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Fear, and Loathing in Las Vegas - Chase the Light! (TV Size)

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Total Posts
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Topic Starter
mochi
This beatmap was submitted using in-game submission on April-21-12 at 8:56:21 PM

Artist: Fear, and Loathing in Las Vegas
Title: Chase the Light! (TV Size)
Source: Gyakkyou Burai Kaiji: Hakairoku Hen
Tags: xcherry
BPM: 186
Filesize: 6677kb
Play Time: 01:09
Difficulties Available:
  1. Cherry's Taiko! (4.83 stars, 529 notes)
  2. Hard! (4.91 stars, 184 notes)
  3. Insane! (5 stars, 376 notes)
  4. Normal! (3.19 stars, 83 notes)
Download: Fear, and Loathing in Las Vegas - Chase the Light! (TV Size)
Information: Scores/Beatmap Listing
---------------
ざわ・・・

[Cherry's Taiko!] by xcherry
pekos
Hi~
good map :D


[00:34:003 (1) - 00:35:938 (10) ]
I like this pattern


notepad
111,188,34003,6,0,B|124:164|124:164|159:146|223:176,1,100
232,177,34245,1,0
273,194,34325,1,0
469,173,34487,1,0
394,34,34648,5,0
358,31,34729,1,0
324,38,34809,1,0
289,54,34890,1,0
271,79,34971,5,0
236,97,35051,1,0
197,108,35132,1,0
156,105,35213,1,0
123,93,35293,1,0
20,154,35454,1,0
28,188,35535,1,0
57,207,35616,1,0
117,310,35777,1,0
190,215,35938,2,0,B|214:203|214:203|261:203|284:257,2,100
Topic Starter
mochi
pekosさん、ありがとう
kosiga
:3
Topic Starter
mochi

kosiga wrote:

:3
スターをありがとう!
frost-b-spec
thx reqs~

nice mapset

[General]
must make(or edit Normal) under rating 3.24 map(unrankble)
* under 3.00 is better
Backfire
Would you like a taiko mr. canadian who does not care for me very much?
Mythol

Backfire wrote:

Would you like a taiko mr. canadian who does not care for me very much?
Denied.

[Normal]
00:00:455 (1) - you forgot to add a finish here

That's all i could find, great map! Star~
Topic Starter
mochi

Backfire wrote:

Would you like a taiko mr. canadian who does not care for me very much?
xcherry already requested to make a taiko for me and I don't want 2 taikos for my map, sorry.

Mythol wrote:

[Normal]
00:00:455 (1) - you forgot to add a finish here orz, fixed

That's all i could find, great map! Star~
thanks~
Backfire
Mmmk but just remember that you suck apples.
LunarSakuya


Normal
01:04:164 (3) - Add finish at end

Hard
00:43:035 (1) - Delete NC and put NC on 00:43:680 (3), you had it like that for similar previous parts

Insane
00:01:422 (5,6) - Ctrl + R

This is mad fun
Topic Starter
mochi

LunarSakuya wrote:

よ~

Normal
01:04:164 (3) - Add finish at end fixed

Hard
00:43:035 (1) - Delete NC and put NC on 00:43:680 (3), you had it like that for similar previous parts i add NC to the vocal changes in this diff, not to the patterns

Insane
00:01:422 (5,6) - Ctrl + R no thanks, i might change the jump entirely in the future when i think of something good

This is mad fun ty^^
thanks for modding~
Frostmourne
hi mochi~~ I like your hacking to the gate so much :D

From my mod queue
Normal
00:14:971 (3,1) - spacing
00:19:971 (3,1) - ^
00:23:196 (3,1) - ^
00:37:390 (2,3) - ^
00:41:745 (1) - remove clap at first and add clap at repeat point , I think it sounds good for me since there is too much clap before this point and bass+clash better than snare+clash and I see your hard diff hadn't this clap :<
00:45:938 (2) - add clap at the last point full fill for me
00:49:325 (1) - remove clap
00:54:164 (4,1) - spacing
00:59:003 (3,1) - ^
00:59:648 (1) - remove clap
01:04:164 (3,1) - spacing
honestly , I'm not sure about spacing that you intent or not but I count it as easiest diff.So I must mod spacing problem :lol:
but I think some symmetrical note should be allowed :o ??


Hard
AR -1 is better for me but whatever you want
00:11:100 (1) - new combo ? or you can new combo this instead as you want 00:10:616 (1) - It will be same as 00:11:906 (1,2,3) -

very good diff :3


Insane
00:02:713 (5) - where is clap :?
00:13:519 (1) - I think new combo here will fit with vocal accent
00:17:067 (5) - from your style (according to 00:00:455 (1,6) - ) new combo here and remove newcombo this 00:17:713 (7) - will make it better
00:31:745 (1,2,3,4) - move these 4 notes to x:62 y:223 you will see this 00:32:067 (3) - stacked completely :D and distance between 3,4 and 4,1 will balance more
00:38:196 (4) - new combo here :3 ? looks better while playing
00:41:100 (7) - ^
00:52:309 (2) - a little stuff you don't need to care it , it will be good if you can make it stack with last note

fun diff :3


normally , I won't star any tv size map if it's not my favor singer but I wanna see this rank xD

star ! and good luck for ranking !!
Topic Starter
mochi

Frostmourne wrote:

SPOILER
hi mochi~~ I like your hacking to the gate so much :D

From my mod queue
Normal
00:14:971 (3,1) - spacing
00:19:971 (3,1) - ^
00:23:196 (3,1) - ^
00:37:390 (2,3) - ^
00:41:745 (1) - remove clap at first and add clap at repeat point , I think it sounds good for me since there is too much clap before this point and bass+clash better than snare+clash and I see your hard diff hadn't this clap :< ok
00:45:938 (2) - add clap at the last point full fill for me
00:49:325 (1) - remove clap
00:54:164 (4,1) - spacing
00:59:003 (3,1) - ^
00:59:648 (1) - remove clap
01:04:164 (3,1) - spacing
honestly , I'm not sure about spacing that you intent or not but I count it as easiest diff.So I must mod spacing problem :lol:
but I think some symmetrical note should be allowed :o ?? The larger spacing only occurs during pauses, so it doesn't add to the difficulty really


