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Hashimoto Miyuki - Futuristic Player (TV Size) [Osu|Taiko]

posted
Total Posts
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Topic Starter
popner
This beatmap was submitted using in-game submission on 2013年4月16日 at 12:00:36

Artist: Hashimoto Miyuki
Title: Futuristic Player (TV Size)
Source: Saki: Achiga-hen - episode of side-A
Tags: ending No_Gu ReySHeL
BPM: 163
Filesize: 17212kb
Play Time: 01:27
Difficulties Available:
  1. Gu's Easy (2.79 stars, 100 notes)
  2. Gu's Hard (4.92 stars, 243 notes)
  3. Insane (5 stars, 326 notes)
  4. Normal (4.3 stars, 140 notes)
  5. ReySHeL's Muzu (4.78 stars, 301 notes)
  6. ReySHeL's Oni (4.83 stars, 455 notes)
Download: Hashimoto Miyuki - Futuristic Player (TV Size)
Download: Hashimoto Miyuki - Futuristic Player (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#17 咲 Saki 阿知賀編 episode of Side-A ED
Easy & Hard by No_Gu
Taiko by ReySHeL
Video by Vicho
No_Gu
http://puu.sh/22NmI
done
------
又加了点音效你直接扔进去覆盖就OK
tutuhaha
你应该再等个两天再找我来mod这样就有俩KD了!

[Insane]
00:01:557 (5) - 前面既然覆盖了这边别覆盖比较好,拉出来
00:04:225 (4) - 拉出来比较好,然后向下一点
00:10:299 (X) - 这边缺一块感觉比较莫名,音乐的话是前面白线开始有个升调,建议把这边加上去后搞个小跳或者后面间距扩大之类的
00:10:943 (1,2,3,4,5,6,7,8) - 这块升调建议间距扩大然后后面不变,和上面那个一个原理
00:11:679 (9) - ^如果搞了这个的话这边加NC
00:12:416 (1) - +finish,这边没音效的话后面那个啪差点吓得我心脏病...........
00:30:821 (3,4,5,6) - whistle有点莫名
00:34:133 (5) - ctrl+G一下
00:35:606 (7,8,9) - 这个我建议是搞成小slider然后折返一下
00:36:894 (5,6) - 拖拍有点莫名
01:08:367 (1,2,3,4,5) - 前面加了那么多note这边就显得有点空,只是听节奏的话
01:17:569 (3,4) - ctrl+G一下然后NC
01:19:225 (4,5) - 这块节奏有点少,要不然就把5拆分一下如果你想保留现在4的位置
顺便一说最后的话我可能会搞成这个节拍形式

总觉得应该有点尾音啥的

[谷子]
AR7配这个有点吃翔,建议+1
00:21:066 (3,4,1) - 节奏是对的但是这个默认音效怎么听怎么....
00:25:483 (1,2,3,4) - 这组怎么听重音都是白线吧红线打起来手感不好也没跟重音
01:00:268 (3,4,5,6,7,1) - 1/4有点过多
01:01:741 (3) - 间距前后不同

[Normal]
00:25:667 (4) - 间距微妙的不对
00:40:023 (3) - 有点多余建议删了
00:51:802 (3) - ^
01:01:557 (5) - ^要加我也觉得应该在这里加01:02:293 (X) -
01:12:784 (4,5,6) - ^同理
ignorethis
这是我若干年来第一次mod 比较挫的话不要打我 :o

<Gu's Easy>
01:25:299 (4) - 是不是有点歪了

<Normal>
00:01:557 - 感觉加一个note比较好
00:03:041 - 同上,后面两个亦同
00:06:526 (2,3,4,5,6,7) - 这两组排得比较不协调,建议将一组之内的几个note错开,不要排在一条直线上

<Gu's Hard>
00:03:581 (1) - 末尾加whistle
00:05:422 (2) - ^
00:13:888 (1,2) - ~ 00:21:986 (3) - 这些地方听着很奇怪 /./ 可以仿照insane改一下,听着比较顺畅

<Insane>
不错,似乎没什么可mod的

总体来说素质很好,不过略显保守,排列什么的可以再创新一下 :D

have a star
Topic Starter
popner
Stress

Thanks for mod!

