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eufonius - Paradigm (TV Size)

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Total Posts
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Topic Starter
KSHR
This beatmap was submitted using in-game submission on 2014年2月9日 at 18:57:09

Artist: eufonius
Title: Paradigm (TV Size)
Source: Kokoro Connect
Tags: Ryafuka Rare Cilvery opening ココロコネクト
BPM: 160
Filesize: 11908kb
Play Time: 01:26
Difficulties Available:
  1. Cilvery's Insane (5 stars, 292 notes)
  2. Insane (5 stars, 315 notes)
  3. Normal (4.38 stars, 157 notes)
  4. Rare's Hard (4.91 stars, 241 notes)
  5. Ryafuka's Easy (2.61 stars, 95 notes)
Download: eufonius - Paradigm (TV Size)
Download: eufonius - Paradigm (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Easy by Ryafuka
Normal - by me
Hard by R a r e
Insane by me
Cilvery's Insane by Cilvery

mapset from Kenezz's one!
Melophobia
tukure
Topic Starter
KSHR

Melophobia wrote:

tukure
majikayo..
Cilvery
こねくとっっ✿
Topic Starter
KSHR

Cilvery wrote:

こねくとっっ✿
せつぞくっっ✿
Ryafuka
wawawa
Topic Starter
KSHR

Ryafuka wrote:

wawawa
awawaw
Rare
作るの難しい。tag触ってないので追加しといてください。
http://puu.sh/1W5JR
Topic Starter
KSHR

R a r e wrote:

作るの難しい。tag触ってないので追加しといてください。
http://puu.sh/1W5JR
らじゃった
Topic Starter
KSHR
finished making all difficulty and moved to Pending Beatmaps
Melophobia
Mod待機
Topic Starter
KSHR

Melophobia wrote:

Mod待機
chat moderatorおめです
MiLu
おはようございま~す

[General]
・1024x768のBGにしたら?
・難易度によってSlider Tick Rate違うよぅ....2で揃えよう
・Rareの名前のスペース消えたからtagsのR_a_r_eって消してもいいんじゃないかなあ

[Easy]
前奏のところhitsound少なくて物足りなく感じました
whistleがfitsするとIはfeelするんだけど付けてみてはどうです?
00:40:050 (2) - 始点は歌詞にあってるのに終点は曲に合わせててなんか違和感ある。同じく00:41:738 (4) - ここも
この直後の部分も歌詞にあわせておいてるし、ここも歌詞で音取ったらどうです?

00:47:925 (1) - ここからの音取りこういうのはドウっすか

00:50:925 (1) - このスピンのあととKIAI始まるまでのところに置きたくないですか?ないですか...

01:00:113 (1) - なんでここはtickでclap音つけてないん?
01:25:425 (2) - 終点に音つけたい whistleかclap

[normal]
00:21:675 (2) - 折り返しにclapとか
00:27:113 (1) - 始点になんもないの寂しいなぁ soft1にしてfinishとか
00:41:363 (5) - ここのclapをremoveして次の1の始点に付けてみるとか
00:43:425 (4) - こんな音取りどうです?4の終点にclapつけたら幸せになれると思うんだけど

01:00:113 (1) - さすがに画面外って怒Rareる。初期スキンじゃなくてスマンヤデ
01:08:738 (7) - ギリギリ画面内だけどこれも怪しい

[Rare's Hard]
ARとOD逆にしたほうがよくない?ODはいいとしてもnormalと1しか違わないからARはあげたほうがいいと思う
00:42:863 (3) - ここらへんの音取りと配置の提案。見た目重視でスペーシング気にしてないけど
00:53:550 (6) - 若干分かりづらいしこの単発削除してもいいんじゃないかなぁ
01:04:613 (4) - 始点にfinishとか
01:09:488 (2,3,4) - ちょっと配置が詰まってるように感じた。and音取りこんなのとかにしてみてはどうです?


[Cilvery]
この曲AR8のほうが合ってると思うんだけどどうかな
InsaneがAR9だしHardがAR低いのもあるしで8にしてみては?
00:06:488 (2) - 全部のhitsoundつけてるのはうるさい。finishいらないとおもう
00:26:175 (5,6,1) - この辺のnewcomboのパターン的にもややこしい。スペーシング揃えるか00:32:925 (5) - にあわせてNCはずすか
00:28:988 (1) - RNC こっからNCのパターンがズレてる
00:30:113 (4) - NC
00:31:613 (1) - RNC
00:43:425 (4) - 形が汚い....
00:47:925 (4) - NC?
01:02:925 (6) - ここか01:03:113 (7) - のどっちかにNCで01:04:425 (1) - はRNCしたほうが良いと思う
01:04:800 (3) - このへんclapうるさすぎるように思うからここだけclap消してもいいかも
01:10:425 (6) - ここから急にNCのパターン変わってる?今までのだとここにNC
01:14:925 (7) - ここも上と同じ
01:15:113 (1,2,3,4) - もうちょっと配置工夫したほうが面白くなるとおもう
01:17:175 (7) - 上のにゅーこんぼのやつ
01:23:363 (4) - ^
01:25:988 (1) - ここじゃなくて01:25:425 (7) - こっちにNCのほうが良い


[Insane]
00:39:675 (2,3) - 音取り的な意味で逆にしてみるとか
00:46:988 (3) - 終点のfinish消してもいいと思うなあ
00:49:238 (7,1) - 大差ないけどこの位置いれかえたほうが流れいいかなぁとか
00:58:050 (4,5,6) - ちょっと離してジャンプさせたほうが楽しい
01:22:425 (1) - .....
01:23:550 (4,5,6) - noteはハミ出てないけどアプローチサークルは画面外だしアウトかなぁ

good luck 8-)
Rare

MiLu wrote:

[Rare's Hard]
ARとOD逆にしたほうがよくない?ODはいいとしてもnormalと1しか違わないからARはあげたほうがいいと思う AR7,OD6に変更した
00:42:863 (3) - ここらへんの音取りと配置の提案。見た目重視でスペーシング気にしてないけど 僕自身しっくりきてなかったのでスペーシング通りに置いてみました。それと(4)の終始点を入れ替えました。
00:53:550 (6) - 若干分かりづらいしこの単発削除してもいいんじゃないかなぁ ここの音は一番音の低いタムの音をフォローしてるんだけど微妙かなあ。また指摘されるようなら考えます。それと(7)の始点をフィニッシュからクラップに変更しました。
01:04:613 (4) - 始点にfinishとか フィニッシュはドラムカバーでしか使わないのでこのままで;-;
01:09:488 (2,3,4) - ちょっと配置が詰まってるように感じた。and音取りこんなのとかにしてみてはどうです? スペーシングがうまく調整できてなかったみたいで、直してみると結構余裕持って配置できました。nice pointing out.
thanks for modding~
http://puu.sh/2uwt5
Satellite
がんばってください :)
Topic Starter
KSHR

MiLu wrote:

おはようございま~す こんば~んわ~

[General]
・1024x768のBGにしたら? itadakima~~su
・難易度によってSlider Tick Rate違うよぅ....2で揃えよう ok!
・Rareの名前のスペース消えたからtagsのR_a_r_eって消してもいいんじゃないかなあ
-HowLiNgに相談中ーー

[normal]
00:21:675 (2) - 折り返しにclapとか clapだと大きいからカスタムfinish追加した
00:27:113 (1) - 始点になんもないの寂しいなぁ soft1にしてfinishとか fixed~
00:41:363 (5) - ここのclapをremoveして次の1の始点に付けてみるとか
そこ消しちゃうと少し寂しい気もしたから、(1)の始点に追加したあと(5)の方は10%音量下げました
00:43:425 (4) - こんな音取りどうです?4の終点にclapつけたら幸せになれると思うんだけど

多分(4)の終点二違和感を感じたと思うんだけど、そっちはカスタムfinish入れると自然に聴こえたからそのままにした
ただ、00:44:550 (6) はこの提案の通り返しいれた方が綺麗だったから若干無理矢理気味だけど修正 ty

01:00:113 (1) - さすがに画面外って怒Rareる。初期スキンじゃなくてスマンヤデ
たしかにこれは怒-HowLiNgる 可能な範囲で修正
01:08:738 (7) - ギリギリ画面内だけどこれも怪しい
上に同じく

[Insane]
00:39:675 (2,3) - 音取り的な意味で逆にしてみるとか fax
00:46:988 (3) - 終点のfinish消してもいいと思うなあ fix
00:49:238 (7,1) - 大差ないけどこの位置いれかえたほうが流れいいかなぁとか
たしかに fux
00:58:050 (4,5,6) - ちょっと離してジャンプさせたほうが楽しい
good fex
01:22:425 (1) - ..... なんとなく遊びたかってん! やめたほうがいい言われたら直す予定ではある・・
01:23:550 (4,5,6) - noteはハミ出てないけどアプローチサークルは画面外だしアウトかなぁ
前の配置動かしたりして頑張って上に上げたー fox!
good luck 8-) ty!!

Satellite wrote:

がんばってください :)
さんくすー
jyu
Hi~ m4m from your mod queue

General
Uncheck letterbox during breaks in Easy, Normal, Rare's Hard, Insane

I don't see you need countdown, so uncheck them

Inconsistency in Tags. There's 'R_a_r_e' tags in Insane diff while others don't

Insane
00:08:738 (5,6,7,8,1) - feel weird because you don't stack them. Or you can make these 00:08:738 (5,6,7,8) - a stream, i think it matches the song
00:11:737 (6,7) - prefer unstack
00:46:050 (3,4) - ^
00:52:987 (1) - remove nc
01:05:550 (1) - ^
01:26:925 (1) - it fits better if this slider ends here 01:27:675 - imo

Cilvery
AR-1? So it'll be different with Insane diff

00:00:113 (1,2,3,4,5,1,2) - the flow is kinda uncomfortable, i think
00:04:800 (1,2,3) - i prefer if you stack here, since you also stack here 00:11:175 (1,2,3) -
00:11:175 (1) - nc is unnecessary here
01:00:113 - how about nc? and then remove nc 00:59:925 (1) -
01:02:175 (3,4,5) - prefer stacking
01:06:113 (3) - how about nc? then remove nc 01:05:925 (1) -
01:12:113 (3) - how about nc? then remove nc 01:11:925 (1) -

Rare's Hard
HD+1?

00:11:175 (6,7,8) - for the position, how about like this?

00:32:925 (1) - remove nc
00:33:113 (2) - add nc (big white line)
00:35:925 (1) - remove nc
00:36:113 (2) - add nc (big white line)

Normal
00:10:238 (2) - the slider's tail point should be 256|120 for better flow
00:36:113 (1,2) - how about moving them up the a little?
00:37:425 (3) - how about nc to give emphasis


Nice mapsets :)

My map : http://osu.ppy.sh/s/77115
i hope you're okay with the song :?

Good luck~
Hinsvar
Hi; modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Uhm, is the countdown needed? Disable it, I guess.
>Ryafuka's Easy
  1. 00:09:113 - This place is jarringly empty, IMO. Add a whistle?
  2. 00:41:738 (4) - I don't recommend to have a slider's path placed on a new stanza, because it feels really weird like that.
>Normal
  1. 00:12:675 - Map this? The cymbal sound can be confusing if let unmapped, IMO.
>Rare's Hard
  1. 00:08:738 (7) - I don't think people will expect the second repeat on first play. Making this a short 4-circle stream should be fine, IMO. Alternatively, split them into two 1/4 sliders?
  2. 00:12:675 (3) - Stack this above 00:12:863 (4)'s head? Having a circle with a finish sound stacked below another circle is awkward. It would be even better to Ctrl+G 00:12:675 (3,4), though, actually; goes well with the rhythm of the song.
  3. 00:20:738 (6,1) - The anti-jump is... unexpected, at least for me. It also makes hitting 00:21:113 (1,2) feel weird. Stacking (6) above (1)'s head should do.
  4. 00:38:925 (1,2) - ...I think this is badly overmapped. Remove them?
  5. 00:52:988 (5,6,7) - ...Don't think players will expect that (5) has three repeats and that there is a small jump between (5) and (6), and the flow here is weird because of that. I think you should do something about this.
>Cilvery
  1. 00:06:488 - Remove the finish? I don't think it's necessary there and only made the spot needlessly loud.
>Insane
  1. 00:08:738 (5,6,7,8,1) - ...Maybe you're trying to make an innovative pattern, but I don't think this one's gonna work. This goes better for me.
...Just it, I guess.

Good luck on the way 8-)
Cilvery

MiLu wrote:

おはようございま~す

[General]
・1024x768のBGにしたら?
・難易度によってSlider Tick Rate違うよぅ....2で揃えよう
・Rareの名前のスペース消えたからtagsのR_a_r_eって消してもいいんじゃないかなあ

[Easy]
前奏のところhitsound少なくて物足りなく感じました
whistleがfitsするとIはfeelするんだけど付けてみてはどうです?
00:40:050 (2) - 始点は歌詞にあってるのに終点は曲に合わせててなんか違和感ある。同じく00:41:738 (4) - ここも
この直後の部分も歌詞にあわせておいてるし、ここも歌詞で音取ったらどうです?

00:47:925 (1) - ここからの音取りこういうのはドウっすか

00:50:925 (1) - このスピンのあととKIAI始まるまでのところに置きたくないですか?ないですか...

01:00:113 (1) - なんでここはtickでclap音つけてないん?
01:25:425 (2) - 終点に音つけたい whistleかclap

[normal]
00:21:675 (2) - 折り返しにclapとか
00:27:113 (1) - 始点になんもないの寂しいなぁ soft1にしてfinishとか
00:41:363 (5) - ここのclapをremoveして次の1の始点に付けてみるとか
00:43:425 (4) - こんな音取りどうです?4の終点にclapつけたら幸せになれると思うんだけど

01:00:113 (1) - さすがに画面外って怒Rareる。初期スキンじゃなくてスマンヤデ
01:08:738 (7) - ギリギリ画面内だけどこれも怪しい

[Rare's Hard]
ARとOD逆にしたほうがよくない?ODはいいとしてもnormalと1しか違わないからARはあげたほうがいいと思う
00:42:863 (3) - ここらへんの音取りと配置の提案。見た目重視でスペーシング気にしてないけど
00:53:550 (6) - 若干分かりづらいしこの単発削除してもいいんじゃないかなぁ
01:04:613 (4) - 始点にfinishとか
01:09:488 (2,3,4) - ちょっと配置が詰まってるように感じた。and音取りこんなのとかにしてみてはどうです?


[Cilvery]
この曲AR8のほうが合ってると思うんだけどどうかな :なおした!!
InsaneがAR9だしHardがAR低いのもあるしで8にしてみては?
00:06:488 (2) - 全部のhitsoundつけてるのはうるさい。finishいらないとおもう 
00:26:175 (5,6,1) - この辺のnewcomboのパターン的にもややこしい。スペーシング揃えるか00:32:925 (5) - にあわせてNCはずすか 
00:28:988 (1) - RNC こっからNCのパターンがズレてる :ここらへんちょっとなおした
00:30:113 (4) - NC
00:31:613 (1) - RNC
00:43:425 (4) - 形が汚い.... :これわざとでう
00:47:925 (4) - NC?
01:02:925 (6) - ここか01:03:113 (7) - のどっちかにNCで01:04:425 (1) - はRNCしたほうが良いと思う
01:04:800 (3) - このへんclapうるさすぎるように思うからここだけclap消してもいいかも
01:10:425 (6) - ここから急にNCのパターン変わってる?今までのだとここにNC :うみゅ
01:14:925 (7) - ここも上と同じ
01:15:113 (1,2,3,4) - もうちょっと配置工夫したほうが面白くなるとおもう
01:17:175 (7) - 上のにゅーこんぼのやつ
01:23:363 (4) - ^
01:25:988 (1) - ここじゃなくて01:25:425 (7) - こっちにNCのほうが良い :ぽk


[Insane]
00:39:675 (2,3) - 音取り的な意味で逆にしてみるとか
00:46:988 (3) - 終点のfinish消してもいいと思うなあ
00:49:238 (7,1) - 大差ないけどこの位置いれかえたほうが流れいいかなぁとか
00:58:050 (4,5,6) - ちょっと離してジャンプさせたほうが楽しい
01:22:425 (1) - .....
01:23:550 (4,5,6) - noteはハミ出てないけどアプローチサークルは画面外だしアウトかなぁ

good luck 8-)
ありがとう!」
Cilvery

AlpacaCokelat wrote:

Hi~ m4m from your mod queue

General
Uncheck letterbox during breaks in Easy, Normal, Rare's Hard, Insane

I don't see you need countdown, so uncheck them

Inconsistency in Tags. There's 'R_a_r_e' tags in Insane diff while others don't

Insane
00:08:738 (5,6,7,8,1) - feel weird because you don't stack them. Or you can make these 00:08:738 (5,6,7,8) - a stream, i think it matches the song
00:11:737 (6,7) - prefer unstack
00:46:050 (3,4) - ^
00:52:987 (1) - remove nc
01:05:550 (1) - ^
01:26:925 (1) - it fits better if this slider ends here 01:27:675 - imo

Cilvery
AR-1? So it'll be different with Insane diff :fixed

00:00:113 (1,2,3,4,5,1,2) - the flow is kinda uncomfortable, i think
00:04:800 (1,2,3) - i prefer if you stack here, since you also stack here 00:11:175 (1,2,3) -
00:11:175 (1) - nc is unnecessary here :removed nc 00:12:113 (5) -
01:00:113 - how about nc? and then remove nc 00:59:925 (1) -
01:02:175 (3,4,5) - prefer stacking
01:06:113 (3) - how about nc? then remove nc 01:05:925 (1) -
01:12:113 (3) - how about nc? then remove nc 01:11:925 (1) -

Rare's Hard
HD+1?

00:11:175 (6,7,8) - for the position, how about like this?

00:32:925 (1) - remove nc
00:33:113 (2) - add nc (big white line)
00:35:925 (1) - remove nc
00:36:113 (2) - add nc (big white line)

Normal
00:10:238 (2) - the slider's tail point should be 256|120 for better flow
00:36:113 (1,2) - how about moving them up the a little?
00:37:425 (3) - how about nc to give emphasis


Nice mapsets :)

My map : http://osu.ppy.sh/s/77115
i hope you're okay with the song :?

Good luck~
thank you~
Cilvery

Hinsvar wrote:

Hi; modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Uhm, is the countdown needed? Disable it, I guess.
>Ryafuka's Easy
  1. 00:09:113 - This place is jarringly empty, IMO. Add a whistle?
  2. 00:41:738 (4) - I don't recommend to have a slider's path placed on a new stanza, because it feels really weird like that.
>Normal
  1. 00:12:675 - Map this? The cymbal sound can be confusing if let unmapped, IMO.
>Rare's Hard
  1. 00:08:738 (7) - I don't think people will expect the second repeat on first play. Making this a short 4-circle stream should be fine, IMO. Alternatively, split them into two 1/4 sliders?
  2. 00:12:675 (3) - Stack this above 00:12:863 (4)'s head? Having a circle with a finish sound stacked below another circle is awkward. It would be even better to Ctrl+G 00:12:675 (3,4), though, actually; goes well with the rhythm of the song.
  3. 00:20:738 (6,1) - The anti-jump is... unexpected, at least for me. It also makes hitting 00:21:113 (1,2) feel weird. Stacking (6) above (1)'s head should do.
  4. 00:38:925 (1,2) - ...I think this is badly overmapped. Remove them?
  5. 00:52:988 (5,6,7) - ...Don't think players will expect that (5) has three repeats and that there is a small jump between (5) and (6), and the flow here is weird because of that. I think you should do something about this.
>Cilvery
  1. 00:06:488 - Remove the finish? I don't think it's necessary there and only made the spot needlessly loud.
 :removed

>Insane
  1. 00:08:738 (5,6,7,8,1) - ...Maybe you're trying to make an innovative pattern, but I don't think this one's gonna work. This goes better for me.
...Just it, I guess.

