 (3,4) - 단순 반복은 좀 별로이니 변조를 주세요!
01:56:387 (2) - ctrl+G?
01:57:758 (5) - ^
01:59:987 (2) - 음. 이 속도 변화는 매우 예상치 못했네요. Tick Rate 2로 설정해주세요
02:04:444 (3,5) - 슬라이더는 점점 내려가는데 노트는 가만히 있는건 별로라고 봐요
02:13:530 (6) - 뉴콤

불필요한 타임라인들 처리하세요 ^^
Topic Starter
GugUCorn

LQA20Ans wrote:

이어서 갑니다 쿠도스 주지 마세요. 그리고 도움이 됬으면 하네요...

그리고 어쩌다 보니 힛사 위주로 잡히네요...


[Normal]

-00:26:216 (2) - 슬라이더 시작부분에 클랩 추가

-00:52:959 - 여기 슬라이더틱에 클랩 추가

-01:20:387 (1) - 가운데 클랩 제거 하시고 4박 슬라이더 틱에 클랩 추가

-01:25:530 (1) - 여기도 마찬가지

-01:37:702 (3) - 끝부분에 휘슬 추가 + 곡선보단 일직선이 더 좋을거 같아요.

-01:41:987 (3) - NC

-01:42:330 (4) - 클랩 제거

-01:54:330 (5,6) - ^

-01:59:816 (3,4) - 둘다 끝에 클랩 추가

-02:01:530 (2,3,4) - 모양 약간 손봤는데 어떤가요?



224,288,121530,2,0,P|232:232|264:184,1,110,8|0,0:0|0:0,0:0:0:0:
256,80,122216,1,8,0:0:0:0:
356,128,122559,2,8,P|375:181|324:280,2,165,8|0|8,0:0|0:0|0:0,0:0:0:0:


-02:02:559 (4) - 시작부분 클랩 제거

-02:11:816 (4) - ^

-02:14:559 (4) - 그냥 02:14:902 까지 늘려주시고 스피너를 약간 뒤로 옯겨주세요.(1/2만큼만)



[Hard]

-00:31:016 (1) - 가운데 클랩 빼고 시작부분에 클랩 추가

-피니쉬 지적입니다.

-00:58:102 (1) - 시작부분에 피니쉬 추가

- 01:00:845 (1) - ^

-01:09:073 (2) - ^

-01:11:816 (1) - ^

-01:20:045 (1) - ^

-01:01:873 (3,4,5) - 그냥 3개 다 따로 따로 떨어 놓으시는건 어떤지...

-01:33:416 (9) - 위치 제안입니다.


-01:36:502 (1) - 휘슬 추가

-01:44:730 (1) - 피니쉬 제거

-01:50:216 (1) - 피니쉬 추가

-02:03:930 (1) - 끝부분에 클랩 추가

-02:04:616 (3) - ^

-02:13:530 (3) - 시작부분 클랩 지우고 끝부분에 클랩

-02:14:216 (5) - 클랩 제거


[Insane]

-00:33:330 (2) - 노트 제거. 3연타는 별로 안어울리는듯 하네요.

-00:37:187 (3) - 이거 이전 슬라랑 안겹치게 다시 배치부탁드려요...

-00:38:216 (2,3,4,5,6) - 1/4보다 1/2로 가는게 더 좋을듯하네요.

-01:00:844 (1) - 피니쉬 추가

-01:03:587 (1) - 시작 지점 피니쉬 추가

-01:09:073 (1) - ^

-01:11:816 (1) - ^

-01:14:558 (1) - ^

-01:24:501 (2) - 시작점 클랩 추가

-01:25:187 (5) - 클랩 추가

-01:31:787 (5) - 노트 삭제

-01:50:216 (1) - 피니쉬 추가

-01:53:987 (4) - 01:52:273 (4) 이거 끝부분이랑 스냅

-02:01:701 (4) - NC

-02:04:444 (3) - ^

-02:04:958 (5) - ^

-02:05:473 (7) - ^



진짜 잘만드신듯... 랭크 기대할게요!
감사합니다 거의 수정했고요
도움 많이 되었습니다
감사합니다
Thanks! almost Fixed! 8-)
Topic Starter
GugUCorn

Sonnyc wrote:

죄송합니다. 중간고사 때문에 많이 늦었어요

Easy:

00:19:359 (1,2) - 뉴콤을 바꿔서 (5,1) 되게 해주세요.
00:22:102 (4) - 00:20:730에는 노트 안넣으셧으니 이거도 그냥 지워주세요.
00:27:245 (4) - 끝에도 클랩
00:27:930 (1,1) - 스핀 두개는 별로같고요, 첫 스핀이 00:32:045 에서 끝나게 해주세요
00:38:216 (3) - 끝에 클랩
00:40:959 (3) - (그리드4) 1칸 위로
01:02:216 (2) - 끝에 클랩 삭제
01:03:245 (3) - 클랩
01:03:587 (1,2) - 펭귄님과의 대화에서,,, 음. 굳이 안될건 없지만 이지에서 이런 어려운 슬라이더 사용하는거는 별로라고 봐요. 뭐 무난하게 http://osu.ppy.sh/ss/737155 이렇게 바꾸실 수 있겠네요
01:10:616 (3,4) - (3) 끝에 클랩 삭제, (4) 클랩
01:17:302 (1,2) - ^ 유사하게.
01:41:987 (4) - (그리드4) 1칸 오른쪽?
01:55:016 (6,7) - 1/2 슬라 보다는 http://osu.ppy.sh/ss/737157 이런식으로 해보세요
01:58:445 (3) - 리버스에 클랩 삭제하시고 타임라인으로 01:59:130 에 넣어보세요
02:04:273 (1,2) - 이지에 1/2 타는 좀 힘드니까 02:05:645 (4) 처럼 해주세요
02:07:016 (2) - (그리드4)1칸 오른쪽
02:14:559 (5) - (256,288)

Normal:

-- AR5

00:10:102 (3) - 시작에 휘슬
00:11:559 (1) - 00:11:645에서 시작하세요
00:41:645 (4) - NC
01:16:959 (4) - 휘슬 삭제
01:20:387 (1) - 중간에 클랩 삭제
01:55:016 (6) - 1칸 위로
02:00:502 (4) - 끝에 휘슬 대신 클랩

Hard:

-- AR7

00:32:730 (3) - 뉴콤
01:30:159 (7) - 1칸 위로
01:38:559 (1) - 끝점을 (256,204)로.
01:44:559 (7) - 1칸 왼쪽
02:04:445 (2) - 1칸 밑

Insane:

-- Stack Leniency 5로 하면 잘 맞을듯 해요
-- 뭔가 불필요한 타임라인들이 많은듯

00:26:644 (2) - 오버매핑 같으니 삭제
00:33:244 (1,2) - ^ 그 후 00:33:416 (3) 뉴콤 설정
00:58:101 (1) - 끝에 볼륨 낮춰주세요
01:02:216 (4) - 00:56:730 (1) 와 같은 패턴이니 뉴콤
01:20:044 (10,1) - (10)에서 뉴콤 시작해주세요
01:24:501 (2) - 리버스 추가
01:44:044 (7) - 아마 원래 (236,144) 에 있어야 하는게 아닌가 추측합니다.
01:53:644 (3,4) - 단순 반복은 좀 별로이니 변조를 주세요!
01:56:387 (2) - ctrl+G?
01:57:758 (5) - ^
01:59:987 (2) - 음. 이 속도 변화는 매우 예상치 못했네요. Tick Rate 2로 설정해주세요
02:04:444 (3,5) - 슬라이더는 점점 내려가는데 노트는 가만히 있는건 별로라고 봐요
02:13:530 (6) - 뉴콤

불필요한 타임라인들 처리하세요 ^^
updated!
Thanks!!
감사합니다!!
ThePal
Ohai there! m4m incoming!

Easy:
01:10:445 (3) - A little hard for a new player to read. Maybe do like this?
Normal:
00:30:673 (1) - End at 00:32:045?

Hard:
Seems legit!

Insane:
01:09:073 (1,2) - Too close to eachother. Keep that 1.0x spacing.

I like this map, gl hf with it!
nanda2009
Hello. M4M

[General]

  1. Is it just me or the BG is squished? Also. if possible, find safer BG. It's not like the current BG is unrankable. It's just a bit... disturbing imo.
  2. BG size is too big imo. Still rankable (iirc), but if possible, compress it.
  3. Is this song have any connection with SiN from DJMAX series? I wonder why there's 'Sin' on tags
[Easy]