Fixed some spacing issue and note arrangement.
[ La Fatalite ]
Gu's Easy

00:10:943 (3) - 感觉这里在加一个note会比较舒服。
00:35:974 (1) - 这里音效声音略小,slider与节奏略违和。
00:38:919 (1) - ^
00:55:115 (3) - 加个finish?
01:23:090 (1) - 这里不建议叠在一起,新手容易提前按。

Normal

00:31:005 (3) - 可以稍微拉开点距离
00:42:968 (3) - 这里的折返把尾部稍微往下调整 正好加在接下来三个note的中间,感觉会比较好看。XDD
00:51:250 (2) - 这个滑条变短半拍后面的note往前移动半拍 然后再加一个note。
00:55:115 (6)NC - 00:55:483 (7) - 00:55:851 (8) - 00:56:219 (9) - 加finish如何?

Gu's Hard
00:35:974 (1) - 莫名感觉这里00:49:778 (2) - 到这里silder和note的数量可以增多一些 感觉有点空
01:18:305 (4) - 换成三连 :D
01:21:802 (2) - 感觉这里用whistle有点轻0.0考虑clap



Insane

总体感觉声音很小

00:45:544 (2,3,4,5) - 改成连打

其他就没啥了的说
============

第一次给别人mod图 意见仅供参考 :P
希望早日rank!
Hsiao-Chai
来自我的queue~
两位前辈们好~
SPOILER
[general]
柑橘offset 630 当然不一定准(那你还说

[Gu's Easy]
00:35:974 (1,1) - 虽然没什么不对但是柑橘这两个clap很孤独怎么破

[normal]
现在的星星系统真是堪忧,压到4.25以下的话,应该让菜鸟们看到的时候柑橘还不错啦
00:01:189 (2,5) - 柑橘菜鸟们会很难懂这种节奏表述
00:13:152 (1) - 总柑橘不在节奏上
00:39:471 (2,3,4) - 柑橘节奏不舒服的说,ctrl+g节奏再去掉note好像还不错的样子(喂明明错了吧

[Gu's Hard]
00:04:133 (2,3,4) - 菜鸟表示打着打着在这踩空了……ctrl+g 再调整一下音效或许更合适?
00:11:679 (3,4) - 菜鸟表示踩空
00:14:992 (3,1,2) - 柑橘偷懒(捂头
00:58:244 柑橘漏個音
01:10:207 (3,4) - 柑橘漏01:10:391这个音,不知道'条note条'结构合不合适

[Insane]
00:11:035、00:11:679 还是觉得声音轻了点
01:10:575 (2,3,4) - 虽然跟着vocal但是还是柑橘不舒服果然是因为白线3连的缘故吧
01:16:465 (2,3,4) - ^
*01:10:575 (2,3,4) - 同样是白线三连就没有这个问题难道是因为不是重音的原因(思考
只能摸出这么多,前辈们见笑了~
新人modder,还需要前辈们多指点的说~
其实光看图琢磨都柑橘学到了很多,shoot a star~
thanks and good luck for rank~
Topic Starter
popner
Thanks for your mod!
Sagisawa-Yukari


只有两个combo coulour是不是太单调了点?适当多加点

[Gu's Easy]
00:10:943 (3) - remove whistle
00:12:416 (1,2) - 这两个。。我感觉弄两个普普通通的半圆更好
00:19:778 (3) - NC and clap?
00:24:195 (1) - finish?
00:29:348 (4) - 感觉这个吧。。取消折返然后00:30:084 - add circle and NC
00:55:299 (1) - 作为easy的话这个转盘是不是有点出现的太早?从00:55:483 - 开始吧
01:26:956 (1) - 改成circle?然后转盘直接从01:27:324 - 开始


[Normal]
感觉这难度要换成normal+
00:01:741 (3) - 滑条尾去掉whiste
00:03:213 (1) - ^
00:04:686 (4) - ^
00:06:158 (1) - ^
00:07:998 (5) - NC
00:13:152 (1,2,3) - 这个不建议做重叠不好读
00:24:195 (1) - 滑条头finish
00:54:747 (5) - NC
01:23:183 (1) - 就算是normal这个spinner也开始的太快了。。。从01:23:275 - 开始


[Gu's Hard]
00:33:765 (2) - 滑条头whiste?
00:38:183 - 这里是不是少了什么?add circle
00:41:311 (4) - 我仔细听了下,建议往前1/2然后改成slider
01:21:618 (1,2,3) - 这里感觉有点怪,要么2去掉要么1和2合并成slider


