those wrote:
From .:Let those mod those maps:.
[General]
Imo, the hit objects don't really fit with the background. Consider just leaving them out. Should be fine, it's the default skin without the "burst" part of it to make one part of Insane easier to read. Unless there's a big complaint, I'll keep them for now.
[Insane]
00:28:296 (1,2,3) - Spacing feels awkward Would like to keep this unless you have a better idea on what I want to do here. Basically, the song slow down at 00:25:904, then these three notes lead up to the "restart" of the song at 00:28:848 so I did accelerated spacing here to represent the change from the slow down back to tempo again and this is the result. About spacing, I just place them in a nice looking way while maintaining the accelerated spacing so that's why spacing may seem a bit random.
00:31:793 (5) - NC I prefer placing new combo on begin of stream. Help me play the stream a little. I also think it make sense. I want this note to mark the end of how I've been following the piano, because the part after, the accent is focus on the drums.
00:31:977 (1) - Remove NC ^
00:59:585 (1) - NC Already new combo here?
00:59:769 (2) - Remove NC No new combo here? Incase you mean the opposite, I follow vocal for most of my new combo so this make sense for me.
01:15:229 (2,3,4) - Overmapped; nothing goes on here. Following vocal isn't overmapping imo.
01:15:965 (5) - NC Done
01:33:634 (1) - Awkward placement after 01:32:161 (1,2,3,4) - Not really sure how to explain this one, I just find it weird to place this pattern on the opposite direction even through I understand your reason.
01:54:247 (5) - NC This follow the piano.
01:54:615 (1) - Remove NC This pattern the drums. I new combo 01:55:720 (1) because that note follow the piano again, and to make the end have more of an impact.
[Normal]
-
Good luck :3
thxertyukjh010 wrote:
5150's Easy
00:07:676 (2) - Move ↓ 1~2 grid. Don't overlap with (3) done
00:31:057 (3) - Move to X:212 Y:136 done
00:59:032 (2) - Move → 4 grid. no
01:00:873 (2,3,4) - Try this done
01:11:548 (1,2,3) - I can not hear the rhythm, Followed the rhythm.
01:25:167 (3) - Don't lazy :3 Followed the rhythm pls done,change the rhythm lol
01:41:364 (1) - Move ↗ 1 grid. done
01:57:192 (1) - add note, the spinner start at 01:57:376 no,other diffs have no note here so...
ertyukjh010 wrote:
Hello
[Normal]
00:45:597 (3) - Don't overlap with (1,2) As mention in earlier mod, I want to keep thisI get the feeling someone would mention this, but I would like to keep it as I feel it fits perfectly with the flow here.
[Insane]
01:15:597 (3) - Move this to 01:15:505 If I do that, it'll be really hard to hit this part as the rhythm is strange (3/4), easy to follow rhythm are stuff like 1/1 (white tick > white tick), 1/2 (red tick > red tick) and 1/4s. I put it on the blue tick on Normal as it's a slider there and not hit circle follow by another hit circle so even if you manage to get 300 on the first hit circle, it's really hard to get 300 on the second as the rhythm is simply weird. If the reason isn't good enough, I can perhaps explain it in other ways.
01:17:990 (2) - Beginner overlap with 01:17:253 (5) Fixed, ty
01:39:891 (3,4) - Ctrl+R will be Smooth for me. Like this suggestion,thanks again.
01:42:100 (8) - Slider instead, End at 01:42:468. Put the Spinner Start at 01:42:560 Just don't like the feel, I thought about putting a slider there before, but it just didn't feel right.
That all
Unrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
It touches the life bar when Hard Rock is on.Megurine Luka wrote:
Better for you to keep kiai time in standard mode and taiko mod the same. For consistency, you know.
taiko diffs can have a different kiai time e_e why you no read?
00:26:456 (2) - Better to move up. It touches the life bar when Hard Rock is on.
JauiPlaY wrote:
Hi.
Some suggestions:
[General]
I CAN'T download your map until I use in-game download. I don't know why. Hm,the download link works fine for me, and since two other modders didn't mention this, I think the problem is on your end.