Hard
AR -1 is better for me but whatever you want
00:11:100 (1) - new combo ? or you can new combo this instead as you want 00:10:616 (1) - It will be same as 00:11:906 (1,2,3) - ok

very good diff :3


Insane
00:02:713 (5) - where is clap :? fixed
00:13:519 (1) - I think new combo here will fit with vocal accent
00:17:067 (5) - from your style (according to 00:00:455 (1,6) - ) new combo here and remove newcombo this 00:17:713 (7) - will make it better
00:31:745 (1,2,3,4) - move these 4 notes to x:62 y:223 you will see this 00:32:067 (3) - stacked completely :D and distance between 3,4 and 4,1 will balance more i don't really bother stacking these notes because they're so far apart from each other in the timeline, it's not noticeable during gameplay
00:38:196 (4) - new combo here :3 ? looks better while playing
00:41:100 (7) - ^
00:52:309 (2) - a little stuff you don't need to care it , it will be good if you can make it stack with last note same thing i said before

fun diff :3 ty


normally , I won't star any tv size map if it's not my favor singer but I wanna see this rank xD ty

star ! and good luck for ranking !! ty~ i'll try my best
thanks for modding~
those
[General]
I'll leave you to fix your background images P:

[Insane!]
00:28:438 (1) - Remove NC
00:28:842 (6) - NC
Try this combo?

[Cherry's Taiko!]
00:18:358 (1) - K here?
00:57:067 (1) - K here?
01:04:809 (1) - D here?
Crashes are clearly heard in the music, so you should probably Finish them here too.
Xakyrie

those wrote:

[Cherry's Taiko!]
00:18:358 (1) - K here? oh wow I didn't catch this, thanks orz
00:57:067 (1) - K here? big don works here better, it's not the same as the sound where bit kats are placed.
01:04:809 (1) - D here? yes yes!
Crashes are clearly heard in the music, so you should probably Finish them here too.
star ^~^! going to get some more mods irc before I send update :3
Makar
weeee IRC mod on taiko~

