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Nanahira & Mameko & Riko & Mega - Straight LOVE

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Topic Starter
Lami
~

Yasora wrote:

m4m~

Normal
  1. Difficulty Setting: I suggest to change the od -1 for balance with hp~ the current seems to fast too for this easier normal k
  2. 00:01:016 (1) - why not add finish in the end for cymbal sounder? k
  3. 00:07:152 (1) - remove new combo in here for make same combo set with pattern before. also, add finish in beginning for same reason with above. k
  4. 00:10:561 (2) - add clap in beginning? the sound good with the bg music imo k
  5. 00:11:243 (3) - replace clap in the end with finish sound? will fit with the cymbal sounder~ oh-- make this slider more symmetry with use this code: k
    444,182,11243,2,0,B|492:148|492:76|436:48,2,160,0|4|4
  6. 00:20:789 (3,4) - add some whistle for trumpet sound? like in (3)'s end and (4)'s begin and end. imo the sounds fit with them.k
  7. 00:23:175 (1,2) - uff-- circle (1) isn't fit nothing in the beat itself. maybe, try to remove slider (2) and move circle (1) into 00:24:198 (and add clap)... after that, add spinner at 00:22:323 until 00:23:516 and add finish after. the spinner follow the long vocal in music. don't forget to fix pattern for (1) and (2) k
  8. 00:26:243 (1) - remove the new combo for make the previous combo set isn't too short k
  9. 00:31:698 (4) - add finish in beginning. same reason for similar thing about this k
  10. 00:45:334 (1) - ^ k
  11. 01:00:334 (6) - hmm, can you remove the reverse and add some notes at 01:01:357 until 01:02:380 like this ? this way try to make same the 00:57:266 (1,2,3,4,5,6) - pattern similar with 01:02:720 (1,2,3,4,5,6) - don't forget to the pattern after you do this~
    avoid to repeat similar partten :>
  12. 01:08:175 (2) - add clap in here? k
  13. 01:08:516 (3) - same with 00:31:698 (4) -
  14. 01:13:630 (1) - hurr-- try to remove this new combo and add in the next note, the last remove new combo at 01:15:675 (1) - ? for make the same combo set in both pattern~ k
  15. 01:17:039 - what the-- try to add a spinner in here for long vocal.. not epic if ignored the long vocal with no spinner in here. add from here until 01:19:425 is better~ i miss it... orz
  16. 01:27:607 (1) - same with 00:31:698 (4) - k
  17. 01:35:789 (1) - ^ k
  18. 01:43:289 - add a circle in here for following the vocal? also in here felt empty without a circle and the current pattern have too short combo set orz
    k
  19. 01:46:698 (1) - add finish k
  20. 01:48:061 (3) - ^ in the end k
  21. 02:04:425 (2) - move the 2nd point into x:336 y:80 for more curve and symmetry k
  22. 02:07:152 (2) - add finish in beginning k
  23. 02:08:175 (1) - remove the new combo for make the previous pattern not have too short combo set k
  24. 02:12:607 (1) - add finish in beginning k
  25. 02:18:061 (2) - ... inconsistent spacing in here k
  26. 02:21:130 - same wtih 01:17:039 - k
  27. 02:32:039 (2) - add finish in beginning k
  28. 02:42:607 (1) - ^ not in the slider lol k
  29. 02:46:698 (3) - add clap in the end for consistency with (1) and (2)? k
  30. 03:07:152 (3) - not sure if this slider shape is fit with the song. I guess be better if do something more curve like this for make the better flow this slider's shape follow with the lyric of the song
  31. 03:10:902 (1) - remove this new combo and add in the next note? kiai time usually starting from new combo for moar nice effect k
  32. 03:27:607 (4,5) - why not add clap in the end for consistency with (1,2,3)? k
  33. 03:30:334 (1) - add finish for following an effect in bg music? k
  34. 03:32:380 (4) - add clap in the end k
Hard
  1. 00:01:016 (1) - if you want to follow the drum sound a bit more accurate, I suggest make the rhythm like this
    denied, reason is just imo.
  2. 00:01:698 (3) - add finish in beginning for follow the cymbal sounder k
  3. 00:03:914 (2) - I guess you're put the whistle in wrong place lol-- should in the reverse if want follow the current rhythm in music k
  4. 00:09:368 (1) - this too, should in circle (3) k
  5. 00:19:766 - add a circle plus clap in here for following the drum? the current seems really empty in there >_< k
  6. 00:20:789 (4) - add new combo for this a bit huge jump k
  7. 00:22:152 (1) - aa-- try to end this at 00:23:516 and add finish as I said in normal diff? of course remove slider 00:23:516 (1) -
    x
  8. 00:27:607 (4,5,6,7) - huae-- this is too big jump for hard diff ;A; hard too catch k
  9. 00:33:061 (1,2,3,4) - add whistle to follow the vocal? k
  10. 00:40:220 (4,5) - ctrl + r this for make no jump between the (3) and (4)? too hard for this diff orz um... maybe that's okay. :)
  11. 00:45:334 (1) - add finish in beginning k
  12. 00:50:107 (1,2,3,4,5) - this star pattern seems weird-- I guess should something like this lol
    a little change
  13. 00:54:880 (1,2,3,4) - well, these sliders is really-- hard-to-click for hard diff. especially after slider (4) into some 1/2 circles. I suggest to follow the bell sound in here more make readable-- something like this
    i will change if some modder mention this again, becosz, i think it's okay.
  14. 01:02:039 (5,6,7) - how about change these circles into just one slider for follow the long vocal-- the current seems not fit with the song orz k
  15. 01:08:516 (1) - add finish in beginning k
  16. 01:12:607 (1,2,3,4) - inb4 this is 1/2 not 1/4. please use normal spacing in here for more readable-- the players will think this is 1/4 in first time ;~; k
  17. 01:14:482 (1) - remove this new combo, add new combo at 01:15:505 (6) - if you want follow the music :P x, reason is just looking :3
  18. 01:37:152 (1,2,3,4) - add whistle
  19. 01:58:970 (1,2,3,4) - oh well, this again. same with 00:54:880 (1,2,3,4) - ^
  20. 02:16:698 (1,2,3,4) - same with 01:12:607 (1,2,3,4) - k
  21. 02:35:576 (3) - why this is on 1/3? this should in 02:35:448 k
  22. 02:43:544 (5) - eto-- in the music is not available vocal or instrument what can follow this note.. in here should 1/2. but I think this is should in 02:43:374 for follow the fast vocal k
  23. 02:44:908 (5) - same here, consider to remove this k
  24. 03:09:198 (6,7,8,9) - omg-- this pattern is too confusing for hard diff :o try to not stack and jump like this--
    umm.... i will fix, if another modder mention it again.
  25. 03:16:698 (1) - same with 01:14:482 (1) - ^
  26. 03:17:209 (1) - why jump in here-- you no adding jump at 01:14:482 (3) - k
  27. 03:28:118 (6) - add new combo for mini jump~ k
  28. 03:31:953 (4,5) - why not stack all this at (3)'s end? seems not good when gameplay if like this avoid to need remember for playing hiddenr
  29. 03:33:573 (1,2,3) - follow the drum sound more understanding instead like this.. so remove these all into white tick like this
    k
  30. 03:36:982 (1) - remove this unecessary new combox
Insane
  1. 00:06:641 (1) - move the whistle into (3)? k
  2. 00:15:334 (5) - add clap in the end for consistency? k
  3. 00:19:936 (6,7,8,9,10) - why not make this into star pattern instead jump like this? more have good flow and make this more readable? x
  4. 00:21:641 (4) - add new combo because already different rhythm with pattern before? umm... k
  5. 00:28:715 (2) - this circle was overmap-- not following the vocal or instrument-- consider to remove this.. also some triplet what I will mention after this:
    SPOILER
    1. 00:31:272 (5) -
    2. 00:39:624 (2) -
    3. 00:42:181 (9) -
    4. 01:43:715 (2) -
    5. 01:54:453 (2) -
    6. 01:54:794 (4) -
    7. 02:08:601 (5) -
    8. 02:13:203 (3) -
    9. 02:20:192 (3) -
    10. 03:03:658 (6) -
  6. 00:49:084 (5) - move this into x: 84 y:72 for make this circle symmetry between (4) and (1)? k
  7. 00:49:255 (1,2) - I think more better if follow the vocal in here-- remove these notes, then make a slider from here until 00:49:595 k
  8. 00:56:414 (2,3,5) - seems random pattern in here-- how about this pattern? also, this way is make the space between (5) with 00:57:266 (1) - because the current seems too near.liitlt fix angle
  9. 00:57:266 (1) - remove this new combo and add in the next note for follow the kiai time begin? k
  10. 01:27:607 (1) - add finish in beginning? k
  11. 01:35:362 (9) - listen the music in 50%, this is should 1/2 not 1/4-- so remove this slider and add a circle in white tick
  12. 01:46:272 (9) - ^
  13. 01:52:664 (2,3,4) - huae-- this is not 1/4 imo.. try to follow the music with remove circle (3), and ctrl + r (2) and (4)? in the timeline will become like this
  14. 02:00:675 (3) - ngg-- this is overlap with the current streams (01:59:823 (3,4,5) - ) try to move this circle into another place for more visible little change angle
  15. 02:49:084 - add an note in here for follow drum sound x
  16. 02:51:811 - ^ x
  17. 02:55:902 (5) - this is 1/4 slider-- try to make this more near at (4)'s slider for more easier read x
  18. 02:56:243 (1) - would be better if remove circle 02:59:993 (1) - and make this spinner end in there x
  19. 03:20:789 (3) - add finish in beginning k
  20. 03:31:953 (4) - same with 01:35:362 (9) -
  21. 03:33:573 (2,3,4) - follow the drum sound-- these note is not really readable orz-- move this all into white tick k
  22. 03:34:425 (1,2,3,4) - reduce the spacing in here-- this 1/4 is hard if has huge spacing like this x
  23. 03:36:982 (1) - remove this unecessary new combo x
Good luck desu~
triplet will fix after something.. :3
thank you detail modding ;)
Topic Starter
Lami
SPOILER

