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Test Build Bug Thread [Resolved]

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Starrodkirby86
b892RC.test

Finishing an Unranked Beatmap freezes osu!

Tried Beatmaps:
Lucky Twice - Lucky
Loituma - Ievan Polkka
One of my offline WIPs

EDIT: Just happened to me in playing Auto-Tune the News #2 and agony. (which is Ranked)
It seems to have been saved in the site though.
Card N'FoRcE

Starrodkirby86 wrote:

b892RC.test

Finishing an Unranked Beatmap freezes osu!

Tried Beatmaps:
Lucky Twice - Lucky
Loituma - Ievan Polkka
One of my offline WIPs
Confirmed.
At first i thought this was a random freeze, but if it happened to someone else...

To me, it happened with a map that wasn't even submitted

EDIT: it also happens in editor when testing a map
mm201
B892RC.test

Just experienced the crash on Comment te dire adieu [Normal] (Taiko)

It froze with a black screen upon finishing and I had to kill the process. It recorded the score.

Haven't experienced it on anything non-taiko yet.

(Also, IMO, the rolls are still too mean. If you go a hair too fast, it counts as nothing instead of just counting as less. >.>)
vytalibus
b893RC.test

Some backgrounds do not cover the whole screen when the map is selected. Experienced this with my own map "Clu Clu Lovely Day" (but only on Insane) and "White and Nerdy". It might have something to do with the stretching of the background to fit the screen.

mattyu007
osu! b893RC.test

Taiko hitcircles don't animate
mm201
b895RC.test

When sorting by rank, the players at the bottom of the list with 0 points keep dancing around.

Custom inherited BPM discussions, etc...


Edit: Too trivial for its own post:



Press F8 to close the chat window. Keep the mouse on top of the close button of a tab as it slides down. It stays visible!
Larto
b895RC.test

In the Timing Setup Panel it's not possible to change things in the "Timing" tab when you select multiple timing sections at once.
I'm not sure if this behaviour is intended, but if it is, can we at least check/uncheck the "Inherited Previous Timing Settings" box as we could before?

RemmyX25
b895RC

When choosing the Custom bubble in the Timing Setup Panel, none of the other bubbles become clickable. Like, I can TRY to click them, they just refuse to stay selected.
Card N'FoRcE
b896RC.test

Again the 5.1 bug
Like in this topic the music can be heard only from the 2 frontal speakers (so stereo speakers and headphones work fine), while every other sound effect works (can be heard from all 6 speakers). And as before, it disappears when disabling "Use skin's sound samples" (and you can't hear Taiko hitsounds anymore T-T).
This was fixed, and I'm pretty sure it didn't do this up to b892/893RC.test (i couldn't test b895, sorry >.<)

EDIT: Actual Public is not affected
Topic Starter
peppy
Nothing has changed in osu!. As before, I did nothing to fix it and I again will do nothing to fix it. Sorry but you need to figure this out at your end.
Card N'FoRcE
It disappeared again after updating to b897RC O.o
It's weird, since it didn't happen in a lot of time and i also formatted my pc some days ago...
Well, if this happens again i hope i will be able to get more informations
mm201
Custom BPM Multiplier is missing. I assume this is because it's under review?

Also, Z-ordering issues with links:


Note how only the http:// is lit up.

Edit: ^ b897RC.test
Starrodkirby86
b.898.test

Either I'm an idiot and don't know how to close the In-Game Help tool, or this really is a bug.

The In-Game Help feature does not disappear unless you exit the editor or play the song in Test Mode.
Takuma
b899.test
The progress bar doesn't appear in test mode at all. D:

Eh, this is a minor thing I noticed, but when you open a new .mp3 then go to "compose", the sideoptions (whistle, finish, new combo, etc.) have a delay.
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.

ouranhshc

Starrodkirby86 wrote:

b899.test

[attachment=0:6210f]screenshot096.jpg[/attachment:6210f]

When the chat tab is up, all announcements are ramped up heavily to the top of the screen.

Try it out yourself...Hopefully this isn't just me.
That happened to me too.
mm201
This was in the changelog. Probably supposed to be a feature, not a bug.
Starrodkirby86
Very well then. Sorry about that.

osu!b901.test


Skip button appears in Pause Menu. Clicking on it won't do anything.
Card N'FoRcE
b901.test

The new notification tabs are still affected by the Jumping upward if you press F8/F9 to open the chat (but i guess it's intentional), and they glitch when that happens (but i guess this one is not xD).
(other infos: 800*600, windowed)

Gemi
Related to previous post:



Hit F8 immediately after opening the game.
Topic Starter
peppy
Already fixed but not built yet.
Card N'FoRcE
This map has been deleted on the request of its creator. It is no longer available.