SPOILER
21:28 <Makar8000> : 00:00:616 (1) - delete o.o?
21:28 <Makar8000> : if you do that then 00:01:906 (2) - delete this too
21:28 <xcherry> : nope.avi
21:29 <xcherry> : nope
21:29 <Makar8000> : theres nothing there so
21:29 <xcherry> : I added those for consistency
21:29 <Makar8000> : o.o
21:29 <Makar8000> : consistency with...?
21:29 <Makar8000> : if anything its inconsistent with all this 00:03:035 (1,1,1,2,1,2,1,1,1,1) -
21:29 <xcherry> : instead of leaving blanks
21:29 <xcherry> : yeah I know I was thinking about filling those in too orz
21:30 <xcherry> : but then again finisher spam
21:30 <Makar8000> : its too much imo lol
21:30 <Makar8000> : the timing of the finishes fits
21:30 <Makar8000> : except it could use 1/4 if they were not finishes
21:30 <Makar8000> : so Ithink you should keep consistency with that part
21:30 <Makar8000> : anyways
21:31 <Makar8000> : as a comment I dont think the finishes fit orz
21:32 <xcherry> : so the finishes don't fit?
21:32 <Makar8000> : the finishes dont fit but the timing of them does
21:32 <xcherry> : so
21:32 <Makar8000> : if you know what i mean
21:32 <xcherry> : oh I see what you mean
21:33 <xcherry> : so just like
21:33 <Makar8000> : I think you should just make them regular notes
21:33 <Makar8000> : and add some 1/4 in there
21:33 <xcherry> : fix it up, keep kats kats and dons dons
21:33 <xcherry> : but add some notes
21:33 <xcherry> : okay
21:33 <xcherry> : then maybe I can delete the first few suggestions too
21:33 <xcherry> : alright I'll fix
21:33 <Makar8000> : okay =w=
21:38 <xcherry> : alright :3
21:38 <Makar8000> : send update o:
21:39 <xcherry> : http://puu.sh/nbil
21:39 <xcherry> : might be a bit overdone
21:39 <xcherry> : I might have to cut some stuff out
21:40 <Makar8000> : hmm
21:41 <Makar8000> : okay so its a lot better but if you want to be consistent you would have to remove 00:00:616 (1,1) -
21:41 <Makar8000> : to match 00:04:245 (3,1,1,1) -
21:42 <xcherry> : I would remove the first
21:42 <xcherry> : the second being removed sounds like
21:42 <xcherry> : asdf
21:42 <Makar8000> : then add a note 00:04:809 - ?
21:42 <Makar8000> : even though its overmapping but oh wells
21:42 <xcherry> : 00:05:777 (2) - remove this then too
21:42 <Makar8000> : yeah
21:43 <Makar8000> : er no
21:43 <xcherry> : yeah
21:43 <xcherry> : o.o
21:43 <Makar8000> : if you remove that
21:43 <Makar8000> : then also remove 00:01:906 (2) -
21:44 <xcherry> : removed
21:45 <xcherry> : okay wait
21:45 <xcherry> : I'll send another update
21:45 <Makar8000> : asdf
21:45 <Makar8000> : okay
21:46 <xcherry> : http://puu.sh/nblb
21:48 <Makar8000> : 00:04:809 - did you want to add a note here?
21:48 <xcherry> : er
21:48 <xcherry> : oh yeah
21:48 <xcherry> : orz
21:48 <xcherry> : fuck
21:48 <Makar8000> : lol its okay
21:48 <xcherry> : I messed this up so bad
21:48 <xcherry> : orz
21:48 <Makar8000> : D:
21:51 <Makar8000> : so wait
21:51 <Makar8000> : are you doing like major changes or what
21:51 <xcherry> : what to what I have now?
21:51 <Makar8000> : what to what?
21:51 <Makar8000> : oh
21:52 <Makar8000> : yeah
21:52 <Makar8000> : well
21:52 <Makar8000> : do I need to wait
21:52 <Makar8000> : or can I continue looking through this
21:52 <Makar8000> : o.o
21:52 <xcherry> : you'll see it later I guess
21:52 <xcherry> : keep going
21:52 <Makar8000> : okay o:
21:53 <Makar8000> : 00:14:164 (1) - don?
21:53 <Makar8000> : there is a clear bass hit here o.o
21:53 <xcherry> : true, fixed
21:55 <xcherry> : is Nyquill doing a hard for your map o.o
21:55 <Makar8000> : >Nyquill
21:55 <xcherry> : Mark
21:55 <Makar8000> : WHO ARE YOU
21:55 <xcherry> : this is
21:55 <xcherry> : irc
21:55 <xcherry> : dude
21:55 <Makar8000> : oh
21:55 <xcherry> : he doesn't want his name exposed
21:55 <xcherry> : >_>
21:55 <Makar8000> : I SEE
21:56 <xcherry> : gfg
21:56 <Makar8000> : =w=
21:56 <Makar8000> : and uh
21:56 <xcherry> : last time I did he spazzed at me orz
21:56 <Makar8000> : yeah
21:56 <Makar8000> : oshi
21:56 <xcherry> : oh snap
21:56 <xcherry> : we can't get the banner now btw
21:56 <Makar8000> : since he mapped it before
21:56 <xcherry> : we took too long
21:56 <Makar8000> : orz
21:56 <Makar8000> : oh well
21:56 <Makar8000> : :<
21:56 <xcherry> : we'll just
21:56 <xcherry> : put a title and replace it later
21:56 <xcherry> : anyways
21:56 <xcherry> : lets finish this xD
21:56 <Makar8000> : lol
21:56 <Makar8000> : okay =w=
21:57 <Makar8000> : btw expect me to ask you for a normal for all my maps
21:57 <Makar8000> : js
21:57 <Makar8000> : o.ob
21:57 <xcherry> : btw expect me to ask you for an easy for all my maps
21:57 <xcherry> : js
21:57 <xcherry> : o_ob
21:57 <Makar8000> : 00:23:680 (1,2,3,1,2,3,1,2) - finish spam is asdfasdfasdf
21:57 <Makar8000> : xD
21:57 <xcherry> : okay I think that one fits
21:57 <xcherry> : D:
21:58 <Makar8000> : because of the loud downbeats?
21:58 <xcherry> : orz fine I'll fix
21:58 <xcherry> : ; ;
21:58 <Makar8000> : nono im just asking
21:58 <Makar8000> : D:
21:58 <xcherry> : orz
21:58 <Makar8000> : you dont have to change it orz
21:58 <xcherry> : well it builds up too x.x
21:59 <Makar8000> : oh
21:59 <Makar8000> : I guess its nbd but I think it would be better do just do dons there
21:59 <xcherry> : alright I'll fix
21:59 <Makar8000> : nono
21:59 <Makar8000> : its fine
21:59 <xcherry> : no it's okay xD
21:59 <Makar8000> : im jsut saying thats what I would do
21:59 <Makar8000> : so you could consider it later if somebody pointed it out or something
21:59 <Makar8000> : aweofijawef
22:01 <xcherry> : 00:23:680 (1) - can I keep this a big don though
22:01 <Makar8000> : yeah
22:01 <Makar8000> : lol you dont have to ask me
22:01 <Makar8000> : xD
22:05 <Makar8000> : 00:46:906 (1,2,1,2,3,1,2,1,2,3) - too much overmapping imo
22:05 <Makar8000> : I think you should map to the drums here with finishes on the guitar part
22:07 <xcherry> : lmfao I had that previously
22:07 <xcherry> : Ijust thought it might be better to do this but I guess not
22:07 <Makar8000> : o.o
22:07 <Makar8000> : its too much imo
22:07 <xcherry> : yeah okay okay =v=
22:07 <Makar8000> : finishes would work better for a build up I think
22:07 <xcherry> : I
22:07 <xcherry> : wow
22:08 <xcherry> : I should've kept that orz
22:09 <Makar8000> : but not like
22:09 <Makar8000> : all finishes
22:09 <Makar8000> : just like on the gita
22:09 <Makar8000> : =w=
22:09 <xcherry> : o.o
22:09 <xcherry> : this is what it looked like before http://osu.ppy.sh/ss/278748
22:09 <Makar8000> : umm
22:09 <Makar8000> : here one sec
22:10 <Makar8000> : 00:47:067 - make this and
22:10 <Makar8000> : 00:47:713 - be small dons
22:11 <Makar8000> : o.o?
22:11 <xcherry> : that would be really confusing
22:11 <xcherry> : but it fits
22:11 <Makar8000> : confusing o:?
22:12 <xcherry> : switching from small to big don
22:12 <Makar8000> : hmm maybe but I never really get confused with finishes mixed with small notes though
22:12 <Makar8000> : unless theres like
22:12 <xcherry> : I do
22:12 <xcherry> : orz
22:12 <Makar8000> : 1/4 in there between them
22:12 <Makar8000> : D ddd K ddk D d kkk or osmething
22:13 <xcherry> : well I fixed so
22:13 <xcherry> : keep going xD
22:13 <Makar8000> : okay this next one is like grouped
22:13 <Makar8000> : 00:54:325 (3) - don
22:13 <Makar8000> : 00:54:406 (4) - remove
22:14 <Makar8000> : 00:54:487 (1) - finish ?
22:16 <xcherry> : first two nope
22:16 <xcherry> : don maybe but removing doesn't follow the drums
22:16 <xcherry> : only thing is
22:16 <xcherry> : I know what you mean
22:16 <xcherry> : there needs to be a finish at the last part
22:16 <Makar8000> : yeah
22:17 <xcherry> : eh fixed anyways
22:17 <Makar8000> : I think you should at least do the last 2 suggestions
22:17 <xcherry> : I really thought the finisher fit
22:17 <Makar8000> : okay =w=
22:17 <xcherry> : like both the stream and finisher fit but
22:17 <xcherry> : I needed to sacrifice following the drums to fit the finisher orz
22:19 <Makar8000> : yeah orz
22:19 <Makar8000> : I think the finisher though really needs to be there because it feels weird without
22:19 <Makar8000> : asdf
22:19 <xcherry> : 00:57:551 (1) -
22:19 <xcherry> : here too
22:19 <xcherry> : lol
22:19 <xcherry> : orz
22:20 <Makar8000> : I dont think its as important
22:21 <Makar8000> : I guess do what you want there
22:21 <xcherry> : orz
22:21 <xcherry> : nah I'll leave it
22:23 <xcherry> : actually I fixed it
22:23 <xcherry> : finishfits better
22:23 <xcherry> : anyways
22:23 <Makar8000> : asdf
22:23 <xcherry> : o.o
22:23 <Makar8000> : lol
22:23 <xcherry> : what D:
22:23 <Makar8000> : idk
22:24 <xcherry> : ._.
22:24 <Makar8000> : its nothing xD
22:24 <Makar8000> : I just dont have opinion on that part is all, it sounds fine either way :3
22:24 <Makar8000> : 00:58:519 (2,3,1) - this sounds like it should be ddk because of the two bass hits orz
22:25 <xcherry> : alright :3
22:27 <Makar8000> : the ending
22:27 <Makar8000> : is like troll timing because its getting softer lol
22:27 <Makar8000> : maybe just use a spinner>
22:27 <Makar8000> : ?
22:27 <xcherry> : D:
22:27 <xcherry> : it is?
22:27 <xcherry> : orz
22:28 <xcherry> : I thought it was good
22:28 <Makar8000> : if fits
22:28 <Makar8000> : its just
22:28 <Makar8000> : hard to hit because of the music
22:28 <xcherry> : gonna keep it :v
22:28 <Makar8000> : okay then =w=
22:29 <Makar8000> : maybe overmap and put something here then 01:08:680 - ?
22:29 <Makar8000> : so 01:09:003 (1) - isnt so hard to hit
22:29 <Makar8000> : its hard to hit because at this poitn the beat is gone and there is nothing to keep you on the tempo and
22:29 <Makar8000> : stuff
22:29 <Makar8000> : but if you have a note here its liek a guide o.o
22:29 <xcherry> : ._.
22:30 <xcherry> : yeah I added it
22:30 <xcherry> : xD
22:30 <Makar8000> : it sounds like there should be a kat there anyway
22:30 <xcherry> : yup
22:30 <Makar8000> : xD
22:30 <xcherry> : works for me
22:30 <Makar8000> : I hear a tick =w=
22:30 <xcherry> : me too
22:30 <xcherry> : owo
22:30 <Makar8000> : \:3/
22:30 <Makar8000> : okay send update and ill playtest
22:30 <Makar8000> : xD
22:30 <xcherry> : okay :3
22:31 <xcherry> : I feel like that note you mentioned should be don
22:31 <Makar8000> : which note oL?
22:31 <Makar8000> : o:? *
22:31 <xcherry> : 01:08:680 (1) -
22:31 <xcherry> : but like that tick
22:31 <xcherry> : orz
22:31 <xcherry> : fits better with don though
22:31 <Makar8000> : oh
22:31 <xcherry> : it's strange
22:32 <Makar8000> : yeah I agree
22:32 <Makar8000> : plays better even though thats not how the song is
22:32 <xcherry> : it's hard to hear anyways
22:32 <xcherry> : I'm gonna make it a don
22:32 <Makar8000> : okay =w=

