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XeoN - Dream of Winds

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Topic Starter
Poggo
This beatmap was submitted using in-game submission on 22 января 2013 г. at 18:54:02

Artist: XeoN
Title: Dream of Winds
Source: DJMAX
Tags: TECHNIKA 2 ORIGINAL SOUND TRACK Portable 3 eLtigreXXx melodic trance
BPM: 150
Filesize: 3922kb
Play Time: 01:42
Difficulties Available:
  1. Another (5 stars, 373 notes)
  2. eLtXXx's Hyper (4,86 stars, 238 notes)
  3. Normal (3,23 stars, 114 notes)
Download: XeoN - Dream of Winds
Information: Scores/Beatmap Listing
---------------
Normal by Me - 100%
Hyper by eLtigreXXx - 100%
Another by Me - 100%
Skin and SB by Me - 100%
UnitedWeSin
Hello Katty Pie~
Modding via M4M as requested. <3

Awesome song. :)
I love the skin and custom hitsounds.

[General]

00:13:745 (4,5,1) - Can you make it more beautiful to suit the song?

00:28:545 (3,4,5,1) - Arrangement sort of ugly to me. Maybe more like this?

01:04:145 (1) - Maybe consider replacing this spinner with a large slider. The spinner feels a bit short and because the kiai time starts with the end of this spinner, it feels a little weak to me. The downbeat at 01:05:745 is epic and it would feel great to hit a slider there. Maybe a rhythm like this would fit?

01:03:745 (3) to 01:06:945 (3)

01:16:145 (1,2,3) - These sliders are suddenly mapped to the moving notes and it feels super awkward. It's hard to know when the repeat will be because it's on a blue tick and we're used to the long sliders and white tick circles before this. I'd say you should continue that pattern here to avoid this awkward transition. Why not keep it simple and follow the music like this:

01:21:345 (3) - End this slider at 01:22:145 and add a circle at 01:22:545 to follow that bass line better and keep a syncopation that's easy to read. Also maybe NC at 01:21:345 (3)?

[Hard]

00:11:345 (1,2,3,4,1) - Can we make this symmetrical around the y-axis and have the last 1 centered? That would be much more epic. Something like this?


Just an idea :)
The 3 and 4 are stacked on previous triplets.

00:40:145 (6) - NC
Keeps these circles in groups of 5 in the stream which look nice.

01:09:545 (3,4,5) - If you're going to increase the stream spacing here in the kiai time, you should start it at a place that makes sense and not here in the middle of the kiai time. Why are 01:07:345 (1,2,3,4,5) and 01:06:145 (2,3,4,5,6) spaced in .6 just like before kiai time? Makes these streams 1.1 spaced so the change doesn't feel awkward as it does now at 01:09:545 (3,4,5).

01:10:545 (1,2,3,4,5,6,7,8) - Super awkward to read for me. Why is the 01:11:045 (4) on the blue tick? It's bad polarity. You should replace the 4 and 5 with a slider on the white tick like this:

That's much easier to read, fits the song nicely, and you can keep the neat symmetry that you have going on here. Just center the 4 slider on the screen and make it cool shape. :3

01:13:745 (1,2,3,4,5) - Move to 256,232 to fit with the symmetry you're going for.

01:15:945 (6,7) - Move to 188,232 for better symmetry?

01:18:945 (2,3,4,5,6) - Why not 1.1 spacing here? It makes it feel like a slow down but music hasn't slowed at all.

01:30:645 (10) - Delete the 10 and have 01:30:745 (11,12,1) a stacked triplet. Would fit the music better.

Ok, I hope this was helpful! :)
Great maps!
Topic Starter
Poggo
Thank you for mod :3 some fixed~
phaZ
[Normal]

- i never recommend to use a 4xrepeat-slider and dont recommend such syncopations for a normal player
00:52:945 (1,2,3) and 00:54:545 (4,5) - change to a repeat-slider and a slider: http://puu.sh/1BzTb. the rythm is too hard to read for a normal-player that doesnt know it (dont forget hitsounding: finish - clap x4)
SPOILER
(1) slider-waypoint at 336;68 - end at 256;16, (2) ctrl+j
00:55:545 (1,2,3) - short the repeat-slider by one and move to 168;340 (end at 128;384), make (2) and (3) to a slider (168;340 - 152;220 - 120;172) [url]puu.sh/1BAa5[/url] (dont forget hitsounding)
(from 00:57:345 to 01:00:545 - move (3) to 256;124 and change (4,5) to a slider (ctrl+h (2), stack it on (3) rotate by -40° (selection centre)). move (1) to 256;316 and short it by one, make (2) to a repeat-slider and move it to 00:59:345
00:58:745 (1) - change the ending-point to 292;376)
http://puu.sh/1BBxN, http://puu.sh/1BBD5
00:59:345 (2) - change slider to 256;316 - 251;292 - 128;224 to improve the curve (claps x3)
01:00:945 (3,4) - change to a slider (claps x2)
01:01:945 - short the repeat by one (soft whistles x3, i will stop remember you), if you changed ^ change ending-point to 400;40
01:02:545 - slider (352;84 - 388;160 - 460;220), delete the circles
01:21:345 (3) - either it beginns on the wrong tick or it ends on the wrong one (first you follow the drum and then you follow the melody)
01:31:945 (1,2) - delete, create a slider (164;132 - 116;208 - 164;276) http://puu.sh/1BBXt

