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a32
路过M4M0.0


[General]
别用slider tick 2...图里没有1/4而且把BPMx2了那么tick 1完全够了 tick2巨违和(tick2如果改成原始80BPM就是tick4了啊0.0
还有E和N尽量避免Slider变速吧
话说SB不错0.0




[Easy]
00:48:766 (1) - 漏了个clap
01:14:251 (1) - ^
01:15:750 (3) - ^
01:35:989 (1) - 略不好看啊0.0 建议重拉
01:38:987 (3) - ^




[Normal]
01:17:250 (2) - 漏clap
01:53:229 (2) - ^




[Hard]
00:34:149 - 这样?
00:39:021 (9) - NC?
00:41:645 (2) - clap
00:47:454 (3) - 去finish? 00:47:829 (5) 同样 00:48:016 (6) 头加个finish?
02:51:696 (1) - 不够好看
02:53:196 (5) - ^



jesse7419 wrote:

最近有天賦的新手mapper越來越多了
纯引 射颗星 Good luck 0.0
(mod间隔时间略长可能会和前面有重复请见谅0.0
Topic Starter
pw384

a3272509123 wrote:

路过M4M0.0


[General]
别用slider tick 2...图里没有1/4而且把BPMx2了那么tick 1完全够了 tick2巨违和(tick2如果改成原始80BPM就是tick4了啊0.0
还有E和N尽量避免Slider变速吧
话说SB不错0.0




[Easy]
00:48:766 (1) - 漏了个clap
01:14:251 (1) - ^
01:15:750 (3) - ^
01:35:989 (1) - 略不好看啊0.0 建议重拉
01:38:987 (3) - ^




[Normal]
01:17:250 (2) - 漏clap
01:53:229 (2) - ^




[Hard]
00:34:149 - 这样?
00:39:021 (9) - NC?
00:41:645 (2) - clap no ;w;
00:47:454 (3) - 去finish? 00:47:829 (5) 同样 00:48:016 (6) 头加个finish?
02:51:696 (1) - 不够好看
02:53:196 (5) - ^

others all fixed~

jesse7419 wrote:

最近有天賦的新手mapper越來越多了
纯引 射颗星 Good luck 0.0
(mod间隔时间略长可能会和前面有重复请见谅0.0
嗯,thx for mod and star :)
riffy
hey

[SB]
looks random. many different fonts/colours makes it hard to read/understand

[General]
black and white combo colours are blending with BG.

[Easy]
Use one slider velocity for all diff. It shoul be x1.0 (this Easiiest diff in mapset. so avoid any velocity changes here, please)
don't like idea with stacking notes and sliders. i suggest you to avoid any stacks in Easy diff.
try to keep numbers on circles under 6. big numbers are confusing for beginners.

00:51:014 (1) - silince this spinner (soft section with 5% volume and no hitsound)
01:03:008 (1) - missed finish here, i guess

[Normal]
you aren't even using x1.0 SV. :/
same for hard

~~~~~~~~~~~~~~

as long as it has problem with slider velocity i'm unable yo check diffs. doesn't worth kd, imo
Topic Starter
pw384

-Bakari- wrote:

hey

[SB]
looks random. many different fonts/colours makes it hard to read/understand

[General]
black and white combo colours are blending with BG.

[Easy]
Use one slider velocity for all diff. It shoul be x1.0 (this Easiiest diff in mapset. so avoid any velocity changes here, please)
don't like idea with stacking notes and sliders. i suggest you to avoid any stacks in Easy diff.
try to keep numbers on circles under 6. big numbers are confusing for beginners.

00:51:014 (1) - silince this spinner (soft section with 5% volume and no hitsound)
01:03:008 (1) - missed finish here, i guess

[Normal]
you aren't even using x1.0 SV. :/
same for hard

~~~~~~~~~~~~~~

as long as it has problem with slider velocity i'm unable yo check diffs. doesn't worth kd, imo
SV fixed~ :)
Deni
From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------

General

Hi 384059043, Thanks for M4M! Here's my Mod.

Hybrid Theory

00:29:277 (5) - New Combo
00:30:026 (1) - Remove New Combo
00:51:014 (1) - This spinner is too short for Easy. (AiMod)
01:03:008 (1) - ^ Same here.
01:44:984 (1) - ^ Same here.
01:50:981 (3) - Why dont you make this like this:
02:38:954 (1) - This spinner is too short for Easy. (AiMod)

Meteora

01:40:674 Why so empty here?
02:00:350 (1) - Remove New Combo
02:01:475 (3) - New Combo
02:29:959 (1) - Remove New Combo
02:31:458 (4) - New Combo

Minutes to Midnight

Good diff but maybe try to not use so many stacks...

00:28:902 (1,2,3,4,5) - This stack doesn't fit to the beat or to the voice :?
Tshemmp
Sorry, but the diif names make no sense at all. Why don't you just use normal names like Hard/Normal/Easy?
RL_Tibbar
气泡熊思考

[Leave Out All The Rest]

  1. 00:27:403 (9) - 往返两次会影响流畅性 (http://puu.sh/YMgS
  2. 00:54:013 (1) - 头+finnish
  3. 00:55:137 - 我觉得这里应该加个circle
  4. 00:55:512 (1) - NC
  5. 01:07:130 (1) - remove NC
  6. 01:07:505 (3) - NC
  7. 01:10:129 (9) - 和(8)靠太近了,会让人感觉不舒服,可以往右移动几格
  8. 01:10:503 (1,2,3,4,5,6) - http://puu.sh/YMuN?
  9. 01:49:856 (4) - NC
  10. 02:14:592 (7,8,9) - 移到 (280,168)
  11. 02:31:458 (4) - NC
  12. 02:32:957 (7) - 头+finnish
  13. 02:34:456 (1) - 头?尾?02:35:955+finish 233
  14. 02:37:454 (6) - NC
  15. 02:38:391 (7) - 尾+finish
  16. 02:43:451 (4) - NC
  17. 02:44:950 (7) - 头+finish
  18. 02:46:449 (1) - finish去掉
  19. 02:47:761 (3) - 这滑条移到02:47:949后NC,可在02:47:761加个circle,02:48:511 (4) - 的话删掉吧
  20. 02:49:448 (1) - 转盘停在02:50:947

[Meteora]
  1. 01:11:628 (2) - 不建议在将重音放在折返处
  2. 01:41:986 (1,2,3) - 1、3有遮挡,http://puu.sh/YMW3这样?
  3. 02:44:575 (6) - 之前都是往返一次,这里突然来2次,很违和
  4. 02:47:574 (3) - ^
[Hybrid Theory]
半星,能MOD什么呢,就MODMOD图形吧(这diff里大半的滑条都很233
that's all
Topic Starter
pw384

dubbadeni wrote:

From ★ ~ dubbadeni ' s Beginnner Modding Queue ~ ★
I'm a beginner, don't expect too much! ;)
----------------------------------------------------------------------------------------------

General

Hi 384059043, Thanks for M4M! Here's my Mod.

Hybrid Theory

00:29:277 (5) - New Combo ok
00:30:026 (1) - Remove New Combo ok~
00:51:014 (1) - This spinner is too short for Easy. (AiMod) emm..just 1ms..maybe that's okay?
01:03:008 (1) - ^ Same here.
01:44:984 (1) - ^ Same here.
01:50:981 (3) - Why dont you make this like this: good idea~
02:38:954 (1) - This spinner is too short for Easy. (AiMod)

Meteora

01:40:674 Why so empty here? ok~
02:00:350 (1) - Remove New Combo sorry but the combo color is based on the SB and the Kiai
02:01:475 (3) - New Combo ^
02:29:959 (1) - Remove New Combo ^
02:31:458 (4) - New Combo ^

Minutes to Midnight

Good diff but maybe try to not use so many stacks...

00:28:902 (1,2,3,4,5) - This stack doesn't fit to the beat or to the voice :? fixed~
thanks~ :)
Topic Starter
pw384

OSUtoto wrote:

气泡熊思考

[Leave Out All The Rest]

  1. 00:27:403 (9) - 往返两次会影响流畅性 (http://puu.sh/YMgS
  2. 00:54:013 (1) - 头+finnish
  3. 00:55:137 - 我觉得这里应该加个circle
  4. 00:55:512 (1) - NC
  5. 01:07:130 (1) - remove NC
  6. 01:07:505 (3) - NC
  7. 01:10:129 (9) - 和(8)靠太近了,会让人感觉不舒服,可以往右移动几格
  8. 01:10:503 (1,2,3,4,5,6) - http://puu.sh/YMuN?
  9. 01:49:856 (4) - NC
  10. 02:14:592 (7,8,9) - 移到 (280,168)
  11. 02:31:458 (4) - NC
  12. 02:32:957 (7) - 头+finnish
  13. 02:34:456 (1) - 头?尾?02:35:955+finish 233
  14. 02:37:454 (6) - NC
  15. 02:38:391 (7) - 尾+finish
  16. 02:43:451 (4) - NC
  17. 02:44:950 (7) - 头+finish
  18. 02:46:449 (1) - finish去掉
  19. 02:47:761 (3) - 这滑条移到02:47:949后NC,可在02:47:761加个circle,02:48:511 (4) - 的话删掉吧
  20. 02:49:448 (1) - 转盘停在02:50:947

[Meteora]
  1. 01:11:628 (2) - 不建议在将重音放在折返处
  2. 01:41:986 (1,2,3) - 1、3有遮挡,http://puu.sh/YMW3这样?
  3. 02:44:575 (6) - 之前都是往返一次,这里突然来2次,很违和
  4. 02:47:574 (3) - ^
[Hybrid Theory]
半星,能MOD什么呢,就MODMOD图形吧(这diff里大半的滑条都很233 233
that's all
fixed~ thx~
Topic Starter
pw384

Tshemmp wrote:

Sorry, but the diif names make no sense at all. Why don't you just use normal names like Hard/Normal/Easy?
default name? i'll have a try and thx~ :)
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:48:016 (1) - 头上finish?
00:54:013 (1,2) - overlap到了,不好看
02:29:959 (1,3) - 做成对称的?
02:41:952 (1,3) - ^

[Normal]
00:36:772 (4,5) - 对称?
00:48:016 (1) - 头上finish?
00:57:011 (2,3) - 对称?
01:01:508 (1,3) - 可以放个note辅助弄圆一点
01:49:481 (3,1) - 避免overlap?
02:17:965 (8,2) - ^
02:22:088 (7,1) - ^
02:46:075 (8,2) - ^
02:47:574 (3) - 可以更好地包围02:47:199 (2) http://puu.sh/Z3cI

[Hard]
00:26:278 (6) - NC? 建议一句一NC(基本上是两个长白线一NC)然后统一一下。
01:07:505 (1) - 不对称,这种可以放到中间ctrl+h j检查一下
02:12:344 (1,2,3) - spacing issue
02:37:454 (6,7) - 可以整体往右移一点,避免与前面overlap
02:52:821 (3,4) - 摆对称?

[SB]
可以直接写个Beatmap & SB by 384059043..
歌词建议用同一种字体,不然有些乱。
white.jpg改用png比较好,因为是纯色。

That's all I can find. GL~
Topic Starter
pw384

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Easy]
00:48:016 (1) - 头上finish?
00:54:013 (1,2) - overlap到了,不好看
02:29:959 (1,3) - 做成对称的?
02:41:952 (1,3) - ^

[Normal]
00:36:772 (4,5) - 对称?
00:48:016 (1) - 头上finish?
00:57:011 (2,3) - 对称?
01:01:508 (1,3) - 可以放个note辅助弄圆一点
01:49:481 (3,1) - 避免overlap?
02:17:965 (8,2) - ^
02:22:088 (7,1) - ^
02:46:075 (8,2) - ^
02:47:574 (3) - 可以更好地包围02:47:199 (2) http://puu.sh/Z3cI

[Hard]
00:26:278 (6) - NC? 建议一句一NC(基本上是两个长白线一NC)然后统一一下。
01:07:505 (1) - 不对称,这种可以放到中间ctrl+h j检查一下
02:12:344 (1,2,3) - spacing issue
02:37:454 (6,7) - 可以整体往右移一点,避免与前面overlap
02:52:821 (3,4) - 摆对称?

