我主要是根据歌词改的啦,对电吉他双音一无所知的某人飘过...Breeze wrote:
有些改了,不过有些我倒是举得没什么问题,总是还是谢了,辛苦了
我主要是根据歌词改的啦,对电吉他双音一无所知的某人飘过...Breeze wrote:
有些改了,不过有些我倒是举得没什么问题,总是还是谢了,辛苦了
alvisto wrote:
Hi ! A very great map, with very great skin and storyboard. I like the opening storyboard. 谢谢~话说为什么要写英文...我的英文很差的orz
These are only my opinions though. =P
Normal
2:31:473 (1) - The slide starts here seems weird, since all the other sliders are of same length. Maybe add a note 1/4 earlier ? Or just let the slider start 1/4 earlier and end at the same place. I like the 1st correction better.<<改好了,good advice
2:41:726 - 2:45827 - This set of sliders is a bit too on the left. If you play on solo mode, there will be a score leaderboard there that will obsturct the view of sliders. Maybe move these sliders slightly to the centre of the screen ?<<的确,想得很周到,thanks,fixed
2:46:458 - Same here. Maybe it sounds better with a note here, or just move the slider earlier and end at same place.
2:51:347 - Spinner on next red tick. (1/4 beat later) End spinner at 1/4 beat later too.<<改好了
Hard
00:10:937 (4) - Whistle
00:12:199 (7) - Whistle
00:13:461 (4) - Whistle<<加上这3个whistle的确听起来更好
00:14:406 (6) - Add a new timing section here. BPM use the same one (95.10). And set the hitsounds to normal. Let 00:14:880 (1.2.3.4) all have normal sounds. I think it sounds better if you only start soft at 00:25:290, because from 00:14:880 to 00:25:290, normal sounds seems to "hear" better. <<因为这个地方在OFFSET之前所以加timing不方便,我把(1.2.3)加上whistle感觉也不错
00:45:006 (4.5.6.7) - Maybe add a timing section here and let it have "normal" sound ? It sounds better. =P (EDIT : actually after I put normal sounds into 4.5.6.7, it sounds no different than before. XD So, it's your decision to make... )
00:45:637 - 1st break - I like the chorus part where you insert soft sounds between those normal sounds, but the problem is soft sound is too soft (almost silent), so it make hitting those beats unmeaningful.<<加大声音了
1:27:909 (1-6) - Put normal sounds ?<<更正了
1:41:789 (3,4,5) - Sounds really weird here... Maybe insert s slider here and let it end at next red tick, and delete the slider 4.
1:45:890 - Lengthen the slider to the next red tick.<<fixed
02:17:278 - This slider seems weird... Let it start at 1/4 earlier and end at 02:17:436<<fixed
02:35:890 (12-16) - Make this normal sounds louder ?
2:51:347 - Same in normal.
No problem in timing and placing and beats, but I think the hitsounds is too soft, and since this song heavily emphasizes on background drum sounds, maybe you can add another difficulty featuring all the drum sounds ?
Star !
Lizbeth wrote:
Cool map n_n
just a couple of things
[normal]
00:17:87 (1) - end this slider at 00:19:13, i think sounds better<<I think it's OK
02:16:48 (1) - end this slider 1/4 beat earlier<<fixed
02:17:27 (2) - make this start 1/4 beat later, ending at 02:17:75
02:46:61 (1) - start this 1/4 beat later, ending at 02:47:08<<fixed
[hard]
all those inherited timing sections aren't placed right, place it just like you did in Normal, 1/4 o 1/2 beat before the notes.
other than that, pretty good map
also like the skin
thanks for your mod^___^
good job
Star
Azure_Kyte wrote:
Your map looks very good XD.
There are only a few things I can come up with, and ones with * in front are ONLY suggestions; you don't have to do these.
[Normal]
* 00:49:26 (3) - Delete this; It feels a little wierd to me being on normal.
00:53:99 (8) - Move this forward a quarter tick then shorten the slider by one degree.<<fixed
* 01:38:95 (7,8,9) - Fix spacing <<fixed
* 02:11:44 (1) - Dont reverse this and end the slider on 02:12:07. Then add a hit circle at 02:12:38.
*02:17:27 (3) - Move forward one quarter tick <<fixd
[Hard]
00:26:23 (4) - ? I can't tell what this is mapped to
00:27:02 (6) - ?^
* 00:33:65 (2,3,4) - Add the finish Hitsound on these as well.