[Another]
very nice diff. nothing found :O


Hitsounding:

well done :)

pls quote my mod and say yes/why not
*star*
KokoroStudiox3
Topic Starter
Poggo
Updated~~~ :oops: :oops: :oops:
XinCrin
IRC Mod for eLtigreXXx
12:34 eLtigreXXx: hola c::
12:34 XinCrin: Hola o.o
12:34 eLtigreXXx: oies me alludas con un irc mod para una diff mia
12:34 XinCrin: indecent ?
12:34 eLtigreXXx: is listening to XeoN - Dream Of Winds
12:35 XinCrin: O.O
12:35 eLtigreXXx: esa c:
12:35 XinCrin: ah ok , espera
12:35 XinCrin: dl ~
12:35 eLtigreXXx: c:
12:37 XinCrin: aver ...
12:37 XinCrin: que spacing estas usando de 1.0x ?
12:37 XinCrin: o 1.1x?
12:38 eLtigreXXx: 11.0
12:38 eLtigreXXx: 1.0*
12:38 XinCrin: ok
12:38 XinCrin: 00:19:345 (2,3,4) - Es un mal blanket
12:38 XinCrin: dos y tresa usan
12:39 XinCrin: un spacing de 1.0 pero con 3 usaste 1.1
12:39 XinCrin: eso lleva un mal flow
12:39 eLtigreXXx: a
12:39 eLtigreXXx: si
12:39 XinCrin: en mi opinion mueve 00:19:545 (3) -
12:39 XinCrin: a
12:39 XinCrin: x:428 y:100
12:40 XinCrin: Para que no pierdas el flow
12:40 XinCrin: Sugerencia : 00:25:945 (6) - Muevelo a x:112 y:132 , un mejor flow entre esos dos sliders
12:41 eLtigreXXx: oks
12:41 XinCrin: 00:39:145 (3) - Termina con un slider porque sigue la musica y le da un mejor toque
12:41 XinCrin: Termina con un Finish*
12:42 XinCrin: Lo mismo con este spinner : 00:51:345 (1) - Un finish estaria bien por la misma razon
12:43 XinCrin: 01:04:845 (1) - Otro finish al final del slider
12:47 XinCrin: 01:18:545 (1,2) - Me siento incomodo cuando juego esta parte , no le llevo el ritmo
12:47 XinCrin: Te recomedaria que uses este ritmo
12:47 XinCrin: http://puu.sh/1DYzG
12:49 eLtigreXXx: si lo ecuchas en el 50 % de la velosidad se escucha con el ridmo de la cancion
12:49 XinCrin: Depende que ritmo estes siguiendo
12:49 XinCrin: Ya que la cancion
12:49 XinCrin: solo es instrumental
12:49 XinCrin: es un poco dificil saber que seguir porque combina varios sonidos
12:49 XinCrin: como el piano el thecno ...
12:49 XinCrin: Solo era una sigerencia
12:50 XinCrin: 01:30:945 (1) - Otro finish al final , follow the music
12:51 XinCrin: 01:38:145 (3) - Muevelo a x:168 y:344 si deseas hacer un mejor blanket con estos circles
12:51 XinCrin: 01:44:145 (6) - PFFF , otro finish
12:52 XinCrin: Intenta usar algunos finish en partes que destacan mucho
12:55 XinCrin: 01:43:545 (1) - Solo es una recomendacion , talvez podrias eliminar este circle , se que sigue la musica , pero casi inaccesible cuando lo juegas
12:55 XinCrin: ya que se encuentra en un tick blanco despues de un slider , y no creo que esta diff sea una hard
12:55 XinCrin: Espero que dijeraas Hecho o Done :P
12:57 eLtigreXXx: xD
12:57 XinCrin: Eso es todo por ahora , Buena diff tigre :3
12:57 eLtigreXXx: listo
12:58 XinCrin: lo posteo o ?
12:59 XinCrin: 00:54:145 (3) - Se me olvidaba centralo en la cuadricula
12:59 eLtigreXXx: listo
12:59 XinCrin: Eso es todo por ahora :3

Nice mapset Katty and Star
riffy
rawr~ Source is DJMAX (and remove it from tags after fix)
obv, no kd.
Wafu
M4M from your modding queue

Black - Suggestion
Blue - I highly recommend you to fix this

[Normal]

Maybe AR -1 I feel this song quite calm for this AR.
00:20:145 (4) - Since you hold symmetry and consistency in this map you could move this on the same line as 00:19:345 (3) so move it on 228;344
00:52:945 (1,2,4,5) - Since (2) and (5) are on red lines, you could remove them and remake (1) and (4) to sliders, because it's usually very hard for new players to beat accurately notes on red lines. Also it flows better and on 00:53:345 + 00:54:945 will be slider points so it will follow music clearly. It can look like this:
00:56:745 (2) - Well... it's similar like before so make something as I suggested above.

