i asked him. he don't know too :3Sonnyc wrote:
Maybe you should explain who HE is, whom gave you the mp3. :3
i asked him. he don't know too :3Sonnyc wrote:
Maybe you should explain who HE is, whom gave you the mp3. :3
DD:Dark_Ai wrote:
OH MY GOD! O.O
why.. DD:
Dont that mean it need a new offset for it? o.o just askingztrot wrote:
I could add in a bassline and a drum filler wouldn't help much but maybe XD
Okay, i'll try :3Garven wrote:
If you go with the remix from ztrot, when you update the map, try and fit in a spinner in the Easy and S.S to allow for score variance. If not, well, do that anyway. q:
Fixed! but update is next time. (i can't update now)terametis wrote:
Source: Nekokoi ~ Nekogami Sama to Nekomimi no Tatari ~
Although it is not important, please adjust before going to rank :3
go go~~<3
Sorry, i can't understand some.ztrot wrote:
like i have no good samples for this I would just call it a speed up ver and be done with it ..... all i have is techno vsts and samples.
Thanks for explanation, XinCrin.XinCrin wrote:
This version is not Nightcore Mix, mix nightcore is Increased pitch of songs songs thecno eg, ztrot said to change the title of the map to Speed Up instead of Nightcore Mix, because that's what a speed up and not nightcore.
Thanks for modding.Garven wrote:
[General]
That BG is really really really bright. Blindingly so. Combined with really light blending combo colors, it's pretty hard on the eyes. Changed
Tick rate 2 fits this song best. Hmm... Changed
[Easy]
Add a spinner somewhere so that there are differences in scores. Changed 01:23:073 ~ 01:24:821 to spinner
00:50:876 (2) - This play better on 00:51:021 - Fixed
[Insane]
00:32:373 (3,4,5) - This is an awkward spot for a 1/4 triple. It would make more sense at 00:32:737 - , but I would prefer none at all since there isn't really anything in the music that would prompt this rhythm. Hmm... i think it is okay. No change
00:33:247 (2,3) - Same thing going on here. Awkwardly placed. Removed this and some changed
00:37:035 (3,4,5) - ^ Better placed at 00:36:817 - Changed
00:59:180 (3) - Repeat is covered by the hitburst from 00:58:306 (4) - Fixed
01:09:961 (3,4,5) - Awkward 1/4s. better placed at 01:09:888 - Changed
01:14:623 (3,4,5) - ^ @ 01:14:550 - Fixed. same as 01:09:961
Garven wrote:
[Insane]
00:37:327 - Add a circle Changed 00:37:035 (4) to repeat slider
Thanks for star and modding.p3n wrote:
[Easy]
For the slow SV in this map I'd recommend using Tickrate 1. The many ticks on the sliders don't seem necessary (Tickrate 1 covers all beats on sliders with the current BPM) Changed
[Normal]
looking good~ O_o
[Hard]
00:26:546 (3) - 2x repeat slider plays horrible here. You could remove 1 repeat and add a circle on 00:26:983 - instead OR use 2 non-repeat sliders. Hmm... i think now is better. No change
01:01:802 (5) - slider feels out of place. The drum actually starts on 01:01:948 - and is just a triplet. I recommend using only a short 1x repeat slider (remove 2 repeats from (5) and move it foward by 1/2) You should also try to keep the vocal follow active here by mapping 01:01:656 - and 01:01:802 - properly Changed back
[Insane]
Nice map. There is only one BIG issue I have with it: Most streams are almost silenced. Streams in a song like this should ALWAYS be audible. If you can't hear the stream being played you made a mistake placing a stream - simple. This is NOT a design issue it also affects gameplay alot (especially noticable in this map). You can even hear the beats for all of the notes I mention below to be very similar to your custom clap sound. If you have a (very very) good reason why your streams are soft/silenced please tell me, otherwise please add the claps. Check 01:01:802 (5,6,7,8,1) - on 'S.S' difficulty for reference.I can't found about it, and i don't know why i change this. if i made a mistake placing a streams or it was big issue, MAT would not give bubble to this beatmap (or BAT would say about it when popped bubble). Anyway, i don't agree with some in your modding.Fixed all
00:32:373 (3,4) - add claps to both
00:33:903 (5,6,7) - add claps to each
00:36:889 (2,3) - ^
00:43:300 (4,5) - ^
01:01:948 (6,7) - ^
01:06:610 (6,7) - ^
01:09:888 (3,4) - ^
01:14:550 (3,4) - ^
01:22:781 (4,5,6,7) - ^
00:59:617 (4,5) - ^
Cute set. Issues are easy and fast to fix. I'll ask Garven if I can rebubble this after you applied the mod!~
According to this, my beatmap is unrankable. i didn't know what i did wrong.Ranking Criteria wrote:
Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Don't worry it wasn't rude. It was already late when I checked your map. I could have been more detailed with explaining the reasons for the hitsound changes.Underflow wrote:
Auuu... Sorry for said rude. i didn't mean to say it like that.
