Thanks for checking and star 

Thanks for mod & star!nich95 wrote:
Hi, athiota33
My mod from your requestRed = Unrankable
Biue = You should modified
Black = My suggestionGeneral
- Fine
Easy
- 00:14:587 (4) - Use 2 circle instead of using slider be better. No fix
Normal
- 00:58:975 (2) - Hitsound is too loud. Please remove finish, or may reduce volume about 40-45%.
Hard
- 00:14:587 (3) - Add NC? No fix
- 00:58:362 (3) - Hitsound in slider end is too loud. Please remove finish, or may reduce volume about 40-45%.
That's all that I can find them. (If my mod is useless, don't give a kd.)
Nice map, give a star![]()
Good luck~
Fixed all,Thanks for mod!Shulin wrote:
Someone always posts a mod just I am about to, don't think I've repeated anything here ~
[General][Easy]
- You're overusing kiai bursts imo, a kiai burst every 10 seconds is unnecessary. Why not just have a kiai section or reduce the kiai bursts?
00:29:893 (1,2,3) - I think you could make the rhythm smoother for new players by removing those short 1/2 sliders. Something like 01:04:791 (1,2,3,4) - would be great since this played much better.
- Could also add a spinner in this diff.
- Overall Difficulty +1
[Normal]00:29:281 (4) - Looks ugly, a regular curved slider would fit better. Or maybe bring the red point down on this one if you don't want to redraw one.
- Why not add a spinner at the end like Insane?
01:24:383 (5) - Remove finish sounds odd.
01:26:832 (3) - Add a reduced volume finish here?
[Hard]00:59:689 (5) - With this SV this slider is really small and doesn't really match the rest of the diff. I suggest using 1/1 here instead.
- Why not add a spinner at the end like Insane?
01:24:383 (1) - Remove finish?
01:26:832 (6) - Add a reduced volume finish here? It seems odd to have it blank when there's a finish sound in the music.
And that's all from me ~
Fixed all too,Thanks for mod!Garven wrote:
Hey, blame philippines. q:
[General]
I'm not liking is the kiai fountain use. Though the only one I truly disagree with is the one at 01:17:036 -
[Easy]
Really love the tick sound use. <3
Please try to add a spinner somewhere so that high scores don't cap.
[Normal]
Please try to add a spinner somewhere so that high scores don't cap.
00:35:403 (1) - Usually using a new combo on the bottom of a stack looks pretty ugly and tends to denote a poor decision in pattern progression. If anything, that spot isn't a very good one for a stack anyway.
[Hard]
Please try to add a spinner somewhere so that high scores don't cap.
Thanksnich95 wrote:
Hinsvar's Insane
- 00:20:607 (1) - Add finish in slider end. Eh... Okay, added. Also a clap too.
- 00:46:934 (3) - Remove clap in slider begin, because it's too loud. Moved the clap to the end instead.
- 00:54:893 (4) - Use finish instead of using clap, it's quite strange in using hitsound. It feels weird. Don't know why, maybe because it's already there on 00:55:913 (7)...
- 01:16:934 (1) - ^ k done
- 01:19:383 (1) - ^ ^
Shulin wrote:
[Hinsvar's Insane]00:09:077 (1) - The end doesn't follow anything, you should extend this to 00:09:281 to follow the vocal. Done as what I've said above.
- Small 1/6 sliders like 00:09:077 (1) - don't really play very well imo and the way you've used them in the map (like with stacking 00:28:056 (1,2) - and 00:32:036 (1,2) - etc.) doesn't play great. Imo you should make these circles or use longer sliders to capture the rhythm (like you did at the start with 00:04:485 (2,3) - ) doing this will make it more intutive and make it the gameplay smoother and more fun. Lengthened 00:09:077 (1) to 1/3. Yeah, it plays better. Didn't fixed the other two things you mentioned though; I'm following the phrasing of the lyrics there and they follow well.
- This diff also has too much stacking, the way you have stacked 1/6 sliders isn't very intutitive and makes the map very cluttered. I think it would be better if you removed them. ...Why is everyone thinking that stacking stuff a lot here is bad? Okay, okay, I'm tired of this. I have unstacked a few things around here.
- +1 OD? It should be higher than Hard. ...Hard has OD7? I didn't even realize. Okay, added one, and also HP+1 so this will be actually harder.
