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Linkin Park - Robot Boy

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Kodora

Stefan wrote:

In this case, yes.
Is it any rule about this?
Aurele
What it was supposed to happen:
  1. Unrank
  2. Get my part fixed
  3. Rerank right after
There's missing a stage in here.

._.'
Topic Starter
Lally
you don't say :3 well same problem again it remind me of t/109217/start=60

well actualy is true i never readed this rule of re-bubble....
Stefan
Yeah, because there was a Changed needed in Collab. Which means that the Map has been changed and have to be checked if it still can be bubbled. As example if there is something unsnapped or maybe a Error, the Map is getting unranked to fix this quick. And then it can be reranked.
Andrea
Let's just hope everything will get sorted out soon.
Topic Starter
Lally
it can be simply be checked by the unranker and rerank again
Kodora
If there are no any special rule map should be re-ranked according to standart procedures. No need to invent non-existent rules.
Love
Not when this generally happens when you speed rank every single one of your friends' maps. Good day.

Armin wrote:

Unranking because of your bad behaviour against Gabe.
Don't strive for a ranked map. It's useless. Don't be impatient. Your map will be forgotten after one week, and replaced with other ranked maps. Just don't let it happen by making the best map ever. Respect the mapper that helped you to have a good mapset.
This is clearly a speed-ranking that should have been avoided.
To all the BATs and MATs: the map is frozen for 2/3 weeks in the pending section. Don't rank it before this period.
Topic Starter
Lally
how about the other speedranks? omg pls
Aurele
Anyways, Armin said to wait two weeks, at least.

Let's drop this subject and come back in two weeks.
Topic Starter
Lally
lets go grav \o3o/ wiiiiih

this is not a suggestion, this is only : i don't like you = i do what i can for don't permit you to get it back ranked really now...

why i should wait for 2/3 weeks to get it ranked again only because it will be a speedrank again?
this map get ranked for one reason,now i don't understand why i should wait some weeks to work on it again,only because the person who don't like me said it?
i never get it well with armin, all can confirm it what happen some times agi in #italian so this is only hate.
Sakura
I'm pretty sure the thread was unlocked so the map could receive mods and not so that you could all throw personal attacks against each other right?

The deed is done anyways, and while everyone's free to their opinion you should be trying to help the mapper instead of pointing fingers.

Let's all calm down and think about it for a bit... how good does it do to attack a staff member, you're just wasting your time, time that you could have spent into something more productive like giving your feedback on things that could be improved on the map, or if it's good then telling that to the mapper.

Let's all be nice to each other, think positive, at least the map will have a few more days to get improved and Gabe got the chance to sort through the mod :)
riffy
Stop it, please! I want you all to calm down a bit. :< This map is a present for Andrea, let's keep this map as just-a-present.
Lally, you're nice mapper, what's so wrong with this map now? Go and get it ranked again, find some MATs, and ...y'know. Just be a bit more patient. :3 I support both you and Andrea, if you need a mod/cookie/opinion or any other help - just poke me!
Topic Starter
Lally
i'll wait mods u.u
Stefan

Lally wrote:

why i should wait for 2/3 weeks to get it ranked again only because it will be a speedrank again?
Actually this is true. People are not crying about Maps which are like months graveyarded with like 5 Mods (or less) and then suddenly revived, bubbled and ranked. Good example: https://osu.ppy.sh/s/68891

Edit: I am done from my side. Not going to post anything more here.
Froslass

Blue Dragon wrote:

Lally wrote:

this map has nothing wrong >u<



Not saying it would be unranked because of this, but...

Also, laughing way too hard at the post below.
Was ignored for the whole thread.

EDIT: yes, it's the chorus, but that doesn't mean you can add 3-4 fountains per chorus start. 1 is enough and you know it.
Sakura
No, map doesn't need to wait, if it's ready it can be bubbled and ranked as any other map.

Pretend that post didnt exist and get this ranked again.
Andrea

Sakura wrote:

No, map doesn't need to wait, if it's ready it can be bubbled and ranked as any other map.

Pretend that post didnt exist and get this ranked again.
That's good to hear :)
Topic Starter
Lally
\o3o/

@BD: i don't think is a big problem since i saw maps wich fointain spamm ranked i have every minute 1 fointain and one long kiai is this a big problem?
Froslass

Lally wrote:

\o3o/

@BD: i don't think is a big problem since i saw maps wich fointain spamm ranked i have every minute 1 fointain and one long kiai is this a big problem?
Don't use other ranked maps as examples of "it did it so i can do it too."
This is in the rules.
Topic Starter
Lally
nobody complain about this smal kiai parts,it totaly agree with the music and is not that problem for me
Froslass

Blue Dragon wrote:

This is in the rules.
Birdy
So sad Andrea got de-BAT'd once again though.
Topic Starter
Lally
so, maybe now i get what you mean also you don't like that i do small fontains during 03:12:148 - and i restart kiai 03:13:071 - tell me if i'm right

to other post that there are not refair to mod : please i don't need you here.


Edit : updated , removed 3 small kiais
[Luanny]
^someone translate this seriously
Birdy
sorry, I cannot
Topic Starter
Lally
omg sorry my english is not that perfekt


and now end.
Froslass
Yes, it should be better now. The map itself is fine, so it should be ok for ranking now. Just remember that not everything revolves about ranking. Ranking maps as fast as you can will only make the modding process worse and it will increase your chances of getting your map unranked by 150% or so. I really wouldn't like to see a map from you ranked in less than 7 days again. I said this once to Andrea and he said "whatever" and kept doing it, so I'd really like if you had a different attitude.
Topic Starter
Lally
sure ty, i didnd get at fist what you were meaning sorry about that <.<
riffy
Let's talk about the beatmap itself.

I know, it may hurt someone, but I think you SHOULD have a break at both diffs! Because 4 minutes long diff is too tiring for players. Not a rule, but common sense.

But otherwise, I have nothing else to say. So, Star! ~
Topic Starter
Lally
i really dunno where to put a break since the music has always the same rhythm :/ i had this problem during mapping it this is because i decidet to don't have a break

Ty for star baka C:
Xakyrie
Just a quick look and I found some things that should probably get fixed.

[Collab]
  1. Lally's first section: I know this is the intro so this is just a suggestion; change the spacing so that it is consistent with all other mappers (just make sure the spacing of your 1/2 notes are not touching in the editor).
  2. 00:46:302 (1,2) - 3/4 sliders attached to 1/2 sliders at the beginning of measures isn't very fitting, though I find the consistent use of them at the end of bars fine. Change this pattern; there's a number of different combinations you can use to fix this.
  3. 00:47:456 (4) - Unfitting use of a repeat :v Applies to all 1/4 kickbacks in Mafiamaster's part.
  4. 00:49:994 (1,2) - Same sort of issue as 00:46:302 (1,2). Different pattern please.
  5. 00:59:225 (1,1) - Random new combo?
  6. xxheroxx's first section: Same issue as Lally's, though this really needs to be fixed because it's during the regular verse. Spacing should be consistent. Overlapping notes do not indicate 1/2. This is very unintuitive.
  7. 01:58:302 (1,1) - Weird new combo.
  8. 02:01:994 (3,4) - Same as previous suggestions.
  9. 02:06:264 (1,2,3) - Um, what just happened here? I seriously hope this was a mistake because if this was ranked in its current state, I'm glad it's unranked. How is this even playable?
  10. 02:10:302 (4) - Just a suggestion but repeats that end on downbeats don't play as well as other various combinations that are possible considering the blandness and repetitiveness of this song.
  11. 02:13:071 (1,2) - Same suggestion as before.
  12. 02:27:841 (1,2) - All of these at the beginning of each bar in -kevincela-'s part should go. No one used them in such a way and I already mentioned to remove the others of its kind used by some other mappers that made this very inconsistent. When mappers map more densely than others, it just creates a horrible spread throughout the diff and plays horribly.
  13. 02:38:341 (4,5) - Turn this into a 3/4 slider instead to be consistent. This goes for 02:40:187 (5,6), 02:42:033 (4,5), 02:45:610 (4,5,6), 02:49:071 (3,4,5), and 02:52:994 (1,2,3) as well.
  14. 03:01:071 (1,2) - Same reasons as before.
  15. 03:12:148 (1,1) - Again.
  16. 03:17:225 (4,1,2) - Nope, not while this is never used once in the map. Please use a different pattern.
  17. 03:21:379 (1,2) - I think I've made it clear that you shouldn't use this pattern at the beginning of each bar, lol. 03:25:071 (1,2) too.
  18. 03:26:917 (1,1) - NEW COMBO ifhakemdhaiksz
  19. xxheroxx's second part: Same spacing problem as before.
  20. 03:41:687 (1,1) - Fix?
  21. New combos in general look very messy and I don't understand the way they are used. If every mapper did new combos on their own, then this is an explanation as to why it is like this. New combos are very inconsistent and rarely indicate anything since the use of them is quite sparse.
Ran out of time since I have to run a match but yeah this should do. I apologize since it's very unlike me to give undetailed mods. PM me if you need anything.
Topic Starter
Lally

Xakyrie wrote:

Just a quick look and I found some things that should probably get fixed.

[Collab]
  1. Lally's first section: I know this is the intro so this is just a suggestion; change the spacing so that it is consistent with all other mappers (just make sure the spacing of your 1/2 notes are not touching in the editor). :arrow: about the spacing that i used i'll make no changes because in my part there is all consistent,this part is really slow and i don't wanna have a big spacing,nobody says that in a map can't be spacing changes, here are some and they are consistent because is not only a pattern that have a different spacing but ine part chat have different spacing and it's consistent so i don't see a reason to change spacing in my part and in other too.
  2. 00:59:225 (1,1) - Random new combo?
  3. xxheroxx's first section: Same issue as Lally's, though this really needs to be fixed because it's during the regular verse. Spacing should be consistent. Overlapping notes do not indicate 1/2. This is very unintuitive.
  4. 01:58:302 (1,1) - Weird new combo.
  5. 02:06:264 (1,2,3) - Um, what just happened here? I seriously hope this was a mistake because if this was ranked in its current state, I'm glad it's unranked. How is this even playable? :arrow: about here is maybe a bug from last fix will be fixed soon
  6. 03:26:917 (1,1) - NEW COMBO ifhakemdhaiksz
  7. New combos in general look very messy and I don't understand the way they are used. If every mapper did new combos on their own, then this is an explanation as to why it is like this. New combos are very inconsistent and rarely indicate anything since the use of them is quite sparse.
about new combos did you actualy understand why i put a red new combo there?, it's because of kiai and i did it in collab and normal, you should not only mention it here,for me new combos are not a problem, since it looks cute what i did, at every kiai beginning is a red combo,is nothing against the rules, so son't need to be changed
pattern suggestion:
about the pattern, you suggested to change all patten that are on a blu line, if they will changed maybe they will simplier to read, but the rhythm won't have some changes, this pattern have nothing wrong about,they are very good playable and i don't see nothing wrong about they

Ran out of time since I have to run a match but yeah this should do. I apologize since it's very unlike me to give undetailed mods. PM me if you need anything.
will update later
Aurele

Xakyrie wrote:

Just a quick look and I found some things that should probably get fixed.

[Collab]
  1. 02:01:994 (3,4) - Same as previous suggestions. What is that suggestion? owo
  2. 02:06:264 (1,2,3) - Um, what just happened here? I seriously hope this was a mistake because if this was ranked in its current state, I'm glad it's unranked. How is this even playable? The thing is, that might have been a mistake when pasting my part with the others, it wasn't like that when it got unranked. I even got surprised when I saw it, lawl.
  3. 02:10:302 (4) - Just a suggestion but repeats that end on downbeats don't play as well as other various combinations that are possible considering the blandness and repetitiveness of this song. Deleted the reverse arrow and added a circle
  4. 02:13:071 (1,2) - Same suggestion as before. Can you give us some more information about it? I don't really understand, unfortunately.
Thank you Xakyrie!
380,80,118302,5,6,0:0:0:0:
220,128,118764,37,2,0:0:0:0:
292,84,118994,1,0,3:0:0:0:
380,80,119225,2,0,P|400:144|380:236,1,140,8|2,0:0|0:0,0:0:0:0:
336,280,119918,1,0,0:0:0:0:
312,200,120148,2,0,P|412:144|456:268,1,280,4|8,0:0|0:0,0:0:0:0:
256,364,121533,85,2,0:0:0:0:
256,364,121764,1,0,0:0:0:0:
208,300,121994,2,0,P|256:280|304:300,1,105,4|0,0:0|0:0,0:0:0:0:
328,328,122456,1,2,0:0:0:0:
404,348,122687,1,0,3:0:0:0:
432,276,122918,2,0,B|428:232|456:208|456:208|464:140,1,140,8|2,0:0|0:0,0:0:0:0:
472,68,123610,1,0,0:0:0:0:
380,144,123841,6,0,B|372:188|372:188|348:240|272:216,1,140,4|2,0:0|0:0,0:0:0:0:
132,240,124764,2,0,B|140:196|140:196|164:144|240:168,1,140,8|2,0:0|0:0,0:0:0:0:
276,104,125456,2,0,P|232:84|204:84,1,70,0|4,0:0|0:0,0:0:0:0:
68,140,126148,37,2,0:0:0:0:
32,208,126379,1,0,3:0:0:0:
108,208,126610,2,0,P|140:256|124:336,1,140,8|2,0:0|0:0,0:0:0:0:
192,372,127302,54,0,L|264:380,1,70,0|4,0:0|0:0,0:0:0:0:
372,284,127994,1,2,0:0:0:0:
412,216,128225,1,0,3:0:0:0:
336,216,128456,2,0,P|300:260|324:344,1,140,8|2,0:0|0:0,0:0:0:0:
412,216,129148,86,0,P|400:180|372:152,1,70,0|4,0:0|0:0,0:0:0:0:
256,64,129841,1,2,0:0:0:0:
216,136,130071,1,0,3:0:0:0:
296,136,130302,2,0,P|332:96|316:8,1,140,8|2,0:0|0:0,0:0:0:0:
216,136,131225,1,4,0:0:0:0:
252,284,131687,6,0,P|224:312|192:320,1,70,2|0,0:0|3:0,0:0:0:0:
184,244,132148,2,0,P|244:208|320:240,1,140,8|2,0:0|0:0,0:0:0:0:
360,284,132841,1,0,0:0:0:0:
436,268,133071,38,0,L|436:136,1,105,4|0,0:0|0:0,0:0:0:0:
436,163,133533,1,2,0:0:0:0:
436,84,133764,1,0,3:0:0:0:
372,128,133994,2,0,P|360:64|412:8,1,140,8|2,0:0|0:0,0:0:0:0:
436,84,134687,1,0,0:0:0:0:
308,168,134918,2,0,P|272:192|160:192,1,140,4|2,0:0|0:0,0:0:0:0:
128,140,135610,1,0,3:0:0:0:
128,140,135841,1,8,0:0:0:0:
196,276,136302,2,0,P|203:313|192:344,1,70,2|0,0:0|0:0,0:0:0:0:
196,276,136764,54,0,P|228:244|320:260,1,140,4|2,0:0|0:0,0:0:0:0:
300,340,137456,1,0,3:0:0:0:
380,312,137687,2,0,P|408:260|488:248,1,140,8|2,0:0|0:0,0:0:0:0:
482,246,138379,1,0,0:0:0:0:
482,137,138610,2,0,P|408:124|380:72,2,140,4|2|8,0:0|0:0|0:0,0:0:0:0:
300,32,139994,1,2,0:0:0:0:
248,88,140225,1,4,0:0:0:0:
276,160,140456,38,0,P|212:156|172:92,1,140,4|4,0:0|0:0,0:0:0:0:
328,100,141379,2,0,P|352:156|308:232,1,140,8|2,0:0|0:0,0:0:0:0:
244,240,142071,1,4,0:0:0:0:
232,316,142302,2,0,L|100:368,1,140,4|4,0:0|0:0,0:0:0:0:
8,244,143225,1,8,0:0:0:0:
68,100,143686,1,2,0:0:0:0:
124,48,143917,1,4,0:0:0:0:
192,84,144148,54,0,P|256:104|324:84,1,140,4|4,0:0|0:0,0:0:0:0:
320,240,145071,2,0,P|256:220|188:240,1,140,8|2,0:0|0:0,0:0:0:0:
256,376,145994,1,4,0:0:0:0:
424,192,146456,1,4,0:0:0:0:
256,8,146918,1,8,0:0:0:0:
256,216,147379,37,2,0:0:0:0:
256,216,147610,1,4,0:0:0:0:
Sakura

Lally wrote:

i really dunno where to put a break since the music has always the same rhythm :/ i had this problem during mapping it this is because i decidet to don't have a break

Ty for star baka C:
If it really has no breaks i'd really suggest adding some in, since 4 minutes without breaks is really asking too much, you can probably remove Gabe's section Some notes in some places to add some small breaks for people (preferably evenly separated) i haven't looked at the map so i don't have any suggestions of where right now, i may take a look at it tomorrow or something
Aurele

Sakura wrote:

you can probably remove Gabe's section

dontmindtheavatarlikingsentence
Flask
Xakyrie

Gabe wrote:

Xakyrie wrote:

[Collab]
  1. 02:01:994 (3,4) - Same as previous suggestions. What is that suggestion? owo lol remove the 3/4 slider and use a different pattern.
  2. 02:06:264 (1,2,3) - Um, what just happened here? I seriously hope this was a mistake because if this was ranked in its current state, I'm glad it's unranked. How is this even playable? The thing is, that might have been a mistake when pasting my part with the others, it wasn't like that when it got unranked. I even got surprised when I saw it, lawl. Yeah knowing you it definitely wasn't. Oh well at least it's fixed now.
  3. 02:10:302 (4) - Just a suggestion but repeats that end on downbeats don't play as well as other various combinations that are possible considering the blandness and repetitiveness of this song. Deleted the reverse arrow and added a circle
  4. 02:13:071 (1,2) - Same suggestion as before. Can you give us some more information about it? I don't really understand, unfortunately. As my first suggestion to you, throughout the song people had used more 3/4 sliders at the end of bars as opposed to the beginning. It leads into the next bars/measures better instead of using it to introduce patterns.
Dark_Ai
  1. Learn from this mistake.
  2. improving yourself and make it better next time (same for Andrea hehe)
Just wanted to say this. and also respect the mappers and the one who wanted to help you. And seriously.
You totally should stop acting like this:

Lally wrote:

lets go grav \o3o/ wiiiiih

this is not a suggestion, this is only : i don't like you = i do what i can for don't permit you to get it back ranked really now...

why i should wait for 2/3 weeks to get it ranked again only because it will be a speedrank again?
this map get ranked for one reason,now i don't understand why i should wait some weeks to work on it again,only because the person who don't like me said it?
i never get it well with armin, all can confirm it what happen some times agi in #italian so this is only hate.
I think he has his reason to do that not because he hate you (or something) seriously.

And you know there is always a flame about speedranking so why cant you be patient and stop with that? Now dont say ''there is other speedrank too why I cant do that like them'' it is wrong to think like that. It is your map and if you dont want the flame then be more patient. 8-)
Just wanted to point it out.
I have nothing to say to the map tbh it's fine. I just dont like some spacing because it change many times but it's just a nazi opinion. inb4 Good luk with get it re-ranked.

P.S. Mein Englisch ist schlecht jep. Also wollte nur sagen, hole nicht den zum ranken für den die map gedacht ist und das nicht nach 2 Tagen. Lern daraus und mach es das nächste mal besser ;)
-kevincela-

Xakyrie wrote:

[Collab]
  1. 02:27:841 (1,2) - All of these at the beginning of each bar in -kevincela-'s part should go. No one used them in such a way and I already mentioned to remove the others of its kind used by some other mappers that made this very inconsistent. When mappers map more densely than others, it just creates a horrible spread throughout the diff and plays horribly. I can't see the problem here, why do I have to change this? It fits pretty good with the instruments in the bg, and why should it even be consistent? Every mapper has its own style, and I really do not agree with this,sorry :\
  2. 02:38:341 (4,5) - Turn this into a 3/4 slider instead to be consistent. This goes for 02:40:187 (5,6), 02:42:033 (4,5), 02:45:610 (4,5,6), 02:49:071 (3,4,5), and 02:52:994 (1,2,3) as well. Nah, I prefer them to be composed by a 1/2 pattern followed by two 1/4 hitobjects. Even if it isn't consistent with the rest of the patterns, I think it plays pretty good and it would represent a change of rhythm used there, I don't really feel comfortable in making them 3/4 instead,sorry :x
No fixes made,but thanks anyways for modding ^^
Topic Starter
Lally
to ai:

Dark_Ai wrote:

  1. Learn from this mistake.
  2. improving yourself and make it better next time (same for Andrea hehe)
Just wanted to say this. and also respect the mappers and the one who wanted to help you. And seriously.
You totally should stop acting like this:

Lally wrote:

lets go grav \o3o/ wiiiiih

this is not a suggestion, this is only : i don't like you = i do what i can for don't permit you to get it back ranked really now...

why i should wait for 2/3 weeks to get it ranked again only because it will be a speedrank again?
this map get ranked for one reason,now i don't understand why i should wait some weeks to work on it again,only because the person who don't like me said it?
i never get it well with armin, all can confirm it what happen some times agi in #italian so this is only hate.
I think he has his reason to do that not because he hate you (or something) seriously.

And you know there is always a flame about speedranking so why cant you be patient and stop with that? Now dont say ''there is other speedrank too why I cant do that like them'' it is wrong to think like that. It is your map and if you dont want the flame then be more patient. 8-)
Just wanted to point it out.
I have nothing to say to the map tbh it's fine. I just dont like some spacing because it change many times but it's just a nazi opinion. inb4 Good luk with get it re-ranked.

P.S. Mein Englisch ist schlecht jep. Also wollte nur sagen, hole nicht den zum ranken für den die map gedacht ist und das nicht nach 2 Tagen. Lern daraus und mach es das nächste mal besser ;)

Sakura wrote:

No, map doesn't need to wait, if it's ready it can be bubbled and ranked as any other map.

Pretend that post didnt exist and get this ranked again.
and i try to leaar from my mistakes


Sakura wrote:

Lally wrote:

i really dunno where to put a break since the music has always the same rhythm :/ i had this problem during mapping it this is because i decidet to don't have a break

Ty for star baka C:
If it really has no breaks i'd really suggest adding some in, since 4 minutes without breaks is really asking too much, you can probably remove Gabe's section Some notes in some places to add some small breaks for people (preferably evenly separated) i haven't looked at the map so i don't have any suggestions of where right now, i may take a look at it tomorrow or something
i'll think about which part to remove then...
i think the break will be from 01:58:302 - to 02:13:071 - if anybody has other suggestion for break please infor me about
UnderminE
Such impatience.
jericho2442
juuust posting so no one bubbles yet, since im going to mod this later tonight since it was unranked
just want to make sure everything is perfect so this time it gets ranked and stays ranked

EDIT: ok here we go

You NEED a break in these maps.......really

Normal
bad comboing on this map. sorry its true and the red one combos doesnt work at all, flows bad and for such a small reason its almost not noticed in a positive way
00:28:764 (3,1) - small spacing issue here, its too large
01:42:610 (1,2) - this pattern plays really bad, you are starting to map in the middle of a section....odd, you need to start mapping at around 01:41:687 - it follows the song better and also gives the new players a good and easy play point to start on
02:11:225 (3,4) - doesnt follow the song or map, the 3 should be a single note not a 1/2 slider so that it is a note then a 1/1 slider on the next white tick. at the moment it goes against the song making it kinda ugly to play
02:49:994 (5) - neeeed a new combo here so much

Collab
00:21:379 (2,3,4) - spacing error, 3,4 need to be closer, they are more away with no musical or pattern reason
00:27:841 (2,3,1) - if your going to do this level the spacing of the 3 out between the 2 and 1. it makes it work better for the player than having one note small and big for no reason
00:33:379 (1) - whats the reason for this spacing increase, its a complete repeat musically of the pattern before yet goes through a large increase in spacing. it feels random and breaks the flow a this point. having spacing changes should only be for when it suits and increases the flow not decreases. i would advise to stick to one main spacing.
00:37:071 (1,2,3,4) - then small spacing again...then the next pattern is completely different again, yes even for a insane this is not good. changing spacing every single combo is not advised and als flows bad, this whole mapper section needs fixing. make it have an overall spacing the player can follow rather than having to change every few seconds. this is a softer style map and not a mad 200bpm song, theres no need for it.
sooo that means the spacing needs to be made abit more consistant for the whole 00:33:379 (1) - to 00:42:148 (4) - section. it changes way too much. ook now me continue

00:49:994 (1,2,3,4,5) - this pattern breaks flow really bad, up to this point the mapper has been keeping a nice consistant movement going following the rhythm of the song, then suddenly at this point it breaks and goes against the song and the rhythm, its the timing pattern, it doesnt suit. you need something on 00:50:456 - and maybe remap the 1,2,3 part of the pattern to a better rhythm
01:17:456 (1,2,3,4) - spacing error on the 2,3,4. it should be following the spacing from the patterns before but becomes larger for no apparent reason, it doesnt suit and again goes against the mappers own style at this section, it needs the normal spacing
01:41:456 (6) - would advise a new combo here, needs breaking up abit
01:48:148 (3,4,1) - move the 4 so that the spacing becomes the same for 3,4 and 4,1 having the equal spacing helps it flow better and not look a little bit like broken spacing, small change but does a whole lot to that flow feeling
02:04:533 - need to add a note at this time, it feels bare because of the sections before which makes it not really suit the rest of the map overall
02:06:264 (1,2) - this jump is waaay too far, its way beyond the jump size anywhere else in this map and is totally unexpected, this really needs making a lot smaller
02:13:071 (1,2) - wouldent advise having these stacked with the 1/4 trip timing, reason is because it feels wrong compared to how the rest of the map is again. the player gets used to the trip rhythms having a small spacing and not stacked while the stacks are always 1/2 then boom this comes and breaks that feeling
02:18:610 (5) - decrease spacing on this, its larger spacing for no reason except from being symetric, if you want it symetric remake the pattern in a way where it doesnt force an unwanted breakage in the spacing
02:51:264 (4,1) - needs abit of a increase in spacing to suit the rest of the patterns in this section, just feels too close
03:05:687 (3,4,1) - again making bad flow broken spacing for symetric patterns....its not good
03:17:225 (4,1,2) - look at the 1/4 spacing you are using, 1,2 is too large it needs to be made the same as you have at 4,1 this plays and looks really bad atm
03:30:379 (1,2,3,4) - um no, increase the spacing of 1/2 so thats its consistant, this spacing is just bad.."i made a mistake" bad
03:32:225 (1,2) - again increase this spacing
03:39:379 (1,2,3,4,5,6,1,1,2,3) - would advise to increase the spacing in this whole section, your spacing is changing waaaaay too random and for no logical musical reason. it really needs some improvement
03:46:994 (1,2) - increase again

wow ok finished, almost everything there is very important issues what really detrement this map in a negative way....and really this was ranked waay too soon, this soo isnt ready :/

i will recheck again once the mod is fixed to see how much it has improved
Topic Starter
Lally
ty and already updated Gabes changes
Topic Starter
Lally

jericho2442 wrote:

juuust posting so no one bubbles yet, since im going to mod this later tonight since it was unranked
just want to make sure everything is perfect so this time it gets ranked and stays ranked

EDIT: ok here we go

You NEED a break in these maps.......really

Normal
bad comboing on this map. sorry its true and the red one combos doesnt work at all, flows bad and for such a small reason its almost not noticed in a positive way
00:28:764 (3,1) - small spacing issue here, its too large fixed
01:42:610 (1,2) - this pattern plays really bad, you are starting to map in the middle of a section....odd, you need to start mapping at around 01:41:687 - it follows the song better and also gives the new players a good and easy play point to start on added a slider here
02:11:225 (3,4) - doesnt follow the song or map, the 3 should be a single note not a 1/2 slider so that it is a note then a 1/1 slider on the next white tick. at the moment it goes against the song making it kinda ugly to play :arrow: well this part get removed
02:49:994 (5) - neeeed a new combo here so much fixed

Collab
00:21:379 (2,3,4) - spacing error, 3,4 need to be closer, they are more away with no musical or pattern reason fixed
00:27:841 (2,3,1) - if your going to do this level the spacing of the 3 out between the 2 and 1. it makes it work better for the player than having one note small and big for no reason fixed
Chewin: :arrow: updated
00:33:379 (1) - whats the reason for this spacing increase, its a complete repeat musically of the pattern before yet goes through a large increase in spacing. it feels random and breaks the flow a this point. having spacing changes should only be for when it suits and increases the flow not decreases. i would advise to stick to one main spacing.
00:37:071 (1,2,3,4) - then small spacing again...then the next pattern is completely different again, yes even for a insane this is not good. changing spacing every single combo is not advised and als flows bad, this whole mapper section needs fixing. make it have an overall spacing the player can follow rather than having to change every few seconds. this is a softer style map and not a mad 200bpm song, theres no need for it.
sooo that means the spacing needs to be made abit more consistant for the whole 00:33:379 (1) - to 00:42:148 (4) - section. it changes way too much. ook now me continue
Mafiamaster :arrow: fixed and updated
00:49:994 (1,2,3,4,5) - this pattern breaks flow really bad, up to this point the mapper has been keeping a nice consistant movement going following the rhythm of the song, then suddenly at this point it breaks and goes against the song and the rhythm, its the timing pattern, it doesnt suit. you need something on 00:50:456 - and maybe remap the 1,2,3 part of the pattern to a better rhythm
xxheroxx :arrow: all was fixed and updated
01:17:456 (1,2,3,4) - spacing error on the 2,3,4. it should be following the spacing from the patterns before but becomes larger for no apparent reason, it doesnt suit and again goes against the mappers own style at this section, it needs the normal spacing
lolcubes: :arrow: updated
01:41:456 (6) - would advise a new combo here, needs breaking up abit
01:48:148 (3,4,1) - move the 4 so that the spacing becomes the same for 3,4 and 4,1 having the equal spacing helps it flow better and not look a little bit like broken spacing, small change but does a whole lot to that flow feeling
02:04:533 - need to add a note at this time, it feels bare because of the sections before which makes it not really suit the rest of the map overall
02:06:264 (1,2) - this jump is waaay too far, its way beyond the jump size anywhere else in this map and is totally unexpected, this really needs making a lot smaller
:arrow: this part get deleted
Gabe: :arrow: fixed and updated
02:13:071 (1,2) - wouldent advise having these stacked with the 1/4 trip timing, reason is because it feels wrong compared to how the rest of the map is again. the player gets used to the trip rhythms having a small spacing and not stacked while the stacks are always 1/2 then boom this comes and breaks that feeling :arrow: Gabe fixed it
02:18:610 (5) - decrease spacing on this, its larger spacing for no reason except from being symetric, if you want it symetric remake the pattern in a way where it doesnt force an unwanted breakage in the spacing
kevin: :arrow: fixed by me and updated
02:51:264 (4,1) - needs abit of a increase in spacing to suit the rest of the patterns in this section, just feels too close
Chewin: :arrow: updated
03:05:687 (3,4,1) - again making bad flow broken spacing for symetric patterns....its not good
03:17:225 (4,1,2) - look at the 1/4 spacing you are using, 1,2 is too large it needs to be made the same as you have at 4,1 this plays and looks really bad atm
xxheroxx: :arrow: all was fixed and updated
03:30:379 (1,2,3,4) - um no, increase the spacing of 1/2 so thats its consistant, this spacing is just bad.."i made a mistake" bad
03:32:225 (1,2) - again increase this spacing
03:39:379 (1,2,3,4,5,6,1,1,2,3) - would advise to increase the spacing in this whole section, your spacing is changing waaaaay too random and for no logical musical reason. it really needs some improvement
03:46:994 (1,2) - increase again

wow ok finished, almost everything there is very important issues what really detrement this map in a negative way....and really this was ranked waay too soon, this soo isnt ready :/

i will recheck again once the mod is fixed to see how much it has improved
fixed atm only this and updated, Storyboard will be fixed soon

edit: SB :arrow: fixed by Roxas ty :3
Kodora
Star o/
lolcubes

jericho2442 wrote:

Collab
lolcubes:
01:41:456 (6) - would advise a new combo here, needs breaking up abit Ok. The change was done to my part already (adding that other new combo) so I guess for consistency it's okay to add here too.
01:48:148 (3,4,1) - move the 4 so that the spacing becomes the same for 3,4 and 4,1 having the equal spacing helps it flow better and not look a little bit like broken spacing, small change but does a whole lot to that flow feeling This is intentional because I want to split the vocals into 2 parts here. The same was done on 01:34:302 (1).
Thanks for the mod!
jericho2442

lolcubes wrote:

01:48:148 (3,4,1) - move the 4 so that the spacing becomes the same for 3,4 and 4,1 having the equal spacing helps it flow better and not look a little bit like broken spacing, small change but does a whole lot to that flow feeling This is intentional because I want to split the vocals into 2 parts here. The same was done on 01:34:302 (1).

Thanks for the mod!
ah ok thats logical yes ;p
Chewin

jericho2442 wrote:

Collab
Chewin:
00:33:379 (1) - whats the reason for this spacing increase, its a complete repeat musically of the pattern before yet goes through a large increase in spacing. it feels random and breaks the flow a this point. having spacing changes should only be for when it suits and increases the flow not decreases. i would advise to stick to one main spacing.
00:37:071 (1,2,3,4) - then small spacing again...then the next pattern is completely different again, yes even for a insane this is not good. changing spacing every single combo is not advised and als flows bad, this whole mapper section needs fixing. make it have an overall spacing the player can follow rather than having to change every few seconds. this is a softer style map and not a mad 200bpm song, theres no need for it.
sooo that means the spacing needs to be made abit more consistant for the whole 00:33:379 (1) - to 00:42:148 (4) - section. it changes way too much. ook now me continue fixed both I guess, I made the spacing consistant between each part.
Chewin:
03:05:687 (3,4,1) - again making bad flow broken spacing for symetric patterns....its not good it's bad to you not to me, I think it flows nice
03:17:225 (4,1,2) - look at the 1/4 spacing you are using, 1,2 is too large it needs to be made the same as you have at 4,1 this plays and looks really bad atm orz fixed
Topic Starter
Lally
ok all was fixed and updated hope we're ready now :3
Xakyrie

Lally wrote:

about new combos did you actualy understand why i put a red new combo there?, it's because of kiai and i did it in collab and normal, you should not only mention it here,for me new combos are not a problem, since it looks cute what i did, at every kiai beginning is a red combo,is nothing against the rules, so son't need to be changed Just because they are "cute" isn't good enough reasoning. Why does that make it okay? It serves no purpose other than what you stated.
pattern suggestion:
about the pattern, you suggested to change all patten that are on a blu line, if they will changed maybe they will simplier to read, but the rhythm won't have some changes, this pattern have nothing wrong about,they are very good playable and i don't see nothing wrong about they They are playable because the bpm is low. They however (in some cases, I did not list all) do not always fit the music.
I guess attempting to explain things would just draw out the process longer and probably piss off a lot of people. If that's how you want to roll, then so be it.
Topic Starter
Lally

Xakyrie wrote:

Lally wrote:

about new combos did you actualy understand why i put a red new combo there?, it's because of kiai and i did it in collab and normal, you should not only mention it here,for me new combos are not a problem, since it looks cute what i did, at every kiai beginning is a red combo,is nothing against the rules, so son't need to be changed Just because they are "cute" isn't good enough reasoning. Why does that make it okay? It serves no purpose other than what you stated.i think what i did about thee new combos is not a problem because they fit with bg and the colours in it,is some special rule who said you cant put new combo here becouse it don't fit with something,new combo are based usualy to the lyrics of the song or about the rhythm that the song follow,i don't see to do changes about they because all have the possibility to use new combos how they prefer and if it gives a special rule about they i don't see the reason to make chages about they
pattern suggestion:
about the pattern, you suggested to change all patten that are on a blu line, if they will changed maybe they will simplier to read, but the rhythm won't have some changes, this pattern have nothing wrong about,they are very good playable and i don't see nothing wrong about they They are playable because the bpm is low. They however (in some cases, I did not list all) do not always fit the music.in this case i don't see a problem here,XATs didn't mention something wrong about this patterns so i don't see the reason to do some changes,we have multiple kinds of mapping in this game why should every map be the same with the same rhythm?
I guess attempting to explain things would just draw out the process longer and probably piss off a lot of people. If that's how you want to roll, then so be it.
btw,why should the proces of re-ranking piss off someone? i don't get it right here, i did something wrong i don't see the reason why someone should be pissed off or something in the way,mistakes can be done,explaining are always neded to relize what can be improved and what should stay like it was,that's what i think ò.ò
Xakyrie
...why are you repeating yourself and telling me stuff I already know? orz just forget it, this is pointless.

Edit: those is right. Good point, I guess there was too much hype over the map itself that it was just overlooked (or that not enough people care about that).
those
Nobody mentioned that the bpm was doubled? Even your storyboard suggests it.
Topic Starter
Lally

those wrote:

Nobody mentioned that the bpm was doubled? Even your storyboard suggests it.
no nobody mentione it, and yes the BPM was doubled, it's a problem?
those

Lally wrote:

those wrote:

Nobody mentioned that the bpm was doubled? Even your storyboard suggests it.
no nobody mentione it, and yes the BPM was doubled, it's a problem?
So, set it back to the correct one. That should go without saying.
Topic Starter
Lally
give me a good reason to do it please because i don't get it, 65 bpm.. you suggested once in my old map to double it, because it was to low, why should i do it here?
those

Lally wrote:

give me a good reason to do it please because i don't get it, 65 bpm
Because 65 bpm is correct.

Lally wrote:

you suggested once in my old map to double it, because it was to low
I would never have done that for that reason, you must've mistaken me for somebody else.
Topic Starter
Lally
t/109217/p=1993839

i looked how it is with bpm 65 and it looks horrible altready checked
those
I didn't tell you to double it because it was too low, I told you to double it because that would be correct to the bass>snare rhythm.

And it would obviously look bad if you didn't double the SV if you halved the BPM. Setting all factors to make the map the same the map would look the same - in short, stop bullshitting me by saying one bpm can look more horrible than another.
Topic Starter
Lally
i'll hear other XAT opinion to that , for now i'm not going to change my bpm

jericho is going to recheck his mod, i'll ask him about it

btw i duobled SV and fixed slider lenght ecc and it looks not fine for me
those
BPM doesn't rely on opinion, btw. It's one of the objective things that cannot be argued without musical evidence, and you have failed to provide any. And if your map doesn't look the same after halving BPM and doubling SV, I can help you make it look the same if they aren't (which they should be).

Edit: it is exactly the same object placement.
Step 1: Lower BPM to 65.
Step 2: Increase Slider Velocity to 2.80, double Slider Tick Rate.
Step 3: Change Beat Snap Divisor to 1/8.
Step 4: Timing>Recalculate Slider Lengths.

Now tell me where it isn't the same.
Topic Starter
Lally
i know how to do it... and it's not the same for me
those

Lally wrote:

i know how to do it... and it's not the same for me
Show me where, let me tell you why (if it's not the same).

Also, tell me if you don't want this map re-ranked, too. Your attitude is pointing toward that direction, so I just need to hear it from you.
Topic Starter
Lally
first of all some slider will still bugged:

00:35:687 (2,3) - example


and i think the ar will not fit much at all now with this kind of changes it seems to high

and yes i did all right with recalculation and all
those

those wrote:

Step 3: Change Beat Snap Divisor to 1/8.

Lally wrote:

i know how to do it... and it's not the same for me
I think there's some sort of miscommunication between us. Additionally, the object placement is exactly the same and AR cannot possibly fit less here than it is if the bpm is doubled. Stop trying to think of excuses in the hopes of passing them off as reasons.

You're about to cross the line here.
Topic Starter
Lally
i'll give a look later again,now it's late here and u have to sleep

Edit: I asked more opinion about this change and i'm not going to do it,first reason is that is no rule about that you can't double bpm on your map,many other mappers use to double bpm on they map ( i know that is not a reason to do it here too because other people do it too, but for me the actual bpm is 100% ok) and the second is that i looks kinda half-timed the map with the original bpm, and i don't wanna use ar 6 in a hard diff because to use the bpm at 65, the actualy ar don't fit with the map.
grumd
01:22:994 (1,2,3,4,1,2,3,4,1,2,3,4) - These parts clearly show that bpm is 130. Downbeat should land on every combo, not 1 of 2.

idk if that is also a valid argument, but: http://djbpmstudio.com/Default.aspx?Pag ... &so=1&fg=0
those

grumd wrote:

01:22:994 (1,2,3,4,1,2,3,4,1,2,3,4) - These parts clearly show that bpm is 130. Downbeat should land on every combo, not 1 of 2.
Invalid argument; the mapper only chose to combo the objects that way and it doesn't change the bpm from 65. 02:13:071 (1) - explain, then?

Lally wrote:

no rule about that you can't double bpm on your map,many other mappers use to double bpm on they map
Lally, I'm pretty tired of you trying to come up with excuses. Just because something doesn't exist in the ranking criteria doesn't mean it is allowed. Mapping requires common sense. It seems you have no intention of getting this map ranked, so I'll do you a favour and move this out of priority for a while.
Topic Starter
Lally
heh... since we're comming to this conclusion i'll change it
is not neded to nuke the map,since i really want to get it re-ranked and i just wanted to get more opinion before to do some changes,you should not hurry to nuke maps only because the mapper wanna hear some more opinion about the change that i don't see need to be done.

Edit: changed BPM to 65 and updated (all inherited points now are snapped to 1/16 because before they were snapped to 1/8 just saying)
Andrea
Someone remove the nuke icon then, I guess?
Topic Starter
Lally
<.< heh...
Sakura
Those's nuke was because Lally not wanting to fix the BPM which btw it IS against the ranking criteria to use wrong BPM since BPM was fixed, nuke isn't necessary anymore so i'm removing it.
Topic Starter
Lally
thanks o3o/
jericho2442
kk resnap all of your green sections on both maps (all unsnapped) and this is rankable.

also im really not impressed with this massive argument over the bpm, if the bpm is incorrect then its unrankable. and those is 100% correct here. 65 is the bpm given by the official artist on the official sheet music for this very song.

fix the sections and i will bubble, but i really hope to see a better attitude towards modders in future maps from you :|
Topic Starter
Lally
i specified that they are snapped to 1/16 i checked all what AIBAT mentioned >u<
ill lern from my mistakes.

edit: fuuu some unsnapped will fix now
edit: fixed now the are all snapped i checked all the timelines >.<
jericho2442
i still dont like the combo style on the easiest map, but well its opinion i guess...

either way bubbled. if anyone finds anything i missed rankable wise dont have a baw over it and just fix it please.

