So as it turns out the real reason no one plays is because no one downgraded
wow
wow
I feel like this was quite obvious from the beginning.JInxyjem wrote:
So as it turns out the real reason no one plays is because no one downgraded
wow
JInxyjem wrote:
Try finding a jar on the forums or something, I guess
I can also get it onto mediafire, gimme 5 mins
EDIT: http://puu.sh/1iW9b because mediafire blocked it
I think that's my 1.3 backup. I have so many jar files of different mods I'm losing track
Put this jar file into the .minecraft/bin folder, replacing the old(new?) jar.
Both on page 29Lolicore Flandre wrote:
If you plan to update go to your AppData/.minecraft/bin and backup your minecraft.jar and then update.
If you wanna go back to 1.3 just use your backup and remove the 1.4 version of that jar file.
Not neccesarily just that.JInxyjem wrote:
So as it turns out the real reason no one plays is because no one downgraded
wow
I noticed the explosion damage to blocks are completely disabled... At least the damage done by creepers are.whymeman wrote:
PLEASE stay away from the other towns (excluding the villager towns). Creeper damage is something one wouldn't like to fix all day.
whymeman wrote:
Well, looks like the whole MC network system is down at the moment...
Quote from Towny:
1.4.X Support: Towny 0.82.0.2 supports bukkit 1.4 Builds and is available on the files page.
Tekkit Support: Towny 0.82.0.0 works fine with 1.2.5 versions of Minecraft and Tekkit. You will need to use the older TownyChat 0.30 found in the Towny 0.81.0.0 release.
upgrading to towny 0.82 actually broke everything initially, 0.81 worked finewhymeman wrote:
Hmm....Quote from Towny:
1.4.X Support: Towny 0.82.0.2 supports bukkit 1.4 Builds and is available on the files page.
Tekkit Support: Towny 0.82.0.0 works fine with 1.2.5 versions of Minecraft and Tekkit. You will need to use the older TownyChat 0.30 found in the Towny 0.81.0.0 release.
Fresh start (no items etc)Ephemeral wrote:
i am thinking of having some cataclysmic event heralding the start of a new world, except people will get to keep their characters and their enderchests with any items they have left in them. ideas?
If by mc.ppy.sh you mean the map, I don't see the problem. Blow it into dust! (It counts as a plugin too)Azure_Kite wrote:
You'd totally need to disable mc.ppy.sh for such a system to really work well. Otherwise there's no real point to random spawns since you'll know exactly where everybody is anyways.
Correct me if I'm questioning the obvious since I'm not an expert when it comes to minecraft mods and plugins, but would downgrading the towny to 0.81 work?Ephemeral wrote:
upgrading to towny 0.82 actually broke everything initially, 0.81 worked fine
If we get to keep all items that are in the enderchest and player inventory, I'm not against it.Ephemeral wrote:
i am thinking of having some cataclysmic event heralding the start of a new world, except people will get to keep their characters and their enderchests with any items they have left in them. ideas?
Quote from Towny:Maybe that's the issue? Though I doubt eph missed such a trivial thing...
1.4.X Support: Towny 0.82.0.2 supports bukkit 1.4 Builds and is available on the files page.
JInxyjem wrote:
If we aren't getting towny back, could we have some plugin that gives teleportation? All my buildings are spread pretty far and I can't actually reach any of them now because I used to outpost teleport.
A good one seems to be http://dev.bukkit.org/server-mods/mywarp/ as it has limits to prevent overuse. Doesn't seem to have economy built in though.
That's basically saying to delete all the hard work that whymeman and I did with the roads ._.VelperK wrote:
just delete the map and do it all over again, it'd be pretty cool
That's a joke... right?VelperK wrote:
just delete the map and do it all over again, it'd be pretty cool
All I have to say is this:VelperK wrote:
yes i was srs, its fun to start stuff all over again sometimes
JInxyjem wrote:
this map is still young imo
I'm indifferent to it, but it's definitely not necessary.
I tried taking screenshot of it, but another creeper killed it before I had chance :Vwhymeman wrote:
3.) 1 of 1000000 chance, encountered a Charged Creeper during the storm.
Yeah, that wasn't fun :Swhymeman wrote:
2.) Kwak gets struck by lightning twice in one storm.
EvilSeph wrote:
A new CraftBukkit Recommended Build (1.4.5-R1.0) that provides Minecraft 1.4.5 compatibility is now available. This Recommended Build has been promoted so that servers have something reliable to use until they are ready to update to the upcoming Minecraft 1.4.6.
Please note: Minecraft 1.4.5 clients will not be able to connect to Minecraft 1.4.6 servers.
Important Note: this Recommended Build contains a new safeguard to protect servers against unchecked and thus potentially damaging plugins. See the announcement here for more information:
http://forums.bukkit.org/threads/sa...c ... ns.116749/
JInxyjem wrote:
I dc if I try to pick up stuff that I can wear as headgear; helmets and pumpkins.