00:09:383 (2,1) - This is confusing, I'd recommend making 00:09:383 (2) - a slider and ending it at 00:09:587 (1) - and having at note at 00:09:689 (2) - so the rhythm looks like this. Done.
00:20:607 (1) - You're missing a finish at the end. Already done according to nich95's mod.
00:31:118 (3,4) - Don't understand the reduced spacing here, it looks ugly and doesn't play great. I think it would be better if you spaced this 1/1 with regular spacing. Fine then, done.
00:31:118 (3) - Missing a clap. Added.
00:32:852 (2) - Another confusing stack, I'd move this further away. I don't think so. Fits with how the lyrics is sung.
00:33:260 (1,2,3,1,2) - Again the stacking here isn't very good when playing it's very cluttered and there isn't much movement. Like I suggested at the start longer sliders and less stacking would be more intuitive and fun. ^. I did unstack 00:35:199 (2) and lengthened it to 1/3 though.
00:45:199 (1,2) - ^ ^
00:49:689 (6,7) - The ends of these sliders are barely visible because you stacked it under the previous slider. Move these further away. I can still see them perfectly while playing. I can't see any problem with the stacking here, anyway.
00:56:730 (2,3) - Spacing? This "jump" isn't so intuitive. I don't have any problems with this; got the "jump" right the first try. It's to preserve the symmetrical pattern.
00:59:689 (5,1) - Confusing. Unstack these, and use circles instead of 00:59:689 (5) - to make it clear? So many people asked about this... Well, okay then, remapped this part until 01:01:730.
01:04:791 (1,2) - Spacing? The jump at 01:05:301 (2) - is unexpected. I don't think so (yeah, this sentence again). I can confidently say that this plays well.
01:19:383 (1) - End is barely visible, move 01:19:179 (5,1) - further away. I want to preserve the symmetrical pattern here. Still plays well anyway.
01:21:934 (1,2,3,4,1,2,3,4) - I don't understand why you reduced the spacing for this part. It would play better with regular spacing =S I'm making stuff like this because I think it perfectly fits with the calm atmosphere of the outro (this part, ofc). No, I won't change that.
Overall I think this diff needs some more work, the small 1/6 sliders aren't really fun to play and the way you stack them is confusing and cluttered. I'd recommend remapping parts of this diff with this in mind, please consider it. ^_^ Already remapped a few spots (okay, maybe just two or three, but at least two), and fixed some of the things you said.
Wow, guys. I feel enlightened after getting through your mods (especially Shulin's; you should get more active so you can become a BAT member which is the position that you deserve to getGarven wrote:
[Insane]
In general your new combo use is inconsistent. Try to follow a pattern (in general, the best use is every two tall white ticks) and stick with it. Give a good look through here and see what you can fix up. Actually, I do NCs according to the pattern of objects on the "mapping screen" (I seriously don't know what it's called...), but okay; did NC changes here and there.
00:09:077 (1,2,1) - Um. I'm not sure what you're trying to follow here, but it sure doesn't translate very well regardless. Please rethink this. Already fixed this when reading through Shulin's mod.
00:20:607 (1) - No finish on the end? Already added after nich95'd mod.
00:24:383 (1,2,3,1) - So much back and forth produces a lot of hitbursts covering everything. I recommend you redesign this pattern so that it's not so ugly and reads a little better, hehe. Remapped this part.
00:31:118 (3) - Add clap Already done according to Shulin's mod.
00:32:852 (2,1,2,3) - Argh, all of these short 1/3 sliders are bugging me. The lack of strong hitsounds on them makes them play very strangely to me. There's not good feedback to the player so that they know they're hitting on the correct rhythm, so it ends up just confusing and frustrating. Tune up your hitsounds on these or try a different pattern. This applies to the vast majority of these in the map. Think of a use such as at 00:46:934 (3) - but maybe not quite as loud, haha I'm sure enough you meant 1/6. Most of them are fine enough as is because they play well when I tested it, though. No volume increasing is needed, from what I've felt while playing. Still, I appreciate your opinion here.
00:41:526 (1,2,1,2) - These small overlaps look eugh. See if you can adjust them so that they aren't touching on the edges. It'll look much cleaner. It's intentional to make 00:42:138 (2) connect with 00:42:750 (1). Don't worry about this.