  1. too many hitsounded ticks, for example 00:33:416 (1) and 00:43:016 (3). These can confuse many players, especially beginners. simplify it. for example change it to something like this :
  2. 00:14:216 (1) - move it to 256,124 for better look (:>)
  3. 00:20:730 - feels empty here. add a note with clap, stack it with (5)
  4. 00:33:416 (1) - finish at the start of this slider for consistency with other diff
  5. 00:58:102 (1) - extend to 00:58:787 for easier reading
  6. 01:04:959 (3) - move to 368,208 so it'll look like (1) is encircling it.
  7. 01:09:073 (1,3) - quite similar to 00:58:102 (1). It's quite hard to read. change it to something like this :
  8. 01:11:473 (4) - don't stack. confusing
  9. 01:27:930 (3) - ^
  10. 01:39:245 (1) - finish at the start for consistency
  11. 01:49:873 (7) - ^
  12. 01:20:045 (1,3) - (1)'s tail are blocked (a bit :>) by (3)
  13. 01:28:273 (1,3) - ^
  14. 01:36:502 - It'll better if you can make this part finish hitsounded. move 01:3:502 (1) to 01:36:845. keep the end at 01:37:873. and then extend
  15. 01:33:759 (1) to 01:36:502. add a finish on it.
  16. 01:39:245 (1) - add finish at the head and a clap at the tail
  17. 01:55:016 (6) - add a clap
  18. 02:04:273 (1) - move red point to 160,80 so the body from head until the 3rd point will look straight
  19. 02:09:416 (1) - clap at the end
  20. 02:10:445 (3) - ^
  21. 02:09:416 (1) - for better flow, make it like this :
[Normal]

  1. again, too many hitsounded ticks
  2. 00:14:216 - see AiMod. this one is unrankable so you need to fix it.
  3. 00:03:244 (1) - delete. and then move (2) to 00:03:244 and extend it to 00:04:273 So it'll follow the music. the current pattern feels weird..
  4. 00:04:616 (2) - whistle at the start
  5. 00:25:187 (1) - delete finish at head for consistency with other diff
  6. 00:33:416 (1) - finish at the start of this slider for consistency with other diff
  7. 00:47:130 (1) - if possible, delete the red tick. I can even barely see what is the function of this red tick. delete it. Also, make it encircling 00:46:102 (3)'s tail. if you do this. do this to for 00:48:845 (3) for symetrical.
  8. 00:49:873 (1) - move the red tick to 432,144
  9. 01:09:073 (1,2) - this placement can cause confusion for beginners. Most of players would probably think the head of (2) is at 256,210 even though it's not. for better reading. make it like this :
  10. 01:32:387 (3,1) - (1)'s tail is blocked by (3)
  11. 02:10:445 (3) - clap at the start of slider
  12. 02:11:816 (4) - ^
  13. 02:11:816 (4) - finish at the tail for consistency with other diff
[Hard]

  1. some part of this map have clap hitsound incosistency with other diff.. is this intended?
  2. 00:09:416 (2) - the tail is blocked by (1)
  3. 00:32:559 (3) - don't stack. there's quite a big interval between (2) and (3) so it's quite confusing.
  4. 00:38:216 (5) - a bit blocked by (4)
  5. 00:44:387 (1) - finish at start for consistency with other diff
  6. 00:54:673 (3) - the head is blocked
  7. 01:04:616 (3) - stack to 01:03:416 (2)
  8. 01:47:816 (2,3,4,5) - don't stack. confusing
  9. 01:57:416 (4) - blocked by (1) and (2)
  10. 02:01:702 (2,3,4,5,6,7,8,9,1) - where's the clap?
  11. 01:38:559 (1,1) - spacing problem
  12. 01:38:559 (1) - finish at the end for consistency
  13. 01:36:502 - It'll better if you can make this part finish hitsounded. move 01:3:502 (1) to 01:36:845. keep the end at 01:37:873. and then extend
  14. 01:33:759 (1) to 01:36:502. add a finish on it.

[Insane]

  1. AR-1?

    too many jumps. too many incorrect spacing. too hard. But I guess this is your mapping style. So I don't mind. I'll just point out unrankable things.
  2. 00:30:673 (1,2,3,4,5,6,7,8) - delete. overmapped. the 1/4 bass can only be heard after 00:31:358 (9)
good map. especially Normal diff. GL for rank.
Topic Starter
GugUCorn

ThePal wrote:

Ohai there! m4m incoming!

Easy:
01:10:445 (3) - A little hard for a new player to read. Maybe do like this?
Normal:
00:30:673 (1) - End at 00:32:045?

Hard:
Seems legit!

Insane:
01:09:073 (1,2) - Too close to eachother. Keep that 1.0x spacing.