-Bakari- wrote:

i'm so sorry. ;_; i've got a headache from your song (i don't like it at all)

but if you really want here's unfinished short check

[box=~]Yasora's mod isn't finished yet. I'm unable to mod insane now.
Note: i modded Normal/Hard when Yasora got kd from you.

[General]
use same tickrate for all diffs

[Normal]
your flow is inconsistent, imo
patterns looks messy, imo
00:01:016 (1) - try to use finish on slider-hear (and for slider tail also) fits with music and 1st note should be a bit louder
00:04:425 (4,1) - missing beats isn't really good idea for mapping. personally i suggest you removing 00:04:425 (4,1) and using 1/1 reverse slider at 00:04:425 + circle at 00:05:448 to make good flow and follow music. http://puu.sh/11dqw
00:05:789 (2) - this one feels offbeat for me. try to make slider 1/1 shorter and start it at 00:06:130 http://puu.sh/11dqw
00:07:152 (1) - use same pattern as i suggested you to use at 00:05:789 (2). current slider sounds totally of for me or you can start (2) 1/1 later and add reverse to (1)
00:12:607 - it's better to put here new green line with 55% volume (N) and separate this beat from slider. example.
00:18:061 (1) - it would be much better if you use same pattern as 00:15:334 (2) (i mean add reverse to 00:18:061 (1) and put circle at 00:20:107
00:21:641 (4) - try to use 2 circles (with finish hitsound) instead. i can clearly hear 2 beats and slide-hitsound doesn't fit here at all.
00:23:175 (1) - using cicrle with clap in the note when there's NO ANY BEATS AT ALL isn't fun and unplayable. remove this circle

[Hard]
much better than Normal
00:41:243 (4,5) - random stack whichis hard to read (and impossible with hidden, imo) it's enough readable. (by some people's test play)
very sorry..
;ㅅ; plz forgive me about my rude mod request....
+ some fixed, thank you~ ;)
Neverend Story
Hi, intoon.
Mod this beatmap by your request.

[Normal]
00:24:198 (1,2,3) - 개인적으로 노말에서 이런식으로 두는 노트는 안좋다고 생각합니다. 1번과 2번을 겹쳐보는건 어떤가요?

[Hard]
02:18:572 (1) - Remove New Combo
02:41:243 (3) - New Combo
03:17:209 (1) - Remove New Combo
03:31:527 (3,4,5) - 4, 5번 노트를 3번 슬라이더 꼬리(?)에 스택시키는건 어떤가요?
03:36:982 (1) - Remove New Combo

[Insane]
- 난이도를 어렵게 만드는건 좋은데 다음 스트림들은 개인적으로 별로 안어울린다고 생각됩니다. Hard에서 했던 것처럼 1 / 4 리피트 슬라이더를 사용해보는건 어떤가요?
00:43:970 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:37:152 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:37:152 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:48:061 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
02:11:755 (4,5,6,7,8,9) - 02:31:527 (2,3,4,5,6,7) 하고 비슷하게 살짝 곡선을 그리듯이 배치해보는건 어떤가요?
02:18:573 (3) - Remove New Combo
02:41:243 (3) - New Combo
03:10:391 (4,5,6,7,8,9) - 마찬가지로 살짝 곡선을 그리듯이 스트림 배치
03:17:209 (1) - Remove New Combo
03:22:664 (1) - Remove New Combo
03:36:982 (1) - Remove New Combo

I like this song & beatmap! Good luck!

Edit: Shoot a star! =☆
Topic Starter
Lami
SPOILER

Neverend Story wrote:

Hi, intoon.
Mod this beatmap by your request.

[Normal]
00:24:198 (1,2,3) - 개인적으로 노말에서 이런식으로 두는 노트는 안좋다고 생각합니다. 1번과 2번을 겹쳐보는건 어떤가요?some fix

[Hard]
02:18:572 (1) - Remove New Combo k
02:41:243 (3) - New Combo k
03:17:209 (1) - Remove New Combo k
03:31:527 (3,4,5) - 4, 5번 노트를 3번 슬라이더 꼬리(?)에 스택시키는건 어떤가요? k
03:36:982 (1) - Remove New Combo x

[Insane]
- 난이도를 어렵게 만드는건 좋은데 다음 스트림들은 개인적으로 별로 안어울린다고 생각됩니다. Hard에서 했던 것처럼 1 / 4 리피트 슬라이더를 사용해보는건 어떤가요? ㅈ로 시작하는 모더가 하드랑 인센 별반 차이없다고 까서 다는 안되고 좀 섞어 보려했는데 잘 안되네요 일단 보류
00:43:970 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:37:152 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:37:152 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
01:48:061 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4)
02:11:755 (4,5,6,7,8,9) - 02:31:527 (2,3,4,5,6,7) 하고 비슷하게 살짝 곡선을 그리듯이 배치해보는건 어떤가요? 시도는 해봤는데 기분탓인지.. 모양이 예쁘게 안잡히네요,,, 그래서 x
02:18:573 (3) - Remove New Combo k
02:41:243 (3) - New Combo k
03:10:391 (4,5,6,7,8,9) - 마찬가지로 살짝 곡선을 그리듯이 스트림 배치 같은이유로x
03:17:209 (1) - Remove New Combo k
03:22:664 (1) - Remove New Combo k
03:36:982 (1) - Remove New Combo x

I like this song & beatmap! Good luck!
thank you for your modding and star~ ;)
Hinsvar
Uh... hi.

