pekosさん、ありがとう
Denied.Backfire wrote:
Would you like a taiko mr. canadian who does not care for me very much?
xcherry already requested to make a taiko for me and I don't want 2 taikos for my map, sorry.Backfire wrote:
Would you like a taiko mr. canadian who does not care for me very much?
thanks~Mythol wrote:
[Normal]
00:00:455 (1) - you forgot to add a finish here orz, fixed
That's all i could find, great map! Star~
thanks for modding~LunarSakuya wrote:
よ よ~
Normal
01:04:164 (3) - Add finish at end fixed
Hard
00:43:035 (1) - Delete NC and put NC on 00:43:680 (3), you had it like that for similar previous parts i add NC to the vocal changes in this diff, not to the patterns
Insane
00:01:422 (5,6) - Ctrl + R no thanks, i might change the jump entirely in the future when i think of something good
This is mad fun ty^^
thanks for modding~Frostmourne wrote:
SPOILERhi mochi~~ I like your hacking to the gate so much
From my mod queue
Normal
00:14:971 (3,1) - spacing
00:19:971 (3,1) - ^
00:23:196 (3,1) - ^
00:37:390 (2,3) - ^
00:41:745 (1) - remove clap at first and add clap at repeat point , I think it sounds good for me since there is too much clap before this point and bass+clash better than snare+clash and I see your hard diff hadn't this clap :< ok
00:45:938 (2) - add clap at the last point full fill for me
00:49:325 (1) - remove clap
00:54:164 (4,1) - spacing
00:59:003 (3,1) - ^
00:59:648 (1) - remove clap
01:04:164 (3,1) - spacing
honestly , I'm not sure about spacing that you intent or not but I count it as easiest diff.So I must mod spacing problem
but I think some symmetrical note should be allowed?? The larger spacing only occurs during pauses, so it doesn't add to the difficulty really
Hard
AR -1 is better for me but whatever you want
00:11:100 (1) - new combo ? or you can new combo this instead as you want 00:10:616 (1) - It will be same as 00:11:906 (1,2,3) - ok
very good diff :3
Insane
00:02:713 (5) - where is clapfixed
00:13:519 (1) - I think new combo here will fit with vocal accent
00:17:067 (5) - from your style (according to 00:00:455 (1,6) - ) new combo here and remove newcombo this 00:17:713 (7) - will make it better
00:31:745 (1,2,3,4) - move these 4 notes to x:62 y:223 you will see this 00:32:067 (3) - stacked completelyand distance between 3,4 and 4,1 will balance more i don't really bother stacking these notes because they're so far apart from each other in the timeline, it's not noticeable during gameplay
00:38:196 (4) - new combo here :3 ? looks better while playing
00:41:100 (7) - ^
00:52:309 (2) - a little stuff you don't need to care it , it will be good if you can make it stack with last note same thing i said before
fun diff :3 ty
normally , I won't star any tv size map if it's not my favor singer but I wanna see this rank xD ty
star ! and good luck for ranking !! ty~ i'll try my best
star ^~^! going to get some more mods irc before I send update :3those wrote:
[Cherry's Taiko!]
00:18:358 (1) - K here? oh wow I didn't catch this, thanks orz
00:57:067 (1) - K here? big don works here better, it's not the same as the sound where bit kats are placed.
01:04:809 (1) - D here? yes yes!
Crashes are clearly heard in the music, so you should probably Finish them here too.
thanks for moddingNyquill wrote:
SPOILER[Normal!]
00:23:680 (1) - I'm thinking a 5 point slider here would look more natural especially since you have 2 repeats which means players are looking at this slider for a long time. there's nothing wrong with the current slider
[Hard!]
Even though I'd usually advise against mapping to the vocals in hard/insane diffs, this seems pretty well done so I will not complain.
[Insane!]
00:08:519 (2) - Because of those hitcircle jumps you have going on prior to these sliders, I get the odd feeling that the diffuculty contrasts here a little too much. Try making the sliders more jumpy? no
00:19:809 (1,2,3,4) - Clap? To the snare.
00:20:293 (3,4,1,2) - ^
00:21:100 (1) - Remove clap, nothing here in music.