and dont rush your next rank, the map will work out much better with mods than rushing it through

this is a unrank though so rebubbled
Topic Starter
Lally
ty \o3o/
i'll improve myself,this unrank is a lesson for me,thanks :3
Gonzvlo
Probably-a-log
19:20 Gonzvlo: Hey
19:20 *Lally is away: NO
19:21 Gonzvlo: :c
19:21 Lally: ohai o3o/
19:21 Gonzvlo: http://puu.sh/2iXsG
19:21 Lally: aww yeah my away as always he he ^^7
19:21 Gonzvlo: Are you currently busy?
19:22 Lally: nah o3o totaly free =w=)
19:22 Gonzvlo: I'd like to mention a couple things about
19:22 *Gonzvlo is editing [http://osu.ppy.sh/b/227032 Linkin Park - Robot Boy [Normal]]
19:22 Lally: ok i'm there o3o
19:22 Gonzvlo: Alright, about Normal 01:36:148 (1) -
19:23 Gonzvlo: This spinner-end seems unsual, I believe it'd be much better if it ends 1/4 later 01:40:764 -
19:23 Gonzvlo: With the drums
19:23 Lally: i was following the vocal for spinner but it ok, i change it
19:25 Gonzvlo: Yeah, I noticed, I still think it's better if you follow the drums in this case o3o
19:25 Gonzvlo: Well, moving on, [Collab]
19:25 Lally: ok
19:25 Gonzvlo: 00:58:533 (1) - This slider and its pattern is a bit worrying, the repeat arrow is visible but just for a short time due to previous hitburst
19:25 Gonzvlo: 00:58:533 (1) - This slider and its pattern is a bit worrying, the repeat arrow is visible but just for a short time due to previous hitburst
19:26 Gonzvlo: The pattern itself is a bit cramped, I believe it would be much better if you try to clean it up a bit. I got a suggestion here
19:26 Gonzvlo: The pattern itself is a bit cramped, I believe it would be much better if you try to clean it up a bit. I got a suggestion here
19:26 Gonzvlo: http://osu.ppy.sh/ss/657380
19:26 Gonzvlo: http://puu.sh/2iXD8
19:27 Gonzvlo: What do you think?
19:28 Lally: it looks better
19:29 Lally: need only to understand well how to move they @@
19:29 Gonzvlo: I can provide you the code if you want
19:29 Lally: uh ty o3o
19:30 Gonzvlo: There's another pattern I want to mention, let me tell you about this one and see if you agree
19:30 Gonzvlo: Then I can send you the code for both patterns if you think it's okay
19:30 Lally: ok o3o
19:30 Gonzvlo: 03:40:764 (5,6,7,8,1) -
19:30 Gonzvlo: One of the stack is out of the grid, thus too close to the bar and overlapping with some score numbers
19:31 Lally: this pattern was remapped after jericho mod :V
19:31 Gonzvlo: Plus the "Red combo" effect, which is nice by the way, goes unnoticed due to the stack
19:31 Gonzvlo: Hm, what did he mention? the structure or rhythm?
19:31 Lally: yap :V
19:32 Lally: jericho said : 03:39:379 (1,2,3,4,5,6,1,1,2,3) - would advise to increase the spacing in this whole section, your spacing is changing waaaaay too random and for no logical musical reason. it really needs some improvement
19:32 Lally: jericho said : 03:39:379 (1,2,3,4,5,6,1,1,2,3) - would advise to increase the spacing in this whole section, your spacing is changing waaaaay too random and for no logical musical reason. it really needs some improvement
19:32 Lally: and hero change it in this way like you see now
19:34 Gonzvlo: Hm, okay, let's keep the essence of the pattern, let's just move the 2 last stacks a couple grids down, like this http://osu.ppy.sh/ss/657386
19:34 Gonzvlo: Hm, okay, let's keep the essence of the pattern, let's just move the 2 last stacks a couple grids down, like this http://osu.ppy.sh/ss/657386
19:34 Gonzvlo: Is this okay? If so, I'll provide you the code with this and the previous pattern fixed
19:34 Lally: yap for me is ok
19:35 Gonzvlo: Okay, this is the code osu file format v12
19:35 Gonzvlo: msdnbjsdgnsd
19:35 Gonzvlo: Here, http://puu.sh/2iXSZ
19:35 Lally: XD
19:36 Gonzvlo: Update and remember to keep other stuff the same in Normal so I can verify the update
19:36 Gonzvlo: (except for the spinner, of course)
19:38 Lally: aan updated o3o
19:38 Lally: and*
19:39 Gonzvlo: Great, both check out correctly
19:39 Lally: \:D/
19:46 Gonzvlo: This Kiai is unsnapped 03:26:917 -
19:47 Gonzvlo: On both Normal and Collab
19:48 Lally: so i missed one >.<
19:48 Gonzvlo: That should be all, snap both and let me know when it's updated :o
19:49 Lally: and updated o3o
19:54 Lally: you shake a bit or how to say it o3o
19:54 Gonzvlo: Yes, lol
19:54 Gonzvlo: High sensitivity
19:54 Lally: oh à.à
20:00 Gonzvlo: re-downloading in order to make sure all the files are ok orz
20:01 Lally: u.u

The weight of the world will give you the strength to go. Good job, re-ranked!
Topic Starter
Lally
\o3o/ yay <3
Makar
grats on re-rank
Strawberry
wow gratz~!
Luvdic
Gratz :>

Gonzvlo give me kudosu NOW!!!
Aurele
ReCongratulation, Lally!
mancuso_JM_
Congratz Lally! :D
DaxMasterix
awesume
Flask
\o3o/
BeatofIke
Congrats lally :3
Gero
EDIT: PAGE 13 Yuhu :3

Finally Ranked \:3/ Congratz Lally Tyy o3o!
riffy
Happy ULTRA-LATE birthday, Nyandrea!
Birdy
not again
Seph
lol it got ranked twice in her profile
Mythiax
Yay! Re-ranked Lally congratz :3
grumd
Oh finally.
Congratulations.
10nya
grats lally-oneechan :3c
Andrea
Finally :3

Congratulations Baka \o3o/
Dark_Ai

Static Noise Bird wrote:

not again
gratz anyway
Chewin
not again you too here.
gratz lally :3
jericho2442
dont start flame again here (i can see it beginning in a few posts) it was unranked and all was fixed up. feel free to post out totally relevent and logical problems or reasons for your opinions in a calm and professional manner. but posts of troll/rage/flame will be deleted and if needed action will be taken against the abusers.
thanks for your time

grats to the mapper and that this song is now reranked, lessons have been learned and watched out for again in the future very closely
Jenny


NO.
(I did not look at this, just had to when I checked the profile)
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