Here, a mod.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Normal
  1. Just use Slider Tick Rate 1 for this. I seriously can't see why should you use 2.
  2. 00:24:539 (2) - Why is this note overlapping 00:24:880 (3)? Just place this at (376,64) (or anywhere you want, as long as it won't overlap (3)).
  3. 00:26:243 (4) - Move the second anchor point to (56,240), then move the third one to (80,296), and then the fourth to (136,238). This should make the blanketing on 00:26:243 (4,5,6) look better.
  4. 00:45:334 (1,2,3) - Actually, just ignore the spacing consistency (it will only be broken by ~0.05x anyway) and use this code to make the blanket-ish pattern look better:
    92,188,45334,6,0,B|140:196|152:240,1,80,4|8
    160,312,46016,2,0,B|208:304|224:256,1,80,0|8
    228,188,46698,2,0,B|272:192|296:240,2,80,0|8|0
  5. 00:48:061 (1,2,3) - Just do something similar to what I have suggested above. (Look for similar cases in this diff and fix them.)
  6. 00:50:789 (1,2,3,4) - ...I also don't really like the overlap here. Heck, I think you should use 1.0x DS for the entire mapset, but what's done is done, I guess. Just avoid the overlap here. (Remember, I tolerate and don't care about overlaps between a slider's head and tail, but I'll complain about the overlaps that involve a slider's path/body. Just avoid to overlap a slider's body.)
>Hard
  1. AR+1? Right now everything looks a bit clustered. The song's fast enough to tolerate AR8 in a Hard diff, anyway.
  2. HP Drain+1. Drain 5 is too easy for a Hard diff.
  3. 00:37:664 (2) - Move the first anchor point to (128,340)? The curve on 00:37:152 (1,2) should look more natural like this.
  4. 02:12:948 (2,3,4) - Use the code below instead? I think the previous object placement is pretty weird, so I did a bit of experiment around.
    220,212,132948,1,8
    220,212,133118,2,0,B|292:236|368:216,1,148
    432,170,133630,2,0,B|432:96,1,74,8|0
>Insane
  1. 00:21:811 - Consider adding a circle at (256,216) to follow the beat here. Won't get your score above 20 millions, so don't worry.
  2. 00:32:720 (4) - Move this slider to (368,352) and then move the last anchor point to (412,352)? I think it looks much better now.
Uh... Normal was somewhat of a mess, but Hard and Insane were actually pretty good.

Good luck on the way 8-)
Topic Starter
Lami
SPOILER

Hinsvar wrote:

Uh... hi.

Here, a mod.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Normal
  1. Just use Slider Tick Rate 1 for this. I seriously can't see why should you use 2. i hope that. but.. ah.. consider score spread......
  2. 00:24:539 (2) - Why is this note overlapping 00:24:880 (3)? Just place this at (376,64) (or anywhere you want, as long as it won't overlap (3)). some change
  3. 00:26:243 (4) - Move the second anchor point to (56,240), then move the third one to (80,296), and then the fourth to (136,238). This should make the blanketing on 00:26:243 (4,5,6) look better. k
  4. 00:45:334 (1,2,3) - Actually, just ignore the spacing consistency (it will only be broken by ~0.05x anyway) and use this code to make the blanket-ish pattern look better: k
    92,188,45334,6,0,B|140:196|152:240,1,80,4|8
    160,312,46016,2,0,B|208:304|224:256,1,80,0|8
    228,188,46698,2,0,B|272:192|296:240,2,80,0|8|0
  5. 00:48:061 (1,2,3) - Just do something similar to what I have suggested above. (Look for similar cases in this diff and fix them.)
    k
  6. 00:50:789 (1,2,3,4) - ...I also don't really like the overlap here. Heck, I think you should use 1.0x DS for the entire mapset, but what's done is done, I guess. Just avoid the overlap here. (Remember, I tolerate and don't care about overlaps between a slider's head and tail, but I'll complain about the overlaps that involve a slider's path/body. Just avoid to overlap a slider's body.) k
>Hard
  1. AR+1? Right now everything looks a bit clustered. The song's fast enough to tolerate AR8 in a Hard diff, anyway.
    AR7 is better for me
  2. HP Drain+1. Drain 5 is too easy for a Hard diff. eh.... it's fine for me
  3. 00:37:664 (2) - Move the first anchor point to (128,340)? The curve on 00:37:152 (1,2) should look more natural like this.
    k
  4. 02:12:948 (2,3,4) - Use the code below instead? I think the previous object placement is pretty weird, so I did a bit of experiment around. eh..... denied
    220,212,132948,1,8
    220,212,133118,2,0,B|292:236|368:216,1,148
    432,170,133630,2,0,B|432:96,1,74,8|0
>Insane
  1. 00:21:811 - Consider adding a circle at (256,216) to follow the beat here. Won't get your score above 20 millions, so don't worry. eh.......sorry
  2. 00:32:720 (4) - Move this slider to (368,352) and then move the last anchor point to (412,352)? I think it looks much better now.
    just moved placement
Uh... Normal was somewhat of a mess, but Hard and Insane were actually pretty good.

Good luck on the way 8-)

thank you~ :3
Abe Nana
로리콤
Topic Starter
Lami
\(*`Д´)/
Neverend Story

-Chata- wrote:

로리콤
인툰님의 새로운 칭호가 생긴 순간

intoon wrote:

\(*`Д´)/
그리고 인정하기에 화를 내는 인툰님 :D

Edit: Shoot a Star =☆

Edit2: 잠깐 이미 스타 날렸는데 또날렸어... :o
Topic Starter
Lami
good :)
arien666
[General]
It is just suggestion but why people hate to make Easy ;____________;?

[Normal]
Tick Rate = 1, if this is just for bumping combo, it would not be good imo.
03:11:925 (2) - '3' Upper curved slider might be better imo :3
00:11:243 (1,2) - Feels like Insane pattern, try to reduce 1 return of 00:11:243 (1) ?




uranechan wrote:

I don't know but why people hate to make Easy diffs...
ps. Do not give kudosu for this reply
Topic Starter
Lami

arien666 wrote:

[General]
It is just suggestion but why people hate to make Easy ;____________;?

[Normal]
Tick Rate = 1, if this is just for bumping combo, it would not be good imo.
03:11:925 (2) - '3' Upper curved slider might be better imo :3
00:11:243 (1,2) - Feels like Insane pattern, try to reduce 1 return of 00:11:243 (1) ?




uranechan wrote:

I don't know but why people hate to make Easy diffs...
ps. Do not give kudosu for this reply
The reason for not making easy diff is that normal diff can somewhat treat easy diff. and it can treat normal diff, too.
in that sense, i didn't think to make easy diff.

my creating normal diff is bad too

all fixed now.
and some change only this part (00:19:084 (2,4,5,6,7))

thank you for your checking :)
TicClick
First of all, I should say I'm sorry for this delay.