Nice diff, but putting circles on red lines is sad, because player will make bad accuracy on them if he isn't so skilled and this is difficulty for new playes, so I recommend to fix at least these 2.

[eLtXXx's Hyper]

00:03:345 (1) - I think it could be centered under 00:02:945 (4,2)
00:05:745 (3) - This shape is really ugly and inconsistent. Delete it, copy 00:05:345 (2) and paste it on 00:05:745, then rotate pasted slider about -40° and move it on 17;178. Shape flows clearly and it nicely follows next slider.
00:06:545 (1) - Move this on 243;153, then 00:06:945 (2) on 340;68. Snapping was a bit out and this will make consistent distance between objects. (also don't forget to move 00:07:745 (5) on the same place as 00:06:545 (1) to make it perfectly stacked)
01:09:145 (1,2) - Make them symmetrical, CTRL+C, CTRL+V, CTRL+H, CTRL+J isn't imo so hard. It looks really weird. It reminds me old, unsymmetrical maps.
01:18:745 (2,3) - ^
01:21:945 (1,2) - ^
00:09:745 (4,1) - Swap NC. It's unnecessary on to make NC on next slider and you've broken consistency.
00:08:945 (1) - You've also broken consistency here too, remove this NC. Add rather NC on every downbeat. I know you're following patterns, but comboes are unnecessary on those places though.
00:11:345 (4) - NC for consistency.
00:12:945 (8) - Well... I'd say NC, but since (1) is far in timing so I'll forgive, but this is just exception!
00:56:745 (1) - Remove this NC, because it still continues, nothing has ended yet.
00:58:745 (5) - And NC here instead of 00:59:245 (1)
01:01:945 (7,1) - Swap NC again. You're following diffirent things all the time..

01:04:745 (9,1) - I'm not 100% sure, but I'd swap these NC too, not because there are 2 objects of diffirent color on the same place how could someone thing, but I feel that piano starts again on 01:04:745, not 01:04:845.
01:13:745 (5,1) - Swap NC to be consistent with 01:12:145 (1) which is the same sound.
01:15:345 (6,1) - ^
01:26:545 (9,1) - ^
01:34:145 (1,2) - I know you can say it could be consistent with pattern on start, but it's not the same in timing, so swap NC.
01:36:145 (7) - NC or you'll break consistency.
01:39:345 (7,1) - Swap NC. In this song repeats some rhythm which starts again on (7) not (1), so it could be swaped, I just wanted to explain it more to understand why to fix all these.


[Another]

00:01:745 (1,2,3,4,1,2,1,2,1,2,3,4,5,6,1,2,1,2,3,4,5,6,1,2,3,4,5,6) - You're putting new combo on every second 1/4 note, but you've break this consistency on end of this, so remove NC on some notes
00:10:545 (1,2,3,4,5,6) - This has also broken consistency.

00:24:745 (2,3) - Well.. I think you'd ignore snap by doing this but I recommend to move these on 257;224 to avoid overlap, but make clear pattern though.
01:17:145 (2) - CTRL+J but keep it on 196;56, because two same shapes above them are weird, this is more neat I think.

Other thinks are well mapped I think. Good luck with rank.
Btw. I want to give you a little advice. It's not important but it improves style of the map. You must not to submit it if it will go bad, but try to make combo art on this map. Combination with singnificant yellow color is really nice here. If you won't try it here, you can try on another map, but this map is perfect for this.
KokoroStudiox3
Topic Starter
Poggo
Thank you for mod :3 some fixed and Updated :3
PROGUY
Hi there, from #modreqs.

[General]
Add portable 3 to the tags because this song also exists in DJMax Portable 3 (and it was difficult as hell lol).

[Normal]
00:54:145 (3,4) Delete 4 and make 3 into a slider like this: http://osu.ppy.sh/ss/544272
01:42:545 (1) Finish hitsound.
01:31:945 (1,2) Delete 2, make 1 into a slider and end it at where 2 was? :)

[eLtXXx's Hyper]
01:29:545 (1,2) I don't like the way you mapped this part, it's a total combo breaker since players can't tell when these sliders end and start. Doing this would be way much better: http://puu.sh/1FUFS
01:43:545 Add circle.

[Another]
01:43:345 (1) This spinner should start at 01:42:645. The end of it should be the same.

That's all for now, I hope this helps! Good luck!
Topic Starter
Poggo
Thank you ^^ some fixed
KokoroStudiox3
Sushi
The hitsounds are barely audible :( Raise their volume please ! something at least around 60~70% would be really better.