[Insane]
Fine


good luck~
Topic Starter
popner
Thanks! Updated.
Strawberry
taiko modding here as request~
Let's go~

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )

[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:00:637 (1) - K? sounds better.
    2. 00:03:581 (1) - yea there has the same sound as above~. if you changed above, K here also~ if not, just k here for consistency~.
    3. 00:15:360 (2,3,1,1) - dkkd
    4. 00:17:201 (1) - if you changed above, also k here.
    5. 00:24:931 (1) - i'd like to bring forward the circle 1/2 tick onto red tick and change to k for the vocal~.
    6. 00:27:876 (2) - yea also delay it 1/2 tick as above?
    7. 00:40:023 (3,1) - should be kd here i feel..
    8. 00:58:796 (1,2,3) - try the rhythm like this?~
    9. 01:17:753 (1) - k
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:00:637 (1) - same as muzukashii~ K is better i feel~
    2. 00:03:581 (1) - same also~
    3. 00:16:281 (2,3,4,1) - personally i'd like dkdd here..
    4. 00:51:802 (1,2) - should be bring forward 1/2 tick each them~ like this
    5. 00:58:980 (1,1,1) - yea same suggestion as muzukashii~
  --------------------------------------------------------
Topic Starter
popner
这么快,怀疑草莓是人
0gre_old
[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
/ = exchange to
* = suggestion
* = strongly recommended

[ReySHeL's Taiko Oni]
MOD information
[*]00:00:637 ~ 00:11:679
この部分はもう少しノーツの数を整えましょう
00:06:342 - この部分を境目に変動が大きすぎると思います

[*]00:20:698 (1,2,1,2,1)
この5連打はいらないでしょう
00:20:698 - この部分から d k k d か d d k d で良いと思います

[*]00:33:765 ~ 00:35:606
この部分はノーツが多い上に、不必要な5連打があると思います
00:33:949 (2,3,1,2,1) - 検討してみてください
連打を入れたいのなら最大で3連打の 00:34:317 ~ 00:34:502

[*]00:51:434 ~
ここからは o ooo ooo o o o o のように
00:52:722 - ここに間隔を開けてあげても良いかもしれません

[*]01:04:041 , 01:04:225
ここらにノーツを入れた形で、この部分を整えてみませんか?

[*]01:04:686 (1)
この部分は k を連動して入れる部分ではないというのが、持論です

[*]01:05:238
ボーカルの始まりが早く、緩んでる場面なうえ、並行的な部分ですので、
間隔は埋めても良いと思います。
また 01:05:974 (1,2,1,2,1) - このような5連打も入らないでしょう

[*]01:08:459 - 連打で埋めるところでは?

[*]01:09:471 - この部分の強調してる部分を変えてみましょう
01:09:287 - この部分は d k d ddddk ddk d K のようなものかと

[*]01:16:005 - 追加してあげましょう
この伸びてる部分は弱そうに見えて意外と際立っています

[*]01:17:937 (2,3,4,5,1) - この5連打は改めましょう
01:17:017 ~ 01:17:937 - この部分にパターンみたいなものが見えませんか?
つまりその部分の始まりから kkd d k ddd ddk または kkd d k kkd ddk などの方が良いのでは?

[*]01:11:311 ~ 01:21:986
この部分はコーラスの割には、少々弱い部分だと思います
間隔を1つや2つ、空けてあげると良いでしょう

[*]01:23:090 ~ 01:26:035
見た目は良いと思いますが、もう少し捻られる部分のようにも見えます
例えば後ろから聞こえる響くような楽器が一つ、それに沿い kdk や kkk など

[ReySHeL's Taiko Muzukashii]
MOD information
[*]00:09:287 (2) - これは入れなくても良いと思います

[*]00:11:679 - このスピナーはここで終わらせ、
00:12:048 - ここから d d k など、余裕を入れたほうが良いかと

[*]00:12:784 ~ 00:21:802
この部分はノーツをもっと減らし、もう少しBGM、インストに集中しましょう

[*]00:35:974 ~ 00:54:931
ノーツの数より連打を入れられる部分に入れてみてはどうですか?