00:58:975 (4,5,1) - This will read a lot better if you didn't stack them. Remapped this part after Shulin's mod.
01:26:832 - Add a note here and start the spinner later I think the spinner is sufficient as a replacement for a note/circle. No need to add one.
ThanksFrostmourne wrote:
Hinsvar's Insane
00:14:281 (1,2,3) - any more interesting note ? , sound in the music has changed but the notes are still running like the same as slow part Hmm... I guess using 3.0x DS would do.
01:17:954 (3) - , hitburst from 01:16:832 (1) - is stacking repeated point
01:20:403 (4) - "---------" from 01:19:281 (2) - "---------------------------------"
^ those are on the border of unrankable zone Arranged things for these two problems.
Good luck for the ranking ~
Fixed all!><Frostmourne wrote:
slow modding here
from my modding queue~~
Easy
00:59:281 (4,1) - change to this form might be better , it follows vocal more accurately
Normal
01:13:669 (7) - this should separate to be a note and slider like this , I feel this better when I tried playing it
Hard
00:31:424 (3) - try making something like this , the rest are following 1/6 but only this is following 1/4 and also from the picture, I move (3) to be up in that way because it will indicate clearly that rhythm is 5/4 beat not 1 beat
Fixed all~meiikyuu wrote:
sorry for the delay
Easy
- fine to me
NormalHard
- 00:57:444 (1,2,3,4,1) - maybe u can try adjusting the notes so that they make a star, like this:
good luck
- 01:00:199 (2) - move this to x:328 y:108 so that it lines up with 4? after that, adjust 3 to form neater diamond shape
No comment means fixed.Matoryoshika wrote:
hmm well you request mod from me and it seems like you haven't checked yet the mod above....
mungkin beberapa mod bakal bentrok
from our queue /o/
sorry if it wasn't helpful
[Easy]
found nothing, it's neat diff
[Normal]I wouldn't force you to changes difficulty in this diff but this song only has 98BPM then for a better diff star spread you can try add 1~2 on HPDrain and OD. The difference OD & HPDrain between normal and hard is too far IMO so you can choose increase the value on Normal or reduce some value on Hard (I suggest to choose first option)
00:19:791 (3) - it covered by hitburst, so people may can't see it, how about Ctrl+R slider number (2) so you can move (3) here... uhm.. then it's gonna be like this http://puu.sh/XxBh and and it would be easier to see
01:13:669 (7) - NC here rather than 01:14:587 ? I see your average combo is up to 5-6 combos so it may went too high, besides that it also follow the vocal
[Hard]lol I'm just realized that this diff using 1/6 snap o.0nice map goodluck!
01:13:669 (4) - consider adding NC here? (3) and (4) appear at the same place so they'll not break the flow by adding different color here (I mean, they would be easier to notice that there is object here)
01:14:587 (1) - if you apply mod above so you should remove this NC
01:24:383 (1) - You also can remove this NC and move it to the next object (01:24:689) then the combos would be balanced (4-4) No fix,because (1) is a jumping note. Besides I follow the stanza ><
meiikyuu wrote:
Hinsvar's Insane
- - consider putting some whistles at the soft part in the beginning (00:01:118 - to 00:14:587 - ) I intended to make this part to have no hitsounds, since I think the part has no need of it.
good luck
- 00:23:362 (2) - i think this should be 2 notes instead of one slider Huh? I don't know... It feels really weird.
- 00:28:056 (6) - NC (because it is inconsistent with the combo at 00:23:158 (1) - ) k
- 00:29:281 (1) - remove NC and NC on next note ...I just did it while getting through 00:28:056 (6). Let me laugh at myself for how damned coincidental this is.
- 00:41:526 (1,2) - it would look neater if the sliders didnt touch each other It's intentional. Read my reply to Shulin's mod for the reason. (Yeah, I usually hate small overlaps like this, but this has a reason.)
- 00:42:750 (1,2) - ^ same here ^
- 00:49:995 (7) - unstack Nope. I know why are you complaining about this, but...
- 01:04:791 (1) - remove NC, b/c inconsistent with a similar part earlier in the map k done
(: Oh, sorry; was influenced by 'that' guy.
Thanks guysMatoryoshika wrote:
[Hinsvar's Insane]....