Star cuz this taiko is cool ouo
Nyquill
[Normal!]
00:23:680 (1) - I'm thinking a 5 point slider here would look more natural especially since you have 2 repeats which means players are looking at this slider for a long time.


[Hard!]
Even though I'd usually advise against mapping to the vocals in hard/insane diffs, this seems pretty well done so I will not complain.

[Insane!]
00:08:519 (2) - Because of those hitcircle jumps you have going on prior to these sliders, I get the odd feeling that the diffuculty contrasts here a little too much. Try making the sliders more jumpy?
00:19:809 (1,2,3,4) - Clap? To the snare.
00:20:293 (3,4,1,2) - ^
00:21:100 (1) - Remove clap, nothing here in music.
00:47:874 (1,2,3,4) - Clap? Again to the snare
00:48:842 (1) - ^ beginning of slider
01:03:519 (2,3,4,5) - I personally think this looks like a mess. Perhaps stacking (4) on top of (2) and having 1,2,3,4 in a triangular fashion would be more appealing. Not saying it isn't playable, so it's your call.

[Cherry's]
00:13:196 (1,1,2,3) - After a big don, it will be particularly difficult to recover from and immediately hit a triple don. I'd suggest removing (2) (doesn't fit much anyways).
00:25:293 (3) - rather this be a kat (flow takes priority here imo since there is no real stress in the music for snares).

d(-_-)b nice.
Topic Starter
mochi

Nyquill wrote:

SPOILER
[Normal!]
00:23:680 (1) - I'm thinking a 5 point slider here would look more natural especially since you have 2 repeats which means players are looking at this slider for a long time. there's nothing wrong with the current slider

[Hard!]
Even though I'd usually advise against mapping to the vocals in hard/insane diffs, this seems pretty well done so I will not complain.