[SB]
可以直接写个Beatmap & SB by 384059043..
歌词建议用同一种字体,不然有些乱。
white.jpg改用png比较好,因为是纯色。

That's all I can find. GL~
thx~ diff issues all fixed~ :) SB回家再改
[NSER]-Zazalng
Hi 384059043 I'm Newbie to Mod but i will try it

My Idea is wrong so Sorry i'm newbie to mod map

Color Rule
Pink : It's ok do or not to do it's fine
Black : Please Fix it (by My idea other i don't know)
Blue : Impassive Pass

Let's Start at Easy
------------------------
00:35:648 add note 8
00:48:016 Continue combo Note 1-2

Easy Check 92%
------------------------
Normal
------------------------
Impassive you Pass

Normal Check 100%
-----------------------
Hard
-----------------------
00:34:149 at Combo 7 Create New Combo 7-12


Hard Check 94%
-----------------------
Overall Result Pass!
Congratulation You Map Nearly to be Ranked

+Star
Topic Starter
pw384

Zazalng wrote:

Hi donpen I'm Newbie to Mod but i will try it

My Idea is wrong so Sorry i'm newbie to mod map

Color Rule
Pink : It's ok do or not to do it's fine
Black : Please Fix it (by My idea other i don't know)
Blue : Impassive Pass

Let's Start at Easy
------------------------
00:35:648 add note 8
00:48:016 Continue combo Note 1-2

Easy Check 92%
------------------------
Normal
------------------------
Impassive you Pass

Normal Check 100%
-----------------------
Hard
-----------------------
00:34:149 at Combo 7 Create New Combo 7-12


Hard Check 94%
-----------------------
Overall Result Pass!
Congratulation You Map Nearly to be Ranked

+Star
:) thx~ >V<
zeroclover
Hard

00:54:013 (1) - make some different pattern for this slider, look bad when playing, or move 00:55:137 (2) - to x180 y64
01:12:003 (5) - try blanket (6) or (3), but i use (3) for it


Normal

02:25:274 (3) - too sudden using 1/4, remove this

Easy

fine

~~
seems good
Topic Starter
pw384

zeroclover wrote:

Hard

00:54:013 (1) - make some different pattern for this slider, look bad when playing, or move 00:55:137 (2) - to x180 y64
01:12:003 (5) - try blanket (6) or (3), but i use (3) for it


Normal

02:25:274 (3) - too sudden using 1/4, remove this

Easy

fine

~~
seems good
all fixed~ thx~ :)
Wafu
From my queue
[Hard]

Uhm.. since you are using speed up at kiai time you'd may use slider tick rate 2.
And you're holding distance snap very much, it's not bad, but maps needs some jumps and something else.

00:42:019 (1,2,3,4,5,6,7,8) - So.. this looks weird because of 00:43:144 (4,5,6). So you can fix it like this:
00:43:144 (4,5,6) - Stack them all and move on x:136 y:176
00:43:893 (7) - Move on x:248 y:144
00:44:268 (8) - CTRL+H and move on x:136 y:112
And don't overlap them, so put every single note bit up.
00:48:016 (6) - NC since you did it in similiar part of map.
01:59:976 (1) - This slider doesn't fit, because you're using it once.. Add a white point on sliders body on these coordinates x:272 y:256 to make similarity with another slider.
02:20:964 (1,2,3,4) - This pattern wants to be snapped in 1,5 to make jump from it.

[Normal]

AR -1

[Easy]

01:09:004 (2,3,4) - Yeah! Nice way how to confuse a noob...lol. I noticed that newbies has problem with "going back", so move it anywhere next to the slider.
00:45:018 (4,1) - Don't overlap those.
02:47:199 (4,1) - ^ so move 02:47:949 (1) few grids down.

Keep it go. Get lot of modders and maybe it will be ranked.
Topic Starter
pw384

dragonxcz wrote:

From my queue
[Hard]

Uhm.. since you are using speed up at kiai time you'd may use slider tick rate 2. sorry but i don't know if i need to use tick 2... the real bpm is 80..other modders recommended me to use tick 1
And you're holding distance snap very much, it's not bad, but maps needs some jumps and something else.

00:42:019 (1,2,3,4,5,6,7,8) - So.. this looks weird because of 00:43:144 (4,5,6). So you can fix it like this:
00:43:144 (4,5,6) - Stack them all and move on x:136 y:176
00:43:893 (7) - Move on x:248 y:144
00:44:268 (8) - CTRL+H and move on x:136 y:112
And don't overlap them, so put every single note bit up.
00:48:016 (6) - NC since you did it in similiar part of map.
01:59:976 (1) - This slider doesn't fit, because you're using it once.. Add a white point on sliders body on these coordinates x:272 y:256 to make similarity with another slider.
02:20:964 (1,2,3,4) - This pattern wants to be snapped in 1,5 to make jump from it.

[Normal]

AR -1

[Easy]

01:09:004 (2,3,4) - Yeah! Nice way how to confuse a noob...lol. I noticed that newbies has problem with "going back", so move it anywhere next to the slider.
00:45:018 (4,1) - Don't overlap those.
02:47:199 (4,1) - ^ so move 02:47:949 (1) few grids down.

Keep it go. Get lot of modders and maybe it will be ranked.
:) others fixed~thx for modding~
makeamove
Here's my part of m4m.
Yay some rock!


[General]

01:41:049 - I think the lyrics move too fast here and it's a slow part, make them move slower~~

[Easy]

00:27:028 (4) - I don't really like this slider's shape D: maybe try something a bit less linear.. Linear stuff doesn't fit calm songs.. calm songs tend to be better with circular patterns.
00:33:024 (6) - (nazi) Stack the end properly with the other slider (you need to disable grid snapping)
00:35:273 (7) - New combo here and remove new combo from 00:36:023 (1) - . Look at the previous patterns, you did this, so you must apply this change for consistency.
00:41:270 (5) - I think this stack doesn't fit the music... move (5) somewhere else, also, you have another stack after the slider and it's boring.
00:47:266 (5) - Same as 00:35:273 (7).
00:54:013 (1) - Make the curve a bit less sharp~~
00:57:011 (3) - Finish at the start sounds much more energic :D
*also move the first sliderpoint 2 grids down
01:00:009 (1) - ^ Finish at start
01:09:004 (2) - Finish (note: You can put finishes here but with a bit less volume so it isnt SO noisy but it's still energic and nice. Also if you do this put them on all kiais ><)
01:56:977 (3) - Make the curve less sharp
02:02:974 (3) - ^ And also I don't like the way it touches the previous slider D:
02:23:962 (3) - Make curve less sharp and also finish at start
02:44:950 (3) - You already know..