[Normal]
00:45:045 (1,2,3) - Kinda misleading.Ok, decided to change to slider as lots of people mention this.
00:53:143 (5) - It should ends on 00:53:511. Following the guitar, listen to 00:52:591 (4) and you should see what I'm doing here.
01:06:947 (3) - Ends on 01:07:315 and add a note would feels better. End the slider on 01:07:315, but did short sliders instead. I used short sliders for most of the map like above [00:53:143 (4,5)] so did it for consistency and I don't think 1/2 hit circles after a slider works well.
01:09:707 (3,4) - The shorter slider should be the first, then the longer one. Done
01:21:855 (4) - Should ends on 01:22:407. Move the next spinner to 01:22:499. Really surprised, but I like this suggestion. I always prefer starting spinner on the prominent sounds in the music even through the begin of a spinner doesn't have a hitsound as when it doesn't, the spinner feel like it comes too late for me. But for some reason, your suggestion make the spinner seem more natural to me so changed.
01:33:634 (3,1) - Same suggestion as above. ^
[Insane]
01:15:229 (2,3,4) - Even in Normal you used 1/4 rhythm. Why not here?If I do that, it'll be really hard to hit this part as the rhythm is strange (3/4), easy to follow rhythm are stuff like 1/1 (white tick > white tick), 1/2 (red tick > red tick) and 1/4s. I put it on the blue tick on Normal as it's a slider there and not hit circle follow by another hit circle so even if you manage to get 300 on the first hit circle, it's really hard to get 300 on the second as the rhythm is simply weird. If the reason isn't good enough, I can perhaps explain it in other ways.01:25:351 (4) - Should be a circle. Slider jump patterns for me are almost always nicer to play then hit circle jump patterns. Another reason which is more subjective is that I consider hit circle as "pauses." Notice what I did with 01:25:167 (3). I used a hit circle and stack it, and then jump on (4) to emphasize the finish. Some people may space (3) out, it just depends on the mapping styles really. Also remember that the slider body itself also has a hitsound, and notice how the vocal is singing, she isn't singing for 1 white tick or in music terms, one quarter note/crotchet, she clearly hold the note for longer than that so a slider represent this better for me. I follow vocal quite quite considerably for most of my maps. Long explanation
01:25:720 (5) - Same as above, actually imo this part may be a little bit overmapped. ^
That's all. Good luck~ Good suggestions for Normal, ty
Byakugan249 wrote:
hmm i think i can mod this before school starts.
Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Italic: Suggestion.
My reply, mentioning as you use red in your mod
Red Bolded = Not changed for the red suggestions
Red = Same as above, but for non-red suggestions
Blue = Changed
[General]
try to keep the filesize of this mapset under 20mb. 21 looks a bit too much. Will be fix soon, I tried a higher bit rate for the video since there was one of the part which doesn't look good for me and was too lazy to reencode. I have to fix an error with the karaoke so when I fix it, i'll reencode the video to a lower bit rate.
[Normal]
00:07:676 (2) - Ctrl+J for a nice and smooth flow from the previous slider. Hm ok
00:14:125 (1) - end this slider till 00:16:701 like your Insane diff. The red tick isn't accented, while the white is so that's why it's like this. It's also consistent with Easy. Since it's a Normal, I don't want to add a hit circle or do another pattern where there is a note on the white and red here.
00:23:695 (2) - *nazi* stack this perfectly. it looks kind of weird if it isn't stacked perfectly. Looks like I turned grid snap off somehow.
00:36:210 (3,4) - well i can't say that this is more like a slider jump. it follows the DS but it's placed in a weird spot, so make the end of the slider face (2) and follow the DS for (4), also try to stack (4) on (1) and make it a curved slider that's going the opposite direction of (1). it should be like this. I want to follow cymbal sound here so not making (3) longer. About the weird feel, if it feel like a jump, than that's perfect since that's what I wanted to do while keeping to the limitation of distant snap. Basically, I want to accent both notes, easiest way is to do jump, but for Normal, you have to be a bit more creative.