[Insane!]
00:08:519 (2) - Because of those hitcircle jumps you have going on prior to these sliders, I get the odd feeling that the diffuculty contrasts here a little too much. Try making the sliders more jumpy? no
00:19:809 (1,2,3,4) - Clap? To the snare.
00:20:293 (3,4,1,2) - ^
00:21:100 (1) - Remove clap, nothing here in music.
00:47:874 (1,2,3,4) - Clap? Again to the snare
00:48:842 (1) - ^ beginning of slider
01:03:519 (2,3,4,5) - I personally think this looks like a mess. Perhaps stacking (4) on top of (2) and having 1,2,3,4 in a triangular fashion would be more appealing. Not saying it isn't playable, so it's your call. it's not a mess during actual gameplay

fixed up some hitsounds
thanks for modding
Backfire
Taiko - General : This is very un-flowy. It reminds me of when I made taikos for this. I was too scared to stray away from the drums, thus making it have series of pauses and sections where it has 1/1 in between notes. It's awkward.
00:04:487 - Don
00:04:809 - ^
00:09:003 - ^
00:13:196 (1,1) - I don't like these but it wouldn't make sense not to have them. Think about some kind of substitution. Finishes right after and right before 1/4 triplets on red ticks tend to suck.
00:14:648 - don
00:16:422 - make a triple don here
00:17:229 - don
00:24:406 (1,1) - Music does not call for triples. Make the whole section like K d K d K d K
00:30:616 - starting from here to 00:30:938 - make it kdddk
00:31:906 - d
00:32:874 - ddk
00:33:277 - move to 00:33:196 -
00:33:438 - d
00:33:680 - kkddk
00:34:164 - kkd
00:35:938 - Ok, I don't know what you're doing here. Make it go - dk kd d D
00:42:229 - d
00:43:196 - ddk
00:43:519- k
00:43:600 - delete
00:43:842 - ddkkd
00:48:761 - d?
00:48:842 - if you do the suggestion above this, make this a regular kat
00:50:777 - d
00:53:358 - ^
00:53:600 - ^
00:55:938 - ^
00:57:390 - ddk
01:01:100 - d
01:01:342 - ^
01:03:680 - ^
01:06:261 - ^

These are all suggestions but they would much much much improve the flow of the map.
hoLysoup
yo!

[General]

remove bg.jpg since you're not using it and then full submit.

[Normal]
lowest difficulty is over 3.00 stars :O


[Insane]
00:08:842 (1,1) - I guess you can remove these 2 NCs? I don't see why you need to NC because the rhythm is quite obvious here and there's no SV change either :O

lol nothing else..
this map is already good
those

hoLysoup wrote:

[Normal]
lowest difficulty is over 3.00 stars :O
The lowest difficulty rounds to 3 star rating when you go to select maps, so that's fine iirc.
Xakyrie

Backfire wrote:

Taiko - General : This is very un-flowy. It reminds me of when I made taikos for this. I was too scared to stray away from the drums, thus making it have series of pauses and sections where it has 1/1 in between notes. It's awkward. I had previously kept consistency to make it flow better but it had been suggested to me that "becuase there was no sound or accent for such a note to follow, like the sound of a drum, it was better it should not exist in such a place". Therefore there are mixed feelings over this kind of thing and I guess it's a user preference issue, but I'm going to agree with you because I do too feel it plays much better.
00:04:487 - Don sure.
00:04:809 - ^ yes.
00:09:003 - ^ ^
00:13:196 (1,1) - I don't like these but it wouldn't make sense not to have them. Think about some kind of substitution. Finishes right after and right before 1/4 triplets on red ticks tend to suck. fixed this around, I know what you mean.
00:14:648 - don not sure this sounds good.
00:16:422 - make a triple don here right.
00:17:229 - don eh.
00:24:406 (1,1) - Music does not call for triples. Make the whole section like K d K d K d K yup.
00:30:616 - starting from here to 00:30:938 - make it kdddk tried something else, this didn't work.
00:31:906 - d plays weird.
00:32:874 - ddk alright.
00:33:277 - move to 00:33:196 - used this idea to do something new.
00:33:438 - d sure.
00:33:680 - kkddk works for me.
00:34:164 - kkd mhmm.
00:35:938 - Ok, I don't know what you're doing here. Make it go - dk kd d D it sounded fine before ._. but this works too.
00:42:229 - d I feel this doesn't work.
00:43:196 - ddk sure.
00:43:519- k sounds better.
00:43:600 - delete now it just sounds bad.
00:43:842 - ddkkd alright.
00:48:761 - d? no because I think the finisher is important after this.
00:48:842 - if you do the suggestion above this, make this a regular kat ^
00:50:777 - d okay.
00:53:358 - ^
00:53:600 - ^
00:55:938 - ^
00:57:390 - ddk I guess this could suffice, even if it breaks the pattern.
01:01:100 - d
01:01:342 - ^
01:03:680 - ^
01:06:261 - ^

most don suggestions added.

These are all suggestions but they would much much much improve the flow of the map. I know exactly why you modded this because you would never mod my taikos. Besides that, this doesn't mean your suggestions aren't good so thanks for the mod..
will attach update or whatever, give me some time to apply my own fixes. Don't forget to give kudos to Backfire.

EDIT: attached. ^^
Mismagius
Hi, bad and quick modding because I haven't modded anything in a very long time

[Normal]
I'd put AR -1 here since it's the easier difficulty and newbies need a better reaction time to hit the notes

[Hard]
00:59:003 (5) - I'm gonna be nazi and ask you to rotate this -4° using Selection Centre and move it to x:360 y:92 so it stacks correctly with the note at 00:57:551.

[Insane]
00:08:842 (1,1) - I don't really get the point of these newcombos, are them following the guitar? o.o If you removed them/explained why they are there it'd be nice.
00:21:100 (1) - Hey, the hitbursts are kinda covering this slider. It's pretty much readable and the difficulty is insane, so I'm not gonna force you to change, but I would recommend you to do so.

Okay so fix this and call me again, this mapset is pretty solid and doesn't need many changes ~
mrk_old
Everything following marked green are just proposals, if it is marked orange i think there might be a better way to do this, unless i marked it red, then i consider it as disturbing and you should probably change it.

Normal:
Great Work

Hard:
Great Work

Insane:
Great Work

SPOILER

I played every difficulty at least 3 times and there is not a single thing, i would change. BD Y U NO RANK THIS?