Normal
  1. 00:09:880 (1) - it looks better when bended to another side: http://osu.ppy.sh/ss/432884
  2. 00:11:243 (3) - add finish to the end and whistle (optional)
  3. 00:18:061 (1) - switch to grid4 and try to get its beginning stacked better with the repeat of previous slider
  4. 00:18:061 (1) - add finish to beginning
  5. 00:20:789 (5) - (optional)
  6. 00:28:970 (2,3) - I would add finish to repeats, too
  7. 00:39:880 (2,3) - ^
  8. 00:45:334 - starting from here, you have sliders overlapped. If you temporarily increase spacing up to 1x, you'll get rid of them. Try it!
  9. 01:13:970 (1) - add finish to beginning
  10. 01:14:993 (2) - make it curvy to match 01:16:016 (4): http://puu.sh/15i79
  11. 01:33:061 (2,3) - what I said about finish on repeat earlier
----------
  1. 01:43:970 (1,3) - finish for beginning
  2. 01:48:061 (3) - finish to the end
  3. 01:50:789 (2,3) - bad overlap again, 1x will fix it
  4. 02:39:198 (2,3) - I'd fix this overlap too (also fix the big slider a little to make an ideal beat blanket: http://puu.sh/15icu)
  5. 02:48:061 (1) - add finish to beginning
  6. 02:50:789 (1) - ^
  7. 03:05:789 (2) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider)
  8. 03:11:243 (1) - add finish to beginning
  9. 03:16:698 (2) - ^
  10. 03:22:152 (1) - ^
  11. 03:24:880 (1) - ^
Hard
  1. To follow the music better, add whistle to the end of 00:18:402 (2) and to 00:19:255 (5,2,1,3) (also, to the end of 00:21:641 (4))
  2. 00:33:061 (1,2,3,4) - increase volume level
  3. 00:39:880 (2,5) and 00:41:243 (4,7) - add finish (for slider, add to beginning only)
  4. 00:52:152 (1) - add finish
  5. 00:55:220 (2,4) - add clap to the beginning
  6. 01:04:084 (3) - make it curvy to fit the curvy sliders around?
  7. 01:16:698 (1) - remove finish. Also, try adding a note with finish on the big white tick and start spinner 1/4 after it
  8. 01:27:607 (1) - add finish to beginning
  9. 01:33:061 (2,5) - add finish (and so on.. to follow the music)
  10. 01:37:152 (1,2,3,4) - again, make them louder
----------
  1. 01:59:311 (2,4) - add clap to the beginning (if you followed the same suggestion before)?
  2. 02:31:527 (2) - I don't know why, but it's really hard to catch from the first time. Think about it
  3. 02:48:061 (1,1) - I'd add finish here
  4. 03:05:789 (1) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider)
I am, as a whistle lover, a bit disappointed that you added whisthes only when hitsounding the intro and outro of the song. It's too few!

Insane
  1. 00:21:130 (3,2) - add whistle
  2. 00:28:970 (3,6,1,4) - the same thing with the finishes as on Normal and Hard
  3. 00:33:061 (1,3,3,1,3,3) - add whistles? They fit the music, in my opinion
  4. 01:16:698 - I still hope you will add a note here
  5. 01:27:607 (1) - doesn't fit at all, better use a 1/2 slider with no repeat
  6. 01:37:152 (1,3,3,1,3,3) - add whistles?
  7. 01:49:425 (1) - move it 2 grids down to match the stream's shape
  8. 01:54:794 (4,5) - unstack please, plays better
  9. 02:01:016 (5) - I wouldn't add a slowdown here to avoid sliderbreak (but it's personal). However, if you keep it, at least mark it with a new combo
  10. 02:20:789 (7) - aha, you forgot the finish!
  11. 03:05:789 (1) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider)
  12. 03:28:459 (8) - add whistle
  13. 03:34:425 (1,2,3,4,5,6,7,8) - (personal opinion) ewwwwww this pattern looks disgusting, also it's kinda uncomfortale to play. What if you change it to note stream?
Generic Insane, now with 7% more jumps. I mean, there's nothing outstanding, just one more difficulty to pass.

Anyway, you did a good job, and most of elements flow nice.
Topic Starter
Lami
1

TicClick wrote:

First of all, I should say I'm sorry for this delay.

Normal
  1. 00:09:880 (1) - it looks better when bended to another side: http://osu.ppy.sh/ss/432884 k
  2. 00:11:243 (3) - add finish to the end and whistle (optional) k
  3. 00:18:061 (1) - switch to grid4 and try to get its beginning stacked better with the repeat of previous slider x
  4. 00:18:061 (1) - add finish to beginning k
  5. 00:20:789 (5) - (optional) x
  6. 00:28:970 (2,3) - I would add finish to repeats, too x
  7. 00:39:880 (2,3) - ^ x
  8. 00:45:334 - starting from here, you have sliders overlapped. If you temporarily increase spacing up to 1x, you'll get rid of them. Try it! x
  9. 01:13:970 (1) - add finish to beginning k
  10. 01:14:993 (2) - make it curvy to match 01:16:016 (4): http://puu.sh/15i79 k
  11. 01:33:061 (2,3) - what I said about finish on repeat earlier x
----------
  1. 01:43:970 (1,3) - finish for beginning k
  2. 01:48:061 (3) - finish to the end k
  3. 01:50:789 (2,3) - bad overlap again, 1x will fix it k
  4. 02:39:198 (2,3) - I'd fix this overlap too (also fix the big slider a little to make an ideal beat blanket: http://puu.sh/15icu) k
  5. 02:48:061 (1) - add finish to beginning x
  6. 02:50:789 (1) - ^ x
  7. 03:05:789 (2) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider) um.................... x
  8. 03:11:243 (1) - add finish to beginning k
  9. 03:16:698 (2) - ^ k
  10. 03:22:152 (1) - ^ k
  11. 03:24:880 (1) - ^ k
Hard
  1. To follow the music better, add whistle to the end of 00:18:402 (2) and to 00:19:255 (5,2,1,3) (also, to the end of 00:21:641 (4)) k
  2. 00:33:061 (1,2,3,4) - increase volume level x
  3. 00:39:880 (2,5) and 00:41:243 (4,7) - add finish (for slider, add to beginning only) x
  4. 00:52:152 (1) - add finish k
  5. 00:55:220 (2,4) - add clap to the beginning x
  6. 01:04:084 (3) - make it curvy to fit the curvy sliders around? k
  7. 01:16:698 (1) - remove finish. Also, try adding a note with finish on the big white tick and start spinner 1/4 after it k
  8. 01:27:607 (1) - add finish to beginning k
  9. 01:33:061 (2,5) - add finish (and so on.. to follow the music) x
  10. 01:37:152 (1,2,3,4) - again, make them louder x
----------
  1. 01:59:311 (2,4) - add clap to the beginning (if you followed the same suggestion before)? x
  2. 02:31:527 (2) - I don't know why, but it's really hard to catch from the first time. Think about it eh........look like okay.
  3. 02:48:061 (1,1) - I'd add finish here x
  4. 03:05:789 (1) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider) x
I am, as a whistle lover, a bit disappointed that you added whisthes only when hitsounding the intro and outro of the song. It's too few!
orz, i have no idea about this.

Insane
  1. 00:21:130 (3,2) - add whistle k
  2. 00:28:970 (3,6,1,4) - the same thing with the finishes as on Normal and Hard x
  3. 00:33:061 (1,3,3,1,3,3) - add whistles? They fit the music, in my opinion um.... x
  4. 01:16:698 - I still hope you will add a note here k
  5. 01:27:607 (1) - doesn't fit at all, better use a 1/2 slider with no repeat k
  6. 01:37:152 (1,3,3,1,3,3) - add whistles? x
  7. 01:49:425 (1) - move it 2 grids down to match the stream's shape k
  8. 01:54:794 (4,5) - unstack please, plays better fix
  9. 02:01:016 (5) - I wouldn't add a slowdown here to avoid sliderbreak (but it's personal). However, if you keep it, at least mark it with a new combo x
  10. 02:20:789 (7) - aha, you forgot the finish! k
  11. 03:05:789 (1) - here's a good suggestion: make everything between the spinner (don't touch the spinner itself) and this slider sound in soft sampleset to follow music (return normal sampleset back on this slider) x
  12. 03:28:459 (8) - add whistle
  13. 03:34:425 (1,2,3,4,5,6,7,8) - (personal opinion) ewwwwww this pattern looks disgusting, also it's kinda uncomfortale to play. What if you change it to note stream? k
Generic Insane, now with 7% more jumps. I mean, there's nothing outstanding, just one more difficulty to pass.