I don't know why but I always meet you making GD for people o.0 That's because I want to increase my mapping skill while avoiding the hassle to take care of a mapset. This one's a bit different though. Long story short for this map: I went to Niva's profile, looked at his latest received kudosus (not sure if this plural word is even right...), clicked this mapset randomly, about to mod this, couldn't find any problems (which is very, VERY rare for me, although to be fair, I was not really at my best that day), offered to make a GD, and here you are now, modding my diff.
Coba samain (bukan persis sih) konfigurasi suara seperti di diff yang lainnya (easy, normal, hard) pengaturan suara nya lebih detail dimana suara hitsoundnya harus lebih kecil atau besar Nah, soal ini saya lebih percaya pada diri saya sendiri. Kalau ngikut diff lain sampai sedalam-dalamnya... bagaimana ngejelasinnya, ya :\
01:24:689 (3) - I don't know but why finish is not good here, I tried to change the finish to clap (with 40% volume) and it sounds better, try and consider itI think it fits pretty well with the music already (and this is (1) according to the timeline, actually...)
00:58:975 (4) - try cut this slider (ctrl+x) and hear it, there was a symbal sound in this part right?you may want to add it with lower volume (ex: 45% just like the Hard diff) Added inherited timing points here while I went through meiikyuu's mod.
01:04:791 (1) - This clap (drum) is quite bothering me since it doesn't fit the song, try remove itHmm... I guess I'll just decrease the volume. It fits, IMO, and yeah, sounds better with lower volume.
01:04:791 (1) - I suggest to remove this NC and also this one 01:05:403 and this one 01:06:934 and add NC here 01:06:322 so the combos would be balanced owob Removed this one, but not 01:05:403 (1) and 01:06:934 (1), since they follow the phrasing of the lyrics.
nice map goodluck!
Fixed all~banvi wrote:
From your modreq. Sorry for the delayIt's okay
Blue: You should fix it, but it's up to you.
Black: Just suggestion
[Easy][Normal]
- 00:38:464 (4) - remove whistle and add finish at the middle? It sounds better imo
[Hard]
- 00:18:873 (2) - make it blanket better? it would be more beautiful.
- 00:39:077 (3) - add finish?
I can't find so much.
- 00:38:771 (3) - remove whistle and add finish at the end? It sounds better imo
- 00:51:015 (3,4) - I would like to extend the spacing as with (1,2,3).
Good map~
Good luck
Thanks for the modbanvi wrote:
[Hinsvar's Insane]
- 00:09:077 (1,2,3) - make unstacked? I think It would be easier to read the rhythm. Nah, I think a 1/6-beat spaced pattern will work better if I use stacks.
- 00:23:362 (2) - remove clap at the end? It's to make the slider's end more audible.
- 00:49:179 (4,5,6) - Umm, I feel it's hard to read. Maybe some players will be confused. So I suggest to make unstacked these. ...I love you guys for telling me to unstack this, like, every single time you guys mod this. Okay, I'll still stack them, but I've made (6) more visible.
- 01:09:995 (7) - add new combo Dang it, I forgot to add one. Fixed.
- 01:21:628 (6) - replace a silder? ...Nice idea. Done.
ThanksNemis wrote:
[Insane]
00:14:281 (1,2,3) - You can use one slider, copy&paste it and rotate 120° to make them perfect Fine.
00:39:077 (1) - Remove new combo It's to denote a new pattern, so no.
I like this map, it's goodGood luck
Thanks for mod~Nemis wrote:
from my modding queue
[General]
The spinner at the end should be better if it ends in the next white 1/2, but the mp3 is cut >< Maybe my thing is wrong No,you're not wrong. It's just that I failed when cutting the mp3 from the video xD /slap
I didn't understand why from the first kiai and 01:21:934 there is not more kiai... The KIAI would be too long if I use the KIAI until 01:21:934 .
[Easy]
00:42:750 (4) - You should fix this slider form and make it better Fixed~
[Normal]
01:04:791 (4) - New combo
01:11:220 (2,3,4) - You should fix this pentagon Fixed~
[Hard]
00:08:464 (1,2,3) - What about place them as the screen?http://puu.sh/ZhQt but you need to move 00:07:546 (3) - It's already placed like your screenshot right?o.o
00:20:709 (1,2,3,4) - With 4 sliders you can create nice formsFor example http://puu.sh/ZhSQ (don't look the timeline XD) it's funny to play <3 it!!~ Nice suggestion!~
I like this map, it's goodGood luck
Fixed everything!Snepif wrote:
Hi! My part of m4m!
