谢谢!吃好饭回来研究一下O3O
Sprite,Background,TopLeft,"BG.jpg"320,240
179,266,63006,1,0
231,351,63546,1,0
322,323,64076,6,0,B|375:309|419:341,1,100,4|0
478,260,65187,1,0
437,168,65742,1,4
> < Thanks Niva! It takes me an hour to fix this mod lol. Really helpfulNiva wrote:
Alright, I think it's time for a full-mod~ o3o
[General]
-> I'd rather use "kouri" as the artist's name as "Ib Original" is not a valid artist name imo... (not sure yet though >_<) I'm not sure if it is kouri who wrote this piece of music, but I find here : http://vgboy.dabomstew.com/other/ib.htm In the music list, the source is written as Original so that's why :3
-> Set the preview time 1/4 earlier for more accurate preview time (on your case, 01:08:977) Fixed
-> As your first note starts in 00:00:870, I don't think you need lead-in time 1500, 1000 is enough imo (: fixed
[Mary][Garry]
- 00:02:477 (3) - Maybe place this more upper (~x:293 y:58)? imo your next (1) is better encircled like this (: Fixed
- 00:13:727 (1,2,3) - Also this, would be much better imo if you can place (3) slightly higher to (1,2,3)'s angle isn't very narrow xD Fixed
- 00:24:977 (1) - Add note here (with finish) and start spinner 1/4 after? Feels quite weird having the finishes discontinued here ._. Fixed
- 00:32:127 (2,1) - (optional) I personally quite disliked how the red (1) and (2) almost overlaps... imo you can move (2) higher and arrange like this:
Fixed- 00:39:166 (3,4) - For this, I suggest to put (4) slightly more to the left compared to (3), to tell players that (1,2,3,4) is an arc~ Fixed
- 00:52:735 (2) - (optional) Hmm, imo you can create something like this here for a better encircle effect:
Fixed, also shorten the slider o3o- 00:59:222 (3) - Also an optional thing here, I'd rather rotate this by 35° (selection centre) to let it flow better together with (1) :3 Fixed
- 01:03:006 (2,3,1,2,3) - Uhm... Personally I prefer something moving before the spinner instead of stacking (2,3)... Maybe try this?
179,266,63006,1,0I changed the circle into a slider
231,351,63546,1,0
322,323,64076,6,0,B|375:309|419:341,1,100,4|0
478,260,65187,1,0
437,168,65742,1,4- 01:23:873 (3) - Put in ~x:261 y:71 instead and make it encircle your (2)'s start? xD Fixed
- 01:28:237 (4,1) - Just a minor stuff here, put these two more to the bottom-left to emphasize the previous arc? Won't hurt to imply, I guess (: hmm, I might keep this :3
- 01:32:055 (x) - Same as before, add circle with finish (because the music continues here) and start spinner 1/4 after? You can also extend (4) as a slider, I think (: Fixed
- 01:32:055 (1) - Finish or whistle really fits here >_< added
- 01:51:810 (1,2) - (optional) Create a continuous flow here maybe? Like this:
Fixed, also changed the style of the following- 01:56:675 (2) - Hmm, for better flow I'd rather curve this to the upper-left instead, and: ^
- 01:58:357 (3) - Place this slightly higher than (2)'s start (: ^
- 02:14:780 (3) - Uhm, encircle (2) better? Compared to your other blankets, this one is very obviously untidy because the repeat is too close to (2) >_< Ooops, how does this happened lol
- 02:23:037 (1) - Hmm, before the spinner, (again) I prefer something continuous here:
SPOILERFixed
- 02:24:784 (1) - Same as before, add note here and start spinner 1/4 after? Also it's highly recommended to use a lower volume on the spinner as the music isn't strong at all ._. Fixed. Actually someone mentioned this one before, but I was considering the Storyboard lol.
[Ib]
- 00:04:352 (2,3) - Uhm, is this rhythm intentional? Due to how the piano sounded, I prefer to put the 1/2 slider first... I can't suggest a better placement though >_< ><yes it's intentional, I might keep this :3
- 00:12:655 (3) - Hum, no whistle on slider's end here? It fits the high-pitched piano imo (: added
- 00:15:334 (3) - I think it won't hurt if you curve this slightly to the left so it will somewhat encircle (2), it flows good with (4) as well though~Fixed
- 00:21:227 (3,4) - (optional) About this, imo it's better to rotate (3) about 25° selection centre and adjust (4) so (3) will continue the angle from (1,2)... Not a must, though >_< Fixed
- 00:24:977 (1) - Start spinner 1/4 after and add a circle here? Also, whistle fits a lot for spinner's end here~ Fixed
- 00:39:166 (3) - (optional) Perhaps put the endpoint in ~x:405 y:103, to let it flow together with (4)? (you can curve this slightly as well) Fixed
- 00:42:714 (3) - I'd rather stack this above (4) instead, considering this is a Normal diff it would be much easier to read if placed so (: Fixed
- 00:50:033 (5) - Just stating here - you can put the endpoint more to the right, as it won't be offscreen in play mode~
- 00:52:735 (3) - Minor stuff, but... Move to ~x:197 y:283 to create a better triangle on (3,4,5)? xD I might keep this :3
- 01:01:925 (3,4) - (optional) Considering (3) is a straight slider... Maybe try this? :3 Fixed
- 01:15:159 (6,1) - I think it's best to put these two slightly lower than (5)'s end because of (5)'s curve >_< Fixed
- 01:19:782 (5,6,1,2,3) - Hmm, the angle on (4,5,6) is quite forced imo... Maybe try this formation? xD Fixed