Anyway, you did a good job, and most of elements flow nice.

thank you~ :)
Leorda
Annyeonghaseyo


[Normal]
00:09:880 (1) - Add clap at repeating slider. Also, the repeating slider seems going to be offscreen (just a warning)
00:24:198 (1,3) - Overlapped by spinner-osu, can be hidden for beginners while gameplay (sometimes, beginners are slow to read)
01:43:630 (4) - Add clap? You probably forgot
03:01:357 (1,2) - Same issue as 00:24:198 (1,3), also hitbursts is overlapped this note too


[Hard]
02:31:527 (2) - Remove 1 repeating slider, so players are able to click the next note with perfect timed
02:33:061 (1) - Remove finish at head slider?


[Insane]
00:19:936 (6) - New combo for your combo pattern?
00:57:266 (6) - New combo? Since it's calm part?


That's all~
Topic Starter
Lami

Leorda wrote:

Annyeonghaseyo


[Normal]
00:09:880 (1) - Add clap at repeating slider. Also, the repeating slider seems going to be offscreen (just a warning)
00:24:198 (1,3) - Overlapped by spinner-osu, can be hidden for beginners while gameplay (sometimes, beginners are slow to read)
01:43:630 (4) - Add clap? You probably forgot
03:01:357 (1,2) - Same issue as 00:24:198 (1,3), also hitbursts is overlapped this note too


[Hard]
02:31:527 (2) - Remove 1 repeating slider, so players are able to click the next note with perfect timed
02:33:061 (1) - Remove finish at head slider?


[Insane]
00:19:936 (6) - New combo for your combo pattern?
00:57:266 (6) - New combo? Since it's calm part? prevent NC spam


That's all~
almost fix
thank you~
wantuole
[General]
It's my first see paly before red line :? , it's fine? I don't konw
a lot of idea not be use in [Normal]
try to use more things at next map
[Normal]
00:21:641 (6,7) -at middle is OK, but 5→6 is look's so bad
[Hard]
00:40:902 (2,4) - ctrl+r
01:16:186 (3,5) - ^
01:44:141 (3,4) - ^
02:20:448 (3,4) - not good for look
03:13:630 (3) - ctrl+r
03:15:675 (3) - at x:228 y:204 is butter foe play
[insane]
00:57:266 (6,1) - ctrl+h
02:38:175 (4) - ctrl+r
03:36:982 (1) - at middle,no same end like hard is butter

that all good luck
Topic Starter
Lami
SPOILER

wantuole wrote:

[General]
It's my first see paly before red line :? , it's fine? I don't konw fine desu~
a lot of idea not be use in [Normal]
try to use more things at next map
[Normal]
00:21:641 (6,7) -at middle is OK, but 5→6 is look's so bad x
[Hard]
00:40:902 (2,4) - ctrl+r k
01:16:186 (3,5) - ^ x
01:44:141 (3,4) - ^ x
02:20:448 (3,4) - not good for look x
03:13:630 (3) - ctrl+r x
03:15:675 (3) - at x:228 y:204 is butter foe play x
[insane]
00:57:266 (6,1) - ctrl+h x
02:38:175 (4) - ctrl+r x
03:36:982 (1) - at middle,no same end like hard is butter x

that all good luck

thank you~~~~ > <
Chewin
Hi intoon, m4m from my modding queue.

[Normal]

  1. 00:07:152 (4) - New combo.
  2. 00:18:061 (1,3) - I suggest you to add some finishes on (1)'s end and (2)'s tail and head to emphasize the cymbals in the song
  3. 00:20:789 (5) - New combo
  4. 00:36:470 (2) - Wrong hitsounds here. Remove clap from tail adding it on the head instead
  5. 00:37:152 (3) - Following my suggestion above, add clap on this slider's end removing it from (4)
  6. 01:05:789 (6) - Clap on the slider's tail
  7. 01:07:152 (1) - Finish at the beginning to match the cymbals
  8. 01:13:970 (1) - I'd add a finish on the slider's end too
  9. 01:37:152 (3) - Clap on the reverse arrow?
  10. 01:51:470 (3) - Clap on the head
  11. 01:53:516 (2,3) - Clap on the tails?
  12. 02:01:357 (1) - Clap?
  13. 02:36:130 (2,4) - Claps
  14. 03:34:425 (1) - I think a whistle on this slider's head would sound very nice
[Hard]

  1. 00:27:948 (6,7) - Make this pattern symmetric. Move the (6) to x:268 y:340 and (7) to x:336 y:280
  2. 00:40:220 (4,5) - Select them and ctrl + r?
  3. 00:40:732 (1,2,3,4) - I think this pattern with this low AR and this sudden jump between (1,2) is could be enough confusing to play
  4. 00:43:970 (6) - New combo?
  5. 02:32:039 (3) - New combo and remove from 02:33:061 (1)
  6. 03:05:448 (7) - Clap
[Insane]

  1. 00:28:630 (1) - Remove new combo
  2. 00:28:970 (3) - Add new combo
  3. 00:39:539 (1) - Remove new combo
  4. 00:39:880 (3) - Add new combo
  5. 00:41:243 (4) - ^
  6. 00:50:789 (5) - Move to x:136 y:268? To make a bigger spacing with the next element
  7. 01:43:630 (1,3) - You already know. Please follow the same combo pattern I wrote above
  8. 02:01:016 (5) - To advice player about the SV changes I'd use new combo here
  9. 02:32:039 (8) - Same of hard
That's all
Topic Starter
Lami
SPOILER

Chewin wrote:

Hi intoon, m4m from my modding queue.

[Normal]

  1. 00:07:152 (4) - New combo. k
  2. 00:18:061 (1,3) - I suggest you to add some finishes on (1)'s end and (2)'s tail and head to emphasize the cymbals in the song
    add 1's start and 3's start
  3. 00:20:789 (5) - New combo k
  4. 00:36:470 (2) - Wrong hitsounds here. Remove clap from tail adding it on the head instead k
  5. 00:37:152 (3) - Following my suggestion above, add clap on this slider's end removing it from (4) k
  6. 01:05:789 (6) - Clap on the slider's tail k
  7. 01:07:152 (1) - Finish at the beginning to match the cymbals k
  8. 01:13:970 (1) - I'd add a finish on the slider's end too k
  9. 01:37:152 (3) - Clap on the reverse arrow? k
  10. 01:51:470 (3) - Clap on the head k
  11. 01:53:516 (2,3) - Clap on the tails? k
  12. 02:01:357 (1) - Clap? k
  13. 02:36:130 (2,4) - Claps k
  14. 03:34:425 (1) - I think a whistle on this slider's head would sound very nice k and slider's body too
[Hard]

  1. 00:27:948 (6,7) - Make this pattern symmetric. Move the (6) to x:268 y:340 and (7) to x:336 y:280 eh..... i like it as it is now.
  2. 00:40:220 (4,5) - Select them and ctrl + r? x.x
  3. 00:40:732 (1,2,3,4) - I think this pattern with this low AR and this sudden jump between (1,2) is could be enough confusing to play k
  4. 00:43:970 (6) - New combo? k
  5. 02:32:039 (3) - New combo and remove from 02:33:061 (1) k/color]
  6. 03:05:448 (7) - Clap k
[Insane]

  1. 00:28:630 (1) - Remove new combo now is looking for good....... this NC partten divide only note(no slider) part....
  2. 00:28:970 (3) - Add new combo
  3. 00:39:539 (1) - Remove new combo
  4. 00:39:880 (3) - Add new combo
  5. 00:41:243 (4) - ^
  6. 00:50:789 (5) - Move to x:136 y:268? To make a bigger spacing with the next element k
  7. 01:43:630 (1,3) - You already know. Please follow the same combo pattern I wrote above
  8. 02:01:016 (5) - To advice player about the SV changes I'd use new combo here k
  9. 02:32:039 (8) - Same of hard k
That's all

thank you~
Dark Fang
Hi in 약장수모딩
Let's go~

[General]

NM diff and HD diff's spread is not good. why don't you make new map, or adjust that maps?