[General]
How about adding another kiai at 01:09:689 - and end it on 01:21:934 - in order to make the ending more energic?
[Easy]
00:12:750 (2) - Remove whistle for consistency with previous patterns~
00:30:199 (1,2) - It would be nice if you add something after (1) in order to help the player at reading the red tick-white tick change. This change in rhythm patterns is specially confusing for beginners, they tend to have "white-white-white" in their heads unconsciously while playing, or "red-red-red" if you are following red beats, and that's what they'll most likely click on their first try. To change from white to red, or red to white, you help them if you add a slider that starts at red and finishes at white or the other way around, in order to "change" the ticks their are following on their heads.
Of course, this isn't THAT necessary but it's more readable for beginners and enjoyable ^^ you should do this:
I reapeat, it's just a not-so-necessary suggestion.
00:41:526 (3) - Whistles sound weird in this kiai o.o why don't you use hitsounds just like before the kiai without whistles?
00:44:587 (5) - Because of what I've explained before, why don't you do this?
00:47:036 (2) - ^? It's much more intuitive c:
00:54:383 (1) - http://puu.sh/10t7p?
00:56:832 (3) - And again this^ for this one
01:06:628 (2) - You did well here, see how you added a slider after a red-tick-end slider? This is fine, don't change this
01:13:975 (1) - You already know....
01:16:424 (3) - ^
Nice diff~ just suggestions.
[Normal]
00:30:199 (1) - The whistle here sounds weird D: remove it?
00:40:301 (1) - Same as easy, whistles sound weird at the kiai D: Kinda high and... awkward... but I don't know how would I use them >< maybe you can lower their volume a bit.
Nothing else~
[Hard]
00:15:811 (5) - New combo here
00:16:118 (1) - And remove new combo here
00:40:301 (1) - Just a reminder, if you change the previous diff's kiai whistles change them here as well
01:17:648 (3,4,5) - Move (4) to the centre and make this symmetryc?
01:26:220 (5) - Add a repeat and move spinner to 01:27:138 (1) - , sounds much more interesting.
ThanksSnepif wrote:
[Insane]
00:01:117 (1) - Where are hitsounds in this diff's intro? Look at the other diffs and put samples like those diffs. I think the song is pretty damn monotonous and calm there, so I decided to reflect that.
00:24:995 (5) - Stack with (3) Done.
00:35:199 (2) - This shouldn't start here at all, there is no sound there. Make it start on 00:35:301 - (checked with 25%) and end on the big white tick ^
00:35:709 (1) - These sliders sound very bad because they start at red ticks and end on whites, but the hitsounds emphatize the white ticks, so you should make them start in white and end in red, like this:
*Just move them forward and add a note at 00:35:709 (3) - , and remove 00:38:158 (1) - . Obviously, fix the hitsounds after doing this. Fine.
00:38:158 (1) - Remove new combo, it's not necessary here because the music doesn't change. It's a pattern-based combo placement.
00:43:362 (2) - Add clap at the repeat? Sounds nice Okay.
00:49:689 (5,6) - Confusing, don't stack this. Oh my... I thought no one will have a problem with this anymore :/ Nope, sorry; it fits with the atmosphere of the music nicely.
00:53:464 (7) - Clap here if you added it before too. Done.
00:50:403 (1,2,3,4) - Look at the start of the kiai. You put sliders starting on white and endind on red ticks. Therefore you must fix these sliders, they shouldn't start at red, also because of what I've explained at 00:35:709 (1). Do this:
*(7) is on 00:50:403 - Hmm... I personally disagree with this one. It goes with the phrasing on the lyrics.
00:53:464 (6) - Add clap Uh... what? Well, okay.
01:02:954 (7) - I don't understeand why did you lower the volume here. Also clap at this slider's repeat. Oh wait... Okay, moved the green line. Also added a clap.
01:05:403 (1) - Unnecessary new combo, remove it. Pattern-based combo placement, actually.
01:16:832 (1) - Definetely should start on 01:16:934 (1) - and end on big white tick Fine.
01:21:934 (1) - Where are claps from now on? Added some of them.
01:26:832 (1) - Add a note here and move the spinner a bit The start of the spinner is sufficient as a replacement for a note here, IMO, so nope.