[*]01:00:821 , 01:12:600
ここらは切るところではないと見られます
3連打、2連打が入ってもおかしくない部分でしょう

[*]01:01:925 ~ 01:07:446
少し間隔が空き過ぎるように見えます
切れの部分と繋ぎの部分をもう少し検討してみましょう

[*]01:23:275 (1) - このスピナーを
01:23:090 ~ 01:25:667 の範囲にし、
01:22:906 - ここにノーツを置き、
01:26:035 - ここにシンバルを入れたほうが良いかと

ではでは~検討を祈っております
これを参考に(なる?)頑張ってください :oops:
Topic Starter
popner
Thanks for modding!
wantuole
[easy]
fine
[normal]
00:56:219 (4) - 相比前面1 2 3 旋转的角度小了
[hard]
00:03:581 (1) - 拆分成3/4slider和note如何?
00:15:729 (2) - 换成两个note玩起来感觉更好
00:40:943 (3) - 移到00:41:127?
[Insane]
感觉ar9快了啊
01:17:753 (4,5,6,7) - 位子互换? 一个不规则跳
ReySHeL

Strawberry wrote:

taiko modding here as request~
Let's go~

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )

[ Taiko Muzukashii]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:00:637 (1) - K? sounds better.
    2. 00:03:581 (1) - yea there has the same sound as above~. if you changed above, K here also~ if not, just k here for consistency~.
    3. 00:15:360 (2,3,1,1) - dkkd
    4. 00:17:201 (1) - if you changed above, also k here.
    5. 00:24:931 (1) - i'd like to bring forward the circle 1/2 tick onto red tick and change to k for the vocal~.
    6. 00:27:876 (2) - yea also delay it 1/2 tick as above?
    7. 00:40:023 (3,1) - should be kd here i feel..
    8. 00:58:796 (1,2,3) - try the rhythm like this?~
    9. 01:17:753 (1) - k
[ Taiko Oni]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:00:637 (1) - same as muzukashii~ K is better i feel~
    2. 00:03:581 (1) - same also~
    3. 00:16:281 (2,3,4,1) - personally i'd like dkdd here..
    4. 00:51:802 (1,2) - should be bring forward 1/2 tick each them~ like this
    5. 00:58:980 (1,1,1) - yea same suggestion as muzukashii~
  --------------------------------------------------------

almost fixed >w<
thanks for mod!


0gre wrote:

[MOD QUEUE REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
/ = exchange to
* = suggestion
* = strongly recommended

[ReySHeL's Taiko Oni]
MOD information
[*]00:00:637 ~ 00:11:679
この部分はもう少しノーツの数を整えましょう
00:06:342 - この部分を境目に変動が大きすぎると思います

[*]00:20:698 (1,2,1,2,1)
この5連打はいらないでしょう
00:20:698 - この部分から d k k d か d d k d で良いと思います

[*]00:33:765 ~ 00:35:606
この部分はノーツが多い上に、不必要な5連打があると思います
00:33:949 (2,3,1,2,1) - 検討してみてください
連打を入れたいのなら最大で3連打の 00:34:317 ~ 00:34:502

[*]00:51:434 ~
ここからは o ooo ooo o o o o のように
00:52:722 - ここに間隔を開けてあげても良いかもしれません

[*]01:04:041 , 01:04:225
ここらにノーツを入れた形で、この部分を整えてみませんか?

[*]01:04:686 (1)
この部分は k を連動して入れる部分ではないというのが、持論です

[*]01:05:238
ボーカルの始まりが早く、緩んでる場面なうえ、並行的な部分ですので、
間隔は埋めても良いと思います。
また 01:05:974 (1,2,1,2,1) - このような5連打も入らないでしょう

[*]01:08:459 - 連打で埋めるところでは?

[*]01:09:471 - この部分の強調してる部分を変えてみましょう
01:09:287 - この部分は d k d ddddk ddk d K のようなものかと

[*]01:16:005 - 追加してあげましょう
この伸びてる部分は弱そうに見えて意外と際立っています

[*]01:17:937 (2,3,4,5,1) - この5連打は改めましょう
01:17:017 ~ 01:17:937 - この部分にパターンみたいなものが見えませんか?
つまりその部分の始まりから kkd d k ddd ddk または kkd d k kkd ddk などの方が良いのでは?

