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Drake Bell - It's Only Time

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-kevincela-
Hi :D

[Easy]

  1. 00:15:732 (4) - What do you think on putting this instead at x:256 y:220? Since you're making a symmetric pattern here that would be great!
  2. 00:30:132 - Add a note here? That would fit perfectly with the drum,and it gives too a nice finish to the pattern's rythm!
  3. 01:53:652 (2) - 1 grid down and left to make the blanket with 01:52:692 (1) - a little bit better? If you do this,do the same for 01:54:612 (4) - ,too! (but instead of moving it 1 grid left,move it 1 grid right.)
  4. 02:32:052 (4) - What do you think on adding a New combo here? It would fit,and it would prevent 02:30:612 (1,2,3,4,5,6) - from being a too long combo (since all the previous combos are "long" just 1 or 2 notes,and by putting the new combo here this will be more consistent)
[Normal]

  1. 00:44:532 (2,3) - Move the entire pattern at x:318 y:189 to make it completely symmetrical within the grid?
  2. 00:53:172 (1) - Remove the new combo to mantain the consistecy with the other patterns that won't be using it
  3. 02:30:612 (3) - Add New combo,for the same reason as above (the previous pattern uses a new combo,so why don't you add it here too?)
  4. 03:34:212 (2,3,4) - Move the entire pattern 1 grid right (same reason as 00:44:532 (2,3) - )
[Hard]

  1. 00:34:212 (7) - CTRL+R? If you do this,do the same on 00:34:692 (8) -,too!
  2. 02:02:292 (5) - Why don't you make it just like this? It would be better to do like in the image i linked you!
  3. 02:31:692 (1) - Move this at x:248 y:120 to follow the symmetry
That's all. Pretty enjoyable map,and really good use of the symmetry. Good job! :D
Good luck with your map! :P
Topic Starter
mancuso_JM_

-kevincela- wrote:

Hi :D

[Easy]

  1. 00:15:732 (4) - What do you think on putting this instead at x:256 y:220? Since you're making a symmetric pattern here that would be great! It was my intention, I don't know when I moved this note xD. Fixed, now.
  2. 00:30:132 - Add a note here? That would fit perfectly with the drum,and it gives too a nice finish to the pattern's rythm! Ok!
  3. 01:53:652 (2) - 1 grid down and left to make the blanket with 01:52:692 (1) - a little bit better? If you do this,do the same for 01:54:612 (4) - ,too! (but instead of moving it 1 grid left,move it 1 grid right.) You're right. Done!
  4. 02:32:052 (4) - What do you think on adding a New combo here? It would fit,and it would prevent 02:30:612 (1,2,3,4,5,6) - from being a too long combo (since all the previous combos are "long" just 1 or 2 notes,and by putting the new combo here this will be more consistent) Looks Good. Added
[Normal]

  1. 00:44:532 (2,3) - Move the entire pattern at x:318 y:189 to make it completely symmetrical within the grid? Hmm... In this case work fine as it is now. I prefer to keep that, sorry.
  2. 00:53:172 (1) - Remove the new combo to mantain the consistecy with the other patterns that won't be using it k
  3. 02:30:612 (3) - Add New combo,for the same reason as above (the previous pattern uses a new combo,so why don't you add it here too?) Okie
  4. 03:34:212 (2,3,4) - Move the entire pattern 1 grid right (same reason as 00:44:532 (2,3) - ) I'm agree with that.
[Hard]

  1. 00:34:212 (7) - CTRL+R? If you do this,do the same on 00:34:692 (8) -,too! I prefer how to flow right now.
  2. 02:02:292 (5) - Why don't you make it just like this? It would be better to do like in the image i linked you! HAHA, fixed. I was do that on the first time, but then I fix the rhythm in this pattern and I made something hurry xD
  3. 02:31:692 (1) - Move this at x:248 y:120 to follow the symmetry Works fine as it's know, and let me break the symetry just a bit :P
That's all. Pretty enjoyable map,and really good use of the symmetry. Good job! :D Thanks :D
Good luck with your map! :P
Thanks a Lot for mod Kevin!! UPDATED!!!
@Darcsol: I decided to keep the Velocity on the map, so I didn't make any change on your mod, anyways thanks for check my map ;)
Mercurial
Estoy tan aburrido y con tanta hambre.


General

  • Estaba buscando el Album, pero tiene el mismo nombre, malditos artistas sin imaginación.
    Nada más para aclarar.

Easy

  • 00:11:892 (3) Aquí siento un cambio de Rítmo, un NC siguiendo el próximo combo sería genial.
    00:54:612 - Te diría que pongás un circle acá, pero veo que no tenés lugar, así que lo dejo a tu criterio.
    01:32:532 (3) En consistencia con la Normal, acá iría un NC.

Normal

  • 00:11:892 (4) La misma sugerencia que la Easy.
    01:16:452 (4) En vez del Whistle, un Clap suena más interesante.
    02:10:212 (1,2) Están muy juntos, no me gusta eso D:. Podrías borrar esos 2 y poner un spinner? Tendría una mejor apariencia. http://osu.ppy.sh/ss/368114
    02:17:421 (3) Este pattern es muy rápido, y por ende el 3 puede que no se vea ya que el 1 estaba ahí antes, lo ideal sería que lo cambiés de lugar.

Hard

  • 03:18:612 (2) El Semi-stack, es intencional?
Si fuera MAT, te daría bubble, pero bueno.


Hasta luego.
Topic Starter
mancuso_JM_

iMercurial wrote:

Estoy tan aburrido y con tanta hambre.


General

  • Estaba buscando el Album, pero tiene el mismo nombre, malditos artistas sin imaginación. HAHAHAHAHA xD!!!
    Nada más para aclarar.

Easy

  • 00:11:892 (3) Aquí siento un cambio de Rítmo, un NC siguiendo el próximo combo sería genial. El cambio mas notorio esta donde yo puse (1), prefiero dejarlo como esta.
    00:54:612 - Te diría que pongás un circle acá, pero veo que no tenés lugar, así que lo dejo a tu criterio. Lo aprete un cacho por ahi y entro rico.
    01:32:532 (3) En consistencia con la Normal, acá iría un NC. Buena razon, done

Normal

  • 00:11:892 (4) La misma sugerencia que la Easy. Mismo que en la Easy
    01:16:452 (4) En vez del Whistle, un Clap suena más interesante. Pero... no sigue mi consistencia de Claps, si te fijas bien agrego Claps en donde aparece la musica y Whistle en Ticks Rojos y en el 2 Tick blanco despues de un Downbeat asi que por esto prefiero dejarlo como esta.
    02:10:212 (1,2) Están muy juntos, no me gusta eso D:. Podrías borrar esos 2 y poner un spinner? Tendría una mejor apariencia. http://osu.ppy.sh/ss/368114 Realmente prefiero dejarlo como esta... juega bien con la musica y en cuanto a la estetica juega bien tambien :P
    02:17:421 (3) Este pattern es muy rápido, y por ende el 3 puede que no se vea ya que el 1 estaba ahí antes, lo ideal sería que lo cambiés de lugar. Es como un Stack, en una Normal creo que lo puedo dejar tranquii...

Hard

  • 03:18:612 (2) El Semi-stack, es intencional? Sip, totalmente. Lo hice asi porque remarca de alguna manera el cambio de velocidad
Si fuera MAT, te daría bubble, pero bueno. xD


Hasta luego.
Gracias por el mod, Capo! UPDATED!!!
narakucrimson
Ok hace tiempo que no hago un mod "común".

[General]

  • Tags:
  1. Tengo una duda... ¿Por qué ponés "nick nickelodeon" en todos los tags de tus mapas de Drake si sólo tiene que ver con La intro de "Drake&Josh"?
    ¿O me estoy perdiendo de algo?

    Timing:
  2. El final necesita un par de timing sections más.
    Estas serían:
    1. Offset: 226932 BPM: 100.00
    2. Offset: 227532 BPM: 90.00
    3. Offset:227865 BPM: 70.00
    4. Offset: 228282 BPM: 85.00
    Vas a tener que arreglar algunas cosas por esas partes :P
[Easy]
  1. 00:13:332 (2) - Mové esto un grid para arriba, cosa de que el blanket quede lo más perfecto posible.
  2. 00:41:652 (2) - Ya me empiezo a poner nazi... Si vas a hacer cosas simétricas, por favor que queden bien simétricas jajaja mové esto un grid a la derecha.
  3. 00:43:572 (1) - De donde me suena esto...? Jajajajajajaja
  4. 00:46:932 (2) - El spacing está apenas inconsistente acá... No cuesta nada arreglarlo.
  5. 01:01:812 (3) - Un grid a la derecha por favorr

    Dios ya me estoy poniendo muy nazi..
    Ah, y un consejo: fijate que tus sliders sean simétricos usando Ctrl+H, muchos tienen detalles que los hacen asimétricos, y si bien la mayor parte de la gente no se da cuenta, yo si, y no se ve bien xD

    No voy a joder más con la simetría pero tené eso en mente, y revisá dos veces.
  6. 01:50:772 (3) - Cuando hagas blankets, hay un truco: en este caso, usá el approach circle de (2) como guía al hacer un slider. Así:
    Tampoco lo voy a repetir, tenelo en cuenta nomás :P
  7. 02:49:332 - ¿Qué tal draggear el break hasta acá? En mi opinión le da como un tinte distino a la música, probalo. Esto va para las otras dificultades.
Como mis quejas son básicamente las mismas para el resto del mapset (cosas nazi de simetría y composición), lo dejo a tu criterio. Si fuera mi mapa, lo arreglaría todo, pero bueno xD

En fin, eso es todo por ahora, mucha suerte!
Topic Starter
mancuso_JM_

narakucrimson wrote:

Ok hace tiempo que no hago un mod "común". Este no fue un mod comun p/1618395#p1618395 ?