Good luck on the way 8-)
thank you \o/
Ryafuka
MiLu

MiLu wrote:

[Easy]
前奏のところhitsound少なくて物足りなく感じました
whistleがfitsするとIはfeelするんだけど付けてみてはどうです? ぼくもfitsするとfeelしたのでaddedしてみました。
00:40:050 (2) - 始点は歌詞にあってるのに終点は曲に合わせててなんか違和感ある。同じく00:41:738 (4) - ここも
この直後の部分も歌詞にあわせておいてるし、ここも歌詞で音取ったらどうです? あうぇさむ。なおしました。

00:47:925 (1) - ここからの音取りこういうのはドウっすか イイネ。

00:50:925 (1) - このスピンのあととKIAI始まるまでのところに置きたくないですか?ないですか... 置いても良いと思うけど、多分すぴんとの距離の関係でだめになっちゃうのでとりあえず保留で。

01:00:113 (1) - なんでここはtickでclap音つけてないん? 分からん・・・・・ナンデヤ・・・つけました。
01:25:425 (2) - 終点に音つけたい whistleかclap clapつけちゃいました。

Hinsvar

Hinsvar wrote:

>Ryafuka's Easy
  1. 00:09:113 - This place is jarringly empty, IMO. Add a whistle? Yes,added.
  2. 00:41:738 (4) - I don't recommend to have a slider's path placed on a new stanza, because it feels really weird like that. changed pattern into like MiLu's suggestion.

thanks modders~
http://puu.sh/2DYcf.osu
HabiHolic
Hi~ Form Your M4M Queue~


[Basic]

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]

  1. Why is there video?We need to apply video files.

[Ryafuka's Easy]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:11:738 (3) - Check the distance

    Hitsound
    (For my listened. Just some suggest for the hitsound.)
    None~ Good Map~

[Normal]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:17:738 (7) - Try This?


    Hitsound
    (For my listened. Just some suggest for the hitsound.)
    None~ Good Map~

[Rare's Hard]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:16:425 - Add Note
  2. 00:17:363 - ^
  3. 00:20:738 (6) - 00:21:113 (1) - Would overlap with the slider.


    Hitsound
    (For my listened. Just some suggest for the hitsound.)
    None~ Good Map~

Ok~ Nice Map~
Star +1
Good Luck~~
Rare

AlpacaCokelat wrote:

Rare's Hard
HD+1? it doesn't matter i think.

00:11:175 (6,7,8) - for the position, how about like this? no, I want keep my pattern.

00:32:925 (1) - remove nc
00:33:113 (2) - add nc (big white line)
00:35:925 (1) - remove nc
00:36:113 (2) - add nc (big white line)
all fixed at new combo suggestion.

Hinsvar wrote:

SPOILER
>Rare's Hard
  1. 00:08:738 (7) - I don't think people will expect the second repeat on first play. Making this a short 4-circle stream should be fine, IMO. Alternatively, split them into two 1/4 sliders? it doesn't matter.
  2. 00:12:675 (3) - Stack this above 00:12:863 (4)'s head? Having a circle with a finish sound stacked below another circle is awkward. It would be even better to Ctrl+G 00:12:675 (3,4), though, actually; goes well with the rhythm of the song. I don't think so.
  3. 00:20:738 (6,1) - The anti-jump is... unexpected, at least for me. It also makes hitting 00:21:113 (1,2) feel weird. Stacking (6) above (1)'s head should do. fixed.
  4. 00:38:925 (1,2) - ...I think this is badly overmapped. Remove them? changed by myself
  5. 00:52:988 (5,6,7) - ...Don't think players will expect that (5) has three repeats and that there is a small jump between (5) and (6), and the flow here is weird because of that. I think you should do something about this. I want to keep my pattern

HabiHolic wrote:

SPOILER

[Rare's Hard]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:16:425 - Add Note no change. I'm following the bass drum.
  2. 00:17:363 - ^ ^
  3. 00:20:738 (6) - 00:21:113 (1) - Would overlap with the slider. fixed

    Hitsound
    (For my listened. Just some suggest for the hitsound.)
    None~ Good Map~
thanks for modding guys~.
http://puu.sh/2EeNf.osu
CakiP
お墓から戻してください。おねがいします。なんでもしますから。
Satellite

CakiP wrote:

お墓から戻してください。おねがいします。なんでもしますから。
Topic Starter
KSHR
SPOILER

AlpacaCokelat wrote:

Hi~ m4m from your mod queue

General
Uncheck letterbox during breaks in Easy, Normal, Rare's Hard, Insane

I don't see you need countdown, so uncheck them

Inconsistency in Tags. There's 'R_a_r_e' tags in Insane diff while others don't fixed all

Insane
00:08:738 (5,6,7,8,1) - feel weird because you don't stack them. Or you can make these 00:08:738 (5,6,7,8) - a stream, i think it matches the song no change. sorry but this's my taste :/
00:11:737 (6,7) - prefer unstack it's a stack to stop and change the flow. if there is a reason that you prefer to unstack, I'll consider again.
00:46:050 (3,4) - ^ I made a stack here to emphasize the drum sound at 00:46:050 -
00:52:987 (1) - remove nc if I do this, this part will be kinda hard to read imo.
01:05:550 (1) - ^
01:26:925 (1) - it fits better if this slider ends here 01:27:675 - imo remove this slider and add a note at 01:26:925 - for consistency with other difficulties.

Normal
00:10:238 (2) - the slider's tail point should be 256|120 for better flow fixed
00:36:113 (1,2) - how about moving them up the a little? it seems like that will break the flow of 00:36:675 (2,3) - . also I like them better as they are. so didn't fix this.
00:37:425 (3) - how about nc to give emphasis fixed

SPOILER

Hinsvar wrote:

Hi; modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Uhm, is the countdown needed? Disable it, I guess. fixed
>Normal
  1. 00:12:675 - Map this? The cymbal sound can be confusing if let unmapped, IMO. [/color]
>Insane
  1. 00:08:738 (5,6,7,8,1) - ...Maybe you're trying to make an innovative pattern, but I don't think this one's gonna work. This goes better for me. sorry, but let me keep this for the same reason as I wrote in the previous mod.
...Just it, I guess.

Good luck on the way 8-)

SPOILER

HabiHolic wrote:

Hi~ Form Your M4M Queue~


[Basic]

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.


[general]

  1. Why is there video?We need to apply video files. I'll do later~

[Normal]

  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:17:738 (7) - Try This? hmm, don't wanna change the current rhythm/pattern, so sorry :/
    [spoilerbox]


Hitsound
(For my listened. Just some suggest for the hitsound.)
None~ Good Map~

Ok~ Nice Map~
Star +1
Good Luck~~[/spoilerbox]

thanks for mods, and sorry to be late. I forgot to post and upload :/ (well this map was in the graveyard though..)


Edit: I'll confirm or fix some points such as the custom name, metadata and the video file later. so don't post about them.
yeahyeahyeahhh
Insane:
00:13:425 (1) - End this at 00:13:800 - and put a note at 00:13:988. This way it follows the bass guitar in the background much better
00:52:613 (1,2) - why have to have sliders? I think just using regular notes players much nicer...
00:53:925 - Maybe add a note since you're following the vocals at 00:53:550 (1,2)
01:01:613 (1) - Maybe end this on red tick? Since this whole section is majority 1/2 rhythm (red and white ticks). Don't understand why you end on blue tick
01:04:613 (1,2) - I think again, just using normal notes instead of slider is better. It just plays better and make more sense imo! Can you explain why you use sliders instead of regular notes?
01:05:175 (1,2) - ^
01:12:113 (3) - End on red tick to follow vocals?
01:14:175 (5) - End on red tick at 01:14:550 (6) - to match the rhythm at 01:08:175 (3)
01:20:925 (1) - ^

Cilvery:
01:11:175 (4,5,6) - Maybe move down a bit so its not touching the HP bar
01:14:925 (3) - maybe just regular notes? Stack ontop of 1

Rare's Hard:
00:02:363 - Maybe add a note? To keep the flow going! Since you're following main rhythm need a note here..
00:11:644 (7) - Maybe just a single note on 00:11:738 since you're following the Violin and not the drums.
Topic Starter
KSHR
will fix tomorrow~ thanks yeah3! ;3
btw, Cilvery is now remapping ww
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