[*]01:11:311 ~ 01:21:986
この部分はコーラスの割には、少々弱い部分だと思います
間隔を1つや2つ、空けてあげると良いでしょう

[*]01:23:090 ~ 01:26:035
見た目は良いと思いますが、もう少し捻られる部分のようにも見えます
例えば後ろから聞こえる響くような楽器が一つ、それに沿い kdk や kkk など

[ReySHeL's Taiko Muzukashii]
MOD information
[*]00:09:287 (2) - これは入れなくても良いと思います

[*]00:11:679 - このスピナーはここで終わらせ、
00:12:048 - ここから d d k など、余裕を入れたほうが良いかと

[*]00:12:784 ~ 00:21:802
この部分はノーツをもっと減らし、もう少しBGM、インストに集中しましょう

[*]00:35:974 ~ 00:54:931
ノーツの数より連打を入れられる部分に入れてみてはどうですか?

[*]01:00:821 , 01:12:600
ここらは切るところではないと見られます
3連打、2連打が入ってもおかしくない部分でしょう

[*]01:01:925 ~ 01:07:446
少し間隔が空き過ぎるように見えます
切れの部分と繋ぎの部分をもう少し検討してみましょう

[*]01:23:275 (1) - このスピナーを
01:23:090 ~ 01:25:667 の範囲にし、
01:22:906 - ここにノーツを置き、
01:26:035 - ここにシンバルを入れたほうが良いかと

ではでは~検討を祈っております
これを参考に(なる?)頑張ってください :oops:
ちょっとこれはひどいですね・・
前半全体的にノート減らしましたー
指摘されたとこはほとんど修正しました。
thanks for mod :)

Muzu~ http://puu.sh/29I54
Oni~ http://puu.sh/29I5e
Cuvelia
H i , Taiko modding .( requested by popner )

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ General ]
  • none
[ ReySHeL's Taiko Muzukashii]
  1. CS-1 , Drain rate -1
     
  2. 00:05:790 (3) - k
  3. 00:35:974 (1) - D
  4. 01:21:986 (1) - k
[ ReySHeL's Taiko Oni]
  1. 00:05:790 (3) - k
  2. 00:56:127 (2) - re
  3. 01:16:281 (1) - k
  4. 01:16:557 - add a d
  5. 01:17:109 (3) - re
good song & good map :)
 
 
gl.
ReySHeL

Cuvelia wrote:

H i , Taiko modding .( requested by popner )

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ General ]
  • none
[ ReySHeL's Taiko Muzukashii]
  1. CS-1 , Drain rate -1
     
  2. 00:05:790 (3) - k
  3. 00:35:974 (1) - D
  4. 01:21:986 (1) - k
[ ReySHeL's Taiko Oni]
  1. 00:05:790 (3) - k
  2. 00:56:127 (2) - re
  3. 01:16:281 (1) - k
  4. 01:16:557 - add a d
  5. 01:17:109 (3) - re
good song & good map :)
 
 
gl.

一部修正しました。
modありがとうございます :)

Muzu~ http://puu.sh/2beiN
Oni~ http://puu.sh/2bej5
Kuro
Mod request from ~ Kuro's Taiko Modding & GD Queue

d = Don | D = Big Don | k = Kat | K = Big Kat
Anything with a "?" is a suggestion

[ReySHeL's Taiko Muzukashii]

00:13:152 (2) - delete reinforces vocals
00:50:330 (3) - delete ^
01:22:906 (3) - delete ^

[ReySHeL's Taiko Oni]

00:06:342 (1) - delete There isn't anything there and it sticks out
00:41:403 - add d?
01:10:483 - add d?

Sorry for short mod, your map is very well made :3
ReySHeL

Kuro wrote:

Mod request from ~ Kuro's Taiko Modding & GD Queue

d = Don | D = Big Don | k = Kat | K = Big Kat
Anything with a "?" is a suggestion

[ReySHeL's Taiko Muzukashii]

00:13:152 (2) - delete reinforces vocals
00:50:330 (3) - delete ^
01:22:906 (3) - delete ^

[ReySHeL's Taiko Oni]

00:06:342 (1) - delete There isn't anything there and it sticks out
00:41:403 - add d?
01:10:483 - add d?

Sorry for short mod, your map is very well made :3

almost fixed >w<
thanks for mod :)
Muzu~ http://puu.sh/2c0OE
Oni~ http://puu.sh/2c0OT
Topic Starter
popner
Updated.
Distant years
From my queue!

Since I can't mod taiko, I will mod only standard diffs, sorry ):

[Gu's Easy]

  • 01:08:735 (1) - finish maybe?
    01:13:152 (4) - ^
    01:14:624 (2) - ^
    01:21:618 (3) - ^

    Good easy diff, just suggestions :3
[Normal]

  • 01:02:845 (2) - finish? :3
    01:03:581 (4) - ^
    01:14:624 (2) - and 01:15:360 (4) - ^
[Gu's Hard]

  • 00:25:851 (2) - ctrl+g? imo it gives a little more flow
    00:26:587 (4) - ^
    00:31:925 (2) - and 00:32:661 (4) - ^
[Insane]

  • 00:28:980 (2) - ctrl+G?
    00:32:661 (6) - ^
    00:34:133 (5) - ^
    01:27:508 - maybe add a spinner until 01:28:980?
I don't have much to say because it's already a good map itself, this were more like suggestions that i think would fit nice, you can take them or not

Good luck!~
B2IN
o/ hi popner
from my q

nice map set.
all other diff is perfect to me.

 Normal

  1. 01:06:894 (4) - has three clap on 01:07:262 ~ 01:07:466 . you should add
  2. Inherited Point 5% soft sounds included on 01:07:324 .
  3. 01:09:839 (4) - ^
  4. 01:15:728 (5) - ^

That's all. gl & star.
Natsuki Nanaka
Hi popner from my mod queue
I have a little suggestion (sorry i can't mod a lot ; w ; )

[Normal]
01:26:956 (1) - add whistle end slide?

[Gu's Hard]
01:17:201 (1) - move final slide point to x136 y136
01:17:569 (2) - move final slide point to x152 y204
01:22:722 (5) - clap head slide?

[Insane]
01:23:090 (5) - add finish?
01:26:035 - ^
01:26:956 (1) - same as normal diff

nice map & star :)
Topic Starter
popner
Thanks for your mod and star~I will check later.

Edit: update!
No_Gu
easy没啥改的

http://puu.sh/2dXYM
ANGELMYU
Tiko mod

ReySHeL's Taiko Muzukashii

Perfect !!

ReySHeL's Tiko Oni

01:10:759 - delete
01:12:140 - delete
01:15:084 - delete
01:15:360 - d→k

参考になれば...
Sorry.
I can't speak English.
spboxer3
Taiko modding list

[ReySHeL's Taiko Muzukashii]
  1. 00:21:986 (2) - Umm. I can understand why do you used slider here (follow vocie) but Taiko is drum, you can make it better regardless follow the background or create another beat for here. well, my option is: remove slider and used rhythm like this↓


  2. 00:39:839 (2,3,1,1) - dkdd? follow the pitch, obviously 00:39:839 - and 00:40:207 - are used same timbre(drum) but 00:40:023 - is different. that's why I support dkdd is better than ddkd.

  3. 00:54:931 (1,1) - Umm... tbh, I really don't support the pattern like: 1/2 or 1/4 + slider. It's not only make pattern unclean also make player a kinda confuse for playing :< I'd rather make the patten like this:↓ ※: (4) is slider

  4. 00:58:980 (1,2,3) - move this pattern to 00:59:164 - and add note at 00:58:796 - & 00:58:980 - ? Actually, I can't follow your logic for this pattern. it's neither follow the voice nor follow drum.
    two tips here:
    1. used the pattern like I said before

    2. move 00:58:980 (1,2,3) - to00:58:980 (1,2,3) - and add note at 00:59:164 -
  5. 01:26:956 (2) - K? I sound 01:26:956 (2,3) - have a bit different, 01:27:324 (3) - used D is better, but 01:26:956 (2) - sound K is better.

[ReySHeL's Taiko Oni]

  1. 01:02:477 (3) - k here, at 01:02:477 - ,01:02:845 - ,01:03:213 - ,01:03:765 - must be consistent imo, you can here the stress for those place by voice and you used "k" for next 3 place, why don't you make consistent at first one :3?

  2. 01:10:667 - add note and make dkd here?

  3. 01:14:256 (3) - k, same reason as 01:02:477 (3) -

  4. 01:16:465 (2,3,4,5,1) - [suggestion] kkddk?

  5. 01:26:956 (2) - K? I sound 01:26:956 (2,3) - have a bit different, 01:27:324 (3) - used D is better, but 01:26:956 (2) - sound K is better.

GL~
ReySHeL

ANGELMYU wrote:

Tiko mod

ReySHeL's Taiko Muzukashii

Perfect !!

ReySHeL's Tiko Oni

01:10:759 - delete
01:12:140 - delete
01:15:084 - delete
01:15:360 - d→k

参考になれば...
Sorry.
I can't speak English.
thanks for mod :)

spboxer3 wrote:

Taiko modding list

[ReySHeL's Taiko Muzukashii]
  1. 00:21:986 (2) - Umm. I can understand why do you used slider here (follow vocie) but Taiko is drum, you can make it better regardless follow the background or create another beat for here. well, my option is: remove slider and used rhythm like this↓


  2. 00:39:839 (2,3,1,1) - dkdd? follow the pitch, obviously 00:39:839 - and 00:40:207 - are used same timbre(drum) but 00:40:023 - is different. that's why I support dkdd is better than ddkd.

  3. 00:54:931 (1,1) - Umm... tbh, I really don't support the pattern like: 1/2 or 1/4 + slider. It's not only make pattern unclean also make player a kinda confuse for playing :< I'd rather make the patten like this:↓ ※: (4) is slider

  4. 00:58:980 (1,2,3) - move this pattern to 00:59:164 - and add note at 00:58:796 - & 00:58:980 - ? Actually, I can't follow your logic for this pattern. it's neither follow the voice nor follow drum.
    two tips here:
    1. used the pattern like I said before

    2. move 00:58:980 (1,2,3) - to00:58:980 (1,2,3) - and add note at 00:59:164 -
  5. 01:26:956 (2) - K? I sound 01:26:956 (2,3) - have a bit different, 01:27:324 (3) - used D is better, but 01:26:956 (2) - sound K is better.

[ReySHeL's Taiko Oni]

  1. 01:02:477 (3) - k here, at 01:02:477 - ,01:02:845 - ,01:03:213 - ,01:03:765 - must be consistent imo, you can here the stress for those place by voice and you used "k" for next 3 place, why don't you make consistent at first one :3?

  2. 01:10:667 - add note and make dkd here?

  3. 01:14:256 (3) - k, same reason as 01:02:477 (3) -

  4. 01:16:465 (2,3,4,5,1) - [suggestion] kkddk?

  5. 01:26:956 (2) - K? I sound 01:26:956 (2,3) - have a bit different, 01:27:324 (3) - used D is better, but 01:26:956 (2) - sound K is better.

GL~
all fixed :)
thanks for mod >w<

Muzu~ http://puu.sh/2p0Cw
Oni~ http://puu.sh/2p0CP
Frostmourne
hi

General
fine

Easy
AR4 is way too fast for this diff, this easy diff doesn't contain such cluttered notes in most of points so I suggest you use AR3 instead

Normal
00:33:029 (1) - this slider sounds weird and unfitting with the music (on the tail of the slider obviously). just end at 00:33:765 like this (1.10 with that 1 beat gap is fine because it looks totally the same with 1.0 since it's far)
or end at 00:33:397 with repeated slider and add a note at 00:34:133 (2) - would be great idea

Hard
00:58:796 -
00:58:980 -
I would add notes here because they fit with the vocal if you ask me, since it will be great to introduce with vocal?
(since it's hard diff, players might be inclined to follow vocal rather than drum so I guess adding notes here will full fill the emotion of the song)
01:05:974 (2,3) - this sounds a bit unfitting imo, as I can say , ctrl+g this both will sound really much better and you have chance to add a note on
01:06:710 too (which will follow the vocal mainly)
your current rhythm sounds like doubling the vocal on 01:06:158 (3) - which feels strange to me

Insane
Circle size 3??
if it's your intention, I still agree with CS 3 for the way you map here.

wait for my taiko mods

ReySHeL's Taiko Muzukashii
01:11:127 (x) - add k ? since that point, it's like the vocal is running greatly and this gap is really empty and also it fits with finish here 01:11:311 (1) - in my opinion
01:12:600 (x) - add d?
01:12:692 (x) - ^
I feel it really fits with vocal, it might be a bit harder but I think it's good to be added here and it combines with 01:11:863 (1,2,3) - as well