I like this map, gl hf with it!
thanks!
all fixed!
Topic Starter
GugUCorn

nanda2009 wrote:

Hello. M4M

[General]

  1. Is it just me or the BG is squished? Also. if possible, find safer BG. It's not like the current BG is unrankable. It's just a bit... disturbing imo.
  2. BG size is too big imo. Still rankable (iirc), but if possible, compress it.
  3. Is this song have any connection with SiN from DJMAX series? I wonder why there's 'Sin' on tags
[Easy]

  1. too many hitsounded ticks, for example 00:33:416 (1) and 00:43:016 (3). These can confuse many players, especially beginners. simplify it. for example change it to something like this :
  2. 00:14:216 (1) - move it to 256,124 for better look (:>)
  3. 00:20:730 - feels empty here. add a note with clap, stack it with (5)
  4. 00:33:416 (1) - finish at the start of this slider for consistency with other diff
  5. 00:58:102 (1) - extend to 00:58:787 for easier reading
  6. 01:04:959 (3) - move to 368,208 so it'll look like (1) is encircling it.
  7. 01:09:073 (1,3) - quite similar to 00:58:102 (1). It's quite hard to read. change it to something like this :
  8. 01:11:473 (4) - don't stack. confusing
  9. 01:27:930 (3) - ^
  10. 01:39:245 (1) - finish at the start for consistency
  11. 01:49:873 (7) - ^
  12. 01:20:045 (1,3) - (1)'s tail are blocked (a bit :>) by (3)
  13. 01:28:273 (1,3) - ^
  14. 01:36:502 - It'll better if you can make this part finish hitsounded. move 01:3:502 (1) to 01:36:845. keep the end at 01:37:873. and then extend
  15. 01:33:759 (1) to 01:36:502. add a finish on it.
  16. 01:39:245 (1) - add finish at the head and a clap at the tail
  17. 01:55:016 (6) - add a clap
  18. 02:04:273 (1) - move red point to 160,80 so the body from head until the 3rd point will look straight
  19. 02:09:416 (1) - clap at the end
  20. 02:10:445 (3) - ^
  21. 02:09:416 (1) - for better flow, make it like this :
[Normal]

  1. again, too many hitsounded ticks
  2. 00:14:216 - see AiMod. this one is unrankable so you need to fix it.
  3. 00:03:244 (1) - delete. and then move (2) to 00:03:244 and extend it to 00:04:273 So it'll follow the music. the current pattern feels weird..
  4. 00:04:616 (2) - whistle at the start
  5. 00:25:187 (1) - delete finish at head for consistency with other diff
  6. 00:33:416 (1) - finish at the start of this slider for consistency with other diff
  7. 00:47:130 (1) - if possible, delete the red tick. I can even barely see what is the function of this red tick. delete it. Also, make it encircling 00:46:102 (3)'s tail. if you do this. do this to for 00:48:845 (3) for symetrical.
  8. 00:49:873 (1) - move the red tick to 432,144
  9. 01:09:073 (1,2) - this placement can cause confusion for beginners. Most of players would probably think the head of (2) is at 256,210 even though it's not. for better reading. make it like this :
  10. 01:32:387 (3,1) - (1)'s tail is blocked by (3)
  11. 02:10:445 (3) - clap at the start of slider
  12. 02:11:816 (4) - ^
  13. 02:11:816 (4) - finish at the tail for consistency with other diff
[Hard]

  1. some part of this map have clap hitsound incosistency with other diff.. is this intended?
  2. 00:09:416 (2) - the tail is blocked by (1)
  3. 00:32:559 (3) - don't stack. there's quite a big interval between (2) and (3) so it's quite confusing.
  4. 00:38:216 (5) - a bit blocked by (4)
  5. 00:44:387 (1) - finish at start for consistency with other diff
  6. 00:54:673 (3) - the head is blocked
  7. 01:04:616 (3) - stack to 01:03:416 (2)
  8. 01:47:816 (2,3,4,5) - don't stack. confusing
  9. 01:57:416 (4) - blocked by (1) and (2)
  10. 02:01:702 (2,3,4,5,6,7,8,9,1) - where's the clap?
  11. 01:38:559 (1,1) - spacing problem
  12. 01:38:559 (1) - finish at the end for consistency
  13. 01:36:502 - It'll better if you can make this part finish hitsounded. move 01:3:502 (1) to 01:36:845. keep the end at 01:37:873. and then extend
  14. 01:33:759 (1) to 01:36:502. add a finish on it.

[Insane]

  1. AR-1?

    too many jumps. too many incorrect spacing. too hard. But I guess this is your mapping style. So I don't mind. I'll just point out unrankable things.
  2. 00:30:673 (1,2,3,4,5,6,7,8) - delete. overmapped. the 1/4 bass can only be heard after 00:31:358 (9)
good map. especially Normal diff. GL for rank.
THANKS!
Maybe...remapping is more better...
nanda2009
It's just a pack of nazis and suggestions :v
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply