Is it any rule about this?Stefan wrote:
In this case, yes.
Armin wrote:
Unranking because of your bad behaviour against Gabe.
Don't strive for a ranked map. It's useless. Don't be impatient. Your map will be forgotten after one week, and replaced with other ranked maps. Just don't let it happen by making the best map ever. Respect the mapper that helped you to have a good mapset.
This is clearly a speed-ranking that should have been avoided.
To all the BATs and MATs: the map is frozen for 2/3 weeks in the pending section. Don't rank it before this period.
Actually this is true. People are not crying about Maps which are like months graveyarded with like 5 Mods (or less) and then suddenly revived, bubbled and ranked. Good example: https://osu.ppy.sh/s/68891Lally wrote:
why i should wait for 2/3 weeks to get it ranked again only because it will be a speedrank again?
Was ignored for the whole thread.Blue Dragon wrote:
Lally wrote:
this map has nothing wrong >u<
Not saying it would be unranked because of this, but...
Also, laughing way too hard at the post below.
That's good to hearSakura wrote:
No, map doesn't need to wait, if it's ready it can be bubbled and ranked as any other map.
Pretend that post didnt exist and get this ranked again.
Don't use other ranked maps as examples of "it did it so i can do it too."Lally wrote:
\o3o/
@BD: i don't think is a big problem since i saw maps wich fointain spamm ranked i have every minute 1 fointain and one long kiai is this a big problem?
Blue Dragon wrote:
This is in the rules.
will update laterXakyrie wrote:
Just a quick look and I found some things that should probably get fixed.
[Collab]about new combos did you actualy understand why i put a red new combo there?, it's because of kiai and i did it in collab and normal, you should not only mention it here,for me new combos are not a problem, since it looks cute what i did, at every kiai beginning is a red combo,is nothing against the rules, so son't need to be changed
- Lally's first section: I know this is the intro so this is just a suggestion; change the spacing so that it is consistent with all other mappers (just make sure the spacing of your 1/2 notes are not touching in the editor).
about the spacing that i used i'll make no changes because in my part there is all consistent,this part is really slow and i don't wanna have a big spacing,nobody says that in a map can't be spacing changes, here are some and they are consistent because is not only a pattern that have a different spacing but ine part chat have different spacing and it's consistent so i don't see a reason to change spacing in my part and in other too.
- 00:59:225 (1,1) - Random new combo?↓
- xxheroxx's first section: Same issue as Lally's, though this really needs to be fixed because it's during the regular verse. Spacing should be consistent. Overlapping notes do not indicate 1/2. This is very unintuitive.
- 01:58:302 (1,1) - Weird new combo.↓
- 02:06:264 (1,2,3) - Um, what just happened here? I seriously hope this was a mistake because if this was ranked in its current state, I'm glad it's unranked. How is this even playable?
about here is maybe a bug from last fix will be fixed soon
- 03:26:917 (1,1) - NEW COMBO ifhakemdhaiksz ↓
- New combos in general look very messy and I don't understand the way they are used. If every mapper did new combos on their own, then this is an explanation as to why it is like this. New combos are very inconsistent and rarely indicate anything since the use of them is quite sparse.↓
pattern suggestion:
about the pattern, you suggested to change all patten that are on a blu line, if they will changed maybe they will simplier to read, but the rhythm won't have some changes, this pattern have nothing wrong about,they are very good playable and i don't see nothing wrong about they
Ran out of time since I have to run a match but yeah this should do. I apologize since it's very unlike me to give undetailed mods. PM me if you need anything.
Xakyrie wrote:
Just a quick look and I found some things that should probably get fixed.
[Collab]
- 02:01:994 (3,4) - Same as previous suggestions. What is that suggestion? owo
- 02:06:264 (1,2,3) - Um, what just happened here? I seriously hope this was a mistake because if this was ranked in its current state, I'm glad it's unranked. How is this even playable? The thing is, that might have been a mistake when pasting my part with the others, it wasn't like that when it got unranked. I even got surprised when I saw it, lawl.
- 02:10:302 (4) - Just a suggestion but repeats that end on downbeats don't play as well as other various combinations that are possible considering the blandness and repetitiveness of this song. Deleted the reverse arrow and added a circle
- 02:13:071 (1,2) - Same suggestion as before. Can you give us some more information about it? I don't really understand, unfortunately.
380,80,118302,5,6,0:0:0:0:
220,128,118764,37,2,0:0:0:0:
292,84,118994,1,0,3:0:0:0:
380,80,119225,2,0,P|400:144|380:236,1,140,8|2,0:0|0:0,0:0:0:0:
336,280,119918,1,0,0:0:0:0:
312,200,120148,2,0,P|412:144|456:268,1,280,4|8,0:0|0:0,0:0:0:0:
256,364,121533,85,2,0:0:0:0:
256,364,121764,1,0,0:0:0:0:
208,300,121994,2,0,P|256:280|304:300,1,105,4|0,0:0|0:0,0:0:0:0:
328,328,122456,1,2,0:0:0:0:
404,348,122687,1,0,3:0:0:0:
432,276,122918,2,0,B|428:232|456:208|456:208|464:140,1,140,8|2,0:0|0:0,0:0:0:0:
472,68,123610,1,0,0:0:0:0:
380,144,123841,6,0,B|372:188|372:188|348:240|272:216,1,140,4|2,0:0|0:0,0:0:0:0:
132,240,124764,2,0,B|140:196|140:196|164:144|240:168,1,140,8|2,0:0|0:0,0:0:0:0:
276,104,125456,2,0,P|232:84|204:84,1,70,0|4,0:0|0:0,0:0:0:0:
68,140,126148,37,2,0:0:0:0:
32,208,126379,1,0,3:0:0:0:
108,208,126610,2,0,P|140:256|124:336,1,140,8|2,0:0|0:0,0:0:0:0:
192,372,127302,54,0,L|264:380,1,70,0|4,0:0|0:0,0:0:0:0:
372,284,127994,1,2,0:0:0:0:
412,216,128225,1,0,3:0:0:0:
336,216,128456,2,0,P|300:260|324:344,1,140,8|2,0:0|0:0,0:0:0:0:
412,216,129148,86,0,P|400:180|372:152,1,70,0|4,0:0|0:0,0:0:0:0:
256,64,129841,1,2,0:0:0:0:
216,136,130071,1,0,3:0:0:0:
296,136,130302,2,0,P|332:96|316:8,1,140,8|2,0:0|0:0,0:0:0:0:
216,136,131225,1,4,0:0:0:0:
252,284,131687,6,0,P|224:312|192:320,1,70,2|0,0:0|3:0,0:0:0:0:
184,244,132148,2,0,P|244:208|320:240,1,140,8|2,0:0|0:0,0:0:0:0:
360,284,132841,1,0,0:0:0:0:
436,268,133071,38,0,L|436:136,1,105,4|0,0:0|0:0,0:0:0:0:
436,163,133533,1,2,0:0:0:0:
436,84,133764,1,0,3:0:0:0:
372,128,133994,2,0,P|360:64|412:8,1,140,8|2,0:0|0:0,0:0:0:0:
436,84,134687,1,0,0:0:0:0:
308,168,134918,2,0,P|272:192|160:192,1,140,4|2,0:0|0:0,0:0:0:0:
128,140,135610,1,0,3:0:0:0:
128,140,135841,1,8,0:0:0:0:
196,276,136302,2,0,P|203:313|192:344,1,70,2|0,0:0|0:0,0:0:0:0:
196,276,136764,54,0,P|228:244|320:260,1,140,4|2,0:0|0:0,0:0:0:0:
300,340,137456,1,0,3:0:0:0:
380,312,137687,2,0,P|408:260|488:248,1,140,8|2,0:0|0:0,0:0:0:0:
482,246,138379,1,0,0:0:0:0:
482,137,138610,2,0,P|408:124|380:72,2,140,4|2|8,0:0|0:0|0:0,0:0:0:0:
300,32,139994,1,2,0:0:0:0:
248,88,140225,1,4,0:0:0:0:
276,160,140456,38,0,P|212:156|172:92,1,140,4|4,0:0|0:0,0:0:0:0:
328,100,141379,2,0,P|352:156|308:232,1,140,8|2,0:0|0:0,0:0:0:0:
244,240,142071,1,4,0:0:0:0:
232,316,142302,2,0,L|100:368,1,140,4|4,0:0|0:0,0:0:0:0:
8,244,143225,1,8,0:0:0:0:
68,100,143686,1,2,0:0:0:0:
124,48,143917,1,4,0:0:0:0:
192,84,144148,54,0,P|256:104|324:84,1,140,4|4,0:0|0:0,0:0:0:0:
320,240,145071,2,0,P|256:220|188:240,1,140,8|2,0:0|0:0,0:0:0:0:
256,376,145994,1,4,0:0:0:0:
424,192,146456,1,4,0:0:0:0:
256,8,146918,1,8,0:0:0:0:
256,216,147379,37,2,0:0:0:0:
256,216,147610,1,4,0:0:0:0:
If it really has no breaks i'd really suggest adding some in, since 4 minutes without breaks is really asking too much, you can probably removeLally wrote:
i really dunno where to put a break since the music has always the same rhythm :/ i had this problem during mapping it this is because i decidet to don't have a break
Ty for star baka C:
Sakura wrote:
you can probably removeGabe's section
Gabe wrote:
Xakyrie wrote:
[Collab]
- 02:01:994 (3,4) - Same as previous suggestions. What is that suggestion? owo lol remove the 3/4 slider and use a different pattern.
- 02:06:264 (1,2,3) - Um, what just happened here? I seriously hope this was a mistake because if this was ranked in its current state, I'm glad it's unranked. How is this even playable? The thing is, that might have been a mistake when pasting my part with the others, it wasn't like that when it got unranked. I even got surprised when I saw it, lawl. Yeah knowing you it definitely wasn't. Oh well at least it's fixed now.
- 02:10:302 (4) - Just a suggestion but repeats that end on downbeats don't play as well as other various combinations that are possible considering the blandness and repetitiveness of this song. Deleted the reverse arrow and added a circle
- 02:13:071 (1,2) - Same suggestion as before. Can you give us some more information about it? I don't really understand, unfortunately. As my first suggestion to you, throughout the song people had used more 3/4 sliders at the end of bars as opposed to the beginning. It leads into the next bars/measures better instead of using it to introduce patterns.
I think he has his reason to do that not because he hate you (or something) seriously.Lally wrote:
lets go grav \o3o/ wiiiiih
this is not a suggestion, this is only : i don't like you = i do what i can for don't permit you to get it back ranked really now...
why i should wait for 2/3 weeks to get it ranked again only because it will be a speedrank again?
this map get ranked for one reason,now i don't understand why i should wait some weeks to work on it again,only because the person who don't like me said it?
i never get it well with armin, all can confirm it what happen some times agi in #italian so this is only hate.
No fixes made,but thanks anyways for modding ^^Xakyrie wrote:
[Collab]
- 02:27:841 (1,2) - All of these at the beginning of each bar in -kevincela-'s part should go. No one used them in such a way and I already mentioned to remove the others of its kind used by some other mappers that made this very inconsistent. When mappers map more densely than others, it just creates a horrible spread throughout the diff and plays horribly. I can't see the problem here, why do I have to change this? It fits pretty good with the instruments in the bg, and why should it even be consistent? Every mapper has its own style, and I really do not agree with this,sorry :\
- 02:38:341 (4,5) - Turn this into a 3/4 slider instead to be consistent. This goes for 02:40:187 (5,6), 02:42:033 (4,5), 02:45:610 (4,5,6), 02:49:071 (3,4,5), and 02:52:994 (1,2,3) as well. Nah, I prefer them to be composed by a 1/2 pattern followed by two 1/4 hitobjects. Even if it isn't consistent with the rest of the patterns, I think it plays pretty good and it would represent a change of rhythm used there, I don't really feel comfortable in making them 3/4 instead,sorry
Dark_Ai wrote:
Just wanted to say this. and also respect the mappers and the one who wanted to help you. And seriously.
- Learn from this mistake.
- improving yourself and make it better next time (same for Andrea hehe)
You totally should stop acting like this:I think he has his reason to do that not because he hate you (or something) seriously.Lally wrote:
lets go grav \o3o/ wiiiiih
this is not a suggestion, this is only : i don't like you = i do what i can for don't permit you to get it back ranked really now...
why i should wait for 2/3 weeks to get it ranked again only because it will be a speedrank again?
this map get ranked for one reason,now i don't understand why i should wait some weeks to work on it again,only because the person who don't like me said it?
i never get it well with armin, all can confirm it what happen some times agi in #italian so this is only hate.