00:39:707 (1) - same as 00:17:432 but move it where it can be slightly visible. the spinner-osu is covering this note fully. There's a couple of reason why I don't agree with this. But let me mention just two, I left a little space after the spinner, for a bit of recovery time, I find it extremely hard to believe someone would miss because of this pause before the next note unless they're not paying attention. In the editor, move to 00:38:603, notice how you can see the note already. This is why I don't agree with having a break after a spinner, because you can clearly see the notes while spinning, so if you choose to spin even through you already see the note, then it's your fault. I always leave a slight space as it help with reducing star rating and it seem I always see people mentioning this whenever I don't do this.
01:03:082 (2) - make this a 1/2 slider to follow vocals. the 1/1 slider doesn't flow properly IMO. Hmm... slightly hard to explain this one. Let me give a subjective reason first, the music doesn't look like two short sliders here for me. I feel there needs to be a long slider somewhere. When I visualize this part, I don't think of two shorts slider, but a bunch of note and a long slider. The objective reason is, I could argue that I'm focusing more on the drum here and this is the best way to accent the drums. I also think it'd be too difficult as by doing 1/2 sliders, I need to add a hit circle or it'll feel empty, and I think this pattern just feel too difficult for Normal and not visually appealing.
01:04:187 (4) - ^ ^
01:25:351 (2) - i don't see a problem with (1) but spinner-osu is covering this note. by the time it disappears, then it'll show that you have to hit (2). move this where it can be slightly visible. ff you do that then you'll have to move (1) as well. Same reason as 00:39:707
01:46:885 (3) - *nazi* ooh this looks like a bad blanket. it's more like a bad overlap IMO. either adjust this slider or move it so that this slider blankets (1). Adjust a little.
[Insane]
00:55:720 (6) - make this a NC because it follows the long pause? Hmm, since I didn't do new combo for, for example 00:52:775 (7), I think it's fine. Incase you want me to change for both, I personally won't do a new combo on here, but on the next notes that follow instrument, but I didn't do it since I don't want to new combo spam too much. I focus on vocal for most of my new combos.
01:47:621 (3,4) - why don't you make it like the other sliders? the piano is still going and these 2 sliders break the flow of this pattern. Maybe it's just me, but I feel this part here, the tone changes a bit. Another, I actually did the sliders like what you want me to do before, but it just looked weird. I also hate reusing pattern too much, something along the line of symmetrical patterns, I find symmetrical patterns tends to sacrifice flow, just to be symmetrical. Hmm, let just say, I think it's unnatural for people to move their hand in a systematic way, like when you spin, do you make a perfect circle? Or when you hit a hit circle, do you always hit it perfectly in the middle, etc. etc.. I want to change how you move the mouse for a more natural flow so that's why it's like this. Guess I made this explanation too complicated :S
Yes just in timeGL
Ty,sorry for not much change, but I put quite a bit of effort in replying to your mod, so hopefully you understand why I didn't change much XD
Megurine Luka wrote:
/QueueUnrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
Better for you to keep kiai time in standard mode and taiko mod the same. For consistency, you know. ikari_kyon already explain to me why kiai time is different and it should be fine. I could also argue that it's a guest diff.
[Normal]
Circle Size -1 Just to prevent overlaps, without having to use too high slider velocity or distant snap.
00:26:456 (2) - Better to move up. It touches the life bar when Hard Rock is on. Ok, since it's Normal, I guess lot of people will probably play it with hard rock. Doesn't take too much effort to move it up anyway.
01:13:572 (6) - why not make something likehmmm, I think it's prettier than current one
, at least very cute Can you give code if possible?
[Insane]
00:21:763 (2,3) - Hmm..this spacing really confuses me. TryHm, I definitely want to do an anti jump here, the song feel like it pause a bit here for me.
01:00:137 (3) - try Ctrl+R Hm, prefer as is, song feel more like > < > < [(going right, going left) and not ^ v ^ v (going up, going down) to me.
01:10:259 (2) - ^ It seems more fluently Definitely want jump here, if I do ctrl+r, would be no jump and inconsistent with 01:09:155 (2).
01:26:456 (2) - stack Thanks, how did i miss this?
01:53:327 (1) - Ctrl+R seems more fluently Ok, tried a different pattern here.
That's all I think.