Yes please.Ephemeral wrote:
i actually have a tekkit server instance set up but not running on the same server as our current one
if there's enough interest in it i might open it up fully
the only way towny is coming back is if people are willing to start completely from scratch againkwakkevin wrote:
So I noticed there's #minecraft now.
But whatever is typed on dynamap chat is not shown on #minecraft, and vice versa.
Is there any way to fix this?
still waiting for towny to be fixed :V
I'd guess from the speed of the updates, short coding time, and lack of actual testing info is starting to degrade the quality of the bukkit builds stability with other plugins (plus the creator of the plugins may be slacking or just throwing int whatever code puzzle that fits). If the Towny data is unstable due to the poorly coded plugin for it destroying compatibility then I guess i'll have to accept the option with a fresh start for towny. The only thing that would suck is town size due to who would join, leave, or stay.Ephemeral wrote:
the only way towny is coming back is if people are willing to start completely from scratch again
the support crew is insisting the DB has bad data in it and the backups i have also failed (i don't think they know what they're talking about)
If it requires fresh restart, I'd prefer griefprevention.Ephemeral wrote:
the only way towny is coming back is if people are willing to start completely from scratch again
the support crew is insisting the DB has bad data in it and the backups i have also failed (i don't think they know what they're talking about)
It was becoming an issue the other night honestly. I REALLY don't want to have to log into osu! to nuke someone for chat spam. It won't be a pretty sight.kwakkevin wrote:
Okay. Now #minecraft is filling up with the immature idiots who just wants to go around and blabber random shit.
I think we should either have a moderator on it frequently, or completely disable it. It's getting on my nerves while I actually play on server.
It was only in-game login process that was not working.whymeman wrote:
Wait... how can we still play on there if the site itself is down?
your minecraft username is shown ingame as your osu! username upon connecting to the server - so there's no need to worry about that!Kud-Chan wrote:
Can I link multiple Minecraft.net accounts to my osu! account? I don't want to use my legitimate copy because the name is something I chose over 2 years ago and I hate it(here's hoping for a name change system eventually), but Mineshafter can't link Minecraft accounts with emails and that's the only way to make Minecraft accounts anymore. So I figure I'll just use the account I don't want anymore until Mineshafter gets their new site up. And so, original question, can I link multiple Minecraft accounts to my osu! account?
*sigh* Was also trying to look into the towny thing, but it seems there's other issues involved. Also, is there a way to fix the Dynamap to make it update again or is it a no go?EvilSeph wrote:
A new CraftBukkit Beta Build (1.4.6-R0.2) that provides Minecraft 1.4.6 compatibility and addresses issues found in the previous beta is now available in time for the holidays! Although Minecraft 1.4.7 is scheduled to release sometime after New Year's day, we've already fixed the issues it addresses in this beta.
Oh, good to know, thanks.Ephemeral wrote:
your minecraft username is shown ingame as your osu! username upon connecting to the server - so there's no need to worry about that!Kud-Chan wrote:
Can I link multiple Minecraft.net accounts to my osu! account? I don't want to use my legitimate copy because the name is something I chose over 2 years ago and I hate it(here's hoping for a name change system eventually), but Mineshafter can't link Minecraft accounts with emails and that's the only way to make Minecraft accounts anymore. So I figure I'll just use the account I don't want anymore until Mineshafter gets their new site up. And so, original question, can I link multiple Minecraft accounts to my osu! account?
dynmap is 1.4.6whymeman wrote:
*sigh* Was also trying to look into the towny thing, but it seems there's other issues involved. Also, is there a way to fix the Dynamap to make it update again or is it a no go?EvilSeph wrote:
A new CraftBukkit Beta Build (1.4.6-R0.2) that provides Minecraft 1.4.6 compatibility and addresses issues found in the previous beta is now available in time for the holidays! Although Minecraft 1.4.7 is scheduled to release sometime after New Year's day, we've already fixed the issues it addresses in this beta.
I don't think we really have that many active players who actually want to kill ender dragon in this server.Kert wrote:
How about this:
http://dev.bukkit.org/server-mods/enderspawn/
"Oh, so there is a server that has been up for at least 3 months and they had/have quite a lot of active members. I think none of those people have yet to kill ender dragon, so let's get on and kill the dragon!"Kert wrote:
But if someone wants that and connects to the server.. they don't have a chance to kill it anymore!
Minecraft 1.4.7 Pre-releaseIf this is true, there should be little to no issue with bukkit 1.4.7 rb release?
by Jens Bergensten on December 28, 2012
Unfortunately we managed to include two “null pointer exception” cases in 1.4.6, and we feel they should be patched.
This release is compatible with 1.4.6 and has almost no bytecode changes, so mods that have been updated for 1.4.6 should work in 1.4.7 too. The only affected file is the one called “qz”, which is the arrow projectile’s class. This also means that 1.4.6 clients can play on 1.4.7 servers, and 1.4.7 clients on 1.4.6 servers… so we’ll wait until after New Year’s Eve before we publish it in the launcher. Download the pre-release if you want these problems fixed before then!
Then why is it not updating? Unless having the "old" bookmark for the map doesn't work properly?Corin wrote:
dynmap is 1.4.6