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NANA - Koisuru Chikara

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houten8
>Hinsvar
>pieguy1372
>Kirino Kousaka
>Dark Fang

Hard all fixed. ;)

thanks mod :)

Download: NANA - Koisuru Chikara (Mixagji) [Hard].osu
Topic Starter
Mixagji

houten8 wrote:

>Hinsvar
>pieguy1372
>Kirino Kousaka
>Dark Fang

Hard all fixed. ;)

thanks mod :)
upload~
Frostmourne
another 2 star for being mod from this topic ! t/63572

Good Luck Mixagji~~~
Topic Starter
Mixagji

Frostmourne wrote:

another 2 star for being mod from this topic ! t/63572

Good Luck Mixagji~~~
!!!!!!!!!!!!!!!!!!
thank you veryyyyyy much>.<!!!!!!!!
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general


  • Settings
    (For the setting/general issue.)
  1. When you have skin~you need add sliderbroder

Easy


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    01:34:631 -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:08:551 (2,3) - [nazi] awkward pattern. it's too close for both slider. suggest to up 2 grid and right 1 grid (size 4)


Normal



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:19:631 (3) - [super nazi] suggest follow the arc. move to x:308 y:240
  2. 00:59:688 - It's must need add NC
  3. 01:41:108 (3) - [nazi] the slider arc is awkward for me. try to move second node to x:132 y:356

Hard



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:18:608 (2,4) -
  2. 01:29:517 (3,5) -


mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:43:154 (5,6,1) - [nazi] please let those full stack. It's can let this pattern looks clean. (please use DS x0.0 and close grid to check it.)
  2. 01:33:779 (5,6) - 02:14:517 (5,6) - 02:30:369 (3,4) - ^ same issue.

Insane


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line (It's not effect to player. but I suggest you should to remove it):
    00:23:296
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:11:960 (4) - [suggestion] reverse this slider? because it's can make pattern more flowing.

well~ It high quality map
call me back when you fixed it~
Topic Starter
Mixagji
all fixed~
waiting for houten8
thank you for mod!

houtenさんのはSliderBorderってのだけ追加しておいたのでまた更新してから修正お願いします

Edit:hard is only stack things. so fixed by myside ;)
all diffs are fixed~
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general


  • Settings
    (For the setting/general issue.)
  1. sorry.I forget to check this: you can't used both silence soft-sliderslide and soft-slidertick in your map.

Easy


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. still have unused green line :<
    01:39:915

Normal



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:01:733 (1,2,3) - well~ sorry, I forget to check this pattern. It's uneven spacing issue

Insane



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:47:415 (1,2,4) - [nazi] please let those full stack. It's can let this pattern looks clean.

don't give me kd~
k~call me back when you fixed those~

Edit: Irc mod

my first bubble~>~<
Joy your bubble~
Topic Starter
Mixagji
thank you very much!
YTYuyu
aww it got bubbled. sorry about my lazyness. i wasn't feeling well for the past 2 days and i went somewhere for the weekend :(
Topic Starter
Mixagji
never mind :)
Fiya
I'm really surprised that you still wanted my diff even after you got bubble, thank you ;_;

http://puu.sh/yKF9 <-- Diff + BG in here
Topic Starter
Mixagji
np ^^b
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general


  • Settings
    (For the setting/general issue.)
  1. Inconsistency in Source: [Fiya's Taiko Oni]
  2. missed BG: taikobg.jpg please check you have add this BG in your file and full updata it.

Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 00:12:642 - over used SV speed. 1.4*1.4=1.96 :(

    Taiko Rules Ver.1.0.3 wrote:

    Slider Velocity
    The Slider Velocity should be 1.40 or 1.60.
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:06:847 (5,6,7,8,9) - try to use kdddk/kddkk?
  2. 00:07:529 (1) - shoud d it's better? ((about high/low pitch
  3. 00:22:017 (8,9,10,11) - D D D D/ K K K K? ((same as pitch issue.
  4. 01:00:199 (18,19,20,21) - same as 00:22:017 (8,9,10,11) -
  5. 00:57:472 (8) - [suggestion] add 1 note (d) ?
  6. 01:17:585 (32,33,34,35) - feel like D d k D is better?
  7. 01:32:926 (8,9,10,11) - same as 00:22:017 (8,9,10,11) -
  8. 02:08:381 - if you add a d for 00:57:472 (8) - you must add d to this pattern too.
  9. 02:22:017 (28,29,30,31) - same as 00:22:017 (8,9,10,11) -


Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
Fiya

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

:idea: general


  • Settings
    (For the setting/general issue.)
  1. Inconsistency in Source: [Fiya's Taiko Oni] Oops, fixed.
  2. missed BG: taikobg.jpg please check you have add this BG in your file and full updata it. Mixagji forgot to full submit with the BG xD

Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 00:12:642 - over used SV speed. 1.4*1.4=1.96 :( Sorry, I really like to play fast speed ups so I tend to use them a lot now. Changed all the 1.4x to 1.2 lol

    Taiko Rules Ver.1.0.3 wrote:

    Slider Velocity
    The Slider Velocity should be 1.40 or 1.60.
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:06:847 (5,6,7,8,9) - try to use kdddk/kddkk? Changed to kdddk, but also changed the next note to don because I think it flows now that the note before is a kat.
  2. 00:07:529 (1) - shoud d it's better? ((about high/low pitch Yes it is better now that the stream is changed.
  3. 00:22:017 (8,9,10,11) - D D D D/ K K K K? ((same as pitch issue. Playing four of the same finish in a row at 1/2 has rarely ever feels right when playing to me, sorry.
  4. 01:00:199 (18,19,20,21) - same as 00:22:017 (8,9,10,11) - Same answer again sorry orz.
  5. 00:57:472 (8) - [suggestion] add 1 note (d) ? Even though it was unintentional of me, now that max combo is 777 I'd rather not change it lol.
  6. 01:17:585 (32,33,34,35) - feel like D d k D is better? Sure, changed.
  7. 01:32:926 (8,9,10,11) - same as 00:22:017 (8,9,10,11) - Again, sorry.
  8. 02:08:381 - if you add a d for 00:57:472 (8) - you must add d to this pattern too. I didn't before, so not added.
  9. 02:22:017 (28,29,30,31) - same as 00:22:017 (8,9,10,11) - Orz, sorry, but same reason as before.


Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
I know it is recommended, but I don't like to do that because then when you want to go back and change a note or two you have to fix all of the combos after it for them to be the right color again. This just seems tedious to me so I don't do it.

Thanks so much for the mod Sp3, and I'm sorry for popping your first bubble like that orz.

http://puu.sh/yLlv
spboxer3
k~looks all fine now~re-bubble my first bubble
Xgor
Xgor's random Bubble check!

Well I found some stuff.. nothing unrankible as far as I know but big enough for me to bug me out and wanting it to be fixed.

  1. You have no skin for the the hit circle numbers. While it's not unrankible it does look odd when you have a skin...
  2. The usage of slider tick hitsounds are very inconstant. Sometimes you use it at every tick other white tick that is on sliders and sometimes you don't. A good example of that is on Normal when you use tick hitsounds all the time on the first verse yet none on the second verse. Please make them conistant
  3. Also on the taiko difficulty the first kiai is pretty odd as it isn't on a chorus and on the other you add that part even if it isn't in a chorus. I suggest you remove the first kiai time section and make the second end at 01:23:551 - and the third at 02:34:631 -
Garven
Yo!
[General]
The soft-hitnormal sounds feel far far too soft in comparison to the music and the custom hitsound used. It makes it feel like there are gaps in your hitsounding -everywhere- I recommend you rethink how you used hitsounds in this and adjust accordingly.

[Easy]
00:05:654 (1,2) - The problem with using such a slow slider velocity combined with very low distance snap is that spacing like this is very difficult to read. You -have- to look at the approach circle instead of being able to intuit the spacing. I really recommend you tone this part down, especially since this is an Easy. Also remove new combo here.
00:08:551 (2,3) - Same thing going on with the spacing here. It looks nice, but the rhythm is difficult to read when everything is this close together.
00:10:426 (3) - Remove new combo
00:31:733 (3) - New combo
00:32:926 (1) - remove new combo
00:39:404 (3) - I really don't recommend using these types of short sliders in an Easy - especially when you have notes so soon after them.
00:47:074 (1) - remove new combo
01:48:438 (1,2) - This rhythm is really awkward. Maybe try something like this?