Yes, that's why it's in bold and not in red. Why not read my Quote?ikari_kyon wrote:
taiko diffs can have a different kiai time e_e why you no read?Megurine Luka wrote:
Better for you to keep kiai time in standard mode and taiko mod the same. For consistency, you know.
Of cause I am. Why not check yourself00:26:456 (2) - Better to move up. It touches the life bar when Hard Rock is on.It touches the life bar when Hard Rock is on.
It touches the life bar when Hard Rock is on.
when Hard Rock is on.
are you serious?
140,208,73572,2,0,B|252:208|300:112|212:76|120:112|176:208|288:208,1,325,2|8
JauiPlaY wrote:
[5150's Easy]
00:31:793 (1) - Move down a bit. You know why. yeah,i know :3
00:37:499 - Useless timing point. del
00:37:683 (1) - Move to 00:37:591. done
00:39:891 (1,2,1,2,1,2,3,4) - No hitsounds? add some whistle
00:50:934 - Useless timing poing. del
00:59:032 (2) - Move to x212y212. done
01:11:916 (2,3) - May be confusing for an easy, how about:ATTACH[dfrfer.PNG] done
01:43:204 (1) - Move to 01:43:112. done
Byakugan249 wrote:
[5150's Easy]
decrease the AR by 1 because it looks a bit too fast for beginners, and increase the Hp by 1. you're making this too easy for beginners.
00:17:437 (1,2) - yes it's near the middle but spinner-osu is covering this note which makes it hard for beginners to find where the notes are. move it where it can be fully visible for beginners to see, but try to keep it near the middle. sorry,but i think it's visible enough for beginners![]()
00:31:793 (1) - *nazi* move this around to avoid the slight overlap done
00:39:891 (1) - same as 00:17:437. done,move it up and right a little
00:47:990 (4) - either make this repeat once or add another 1/1 slider because beginners will most likely let go of the 2nd repeat. no
01:08:603 (1) - how about making this slider like this so that it'll create a border from the previous slider. no
01:10:075 (3) - if you follow the suggestion above, make this look like (1) for a steady flow.
01:11:916 (2,3) - i think this will make beginners nervous because (2) has 2 repeats and they'll most likely let go of the 2nd repeat, and (3) is a 1/2 so that will be hard for beginners to hit. try to something easier than this because this looks hard for beginners. done
01:51:855 (2,3) - same as above but because (2) is at the red line and beginners might not get used to this kind of rhythm and since (3) is so close to the end of (2), it'd be hard for beginners to hit this slider. done
modding thx~Megurine Luka wrote:
[Easy]
00:42:100 (1) - add whistle done
00:45:045 (1) - ^ done
00:47:990 (4) - ^ done
01:14:309 (3) - too difficult for new players. Better to del it and add a circle at 01:14:493 done,fixed it as JPY said
01:24:799 (2) - hmmm, try default soft finish done
01:38:051 (1) - add default soft finish no,i couldn't hear finish hre![]()
k,all done :3merchat7 wrote:
If think ar 3 still fits your map better, you used lot of 1/1 patterns and the song bpm isn't very low so I recommend keeping approach rate as is. Also since no one mention this
Can you change the timing point at 00:00-385 (the first red line) & 00:39:891 to sc1 to silent the slider-slide? The slider slide sound way too loud for those two parts for me.
my mistake,too many custom hitsound lolmerchat7 wrote:
@mjw5150
What I mean by sc1 is this http://puu.sh/qyM7, but what you did for 00:39:891 works too. 00:00:-385 is still not sc1 through. If you want to keep the slider-slide sound in the beginning, then it's fine. If it's a mistake then I can change it for you, just tell me.