00:47:874 (1,2,3,4) - Clap? Again to the snare
00:48:842 (1) - ^ beginning of slider
01:03:519 (2,3,4,5) - I personally think this looks like a mess. Perhaps stacking (4) on top of (2) and having 1,2,3,4 in a triangular fashion would be more appealing. Not saying it isn't playable, so it's your call. it's not a mess during actual gameplay
fixed up some hitsounds
The lowest difficulty rounds to 3 star rating when you go to select maps, so that's fine iirc.hoLysoup wrote:
[Normal]
lowest difficulty is over 3.00 stars :O
will attach update or whatever, give me some time to apply my own fixes. Don't forget to give kudos to Backfire.Backfire wrote:
Taiko - General : This is very un-flowy. It reminds me of when I made taikos for this. I was too scared to stray away from the drums, thus making it have series of pauses and sections where it has 1/1 in between notes. It's awkward. I had previously kept consistency to make it flow better but it had been suggested to me that "becuase there was no sound or accent for such a note to follow, like the sound of a drum, it was better it should not exist in such a place". Therefore there are mixed feelings over this kind of thing and I guess it's a user preference issue, but I'm going to agree with you because I do too feel it plays much better.
00:04:487 - Don sure.
00:04:809 - ^ yes.
00:09:003 - ^ ^
00:13:196 (1,1) - I don't like these but it wouldn't make sense not to have them. Think about some kind of substitution. Finishes right after and right before 1/4 triplets on red ticks tend to suck. fixed this around, I know what you mean.
00:14:648 - don not sure this sounds good.
00:16:422 - make a triple don here right.
00:17:229 - don eh.
00:24:406 (1,1) - Music does not call for triples. Make the whole section like K d K d K d K yup.
00:30:616 - starting from here to 00:30:938 - make it kdddk tried something else, this didn't work.
00:31:906 - d plays weird.
00:32:874 - ddk alright.
00:33:277 - move to 00:33:196 - used this idea to do something new.
00:33:438 - d sure.
00:33:680 - kkddk works for me.
00:34:164 - kkd mhmm.
00:35:938 - Ok, I don't know what you're doing here. Make it go - dk kd d D it sounded fine before ._. but this works too.
00:42:229 - d I feel this doesn't work.
00:43:196 - ddk sure.
00:43:519- k sounds better.
00:43:600 - delete now it just sounds bad.
00:43:842 - ddkkd alright.
00:48:761 - d? no because I think the finisher is important after this.
00:48:842 - if you do the suggestion above this, make this a regular kat ^
00:50:777 - d okay.
00:53:358 - ^
00:53:600 - ^
00:55:938 - ^
00:57:390 - ddk I guess this could suffice, even if it breaks the pattern.
01:01:100 - d
01:01:342 - ^
01:03:680 - ^
01:06:261 - ^
most don suggestions added.
These are all suggestions but they would much much much improve the flow of the map. I know exactly why you modded this because you would never mod my taikos. Besides that, this doesn't mean your suggestions aren't good so thanks for the mod..
thanks for modding~Blue Dragon wrote:
Hi, bad and quick modding because I haven't modded anything in a very long time
[Normal]
I'd put AR -1 here since it's the easier difficulty and newbies need a better reaction time to hit the notes ok
[Hard]
00:59:003 (5) - I'm gonna be nazi and ask you to rotate this -4° using Selection Centre and move it to x:360 y:92 so it stacks correctly with the note at 00:57:551. ok
[Insane]
00:08:842 (1,1) - I don't really get the point of these newcombos, are them following the guitar? o.o If you removed them/explained why they are there it'd be nice. changed the NC
00:21:100 (1) - Hey, the hitbursts are kinda covering this slider. It's pretty much readable and the difficulty is insane, so I'm not gonna force you to change, but I would recommend you to do so. I understand what you mean, but as you said, it's pretty much readable. I've had many people test out the map before, and I don't think this is a huge issue in terms of playability and readability.
Okay so fix this and call me again, this mapset is pretty solid and doesn't need many changes ~
Maybe this BG might be a bit betterCharles445 wrote:
get better backgrounds dude
please
thanks for modding~ てへぺろCharles445 wrote:
get better backgrounds dude
please
I was too scared to stray away from the drums, thus making it have series of pauses and sections where it has 1/1 in between notes. It's awkward* I agree with this one and it seems that a better flow in the first half can be created. The kiai time is mapped quite smoothly.
thanks, we'll be looking for taiko mods then.wmfchris wrote:
SPOILER[General]
well I prefer extending the audio lead-in more a bit, like 1500 or 1800 I think it's fine. People can restart faster xD
[Taiko]
00:10:454 - the pitch of the last vocal sound is higher than the previous one, so ddk here may fit better
00:16:422 - there's no drum sound on the second tick tso dkddd sounds a bit odd. You may try ddkdk here.