No, honestly i found nothing, that needs my modding, this mapset should be ranked and i really enjoyed playing it.
I am really sorry i couldn't help you :(

Don't kd this.
Topic Starter
mochi

Blue Dragon wrote:

Hi, bad and quick modding because I haven't modded anything in a very long time

[Normal]
I'd put AR -1 here since it's the easier difficulty and newbies need a better reaction time to hit the notes ok

[Hard]
00:59:003 (5) - I'm gonna be nazi and ask you to rotate this -4° using Selection Centre and move it to x:360 y:92 so it stacks correctly with the note at 00:57:551. ok

[Insane]
00:08:842 (1,1) - I don't really get the point of these newcombos, are them following the guitar? o.o If you removed them/explained why they are there it'd be nice. changed the NC
00:21:100 (1) - Hey, the hitbursts are kinda covering this slider. It's pretty much readable and the difficulty is insane, so I'm not gonna force you to change, but I would recommend you to do so. I understand what you mean, but as you said, it's pretty much readable. I've had many people test out the map before, and I don't think this is a huge issue in terms of playability and readability.

Okay so fix this and call me again, this mapset is pretty solid and doesn't need many changes ~
thanks for modding~
Mismagius
No creative "bubbled" message this time
Makar
Using kiai bursts just for effect in taiko is unrankable (serves no purpose, and just causes lag).
Please remove the kiai bursts from:
00:26:261 -
00:41:745 -
00:59:567 -

no kds
I mentioned this in my mod with Cherry but the changes got overwritten because she played it in multi and forgot to change again lol
Topic Starter
mochi
fixed

xcherry, we need to talk =q=
Charles445
get better backgrounds dude
please
Crimmi

Charles445 wrote:

get better backgrounds dude
please
Maybe this BG might be a bit better

Topic Starter
mochi

Charles445 wrote:

get better backgrounds dude
please
thanks for modding~ てへぺろ
wmfchris
[General]
well I prefer extending the audio lead-in more a bit, like 1500 or 1800

[Taiko]
00:10:454 - the pitch of the last vocal sound is higher than the previous one, so ddk here may fit better
00:16:422 - there's no drum sound on the second tick tso dkddd sounds a bit odd. You may try ddkdk here.
00:19:648 - the drums in the music sounds like 4 in a group (xxxx|xxxx|ooxx|ooxx|...) so there's no reason you put ddkkkddd (xx|ooo|xxx) there
00:55:454 - In 00:55:777 - you can hear the higher pitch from the vocals so ending with d may not be a good idea. Try like ddddk / ddkdk.

I was too scared to stray away from the drums, thus making it have series of pauses and sections where it has 1/1 in between notes. It's awkward
* I agree with this one and it seems that a better flow in the first half can be created. The kiai time is mapped quite smoothly.

* The solo diff are pretty solid, however imo some improvements are needed in [Taiko], maybe find some taiko modders and I think MATs (including me) will be happy to recheck this.
Topic Starter
mochi

wmfchris wrote:

SPOILER
[General]
well I prefer extending the audio lead-in more a bit, like 1500 or 1800 I think it's fine. People can restart faster xD

[Taiko]
00:10:454 - the pitch of the last vocal sound is higher than the previous one, so ddk here may fit better
00:16:422 - there's no drum sound on the second tick tso dkddd sounds a bit odd. You may try ddkdk here.
00:19:648 - the drums in the music sounds like 4 in a group (xxxx|xxxx|ooxx|ooxx|...) so there's no reason you put ddkkkddd (xx|ooo|xxx) there
00:55:454 - In 00:55:777 - you can hear the higher pitch from the vocals so ending with d may not be a good idea. Try like ddddk / ddkdk.

I was too scared to stray away from the drums, thus making it have series of pauses and sections where it has 1/1 in between notes. It's awkward
* I agree with this one and it seems that a better flow in the first half can be created. The kiai time is mapped quite smoothly.

* The solo diff are pretty solid, however imo some improvements are needed in [Taiko], maybe find some taiko modders and I think MATs (including me) will be happy to recheck this.
thanks, we'll be looking for taiko mods then.
Xakyrie

wmfchris wrote:

[Taiko]
00:10:454 - the pitch of the last vocal sound is higher than the previous one, so ddk here may fit better done
00:16:422 - there's no drum sound on the second tick tso dkddd sounds a bit odd. You may try ddkdk here.done as well.
00:19:648 - the drums in the music sounds like 4 in a group (xxxx|xxxx|ooxx|ooxx|...) so there's no reason you put ddkkkddd (xx|ooo|xxx) there I think that was a mistake... whoops
00:55:454 - In 00:55:777 - you can hear the higher pitch from the vocals so ending with d may not be a good idea. Try like ddddk / ddkdk. second suggestion.

I was too scared to stray away from the drums, thus making it have series of pauses and sections where it has 1/1 in between notes. It's awkward
* I agree with this one and it seems that a better flow in the first half can be created. The kiai time is mapped quite smoothly. even if this isn't an excuse, I'm still fairly new to taiko mapping x.x

* The solo diff are pretty solid, however imo some improvements are needed in [Taiko], maybe find some taiko modders and I think MATs (including me) will be happy to recheck this. orz sorry for all the trouble, mochi
sorry I suck so much at mapping taiko ;w; I'll get better I promise!

Pheon's mod is included in here too (about 1/2, he's still modding it through irc but he'll do the rest later), so no update yet.