Garven wrote:
[S.S]
00:57:432 (1) - Since you took that pattern, I find ctrl + g on this flows into the next pattern better since it's kind of easing back from crazy-ass jumps, haha. Changed XD
... i don't want this situation...p3n wrote:
[S.S]
You have to add the missing hitsounds to the triplets (SC1 claps with a slightly lowered volume works perfect). It is basically the continuation of the pattern you used here: 01:01:802 (5,6,7,8,1) - Hitsound problem is all fixed
00:06:004 (3,4) - add claps to make the triplet reflect the beatpattern in the song (+lower the volume for the two notes a bit if you feel the claps are too diminant)
00:31:499 (5) - Try ctrl+g here to make the flow more consistent (trust the mouse-only player) I think now is okay. No change
00:53:207 (3) - overlapping the hp-bar. You should move the whole combo 00:52:770 (1,2,3,4,5) - a bit down No change
00:43:300 (2,3) - add SC1 claps here
01:06:610 (3,4) - add SC1 claps here, too (probably best with slightly lower volume)
Fun map!
Thanks for modding >_<Garven wrote:
[Easy]
Tick rate 1... orz It's best to set the tick rate according to the music, and musically this fits best with rate 2. Well, if you do change this back, keep in mind I'll have to pop again (maybe call p3n back but yeah). Keep this in mind for your other maps. Auu... Fixed
[Hard]
00:05:858 (3,2) - Kinda ugly overlap Hmm... 00:05:858 (3) is no relation to 00:06:732 (2) and i think it is okay. No change
[Insane]
00:59:617 (4,5,1) - Those claps intended? Changed to whistle
01:01:948 (6,7,1) - ^ ^
01:17:245 (1) - This plays better with the tail facing down and to the left Okay, Changed
[S.S]
The HP overlap is fine.
Garven wrote:
[Easy]
Tick rate 1... orz It's best to set the tick rate according to the music, and musically this fits best with rate 2. Well, if you do change this back, keep in mind I'll have to pop again (maybe call p3n back but yeah). Keep this in mind for your other maps.
Underflow loves ...p3n wrote:
Garven wrote:
[Easy]
Tick rate 1... orz It's best to set the tick rate according to the music, and musically this fits best with rate 2. Well, if you do change this back, keep in mind I'll have to pop again (maybe call p3n back but yeah). Keep this in mind for your other maps.
Yeah ok...Tickrate 1 would've been enough imo (as the BPM is doubled anyway) and it would've prevented the ticks overlapping the slider endings but it was not a ranking issue.
Garven loves Tickrate 2! ♥
p3n loves Bubbles!
?! Thanks, Garven! >_<Garven wrote:
Boop.
Flask wrote:
Gratz o.o
B2IN wrote:
축하해요~
-Kirito wrote:
랭크 축하~
LQA20Ans wrote:
축하드려요
Kaburagi Kotetsu wrote:
고생끝에 드디어 랭크되셨네요! 축하드립니다! 그런의미로 이지겟난..
Sonnyc wrote:
ㅊㅋㅊㅋ
W h i t e wrote:
추카드려요!!!
Thanks >_<Stefan wrote:
C-C-C-C-Combo Breaker!!
Congrats!
seriously and confusing!Aqo wrote:
w...wait... what?
why did you speedup this song? seriously lol what
I don't know why it is high pitch.Aqo wrote:
and if you're already speeding it up why not just use a tempo change, or did you actually WANT this high pitch? >.<
I think it's similar with Osu's nightcore mode.Underflow wrote:
I don't know why it is high pitch.