00:19:648 - the drums in the music sounds like 4 in a group (xxxx|xxxx|ooxx|ooxx|...) so there's no reason you put ddkkkddd (xx|ooo|xxx) there
00:55:454 - In 00:55:777 - you can hear the higher pitch from the vocals so ending with d may not be a good idea. Try like ddddk / ddkdk.I was too scared to stray away from the drums, thus making it have series of pauses and sections where it has 1/1 in between notes. It's awkward* I agree with this one and it seems that a better flow in the first half can be created. The kiai time is mapped quite smoothly.
* The solo diff are pretty solid, however imo some improvements are needed in [Taiko], maybe find some taiko modders and I think MATs (including me) will be happy to recheck this.
sorry I suck so much at mapping taiko ;w; I'll get better I promise!wmfchris wrote:
[Taiko]
00:10:454 - the pitch of the last vocal sound is higher than the previous one, so ddk here may fit better done
00:16:422 - there's no drum sound on the second tick tso dkddd sounds a bit odd. You may try ddkdk here.done as well.
00:19:648 - the drums in the music sounds like 4 in a group (xxxx|xxxx|ooxx|ooxx|...) so there's no reason you put ddkkkddd (xx|ooo|xxx) there I think that was a mistake... whoops
00:55:454 - In 00:55:777 - you can hear the higher pitch from the vocals so ending with d may not be a good idea. Try like ddddk / ddkdk. second suggestion.I was too scared to stray away from the drums, thus making it have series of pauses and sections where it has 1/1 in between notes. It's awkward* I agree with this one and it seems that a better flow in the first half can be created. The kiai time is mapped quite smoothly. even if this isn't an excuse, I'm still fairly new to taiko mapping x.x
* The solo diff are pretty solid, however imo some improvements are needed in [Taiko], maybe find some taiko modders and I think MATs (including me) will be happy to recheck this. orz sorry for all the trouble, mochi
20:09 <Pheon> : 00:04:165 (2) - For instance.. Here, you could make it like "ddk d d k d ddkkkkd" or something like that, putting
20:09 <Pheon> : the accent on the first beat of the bar, which sounds good to me because it's the 4th beat, a final beat or
20:09 <Pheon> : something. Guess this is some nazimod, but that's the kind of mods I'd give. ._.
20:11 <xcherry> : lol don't be ashamed of such good quality mods ._.
20:11 <xcherry> : I'll look at it in a sec :3
20:11 <Pheon> : 4th bar*
20:17 <Pheon> : 00:09:487 (1) - If you were to break this up in parts of 4, it'd be like kkdd-kkdd-kdkk-kkd. The kdkk seems
20:17 <Pheon> : random to me. Sure, it breaks the repetition, but it plays a bit iffy. I would say you could try something like
20:17 <Pheon> : kkdd-kkdd-kddk-ddk, but then I'd probably get a few authentic mappers to hate me =v=b.
20:18 <Pheon> : and now that I listen to it again it sounds pretty fugly in this part as well. (yes, I make suggestions in my
20:18 <Pheon> : mind, without actually making them. So at times they'll be horrendous. ._.)
20:19 <Pheon> : perhaps kkdd-kkdd-kddd-kkd. really not sure.. Does that sound a bitt logical?
20:20 <Pheon> : 00:11:584 (1) - Here's what I said about kdk / dkd again. The part in the music isn't accentuated for a kdk (to
20:20 <Pheon> : me, at least), and a simple ddk would sound better, I think.
20:21 <Pheon> : 00:19:648 (1) - This stream, I already told you I'd be mentioning that one =v=. Perhaps try
20:21 <Pheon> : ddkkddddkkddddkkddd?
20:22 <Pheon> : d at the end because it's the first bar in a set of 4 again, usually the first note isn't accentuated on that.
----
14:25 <Pheon> : 00:28:196 (1) - Perhaps turn this in dkddk? You're using a "d d k d"-line on the bar before that, it doesn't
14:25 <Pheon> : make a lot of sense to me to turn that into d k k d on the second bar already ._. Also, it sounds better to me.