And you know there is always a flame about speedranking so why cant you be patient and stop with that? Now dont say ''there is other speedrank too why I cant do that like them'' it is wrong to think like that. It is your map and if you dont want the flame then be more patient.![]()
Just wanted to point it out.
I have nothing to say to the map tbh it's fine. I just dont like some spacing because it change many times but it's just a nazi opinion. inb4 Good luk with get it re-ranked.
P.S. Mein Englisch ist schlecht jep. Also wollte nur sagen, hole nicht den zum ranken für den die map gedacht ist und das nicht nach 2 Tagen. Lern daraus und mach es das nächste mal besser
Sakura wrote:
No, map doesn't need to wait, if it's ready it can be bubbled and ranked as any other map.
Pretend that post didnt exist and get this ranked again.
i'll think about which part to remove then...Sakura wrote:
If it really has no breaks i'd really suggest adding some in, since 4 minutes without breaks is really asking too much, you can probably removeLally wrote:
i really dunno where to put a break since the music has always the same rhythm :/ i had this problem during mapping it this is because i decidet to don't have a break
Ty for star baka C:Gabe's sectionSome notes in some places to add some small breaks for people (preferably evenly separated) i haven't looked at the map so i don't have any suggestions of where right now, i may take a look at it tomorrow or something
fixed atm only this and updated, Storyboard will be fixed soonjericho2442 wrote:
juuust posting so no one bubbles yet, since im going to mod this later tonight since it was unranked
just want to make sure everything is perfect so this time it gets ranked and stays ranked
EDIT: ok here we go
You NEED a break in these maps.......really
Normal
bad comboing on this map. sorry its true and the red one combos doesnt work at all, flows bad and for such a small reason its almost not noticed in a positive way
00:28:764 (3,1) - small spacing issue here, its too large fixed
01:42:610 (1,2) - this pattern plays really bad, you are starting to map in the middle of a section....odd, you need to start mapping at around 01:41:687 - it follows the song better and also gives the new players a good and easy play point to start on added a slider here02:11:225 (3,4) - doesnt follow the song or map, the 3 should be a single note not a 1/2 slider so that it is a note then a 1/1 slider on the next white tick. at the moment it goes against the song making it kinda ugly to playwell this part get removed
02:49:994 (5) - neeeed a new combo here so much fixed
Collab
00:21:379 (2,3,4) - spacing error, 3,4 need to be closer, they are more away with no musical or pattern reason fixed
00:27:841 (2,3,1) - if your going to do this level the spacing of the 3 out between the 2 and 1. it makes it work better for the player than having one note small and big for no reason fixed
Chewin:updated
00:33:379 (1) - whats the reason for this spacing increase, its a complete repeat musically of the pattern before yet goes through a large increase in spacing. it feels random and breaks the flow a this point. having spacing changes should only be for when it suits and increases the flow not decreases. i would advise to stick to one main spacing.
00:37:071 (1,2,3,4) - then small spacing again...then the next pattern is completely different again, yes even for a insane this is not good. changing spacing every single combo is not advised and als flows bad, this whole mapper section needs fixing. make it have an overall spacing the player can follow rather than having to change every few seconds. this is a softer style map and not a mad 200bpm song, theres no need for it.
sooo that means the spacing needs to be made abit more consistant for the whole 00:33:379 (1) - to 00:42:148 (4) - section. it changes way too much. ook now me continue
Mafiamasterfixed and updated
00:49:994 (1,2,3,4,5) - this pattern breaks flow really bad, up to this point the mapper has been keeping a nice consistant movement going following the rhythm of the song, then suddenly at this point it breaks and goes against the song and the rhythm, its the timing pattern, it doesnt suit. you need something on 00:50:456 - and maybe remap the 1,2,3 part of the pattern to a better rhythm
xxheroxxall was fixed and updated
01:17:456 (1,2,3,4) - spacing error on the 2,3,4. it should be following the spacing from the patterns before but becomes larger for no apparent reason, it doesnt suit and again goes against the mappers own style at this section, it needs the normal spacing
lolcubes:updated
01:41:456 (6) - would advise a new combo here, needs breaking up abit
01:48:148 (3,4,1) - move the 4 so that the spacing becomes the same for 3,4 and 4,1 having the equal spacing helps it flow better and not look a little bit like broken spacing, small change but does a whole lot to that flow feeling02:04:533 - need to add a note at this time, it feels bare because of the sections before which makes it not really suit the rest of the map overall
02:06:264 (1,2) - this jump is waaay too far, its way beyond the jump size anywhere else in this map and is totally unexpected, this really needs making a lot smallerthis part get deleted
Gabe:fixed and updated
02:13:071 (1,2) - wouldent advise having these stacked with the 1/4 trip timing, reason is because it feels wrong compared to how the rest of the map is again. the player gets used to the trip rhythms having a small spacing and not stacked while the stacks are always 1/2 then boom this comes and breaks that feelingGabe fixed it
02:18:610 (5) - decrease spacing on this, its larger spacing for no reason except from being symetric, if you want it symetric remake the pattern in a way where it doesnt force an unwanted breakage in the spacing
kevin:fixed by me and updated
02:51:264 (4,1) - needs abit of a increase in spacing to suit the rest of the patterns in this section, just feels too close
Chewin:updated
03:05:687 (3,4,1) - again making bad flow broken spacing for symetric patterns....its not good
03:17:225 (4,1,2) - look at the 1/4 spacing you are using, 1,2 is too large it needs to be made the same as you have at 4,1 this plays and looks really bad atm
xxheroxx:all was fixed and updated
03:30:379 (1,2,3,4) - um no, increase the spacing of 1/2 so thats its consistant, this spacing is just bad.."i made a mistake" bad
03:32:225 (1,2) - again increase this spacing
03:39:379 (1,2,3,4,5,6,1,1,2,3) - would advise to increase the spacing in this whole section, your spacing is changing waaaaay too random and for no logical musical reason. it really needs some improvement
03:46:994 (1,2) - increase again
wow ok finished, almost everything there is very important issues what really detrement this map in a negative way....and really this was ranked waay too soon, this soo isnt ready :/
i will recheck again once the mod is fixed to see how much it has improved
Thanks for the mod!jericho2442 wrote:
Collab
lolcubes:
01:41:456 (6) - would advise a new combo here, needs breaking up abit Ok. The change was done to my part already (adding that other new combo) so I guess for consistency it's okay to add here too.
01:48:148 (3,4,1) - move the 4 so that the spacing becomes the same for 3,4 and 4,1 having the equal spacing helps it flow better and not look a little bit like broken spacing, small change but does a whole lot to that flow feeling This is intentional because I want to split the vocals into 2 parts here. The same was done on 01:34:302 (1).
ah ok thats logical yes ;plolcubes wrote:
01:48:148 (3,4,1) - move the 4 so that the spacing becomes the same for 3,4 and 4,1 having the equal spacing helps it flow better and not look a little bit like broken spacing, small change but does a whole lot to that flow feeling This is intentional because I want to split the vocals into 2 parts here. The same was done on 01:34:302 (1).
Thanks for the mod!
jericho2442 wrote:
Collab
Chewin:
00:33:379 (1) - whats the reason for this spacing increase, its a complete repeat musically of the pattern before yet goes through a large increase in spacing. it feels random and breaks the flow a this point. having spacing changes should only be for when it suits and increases the flow not decreases. i would advise to stick to one main spacing.
00:37:071 (1,2,3,4) - then small spacing again...then the next pattern is completely different again, yes even for a insane this is not good. changing spacing every single combo is not advised and als flows bad, this whole mapper section needs fixing. make it have an overall spacing the player can follow rather than having to change every few seconds. this is a softer style map and not a mad 200bpm song, theres no need for it.
sooo that means the spacing needs to be made abit more consistant for the whole 00:33:379 (1) - to 00:42:148 (4) - section. it changes way too much. ook now me continue fixed both I guess, I made the spacing consistant between each part.