*00:43:74 (2,3) - ^
01:07:56 (4) - I can't tell what this is mapped to
01:08:35 (5) - Move forward a quarter tick. <<fixed
*01:14:02 (2,3,4) - Add the finish hitsounds here too
*01:24:12 (2,3) - ^ (include the slider end)
01:31:37 (1,2,3,4,5,6) - I can tell when to hit the beats, but it's still not rally mapped to anything in places <<(1,3,5,7)have matched the voice with normal hit sound
02:17:27 (3) - Move forward a quarter tick
02:31:47 (1) - Move Back a quarter tick <<fixed
02:32:26 - Place a beat here.
02:46:45 - Place a beat here.
All in all, a good map. Definitely starred XD
二哔我就喜欢那这么干脆的人XDv2b wrote:
star
谢谢~^______^alvisto wrote:
我够kudosu了!帮你shoot a star !
Agent Spin Here wrote:
I like what you've done with the storyboard, but these hitcircles aren't very good tbh :/
I don't think you should use kiai.
I also don't like your use of soft hitsounds for most of the song, but that's up to you. However, you shouldn't put timing sections that change hitsounds directly on notes because if the note is hit early it'll play the wrong hitsound. <<oh,i ddn't considered about that, thanks
Normal
00:49:26 (3) - forward 1/4
00:55:73 (1) - spacing <<fixed
01:00:46 (1) - Lengthen by 2/4 and end with a normal finish <<fixed
01:18:13 (1) - This spinner's a bit out of place
01:34:84 (6) - Forward 1/4
01:46:83 (1,1) - center these <<fixed
01:56:14 (1) - end this with a normal finish <<fixed
02:51:50 (1) - wnd with a finish
Hard
Hitsounds need lots more work during the not-chorus
00:55:73 (1) - why is this stacked? <<as for distance spacing, there is no space to set it
01:31:37 (1,2,3,4,5,6) - CONFUSION <<changed
01:51:25 (1) - bring this down a bit <<fixed
01:56:14 (1) - start on the white tick <<fixed
01:56:14 (1) - end with a normal finish <<fixed
02:07:18 (2,3,4,5,6,7,8) - Change this, it sounds and plays weirdly <<changed
02:46:61 (1) - Start it 1/4 later and make it 1/4 shorter, then add notes at 02:46:458 and 02:46:615 <<fixed
02:51:50 (1) - add a finish to this
thanks, comboburst fixedx3ns0r wrote:
fixed combo burst
[attachment=0:e95fb]comboburst.png[/attachment:e95fb]
and a big shiny star
thanks for your great mod ~Symbolic wrote:
[Normal]
Please use more Normal hitsound samples instead of Soft, it sounds better imo.
00:15:35 (1) - Remove new combo.
00:17:87 (1) - ^
00:20:40 (1) - ^
00:22:92 (1) - ^ <<I thinks it's OK, there're some people said to add new combo *_* anyway, it's not the point
02:17:43 (3) - Let this slider begin 1/4 later and then let it end 1/4 earlier. <<fixed
02:31:63 (1) - ^ <<fixed
01:10:08 (1) - Remove new combo.
[Hard]
Please use more Normal hitsound samples instead of Soft, it sounds better imo.
Put the Overall Difficulty down by 1 tick.
Use 1 or 2 Slider Tick Rate <<fixed
Nice map,
Starred *
vytalibus wrote:
Call me picky, but I think the hitcircle image needs some re-centering. Especially in sliders will you notice how off it is to the center.
[Normal]
The one after 01:39:58 forgot the kiai timing, so the next one showed a kiai explosion that doesn't fit. <<Fixed
02:09:86 (6) - You don't need the break after this. <<fixed
[Hard]
01:31:53 (2) - Start point doesn't have a whistle hitsound? Is this correct? Just need a confirmation...
01:32:79 (6) - ^ <<fixed
02:14:28 (7) - You don't need the break after this. <<fixed
[Hillman's Fool]
WHERE ARE THE HITSOUNDS?!<<hit sound added
kingcobra52 wrote:
Normal
It's fine, but I noticed there weren't many hitsounds (only changing from soft to normal and back). <<hit sound added
Hard
02:17:27 (3) - Move 1/4 forward? (to go with 'love') Space accordingly. <<fixed, and hit sound added
Hillman
Increase overall difficulty 1 or 2 ticks. It's a bit easy right now. <<fixed
*star*
Thanks for your great modGens wrote:
[Overall]
- Uuh maybe add some epic Goth combo colours? I'm just sayin'. <<I have thought about that, and this time added
[Timing]
BPM is wrong. BPM should be 95.09, it's off at the end. It isn't really that troubling, but it still needs to be fixed before ranking. <<thanks, fixed
[Skin]
- Is the hitcircle misaligned on purpose? It is kinda distracting... Probably because I'm kinda tired, anyway.