[Normal]
01:31:945 (1) - Nothing really wrong here, but I feel that players will be like "what rhythm should I follow after this spinner" I think getting on the basic rhythm you are on after this would be better. But that's just a suggestion

[Hyper]
01:29:545 (1,2,3,4) - This is not good. When arriving on all these kick sliders, you don't know how many time they will repeat. At least if they were repeating the same amount of times, with the same spacing, or a visible spacing logic, it would be okay. But here it is totally not. using these 1/4 mini jumps here are :/
Also, (1) is boooring... too many repeats =3=


[Another]
Just a suggestion :
00:31:345 (3) - Revert slider ? That would make a bigger jump, but would be cooler and nicer.
basically like this :
01:10:745 (3,4,5,6) - There's a really not consistent spacing here. (3,4) is a really weird anti-jump that confuses everything. I can see a bad used copy-paste + Ctrl+H :3
Just make the spacing more consistent with (4) on that pattern and it'll be okay
I liked the anti-jumps a lot :D

There you go o/
Topic Starter
Poggo
Thank you moe :3 fixed all on my diffs~
KokoroStudiox3
kajiyatta
hi, from PM
General
maybe BG should be 800×600 or 1024×768 better. and delete .osb files.
Normal
Placement
00:27:345(1,2,3) maybe like this?
01:23:745(2,3) make blanket?
Rhythm
00:52:945 unnecessary green line
Hit Sonud
00:12:945(3) add finish?

Hyper
Placement
00:14:945(4) maybe NC better
00:27:345(1,2) like this? it seems better and easy to hit.
00:34:145(1) to follow a previous pattern seems better.
01:39:745(2) like this?
Hit Sonud
00:14:145(3) add finish at end
01:04:045(8) ^
00:02:145(2) add finish at head
00:38:545(1) ^
01:42:545(6) add finish

Another
Hit Sonud
01:04:145(1) add finish

seems fine this map. good luck~

EDIT I found a lack of picture in my mod at Hyper. so please recheck here in below.
01:39:745(2) like this?
Topic Starter
Poggo
Thank you~ fixed all on my diffs~
KokoroStudiox3
Niva
Hi Katty Pie, I'm still busy with my school's final presentation right now so I'll do the mod piece by piece (please don't rush me orz ._.)

[General]

-> As stated in PM previously, add 'melodic trance' to tags...
-> Manually set lead-in time to 500?

[Normal]

  1. 00:03:345 (4) - ...no need to use a slider with angle that sharp imo, try something like this instead:
    313,342,3345,2,0,P|284:344|255:357|255:357|227:344|193:344,1,120,0|2,0:0|0:2,0:0:0
  2. 00:13:745 (4,5,1) - Try this angle perhaps? Flows cuter imo if (5) is slightly curved~
  3. 00:14:145 (5) - Clap on slider's start here (perhaps with lowered volume)? There's a clap on the song o.o
  4. 00:16:345 (4,5) - Here, would be better imo to place (4) lower so it'll carry the flow from (3), then arrange (5) so it forms a triangle:
  5. 00:22:545 (3,4) - ...if you placed (2) higher you can get a pattern with neat 120° rotation actually, plus this way (4) will be greatly stacked to (1)'s start (:
  6. 00:24:145 (1) - If you do above, you can simply make this elbowing (4) :3
  7. 00:32:145 (5,6) - Tilt them a bit to give more variation? It won't hurt~
  8. 00:33:745 (1,2,3,4) - Err, why don't you make these four as a diamond instead xD
  9. 00:36:945 (1) - To emphasize the SB more, end this spinner on 00:38:750, then:
  10. 00:39:345 (x), 00:39:745 (x), 00:40:145 (x) - Add three 1/1 notes here? (you can use a slight jump here if you want, don't worry - it fits if it's done correctly (: )
  11. 00:53:545 (2,4,5) - Umm, why clap? I'd much prefer if clap is only used on (1) and (3), emphasizing the bass beats more (this applies to next parts like this)
  12. 00:58:745 (1) - Make this slider horizontal (facing right) instead to give a lot of flow to (2)?
  13. 01:03:145 (2,3) - At this point you can trick the distance snap a bit actually, I know (1) has four repeats but it's much better if you preserve symmetry instead without following spacing - it's more beautiful plus it won't be hard to catch at all~
  14. 01:14:545 (2) - Put in ~x:177 y:236 to deliver more flow among (1,2,3) here?
  15. 01:22:745 (x) - Use a 1/2 slider here instead and delete 01:22:945 (4)? Feels kinda weird having the rhythm discontinued...
  16. 01:24:945 (1) - Actually this is something you can consider here (feel free to modify the slider though, I'm just making it fast and not really tidy ._.)
    456,164,84945,6,4,P|404:100|287:140|291:239|291:239|295:340|176:372|119:288,2,480
  17. 01:31:945 (1) - To give more flow I'd not start it parallel, but like this instead:
  18. 01:34:545 (3,4,5) - Arrange in an arc instead? (2,3,4) will form a triangle + it flows more superior compared with your current back-and-forth:
[eltXXx's Hyper]