01:57:983 (1) - Remove new combo

[Hard]
02:00:029 (1) - Remove new combo
02:16:563 (6,7) - I wish you put these soft whistle sounds in the Normal and Easy.
02:22:017 - I really wanted a hit object here to click
02:22:699 (1) - It also leads to this pattern being misplaced since the new combo should start at 02:23:040 (2) - or 02:23:551 -
02:27:472 (1) - Remove new combo
02:31:733 (1) - This part plays weird since the emphasis is placed on the wrong beats. It should be more like this:


[Taiko]
00:12:642 - Kiai really needed here? It's probably best to leave it at the chorus'
00:38:040 (17,18,19) - ddk sounds better

[Insane]
00:09:063 (2) - Repeat arrow is being covered by the hitburst from 00:07:870 (2) -
00:10:512 (5) - Delete
You know, there are a lot of unnecessary 1/4 rhythms throughout this entire map. Look through and see what you can find. Try to have some musical justification for having them. Right now most of them are there just to add difficulty which really doesn't represent the music well.
Also check your new combo use. Try to line it up with how you used them in the Hard and Normal difficulties. Right now they're inconsistent and kinda weird.

Don't forget to address Xgors musings as well!
Topic Starter
Mixagji

Xgor wrote:

Xgor's random Bubble check!

Well I found some stuff.. nothing unrankible as far as I know but big enough for me to bug me out and wanting it to be fixed.

  1. You have no skin for the the hit circle numbers. While it's not unrankible it does look odd when you have a skin... I don't think so...orz
  2. The usage of slider tick hitsounds are very inconstant. Sometimes you use it at every tick other white tick that is on sliders and sometimes you don't. A good example of that is on Normal when you use tick hitsounds all the time on the first verse yet none on the second verse. Please make them conistant yes, improved them on Easy and Normal. Maybe they have become good.....
Thanks.
Topic Starter
Mixagji

Garven wrote:

Yo!
[General]
The soft-hitnormal sounds feel far far too soft in comparison to the music and the custom hitsound used. It makes it feel like there are gaps in your hitsounding -everywhere- I recommend you rethink how you used hitsounds in this and adjust accordingly. uhh The present hitosounding is enough good for me :? so it's hard orz

[Easy]
00:05:654 (1,2) - The problem with using such a slow slider velocity combined with very low distance snap is that spacing like this is very difficult to read. You -have- to look at the approach circle instead of being able to intuit the spacing. I really recommend you tone this part down, especially since this is an Easy. Also remove new combo here. fixed
00:08:551 (2,3) - Same thing going on with the spacing here. It looks nice, but the rhythm is difficult to read when everything is this close together. fixed

00:10:426 (3) - Remove new combo fixed
00:31:733 (3) - New combo fixed
00:32:926 (1) - remove new combo fixed
00:39:404 (3) - I really don't recommend using these types of short sliders in an Easy - especially when you have notes so soon after them. fixed
00:47:074 (1) - remove new combo fixed
01:48:438 (1,2) - This rhythm is really awkward. Maybe try something like this? fixed

01:57:983 (1) - Remove new combo fixed

[Insane]
00:09:063 (2) - Repeat arrow is being covered by the hitburst from 00:07:870 (2) - fixed
00:10:512 (5) - Delete no
You know, there are a lot of unnecessary 1/4 rhythms throughout this entire map. Look through and see what you can find. Try to have some musical justification for having them. Right now most of them are there just to add difficulty which really doesn't represent the music well.
Also check your new combo use. Try to line it up with how you used them in the Hard and Normal difficulties. Right now they're inconsistent and kinda weird. Tried to improve them on Normal and Insane. Hard is houten's guest diff so they are fine imo, and changed diff name~
thank you for mod :)
waiting others.
Fiya

Garven wrote:

[Taiko]
00:12:642 - Kiai really needed here? It's probably best to leave it at the chorus' Removed the first one, but kept the one after the kiai.
00:38:040 (17,18,19) - ddk sounds better Done, and for the repeat of this section as well
Thanks Garven o/

http://puu.sh/UQzG
Topic Starter
Mixagji
Hard diff was fixed by me orz

Garven wrote:

[Hard]
02:00:029 (1) - Remove new combo fixed
02:16:563 (6,7) - I wish you put these soft whistle sounds in the Normal and Easy. fixed
02:22:017 - I really wanted a hit object here to click
02:22:699 (1) - It also leads to this pattern being misplaced since the new combo should start at 02:23:040 (2) - or 02:23:551 - fixed
02:27:472 (1) - Remove new combo fixed
02:31:733 (1) - This part plays weird since the emphasis is placed on the wrong beats. It should be more like this fixed
update~
houten8
活動再開したんですね、すみません次からHardの方はちゃんとします >:(
後スキンの方は全部作ってあるんだけどどうしようか迷ってるのでアレだったら全部スキンを削除してもらってもOKです。
>:(
Topic Starter
Mixagji
細々と続けてましたよ!
まだリチェック来てないのでそれまでにできるなら今からでもそちらで修正お願いします。前回の分のもあったと思うのでorz
スキンは今のままで行かせてもらいます!
Garven
[Hard]
02:19:972 (7) - This part is really strange to play since the rhythm is off compared to what you mapped before. Try a rhythm like this:

Topic Starter
Mixagji
FIXED!!! thx!!!
Garven
Rebubbled!
houten8
:cry: なんか色々すみません
Hard手直しまた出来なくて・・・ :o
バブルも付いたみたいなのでもう自分で手直ししたマップの方では再度アップしないようにします
Topic Starter
Mixagji
せかせかして申し訳ないですorz
Garven
If there's something else houten wants to fix up, I'm willing to check again after the update. Just let me know. :3
houten8
ん~マップの手直しアップしても大丈夫そうでしょうかね?
もし大丈夫なら
puu.sh/Ym9T
前見たくファイルのアップがどうもできないのでこちらに :(
Topic Starter
Mixagji
>Garven
Really thanks!!! orz

>houten8
すいません!
ありがとうございますorz

uploaded
Garven
Rebubbled~
Yuukari-Banteki
[Easy]
02:06:506 - feels like there should be a note here

[Normal]
02:15:199 (1) - move this up 1 grid and left 2 in order to make it blanket properly

[houten]
looks good

[Taiko]
00:03:097 - lacking a note on the downbeat is a little odd

[Insane]
00:03:608 (6) - why is the 5-6 spacing so different from the 4-5 spacing?
00:05:483 (6) - ^
its really best if you try to keep the same spacing within a combo barring exceptional circumstances like symmetrical patterns, musical climaxes, etc
00:11:449 (2,3,4,5) - idk what this spacing is supposed to be but it looks and plays like a waterfall of bricks
00:14:688 (8,9) - space these like 6-7 for consistency please
00:16:563 (4,5,6) - erm you do know what spacing is right? the little numbers in the top right hand corner that tell you how far apart notes are distance-wise relative to how much time is between them? your map will really be much better if you can follow them for the most part, instead of making players rely on a high AR to be able to read your map. Spacing changes are ok at appropriate times but putting them everywhere is like putting a cup of cloves into your pie because you like cloves. It'll just drown everything else out and end up tasting horrid.
00:35:654 (7) - move this 1 grid higher to avoid overlap with 5, or alternately space it across from 6 so that 4-5-6-7 makes a parallelogram:http://puu.sh/14m0m
00:42:301 (8) - space 7-8 the same as 6-7 please
01:07:529 (2) - move this to make a parallelogram with 3-4-5: http://puu.sh/14m1e
01:29:006 (1) - again with the parallelogram, this time with 10-11-12
01:53:892 (4) - can you find a place for this that isn't partially covered by hitbursts?
02:06:847 (5,6) - move these up to make a rhombus? http://puu.sh/14m2H
Also I know you can do both proper spacing and proper lack of spacing from seeing the other diffs and the rest of this map, so please apply it to the entire thing, thanks <3
Topic Starter
Mixagji

Saturos-fangirl wrote:

[Easy]
02:06:506 - feels like there should be a note here fixed

[Normal]
02:15:199 (1) - move this up 1 grid and left 2 in order to make it blanket properly fixed