[General]

  • Tags:
  1. Tengo una duda... ¿Por qué ponés "nick nickelodeon" en todos los tags de tus mapas de Drake si sólo tiene que ver con La intro de "Drake&Josh"?
    ¿O me estoy perdiendo de algo? Porque el es uno de los cantantes exclusivos de Nick, que salio de alli, por esta razon siempre agrego Nickelodeon y Nick en los tags. Creo que es una razon valida :P

    Timing:
    El final necesita un par de timing sections más. Todo arreglado
    Estas serían:
    1. Offset: 226932 BPM: 100.00
    2. Offset: 227532 BPM: 90.00
    3. Offset:227865 BPM: 70.00
    4. Offset: 228282 BPM: 85.00
    Vas a tener que arreglar algunas cosas por esas partes :P
[Easy]
  1. 00:13:332 (2) - Mové esto un grid para arriba, cosa de que el blanket quede lo más perfecto posible. Bbbbuueno...
  2. 00:41:652 (2) - Ya me empiezo a poner nazi... Si vas a hacer cosas simétricas, por favor que queden bien simétricas jajaja mové esto un grid a la derecha. ta... Listo jaja
  3. 00:43:572 (1) - De donde me suena esto...? Jajajajajajaja No see? jajaja xD
  4. 00:46:932 (2) - El spacing está apenas inconsistente acá... No cuesta nada arreglarlo. La verdad que no, asi que fixed xD.
  5. 01:01:812 (3) - Un grid a la derecha por favorr

    Dios ya me estoy poniendo muy nazi..
    Ah, y un consejo: fijate que tus sliders sean simétricos usando Ctrl+H, muchos tienen detalles que los hacen asimétricos, y si bien la mayor parte de la gente no se da cuenta, yo si, y no se ve bien xD Okie, cuando tenga la pasta reviso todo todito :P

    No voy a joder más con la simetría pero tené eso en mente, y revisá dos veces. Que locoo... Fixed
  6. 01:50:772 (3) - Cuando hagas blankets, hay un truco: en este caso, usá el approach circle de (2) como guía al hacer un slider. Así:
    Tampoco lo voy a repetir, tenelo en cuenta nomás :P
  7. 02:49:332 - ¿Qué tal draggear el break hasta acá? En mi opinión le da como un tinte distino a la música, probalo. Esto va para las otras dificultades. Okie
Como mis quejas son básicamente las mismas para el resto del mapset (cosas nazi de simetría y composición), lo dejo a tu criterio. Si fuera mi mapa, lo arreglaría todo, pero bueno xD Conozco tu nivel de perfeccionismo Franco, que no es tan grande como el mio sin dudas jajaj...

En fin, eso es todo por ahora, mucha suerte!
Gracias naraku ;)! UPDATED!!
Stefan
\o\
Shohei Ohtani
FINALLY GETTING TO THIS.

I forget how long it took me to get to this but it's longer that I would have liked D:

and the worst thing is that this won't probably be that big of a mod because your maps are actually good.

Overall:
I was going to say something about the tags but then nakaru said something and I suck at spanish so I'm going to assume that something was said there that was relevant and showed why it should stay.
Remove letterboxing since it messes up the pretty bg owo
02:18:612 - For this section, try using tom drum hitsounds. If you need some, I can get some for you.
02:49:332 - This extension on the break doesn't make sense owo

Hurd:
00:39:252 (1) - Not fitting with the music, and sounds weird. It fits the vocals better like this :D http://puu.sh/HPBP
00:41:172 (7) - ^
00:45:252 (1) - NAZI. Move the beginning of this spinner to the red tick so it doesn't appear so early
01:17:652 (2) - This plays really weirdly. Make this a stack or regular spacing?
01:46:572 (1) - Same as previous spinner
03:02:772 (1) - Make this a stack?

Normal:
00:19:812 (2) - Move this so it doesn't overlap with (1)?
00:40:692 (4) - Flip this horizontally :3

Easy:
Tick Rate 1
00:20:532 (1) - Flip horizontally?
02:18:132 (4) - Add clap on beginning of slider

moe owo
Topic Starter
mancuso_JM_

CDFA wrote:

FINALLY GETTING TO THIS.

I forget how long it took me to get to this but it's longer that I would have liked D:

and the worst thing is that this won't probably be that big of a mod because your maps are actually good.

Overall:
I was going to say something about the tags but then nakaru said something and I suck at spanish so I'm going to assume that something was said there that was relevant and showed why it should stay. He asked me, why do I add Nick and Nickelodeon in all my Drake Bell's maps. I said him that Drake is a Exclusive singer to Nick and for this reason I added it in tags.
Remove letterboxing since it messes up the pretty bg owo Okie
02:18:612 - For this section, try using tom drum hitsounds. If you need some, I can get some for you. I think that works fine withou it, my hitsounds fit fine (especially the Claps), So, thanks but no
02:49:332 - This extension on the break doesn't make sense owo Well naraku, CDFA wins xD.

Hurd:
00:39:252 (1) - Not fitting with the music, and sounds weird. It fits the vocals better like this :D http://puu.sh/HPBP I really like how to sounds in this Blue tick, I prefer to keep that as it's now.
00:41:172 (7) - ^ ^
00:45:252 (1) - NAZI. Move the beginning of this spinner to the red tick so it doesn't appear so early But the long vocal starts on the White tick, the white tick need an extra sound that was giving by the end of the Slider and the Spinner should start here on a blue tick to be on-rhythm
01:17:652 (2) - This plays really weirdly. Make this a stack or regular spacing? Meh... Ok, Stacked
01:46:572 (1) - Same as previous spinner Nope
03:02:772 (1) - Make this a stack? I really need an antijump here to remark the stop, so I reduced the spacing between the notes a bit more

Normal:
00:19:812 (2) - Move this so it doesn't overlap with (1)? Ok, moved a bit
00:40:692 (4) - Flip this horizontally :3 Hmm... Ok

Easy:
Tick Rate 1 I prefer to be consistent on that and also sounds fine the Tick Rate 2, so keep it as it's now.
00:20:532 (1) - Flip horizontally? I like how to flow as it's now, really.
02:18:132 (4) - Add clap on beginning of slider I forget that, Added

moe owo
Thanks for this mod CDFA ;)!! UPDATED!!
Tur00
Hi, From Queue

[Easy]

00:13:812 (3) - yo pienso que poner reverse arrow repetitivas veces , es un poco dificil para los nuevos jugadores,
tu decides si cambias eso o lo dejas asi.
00:20:532 (1) - este slider cubre un poco el ranking . igualmente "mancuso la decision es tuya" esa frase de Jigsaw me marco xD
00:27:492 (3,4) - sobreposicion.
00:26:292 (3) - 1 grid right 1 grid down .... y en el punto final del slider muevelo 1 grid a la izquierda.
00:33:492 (4) - lo mismo de 00:20:532.
00:41:652 (2,1) - igualmente ^.
01:09:492 (1) - ^
01:18:132 (1,3) - trata de quitar esta sobreposicion , mueve o cambia el slider (3)
01:27:732 (3) - lo mismo del ranking.
01:31:092 (2,2) - sobreposicion.
01:43:572 (3) - ctrl + j , ctrl + h , ctrl + r. usa esos 3 y acomoda el slider como quedo :
03:37:332 (1) - cubre ranking.

Eso es todo de esta dificultad

[Normal]
Approach Rate -1

Overall Difficulty -1

Para que sepas aca ya no importa mucho lo del ranking del easy xD.

NC=New Combo.. por si acaso no sabes.

~~~~~~//~~~~~~

00:30:132 (1) - remove NC.
00:40:692 (4,5) - esta sobreposicion no me gusta.
01:48:852 (1,2) - ^
02:59:652 (1) - borra esta nota , no suena muy bien.
03:00:852 (1,2) - cambia estos finish por claps.
03:01:812 (3,1) - tampoco me gusta esta sobreposicion , todas estas sobrepocisiones ademas de no verse tan bien
son un poco dificiles de entender cuando llevas poco tiempo jugando ... Lo digo por experiencia.
Aunque sale una imagen graciosa de ahi
SPOILER

Solo los malpensados entienden :o

eso es todo.

[Hard]

01:16:932 - agrega un hitcircle aca con "whistle"... pues a mi me gusta como suena no se tu .
03:02:292 (4) - 2 grid abajo.

Eso es todo
Suerte con el map .
DaxMasterix

Drake is sexy
Topic Starter
mancuso_JM_

espiritur00 wrote:

Hi, From Queue

[Easy]

00:13:812 (3) - yo pienso que poner reverse arrow repetitivas veces , es un poco dificil para los nuevos jugadores,
tu decides si cambias eso o lo dejas asi. Ni tanto, es un Simple Slider en 1/1 y ademas es la unica vez que lo utilizo. Ademas, la frase necesita algo asi, asi que prefiero dejarlo como esta
00:20:532 (1) - este slider cubre un poco el ranking . igualmente "mancuso la decision es tuya" esa frase de Jigsaw me marco xD Entiendo, jaja. Pero si jugas sin el ranking a la vista? xD. No, hablando en serio, he utilizado esto muchas veces en mis maps previos (que ya estan rankeados) y lo he visto tambien en muchos maps tambien, asi que no hay problema con esto.
00:27:492 (3,4) - sobreposicion. Es intencional, creo que es bastante notorio. Ademas se ve bien esta clase de patterns
00:26:292 (3) - 1 grid right 1 grid down .... y en el punto final del slider muevelo 1 grid a la izquierda. Nah, me gusta asi.
00:33:492 (4) - lo mismo de 00:20:532.
00:41:652 (2,1) - igualmente ^.
01:09:492 (1) - ^ No, para todos los casos como he explicado anteriormente
01:18:132 (1,3) - trata de quitar esta sobreposicion , mueve o cambia el slider (3) Noo, en serio. No es dificil de leer, se ve bien y los mas importante... ES INTENCIONAL!!
01:27:732 (3) - lo mismo del ranking. Nope
01:31:092 (2,2) - sobreposicion. Noo...
01:43:572 (3) - ctrl + j , ctrl + h , ctrl + r. usa esos 3 y acomoda el slider como quedo : No, estoy jugando con simetria en este caso, si hago lo que me dices tu, quebraria toda la simetria
03:37:332 (1) - cubre ranking. No.

Eso es todo de esta dificultad

[Normal]
Approach Rate -1

Overall Difficulty -1 Solo el AR, el overall diff. esta bien para la dificultad del map.

Para que sepas aca ya no importa mucho lo del ranking del easy xD.

NC=New Combo.. por si acaso no sabes. HAHA, tengo bastante mods hechos y recividos xD.