- Make the scorebar-bg a little transparent? Some notes are abit hidden because this, ex.: [Hard], 02:30:05 (8). <<fixed
[Normal]
- Would it be too much to ask to decrease HP Drain?
01:00:46 (1) - I'd make this spinner longer if I were you. It is pretty evil for Normal. <<a slider instead
[Hard]
01:42:42 (3,4) - Spacing. Yes yes, I know, it didn't tripped me while playing, but still, looks kinda bad. <<fixed
[Hillman's Fool]
- You used almost no patterns here, which makes the map nothing more than boring. It's your choice if you want to leave it like this, but I really suggest you to use more beat patterns.
- I am listening to some places which could really use more finishes.
02:52:91 (1) - The last spinner ends abit awkward... Shorten or enlarge by 1/4. <<fixed
~ ~ ~
I am no way a fan of Evanescence or Goth music, but here ya go.
I am going to give you my star now, but please fix timing ASAP. I normally refuse to give a star because timing, but I'm feeling abit cool now.
thanks very much for your mod!Mafiamaster wrote:
I think Evanescence is mispelled in the tags on all difficulties. ;_; <<|o| "fool" mistakes,fixed
Hard~
01:05:83 (1) - Lengthen this slider to a 1/4 tick.fixed
01:08:35 (5) - Lengthen by a 1/4 tickI think it's OK
01:09:30 (6) - Move this forward by a 1/4 tick.^
Hillman's a Fool~
00:33:64 (9,10) - Could you move these up some so they aren't cut off from the bottom of the screen?let me keep it ;_; and wait for a BAT's advice
00:39:79 (11,12) - I'd have to say the same thing with this as well. ^
01:22:85 (6) - New combo maybe?Fixed
Great job!!
thanksjamesleao wrote:
What a nice map and song , the storyboard is beautiful lol
Starred!
fixed, thanks... I didn't noticed it before orzdeepsea wrote:
Inconsistent timing.(offset 15345 and 15354)
I can't check which is more accurate now, but you should coincide them to better one.>_>
Also don't forget to resnap notes.
Larto wrote:
Mods marked with a * are only suggestions based on how patterns earlier/later in your map. You don't NEED to do them, but it would be preferred.
Mods marked with a ** are only personal taste suggestions. Do them or not, it doesn't matter.
Offset: 15,363fixed
Overall:
- 02:36:696 - New Kiai fountain here? *fixed
- Use the same hitcircle colors for every difficulty.fixed
- Place a Preview Point. How to? Go to 00:45:325, click on "Timing" in the toolbar and choose "Set Current Position as Preview". Do this on every difficulty. This makes the song start from the chorus when you select it on the song selection screen.oh,I see...thanks very much! I didn't that before orz
Hillman's Fool:
00:20:41 (1) - Remove New Combo *I think here is OK
00:21:04 (2) - Add New Combo *^
00:23:24 (1) - Repeat once more ** and Remove New Combo *fixed
00:24:51 (10) - Add New Combo *added
00:30:50 (3) - Add New Combo *added
00:33:02 (6) - Add New Combo because of Spacing Change.added
00:39:81 (11) - Add New Combo *fixed
00:39:81 (11,12) - Move up. Offscreen notes are bad.fixed
00:43:12 (4) - Add New Combo *fixed
00:47:85 (10) - Add New Combo *fixed
00:48:17 (1) - Remove New Combo *I think here is OK, 'cause big deault number looked werid
01:44:64 (9) - Add New Combo *added
Hard:
01:07:57 (4) - Start 1/4 later, end 1/4 earlier.fixed
01:30:922 - Start Kiai 1/4 laterfixed
02:10:043 - Remove the Break.fixed
02:21:559 - Start Kiai 1/4 laterfixed
02:32:44 (4) - let this slider start 1/4 later and end 1/4 later, place a circle at the time when it starts at the moment.fixed
Normal:
00:45:483 - Start Kiai 1/4 laterfixed
I LOVE the spinner ;p