[Insane]
00:03:608 (6) - why is the 5-6 spacing so different from the 4-5 spacing?
00:05:483 (6) - ^
its really best if you try to keep the same spacing within a combo barring exceptional circumstances like symmetrical patterns, musical climaxes, etc
00:11:449 (2,3,4,5) - idk what this spacing is supposed to be but it looks and plays like a waterfall of bricks
00:14:688 (8,9) - space these like 6-7 for consistency please
00:16:563 (4,5,6) - erm you do know what spacing is right? the little numbers in the top right hand corner that tell you how far apart notes are distance-wise relative to how much time is between them? your map will really be much better if you can follow them for the most part, instead of making players rely on a high AR to be able to read your map. Spacing changes are ok at appropriate times but putting them everywhere is like putting a cup of cloves into your pie because you like cloves. It'll just drown everything else out and end up tasting horrid.
00:35:654 (7) - move this 1 grid higher to avoid overlap with 5, or alternately space it across from 6 so that 4-5-6-7 makes a parallelogram:http://puu.sh/14m0m
00:42:301 (8) - space 7-8 the same as 6-7 please
01:07:529 (2) - move this to make a parallelogram with 3-4-5: http://puu.sh/14m1e
01:29:006 (1) - again with the parallelogram, this time with 10-11-12
01:53:892 (4) - can you find a place for this that isn't partially covered by hitbursts?
02:06:847 (5,6) - move these up to make a rhombus? http://puu.sh/14m2H
Also I know you can do both proper spacing and proper lack of spacing from seeing the other diffs and the rest of this map, so please apply it to the entire thing, thanks <3
I can't understand your opinion about spacing. no change all things sorry.
When they play, they do not have influence of what.
thx for mod.
Topic Starter
Mixagji
>ArtBox
starありがとうございますorz
Fiya

Saturos-fangirl wrote:

[Taiko]
00:03:097 - lacking a note on the downbeat is a little odd There's no sound there that feels like enough to warrent a note that would fit with the next two and previous one which are all on accents.
Not changed, but thanks anyway.
Kawayi Rika
Hi ~ Mixagji ~ :)

Popped map for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Setting a AudioLeadIn to 750,better with start.

[Insane]


  1. 01:32:926 (1,4) - Maybe make a symmetry slider?

[houten8's Hard]


  1. 00:12:472 (1) - I guess should start to 00:12:642?
  2. 00:31:222 - Add a circle more fit here.
  3. 01:42:131 - ^

[EasyNormal]


  1. 02:25:938 (5,2) - Try make blanket.

That's all,i can find ~ Awesome map and nice song ~ :3

Call be back recheck ~ when you are ready ~
;)
Topic Starter
Mixagji

Kawayi Rika wrote:

Hi ~ Mixagji ~ :)

Popped map for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Setting a AudioLeadIn to 750,better with start. fixed

[Insane]


  1. 01:32:926 (1,4) - Maybe make a symmetry slider? fixed

[houten8's Hard]


  1. 00:12:472 (1) - I guess should start to 00:12:642? fixed
  2. 00:31:222 - Add a circle more fit here.
  3. 01:42:131 - ^

[Easy]

Maybe you said about Normal ? :P

  1. 02:25:938 (5,2) - Try make blanket.
fixed

That's all,i can find ~ Awesome map and nice song ~ :3

Call be back recheck ~ when you are ready ~
;)
thank you very much orz
Kawayi Rika
OK ~ Looks better now ~

Rebubbled ~!


Topic Starter
Mixagji
thanks!
Garven
’’( っ・ω・)っ
Kawayi Rika
’’( っ・ω・)っ
Darksonic
’’( っ・ω・)っ
merchat7
Grats, I love this song

Quite hard to hidden this for me
Mythol
took too long lol
gratz mix~
Aqo
Grats on finally rank! loved this map since long ago
Topic Starter
Mixagji
thank you for many support.
Buccakazu
Good
Quilt
Congratz! :)
ArtBox_old
gratz!
houten8
おーRankedに入ってる :shock:
おめでとうございます~ :)
Frostmourne
Wait so long ever =~=

really glad to see it be ranked T.T
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