~~~~~~//~~~~~~

00:30:132 (1) - remove NC. La verdad dude bastante sobre este combo. Como tu dices, removido
00:40:692 (4,5) - esta sobreposicion no me gusta.
01:48:852 (1,2) - ^ Creo que ya sabes lo que voy a contestar y mas estando en rojo :P
02:59:652 (1) - borra esta nota , no suena muy bien. Entra perfecto con la vocal, realmente. La voz empieza aqui nuevamente
03:00:852 (1,2) - cambia estos finish por claps. Hmmm.. Hmmmm, Ok.
03:01:812 (3,1) - tampoco me gusta esta sobreposicion , todas estas sobrepocisiones ademas de no verse tan bien
son un poco dificiles de entender cuando llevas poco tiempo jugando ... Lo digo por experiencia.
Aunque sale una imagen graciosa de ahi Tendrias que entender un poco mas acerca de este tipo de cosas, en mi opinion (y en las de muchos de este juego) se ven bien, ademas fluyen bien (es decir que a la hora de mover el mouse no tienes que hacer nada forzado), y dificil? se leen perfecto en donde aparece un Nuevo Slider.
SPOILER

Solo los malpensados entienden :o

eso es todo.

[Hard]

01:16:932 - agrega un hitcircle aca con "whistle"... pues a mi me gusta como suena no se tu . Suena bien en mi opinion... y mira, 777 de Combo Maximo, jaja xD.
03:02:292 (4) - 2 grid abajo. Tenes Razon, por cierto movido (1) un par de Grids tambien.

Eso es todo
Suerte con el map .
Gracias por el mod!! UPDATED!! :D
@Dax: HAHAHA! XD
Mercurial

DaxMasterix wrote:

NSFW

Drake is sexy
HAHAHA
[Luxord]
Hello! Mod Request!

[General]
-

[Easy]
Use -1 Slider Tick Rate o:
01:45:972 - Add a circle and make the spinner a bit smaller, fits to the voice :3 http://osu.ppy.sh/ss/375380
03:48:282 (1) - Fade out using Inherited Points? o:

[Normal]
03:10:212 (5,6,1) - Put them straight? o: Like this http://osu.ppy.sh/ss/375385
03:48:282 (1) - Fade out with Inherited Points xD

[Hard]
00:15:732 (5) - Looks better imo o: http://osu.ppy.sh/ss/375390
02:46:452 (1,2,3) - Unintuitive Spacing - Use longer distance for those please, it looks like a stream D:

[Comments]
The map it's nice made, the details are fine and the diffs good ;3 Good luck ranking it XD
Topic Starter
mancuso_JM_

KiyoshiX101 wrote:

Hello! Mod Request!

[General]
-

[Easy]
Use -1 Slider Tick Rate o: I decided to be consistent on this and also fit with the song the Slider Tick on 2. So, I prefer to keep that.
01:45:972 - Add a circle and make the spinner a bit smaller, fits to the voice :3 http://osu.ppy.sh/ss/375380 This can be difficult to beginners. If you look that I add a Note, the Spinner would be shorter than before, etc.
03:48:282 (1) - Fade out using Inherited Points? o: I reduce the Volume on the beginning of it, so the rest is unnecesary to me.

[Normal]
03:10:212 (5,6,1) - Put them straight? o: Like this http://osu.ppy.sh/ss/375385 Hmm... Ok
03:48:282 (1) - Fade out with Inherited Points xD No, as I said before on Easy

[Hard]
00:15:732 (5) - Looks better imo o: http://osu.ppy.sh/ss/375390 Is totally unnecesary a little jump here, it has a bad flow since I always used the same distance before. So, No.
02:46:452 (1,2,3) - Unintuitive Spacing - Use longer distance for those please, it looks like a stream D: Not necesary. Is common, also there is a recess on the map, so the best form to remark that is like I did it before.

[Comments]
The map it's nice made, the details are fine and the diffs good ;3 Good luck ranking it XD
Thank you :3
Reisen Udongein
Hello~ from my queue~

[Hard]
00:11:652 (6) - add whistle?
00:39:252 (1,6) - i think this sliders' shape is little bit weird.. how about arranging like this ? http://puu.sh/K59D (Symmetric slider for 6 too)
01:01:812 (1) - NC this for the emphasis :3?
01:15:252 (1) - finish on the head ?
02:03:252 (6) - same as 01:01:812 (1)
02:42:132 (1) - much more symmetric version for you :3
code
348,248,162132,6,0,B|308:212|208:232|140:344|192:428|256:444|320:428|372:344|304:232|204:212|164:248,2,540,8|4|8
02:46:212 (4,1,2,3) - http://puu.sh/K5hh change like this for symmetric 4 , 3?
03:41:172 (1) - finish on the head?

[Normal]
00:15:252 (3) - ctrl + r this?
00:20:532 (4) - NC here?
01:20:052 (6) - ^
01:53:652 (2) - add finish on the head
03:42:132 (4) - how about arranging like this? http://puu.sh/K5ob

[Easy]
00:27:732 (4) - NC here?
00:57:012 (3,4,1) - i think this pattern is little weird.. cuz it's too near to sliders x_x
00:59:892 (2) - add finish on the head?

Really nice Symmetric map and also Nice band with nice vocal~ > <
I hope my mod can help you :D
Good luck to you and your map~ > <
Topic Starter
mancuso_JM_

Reisen Udongein wrote:

Hello~ from my queue~ Hi!

[Hard]
00:11:652 (6) - add whistle? Agree, Added
00:39:252 (1,6) - i think this sliders' shape is little bit weird.. how about arranging like this ? http://puu.sh/K59D (Symmetric slider for 6 too) Plays fine my shape, really. I prefer to keep it as it is.
01:01:812 (1) - NC this for the emphasis :3? Hmm.. Ok
01:15:252 (1) - finish on the head ? Yes, sounds fine :P
02:03:252 (6) - same as 01:01:812 (1) Yep.
02:42:132 (1) - much more symmetric version for you :3 Fixed
code
348,248,162132,6,0,B|308:212|208:232|140:344|192:428|256:444|320:428|372:344|304:232|204:212|164:248,2,540,8|4|8
02:46:212 (4,1,2,3) - http://puu.sh/K5hh change like this for symmetric 4 , 3? I prefer to keep that, the flow is correct and the note placement too.
03:41:172 (1) - finish on the head? Okie

[Normal]
00:15:252 (3) - ctrl + r this? Nice, I like it! :3
00:20:532 (4) - NC here? Ok.
01:20:052 (6) - ^ ^
01:53:652 (2) - add finish on the head Sure.
03:42:132 (4) - how about arranging like this? http://puu.sh/K5ob Ok, I did something like you show me on the Screenshoot.

[Easy]
00:27:732 (4) - NC here? No, I don't have NC on the other diff. it's not necesary in my opinion
00:57:012 (3,4,1) - i think this pattern is little weird.. cuz it's too near to sliders x_x lol! Nah, I think that it's Ok
00:59:892 (2) - add finish on the head? There is a Finish already.

Really nice Symmetric map and also Nice band with nice vocal~ > <
I hope my mod can help you :D
Good luck to you and your map~ > <
Thanks a lot for your mod, Reisen ;). UPDATED!! :3
Leorda
Yo


[Normal]
* AR +1?

00:26:772 (4) - New combo?
01:48:852 (1) - The head slider and tail slider are overlapped by spinner-osu, so beginners can't tell where is head slider
03:30:612 (3) - New combo?


[Hard]
03:17:412 (8) - Remove 1 repeating slider, so players can click the next object with perfected timed


That's all I can get, bye~
Mercurial
I lol'd.

En la tarde me pego una pasada.
Topic Starter
mancuso_JM_

Leorda wrote:

Yo


[Normal]
* AR +1? Yes, totally agree. I don't know why I change before

00:26:772 (4) - New combo? Well, I started to map the Instrumental. So, Ok
01:48:852 (1) - The head slider and tail slider are overlapped by spinner-osu, so beginners can't tell where is head slider Well, It's a Normal, so I think that the players are more alert than players that play Easy diff. So, no change here
03:30:612 (3) - New combo? Ok


[Hard]
03:17:412 (8) - Remove 1 repeating slider, so players can click the next object with perfected timed No, fit properly with the drums, also the next (1) is near to the last repeat, so is not a difficult thing to do.


That's all I can get, bye~
Thanks for this mod, Leo! UPDATED!! :3
popner
PM request.

Just suggestions:

[General]
03:48:282 - the red line should be: BPM 84.6 so the spinner end on the right point. You can hear that it is off now with 25%.

[Easy]
Nothing notable.

[Normal]
02:18:132 (6) - finish on end instead of whistle
02:20:052 (3) - same as 02:22:452 (5) in [Hard]
02:23:412 (2) - remove clap?
02:37:812 (1) - finish on head instead of whistle?

[Hard]
00:09:492 (4,5) - ctrl+r? Flows better to me. Spacing is not a question to symmetric pattern.
01:29:652 (3,4,5) - symmetry suggestion: http://puu.sh/Oz7l
01:49:572 (5) - delete once repeat and add a note at 01:50:292? It can stack with 01:50:532 (6)
02:13:332 (1) - curve to fit 02:12:372 (4) better? http://puu.sh/Ozcd
02:16:212 (7) - ^
02:22:452 (5) - Use finish instead of clap on head? If so, do same thing to all long white tick note. If not, 02:20:052 (4) - delete the clap on head? The two adjacent claps sounds weird.
02:36:852 (8) - finish on head? Or delete finish from end of 02:34:692 (3)?
02:45:492 (3) - curve to fit 02:42:132 (1) better? http://puu.sh/Ozmr

That's all I can find. GL~
-Baby Strawberry-
Hola~! mod is kinda late, sry about that~!
i love english songs !!! rank more english songs! yeah~!