Updated, made some tweaks to Normal, thanks for slider code Megurine Luka.
gracias mancuiweoqwtqlwelkskjsdf creo que lo escribi mal >v>mancusojuanmattos wrote:
Ok, Taiko Mod Requested by kyon from ~ Fenya & mancusojuanmattos' Queue ~
[i_k's Taiko:]
Audio Lead-In: Maybe you can Reduce it to 1500 in this difficulty. I think that it's enough
Mod Info:d= don (Normal Hitsound)
k= kat/katsu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Kat/Katsu (Clap/Whistle + Finish Hitsound)
00:06:467: Try this Rhythm, I guess that fit better with drums: I really cant listen drums here xD and as I wish to keep the 666 combo Ill keep this
00:18:358 (1,2,3): kdd, I think that at the beginning of this 3-plet, the rhythm is a bit different comparing with the last notes. So, I think that you can emphatisize that with a kat at the beginning ok, it sounds better <:
00:33:266: ddkkd fit better in this 5-plet maybe but it feels weird with next don
00:36:763 (4): This note would be a Big Kat. The Rhythm is a different comparing the places where you put Big Don and it's nearer than place where you added a Big Kat the piano sounds low here, and about the next katsu the piano sounds clearly high on it, so no
00:37:867 (x): Following the Drums, the Stream has to Start here, so try to add a don in 00:37:959 to make a continuous Pattern changed to 3 triplets
00:52:775: It's better if this 5-plet has a kat at the end of it, so I suggest you kkdkk ok, the guitar sounds good with it
00:55:167: This note would be a kat ok
01:12:652 (1): This note would be a don, to remark on the next note Drums/Vocal with a katsu oh yes
01:33:266 (4): Big Kat the guitar is goin down and down on every 1/1 beat, so katsu may follow the vocal change but dont like how it goes with guitar
01:45:413 (T): The chorus finish here (or at least the most important section of it), it's better if your Kiai Time finish in this point, In my opinion, makes more sense the sense of long kiai is for have a higher score than [Insane] standard diff, I explained a bit on the post where merchat added my diff
And That's All.
Nice Taiko you have there.
Good Luck With this map
[Colours]
Combo1 : 121,181,40
Combo2 : 128,0,0
Combo3 : 128,0,64
Combo4 : 225,182,30
Envi wrote:
Coming here from here
let see if i still able to find something (i see various place are already good)General:
Just my suggestion here, since the video are consisted with a light color stuff, I think it will be better if you make the color choice/pallet of your combo color into a bit darker, since the contrast between that 2 stuff can make the player who play this map read the whole map and pattern easier and more enjoyable. Hm, I feel like the notes just stand out way too much, this is definitely good for gameplay, but it feel like someone use paint and just put extremely large dot on the video. lol Keeping this for now.
here's the code that I would like to prefer:[Colours]
Combo1 : 121,181,40
Combo2 : 128,0,0
Combo3 : 128,0,64
Combo4 : 225,182,30Normal:
use Circle Size 3 in this diff, i think use Circle Size 4 for the various spacing on this diff still a bit hard for a pretty average player I did this to prevent overlap when using 1/2 rhythms (more clean looking map). I think the difficulty is fine as I feel Easy is hard enough for a Normal of this difficulty.
Also AR-1 From my mapping experience, with the current note density, I feel ar 5 fits best. The only time I use ar 4 for a Normal so far is very calm song (below 120bpm).
00:09:087 (1) - it seems that it be nice if you reverse this slider direction, the flow are well made between 00:08:281 (3,1,2) imo, do it by ctrl+r Yep, done
00:59:032 (4) - why you add the red anchor for this slider? i see that on the whole map, the slider are mostly normal curved slider, so i guess it will be ok if you make this one a curved slider too. As I use to mention stuff like this a lot especially in my earlier mods, you can assume they were intentional. Pay attention to guitar here, I feel red point fits better with it then normal curves slider. I think there's a similar rhythm, here for example 00:25:904 I didn't do it here since it's piano playing and not guitar. When I think of piano, I think of calm sweet/sad songs and not something like the opposite (can't think of good words right now) which the guitar are usually associated with e.g. rock & metal. Subjective reason, but that's why I did it.Insane:
00:21:671 - add note here? seems something miss if only 2 notes here, i think it would be better if you add the notes to make the triplet on that part Seem inconsistent to me to say 00:17:345 (2,3) for example.