- 01:51:269 (1) - (optional) Perhaps add a slight curve downward here? It can somewhat give an encircle effect on (4)'s end here~ I make it upward :3
- 01:59:478 (2) - Perfect place for whistle imo (: added
- 02:18:053 (2) - Hmm, I suggest a 1/1 slider here instead - because your previous rhythm isn't hectic, suddenly go hectic with 1/2 repeating slider isn't good imo - better to use 1/1 first to let players adapt with the rhythm~ Fixed
- 02:24:784 (1) - Start spinner 1/4 after and add a note here? (you can just add a repeat on (2) though :3) - Also same as Mary about the volume >_< Fixed
I hope this helps... Sorry if my suggestions aren't much helping here, it's hard to mod this map, really >_<
- 00:05:691 (4,5) - How about adding a slight curve (downward for (4) and leftward for (5)) here, to let it flow together with (3)? Won't hurt, I guess xD added
- 00:13:727 (1,2,3,4,5,6) - (optional) Here also, it would be a lot cuter imo if (1,3,5) and (2,4,6) are both an arc~ I like the current one ><
- 00:22:566 (5,1) - Rather than stack I prefer another jump here to give more power to your next jump, perhaps stack (1) to (3)'s start and put (5) in ~x:413 y:287? OK
- 00:34:022 (6) - CTRL+R? Better rotating like this imo (: (or you can CTRL+R (5) as well :3) Fixed the 6
- 00:43:805 (4) - (optional) Stack to (3) instead? The pattern will be more sophisticated this way imo~ Yep, and fit the feeling of the song
- 00:46:789 (5) - I'd rather put this to the far right (~x:477 y:258) here, but of course it's not a must (: Fixed
- 00:55:168 (4,5,6) - Hmm, I'd rather put (4) in the left, (5) in the top, and (6) in the bottom of this triangle instead, because imo it would fit the song more if (6,1) is a jump >_< yep
- 00:58:141 (2,3,4,5) - Uhm, to be honest I don't really get the pattern here... Perhaps try this? (yes, with this diamond (4) will be stacked to your yellow (6)~) Fixed
- 01:07:974 (2,3) - Just a minor stuff here, to emphasize the accelerated spacing I'd rather put these two more to the right ((2) in ~x:256 y:181, (3) in x:158 y:143) fixed
- 01:23:601 (5,6,7) - (optional) Uhm, I prefer an arc here ((2,4,5) is set into a triangle : ) fixed.
- 01:30:419 (4,5,6) - Hmm, I prefer CTRL+R-ing these three one by one, as the flow created will be more unique imo (: Nope cuz I need to turn in flow for 3&4
- 01:33:189 (3) - Would be really nice if you add a curve here to fit the music, for example put a waypoint on ~x:270 y:190 and put the endpoint in x:226 y:172 xD I think staight is fine :3
- 01:38:296 (6) - (optional) Unstack and put this in ~x:309 y:74 to keep it flowing? Fixed
- 01:40:458 (6,7,8) - Hmm, I personally feel it's better to put the triangle here on a sparser distance to help players sightread: OK
- 01:53:431 (6) - CTRL+R this? I personally feel better this way >_< Fixed
- 02:01:690 (5,6,7) - On pattern like this, it would be better if you put these three more to the upper-right to emphasize the arc - I'd put (5) in ~x:292 y:189 and adjust the two circles (: Fixed
- 02:23:619 (3) - Just a minor stuff here, I'd rotate this ~18° selection centre to create a more continuous arc xD
- 02:24:784 (1) - Same as Mary about the volume suggestion >_< Fixed
I think that's it for now, really have to overview the artist's name atm...
Kawayi Rika wrote:
Hello ~ Megurine Luka ~![]()
Random check map ~
2 osb file in osz,remove 'kouri - Memory (Megurine Luka).osb' and full submit please.
Also normal and easy diff AR-1 much better with play.
That's all ~ other stuff looks fine ~ good job ~
Call me back recheck ~ when you are ready ~
20:14 Niva: : hi Muya~
20:14 Muya: : hi~
20:14 Niva: : uhm, I want to ask about this link (Megurine Luka's Ib map) :
20:14 Niva: : http://www34.atwiki.jp/gerutena/pages/17.html#id_c9fc292f
20:15 Niva: : where's this song info o.o
20:15 Muya: : イーエックス・インダストリー 記憶 タイトル画面 「おんこうくん・vol.2」の「ダイアリー」より
20:15 Niva: : "タイトル画面" it's EX Industry?
20:16 Muya: : タイトル画面 is Title
20:16 Muya: : top?
20:16 Muya: : song title is 記憶
20:16 Niva: : yep, kioku / memory :3
20:17 Niva: : actually... which one is read as "EX Industry" o.o...
20:17 Muya: : EX Industry is イーエックス・インダストリー
20:17 Niva: : okay~ thank you Muya (:
20:17 Muya: : http://www.ex-industry.com/gaiyo.htm
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Sprite,Foreground,Centre,"SB\end.jpg",320,240
S,0,146833,147602,0.7951998,0.7951999
S,0,147602,151956,0.7951999
Thank, you, very, much.Ksaice wrote:
i just love this game.....
why there is no real happy end!
why only two ppl can come back from that world!!
why they three can not be together!!!
.....
It's a free game. You can find it here: http://kouri.kuchinawa.com/game_01.htmlKyrieMelancholy wrote:
Where can I get the game? :>
I actually see this normally D:Mercurial wrote:
wut
Ib啦 游戏~Lazy_SOS wrote:
這是什麼ˊ動畫@@
Clear your cache. :<Mercurial wrote:
wut
Ahah, no. It's the real song from the Main Title.CoroQuetz wrote:
An Ib remix? Wow~
Check the beatmap info. There's a link there.slithien wrote:
im downloading the game now. is there any way of playing it in english?