Wow! This is really great! 

^Miya wrote:
Wow, i'm really waiting for this feature of background. Nice work xD
LOLpeppy wrote:
Add the file menu-background.jpg to your skin. It scales based on height first, then width if it cannot fill up the whole screen. The optimal resolution is 1366x768, supporting all widescreen resolutions. You *can* use higher than this, but please refrain from going higher than 1600x on publicly distributed skins, as it will impact performance of menu loading on lower-end machines.
What are you talking about, it looks awesome this way xDzeroclover wrote:
but it still silly to look osu icon bg is pink when i used black menu background -,-
Thank you peppy, for never allowing me to even once regret being a supporter!UnderminE wrote:
Oh god best update ever.
I am open to feedback on Hidden (should it be blocked out further than it is currently? is it too easy?)Cuvelia wrote:
As a result. Hidden and Hardrock mod are treated well.
As per my original post, anyone can play in widescreen mode. You can run windowed if your monitor does not support widescreen. This is intended.Cuvelia wrote:
If it was only for widescreen user privilege, this is not fair.
As per my original post, the original taiko bar was too zoomed (there has always been a consensus on this). It is more zoomed than any TnT game, and really doesn't let you see enough hit objects. This is a balance fix to address that.Cuvelia wrote:
why suddenly change specification?
CaCtus112 wrote:
i WAS supporter, am i also able to use another menu background?
thx peppypeppy wrote:
Reply in Japanese:
PCスペック考えずに変えました。フルスクでワイド対応してなくても、ウィンドウで起動出来るし良いかと思いました。
ウィンドウでの4:3と16:9のパフォーマンスがほぼ変わりません
今時期のパソコンがせめてワイドのウィンドウで60hzパーフェクトで動かないことは珍しいと思います。
HRといったらほぼ問題ないですよね?速度が画面サイズに関わらず変更されますから
HDは今夜勉強して、4:3=16:9にしておきたいと思っています。
こういう説明というか、行動で安心することが出来るでしょうか?
ウィンドウでの4:3と16:9のパフォーマンスがほぼ変わりませんそれは知りませんでした
HDは今夜勉強して、4:3=16:9にしておきたいと思っています。すいませんがお願いします
Kinda like it that way it separates the menu pink from the bg's pink... Saturation fixes all XDpeppy wrote:
So pink... so bright...
Thank you, and if possible, can you reroll the HD+HR-scores attained in this timespan? If anything, I'd like to see mine being deleted.peppy wrote:
For the time being, I am disabling HD and HR mods for Taiko mode until further adjustments have been made.
Apologies for any inconvenience, and thanks for understanding.
Alright, thank you very much for the awesome update as well as the quick response to problems that arose because of it.peppy wrote:
Obtained scores will be removed, yes.
statementreply wrote:
Aberyal Crisis wrote:
EDIT : How do we know the icon is selected ? Oo
(Yeah, all the questions I have... Sorry >w<)
you're probably just going to have an adjustment phase is all. Give it a week of practice and see if you haven't gotten the hang of it yet, rather than attempting to discount it immediatelyZakvvv666 wrote:
Please make an option to change Taiko back without having to leave fullscreen or widescreen?
Suddenly having such a wider reading area makes it harder x.x
Hm, I admit HD+HR problem is solved. Nice.peppy wrote:
The taiko issues are fixed in the b20120905 bugfix release.
Thanks for your patience guys.
But... doesn't this mean the player will have to remember what notes are there longer? I mean, if its the same visibility as 4:3, that means the notes spend more time in the "invisible" phase, which makes it harder than 4:3 (unless you planned to make it fade in and fade out)peppy wrote:
Hidden will display the same on 4:3 and 16:9.\
"Please see the osu! web site for more details."Where?
peppy disabled HD/HR on Taiko for the time being until it's fixedboat wrote:
"Please see the osu! web site for more details."Where?
Obviously related to the widescreen support update.
Add the file menu-background.jpg to your skin. It scales based on height first, then width if it cannot fill up the whole screen. The optimal resolution is 1366x768, supporting all widescreen resolutions. You *can* use higher than this, but please refrain from going higher than 1600x on publicly distributed skins, as it will impact performance of menu loading on lower-end machines.