14:25 <Pheon> : Personally I'd change the note afterwards to a d as well (just saw that, it's d d k d d k k k d d k k d d k k like
14:25 <Pheon> : this.. seems kinda random to me ><;)
14:26 <Pheon> : ^If that mod isn't applied, I'd still look into the it, because now you got a dkkdk and dkdkk, both sounding quite
14:26 <Pheon> : different and a bit iffy to play and to listen to imo x_x;
14:27 <xcherry> : lol I did make changes but I'll check once you've finished so there's not a huge text arguement lol
14:27 <Pheon> : alright~
14:28 <Pheon> : 00:34:648 (2) - You could change this into kkd, it'd make it a bit more repetitive but quite a bit more natural..
14:28 <Pheon> : at least in my opinion.
14:29 <Pheon> : 00:53:116 (1) - Perhaps remove this one? Makes this part a bit less dense and gives it a bit more structure at
14:29 <Pheon> : that (dkd k d dkddk seems more structurized than dkd kdd dkddk to me)
14:30 <Pheon> : Those are my general suggestions, want me to look into the structure throughout the entire map and mod a bit
14:30 <Pheon> : according to that? o.o
14:32 <xcherry> : it's up to you, whether you think the map is good or not that you can delve deeper into it
14:32 <xcherry> : it's really up to you
14:32 <xcherry> : :3
14:34 <Pheon> : ..........................("_ _)
14:34 *Pheon would have to apply the mods to see it himself and play it out in his head again. *sigh*
14:34 <Pheon> : Can I have the mods from yesterday? ><; then I can check it out
14:34 <xcherry> : you want the log? :3
14:34 <Pheon> : *nod nod*
14:35 <xcherry> : http://puu.sh/pLMb
14:37 <Pheon> : >I'm the only taikomapper who uses whistles instead of claps awwwwwyeah
14:37 <xcherry> : o:
14:37 <xcherry> : that's cool o3o
14:41 <Pheon> : ><;
14:41 *Pheon forgot to look at the finishes
14:42 <xcherry> : D:
14:42 <xcherry> : thanks for all this btw ;e;
14:42 <xcherry> : ;w;*
14:42 <Pheon> : 00:16:261 (1) - It's kinda awkward to play a finish here and have an offbeat pattern after it (I call dkddd
14:42 <Pheon> : offbeat because the accent is not on a beat itself. Not to be confused with something being off-beat. =v=)
14:42 <Pheon> : don't thank me, I'm really not sure as for how helpful this is ;;
14:42 <xcherry> : it is orz
14:42 <xcherry> : really good mod ;^;
14:43 <Pheon> : 00:14:971 (1) - Perhaps turn this in a regular not as well? It's kinda dense with finishes in here and throughout
14:43 <Pheon> : the rest of the map it's only clustered in certain places as well
14:43 <Pheon> : I'm not a big fan of a lot of finishes myself.. I don't know if you got to take a look at my Cadence-map, but in
14:43 <Pheon> : the end is the only part where I regularly use finishes because it is the final part of the song, and even then I
14:43 <Pheon> : wasn't sure if it would be ok
14:44 <xcherry> : I tend to use finishes where it sounds appropriate but then again you have a point
14:44 <Pheon> : 00:18:842 (1) - This wouldn't require a finish either, in my humble opinion >^<
14:44 <Pheon> : Hmm, well, it's 186bpm. Imagine playing it on an authentic drum
14:44 <Pheon> : it'd be an excessive strain arm-exercise at some point o.o;
14:44 <xcherry> : oh jeez, I guess you're right ><
14:45 <Pheon> : Sorry, too used to looking at maps in an authentic point of view, I know you play ddkk ><;
14:45 <xcherry> : it's okay, I'm aiming to make it as fun as possible D:
14:46 <Pheon> : 00:46:906 (1) - No need for finishes here either, turning it into k k already accentuates this part enough I think
14:46 <Pheon> : ._. Especially because it's in 1/2 for a bit instead of having triplets and everything there
14:47 <Pheon> : 00:47:229 (1) - 00:47:551 (1) - Turn those to into regular notes? It seems less awkward to play (to me, at
14:47 <Pheon> : least) and it accentuates the parts which are accentuated in the song as well
14:48 <Pheon> : 00:48:842 (1) - Turn this into a regular note as well, as to make the next finish seem more.. Finish-y? Also, in
14:48 <Pheon> : the song, it turns silent in here, starting the part where it's going to fall silent with a finish seems.. Awkward to
14:48 <Pheon> : me.