  1. 00:03:345 (1) - CTRL+G for circular movement here?
  2. 00:05:745 (3) - Remove clap on slider's start? Also I don't think it's a good idea to copy-paste the shape from (2) directly, at least you can apply some jumps/rotations though:
  3. 00:07:345 (3,4,5,6) - I see these four are exponentially having a bigger distance in y-axis, why not having it jumpier in x-axis as well xD
  4. 00:12:745 (4) - Perhaps place it lower to form an arc, then
  5. 00:13:745 (1,2,3) - Create symmetry with previous pattern here? It fits the break very much~
  6. 00:14:945 (1) - If you changed above don't forget to rearrange this though, stack it under 00:13:745 (1) should be fine already
  7. 00:15:345 (2,3,4) - Umm, spacing inconsistency here? o.o
  8. 00:17:445 (3,4,5) - Your current (5) looks very forced imo, perhaps try slider fans like this:
  9. 00:18:545 (1) - If you do above suggestion, don't forget to move this downward though (so it didn't overjump), perhaps you can flip this as well like this:
    188,320,18545,6,0,P|256:364|324:316,1,170,0|8,0:0|0:0,0:0:0
  10. 00:22:745 (5,6) - Actually I'm quite worried about how this slider will look in play mode (due to stacking's nature)... I prefer to move (4) to ~x:151 y:171 and unstack these two like this (arranging the next (7,8) won't be hard~) :
  11. 00:36:745 (9,1) - Move (9) to ~x:200 y:50 and (1) to ~x:280 y:23 to make symmetry between (8,9,1)?
  12. 00:38:545 (1,2,3) - For the pattern before the break, I really recommend to use pattern with 120° rotation though (you can stack (2)'s end beneath the previous (3)!) like this xD
  13. 00:51:345 (1) - Remove that 25% volume inherit section? Umm idk why you used it, it's not that audible imo...
  14. 00:53:345 (1,3) - Err, why you stopped the clap here? There is a VERY audible clap from the song, I don't think you should stop the clapping o.o
  15. 00:55:545 (1,2,3) - Again, why don't you just aim for center symmetry here ((1) in ~x:334 y:317, (2) in ~x:256 y:352, and adjust (3) from (1))... Much neater this way (:
  16. 00:58:995 - Try this slider shape though, flows much better compared to standard curve:
    280,116,59345,2,0,P|239:115|206:88|206:88|152:88,1,127.5
  17. 01:04:745 (1,2) - Start (2) in 01:04:945, therefore making it a triple? It doesn't feel really right when you start (2) on the blue tick (the song's emphasize is mostly on white tick though) - beware of how the stacking will look in play mode though
  18. 01:17:745 (3,4,5,6) - Umm, with some practice you can make a good square without dist. snap/grid snap on actually :3
    64,168,77745,1,0,0:0:0
    45,280,77945,1,0,0:0:0
    158,297,78145,1,0,0:0:0
    176,184,78345,1,0,0:0:0
  19. 01:25:545 (4,5,6) - Try to tilt these three while retaining the straight line pattern, then
  20. 01:26:145 (7) - Place a bit higher than (6)'s end to carry on more flow from (6), due to (6)'s shape? Like this:
  21. 01:29:545 (1) - The delay you're creating on 01:29:445 doesn't sound really good actually (due to the bass continues there) - I suggest to either add a note there or start this slider on 01:29:745 + add two extra circles to create a triple (again, your emphasizement doesn't feel really right currently ._.)
  22. 01:37:745 (1,2,3,4) - You're forcing (1) way too far to the left orz, the arc shouldn't be in the angle this extreme >_<
    73,273,97745,5,0,0:0:0
    105,351,97945,1,0,0:0:0
    184,384,98145,1,0,0:0:0
    268,376,98345,1,0,0:0:0
...will continue later xD
KokoroStudiox3
thanks
all done :) :) :)
I've also made ​​some changes C:
http://puu.sh/1OayP
Niva
(continuation from previous post, don't kudosu please :3)

[Another]