Topic Starter
peppy
Fixed @nforce
Takuma
This map has been deleted on the request of its creator. It is no longer available.
awp
b904a.test

EDITOR: chat buttons appear a line of text higher than they should be

GAMEPLAY: score/combo/accuracy etc do not disappear at a map's end, and appear overtop of outro SBs.
Takuma

awp wrote:

b904a.test
EDITOR: chat buttons appear a line of text higher than they should be
I was told it was supposed to be like this because some people would accidentally press the buttons behind them.
awp

Takuma wrote:

awp wrote:

b904a.test
EDITOR: chat buttons appear a line of text higher than they should be
I was told it was supposed to be like this because some people would accidentally press the buttons behind them.
It shouldn't be; it obscures chat
Kharl
b904a.test

SONG SELECTION
After you delete the first song in the list, selecting the remaining first song will cause osu to try loading the deleted song. (Let's say I group my songs by artist. In my 'A' section I have three songs: AA, AB, and AC. I delete AA, then I click on AB, which is now the first song on the list. Osu will try loading AA, which doesn't exist any more.)
Card N'FoRcE
b922.test

When spectating, the 40th ranked player in the map is displayed as "??" in the scoreboard.
mm201
b922a.test

When the Timing Window is open, the osu! main window doesn't repaint.
Topic Starter
peppy
This is on purpose.
awp

peppy wrote:

This is on purpose.
If so then can you make the timing window spawn like 50px higher so you can see that metronome at the bottom? I like seeing how much that shadow ball moves when I make a BPM adjustment.

b929.test

EDITOR: single vertex ball sliders are back (click in two spots to make slider, right click on tail vertex to end slider and delete tail vertex, click remaining vertex to resize slider to a ball)
mm201




peppy wrote:

This is on purpose.
EDIT: The countdown can be heard when you're listening to the music from the menu. I loled ^o^

Edit2: Only happens sometimes. Working on reproduction...

Edit3: Reproduction.
1. Edit a map.
2. Quit back to the edit menu.
3. Debug key combo discussed in chat
4. Wait for song to end and restart.
5. Are you ready? 3, 2, 1, Go!
RemmyX25
b932

the help text thing when hovering over the chat buttons in Windowed 800x600 mode gets cut off. This only happens in editor.

mattyu007
osu! b932.test

Setting the Beat Snap Divisor to 1/4 in a 2x inherit section snaps to 1/8 (and likewise, 1/2 to 1/4, etc).

Also the BPM shown in the timing panel isn't shown as doubled, is this intentional?
Starrodkirby86
b932.test

Sliders, score, everything is pretty much jacked up on 2x play in Auto.

Topic Starter
peppy
Thanks for the details starrod. That was not helpful.
awp
All I could gather from the screenshot is: despite scoring points/combo, the score/acc is set to 0, and that sliderball is off the rails.

I think by jacked up he means fucked up.
Topic Starter
peppy
Well sure, but unfortunately visual observations go that far. Which is my point. It isn't useful in fixing the problem. I think this forum needs a template post EVERY TIME you click reply.
awp
would this be along the lines of:

build: obvious

section: be it editor, test mode, play mode, multi lobby, taiko, etc

What you were doing before the crash: eg playing this beatmap

What you were doing when it crashed: eg I tried to click a slider head after a spinner

What other miscellaneous details were involved: such as I had so and so mods enabled

STEPS TO REPRODUCE: lol

as well as all the other shit in the big bug thread that everyone should be familiar with by now, since it's almost 2 years old
Echo
You forgot exact steps to reproduce :P
awp
yeah and that's a big one wow grats me
mattyu007
osu! b941.test

osu!direct panel will misalign occasionally. You can do this by clicking on a osu!direct link (from chat or whatever) while the drawer is closing.


Yuukari-Banteki
b941.test

editor test auto mod

for some reason auto was spinning at ~200 and failed a spinner that i was able to pass with my own meager skills. reproduced three times on different spinners in different maps, but have not found a common trait for industrial reproduction. exiting test and relaunching just before the spinner fixes but starting from the beginning of the map again without exiting editor also causes this to recur on the same spinner
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
awp
b941.test

EDITOR: Just uploaded this map, however when I open it up in the editor and select Web > This Beatmap's Thread, it loads t=0 and therefore "this topic doesn't exist".
Card N'FoRcE

awp wrote:

b941.test

EDITOR: Just uploaded this map, however when I open it up in the editor and select Web > This Beatmap's Thread, it loads t=0 and therefore "this topic doesn't exist".
This also happened today to a normal user using public build, but there's a difference:
He tried to upload a map, but he got an error saying that he couldn't upload because the beatmap was too big (26 MB instead of 24 MB limit).
I guess that's the intended behaviour, but why was the map in the site without a topic (same t=0 as awp's) if the uploading process was aborted? (I dunno if i missed something, that's what i got told from the user)
Shouldn't osu quit the uploading without creating "blank beatmaps"?
Anyway, the map got fixed in another uploading process (file size was fixed)

Another little thing for bug reporting:
b942.test (also public is affected)

Imput a test for searching a map then do a "random map" after displaying results; when the "randomize" process is on, backspace and esc seem to do nothing because the text won't erase, but if you imput something again the text will disappear and the new text appears (it's not something big, but it feels weird).
I hope i explained myself >.<
Zekira
Test Build Bug Thread [Resolved]
Huh?
mm201

Zekira wrote:

Test Build Bug Thread [Resolved]
Huh?
You see, peppy is just such an awesome coder, he fixed every bug that has ever been or will ever be seen in a test build for all time.

You're the greatest, peppy!
Topic Starter
peppy
I'm doing away with this thread. If you get a bug, first test if it also occurs in public. If it doesn't, add [b8xx.test] in the topic (before your subject).
mm201
Things could still get quite cluttered.

I support the idea of a "minor bugs" sticky to keep things more tidy.
Topic Starter
peppy
I plan to move to an external issue tracker in the near future. This forum will be renamed to "support". Clutter may increase, but organisation of what matters will be a lot better.
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