(´・ω・`)b
159という数字が中途半端なのもあるので、160kbpsに変更したのを上げときますMixagji wrote:
>NewRulerNA
実質159kbpsにエンコされてます。なぜか表記だけ変更されません;_;
452,140,25938,6,0,B|504:204|464:292,1,160,0|200:31:733 (1) - Tail almost touch this 00:32:926 (2) - , maybe moving its tail 1 grid down for better spacing like (2) between (3) will be better
upload~houten8 wrote:
>Hinsvar
>pieguy1372
>Kirino Kousaka
>Dark Fang
Hard all fixed.![]()
thanks mod
Taiko Rules Ver.1.0.3 wrote:
Slider Velocity
The Slider Velocity should be 1.40 or 1.60.
I know it is recommended, but I don't like to do that because then when you want to go back and change a note or two you have to fix all of the combos after it for them to be the right color again. This just seems tedious to me so I don't do it.spboxer3 wrote:
※ Notice
red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.:idea: general
Settings
(For the setting/general issue.)
- Inconsistency in Source: [Fiya's Taiko Oni] Oops, fixed.
- missed BG: taikobg.jpg please check you have add this BG in your file and full updata it. Mixagji forgot to full submit with the BG xD
Taiko
Settings
(For the setting. like Song Setup/timing or break time~)mapping
- 00:12:642 - over used SV speed. 1.4*1.4=1.96
Sorry, I really like to play fast speed ups so I tend to use them a lot now. Changed all the 1.4x to 1.2 lol
Taiko Rules Ver.1.0.3 wrote:
Slider Velocity
The Slider Velocity should be 1.40 or 1.60.
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:06:847 (5,6,7,8,9) - try to use kdddk/kddkk? Changed to kdddk, but also changed the next note to don because I think it flows now that the note before is a kat.
- 00:07:529 (1) - shoud d it's better? ((about high/low pitch Yes it is better now that the stream is changed.
- 00:22:017 (8,9,10,11) - D D D D/ K K K K? ((same as pitch issue. Playing four of the same finish in a row at 1/2 has rarely ever feels right when playing to me, sorry.
- 01:00:199 (18,19,20,21) - same as 00:22:017 (8,9,10,11) - Same answer again sorry orz.
- 00:57:472 (8) - [suggestion] add 1 note (d) ? Even though it was unintentional of me, now that max combo is 777 I'd rather not change it lol.
- 01:17:585 (32,33,34,35) - feel like D d k D is better? Sure, changed.
- 01:32:926 (8,9,10,11) - same as 00:22:017 (8,9,10,11) - Again, sorry.
- 02:08:381 - if you add a d for 00:57:472 (8) - you must add d to this pattern too. I didn't before, so not added.
- 02:22:017 (28,29,30,31) - same as 00:22:017 (8,9,10,11) - Orz, sorry, but same reason as before.
Recommendations:
- Custom combo colours
Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
Thanks.Xgor wrote:
Xgor's random Bubble check!
Well I found some stuff.. nothing unrankible as far as I know but big enough for me to bug me out and wanting it to be fixed.
- You have no skin for the the hit circle numbers. While it's not unrankible it does look odd when you have a skin... I don't think so...orz
- The usage of slider tick hitsounds are very inconstant. Sometimes you use it at every tick other white tick that is on sliders and sometimes you don't. A good example of that is on Normal when you use tick hitsounds all the time on the first verse yet none on the second verse. Please make them conistant yes, improved them on Easy and Normal. Maybe they have become good.....
thank you for modGarven wrote:
Yo!
[General]
The soft-hitnormal sounds feel far far too soft in comparison to the music and the custom hitsound used. It makes it feel like there are gaps in your hitsounding -everywhere- I recommend you rethink how you used hitsounds in this and adjust accordingly. uhh The present hitosounding is enough good for meso it's hard orz
[Easy]
00:05:654 (1,2) - The problem with using such a slow slider velocity combined with very low distance snap is that spacing like this is very difficult to read. You -have- to look at the approach circle instead of being able to intuit the spacing. I really recommend you tone this part down, especially since this is an Easy. Also remove new combo here. fixed
00:08:551 (2,3) - Same thing going on with the spacing here. It looks nice, but the rhythm is difficult to read when everything is this close together. fixed
00:10:426 (3) - Remove new combo fixed
00:31:733 (3) - New combo fixed
00:32:926 (1) - remove new combo fixed
00:39:404 (3) - I really don't recommend using these types of short sliders in an Easy - especially when you have notes so soon after them. fixed
00:47:074 (1) - remove new combo fixed
01:48:438 (1,2) - This rhythm is really awkward. Maybe try something like this? fixed
01:57:983 (1) - Remove new combo fixed
[Insane]
00:09:063 (2) - Repeat arrow is being covered by the hitburst from 00:07:870 (2) - fixed
00:10:512 (5) - Delete no
You know, there are a lot of unnecessary 1/4 rhythms throughout this entire map. Look through and see what you can find. Try to have some musical justification for having them. Right now most of them are there just to add difficulty which really doesn't represent the music well.