Hard
SPOILER
00:49:812 (7) - it may looks better if you Ctrl+J and then adjust the spacing
01:36:852 (1,7) - 1 down?
02:42:132 (1) - don't really like the shape, you may adjust it by making the loop more round
03:26:772 (1) - shape is not that perfect, maybe you wanna adjust it?
03:33:492 (1) - lol
alright ! nice song! and nice map!
Normal
SPOILER
increase AP by 1?
01:27:252 (3) - if you ctrl+J , it will look better to me lol
02:14:772 (1) - move the tail tick right by 1, and dont forget you copied slider~!
03:01:812 (3) - don't know why, i like the shape~!

Easy
SPOILER
good to me, good for you~!

i really like the mapping style!~ well, star for ya!~ good luck on ranking~!
Topic Starter
mancuso_JM_
to Popner

popner wrote:

PM request.

Just suggestions:

[General]
03:48:282 - the red line should be: BPM 84.6 so the spinner end on the right point. You can hear that it is off now with 25%. Fixed!

[Easy]
Nothing notable.

[Normal]
02:18:132 (6) - finish on end instead of whistle Agree. Replaced
02:20:052 (3) - same as 02:22:452 (5) in [Hard] Keep it. Sorry!
02:23:412 (2) - remove clap? Okie
02:37:812 (1) - finish on head instead of whistle? Sure.

[Hard]
00:09:492 (4,5) - ctrl+r? Flows better to me. Spacing is not a question to symmetric pattern. Nah, The flow is correct as it is, also it is unnecesary to do an inequal spacing here
01:29:652 (3,4,5) - symmetry suggestion: http://puu.sh/Oz7l Sure, Fixed
01:49:572 (5) - delete once repeat and add a note at 01:50:292? It can stack with 01:50:532 (6) Ok, but I didn't stack, I remade on my own accord
02:13:332 (1) - curve to fit 02:12:372 (4) better? http://puu.sh/Ozcd
02:16:212 (7) - ^ Fixed both
02:22:452 (5) - Use finish instead of clap on head? If so, do same thing to all long white tick note. If not, 02:20:052 (4) - delete the clap on head? The two adjacent claps sounds weird. But really, the Clap is the better option, listening the music, it appear like a Clap in that.
02:36:852 (8) - finish on head? Or delete finish from end of 02:34:692 (3)? Deleted the finish.
02:45:492 (3) - curve to fit 02:42:132 (1) better? http://puu.sh/Ozmr Nah, the center part of that (especially) fit preety good with the previous Slider

That's all I can find. GL~
Thank you for mod Popner! :3

to -Baby Strawberry

-Baby Strawberry- wrote:

Hola~! mod is kinda late, sry about that~! Hi! and No problem :3
i love english songs !!! rank more english songs! yeah~! YAY! :)

Hard
SPOILER
00:49:812 (7) - it may looks better if you Ctrl+J and then adjust the spacing I prefer as it is, flow perfect. Keep it as it is
01:36:852 (1,7) - 1 down? Ok
02:42:132 (1) - don't really like the shape, you may adjust it by making the loop more round It doesn't look bad to me
03:26:772 (1) - shape is not that perfect, maybe you wanna adjust it? I'm agree with that. I added another Slider Point and now looks better
03:33:492 (1) - lol xD
alright ! nice song! and nice map! Thanks!
Normal
SPOILER
increase AP by 1? Didn't I change it on Leo's mod? Fixed Now xD
01:27:252 (3) - if you ctrl+J , it will look better to me lol Ok!
02:14:772 (1) - move the tail tick right by 1, and dont forget you copied slider~! Ok
03:01:812 (3) - don't know why, i like the shape~! HAHA XD

Easy
SPOILER
good to me, good for you~! :)

i really like the mapping style!~ well, star for ya!~ good luck on ranking~!
Thanks a lot for mod + Star!
Well, Thanks Guys! Time to UPDATE this! ;)
grumd
Hi.

Hard

— Mapping
  1. 00:12:372 (3) - This slider looks too curvy, consider making it like that: http://osu.ppy.sh/ss/392783
  2. 00:13:812 (1) - Same thing.
  3. 00:13:092 (4) - This one grid right, 00:13:572 (6) - this one grid left, looks like far better rhomb. (then 00:12:132 (2) one grid left)
  4. 00:18:612 (5,7) - Select each one, Ctrl+R them (separately), snap them two to 256;176 position and then Ctrl+R back. This all is to stack their ends perfectly.
  5. 00:21:252 - You need a note here. Please do not disregard rhythm just because you want to make everything symmetrical. To be exact, you need a slider from 00:21:252 to 00:21:732. The symmetrical way to do that: http://osu.ppy.sh/ss/392788 http://osu.ppy.sh/ss/392796
  6. 00:26:292 (1) - This can be also fixed and copied from 00:12:372 (3). By the way, I hate lazy copypasting of the sliders.
  7. 00:27:732 (5) - You know.
  8. 00:29:172 (1) - This slider must start at 00:28:932 and end at 00:29:412. 00:29:652 - Here a circle must be placed.
  9. 00:30:012 (3) - Add a note here. I also suggest to stack a triple on 00:30:132 (4) head.
  10. So my proposal for two above suggestions is: http://osu.ppy.sh/ss/392792 http://osu.ppy.sh/ss/392794
  11. 00:51:012 (8) - Wrong spacing. Yes, I know that this is intentional, but you'd better find a way to fix that.
  12. 01:16:932 (6) - Move it to 108;92 to make the spacing equal
  13. 01:30:372 (5) - Move this to 210;200 to be symmetrical with 01:29:652 (3)
  14. 01:56:772 (3,4) - Make the same Ctrl+R thing I've suggested before to stack their ends. Also, I suggest you to copy (3), Ctrl+J it and replace (4) by that mirrored copy.
  15. 02:23:532 - Delete this note, you don't need a triple here.
  16. 02:33:252 (1,2,3,4,5) - Man, are you kidding me? This is TOTALLY not symmetrical.
    Ok, move 02:33:252 (1) 1 grid up.
    Move 02:33:732 (5) 1 grid left.
    Then select all 02:33:252 (1,2,3,4,5) and move them 1 grid left.
  17. 03:11:412 (2) - Must end on 03:11:892, fix
  18. 03:13:812 (7) - ^ on 03:14:292
  19. 03:18:132 (1,2) - Place these on 416;272
  20. 03:19:812 (5,6) - Stack their ends.
  21. 03:41:652 (2) - lol I love them :D
  22. 03:46:692 (2) - 1 grid down
Normal

— Overall
I want Circle Size -1 (bigger)

— Mapping
  1. 01:51:732 (3,4) - Replace these with a slider
  2. 02:16:692 (1,2,3) - Too confusing
Easy

— Mapping
  1. 01:20:052 (3) - Move it to 232;208, and reposition 01:19:572 (2) as well
  2. 03:46:932 (4) - You'd better move it somewhere 276;340, to make the spacing consistant, like in the whole map. Yes, now it's 1.0x, but only because the bpm is decreasing. This spacing change will be confusing to new players.
Topic Starter
mancuso_JM_

grumd wrote:

Hi.

Hard

— Mapping
  1. 00:12:372 (3) - This slider looks too curvy, consider making it like that: http://osu.ppy.sh/ss/392783
  2. 00:13:812 (1) - Same thing. It's ok in my opinion (both), make a good sense and anyways it is not make a big change on the map, really
  3. 00:13:092 (4) - This one grid right, 00:13:572 (6) - this one grid left, looks like far better rhomb. (then 00:12:132 (2) one grid left) Nah.. Works fine as it is.
  4. 00:18:612 (5,7) - Select each one, Ctrl+R them (separately), snap them two to 256;176 position and then Ctrl+R back. This all is to stack their ends perfectly. Ok
  5. 00:21:252 - You need a note here. Please do not disregard rhythm just because you want to make everything symmetrical. To be exact, you need a slider from 00:21:252 to 00:21:732. The symmetrical way to do that: http://osu.ppy.sh/ss/392788 http://osu.ppy.sh/ss/392796 I'm going to explain that to clarify this point. I used symetry since I prefer to follow the Instrumental in this place. So, I prefer to keep that as it is now
  6. 00:26:292 (1) - This can be also fixed and copied from 00:12:372 (3). By the way, I hate lazy copypasting of the sliders.
  7. 00:27:732 (5) - You know. :P, Btw, same response as before
  8. 00:29:172 (1) - This slider must start at 00:28:932 and end at 00:29:412. 00:29:652 - Here a circle must be placed. Fixed
  9. 00:30:012 (3) - Add a note here. I also suggest to stack a triple on 00:30:132 (4) head. Added, but fixed the Notes' placement on my own accord
  10. So my proposal for two above suggestions is: http://osu.ppy.sh/ss/392792 http://osu.ppy.sh/ss/392794
  11. 00:51:012 (8) - Wrong spacing. Yes, I know that this is intentional, but you'd better find a way to fix that. It doesn't feel when you play the map :P
  12. 01:16:932 (6) - Move it to 108;92 to make the spacing equal Sure
  13. 01:30:372 (5) - Move this to 210;200 to be symmetrical with 01:29:652 (3) But... this is symetrical with (1)
  14. 01:56:772 (3,4) - Make the same Ctrl+R thing I've suggested before to stack their ends. Also, I suggest you to copy (3), Ctrl+J it and replace (4) by that mirrored copy. Fixed
  15. 02:23:532 - Delete this note, you don't need a triple here. Can you listen the music in 25%? I can listen the Instrumental acting here
  16. 02:33:252 (1,2,3,4,5) - Man, are you kidding me? This is TOTALLY not symmetrical.
    Ok, move 02:33:252 (1) 1 grid up.
    Move 02:33:732 (5) 1 grid left.
    Then select all 02:33:252 (1,2,3,4,5) and move them 1 grid left. Meh... Ok!
  17. 03:11:412 (2) - Must end on 03:11:892, fix This was not intentional. Thanks to point out :)
  18. 03:13:812 (7) - ^ on 03:14:292 ^
  19. 03:18:132 (1,2) - Place these on 416;272 Ok
  20. 03:19:812 (5,6) - Stack their ends. Stacked now!
  21. 03:41:652 (2) - lol I love them :D HAHA. Thanks :3
  22. 03:46:692 (2) - 1 grid down Ok
Normal

— Overall
I want Circle Size -1 (bigger) No, sorry. I always use CS 4 to my Normal diff. I make some exception when the BPM is high or something like that, but in this case fit fine.