ReySHeL's Taiko Oni
00:44:532 (x) - I hear a drum on this point , as I see from your pattern, maybe k for this ?
since it will be ddkkd which plays good

call me back once you are done applying here
ReySHeL

Frostmourne wrote:

hi

ReySHeL's Taiko Muzukashii
01:11:127 (x) - add k ? since that point, it's like the vocal is running greatly and this gap is really empty and also it fits with finish here 01:11:311 (1) - in my opinion
01:12:600 (x) - add d?
01:12:692 (x) - ^
I feel it really fits with vocal, it might be a bit harder but I think it's good to be added here and it combines with 01:11:863 (1,2,3) - as well
fix all
ReySHeL's Taiko Oni
00:44:532 (x) - I hear a drum on this point , as I see from your pattern, maybe k for this ? i want to refrain ddkkd kiai time because it is not
since it will be ddkkd which plays good

call me back once you are done applying here
thanks for mod :)
diff name changed~
http://puu.sh/2xYEY
Topic Starter
popner

Frostmourne wrote:

hi sorry for late reply...really busy with school work this week

General
fine

Easy
AR4 is way too fast for this diff, this easy diff doesn't contain such cluttered notes in most of points so I suggest you use AR3 instead
changed

Normal
00:33:029 (1) - this slider sounds weird and unfitting with the music (on the tail of the slider obviously). just end at 00:33:765 like this (1.10 with that 1 beat gap is fine because it looks totally the same with 1.0 since it's far)
or end at 00:33:397 with repeated slider and add a note at 00:34:133 (2) - would be great idea
ok, changed

Hard
00:58:796 -
00:58:980 -
I would add notes here because they fit with the vocal if you ask me, since it will be great to introduce with vocal?
(since it's hard diff, players might be inclined to follow vocal rather than drum so I guess adding notes here will full fill the emotion of the song)
I gave similar suggestion when he give me this diff, but he want to follow the drum only and didn't change it
01:05:974 (2,3) - this sounds a bit unfitting imo, as I can say , ctrl+g this both will sound really much better and you have chance to add a note on
I have suggested this too, but he thought the drum at 01:06:158 (3) will be ignored(he is drum following mapper)
01:06:710 too (which will follow the vocal mainly)
your current rhythm sounds like doubling the vocal on 01:06:158 (3) - which feels strange to me same as above

Insane
Circle size 3??
if it's your intention, I still agree with CS 3 for the way you map here. hmm..

wait for my taiko mods

call me back once you are done applying here
Frostmourne
kk

sry for the delay ~.~
Kawayi Rika
Hi ~ popner ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Move both taiko BG,looks better to me,like this.
    Screenshot and Code

    0,0,"BG.jpg",0,175

[Insane]


  1. 00:32:661 (6) - Try use ctrl+g,flow much better.
  2. 01:27:324 - Add whistle,sound much better.

[Gu's Hard]


  1. 00:40:943 (3,4) - The stack a bit confused with 1/1,add new combo on 00:41:311 (4) - looks much better.
  2. 00:58:244 - Add a note? follow with guitar.
  3. 01:21:802 (2) - Remove circle,it's unnecessary.

[Normal]


  1. 01:27:324 - Same as Insane.

[Gu's Easy]


  1. 00:58:244 - Remove whistle,sound much better.

OK ~ That's all ~ Awesome map and nice song ~

Call me back ~
;)
Topic Starter
popner

Kawayi Rika wrote:

Hi ~ popner ~ :) 劳模日卡 :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Move both taiko BG,looks better to me,like this.
    Screenshot and Code

    0,0,"BG.jpg",0,175
    applied, 鸭子的存在感消失了

[Insane]


  1. 00:32:661 (6) - Try use ctrl+g,flow much better. fine
  2. 01:27:324 - Add whistle,sound much better. ok

[Gu's Hard]


  1. 00:40:943 (3,4) - The stack a bit confused with 1/1,add new combo on 00:41:311 (4) - looks much better. ok
  2. 00:58:244 - Add a note? follow with guitar. maybe it is too difficult to stack a note under the kick slider(and no_gu told me that he follows the drum mainly so that's why he want to leave empty here)
  3. 01:21:802 (2) - Remove circle,it's unnecessary. same as above, want to follow the drum here

[Normal]


  1. 01:27:324 - Same as Insane. ok

[Gu's Easy]


  1. 00:58:244 - Remove whistle,sound much better. ok

OK ~ That's all ~ Awesome map and nice song ~

Call me back ~
;)
Kawayi Rika
OK ~ Always nice job ~

Here you go <3


Topic Starter
popner
Thanks Rika :)
LunarSakuya
Congrats!! <3
Kyouren
gratz!!!!! :) :) :) :)
meiikyuu
grtz~
Dark_Ai
grats ~
Konei
Congratz :>
Loooctav
Congratz~
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