[Normal]

Some distances between notes are a bit unpolite here... some of them seem intentional but I really don't know... check them please? Stuff like 00:29:651 (2,3,4) -


00:53:263 (1) - Move it a bit more to the centre, it's a note after a spinner and it should be close to the centre
01:00:009 (4) - Same as easy... try adding finish at start of this slider and maaaaaaaybe with lower volume so it doesn't sound noisy... and same for all of these on kiais.
01:04:507 (5) - Finish sounds weird here.. add it on 01:03:008 (3) - (start) instead
01:14:813 (4) - Why suddenly 1/2? You didn't put any others so far, kinda weird. I suggest that you move the slider to the big white tick and shorten it by 1/2.
01:55:478 (1,2,3) - Make them equal? Or you can copypaste them and rotate (2) a bit and then (3) a bit more.
01:57:727 (4) - I dislike how it is so close to (2)'s end
02:17:965 (8,2) - Wow these 2 sliders look bad together. Move (2) up a bit like this:
02:32:957 (8) - New combo here and remove it from 02:34:456 (1) - for consistency with the other kiais
02:36:705 (4) - wtf this finish? Sounds so off maybe it was a mistake? XD
02:38:954 (1) - Make the finish sound lower?

[Hard]

The slow intro sounds bad in this diff because of some things:

- You should combine soft samples and normal for snares
- Overmapping a slow part sounds very bad and even more with those hitsounds, just map what you hear at slow parts (you overmapped stuff like 00:35:461 (4) - )
- You didn't follow the vocals well... and the beats either. I dunno what did you map here o.O for example 00:34:898 (3) - this should start on 00:35:086 (3) - . And there is lots of stuff like this. You should check this whole part of the song and fix the notes which aren't following the music, trust me it'll be much nicer and flow better, also remember the hitsounds. Contact me ingame for some suggestions ^^. You should map it like the kiai, you followed the music very well on the kiai


00:47:266 (2) - Finishes sound so bad on this pattern >< remove them! You should seriously combine soft and normal hitsounds D: Soft whistles would sound veeeeeeery nice here instead of finishes
01:44:703 (1) - Make the finish sound lower D:
01:47:233 (1) - Why 1/2's? Should be like this:
and it gives a nice feeling to this part
01:53:979 (5) - Should start on 01:53:792 (4) - and then remove the repeat and add a slider like this:
02:01:475 (1) - This makes you think it has another repeat because of the next slider's spacing.
02:32:957 (4) - - Exactly same as before. Move this slider to 02:32:770 (3) - , remove repeat, add another slider then
02:46:449 (1) - Uhmmmmm grey combos...?

That's all~~
Good luck :)
Topic Starter
pw384

Snepif wrote:

Here's my part of m4m.
Yay some rock!


[General]

01:41:049 - I think the lyrics move too fast here and it's a slow part, make them move slower~~

[Easy]

00:27:028 (4) - I don't really like this slider's shape D: maybe try something a bit less linear.. Linear stuff doesn't fit calm songs.. calm songs tend to be better with circular patterns.
00:33:024 (6) - (nazi) Stack the end properly with the other slider (you need to disable grid snapping)
00:35:273 (7) - New combo here and remove new combo from 00:36:023 (1) - . Look at the previous patterns, you did this, so you must apply this change for consistency.
00:41:270 (5) - I think this stack doesn't fit the music... move (5) somewhere else, also, you have another stack after the slider and it's boring.
00:47:266 (5) - Same as 00:35:273 (7).
00:54:013 (1) - Make the curve a bit less sharp~~
00:57:011 (3) - Finish at the start sounds much more energic :D
*also move the first sliderpoint 2 grids down
01:00:009 (1) - ^ Finish at start
01:09:004 (2) - Finish (note: You can put finishes here but with a bit less volume so it isnt SO noisy but it's still energic and nice. Also if you do this put them on all kiais ><)
01:56:977 (3) - Make the curve less sharp
02:02:974 (3) - ^ And also I don't like the way it touches the previous slider D:
02:23:962 (3) - Make curve less sharp and also finish at start
02:44:950 (3) - You already know..

[Normal]

Some distances between notes are a bit unpolite here... some of them seem intentional but I really don't know... check them please? Stuff like 00:29:651 (2,3,4) -


00:53:263 (1) - Move it a bit more to the centre, it's a note after a spinner and it should be close to the centre
01:00:009 (4) - Same as easy... try adding finish at start of this slider and maaaaaaaybe with lower volume so it doesn't sound noisy... and same for all of these on kiais.
01:04:507 (5) - Finish sounds weird here.. add it on 01:03:008 (3) - (start) instead
01:14:813 (4) - Why suddenly 1/2? You didn't put any others so far, kinda weird. I suggest that you move the slider to the big white tick and shorten it by 1/2.
01:55:478 (1,2,3) - Make them equal? Or you can copypaste them and rotate (2) a bit and then (3) a bit more.
01:57:727 (4) - I dislike how it is so close to (2)'s end
02:17:965 (8,2) - Wow these 2 sliders look bad together. Move (2) up a bit like this:
02:32:957 (8) - New combo here and remove it from 02:34:456 (1) - for consistency with the other kiais
02:36:705 (4) - wtf this finish? Sounds so off maybe it was a mistake? XD
02:38:954 (1) - Make the finish sound lower?

[Hard]

The slow intro sounds bad in this diff because of some things:

- You should combine soft samples and normal for snares
- Overmapping a slow part sounds very bad and even more with those hitsounds, just map what you hear at slow parts (you overmapped stuff like 00:35:461 (4) - )
- You didn't follow the vocals well... and the beats either. I dunno what did you map here o.O for example 00:34:898 (3) - this should start on 00:35:086 (3) - . And there is lots of stuff like this. You should check this whole part of the song and fix the notes which aren't following the music, trust me it'll be much nicer and flow better, also remember the hitsounds. Contact me ingame for some suggestions ^^. You should map it like the kiai, you followed the music very well on the kiai


00:47:266 (2) - Finishes sound so bad on this pattern >< remove them! You should seriously combine soft and normal hitsounds D: Soft whistles would sound veeeeeeery nice here instead of finishes
01:44:703 (1) - Make the finish sound lower D:
01:47:233 (1) - Why 1/2's? Should be like this:
and it gives a nice feeling to this part
01:53:979 (5) - Should start on 01:53:792 (4) - and then remove the repeat and add a slider like this:
02:01:475 (1) - This makes you think it has another repeat because of the next slider's spacing.
02:32:957 (4) - - Exactly same as before. Move this slider to 02:32:770 (3) - , remove repeat, add another slider then
02:46:449 (1) - Uhmmmmm grey combos...?