Also check your new combo use. Try to line it up with how you used them in the Hard and Normal difficulties. Right now they're inconsistent and kinda weird. Tried to improve them on Normal and Insane. Hard is houten's guest diff so they are fine imo, and changed diff name~
Thanks Garven o/Garven wrote:
[Taiko]
00:12:642 - Kiai really needed here? It's probably best to leave it at the chorus' Removed the first one, but kept the one after the kiai.
00:38:040 (17,18,19) - ddk sounds better Done, and for the repeat of this section as well
update~Garven wrote:
[Hard]
02:00:029 (1) - Remove new combo fixed
02:16:563 (6,7) - I wish you put these soft whistle sounds in the Normal and Easy. fixed
02:22:017 - I really wanted a hit object here to click
02:22:699 (1) - It also leads to this pattern being misplaced since the new combo should start at 02:23:040 (2) - or 02:23:551 - fixed
02:27:472 (1) - Remove new combo fixed
02:31:733 (1) - This part plays weird since the emphasis is placed on the wrong beats. It should be more like this fixed
thx for mod.Saturos-fangirl wrote:
[Easy]
02:06:506 - feels like there should be a note here fixed
[Normal]
02:15:199 (1) - move this up 1 grid and left 2 in order to make it blanket properly fixed
[Insane]
00:03:608 (6) - why is the 5-6 spacing so different from the 4-5 spacing?
00:05:483 (6) - ^
its really best if you try to keep the same spacing within a combo barring exceptional circumstances like symmetrical patterns, musical climaxes, etc
00:11:449 (2,3,4,5) - idk what this spacing is supposed to be but it looks and plays like a waterfall of bricks
00:14:688 (8,9) - space these like 6-7 for consistency please
00:16:563 (4,5,6) - erm you do know what spacing is right? the little numbers in the top right hand corner that tell you how far apart notes are distance-wise relative to how much time is between them? your map will really be much better if you can follow them for the most part, instead of making players rely on a high AR to be able to read your map. Spacing changes are ok at appropriate times but putting them everywhere is like putting a cup of cloves into your pie because you like cloves. It'll just drown everything else out and end up tasting horrid.
00:35:654 (7) - move this 1 grid higher to avoid overlap with 5, or alternately space it across from 6 so that 4-5-6-7 makes a parallelogram:http://puu.sh/14m0m
00:42:301 (8) - space 7-8 the same as 6-7 please
01:07:529 (2) - move this to make a parallelogram with 3-4-5: http://puu.sh/14m1e
01:29:006 (1) - again with the parallelogram, this time with 10-11-12
01:53:892 (4) - can you find a place for this that isn't partially covered by hitbursts?
02:06:847 (5,6) - move these up to make a rhombus? http://puu.sh/14m2H
Also I know you can do both proper spacing and proper lack of spacing from seeing the other diffs and the rest of this map, so please apply it to the entire thing, thanks <3
I can't understand your opinion about spacing. no change all things sorry.
When they play, they do not have influence of what.
Not changed, but thanks anyway.Saturos-fangirl wrote:
[Taiko]
00:03:097 - lacking a note on the downbeat is a little odd There's no sound there that feels like enough to warrent a note that would fit with the next two and previous one which are all on accents.
thank you very much orzKawayi Rika wrote:
Hi ~ Mixagji ~![]()
Popped map for mod ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- Setting a AudioLeadIn to 750,better with start. fixed
[Insane]
- 01:32:926 (1,4) - Maybe make a symmetry slider? fixed
[houten8's Hard]
- 00:12:472 (1) - I guess should start to 00:12:642? fixed
- 00:31:222 - Add a circle more fit here.
- 01:42:131 - ^
[Easy]
Maybe you said about Normal ?![]()
fixed
- 02:25:938 (5,2) - Try make blanket.
That's all,i can find ~ Awesome map and nice song ~ :3
Call be back recheck ~ when you are ready ~