— Mapping
  1. 01:51:732 (3,4) - Replace these with a slider Hmm.. Ok
  2. 02:16:692 (1,2,3) - Too confusing I don't think so...
Easy

— Mapping
  1. 01:20:052 (3) - Move it to 232;208, and reposition 01:19:572 (2) as well Ok!
  2. 03:46:932 (4) - You'd better move it somewhere 276;340, to make the spacing consistant, like in the whole map. Yes, now it's 1.0x, but only because the bpm is decreasing. This spacing change will be confusing to new players. I'm totally agree with you. I didn't notice that, now is fixed!
Thanks for mod, man! UPDATED!
grumd
Easy:

03:46:932 (4) - You'd better move it somewhere 276;340, to make the spacing consistant, like in the whole map. Yes, now it's 1.0x, but only because the bpm is decreasing. This spacing change will be confusing to new players. I'm totally agree with you. I didn't notice that, now is fixed!

^ You haven't fixed that D: (3) with (4) are still too close
Topic Starter
mancuso_JM_
Oops, my bad. I fix the Spacing between (4,5) but not between (3,4), in this case would be better if you included 03:46:932 (3,4,5).
FIXED NOW!!
Poggo
Hi from my mod Q ^.^ Here my lazy mod xD

Hard

00:39:252 - this slider not sound here. Better remove next note and put double slider 1/1
00:41:172 - ^
00:57:492(6,7) - 1 grid up for symmetry with slider 4
01:12:132 - better replace on slider 1/2 (double) It better follow the music
01:56:772(3,4) - stack better ends sliders
02:10:932 - make 1,2 symmetric with 3,4
02:28:692(1,3) -This is a mustache brewer xD
03:03:972(3,4) - again bad stack/

Normal and Easy fine ~~ Good luck)
Topic Starter
mancuso_JM_

Katty Pie wrote:

Hi from my mod Q ^.^ Here my lazy mod xD

Hard

00:39:252 - this slider not sound here. Better remove next note and put double slider 1/1
00:41:172 - ^ I'm bored of that, a lot of people suggested me to change it, so maybe I'm wrong :(. Fixed both.
00:57:492(6,7) - 1 grid up for symmetry with slider 4 Hmm... It's symetric already
01:12:132 - better replace on slider 1/2 (double) It better follow the music Nah... It follow the Instrumental on a good way.
01:56:772(3,4) - stack better ends sliders Fixed
02:10:932 - make 1,2 symmetric with 3,4 I think they are symetric too.
02:28:692(1,3) -This is a mustache brewer xD lol
03:03:972(3,4) - again bad stack/ Meh... Fixed :P

Normal and Easy fine ~~ Good luck)
Thanks Katty! <3
CXu
Hi there~ From my mod queue.

~~~~~~~~~~~~~~

You should quote my post and give a reason if you ignore a point in my mod post. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. You could delete the .osb if you're not using it, but it's not a big deal. :P
  2. Maybe use different hitsound volumes for different sections? For example, the chorus could have a bit higher volume, and the slow part at 02:18:612 could have lower.
  3. All seems good!
[Easy]
  1. If I made any hitsound suggestions in the other difficulties that sounds good, don't hesitate to use them here too :)
  2. 00:12:372 (1,3) - Move these down 1 gridlvl4?
  3. 00:13:812 (3) - Remove whistle from 00:13:812?
  4. 00:15:732 (4) - Remove whistle
  5. 00:18:132 (2) - Move the endpoint to x:340 y:160
  6. 00:19:572 (4) - ^
  7. 00:26:292 (3) - Move 1 gridlvl4 down.
  8. 00:43:092 (3,1) - Swap new combo.
  9. 00:48:852 - This part feels a bit off since the rest of the chorus has a note here. Consider adding one for consistency.
  10. 01:00:852 (1) - Remove new combo? Just to follow the same combo pattern.
  11. 01:13:332 (3,1) - Swap new combo.
  12. 01:16:212 (3) - Might as well blanket (2)?
  13. 01:21:972 (1,3) - I'm one of those that goes ugh when these sliders doesn't blanket the (2) :P
  14. 01:48:852 (1,3) - ^
  15. 01:52:692 (1) - Rotate this by around 28 degrees anti-clockwise around selection, and then rearrange this combo a bit so it's symmetrical?
  16. 02:10:212 (1) - This could be a bit hard to hit, starting on a red tick and being a short slider. Remove it?
  17. 02:19:092 (1) - Move this 1 gridlvl4 down.
  18. 02:22:932 (3) - ^
  19. 02:19:092 (1,2,3,1,2) - Whistle on sliderhead?
  20. 02:28:692 (1) - Whistle.
  21. 02:39:732 (1) - Whistle on repeat.
  22. 02:46:452 (1) - Remove new combo.
  23. 02:59:652 (1) - This is also starting at a red tick. Consider shortening the slider to begin at 02:59:892.
  24. 03:02:292 (3) - Whistle.
  25. 03:11:412 (2,4) - Yeah, blanket (3)?
  26. 03:33:972 (4) - Place right in the middle of (3) head and tail?
  27. 03:37:332 (1) - Yeah it creates variation, but imo I still think it's better if you time this to the same as 03:34:452 (1), which is to start this slider at 03:38:292 instead.
  28. 03:41:172 (1) - Are you able to somehow center this? Such a long slider feels weird to not have centered imo :?
  29. 03:45:492 (2) - New combo.
  30. 03:47:532 (5) - Since there is a slowdown, this is awkward. Consider moving this further away.
[Normal]
  1. If I made any hitsound suggestions in the other difficulties that sounds good, don't hesitate to use them here too :)
  2. 00:19:812 (2,3) - This feels and looks a bit out of place for me. Remove (2) and place (3) at x:80 y:192?
  3. 00:27:492 (2) - Place at x:256 y :116
  4. 00:30:612 (5) - Whistle on sliderhead?
  5. 00:39:732 (2,3) - Move these to the right a bit so (1,4) ends up in the middle of these?
  6. 00:52:212 (4) - Meh, move this to x:304 y:140?
  7. 00:52:212 (4) - Remove Finish on this (it's not following the same pattern as everything else).
  8. 00:58:452 (4) - Move this down to x:272 y:268 for a little bit of blanketing from (3)?
  9. Remove finishes from 01:49:812 | 01:53:652 | 02:01:332 to follow the pattern of havng a finish every 2nd downbeat (which I just checked, and applies for [Easy] as well :p)
  10. 02:00:372 (1,2) - Add whistle on (1) and remove from (2)?
  11. 02:25:812 (6) - Move this to x:296 y:240.
  12. 02:28:692 (2) - Remove whistle from sliderhead?
  13. 02:37:812 (1) - Finish on repeat.
  14. 02:41:652 (1) - Finsih on end.
  15. 03:04:212 (2) - 1 gridlvl4 to the right :P
  16. 03:10:212 (5,6) - make a triangle?
  17. 03:15:972 (1) - Remove NC.
  18. 03:47:532 (4) - Imo, ctrl+j this so that it's easier to tell the difference in timing.
[Hard]
  1. If I made any hitsound suggestions in the other difficulties that sounds good, don't hesitate to use them here too :)
  2. 00:15:252 (3) - This looks a bit meh due to stacking. Not sure what you can do, though, maybe unstack or something?
  3. 00:19:332 (6) - Whistle
  4. 00:31:092 (6) - Center this?
  5. 00:42:612 (1,3) - Swap new combo.
  6. 00:53:412 (1) - Remove nc?
  7. 01:01:812 (1) - ^
  8. 01:15:732 (2) - Whistle on repeat.
  9. 01:16:452 (3) - Whistle.
  10. 02:03:252 (1) - Remove nc.
  11. 02:13:092 (5,1) - Swap nc.
  12. 02:14:532 (2,3,4,5,6) - Why not symmetrical :(
  13. 02:36:132 (6,7,8,9) - Rearrange like this so you don't get that ugly overlap with (7). http://osu.ppy.sh/ss/402180
  14. 02:46:932 (2,3) - Make a copy of 02:46:212 (4) for (3), and place (2) at x:304 y:32.
  15. 03:33:492 (1) - por tiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
  16. 03:47:532 (4) - You should move this away a bit so the slowdown is more readable.

~~~~~~~~~~~~~~

Yay me, so I thought I'd sit down and mod stuff, and now I have to afk for a bit. Here's what I have, I'll mod the rest when I get back =3=.
I'm so fast at this... Sorry it took so long orz.
Good luck!
CXu
Allright, just doubleposting to tell you I'm done :P
Topic Starter
mancuso_JM_

CXu wrote:

Hi there~ From my mod queue. Hi! :3

~~~~~~~~~~~~~~

You should quote my post and give a reason if you ignore a point in my mod post. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. You could delete the .osb if you're not using it, but it's not a big deal. :P
  2. Maybe use different hitsound volumes for different sections? For example, the chorus could have a bit higher volume, and the slow part at 02:18:612 could have lower.
  3. All seems good!
[Easy]
  1. If I made any hitsound suggestions in the other difficulties that sounds good, don't hesitate to use them here too :)
  2. 00:12:372 (1,3) - Move these down 1 gridlvl4? Okie
  3. 00:13:812 (3) - Remove whistle from 00:13:812? I prefer to keep when he said one and three with Whistle and with Clap two and four :P, i think that sounds fine
  4. 00:15:732 (4) - Remove whistle I'm agree with tha
  5. 00:18:132 (2) - Move the endpoint to x:340 y:160
  6. 00:19:572 (4) - ^ Ok both.
  7. 00:26:292 (3) - Move 1 gridlvl4 down. Is not necesary, fit fine with the previous Note and the Next Slider
  8. 00:43:092 (3,1) - Swap new combo. Ok
  9. 00:48:852 - This part feels a bit off since the rest of the chorus has a note here. Consider adding one for consistency. Added
  10. 01:00:852 (1) - Remove new combo? Just to follow the same combo pattern. No, this NC follow the Vocal properly and also I did that on my other diff.
  11. 01:13:332 (3,1) - Swap new combo. I'm following the change in the stanza, I don't want to change that.
  12. 01:16:212 (3) - Might as well blanket (2)? Yup :P
  13. 01:21:972 (1,3) - I'm one of those that goes ugh when these sliders doesn't blanket the (2) :P
  14. 01:48:852 (1,3) - ^ Meh... Fixed both
  15. 01:52:692 (1) - Rotate this by around 28 degrees anti-clockwise around selection, and then rearrange this combo a bit so it's symmetrical? Nope, I prefer to keep it as it is
  16. 02:10:212 (1) - This could be a bit hard to hit, starting on a red tick and being a short slider. Remove it? No, it is the beginning after the break, this is easy to read.
  17. 02:19:092 (1) - Move this 1 gridlvl4 down.
  18. 02:22:932 (3) - ^ Hmm... Why?? :/
  19. 02:19:092 (1,2,3,1,2) - Whistle on sliderhead? Sure
  20. 02:28:692 (1) - Whistle. Ok
  21. 02:39:732 (1) - Whistle on repeat. ^
  22. 02:46:452 (1) - Remove new combo. Ok, I really don't know what is it doing :P
  23. 02:59:652 (1) - This is also starting at a red tick. Consider shortening the slider to begin at 02:59:892. No, same as 02:10:212
  24. 03:02:292 (3) - Whistle. Doesn't fit at all
  25. 03:11:412 (2,4) - Yeah, blanket (3)? Is kinda unnecesary fix that
  26. 03:33:972 (4) - Place right in the middle of (3) head and tail? Noo...
  27. 03:37:332 (1) - Yeah it creates variation, but imo I still think it's better if you time this to the same as 03:34:452 (1), which is to start this slider at 03:38:292 instead. I prefer as it is, really
  28. 03:41:172 (1) - Are you able to somehow center this? Such a long slider feels weird to not have centered imo :? Ok, rearranged and centered it.
  29. 03:45:492 (2) - New combo. I prefer in (3) instead
  30. 03:47:532 (5) - Since there is a slowdown, this is awkward. Consider moving this further away. Done
[Normal]
  1. If I made any hitsound suggestions in the other difficulties that sounds good, don't hesitate to use them here too :)
  2. 00:19:812 (2,3) - This feels and looks a bit out of place for me. Remove (2) and place (3) at x:80 y:192? OK, but placed on another place
  3. 00:27:492 (2) - Place at x:256 y :116
  4. 00:30:612 (5) - Whistle on sliderhead? Ok and Ok :P
  5. 00:39:732 (2,3) - Move these to the right a bit so (1,4) ends up in the middle of these? Sure
  6. 00:52:212 (4) - Meh, move this to x:304 y:140? Moved
  7. 00:52:212 (4) - Remove Finish on this (it's not following the same pattern as everything else). Ok
  8. 00:58:452 (4) - Move this down to x:272 y:268 for a little bit of blanketing from (3)? No, I don't want to follow the blanket here.
  9. Remove finishes from 01:49:812 | 01:53:652 | 02:01:332 to follow the pattern of havng a finish every 2nd downbeat (which I just checked, and applies for [Easy] as well :p) All done.
  10. 02:00:372 (1,2) - Add whistle on (1) and remove from (2)? Sure
  11. 02:25:812 (6) - Move this to x:296 y:240. No.
  12. 02:28:692 (2) - Remove whistle from sliderhead? Works fine with the Vocal this Whistle
  13. 02:37:812 (1) - Finish on repeat. I only used Finish on downbeats, sorry.
  14. 02:41:652 (1) - Finsih on end. ^
  15. 03:04:212 (2) - 1 gridlvl4 to the right :P Ok
  16. 03:10:212 (5,6) - make a triangle? Wow, really I can't see the difference xD
  17. 03:15:972 (1) - Remove NC. Ok
  18. 03:47:532 (4) - Imo, ctrl+j this so that it's easier to tell the difference in timing. Ok
[Hard]
  1. If I made any hitsound suggestions in the other difficulties that sounds good, don't hesitate to use them here too :)
  2. 00:15:252 (3) - This looks a bit meh due to stacking. Not sure what you can do, though, maybe unstack or something? But, I can't see anything bad here. It flows good, imo.
  3. 00:19:332 (6) - Whistle Yes, I missed this :P
  4. 00:31:092 (6) - Center this? Meh... Ok
  5. 00:42:612 (1,3) - Swap new combo. It is following the Instrumental
  6. 00:53:412 (1) - Remove nc? I rearranged a bit that
  7. 01:01:812 (1) - ^ Ok
  8. 01:15:732 (2) - Whistle on repeat. Ok
  9. 01:16:452 (3) - Whistle. No, I never use to add Whistle on 3-plets.
  10. 02:03:252 (1) - Remove nc. Ok
  11. 02:13:092 (5,1) - Swap nc. I'm not agree
  12. 02:14:532 (2,3,4,5,6) - Why not symmetrical :( And... Why symetrical?, really flow fine as it is
  13. 02:36:132 (6,7,8,9) - Rearrange like this so you don't get that ugly overlap with (7). http://osu.ppy.sh/ss/402180 I'm totally agree with you. Fixed
  14. 02:46:932 (2,3) - Make a copy of 02:46:212 (4) for (3), and place (2) at x:304 y:32.
  15. 03:33:492 (1) - por tiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii lol.
  16. 03:47:532 (4) - You should move this away a bit so the slowdown is more readable. Ok

~~~~~~~~~~~~~~

Yay me, so I thought I'd sit down and mod stuff, and now I have to afk for a bit. Here's what I have, I'll mod the rest when I get back =3=.
I'm so fast at this... Sorry it took so long orz.
Good luck!
Thanks for the mod, CXu! :)
Kenezz


[General]
  • Beatmap Suggestions
  1. 03:31:572 - Que te parece terminar aqui el kiai time y volver a empezarlo en 03:32:532 imo se ve bastante bien.
  2. 03:48:282 - Imo el kiai final debería terminar aquí.
[Easy]
  • Hitsound
  1. 00:15:732 (4) - Un finish aquí sonaría bien, si lo haces agrégalo también en [Normal], creo que se te paso porque en [Hard] si lo tienes.
  2. 01:28:692 (4) - Igual que el punto anterior.
    Beatmap Suggestions
  3. 00:46:932 (3) - El new combo debería empezar aquí ya que empieza el coro y termina la secuencia vocal anterior, pero si lo que sigues en esta diff con los combos es la voz esta bien, aunque hmm en las otras diffs es diferente.
  4. 01:00:852 (1) - Considero que el new combo es innecesario, en las otras diffs no lo pusiste así que esto puede ser una incongruencia.
  5. 01:17:652 (3) - Igual que 00:46:932 (3) aunque claro aquí no termina el coro si no la secuencia de la pista.
  6. 01:32:532 (1) - Un ejemplo de que hay una leve inconsistencia con los combos, digo, en dos puntos que he remarcado ya sigues la voz y aquí la secuencia de la pista o el finish (como ya sabrás en momentos los new combos se ponen cuando suena un finish porque marca el inicio o el final de una secuencia).
  7. 03:32:532 (3) - Prueba a agregar un new combo, imo encaja bien por el cambio de la pista, si lo haces no olvides eliminar el new combo en 03:34:452 (1) para ser consistentes con la secuencia de combos que siguen.
  8. No quiero ser nazi con algunos sliders, buen trabajo!
[Normal]
  • Hitsound
  1. 02:12:852 (1) - Whistle.
    Beatmap Suggestions
  2. 00:11:892 (4) - El new combo debe empezar aquí para ser consistente con esta parte.
  3. 02:36:852 (5,6,7) - Un grid arriba para que el patrón sea totalmente simétrico con (3).
  4. 03:32:532 (3) - El new combo debería empezar aquí, si llevaste a cabo lo que te sugerí del kiai encaja a la perfección.
[Hard]
  • Beatmap Suggestions
  1. 00:39:252 (1) - Este y el otro slider podrían verse mucho mejor, lo único que debes hacer es mover el punto de control rojo justo a la mitad http://puu.sh/WwBo el codo que ahorita tienes la verdad no se ve lindo u3u.
  2. 01:23:652 (6) - La repetición no se oye nada bien en ese tick azul, debería estar en el tick blanco por lo que si quieres mantener el slider repeat debes acortarlo y agregar otro circle, o simplemente agregar dos repeats, si lo haces te sugiero que sigas la siguiente imagen, http://osu.ppy.sh/ss/406746.
  3. 03:18:612 (2) - Este unstack es a proposito?, solo te aviso porque a mi me paso algo parecido donde no lo era y se rankeo y yo morí D:
  4. 03:19:812 (5) - *nazi* stackea correctamente este slider.
  5. 03:33:492 (1) - Hmmm este slider se me hace familiar.
  6. Linda diff :3
Bien, es todo espero que te sirva de algo.
Suerte!
Topic Starter
mancuso_JM_

Kenezz wrote:



[General]
  • Beatmap Suggestions
  1. 03:31:572 - Que te parece terminar aqui el kiai time y volver a empezarlo en 03:32:532 imo se ve bastante bien. Se siente bien. Hecho
  2. 03:48:282 - Imo el kiai final debería terminar aquí. En este caso no, la parte mas importante, donde el cante 'It's only time' con todas las fuerzas termina en donde yo termine el kiai, por esta razon se siente mejor
[Easy]
  • Hitsound
  1. 00:15:732 (4) - Un finish aquí sonaría bien, si lo haces agrégalo también en [Normal], creo que se te paso porque en [Hard] si lo tienes. Lo tenia asi, despues lo elimine porque me lo dijeron unas cuantas veces, pero si, agregado nuevamente
  2. 01:28:692 (4) - Igual que el punto anterior. Ok
    Beatmap Suggestions
  3. 00:46:932 (3) - El new combo debería empezar aquí ya que empieza el coro y termina la secuencia vocal anterior, pero si lo que sigues en esta diff con los combos es la voz esta bien, aunque hmm en las otras diffs es diferente. Sigo la voz, en las otras dificultades lo hago por el comienzo del kiai, para resaltar esto, en la Easy me parece que juega bien asi. Prefiero dejarlo como esta
  4. 01:00:852 (1) - Considero que el new combo es innecesario, en las otras diffs no lo pusiste así que esto puede ser una incongruencia. Tenes Razon. Removido
  5. 01:17:652 (3) - Igual que 00:46:932 (3) aunque claro aquí no termina el coro si no la secuencia de la pista. Hmm... Misma respuesta
  6. 01:32:532 (1) - Un ejemplo de que hay una leve inconsistencia con los combos, digo, en dos puntos que he remarcado ya sigues la voz y aquí la secuencia de la pista o el finish (como ya sabrás en momentos los new combos se ponen cuando suena un finish porque marca el inicio o el final de una secuencia). HAHA, cierto :P
  7. 03:32:532 (3) - Prueba a agregar un new combo, imo encaja bien por el cambio de la pista, si lo haces no olvides eliminar el new combo en 03:34:452 (1) para ser consistentes con la secuencia de combos que siguen. Lo hice desde que me dijiste lo de los kiai :P. Done!
  8. No quiero ser nazi con algunos sliders, buen trabajo! xD, Gracias!
[Normal]
  • Hitsound
  1. 02:12:852 (1) - Whistle. Cierto, lo tengo en la Easy tambien
    Beatmap Suggestions
  2. 00:11:892 (4) - El new combo debe empezar aquí para ser consistente con esta parte. Okie
  3. 02:36:852 (5,6,7) - Un grid arriba para que el patrón sea totalmente simétrico con (3). Yup. Movido
  4. 03:32:532 (3) - El new combo debería empezar aquí, si llevaste a cabo lo que te sugerí del kiai encaja a la perfección. Sip, este tambien lo cambie desde que cambie la sugerencia del kiai :)
[Hard]
  • Beatmap Suggestions
  1. 00:39:252 (1) - Este y el otro slider podrían verse mucho mejor, lo único que debes hacer es mover el punto de control rojo justo a la mitad http://puu.sh/WwBo el codo que ahorita tienes la verdad no se ve lindo u3u. Fixed
  2. 01:23:652 (6) - La repetición no se oye nada bien en ese tick azul, debería estar en el tick blanco por lo que si quieres mantener el slider repeat debes acortarlo y agregar otro circle, o simplemente agregar dos repeats, si lo haces te sugiero que sigas la siguiente imagen, http://osu.ppy.sh/ss/406746. En este caso, para serte sincero juega bien con la Voz. Si escuchas bien, aca la voz hace un efecto raro, que me parece que es lo que lo hace entrar bien con la vocal.
  3. 03:18:612 (2) - Este unstack es a proposito?, solo te aviso porque a mi me paso algo parecido donde no lo era y se rankeo y yo morí D: lol, si, en este caso es intencional :P
  4. 03:19:812 (5) - *nazi* stackea correctamente este slider. Fixed
  5. 03:33:492 (1) - Hmmm este slider se me hace familiar. Aunque el tuyo quedo mucho mejor :P
  6. Linda diff :3
Bien, es todo espero que te sirva de algo.
Suerte!
Gracias Kenezz! :3. De ayuda como siempre. UPDATED!
kanpakyin
[General]
  1. The timing is quite iffy to me, I have got a new timing for me, just did some offset change there.
    Timing
    1. Offset: 354ms
      BPM: 125.00
    2. Offset: 226,949ms
      BPM: 100.00
    3. Offset: 227,562ms
      BPM: 90.00
    4. Offset: 227,882ms
      BPM: 70.00
    5. Offset: 228,282ms
      BPM: 84.60
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:43:572 (2) - I would suggest remove this long slider because you did some rhythmic change with the same melody before, so this long slider ruined the dynamics in the music. Probably add a slider from 00:43:572 - to 00:44:292 - and then add a slider from 00:44:772 - to 00:46:452 - ?
    2. 01:45:972 (1) - How about moving this spinner to 01:46:212 - and stop at the same point because the high pitch and the voice protraction starts from 01:46:212 -
    3. 03:41:172 (1) - Similar to 00:43:575- probably you can follow the voice protraction here.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:28:692 (4) - I recommend removing the finish here because it follows nothing since there are no accent or strong emotions.
    2. 02:59:652 (1) - I would remove the whistle here because the pitch of 02:59:892 - is higher than this so i don't understand why a whistle is needed here.
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:15:492 (x) - I feel like a note here. I would suggest adding a note here and then move 01:15:732 (2) - to 01:15:972 - .You need to do some adjustment on spacing if you apply this.
    2. 01:19:332 (4,5) - I would unstack it if I were you because it looks ugly here due to stack leniency.
    3. 01:44:532 (1) - I would do some variation on this slider if I were you. Probably try this? Take it if you want.
      152,70,104532,6,0,B|219:79|257:136|257:136|294:81|384:67,1,260,8|8
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 02:14:772 (1) - I would remove the whistle on the beginning of the slider if I were you becuase the pitch at 02:15:012 - is higher than here, also, the high pitch part can be prominent in this way.
    2. 02:15:732 (3) - ^Similar.
    3. 03:28:692 (2) - what does the whistle following at the reverse of the slider? I can't get a reason that why putting a whistle here.
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:10:692 (3) - How about ctrl+r here so it will become a jump to fit the vocal at 00:10:452 - and 00:11:172 - , also it looks much prettier than before.
    2. 00:44:532 (6) - I would shorten this slider to 1/2 and then move the spinner to 00:44:892 - to fit the vocal and the voice protraction.
    3. 01:56:772 (3,4) - This is my individual feeling only. I think putting these slider like this is much better. My personal opinion only, feel free to ignore it. >_>
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:27:012 (2) - I would add a whistle here and then remove the whistle at 00:27:492 (4) - due to the pitch.
Good luck!

@Kenezz Please write you mod in english next time, so I can know what you are writing about the map :P
Topic Starter
mancuso_JM_

kanpakyin wrote:

[General]
  1. The timing is quite iffy to me, I have got a new timing for me, just did some offset change there.
    Timing
    1. Offset: 354ms
      BPM: 125.00
    2. Offset: 226,949ms
      BPM: 100.00
    3. Offset: 227,562ms
      BPM: 90.00
    4. Offset: 227,882ms
      BPM: 70.00
    5. Offset: 228,282ms
      BPM: 84.60 I really need a confirmation before to change that, sometime sounds really off, especially the first section.
[Easy]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:43:572 (2) - I would suggest remove this long slider because you did some rhythmic change with the same melody before, so this long slider ruined the dynamics in the music. Probably add a slider from 00:43:572 - to 00:44:292 - and then add a slider from 00:44:772 - to 00:46:452 - ? Hmm... I prefer to keep that, in general is a long Vocal, and for this reason it fits fine.
    2. 01:45:972 (1) - How about moving this spinner to 01:46:212 - and stop at the same point because the high pitch and the voice protraction starts from 01:46:212 - Sounds fine, Ok
    3. 03:41:172 (1) - Similar to 00:43:575- probably you can follow the voice protraction here. Same response.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 01:28:692 (4) - I recommend removing the finish here because it follows nothing since there are no accent or strong emotions. Hmm... Kenezz suggested me that, but Ok, I removed it because is a calm section
    2. 02:59:652 (1) - I would remove the whistle here because the pitch of 02:59:892 - is higher than this so i don't understand why a whistle is needed here. Ok.
[Normal]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 01:15:492 (x) - I feel like a note here. I would suggest adding a note here and then move 01:15:732 (2) - to 01:15:972 - .You need to do some adjustment on spacing if you apply this. Ok
    2. 01:19:332 (4,5) - I would unstack it if I were you because it looks ugly here due to stack leniency. Hmm... Works fine in my opinion.
    3. 01:44:532 (1) - I would do some variation on this slider if I were you. Probably try this? Take it if you want. I like it, Fixed
      152,70,104532,6,0,B|219:79|257:136|257:136|294:81|384:67,1,260,8|8
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 02:14:772 (1) - I would remove the whistle on the beginning of the slider if I were you becuase the pitch at 02:15:012 - is higher than here, also, the high pitch part can be prominent in this way.
    2. 02:15:732 (3) - ^Similar.
    3. 03:28:692 (2) - what does the whistle following at the reverse of the slider? I can't get a reason that why putting a whistle here. xD. All Fixed on Hitsounds.
[Hard]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:10:692 (3) - How about ctrl+r here so it will become a jump to fit the vocal at 00:10:452 - and 00:11:172 - , also it looks much prettier than before. I don't want jump here, I think that fit fine and flow fine too.
    2. 00:44:532 (6) - I would shorten this slider to 1/2 and then move the spinner to 00:44:892 - to fit the vocal and the voice protraction. You're right. Fixed :3
    3. 01:56:772 (3,4) - This is my individual feeling only. I think putting these slider like this is much better. My personal opinion only, feel free to ignore it. >_> I LIKE IT, REALLY!!
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:27:012 (2) - I would add a whistle here and then remove the whistle at 00:27:492 (4) - due to the pitch. Okie.
Good luck!