  1. 00:01:745 (1) - Put in ~y:12, so it'll fit the storyboard more ('the light source') xD
  2. 00:05:745 (1,2,3,4,5,6,7,8,9) - Umm, I experimented around here and found this manual stacking triple looks cute~
  3. 00:11:345 (1,2,3,4) - Hmm, try to make the diamond better (so it'll look more patterned) here?
  4. 00:11:745 (2) - On slider's start, Addition: Soft + add whistle
  5. 00:15:145 (2) - imo it'll be a lot fancier if you put this more to the left (~x:166 y:168) so they won't form a really straight line
  6. 00:20:945 (1,2,3,4,5,6,7) - Select all in editor, then move to ~x:88 y:44 so 00:21:945 (6) can be stacked to your previous (4)? No further spacing change needed though~
  7. 00:24:745 (2) - Umm idk if you're going to like it, but due to stacking's nature I suggest to move this either a bit (~7 coordinate) higher or lower to form a manual stacking here (so the symmetry won't be ruined while playing xD)
  8. 00:36:945 (1,2) - Err, I don't really recommend clap on both slider's start here... I'd stay to standard 2/1 clapping here (use clap only on (2)'s end) OR if put claps on (1)'s start and (2)'s end if you want to be innovative :3
  9. 00:37:745 (1,2), 00:38:545 (1,2) - Same as above
  10. 00:51:345 (1) - Sampleset or Addition: Soft + add whistle? xD
  11. 00:54:545 (1,2,3) - Umm, for me an arc looks more majestic here~
    2,20,54545,5,0,0:0:0
    30,105,54745,1,0,0:0:0
    116,130,54945,1,0,0:0:0
  12. 00:56:345 (1) - Err, delete this? (it doesn't follow anything from the music and feels like *somewhat* overmapped imo) - therefore you can arrange the following notes in symmetry like this though (:
  13. 00:59:945 (3,4) - Umm, no need to stack (3) under (2) imo >_< - just move (3) to current (4)'s position and (4) to ~x:209 y:134 for a moving manual stack~
  14. 01:13:745 (1,2,3,4,5) - I REALLY recommend manual stacking vertically here though, looks weird in play mode ._.
  15. 01:17:145 (2) - Create back-to-back slider with (7) here perhaps...
  16. 01:17:845 (3,4,...) - ...and then magic happens xD
  17. 01:24:545 (8) - imo would be nice if you can put this in ~x:256 y:158 to sustain your next symmetry pattern, not a must though :3
  18. 01:25:745 (3,4) - I don't think copypasting directly from (1,2)'s shape really work well here, I'd play around with some rotation here for better flow:
  19. 01:34:945 (2) - Move to ~y:72 to avoid clustering with (7,8)?
  20. 01:36:145 (1,2,3) - Again, I recommend manual-stacking here to keep symmetry in play mode (:
  21. 01:41:345 (4,5,6) - Same as above (and it works really beautiful here actually xD)
One other thing I'd like to suggest here is about the first flashing SB actually, on 00:01:745 I'd use a soft flash then use a brighter flash on 00:02:145 xD

 F,0,1745,2145,0.3,0
S,0,1745,2145,1,1.1
F,0,2145,2545,1,0
S,0,2145,2545,1,1.1

Good luck with this mapset Katty Pie xD
Topic Starter
Poggo
Thank you my dear Niva <3 Fixed all on normal and Hyper~ On Another fixed almost all, some my patterns like me more :3
And anti-jumps on slow part looks good for me, I don't want change it~
Mosti07
Really nice beatmap :DD
Topic Starter
Poggo

Mosti07 wrote:

Really nice beatmap :DD
Oh thank you ^^
Niva
Rechecked:

SPOILER
1:59 Niva: umm Katty Pie
21:59 Niva: did you change .osb?
22:00 Niva: with the codes I previously gave
22:00 Katty Pie: yes
22:00 Katty Pie: I changed
22:00 Niva: well ok, redownloading then~
22:00 Katty Pie: :3
22:04 Niva: hmm
22:04 Niva: AIBat said there's inconsistency on Tags, Source and Audio Lead-in though...
22:05 Katty Pie: oh god
22:05 Niva: (however for lead-in I prefer to reduce it on all diffs to 250)
22:05 Katty Pie: again my osu lagging >.<
22:05 Niva: current lead in is 500~
22:05 Katty Pie: ok
22:05 Niva: oh
22:05 Niva: ok2
22:06 Niva: umm, just realized it...
22:06 Niva: offset +9?
22:07 Katty Pie: fixed lead in and tags
22:07 Niva: hmm, yep, offset 144~
22:07 Katty Pie: >.<
22:07 Katty Pie: ok
22:08 Niva: Normal:
22:08 Niva: 00:36:945 (1) - umm you decided to keep this spinner?
22:09 Katty Pie: If I change this spin normal will be on 3.5 stars >.<
22:09 Katty Pie: I already tried your variant
22:10 Katty Pie: and fixed offset on all diffs`
22:10 Niva: hmm, I see then~
22:10 Niva: 00:52:945 (1) - umm why clap here...
22:11 Katty Pie: oops delete ^^'
22:11 Niva: err, well
22:11 Niva: actually claps work on 00:55:545 (1) :3
22:11 Katty Pie: on end?
22:11 Niva: yep
22:11 Niva: however
22:12 Niva: 00:52:945 (1) - if you want a clap here as well, I recommend to add whistle also
22:12 Niva: so it'll blend more with the music
22:12 Katty Pie: ok added whistle
22:13 Niva: 01:29:745 (1) - remove new combo on this spinner
22:14 Katty Pie: xD removed
22:14 Niva: 01:35:745 (6) - whistle on slider's start
22:14 Katty Pie: done
22:14 Niva: okay~ I'll mod Another now
22:16 Niva: 00:38:045 (2) - move clap to slider's end
22:16 Niva: 00:38:845 (2) - this one also~
22:16 Niva: clap to slider's end
22:17 Katty Pie: done
22:17 Niva: 00:52:945 (1) - finish + clap?
22:17 Katty Pie: ok
22:19 Niva: 01:18:145 (6,7,8,9,1) -
22:19 Niva: select all and move to ~x:359 y:177
22:19 Niva: to make them look correct in play mode (:
22:21 Katty Pie: you mean so http://puu.sh/1PESz ?
22:21 Niva: yep
22:21 Katty Pie: ok then)
22:21 Niva: err, just test it in test mode :D
22:22 Niva: 01:13:745 (1,2,3,4,5) -
22:22 Niva: I think you can just stack it to previous (1) and manual-stack it upward:
22:22 Niva: http://osu.ppy.sh/ss/575269
22:22 Niva: to keep symmetry xD
22:23 Niva: Loli : recheck
22:24 Niva: err disconnected?
22:24 Katty Pie: sorry
22:25 Katty Pie: computer crashed
22:25 Niva: ah ok
22:25 Niva: Another:
22:25 Niva: http://osu.ppy.sh/ss/575269
22:25 Katty Pie: 5 sec
22:25 Niva: on 01:12:145 (1,1,2,3,4,5) -
22:25 Niva: ok2
22:26 Niva: to keep symmetry (:
22:26 Katty Pie: but it symmetry ;w;
22:26 Niva: oh, stack both (1)
22:27 Niva: and then manual stack (2,3,4,5) upward
22:27 Niva: also 01:30:945 (1) - slider's end should be whistle + finish
22:28 Katty Pie: fixed all
22:28 Niva: it's basically stacking in play mode and in editor acts differently (:
22:28 Niva: okay then, checking Hyper now
22:28 Katty Pie: I'm scared
22:28 Niva: o.o?
22:29 Katty Pie: ok go
22:29 Niva: 00:14:945 (1) - clap
22:29 Katty Pie: added
22:31 Niva: 00:24:545 (2,3,5) - umm spacing inconsistency here?
22:31 Niva: should be an easy fix though
22:31 Katty Pie: fix
22:31 Katty Pie: ed
22:33 Niva: 00:34:145 (2) - again clap on slider's start
22:33 Katty Pie: added
22:34 Niva: umm from spinner's end (after the break) until 01:03:745 (7) -
22:34 Niva: so many missing claps o.o
22:35 Katty Pie: hm don't think so
22:36 Niva: 00:54:545 (4) - 's end
22:36 Niva: 00:55:745 (2) -
22:36 Niva: 00:56:145 (4) - 's end
22:36 Niva: 00:57:345 (6) -
22:36 Niva: etc o.o
22:37 Katty Pie: ok fixed this part
22:37 Niva: 01:10:945 (1,2,3) -
22:37 Niva: again stacking looks quite weird in play mode
22:38 Niva: http://osu.ppy.sh/ss/575299
22:38 Niva: instead?
22:38 Katty Pie: ok done
22:39 Niva: 01:11:945 (6) - move a bit higher?
22:39 Niva: ~y:327 maybe
22:40 Katty Pie: fixed
22:41 Niva: 01:24:945 (1) - until01:27:745 (6) -
22:41 Katty Pie: ?
22:41 Niva: I prefer if the claps are placed every 2/1 though...
22:41 Niva: (delete claps on
22:41 Niva: 01:25:745 (6) - 's start,01:26:545 (1) - ,01:27:345 (5) - 's start)
22:42 Niva: then 01:32:545 (2) - just copy-paste from (1) for perfect symmetry xD
22:42 Katty Pie: fixed
22:43 Niva: okay, everything else were fine~
22:43 Niva: (don't forget to resnap your inherit sections, especially kiai, after offset change though :D)
22:44 Katty Pie: yeah
22:44 Katty Pie: all done and updated)
22:44 Niva: oh kiai resnapped already?
22:44 Katty Pie: yes)
22:45 Niva: oh, source still not fixed
22:45 Niva: on Hyper~
22:45 Katty Pie: damn
22:46 Katty Pie: apdated
22:46 Katty Pie: *up
22:47 Niva: ok
22:50 Niva: hyper :00:24:544 (2) - clap on slider's start
22:50 Katty Pie: added
22:55 Niva: err I don't see 00:38:044 (2) - and 00:38:844 (2) - on Another gets fixed o.o
22:55 Niva: 00:52:944 (1) - and 00:54:944 (3) - also
22:55 Niva: because of your computer crash? o.o
22:56 Katty Pie: yes ;w; wait a little I refix it
22:56 Niva: ok2~
22:57 Katty Pie: done