That's all~~
Good luck :)
Great Thanks~~~ :) fix all~
jonathanlfj
Hi from my queue
srry for the delay orz

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
how did you get slider multiplier of 1.15? just wondering. In case you did it manually, there is a rule in the ranking criteria "Do not manually edit anything in an .osu file that cannot be changed through the Editor."

[Easy]
00:51:014 (1) - take off the whistle
01:05:256 (1) - add a note here?
01:44:984 (1) - take off whistle
01:56:977 (3,4) - spacing
02:15:717 (3) - take off finish
02:26:211 (4) - clap here, and i recommend you not stack it under the slider because its hard for newbies to read
02:41:202 (1) - add a note
02:47:199 (4) - move out of stack, same reason as above

[Normal]
AR+1
Use AI mod to check spacing issues, won't point them out here
00:51:014 (1) - take off whistle
01:05:256 (1) - clap on slider head
01:40:861 (1) - add a note
01:44:984 (1) - take off whistle
01:59:226 (1) - clap on slider head
02:16:466 (4) - 1 grid down and left for perfect star
02:20:214 (4) - add finish on slider tail
02:30:708 (3) - make it so it blankets 02:31:458 (4) better

[Hard]
00:34:524 (2,3) - make it a slider to correspond with 00:35:086 (4) (or the reverse)
00:47:266 (2,3,4,5) - take whistle off the notes on red ticks, sounds better imo
01:05:256 (1,2,3,4) - make these flow downwards so it follows a smooth path to 01:06:006 (5)
01:28:868 (1,2,3,4,5,6,1) - make this combo perfectly symmetrical
01:59:226 (1,2,3,4) - make these go down too
02:13:281 (5) - if you use a red node for the center and adjust a bit, the slider would look much smoother
02:18:340 (1) - take the finish off and make it a repeat slider?
02:52:633 (2,3,4) - shift this so 2 comes out of stack and 4 is in stack with 02:53:196 (5), plays better imo

very nice mapset and storyboard! hope to see this ranked soon :)
Topic Starter
pw384

jonathanlfj wrote:

Hi from my queue hi~
srry for the delay orz no problem~

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
how did you get slider multiplier of 1.15? just wondering. In case you did it manually, there is a rule in the ranking criteria "Do not manually edit anything in an .osu file that cannot be changed through the Editor." hmm.. just hold CTRL in the editor

[Easy]
00:51:014 (1) - take off the whistle
01:05:256 (1) - add a note here?
01:44:984 (1) - take off whistle
01:56:977 (3,4) - spacing
02:15:717 (3) - take off finish
02:26:211 (4) - clap here, and i recommend you not stack it under the slider because its hard for newbies to read
02:41:202 (1) - add a note
02:47:199 (4) - move out of stack, same reason as above

[Normal]
AR+1
Use AI mod to check spacing issues, won't point them out here
00:51:014 (1) - take off whistle
01:05:256 (1) - clap on slider head
01:40:861 (1) - add a note
01:44:984 (1) - take off whistle
01:59:226 (1) - clap on slider head
02:16:466 (4) - 1 grid down and left for perfect star
02:20:214 (4) - add finish on slider tail
02:30:708 (3) - make it so it blankets 02:31:458 (4) better

[Hard]
00:34:524 (2,3) - make it a slider to correspond with 00:35:086 (4) (or the reverse)
00:47:266 (2,3,4,5) - take whistle off the notes on red ticks, sounds better imo
01:05:256 (1,2,3,4) - make these flow downwards so it follows a smooth path to 01:06:006 (5)
01:28:868 (1,2,3,4,5,6,1) - make this combo perfectly symmetrical
01:59:226 (1,2,3,4) - make these go down too
02:13:281 (5) - if you use a red node for the center and adjust a bit, the slider would look much smoother
02:18:340 (1) - take the finish off and make it a repeat slider?
02:52:633 (2,3,4) - shift this so 2 comes out of stack and 4 is in stack with 02:53:196 (5), plays better imo

very nice mapset and storyboard! hope to see this ranked soon :)
thx~ i'll fix some hours later~ :)
jonathanlfj

384059043 wrote:

hmm.. just hold CTRL in the editor
OMG why do i not know these stuff?? anyways learned something new lol
Topic Starter
pw384

jonathanlfj wrote:

384059043 wrote:

hmm.. just hold CTRL in the editor
OMG why do i not know these stuff?? anyways learned something new lol
lol :P
Lizellota
Hard
[General]

remove all bookmarks please ><

-Mapping:

00:30:026 (6) - NC
01:41:986 (7) - ^
01:43:485 (1) - remove NC
02:31:458 (1) - ^
02:32:770 (6) - NC

- Hitsounds:

00:24:030 - maybe add normal finish? sounds nice, really :O
00:36:023 - ^
01:29:992 - ^
01:41:986 - ^
00:53:450 (2) - add clap, i hear him o.o
01:05:256 (1) - ^
01:47:607 (2) - ^
01:59:226 (1) - ^
02:41:202 (1) - ^
01:56:977 - finish?
02:26:960 (5) - ^
02:35:955 - ^
02:38:954 - ^
02:21:339 - remove finish
02:21:713 - ^
02:22:088 - ^

Normal
- Hitsounds:

01:15:001 - finish?
01:56:977 - ^

And about Normal finish(like in Insane) if you want fix it and other diffs :3
Good luck~ star~
Topic Starter
pw384

Lizellota wrote:

Hard
[General]

remove all bookmarks please ><

-Mapping:

00:30:026 (6) - NC
01:41:986 (7) - ^
01:43:485 (1) - remove NC
02:31:458 (1) - ^
02:32:770 (6) - NC

- Hitsounds:

00:24:030 - maybe add normal finish? sounds nice, really :O
00:36:023 - ^
01:29:992 - ^
01:41:986 - ^
00:53:450 (2) - add clap, i hear him o.o
01:05:256 (1) - ^
01:47:607 (2) - ^
01:59:226 (1) - ^
02:41:202 (1) - ^
01:56:977 - finish?
02:26:960 (5) - ^
02:35:955 - ^
02:38:954 - ^
02:21:339 - remove finish
02:21:713 - ^
02:22:088 - ^

Normal
- Hitsounds:

01:15:001 - finish?
01:56:977 - ^

And about Normal finish(like in Insane) if you want fix it and other diffs :3
Good luck~ star~
thx for modding and star~
Teru21
Hi.. xD from Its just a tiny Modding Team :D

[Easy]
00:49:890 - add note (follow the vocals)
00:55:887 - ^
00:59:260 - delete and add slider reverse from 00:58:885 ~ 00:59:634
01:09:004 (2) - delete and add slider from 01:08:629 ~ 01:09:004
00:57:011 (3) - NC
01:16:500 (4) - ^
01:43:485 (2) - turn into slider reverse
01:44:984 (1) - end it 01:47:233?
01:53:979 (1) - x:288 y:296
01:56:228 (2) - stack with 01:53:229 (4) then, resnap (3)
02:18:715 (1) - not alined with (2)
oh.. this is a bit boring... Dx

[Normal]
00:36:772 (4,5) - (4) not well shaped with (5)

[Hard]
00:37:897 (4) - NC
00:39:021 (1) - RNC
00:41:082 (4) - NC
00:42:019 (1) - RNC
00:43:893 (7) - NC
01:15:938 (5) - x:136 y:272

hm... thats all xD Good Luck :3
Topic Starter
pw384

Teru21 wrote:

Hi.. xD from Its just a tiny Modding Team :D

[Easy]
00:49:890 - add note (follow the vocals)
00:55:887 - ^
00:59:260 - delete and add slider reverse from 00:58:885 ~ 00:59:634
01:09:004 (2) - delete and add slider from 01:08:629 ~ 01:09:004
00:57:011 (3) - NC
01:16:500 (4) - ^
01:43:485 (2) - turn into slider reverse
01:44:984 (1) - end it 01:47:233?
01:53:979 (1) - x:288 y:296
01:56:228 (2) - stack with 01:53:229 (4) then, resnap (3)
02:18:715 (1) - not alined with (2)
oh.. this is a bit boring... Dx

[Normal]
00:36:772 (4,5) - (4) not well shaped with (5)

[Hard]
00:37:897 (4) - NC
00:39:021 (1) - RNC
00:41:082 (4) - NC
00:42:019 (1) - RNC
00:43:893 (7) - NC
01:15:938 (5) - x:136 y:272

hm... thats all xD Good Luck :3
thx~ :)
Flower
Hi, mod from the queue~

Generally good. Nice map, and star.
Suggestion only.

点我看
.
[General]
Delete epilepsy warning. The SB has not got strobe like http://osu.ppy.sh/s/45791. No such warning is OK.

[Easy]
00:35:273 (1,2,3) - Rearrange. 3 is partly under the 300 of the previous slider 00:33:024 (6) . Hard for beginners to read.
00:42:019 (1) - Add Normal sections and finish like 00:36:023 (3) .
00:48:016 (3) - ^
00:51:014 (1) - Look at my signature. Silent spinner end is unrankable...
01:12:003 (2,3) - Does not listen good. Combine into one single slider.
01:38:987 (3) - A bit overlap.
01:46:389 - Unsnapped timing point. Will make the spinner sound weird. Also, spinner end should be able to be heard.

[Normal]
00:51:014 (1) - Silent spinner end is unrankable
02:12:344 (1) - Could be deleted, for a small tiny rest?
02:15:342 (1) - Change NC to 02:14:592 (4)
02:18:715 (1) - Change NC to 02:19:090 (2)
02:41:952 (3) - NC?

[Hard]
00:53:263 (1) - Change to softFinish.
01:47:233 (1,2) - Approach circle can't be seen.
02:08:783 (3) - Slider begin add finish.
02:14:967 (9) - Add finish.
02:16:279 (2,3) - 差评 这种重叠打乱节奏 还是小心些好
Topic Starter
pw384

Flower wrote:

Hi, mod from the queue~

Generally good. Nice map, and star.
Suggestion only.

点我看
.
[General]
Delete epilepsy warning. The SB has not got strobe like http://osu.ppy.sh/s/45791. No such warning is OK.

[Easy]
00:35:273 (1,2,3) - Rearrange. 3 is partly under the 300 of the previous slider 00:33:024 (6) . Hard for beginners to read.
00:42:019 (1) - Add Normal sections and finish like 00:36:023 (3) .
00:48:016 (3) - ^
00:51:014 (1) - Look at my signature. Silent spinner end is unrankable...
01:12:003 (2,3) - Does not listen good. Combine into one single slider.
01:38:987 (3) - A bit overlap.
01:46:389 - Unsnapped timing point. Will make the spinner sound weird. Also, spinner end should be able to be heard.

[Normal]
00:51:014 (1) - Silent spinner end is unrankable
02:12:344 (1) - Could be deleted, for a small tiny rest?
02:15:342 (1) - Change NC to 02:14:592 (4)
02:18:715 (1) - Change NC to 02:19:090 (2)
02:41:952 (3) - NC?

[Hard]
00:53:263 (1) - Change to softFinish.
01:47:233 (1,2) - Approach circle can't be seen.
02:08:783 (3) - Slider begin add finish.
02:14:967 (9) - Add finish.
02:16:279 (2,3) - 差评 这种重叠打乱节奏 还是小心些好
thx~ :) all fixed except spinnerend, i'll ask more people to discuss this :(
kanpakyin
Hi! Request was taken from my queue.