[Normal]

OD +1
HP +1

AR +1
00:38:516 (5) - add Clap at tail of slider
01:27:607 (1) - ^
01:28:970 (2) - ^
01:47:380 (2) - add Clap
01:50:789 (2) - add Clap at tail of slider
01:51:470 (3) - same as above and Remove Clap at head
01:56:925 (3) - Why don't you move to (180,264) second of slider point?
02:12:607 (1) - add Clap at tail
02:13:289 (2) - add Calp at arrow
02:15:334 (2,3) - same as above
02:17:720 (1) - add Calp
02:18:061 (2) - add Finish at head, and add Clap at arrow

[Hard]

This diff looks like Insane maybe..
01:01:527 (4) - When play is FC, this slider's arrow coverd by Combo number like this just suggestion
01:33:061 (2) - add Finish
01:33:573 (5) - ^
01:34:425 (4) - ^
01:34:936 (6) - add Finish at head
01:43:970 (2) ~ 01:45:845 (5) - same as above. If you feels sound bad on Finish, you use Whistle instead Finish
02:09:880 (4) - add Whistle at head for HL 'chu~' ... just joke
02:53:516 (1,2,3,4) - Can you make bigger jump than now? ( I like gradually bigger jump )

[Insane]

AR -1? NVM if you don't want that
01:35:362 (9) - Can you make notes instead slider?
01:46:272 (8) - ^
02:14:993 (2,3,4) - Why don't you make jump in this part instead triple notes?
03:31:953 (4) - same as 01:35:362 (9)
03:33:402 (2) - add Clap
03:34:084 (4) - ^


Sorry for my poor modding

Have a nice day, Enjoy~
Topic Starter
Lami
SPOILER

Dark Fang wrote:

Hi in 약장수모딩
Let's go~

[General]

NM diff and HD diff's spread is not good. why don't you make new map, or adjust that maps? x

[Normal]

OD +1 [b] x
HP +1[/b] x
AR +1 x
00:38:516 (5) - add Clap at tail of slider
01:27:607 (1) - ^
01:28:970 (2) - ^
01:47:380 (2) - add Clap
01:50:789 (2) - add Clap at tail of slider
01:51:470 (3) - same as above and Remove Clap at head
01:56:925 (3) - Why don't you move to (180,264) second of slider point?
02:12:607 (1) - add Clap at tail
02:13:289 (2) - add Calp at arrow
02:15:334 (2,3) - same as above
02:17:720 (1) - add Calp
02:18:061 (2) - add Finish at head, and add Clap at arrow

[Hard]

This diff looks like Insane maybe.. > < ;;;
01:01:527 (4) - When play is FC, this slider's arrow coverd by Combo number like this just suggestion x
01:33:061 (2) - add Finish x
01:33:573 (5) - ^ x
01:34:425 (4) - ^ x
01:34:936 (6) - add Finish at head x
01:43:970 (2) ~ 01:45:845 (5) - same as above. If you feels sound bad on Finish, you use Whistle instead Finish x
02:09:880 (4) - add Whistle at head for HL 'chu~' ... just joke
02:53:516 (1,2,3,4) - Can you make bigger jump than now? ( I like gradually bigger jump )

[Insane]

AR -1? NVM if you don't want that x
01:35:362 (9) - Can you make notes instead slider? x
01:46:272 (8) - ^ x
02:14:993 (2,3,4) - Why don't you make jump in this part instead triple notes?
03:31:953 (4) - same as 01:35:362 (9) x
03:33:402 (2) - add Clap
03:34:084 (4) - ^


Sorry for my poor modding

Have a nice day, Enjoy~

thanks you for modding ;)
Nichiyouki


Hi, intoon

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Normal

  1. 00:01:016 (1) - Slider repeat at 00:01:357, and end at 00:01:698 be better.
  2. 00:08:516 (2) - Remove clap in slider end. It may not be appropriate to put any sound.
  3. 00:18:061 (1) - Move to up 1 grid. (stack with slider repeat of (4).)
  4. 00:28:630 (1,2,3) - Move to left 1 grid?
  5. 02:50:789 (1,2) - Spacing is too far. Please reduce spacing of it.
  6. 03:06:470 (3) - Remove NC?

Hard

  1. 03:31:527 (3,4,5) - Try to stack it.

Insane

  1. 02:55:561 (4,5) - Reduce the spacing.

That's all that I can find them.
nice map, give a star ;)

Good luck~
Topic Starter
Lami
SPOILER

nich95 wrote:



Hi, intoon

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Normal

  1. 00:01:016 (1) - Slider repeat at 00:01:357, and end at 00:01:698 be better. k
  2. 00:08:516 (2) - Remove clap in slider end. It may not be appropriate to put any sound. just follow regular partten
  3. 00:18:061 (1) - Move to up 1 grid. (stack with slider repeat of (4).) k
  4. 00:28:630 (1,2,3) - Move to left 1 grid? k
  5. 02:50:789 (1,2) - Spacing is too far. Please reduce spacing of it. k
  6. 03:06:470 (3) - Remove NC? k

Hard

  1. 03:31:527 (3,4,5) - Try to stack it. fix

Insane

  1. 02:55:561 (4,5) - Reduce the spacing. it's fine

That's all that I can find them.
nice map, give a star ;)

Good luck~

thanks you for your modding and star~~ >▽<
Lally
[general ]

*-* looks all great

[Normal]

01:17:039 - finish

02:21:130 - finish

02:56:243 - finish

[Hard]

01:16:868 - finish

02:20:789 - finish

[Insane]

00:22:152 - whistle

02:20:874 - finish

02:54:880 (1,2) - http://puu.sh/1aIi1 maybe (?)

02:56:243 - finish
Topic Starter
Lami
SPOILER

Lally wrote:

[general ]

*-* looks all great

[Normal]

01:17:039 - finish

02:21:130 - finish

02:56:243 - finish

[Hard]

01:16:868 - finish

02:20:789 - finish

[Insane]

00:22:152 - whistle

02:20:874 - finish

02:54:880 (1,2) - http://puu.sh/1aIi1 maybe (?)

02:56:243 - finish

add whistle or finish on spinner.
thank you~
kurohana
Thank you for request \(^^)/
Sorry for delay ^^'

Normal

  1. 01:32:039 (6) - Forgot clap?

Insane

  1. 02:17:720 (5) - Stack correctly

Good map :3 Good luck ^^
Topic Starter
Lami
SPOILER

kurohana wrote:

Thank you for request \(^^)/
Sorry for delay ^^'

Normal

  1. 01:32:039 (6) - Forgot clap? um.....no

Insane

  1. 02:17:720 (5) - Stack correctly eh..........this is no problem... but, fixed

Good map :3 Good luck ^^
thanks you > <
NatsumeRin
[Normal]
00:21:641 (2,3) - change to a slider? (something like http://puu.sh/1bvc4)
01:32:039 (6) - clap?
03:32:039 (3) - remove?
Honestly a bit boring...

[Hard]
00:05:959 (1) - add whistle? (in fact just think some way to make the 2 sliders different)
00:18:061 (1) - i think you could stop the 2/4 clap here.
00:19:766 (1) - and move this 1/2 earlier.
00:40:220 (4,5) - switch them and then make it like http://puu.sh/1bvq9
02:00:334 (1,2,3,4,5) - manually move it a bit... now after stack it's a bit too close to the previous slider.