(yes, the Normal/Hyper/Another diff naming is intentional although it's a DJMAX song)

Bubbled ~
Topic Starter
Poggo
:oops: :oops: :oops: thank you <3
Flanster
Its weird but she chose it this way *shrugs* Rank gogogo!
Topic Starter
Poggo

Lolicore Flandre wrote:

Its weird but she chose it this way *shrugs* Rank gogogo!
Yep :3 Thank you Loli Flan for this awesome mp3 <3
KokoroStudiox3
:) :) :)
Flanster
Theres no way im not modding this :P

[Normal]

01:22:744 (4) - This plays weird, for me it doesn't really fit in to the rhythm at all, plus this is a normal.
00:37:744 - uuh whats this timing point for? 5% volume is barely noticable
01:28:544 (1) - put a NC on the spinner?

[eLtXXx's Hyper]
00:16:144 (1) - flip horizontally? :P

I got a suggestion for a better end.
01:42:544 - First off place a timing point here and set sliderspeed at 0.50x
01:43:544 - Put another timing point here and set the sliderspeed to 1.00x
After that save and paste this code in the .osu file

192,76,102544,6,0,P|220:160|292:180,1,170
276,96,103544,2,0,P|360:96,1,85
380,96,103844,1,0,0:0:0
396,96,103944,1,0,0:0:0
412,96,104044,1,0,0:0:0
428,96,104144,1,4,0:0:0

hope you like it :D

[Another]
01:18:044 (5,6) - bet lots of people will break on this streamjump :)

I think I might settle for ranking this myself.
Topic Starter
Poggo

Lolicore Flandre wrote:

Theres no way im not modding this :P

[Normal]

01:22:744 (4) - This plays weird, for me it doesn't really fit in to the rhythm at all, plus this is a normal. <---Hm not think, now it more playable, what if I put note only on white tick, It can cofused~
00:37:744 - uuh whats this timing point for? 5% volume is barely noticable Oh~ I feel what It no need here~
01:28:544 (1) - put a NC on the spinner? <--- Yep >.< I fixed it later~

[eLtXXx's Hyper]
00:16:144 (1) - flip horizontally? :P <--- looks good for me now~

I got a suggestion for a better end.
01:42:544 - First off place a timing point here and set sliderspeed at 0.50x
01:43:544 - Put another timing point here and set the sliderspeed to 1.00x
After that save and paste this code in the .osu file

192,76,102544,6,0,P|220:160|292:180,1,170
276,96,103544,2,0,P|360:96,1,85
380,96,103844,1,0,0:0:0
396,96,103944,1,0,0:0:0
412,96,104044,1,0,0:0:0
428,96,104144,1,4,0:0:0

hope you like it :D <--- No, I don't like it ;w; I don't want change speed here bcz It really can confused, and I don't like change speed in my maps~

[Another]
01:18:044 (5,6) - bet lots of people will break on this streamjump :) <--- If you will be look it in testplay It looks better, what if I put this note in spacing~

I think I might settle for ranking this myself.
Niva
Err, I checked around once more about this song and found out the title should be Dream of Winds (the 'o' is uncapitalized) though...

Hmm, I see Lolicore Flandre is interested in ranking this, after you fixed the title you can PM me again though (for rebubble) and then maybe Lolicore Flandre can rank afterwards~

-----------------------------------------

EDIT : There you go! Go for it, Lolicore Flandre (:
(also fixed one sampleset error btw)

Rebubbled ~
Flanster
Oh didn't notice the title~
Rebubble yeah, ill take a last look after and rank one of my favourite songs :)
Topic Starter
Poggo
Yep~ Fixed tittle and nc on spin :3
Flanster
Final check.
01:21:344 (3,4) - fixed this pattern on normal, looks more *rhythmic* now.

Ranked!
Topic Starter
Poggo
Thanks Niva and Loli Flan for rank and help <3
Pokie
<3 Grats Katty


Edit: and for your 1000th posts too xD
Topic Starter
Poggo
Thank you moe :3
XinCrin
Gratz Katty and tIGER :D
Topic Starter
Poggo
thx :3
Strawberry
NICE <3
Leasath
So... The day has come.
The day that Dream of Winds comes to osu!. My favorite track of my entire existence.
I have no words to say thanks to all who made this possible.
riffy
Oh, hi.
Flanster
I mapped the song long ago but never managed to make it good :P
DaxMasterix
Yeah! Congratz Katty pie! :)
Mikarunoel131_DELETED
Congratz to rank :3
Topic Starter
Poggo
:oops: :oops: :oops:
UnitedWeSin
Gratz Katty Pie. Awesome map.:)
AngelHoney
very nice ^^
Curisu
gratz!!! \:D/
Topic Starter
Poggo
Thanks :3
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