EDIT: completed Pheon's mod; really helpful. make sure to kudosu him. here's the logs:
Pheon's mod
20:09 <Pheon> : 00:04:165 (2) - For instance.. Here, you could make it like "ddk d d k d ddkkkkd" or something like that, putting
20:09 <Pheon> : the accent on the first beat of the bar, which sounds good to me because it's the 4th beat, a final beat or
20:09 <Pheon> : something. Guess this is some nazimod, but that's the kind of mods I'd give. ._.
20:11 <xcherry> : lol don't be ashamed of such good quality mods ._.
20:11 <xcherry> : I'll look at it in a sec :3
20:11 <Pheon> : 4th bar*
20:17 <Pheon> : 00:09:487 (1) - If you were to break this up in parts of 4, it'd be like kkdd-kkdd-kdkk-kkd. The kdkk seems
20:17 <Pheon> : random to me. Sure, it breaks the repetition, but it plays a bit iffy. I would say you could try something like
20:17 <Pheon> : kkdd-kkdd-kddk-ddk, but then I'd probably get a few authentic mappers to hate me =v=b.
20:18 <Pheon> : and now that I listen to it again it sounds pretty fugly in this part as well. (yes, I make suggestions in my
20:18 <Pheon> : mind, without actually making them. So at times they'll be horrendous. ._.)
20:19 <Pheon> : perhaps kkdd-kkdd-kddd-kkd. really not sure.. Does that sound a bitt logical?
20:20 <Pheon> : 00:11:584 (1) - Here's what I said about kdk / dkd again. The part in the music isn't accentuated for a kdk (to
20:20 <Pheon> : me, at least), and a simple ddk would sound better, I think.
20:21 <Pheon> : 00:19:648 (1) - This stream, I already told you I'd be mentioning that one =v=. Perhaps try
20:21 <Pheon> : ddkkddddkkddddkkddd?
20:22 <Pheon> : d at the end because it's the first bar in a set of 4 again, usually the first note isn't accentuated on that.

----

14:25 <Pheon> : 00:28:196 (1) - Perhaps turn this in dkddk? You're using a "d d k d"-line on the bar before that, it doesn't
14:25 <Pheon> : make a lot of sense to me to turn that into d k k d on the second bar already ._. Also, it sounds better to me.
14:25 <Pheon> : Personally I'd change the note afterwards to a d as well (just saw that, it's d d k d d k k k d d k k d d k k like
14:25 <Pheon> : this.. seems kinda random to me ><;)
14:26 <Pheon> : ^If that mod isn't applied, I'd still look into the it, because now you got a dkkdk and dkdkk, both sounding quite
14:26 <Pheon> : different and a bit iffy to play and to listen to imo x_x;
14:27 <xcherry> : lol I did make changes but I'll check once you've finished so there's not a huge text arguement lol
14:27 <Pheon> : alright~
14:28 <Pheon> : 00:34:648 (2) - You could change this into kkd, it'd make it a bit more repetitive but quite a bit more natural..
14:28 <Pheon> : at least in my opinion.
14:29 <Pheon> : 00:53:116 (1) - Perhaps remove this one? Makes this part a bit less dense and gives it a bit more structure at
14:29 <Pheon> : that (dkd k d dkddk seems more structurized than dkd kdd dkddk to me)
14:30 <Pheon> : Those are my general suggestions, want me to look into the structure throughout the entire map and mod a bit
14:30 <Pheon> : according to that? o.o
14:32 <xcherry> : it's up to you, whether you think the map is good or not that you can delve deeper into it
14:32 <xcherry> : it's really up to you
14:32 <xcherry> : :3
14:34 <Pheon> : ..........................("_ _)
14:34 *Pheon would have to apply the mods to see it himself and play it out in his head again. *sigh*
14:34 <Pheon> : Can I have the mods from yesterday? ><; then I can check it out
14:34 <xcherry> : you want the log? :3
14:34 <Pheon> : *nod nod*
14:35 <xcherry> : http://puu.sh/pLMb
14:37 <Pheon> : >I'm the only taikomapper who uses whistles instead of claps awwwwwyeah
14:37 <xcherry> : o:
14:37 <xcherry> : that's cool o3o
14:41 <Pheon> : ><;
14:41 *Pheon forgot to look at the finishes
14:42 <xcherry> : D:
14:42 <xcherry> : thanks for all this btw ;e;
14:42 <xcherry> : ;w;*
14:42 <Pheon> : 00:16:261 (1) - It's kinda awkward to play a finish here and have an offbeat pattern after it (I call dkddd
14:42 <Pheon> : offbeat because the accent is not on a beat itself. Not to be confused with something being off-beat. =v=)
14:42 <Pheon> : don't thank me, I'm really not sure as for how helpful this is ;;
14:42 <xcherry> : it is orz
14:42 <xcherry> : really good mod ;^;
14:43 <Pheon> : 00:14:971 (1) - Perhaps turn this in a regular not as well? It's kinda dense with finishes in here and throughout
14:43 <Pheon> : the rest of the map it's only clustered in certain places as well
14:43 <Pheon> : I'm not a big fan of a lot of finishes myself.. I don't know if you got to take a look at my Cadence-map, but in
14:43 <Pheon> : the end is the only part where I regularly use finishes because it is the final part of the song, and even then I
14:43 <Pheon> : wasn't sure if it would be ok
14:44 <xcherry> : I tend to use finishes where it sounds appropriate but then again you have a point
14:44 <Pheon> : 00:18:842 (1) - This wouldn't require a finish either, in my humble opinion >^<
14:44 <Pheon> : Hmm, well, it's 186bpm. Imagine playing it on an authentic drum
14:44 <Pheon> : it'd be an excessive strain arm-exercise at some point o.o;
14:44 <xcherry> : oh jeez, I guess you're right ><
14:45 <Pheon> : Sorry, too used to looking at maps in an authentic point of view, I know you play ddkk ><;
14:45 <xcherry> : it's okay, I'm aiming to make it as fun as possible D:
14:46 <Pheon> : 00:46:906 (1) - No need for finishes here either, turning it into k k already accentuates this part enough I think
14:46 <Pheon> : ._. Especially because it's in 1/2 for a bit instead of having triplets and everything there
14:47 <Pheon> : 00:47:229 (1) - 00:47:551 (1) - Turn those to into regular notes? It seems less awkward to play (to me, at
14:47 <Pheon> : least) and it accentuates the parts which are accentuated in the song as well
14:48 <Pheon> : 00:48:842 (1) - Turn this into a regular note as well, as to make the next finish seem more.. Finish-y? Also, in
14:48 <Pheon> : the song, it turns silent in here, starting the part where it's going to fall silent with a finish seems.. Awkward to
14:48 <Pheon> : me.
14:49 <Pheon> : 00:57:551 (1) - I would suggest changing this one in a regular note as well, but it's up to you. Guess that's just
14:49 <Pheon> : me trying to keep things sounding relatively low right before 1/4ths start and all. Makes the part after that have
14:49 <Pheon> : more impact as well =v=
14:51 <Pheon> : 01:00:132 (1) - Same as the previous suggestion. Also, I do apologize for pointing out a lot of the finishes
14:51 <Pheon> : that are in here D: In my experience, you don't need finishes to make a part of a map stand out. Use the
14:51 <Pheon> : silence~ Having something like d d k d d k d d k ddd k ddd k k d can sounds more impacting than D ddk D ddk
14:51 <Pheon> : D d k ddd k ddd k k d to me. The latter is only something I'd use like.. In dubstep or deathmetal or some part
14:51 <Pheon> : which random... (message truncated)
14:51 <Pheon> : inb4 that got truncuated
14:53 <Pheon> : 01:02:713 (1) - same as the previous
14:53 <Pheon> : 01:08:196 (1) - Why insert a finish in a part that's fading out? D:
14:54 <xcherry> : it got truncated
14:54 <xcherry> : D:
14:54 <Pheon> : figured. "which randomly has like ALL of the focus of the song" is the part that got truncated
14:55 <Pheon> : 00:35:938 (1) - Also, can I ask as for why you're using xx xx in here? :o Throughout the rest of the song,
14:55 <Pheon> : you're not using any of these kind of patterns