[General]
  1. Looking clear!
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:023 (3) - 我覺得彎度略不自然, 建議直接弄成直線可能還比較好看.
    2. 00:51:014 (1) - I think the spinner should be started at 00:50:640 - because lyric: 'know' (vocal protraction) starts from 00:50:640 - , so the best way is to follow the vocal here.
    3. 01:44:984 (1) - ^
    4. 02:02:974 (3) - Some design nazi here. Could you make this slider to another shape because I have seen you use this shape few times already, changing it to another shape can give more feeling to player.
    5. 02:23:962 (3) - ^
    6. 02:44:950 (5) - ^
    7. 02:49:448 (1) - I don't think a spinner should present here because there are no any kind of musical protraction and the vocal is still singing at that point, thus I expect some notes and sliders here instead.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:39:021 (6) - You could add a normal-finish hitsond here to fit your hitsound pattern.
    2. 01:00:009 (1) - I can't get the intention of decreasing volume here. 65% volume fits the music very well enough.
    3. 01:03:008 (1) - I would suggest changing the end of the slider to soft-hitsound because there are no vocal and drum sound.
    4. 01:46:296 (x) - I would turn it down to 5% volume here if I were you is due to very calm part.
    5. 02:28:366 (x) - ^
[Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP-1 would be nice.
  2. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:54:013 - Speed change in normal probably is not a good idea because some recruit may play normal and they may not handle it, also, x1.0 to x1.5 is a big gap, it comes really abruptly. Removing it is highly suggested.
    2. 01:47:982 - ^
  3. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:023 (3) - Probably make it more curve to consistent with 00:36:772 (4) - , you may need to adjust the spacing after change.
    2. 01:38:987 (1) - I would remove the spinner if I were you because I found that you make a slider in the same melody and for consistency.
    3. 01:48:732 (2) - ,01:50:231 (4) - Really! The 1/2 is really weird here, I don't think it fits the music. Just put a 1/1 here as you do it before.
    4. 02:11:781 (3,4) - How about aligning the note from the end of the slider? The intention of doing this is to make it more beautiful.
    5. 02:49:448 (1) - I don't think a spinner should present here because there are no any kind of musical protraction and the vocal is still singing at that point, thus I expect some notes and sliders here instead.
    6. 02:52:446 (1) - ^
  4. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 02:26:960 (1) - Please remove the whistle at the end of the spinner and then slience the end of the spinner is due to no drums/vocals/instruments presence.
    2. 02:38:954 (1) - Remove the finish at the end of the spinner and then slience it. This sounds better for me.
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:31:525 (1) - This slider looks collapsed hence the streamline of the whole pattern is ruined. I would suggest remaking the slider.
    2. 00:37:709 (x) - I suggest adding a note here to follow the drums. (I have done this for you in the hitsound test file ._.)
    3. 01:05:256 (1,2,3,4,5) - ...Inconsistent spacing between these note and they isn't a straight line. Were you made it intentionally? Please fix it if not and please explain something here if yes because I can't see any reason to do it like this......
    4. 01:37:488 (4) - How about aligning this to 01:37:113 (2,3) - ?
    5. 02:49:448 (1) - I don't think a spinner should present here because there are no any kind of musical protraction and the vocal is still singing at that point, thus I expect some notes and sliders here instead.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 我幫你做了一下hitsound, 我覺得這歌的hitsound可以做成這樣的, 你試試看? 我只做了一部分, 如果喜歡的話你可以跟著這規律做下去, 不懂的話可以隨時在game找我 link: http://puu.sh/139nm
    2. 01:44:703 (1) - Please remove the finish at the end of the spinner and then slience it because there is no accents present.
    3. 02:27:054 (1) - ^
Really nice as a new mapper, I will bubble it.
Topic Starter
pw384

kanpakyin wrote:

Hi! Request was taken from my queue.

[General]
  1. Looking clear!
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:023 (3) - 我覺得彎度略不自然, 建議直接弄成直線可能還比較好看.
    2. 00:51:014 (1) - I think the spinner should be started at 00:50:640 - because lyric: 'know' (vocal protraction) starts from 00:50:640 - , so the best way is to follow the vocal here.
    3. 01:44:984 (1) - ^
    4. 02:02:974 (3) - Some design nazi here. Could you make this slider to another shape because I have seen you use this shape few times already, changing it to another shape can give more feeling to player.
    5. 02:23:962 (3) - ^
    6. 02:44:950 (5) - ^
    7. 02:49:448 (1) - I don't think a spinner should present here because there are no any kind of musical protraction and the vocal is still singing at that point, thus I expect some notes and sliders here instead.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:39:021 (6) - You could add a normal-finish hitsond here to fit your hitsound pattern.
    2. 01:00:009 (1) - I can't get the intention of decreasing volume here. 65% volume fits the music very well enough.
    3. 01:03:008 (1) - I would suggest changing the end of the slider to soft-hitsound because there are no vocal and drum sound.
    4. 01:46:296 (x) - I would turn it down to 5% volume here if I were you is due to very calm part.
    5. 02:28:366 (x) - ^
[Normal]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. HP-1 would be nice.
  2. Issue/unrankable stuff
    (Something bad in gameplay or unrankable staff,you should take a look on it.)
    1. 00:54:013 - Speed change in normal probably is not a good idea because some recruit may play normal and they may not handle it, also, x1.0 to x1.5 is a big gap, it comes really abruptly. Removing it is highly suggested.
    2. 01:47:982 - ^
  3. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:36:023 (3) - Probably make it more curve to consistent with 00:36:772 (4) - , you may need to adjust the spacing after change.
    2. 01:38:987 (1) - I would remove the spinner if I were you because I found that you make a slider in the same melody and for consistency.
    3. 01:48:732 (2) - ,01:50:231 (4) - Really! The 1/2 is really weird here, I don't think it fits the music. Just put a 1/1 here as you do it before.
    4. 02:11:781 (3,4) - How about aligning the note from the end of the slider? The intention of doing this is to make it more beautiful.
    5. 02:49:448 (1) - I don't think a spinner should present here because there are no any kind of musical protraction and the vocal is still singing at that point, thus I expect some notes and sliders here instead.
    6. 02:52:446 (1) - ^
  4. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 02:26:960 (1) - Please remove the whistle at the end of the spinner and then slience the end of the spinner is due to no drums/vocals/instruments presence.
    2. 02:38:954 (1) - Remove the finish at the end of the spinner and then slience it. This sounds better for me.
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:31:525 (1) - This slider looks collapsed hence the streamline of the whole pattern is ruined. I would suggest remaking the slider.
    2. 00:37:709 (x) - I suggest adding a note here to follow the drums. (I have done this for you in the hitsound test file ._.)
    3. 01:05:256 (1,2,3,4,5) - ...Inconsistent spacing between these note and they isn't a straight line. Were you made it intentionally? Please fix it if not and please explain something here if yes because I can't see any reason to do it like this......
    4. 01:37:488 (4) - How about aligning this to 01:37:113 (2,3) - ?
    5. 02:49:448 (1) - I don't think a spinner should present here because there are no any kind of musical protraction and the vocal is still singing at that point, thus I expect some notes and sliders here instead.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 我幫你做了一下hitsound, 我覺得這歌的hitsound可以做成這樣的, 你試試看? 我只做了一部分, 如果喜歡的話你可以跟著這規律做下去, 不懂的話可以隨時在game找我 link: http://puu.sh/139nm
    2. 01:44:703 (1) - Please remove the finish at the end of the spinner and then slience it because there is no accents present.
    3. 02:27:054 (1) - ^
Really nice as a new mapper, I will bubble it.
thx~那个hitsound感觉不是特别喜欢,别的都改好了 :)
kanpakyin
Rechecking.