[Insane]
00:05:959 (1) - whistle?
00:05:959 (1,2,3,1,2,3) - http://puu.sh/1bvvm <<also what i may think for this part...
00:11:584 (5,7,8) - if you have a good clap you could add it here...= = meh. try some custom sound in the future.
00:33:061 (1) - as you're using a really colorful stream... maybe think of better way to place them..? just a straight line seems the easiest way to do this.
00:43:970 (1) - ^
00:47:380 (5) - a little disapointted that nothing is designed for the echo effect.
00:56:925 (5,6) - make them farther because i worry this would still be considered a jump after the previous jumps...
02:47:294 - add a note?
Topic Starter
Lami

NatsumeRin wrote:

[Normal]
00:21:641 (2,3) - change to a slider? k (something like http://puu.sh/1bvc4)
01:32:039 (6) - clap? um....k
03:32:039 (3) - remove? sounds good
Honestly a bit boring... frankly speaking, i agree this.......

[Hard]
00:05:959 (1) - add whistle? (in fact just think some way to make the 2 sliders different) k
00:18:061 (1) - i think you could stop the 2/4 clap here. k
00:19:766 (1) - and move this 1/2 earlier. k
00:40:220 (4,5) - switch them and then make it like http://puu.sh/1bvq9 good
02:00:334 (1,2,3,4,5) - manually move it a bit... now after stack it's a bit too close to the previous slider. k

[Insane]
00:05:959 (1) - whistle? k
00:05:959 (1,2,3,1,2,3) - http://puu.sh/1bvvm <<also what i may think for this part... k
00:11:584 (5,7,8) - if you have a good clap you could add it here...= = meh. try some custom sound in the future. ok
00:33:061 (1) - as you're using a really colorful stream... maybe think of better way to place them..? just a straight line seems the easiest way to do this. hmm... try something.
00:43:970 (1) - ^
00:47:380 (5) - a little disapointted that nothing is designed for the echo effect. huu...... i have no idea about new partten.
00:56:925 (5,6) - make them farther because i worry this would still be considered a jump after the previous jumps... fixed
02:47:294 - add a note? i don't know whether this part need note or not. but as you say and you may be right....
thanks you~ > ω <
NatsumeRin
Bubbled.
Topic Starter
Lami
thanks~ Rin :3
Lizellota
Thanks Rin !!
<3
ririco

Lizellota wrote:

Thanks Rin !!
<3
kurohana
And now: Go Go, rank this <3
Kawayi Rika
Hi ~ intoon ~ :)

Random mod bubbled map ~ just few thing.



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 02:08:175 (3,5,6) - Try change parttern,like this.
  2. 03:36:982 (1) - Move to center?

[Hard]


  1. 00:21:470 - Add a circle sound much better,have drum here.
  2. 03:34:084 (3,1) - Change same spacing?
  3. 03:36:982 (1) - Same as Insane.

[Normal]


  1. Some weird claps,pls fix this.
    SPOILER
    02:02:039 - Add clap.
    02:02:720 - ^
    02:03:402 - ^
    02:05:448 - ^
    02:04:084 - ^
    02:06:811 - ^
    02:02:380 - Remove clap.
    02:03:743 - ^
  2. 02:18:061 (2,3) - Try more better rhythm,like this.
  3. 03:16:698 (2,3) - Same as above.
  4. 03:22:152 (1,2) - ^
  5. 02:42:266 (4) - Move to X:204 Y:296 looks better.

That's all ~ Moe song and awesome map ~

Call me back recheck ~
;)
Topic Starter
Lami

Kawayi Rika wrote:

Hi ~ intoon ~ :)

Random mod bubbled map ~ just few thing.



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 02:08:175 (3,5,6) - Try change parttern,like this. nice
  2. 03:36:982 (1) - Move to center?
    pure pure in my heart this note use pink color for some reason.
oops..... puush is trolled now
this note placed follow BG (if you see this note with BG, you know what i say)

[Hard]


  1. 00:21:470 - Add a circle sound much better,have drum here. k
  2. 03:34:084 (3,1) - Change same spacing? k
  3. 03:36:982 (1) - Same as Insane.

[Normal]


  1. Some weird claps,pls fix this. fix
    SPOILER
    02:02:039 - Add clap.
    02:02:720 - ^
    02:03:402 - ^
    02:05:448 - ^
    02:04:084 - ^
    02:06:811 - ^
    02:02:380 - Remove clap.
    02:03:743 - ^
  2. 02:18:061 (2,3) - Try more better rhythm,like this. god
  3. 03:16:698 (2,3) - Same as above. k
  4. 03:22:152 (1,2) - ^ k
  5. 02:42:266 (4) - Move to X:204 Y:296 looks better. k

That's all ~ Moe song and awesome map ~ thanks you~~ > <

Call me back recheck ~ ;)
Frostmourne
SPOILER
02:34 Frostmourne: I will mod through irc
02:35 Frostmourne: 00:43:970 (3) - http://osu.ppy.sh/ss/451667 make something like this \o/ curve for relaxation~~~
02:35 Frostmourne: 03:35:959 (2) - add whistle on the 1st and 2nd point of slider for corresponding with the music
02:35 Frostmourne: for normal diff , 2 points here ><''
02:35 intoon: in hard diff?
02:36 Frostmourne: ^ yeah 2 points above in normal diff
02:36 Frostmourne: hard diff I'm checking a bit hehe
02:36 Frostmourne: 00:11:243 (1) - hard
02:36 intoon: oh, i see~
02:36 Frostmourne: 00:11:243 (1) - I think remove 1 repeat
02:36 Frostmourne: triplet note is ok
02:37 Frostmourne: 4 notes might make people get slider missed easily ;o
02:37 Frostmourne: 00:21:641 (4) - new combo here
02:38 Frostmourne: because you use jump before on 1 2 3 \:D/
02:38 Frostmourne: it might be confusing for some people :P
02:38 intoon: oh.. 00:21:470 - i add note about rika's modding
02:38 Frostmourne: ohh ok ok !
02:39 intoon: 00:21:470 (4) - instead of NC(?)
02:39 intoon: if i add note here..
02:39 Frostmourne: oh if you add note here
02:39 Frostmourne: you ignore my nc
02:39 Frostmourne: go go xD
02:39 intoon: okay~
02:40 Frostmourne: new combo here I think 01:05:789 (5) -
02:40 Frostmourne: quite too long o..o
02:41 Frostmourne: and it follows the vocal very well too I believe \o/
02:41 intoon: >w<
02:42 Frostmourne: 02:49:084 (4) -
02:42 Frostmourne: maybe add note here ~
02:42 Frostmourne: depends on you ~~
02:43 Frostmourne: if you added on that , add this too 02:51:811 (4) -
02:45 Frostmourne: I'm not sure about this one 03:34:084 (3,1) -
02:45 Frostmourne: from its distance
02:45 Frostmourne: I think player might hit early on slider and get missed expectedly ?
02:46 intoon: oh this is fixed now by Rika
02:46 Frostmourne: ohh okay xD
02:46 Frostmourne: didn't see rika's mod xD
02:46 Frostmourne: just make sure that I found issues same as her
02:46 intoon: i don't update yet >.<
02:46 Frostmourne: haha
02:46 Frostmourne: after you fixed all
02:47 Frostmourne: go update :3
02:47 Frostmourne: bomb your bubble xD
02:47 intoon: lol updated now. after fix something about Rika's modding
02:47 Frostmourne: haha
02:48 Frostmourne: insane I think it's ok
02:48 Frostmourne: just one thing is AR9 -_-
02:48 Frostmourne: quite fast but I think it's suitable for this bpm as well <3
02:50 intoon: > < thanks you very much for your effort~ but i keep AR9 about something... ^^
02:51 Frostmourne: haha :D
02:51 Frostmourne: sorry for my lateness =_=

some minor mods couple with rika's mod before bubble :D

Good luck intoon \:D/
Aurele
Hi, random mod like Kawayi Rika.
Maybe some things has been already mentionned on Rika's mod.