Chewin:
03:05:687 (3,4,1) - again making bad flow broken spacing for symetric patterns....its not good it's bad to you not to me, I think it flows nice
03:17:225 (4,1,2) - look at the 1/4 spacing you are using, 1,2 is too large it needs to be made the same as you have at 4,1 this plays and looks really bad atm orz fixed
I guess attempting to explain things would just draw out the process longer and probably piss off a lot of people. If that's how you want to roll, then so be it.Lally wrote:
about new combos did you actualy understand why i put a red new combo there?, it's because of kiai and i did it in collab and normal, you should not only mention it here,for me new combos are not a problem, since it looks cute what i did, at every kiai beginning is a red combo,is nothing against the rules, so son't need to be changed Just because they are "cute" isn't good enough reasoning. Why does that make it okay? It serves no purpose other than what you stated.
pattern suggestion:
about the pattern, you suggested to change all patten that are on a blu line, if they will changed maybe they will simplier to read, but the rhythm won't have some changes, this pattern have nothing wrong about,they are very good playable and i don't see nothing wrong about they They are playable because the bpm is low. They however (in some cases, I did not list all) do not always fit the music.
btw,why should the proces of re-ranking piss off someone? i don't get it right here, i did something wrong i don't see the reason why someone should be pissed off or something in the way,mistakes can be done,explaining are always neded to relize what can be improved and what should stay like it was,that's what i think ò.òXakyrie wrote:
I guess attempting to explain things would just draw out the process longer and probably piss off a lot of people. If that's how you want to roll, then so be it.Lally wrote:
about new combos did you actualy understand why i put a red new combo there?, it's because of kiai and i did it in collab and normal, you should not only mention it here,for me new combos are not a problem, since it looks cute what i did, at every kiai beginning is a red combo,is nothing against the rules, so son't need to be changed Just because they are "cute" isn't good enough reasoning. Why does that make it okay? It serves no purpose other than what you stated.i think what i did about thee new combos is not a problem because they fit with bg and the colours in it,is some special rule who said you cant put new combo here becouse it don't fit with something,new combo are based usualy to the lyrics of the song or about the rhythm that the song follow,i don't see to do changes about they because all have the possibility to use new combos how they prefer and if it gives a special rule about they i don't see the reason to make chages about they
pattern suggestion:
about the pattern, you suggested to change all patten that are on a blu line, if they will changed maybe they will simplier to read, but the rhythm won't have some changes, this pattern have nothing wrong about,they are very good playable and i don't see nothing wrong about they They are playable because the bpm is low. They however (in some cases, I did not list all) do not always fit the music.in this case i don't see a problem here,XATs didn't mention something wrong about this patterns so i don't see the reason to do some changes,we have multiple kinds of mapping in this game why should every map be the same with the same rhythm?
no nobody mentione it, and yes the BPM was doubled, it's a problem?those wrote:
Nobody mentioned that the bpm was doubled? Even your storyboard suggests it.
So, set it back to the correct one. That should go without saying.Lally wrote:
no nobody mentione it, and yes the BPM was doubled, it's a problem?those wrote:
Nobody mentioned that the bpm was doubled? Even your storyboard suggests it.
Because 65 bpm is correct.Lally wrote:
give me a good reason to do it please because i don't get it, 65 bpm
I would never have done that for that reason, you must've mistaken me for somebody else.Lally wrote:
you suggested once in my old map to double it, because it was to low
Show me where, let me tell you why (if it's not the same).Lally wrote:
i know how to do it... and it's not the same for me
those wrote:
Step 3: Change Beat Snap Divisor to 1/8.
I think there's some sort of miscommunication between us. Additionally, the object placement is exactly the same and AR cannot possibly fit less here than it is if the bpm is doubled. Stop trying to think of excuses in the hopes of passing them off as reasons.Lally wrote:
i know how to do it... and it's not the same for me
Invalid argument; the mapper only chose to combo the objects that way and it doesn't change the bpm from 65. 02:13:071 (1) - explain, then?grumd wrote:
01:22:994 (1,2,3,4,1,2,3,4,1,2,3,4) - These parts clearly show that bpm is 130. Downbeat should land on every combo, not 1 of 2.
Lally, I'm pretty tired of you trying to come up with excuses. Just because something doesn't exist in the ranking criteria doesn't mean it is allowed. Mapping requires common sense. It seems you have no intention of getting this map ranked, so I'll do you a favour and move this out of priority for a while.Lally wrote:
no rule about that you can't double bpm on your map,many other mappers use to double bpm on they map
gratz anywayStatic Noise Bird wrote:
not again