[Normal]
  1. 02:11:219 (2,3,4) - Please align it properly.
[Hard]
  1. 01:44:703 (1) - Please change the end of the spinner to soft-hitsound please.
  2. 02:20:964 (1,2,3,4) - Would you mind to increase the spacing a bit here for artistic reason? Here's the example, you can place it like this or in your way.
Topic Starter
pw384

kanpakyin wrote:

Rechecking.

[Normal]
  1. 02:11:219 (2,3,4) - Please align it properly.
[Hard]
  1. 01:44:703 (1) - Please change the end of the spinner to soft-hitsound please.
  2. 02:20:964 (1,2,3,4) - Would you mind to increase the spacing a bit here for artistic reason? Here's the example, you can place it like this or in your way.
finished`~
kanpakyin
Bubbled.


To next BATs/MATs: Current timing was discussed by me and blissfulyoshi. However, please do a double check before ranking or popping.
Topic Starter
pw384

kanpakyin wrote:

Bubbled.


To next BATs/MATs: Current timing was discussed by me and blissfulyoshi. However, please do a double check before ranking or popping.
thx~
a32
恭喜小虾虾first bubble~
Topic Starter
pw384

a3272509123 wrote:

恭喜小虾虾first bubble~
:) thx~等着第二个bubble>_<
Flask
哦哦哦泡了!
Topic Starter
pw384

Flask wrote:

哦哦哦泡了!
OwO
jesse7419
Congratz for bubble ><
Topic Starter
pw384

jesse7419 wrote:

Congratz for bubble ><
=v=
Flask
我看到Armin在mod了 你加油

EDIT:怎麼沒有post
Armin
Ranked.
jesse7419
恭喜第一張圖ranked !!!
BrokenArrow
This song. <3
Congratz!
Stefan
twilight as tag... WHY??
Congrats
jonathanlfj
congrats for the rank! ^_^
Andrea
Awesome map, have my babies.

Linkin Park <3
Hyacine

Andrea wrote:

Awesome map, have my babies.

Linkin Park <3
lol baka Andrea =3= anyways gratz~
Mercurial
The most bored Linkin Park Song ever.

Atte: Ezequiel, one of the "Soldiers Argentina" (Linkin Park Argentina Fan Club)
Scorpiour
congrats for the first rank :>
mancuso_JM_
Congratz on get your first ranked map :3
Btw, excellent choice of song!! I really like it ;)
Shiny_skydragon
Hey, congrats! Nice map! It's really fun to play.

But, I hate to say this, there's a few problems with the lyrics in the storyboard. I know you just redid it...

Instead of "I can be who you are," I'm 99% sure it should be "I can't be who you are."

And, instead of "I've shared what I've made," "I've shed, but I'm me."

Source: http://lyrics.wikia.com/Gracenote:Linki ... l_The_Rest

Again, nice map and SB. Just wanted to point this out, if you feel like fixing it.
Uni
Nice map grats on ranked :3
a32
恭喜rank~~
riffy

Andrea wrote:

Awesome map, have my babies.

Linkin Park <3
Topic Starter
pw384

Armin wrote:

Ranked.
thx~
Topic Starter
pw384

Stefan wrote:

twilight as tag... WHY??
Congrats
ending music :>
wonders
恭喜啦
Topic Starter
pw384

Shiny_skydragon wrote:

Hey, congrats! Nice map! It's really fun to play.

But, I hate to say this, there's a few problems with the lyrics in the storyboard. I know you just redid it...

Instead of "I can be who you are," I'm 99% sure it should be "I can't be who you are."

And, instead of "I've shared what I've made," "I've shed, but I'm me."

Source: http://lyrics.wikia.com/Gracenote:Linki ... l_The_Rest

Again, nice map and SB. Just wanted to point this out, if you feel like fixing it.
:o i havent found this orz...
Athena Tennos
偶去?!rank了?!~。。。。这神马情况。。。orz。。。就我一个在打酱油刷SP么;_;.....
恭喜>_<!~
Kert
Thanks for the map
I like it a lot =)
sunshy_old
卧槽
congrat~
Topic Starter
pw384

sunshy wrote:

卧槽
congrat~

Athena Tennos wrote:

偶去?!rank了?!~。。。。这神马情况。。。orz。。。就我一个在打酱油刷SP么;_;.....
恭喜>_<!~
正在全力思考中
sunshy_old

384059043 wrote:

sunshy wrote:

卧槽
congrat~
正在全力思考中
第一张图就RANK好羡慕Q_Q
喵喵喵
壮我大骗顶吧又添一正式麻婆
[CSGA]Ar3sgice
233
Topic Starter
pw384

sunshy wrote:

第一张图就RANK好羡慕Q_Q
喵喵喵
壮我大骗顶吧又添一正式麻婆
OAO这是第三张submit的
sunshy_old

384059043 wrote:

sunshy wrote:

第一张图就RANK好羡慕Q_Q
喵喵喵
壮我大骗顶吧又添一正式麻婆
OAO这是第三张submit的
OAO是是是是这样吗我没看到
soulfear
懷念當時TBC的WOW,懷念聽著歐美搖滾打WOW的時光
於是熊貓人,我來了
http://v.youku.com/v_playlist/f2771654o1p118.html
kkk12955123
啦啦啦啦
Cocolites
The SB is sooooo @.@ BEAUTIFUL haaaaaaa <3 :)
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