00:28:296 (1,2,3) - the spacing doesn't feel good to me, i prefer if you make the spacing here the same as 00:28:848 (1,2,3), it give some consistent with the pattern spacing if you do it this way. The two parts are clearly different, while consistency is nice, I cannot agree here. You can see, I apply the consistency idea here 00:28:848 (1,2,3,4) - & 00:29:585 (1,2,3,4) - I have adjust spacing of these notes a few times and I feel this is the way to put it. If you think there's a better pattern while keeping the same ideas, please tell me.
00:58:480 (6,7) - make a spacing between this two, make it on the same measure between (6,7,8) so it would form a jump pattern that way I do not understand perfectly, but what I assume you mean is to move (7) so that the spacing between (6,7,8) are all equal? If you look at where I did the jump, I only want to do jump on the cymbals, nothing else, so this doesn't fit.
01:15:597 (3) - move this into x336, y256, it would form a well placed triangle pattern for 01:15:229 (2,3,4) (only the endslider of (2) are included) I do see what you want me to do, that was one of the first thing I considered doing when I did this pattern, but through play testing, I felt that the flow was better when moving (3) to current position because when I place it where you want me to. I always feel the note is placed too high.
01:41:732 (4,5,6,7,8) - mek this one a linear stream instead of curly/waving stream? The drum sound "weighted" (basically, I feel like each drum hit has a lot of power or in simple words accented) for me so placing like this represent it.
01:47:621 (3,4) - i see the position on this 2 are a bit random, whay not you make it to wave pattern like 01:45:413 (1,2,3,4) for the 01:46:885 (1,2,3,4), it was way better that way. I will not explain too much about why I don't want to do the same thing as 01:45:413. Please read my reply to Byakugan249 for more information. A quick reason is I hate reusing patterns too many time so for variety. Now, regarding the "randomness," (2) and (3) are copies of each other (try ctrl+j and ctrl+h one of them and you'll see they're the same shape). (1) & (4) are just straight forward copy of each other. I also look at the pattern as a whole and it simply doesn't look random to me.
01:55:720 (1) - place it to the central I have done that, but it doesn't look good with the pattern.
i think that's all, good map overall \:D/
good luck
wmfchris wrote:
[Taiko]
00:15:965 - sounds a bit odd with 3 triplets followed by a big note, maybe you can try d ddk kkd k D k, I added a 3 dons on 00:15:781, if still sounding odd, tell me please Ill try to find another way to keep the max combo
01:08:235 - kkddd k
wmfchris wrote:
When I download the file it's downloading the correct stuff but the file is not in .osz. No matter whether it's my problem or your problem, try to full submit it again. I have to fix some romaji mistake and double check translation, so I will full submit again.
[Insane]
00:03:645 (5,6,7) - for me, the vocals in (6,7) go together so I prefer a jump in (5,6) rather than in (6,7). Had a hard time thinking whether to change this or not because while you are correct, I did jump on (7) due to how the vocal sing there. In the end, I decide to change it in favor of instrument (no instrument on begin of 7) and for your reason that (6) & (7) go together.
00:21:486 (1,2) - I do not really prefer stacking (1) on ending of (2) as we can't distinguish whether there's reverse tick or not. Hm ok, I never considered about the reverse. My reason for doing this was so that you can use spacing for a little help on hitting the double stream and so that hit burst doesn't cover the stream. Since I enforce custom hit burst which is less distracting then default, I guess it's fine. Also has to do with my mood today I guess, feel like this pattern plays better (someone else mention it, but I didn't change it as I thought current pattern plays better lol and for above reasons).
01:17:437 (1) - Just being nazi here. Tweeking the direction of (1) towards the last (4) looks a bit better Just making sure, 01:17:069 (4) - this one? Hm, don't really want to move this too much since I feel flow is perfect here and I want to keep spacing between this and next note 1.2x. This mean having to move the slider quite a big amount if I want to point to (4) properly while keeping the 1.2x distant snap. So I have to adjust 01:18:358 (3,4,5) - to keep consistency with how I stack (4) on the begin of (1). No change for now unless I'm misunderstanding you or there's a really easy way to fix without major adjustment.
01:54:983 (4,5,6,7) - nazi again, you can move them up a bit to produce a regular pentagon. Moved up
Also tweak position of 01:50:014 (2) - a bit
sound nice.