14:49 <Pheon> : 00:57:551 (1) - I would suggest changing this one in a regular note as well, but it's up to you. Guess that's just
14:49 <Pheon> : me trying to keep things sounding relatively low right before 1/4ths start and all. Makes the part after that have
14:49 <Pheon> : more impact as well =v=
14:51 <Pheon> : 01:00:132 (1) - Same as the previous suggestion. Also, I do apologize for pointing out a lot of the finishes
14:51 <Pheon> : that are in here D: In my experience, you don't need finishes to make a part of a map stand out. Use the
14:51 <Pheon> : silence~ Having something like d d k d d k d d k ddd k ddd k k d can sounds more impacting than D ddk D ddk
14:51 <Pheon> : D d k ddd k ddd k k d to me. The latter is only something I'd use like.. In dubstep or deathmetal or some part
14:51 <Pheon> : which random... (message truncated)
14:51 <Pheon> : inb4 that got truncuated
14:53 <Pheon> : 01:02:713 (1) - same as the previous
14:53 <Pheon> : 01:08:196 (1) - Why insert a finish in a part that's fading out? D:
14:54 <xcherry> : it got truncated
14:54 <xcherry> : D:
14:54 <Pheon> : figured. "which randomly has like ALL of the focus of the song" is the part that got truncated
14:55 <Pheon> : 00:35:938 (1) - Also, can I ask as for why you're using xx xx in here? :o Throughout the rest of the song,
14:55 <Pheon> : you're not using any of these kind of patterns
Do you have the logs?Pheon wrote:
Obligatory post for the taiko-mod, seeing as how xcherry wouldn't let me walk away without kudosu. Glad I could be of help ^^
it's in my post.Charles445 wrote:
Do you have the logs?Pheon wrote:
Obligatory post for the taiko-mod, seeing as how xcherry wouldn't let me walk away without kudosu. Glad I could be of help ^^
thanks for modding.Aleks719 wrote:
General about map
- Last kiai should start on 1ms late in osu diffs(00:59:648 instead of 00:59:647) Fixed
- Set tickrate 1 in Hard for consistence? hum, for slider ticks? then set tickrate 2 for all? I need tickrate 2 on hard diff for hitsound purposes. And I prefer tickrate 1 otherwise.
- Taiko diff enoigh hard, why so high stats? xcherry reduced stats to 5
- AR-1 in Normal. Also would be cool to reduce star rating a bit, rhythm is hard somewhere. Well, won't force with reducing rating. Reduced AR
Decided to check this myself and I do agree it should be ~ +13 offsetAleks719 wrote:
EDIT :
I can't bubble it, right now, need more opinions about offset. My position : offset is obviously early, i'd ,set +15 to yours, so, 470.
Sorry Q_QMakar8000 wrote:
(Edit: Just realized that most these used to be here, but Pheon suggested taking them out o.o I guess its just something you should decide yourself to keep or not :3)
Makar8000 wrote:
Quick taiko suggestions mostly with finishes:
00:14:971 (1) - K done.
00:46:906 (1) - K okay.
00:47:229 (2) - D ^
00:47:551 (1) - D ^
00:51:906 (1) - D ^
00:57:551 (1) - Either K here or add a d on the blue tick before added K because to me, it fits better. most beginning patterns after small breaks don't start with a triple.
01:00:132 (1) - ^ done.
01:02:713 (1) - K ^
01:07:390 (1) - D good idea, thanks o:
Again, suggestions only~ They fit the song and plays well imo, but not really important
(Edit: Just realized that most these used to be here, but Pheon suggested taking them out o.o I guess its just something you should decide yourself to keep or not :3) asdf so many changes due to player preference @_________@ it's getting confusing orz
Ofc no kds blahblah
Pheon wrote:
Sorry Q_Q don't be sorry, you just tried to help D: and you did ^^
asdf sorry for the bad taikowmfchris wrote:
Just rechecking the taiko diff:
[Taiko]
00:59:502 - no vocal/tonal change there, d may sounds better stream follows background drums, sound is there, I feel it's better as k :v
and about the offset here's my testplay
470: mistimed hit 36% (avg 6ms late)
465: mistimed hit 0% (!) (avg 1ms early)
so I prefer somewhere around 465...
Now [Taiko] sounds satisfactory, yet we need confirmation on timing...
Makar8000 wrote:
gogo rank~