@Kenezz Please write you mod in english next time, so I can know what you are writing about the map :P
Thanks KPY. I'll try to find more opinions on Timing. UPDATED!
Mercurial
No puedo creer que esto todavía no esté rankeado.
Topic Starter
mancuso_JM_

Mercurial wrote:

No puedo creer que esto todavía no esté rankeado.
No hay apuro capo! HAHA XD
LKs
hi. I'm late sorry

[timing]

obviously the timing to the slowdown in the end of the song could be improved

red lines:

offest-bpm

366-125
226954-100
227564-90

[Easy]

00:36:852 (2) - missing clap for slider here. understandable but sounds not good, use custom slidertick here?
00:41:652 (2) - ^ same

00:11:892 (3,1) - 3 should be NCed and 1 should be 2, according to the long white tick
00:15:732 (4,1) - ^ same


ehe, your NC system makes sense too, kind of original

[Normal]

01:15:972 (3,4,5,6) - why not a straight line?
01:31:092 (4) - 1 grid left.
01:44:532 (1) - http://osu.ppy.sh/ss/408302
03:05:172 (4) - 1 grid right
03:42:132 (4) - http://osu.ppy.sh/ss/408299

[Hard]

00:51:252 (1) -
424,228,51252,6,0,B|448:272|424:316,1,90,0|2
00:43:092 (3) - ^ same issue
03:10:932 (1) - ^
03:13:332 (6) - ^
02:10:932 (1,2,3,4) - http://osu.ppy.sh/ss/408305 failed, you know what I mean
02:29:412 (2,3,4,1) - failed #2
02:34:452 (2) - placement strange. either move 2 to x256y248 or reshape slider 1&3
03:17:412 (8,1,2) - hmm, another offest shift point found.
03:46:692 (2) - spacing

you have strong western style. strict, decent arrangement except for some small flaws I wrote above.

don't wanna write wall of text recently, also saving your time :3
Topic Starter
mancuso_JM_

LKs wrote:

hi. I'm late sorry Hi! And don't worry, I really don't expected your mod :3

[timing]

obviously the timing to the slowdown in the end of the song could be improved

red lines:

offest-bpm

366-125
226954-100
227564-90 Agree and Fixed :)

[Easy]

00:36:852 (2) - missing clap for slider here. understandable but sounds not good, use custom slidertick here?
00:41:652 (2) - ^ same I really don't think very necesary that, it plays fine without the Clap on there. Keep it as it is

00:11:892 (3,1) - 3 should be NCed and 1 should be 2, according to the long white tick
00:15:732 (4,1) - ^ same


ehe, your NC system makes sense too, kind of original lol

[Normal]

01:15:972 (3,4,5,6) - why not a straight line? Idk, aligned
01:31:092 (4) - 1 grid left. Okie
01:44:532 (1) - http://osu.ppy.sh/ss/408302 Fixed on my own accord
03:05:172 (4) - 1 grid right Hmm... Why?
03:42:132 (4) - http://osu.ppy.sh/ss/408299 done

[Hard]

00:51:252 (1) -
424,228,51252,6,0,B|448:272|424:316,1,90,0|2
00:43:092 (3) - ^ same issue
03:10:932 (1) - ^
03:13:332 (6) - ^ All fixed here
02:10:932 (1,2,3,4) - http://osu.ppy.sh/ss/408305 failed, you know what I mean
02:29:412 (2,3,4,1) - failed #2 I really don't know what you mean, I don't see any mistake like you show me on the screenshoot
02:34:452 (2) - placement strange. either move 2 to x256y248 or reshape slider 1&3 Not really, I prefer as ut us
03:17:412 (8,1,2) - hmm, another offest shift point found. Meh... looks fine as it is really, is a simple thing
03:46:692 (2) - spacing Yes, fixed

you have strong western style. strict, decent arrangement except for some small flaws I wrote above.

don't wanna write wall of text recently, also saving your time :3
Thanks LKs, I really forgot this request to mod my map :P.
LKs
Hard


02:10:926 (1) - move 1 2 grids right. do you notice spacing between 1&2 and 3&4? 1&2 looks more close compare to 3&4
02:31:086 (3,4,1) - lol that was a wrong notes I showed you. this time move 02:31:806 (1,2,3) - 2 grids right for same reason

Although your style isn't my favorite but currently we're somewhat lacking of bubbled maps so I don't mind to bubble this.
Topic Starter
mancuso_JM_

LKs wrote:

Hard


02:10:926 (1) - move 1 2 grids right. do you notice spacing between 1&2 and 3&4? 1&2 looks more close compare to 3&4 Moved 1 grid xD
02:31:086 (3,4,1) - lol that was a wrong notes I showed you. this time move 02:31:806 (1,2,3) - 2 grids right for same reason haha, fixed

Although your style isn't my favorite but currently we're somewhat lacking of bubbled maps so I don't mind to bubble this.
And... Thanks again LKs! :3
LKs
wait AIbat tells me there are small difference among your 3 diffs. don't forget to resnap all notes and assure nothing wrong

also there are unsnapped sliders.
Topic Starter
mancuso_JM_
Fixed the Offset on Easy (wrong by 1ms :P) , Kiai Time are Snapped, Snapped Slider end in 03:47:564 in all diff. (well I replace it with Notes, it was easier)
Extra Stuff: Added a Finish on a Slider beginning in Hard (in 01:00:846) and Fixed a Spacing in Normal (in 03:20:046 (1,2,3,4).
Now, Is all fixed (I guess :P)
MoodyRPG
Y al final me pase el FFIX, la verdad es el mejor FF que ha existido pero bueno, estoy aqui por un mod atrasado asi que aqui vamos ~

General
  • • No pude encontrar nada
Easy
  • - 00:11:886 (3) - Añade aqui un whistle por consistencia?
    - 00:57:006 (3,4,5) - Para que no de un mal overlap entre estos objects, has algo asi
Normal
  • - 00:33:966 (4) - Porque no haces este slider como este slider 00:30:606?, creo que seria mejor porque fluye mas la simetria
    - 02:10:926 (1) - No me gusto este slider porque esta muy pegado al (2), porque no lo mueves a otro lado en mi opinion
Hard
  • - 00:30:006 (4) - La vocal de esta nota no suena muy bien que digamos, porque no lo eliminas, solamente una sugerencia
Esos slider largos son creativos, me gusta esa parte :3, bueno eso es todo buena suerte
Topic Starter
mancuso_JM_

MoodyRPG wrote:

Y al final me pase el FFIX, la verdad es el mejor FF que ha existido pero bueno, estoy aqui por un mod atrasado asi que aqui vamos ~ asdasdsa... lo tengo que jugar xD!

General
  • • No pude encontrar nada
Easy
  • - 00:11:886 (3) - Añade aqui un whistle por consistencia? Okie
    - 00:57:006 (3,4,5) - Para que no de un mal overlap entre estos objects, has algo asi Yo creo que no hay un Overlap muy notorio, tan solo un poco con los Hitburst, el resto esta bastante solido. Prefiero dejarlo como esta
Normal
  • - 00:33:966 (4) - Porque no haces este slider como este slider 00:30:606?, creo que seria mejor porque fluye mas la simetria No lo habia visto a esto. Me gusta, asi que hecho
    - 02:10:926 (1) - No me gusto este slider porque esta muy pegado al (2), porque no lo mueves a otro lado en mi opinion Prefiero no tener problema de spacing, ademas el ritmo es correcto como esta
Hard
  • - 00:30:006 (4) - La vocal de esta nota no suena muy bien que digamos, porque no lo eliminas, solamente una sugerencia Porque sigue el Instrumental, si escuchas la musica en 25% se escucha un Hit en el tick azul.
Esos slider largos son creativos, me gusta esa parte :3, bueno eso es todo buena suerte :3, Gracias
Mas vale tarde que nunca, no? HAHA xD. Gracias Moody.

to LKs
Since Moody's mod was in Spanish, I want to say what I fixed, to don't have any problem then.
00:11:886 (3): Added a Whiste for consistency (On Easy)
00:33:966 (4): Copied/pasted the Slider on 00:30:606 because works better with my symetry (And that's true :))
Time to Update!
LKs
thanks for translation. bubbled
Topic Starter
mancuso_JM_
Thanks a lot LKs!! :)
Kurai
[Normal]
  1. 02:37:806 (1) - Finish on the reverse
  2. 02:41:646 (1) - Finish at the end
  3. In my opinion those finishes are needed because they accentuate the song very well, and because it'sd keep consistency with 02:33:486 (4,2,3).
  4. 03:47:254 - I'd totally add something here to fill the rhythm. Since the timing is decreasing, you should map every beat so that the player knows the cadence of the decreasing, and then is not surprised by it.
[Hard]
  1. 02:38:766 (6) - Finish
  2. 02:39:726 (1) - Start this spinner 1/4 or 1/2 later and add a note here with a finish. It sounds quite needed to emphasize the music better and because it sounds awesome.
Great mapset, it's very clean and map is quite fun. Good job.
Topic Starter
mancuso_JM_

Kurai wrote:

[Normal]
  1. 02:37:806 (1) - Finish on the reverse
  2. 02:41:646 (1) - Finish at the end
  3. In my opinion those finishes are needed because they accentuate the song very well, and because it'sd keep consistency with 02:33:486 (4,2,3). I like it, so Ok to both.
  4. 03:47:254 - I'd totally add something here to fill the rhythm. Since the timing is decreasing, you should map every beat so that the player knows the cadence of the decreasing, and then is not surprised by it. Added a Slider finishing on this point and starte 1/2 back. Is the best to follow the Rhythm properly imo.
[Hard]
  1. 02:38:766 (6) - Finish
  2. 02:39:726 (1) - Start this spinner 1/4 or 1/2 later and add a note here with a finish. It sounds quite needed to emphasize the music better and because it sounds awesome. Both fixed!
Great mapset, it's very clean and map is quite fun. Good job.
Thanks Kurai! :3
Kurai
Ranked :3
Darksonic
Bueeeena loco felicitaciones!
YTYuyu
oh wow gogo Drake Bell mapper :P. congratz on the rank ;)
Mercurial
It's only time to get ranked this shit :3

Felicitaciones, me parecía raro que no rankearas esto.
Kei
Felicitaciones :D!!
Aurele
Oh wow, congratulation!
DaxMasterix
mancuso pro
Chewin
Nice!

Congratz mancuso >w<
[Yue]
mancuso-sensei sabia que podrias ;ww;
narakucrimson
Sos mi sucesor... Espero grandes cosas de vos! Jajaja

Bien por este rankeo, y a seguir mejorando che!
Mythol
more drake bell
\^^/
-kevincela-
Yay,gratz :D
Topic Starter
mancuso_JM_
Thanks a lot guys! :3

narakucrimson wrote:

Sos mi sucesor... Espero grandes cosas de vos! Jajaja

Bien por este rankeo, y a seguir mejorando che!
jajajja...Gracias, bro. Hare lo posible para seguir mejorando! :D
Reisen Udongein
really well-done map!! congratz mancuso :)
Topic Starter
mancuso_JM_
Thanks Reisen! ;)
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