[Normal]
:3
In overall the mapset looks fine, the only problem is that I'm a bit doubtful on the tag piano because piano is not really a main instrument in this song (especially when you compare this song with songs that ranked with tag piano, and many songs like this does not have the tag piano) so I want your feedback here. Well, as mention in creator's word, I map this due to the piano intro plus the whole outro is focus on the piano as well. As for the rest, I can hear piano throughout on the big white tick and at kiai time, there seem to be a certain melody playing, but you're right that it isn't the main instrument for those parts. Maybe it's easier to decide whether to remove or not if you point me out to songs like this that doesn't have the tag piano? I also consider it as just a tag, is there a big reason to remove it? Imo, one of the catching point in this song is the piano intro at the beginning so that's why I consider it significant enough to warrant a piano tag. So these are my reasons.
Fix the above stuffs & answer ^ and we may hv a recheck :3
72,268,77437,6,0,B|56:320|116:372|192:352,1,150,0|8
:3wmfchris wrote:
[Easy]
01:14:124 (3) - Try not to put short reversing slider in an easy. fixed,make a 1/1 slider instead
wmfchris wrote:
~
[Insane]
- Starting with 40% and make it gradually louder starting at 00:09:087 - ? The same suggestion applied to all difficulties. I don't really see the song slowly getting louder at this part, listening to piano, the piano's volume seem to stay consistent except for maybe at 00:10:901, but I did hit circle there and volume on hit circle sound louder to me than a end of a slider or repeat which I did for the other parts.
00:28:664 (3,4) - stacking them looks better because you hardly produce a short apparent spacing since they are quite far apart, but the "300" signs still overlaps. K, done, not sure why this wasn't done before.
00:43:020 (3) - it looks like placed a bit randomly (or maybe I can't find how it's intentional) suggestion: http://osu.ppy.sh/ss/324252 Well, first spacing, I want jump on (3) & (4), due to the vocal. (4) sound more accented to me than (3) thus the higher spacing. If I do your suggestion (3) would have higher spacing which isn't my intention. Well, as for placement, just mapping instinct I guess, although I do not see how this look random because of this . The distant from begin of (3) to end/repeat of (1) is around the same as end of (3) to end of (2) so this is why I didn't adjust (3). Well important thing here is the spacing and I do not think this pattern looks random. I notice you move (2) a bit so I put (2) the same way as in your picture. Also rotate 00:43:388 (4,5,6,7,8) by 5 degrees, just feel better to me.
00:46:701 (6) - this can be placed to somewhere like (348,268) so that (3,4,5,6) form a rhombus. Ok, adjust the following part a bit as I want (7) to have highest spacing here.
00:57:376 (3,4,5,6) - I don't really prefer sliders with the ending covered, no matter it's single way slider or reversed because that causes uncertainty at all times. Even http://osu.ppy.sh/ss/324256 looks better. I don't really like how the slight overlap looks here and using higher spacing mean getting rid of the effect I want here which is something along the line of anti jumps for all slider begin that doesn't have finish. Another reason is that, I've never had complaint about this pattern and I also personally do not find these slider in anyway confusing, but the main reason is really the overlapping. I did do some slightly overlapping pattern here and there, but this one I feel doesn't fit with what I want to do in this section and seem inconsistent in this section. Basically, when I visualize this part, I do not think of overlapping patterns like this and using higher spacing ruins the feel I want here.
01:18:910 - this finish is not significant comparing with 01:30:689 - ... intentional again? Hm? I follow cymbal in background and I clearly hear cymbal on 01:30:689, but here, it's the piano and hi hat sound which I do not want to put finish on, the hi hat sound here sound similar to the custom finish use here so I did that here.
Besides some slider overlapping I have not much to say (it's more like my mistake last time...), fix them and call me again.
to merchatwmfchris wrote:
[Taiko]
(Just making a note here: N:C1 and C2 is useless.) forgot to change soundsets xD
00:44:677 - in the music beatings occur at 1/2 ticks so the d at the fourth tick sounds odd. kkddk or kdddk may fit the song better. experimental ;D changed to kdddk
00:54:615 - ^ ddkkk d k d k a ddkkd sounds better to me, and keept the k d k k d