[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:27:948 (5) - For the consistency, add a clap here.
•00:44:993 - Same as above
•01:48:743 - You could add a clap here to keep the consistency.
•01:55:220 - For the consistency once again, add a clap here.
•03:14:311 - Add a clap here for all the reasons above.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:13:970 (3,4) - This may be confusing for beginner players since the second slider has a reverse arrow and the second is just, normal. So I am suggesting you to delete the reverse arrow and add a circle at 00:16:698.
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
00:03:232 (1,2) - You did something completly different with Insane. In Hard, you added a whistle on 00:03:573 and 00:04:084 while on Insane you added a whistle to 00:03:573 and 00:03:914 (1) - . So for here, a whistle will be better at 00:03:914 then 00:04:084. Make difficulties hitsounds consistent please.
00:05:959 (1,2,3,1,2,3) - Same thing as I said above. add a whistle to 00:06:641 (1) - and 00:06:811 also, delete the whistle at 00:06:982
•01:02:039 - Add a clap here to keep the consistency.
•01:52:152 - To keep the consistency with your finished, add a finish here.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
I guess I have nothing to say here o__o ...
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:01:698 (1) - Since the song is starting there, add a new combo.
•00:06:641 (3) - Delete the new combo here since you haven't added a new combo to 00:03:914 (2) - which is the same thing.
•00:09:368 (1) - Same as above.
•01:04:936 (1) - Delete the new combo here and add a new combo to the next object.
•02:03:061 (4) - It will be better if you delete the new combo because at this point 02:08:175 (4,5,6) - , it looks the same and you haven't added any new combos. So I guess you should delete it.
•02:15:334 (7) - Add a new combo here for the vocal.
[Insane]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•02:51:130 - I really think you should add a clap here like this combo 02:53:516.
•03:08:516 - I though you added a finish here to keep the consistency with the previous finishes.
•01:14:993 - Add a clap here to keep the consistency.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•02:08:175 (3,4,5,6) - I agree with Kawayi Rika for this point because (3,4) seems to be far and it looks like (3,6) are touching each others
•02:09:880 (4) - This sliders form could have been improved to make it more curved and also, it's not the same spacing as the circle (2,3). By moving the slider's start to x:136 y:272, you could be able to change the slider's form like this. After you make the change, make sure that the next slider has the same spacing!
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•01:31:698 (1) - You could add a new combo here to fit the vocal and you did the same thing there 01:42:607 (1) -
•01:53:516 (6,7,8,9,1,2,3) - I think this should be a combo because of the vocal, it's saying the same thing.
•01:57:607 (6) - A new combo here because the previous four sliders are a pattern, so it's better to keep them as a combo.

Hope it was helpfull ~
Topic Starter
Lami

Gabe wrote:

Hi, random mod like Kawayi Rika.
Maybe some things has been already mentionned on Rika's mod.

[Normal]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•00:27:948 (5) - For the consistency, add a clap here.
•00:44:993 - Same as above
•01:48:743 - You could add a clap here to keep the consistency.
•01:55:220 - For the consistency once again, add a clap here.
•03:14:311 - Add a clap here for all the reasons above.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•00:13:970 (3,4) - This may be confusing for beginner players since the second slider has a reverse arrow and the second is just, normal. So I am suggesting you to delete the reverse arrow and add a circle at 00:16:698.no.... it's not confuse i tink.
[Hard]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
00:03:232 (1,2) - You did something completly different with Insane. In Hard, you added a whistle on 00:03:573 and 00:04:084 while on Insane you added a whistle to 00:03:573 and 00:03:914 (1) - . So for here, a whistle will be better at 00:03:914 then 00:04:084. Make difficulties hitsounds consistent please.
00:05:959 (1,2,3,1,2,3) - Same thing as I said above. add a whistle to 00:06:641 (1) - and 00:06:811 also, delete the whistle at 00:06:982
•01:02:039 - Add a clap here to keep the consistency.
•01:52:152 - To keep the consistency with your finished, add a finish here.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
I guess I have nothing to say here o__o ...
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•00:01:698 (1) - Since the song is starting there, add a new combo.
•00:06:641 (3) - Delete the new combo here since you haven't added a new combo to 00:03:914 (2) - which is the same thing.
•00:09:368 (1) - Same as above.
•01:04:936 (1) - Delete the new combo here and add a new combo to the next object.
•02:03:061 (4) - It will be better if you delete the new combo because at this point 02:08:175 (4,5,6) - , it looks the same and you haven't added any new combos. So I guess you should delete it.
•02:15:334 (7) - Add a new combo here for the vocal.
[Insane]
Hitsounds mod
This box is for hitsounds. When I look for hitsounds, I am mostly looking for the consistency. Sometimes I may give some suggestions
•02:51:130 - I really think you should add a clap here like this combo 02:53:516.
•03:08:516 - I though you added a finish here to keep the consistency with the previous finishes.
•01:14:993 - Add a clap here to keep the consistency.
Objects mod
This box means that I am looking at flows and useless circle/slider that doesn't sound really good or even, doesn't fit well for the difficulty.
•02:08:175 (3,4,5,6) - I agree with Kawayi Rika for this point because (3,4) seems to be far and it looks like (3,6) are touching each others
•02:09:880 (4) - This sliders form could have been improved to make it more curved and also, it's not the same spacing as the circle (2,3). By moving the slider's start to x:136 y:272, you could be able to change the slider's form like this. After you make the change, make sure that the next slider has the same spacing!
Combo mod
This box is for new combos. If new combos are fitting well with the vocals or if they aren't too big (ex: 23combos)
•01:31:698 (1) - You could add a new combo here to fit the vocal and you did the same thing there 01:42:607 (1) -
•01:53:516 (6,7,8,9,1,2,3) - I think this should be a combo because of the vocal, it's saying the same thing.
•01:57:607 (6) - A new combo here because the previous four sliders are a pattern, so it's better to keep them as a combo.

Hope it was helpfull ~
thanks you~
almosted fixed.
Kawayi Rika
OK ~ Looks better now ~

Here we go ~ :3


Topic Starter
Lami
thanks~ Rika ;)
Lizellota
Ranked!
DDDD:
Topic Starter
Lami
my hope........... > < ;;;;;
Aurele
Rank it!
Lizellota

Gabe wrote:

Rank it!
Andrea
Cuteness overload :3

Ranked~
Aurele
YAY OMFGGGGG <3333
Guy
gratz ;)
Beige
축하드려요 ^^ 흥해라 한국 매퍼!
kajiyatta
congratz 8-)
Topic Starter
Lami
!!! thanks, Andrea~ :>
and thanks everyone~
haha5957
intoon :)
Dark Fang
축하드려요 :)
Skystar
congratz
ririco

Gabe wrote:

YAY OMFGGGGG <3333
THANKS ANDREA QAQ <3
Lizellota

Sekai-nyan wrote:

Gabe wrote:

YAY OMFGGGGG <3333
THANKS ANDREA QAQ <3
YEEEEEAH <33333333
Sonnyc
인툰님 축하합니다~
Kawayi Rika
Omedeto moe <3
kurohana
congratz <33
Dino99
Gratz!
Sure
축 to the 하
Tsukimi Luna
Grats >w<
Hanabira o3o <3
Remon_Coppola
omedetou! :D
THS
omedetou ^^
cRyo[iceeicee]

intoon wrote:

nanahira <3 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
congratz~ :)
Nichiyouki
Congrats~ :)
Topic Starter
Lami
thanks everyone~, again ;)
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