That's all. I liked all diffs except for insane, Insane was too linear and I don't think linear sliders with red points fit in this music >< Also it lacks some flow, but fine diff! I guess that's the problem of making an Insane diff for a song like this... Well, whatever.
Thanks for mod!Scorpiour wrote:
Hi there~~mod from queue
[Easy][Normal]
- SliderTickRate 2 may be not suitable...i suggest 1 But,slider at 00:30:199 needs tick sound. If I change it to 1,it sounds awkward ><
- 00:54:995 (2) - move NC to here? fixed
[Hard]
- 01:20:403 (2,3) - (nazi) blanket it? fixed
that's all, solic mapset~~ good luck with rank
- fine
ThanksScorpiour wrote:
[Hinsvar's Insane]
- 00:18:260 (4) - i'd like to remove this note for better sense~ ...Why would I?
- 00:23:158 (1,2) - to this pattern, i may choose slider first and then note due to the vocal Done.
- 00:28:056 (1,2) - ^ ^
- 00:32:852 (2,3) - combine them to a whole slider? just my thought..... Don't really see any reason to do it.
- 00:36:015 (2,3,4,5) - here: a long jump between (2) & (3), but low spacing between (3) & (4), and maybe a suitable spacing between (4) & (5). I don't care about long jump from slider to slider, but the fluctuant spacing changing is awful. so, move (4) to 248:176 may make better sense imo ...I guess I'll remap this part.
- 00:45:709 (7) - this kinda stack may break your flow so i suggest to move them away Don't think so; played this part and didn't think even a bit to change it.
- 00:49:689 (5,6) - ^, kick sliders may be a better choice imo ...Damn it guys. *sigh* I guess I'll remap this part to follow Hard's rhythm.
- 00:57:036 (3) - highly recommend to remove it For what? This one goes well with the song.
- 01:09:587 (6) - no stack here? I'd like to keep it for now.
- 01:16:322 (2) - ^ ^
A MAT AND BAT member were here, but I basically blew the chance for this mapset to get bubbled because of my shitty diff.BeatofIke wrote:
Ask a MAT already XD!
The problem is: My diff almost always has the longest mod and those rants calling me to make my diff better since the modders think that really needs some workathiota33 wrote:
@Hinsvar : Don't say that ;_; That's not your fault. My map quality is bad too, that's why MAT can't give a bubble. Besides, I like your diff. So please,don't blame yourself. ;A;
216,260,50097,5,4my code
156,192,50709,1,8
192,108,51322,1,0
280,132,51934,1,8
296,220,52546,2,0,B|372:192|364:108,1,135,2|2
212,268,50097,5,4
146,206,50709,1,8
184,125,51322,1,0
273,136,51934,1,8
290,224,52546,2,0,B|340:216|372:168|360:120,1,135,2|2
spboxer3 wrote:
Insane
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:14:281 (1,2,3) - perhaps used rotate 120∘ it's better then original one. Nope. I think the current design looks pretty good already.
Thanks, you twoKawayi Rika wrote:
[Hinsvar's Insane]
- OD-1,really no fit slow bpm song. It will be too easy without OD8, but anyway... Fine, OD -1'd.
- 00:32:954 - Remove clap and Add finish. Done.
- 00:54:995 - ^ ^
- 01:07:852 (3,4,5) - Try like this parttern,more funny. Uh... I guess I'll redesign this part differently.
Fixed all~spboxer3 wrote:
※ Notice
red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.
general
Settings
(For the setting/general issue.)
- looks all fine
Easy
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- ok~ it's your first map aim Ranked. Easy diff have enough quality imo. but some spacing (nazi) should be improve like 00:40:301 (1,2,3) - ,00:52:546 (5,6,1) - etc.
Normal
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)mapping
- 00:18:566 (1,3) -
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:02:648 (2,3,4) - [nazi] uneven spacing. fix it can make pattern more clean. so I point out this hope you can fix them. same as 01:15:505 (4,5,1) -
- 01:08:464 (3) - move this slider to x452,y320? I think you can make the equilateral triangle and it's pretty more imo.
Hard
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:31:424 (3) - unfit rhythm at 00:31:577 - because It's not lofty tone to enough appear rhythm imo.
Really. for your first map I think it's have enough quality. cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.go~
That makes sense~spboxer3 wrote:
It's your first map aim Ranked