don't forget to change the taiko bg, for some odd reason it's not included in the diff.
Pheon
Obligatory post for the taiko-mod, seeing as how xcherry wouldn't let me walk away without kudosu. Glad I could be of help ^^
Charles445

Pheon wrote:

Obligatory post for the taiko-mod, seeing as how xcherry wouldn't let me walk away without kudosu. Glad I could be of help ^^
Do you have the logs?
Xakyrie

Charles445 wrote:

Pheon wrote:

Obligatory post for the taiko-mod, seeing as how xcherry wouldn't let me walk away without kudosu. Glad I could be of help ^^
Do you have the logs?
it's in my post.
Aleks719
General about map
  1. Last kiai should start on 1ms late in osu diffs(00:59:648 instead of 00:59:647)
  2. Set tickrate 1 in Hard for consistence? hum, for slider ticks? then set tickrate 2 for all?
  3. Taiko diff enoigh hard, why so high stats?
  4. AR-1 in Normal. Also would be cool to reduce star rating a bit, rhythm is hard somewhere. Well, won't force with reducing rating.

EDIT :
I can't bubble it, right now, need more opinions about offset. My position : offset is obviously early, i'd ,set +15 to yours, so, 470.
Topic Starter
mochi

Aleks719 wrote:

General about map
  1. Last kiai should start on 1ms late in osu diffs(00:59:648 instead of 00:59:647) Fixed
  2. Set tickrate 1 in Hard for consistence? hum, for slider ticks? then set tickrate 2 for all? I need tickrate 2 on hard diff for hitsound purposes. And I prefer tickrate 1 otherwise.
  3. Taiko diff enoigh hard, why so high stats? xcherry reduced stats to 5
  4. AR-1 in Normal. Also would be cool to reduce star rating a bit, rhythm is hard somewhere. Well, won't force with reducing rating. Reduced AR
thanks for modding.
Makar

Aleks719 wrote:

EDIT :
I can't bubble it, right now, need more opinions about offset. My position : offset is obviously early, i'd ,set +15 to yours, so, 470.
Decided to check this myself and I do agree it should be ~ +13 offset

Quick taiko suggestions mostly with finishes:
00:14:971 (1) - K
00:46:906 (1) - K
00:47:229 (2) - D
00:47:551 (1) - D
00:51:906 (1) - D
00:57:551 (1) - Either K here or add a d on the blue tick before
01:00:132 (1) - ^
01:02:713 (1) - K
01:07:390 (1) - D
Again, suggestions only~ They fit the song and plays well imo, but not really important
(Edit: Just realized that most these used to be here, but Pheon suggested taking them out o.o I guess its just something you should decide yourself to keep or not :3)

Ofc no kds blahblah
Topic Starter
mochi
okay i added +15 offset to all difficulties

waiting for xcherry to apply makar's mod now
Pheon

Makar8000 wrote:

(Edit: Just realized that most these used to be here, but Pheon suggested taking them out o.o I guess its just something you should decide yourself to keep or not :3)
Sorry Q_Q
wmfchris
Just rechecking the taiko diff:

[Taiko]
00:59:502 - no vocal/tonal change there, d may sounds better

and about the offset here's my testplay
470: mistimed hit 36% (avg 6ms late)
465: mistimed hit 0% (!) (avg 1ms early)

so I prefer somewhere around 465...

Now [Taiko] sounds satisfactory, yet we need confirmation on timing...
Xakyrie

Makar8000 wrote:

Quick taiko suggestions mostly with finishes:
00:14:971 (1) - K done.
00:46:906 (1) - K okay.
00:47:229 (2) - D ^
00:47:551 (1) - D ^
00:51:906 (1) - D ^
00:57:551 (1) - Either K here or add a d on the blue tick before added K because to me, it fits better. most beginning patterns after small breaks don't start with a triple.
01:00:132 (1) - ^ done.
01:02:713 (1) - K ^
01:07:390 (1) - D good idea, thanks o:
Again, suggestions only~ They fit the song and plays well imo, but not really important
(Edit: Just realized that most these used to be here, but Pheon suggested taking them out o.o I guess its just something you should decide yourself to keep or not :3) asdf so many changes due to player preference @_________@ it's getting confusing orz

Ofc no kds blahblah

Pheon wrote:

Sorry Q_Q don't be sorry, you just tried to help D: and you did ^^

wmfchris wrote:

Just rechecking the taiko diff:

[Taiko]
00:59:502 - no vocal/tonal change there, d may sounds better stream follows background drums, sound is there, I feel it's better as k :v

and about the offset here's my testplay
470: mistimed hit 36% (avg 6ms late)
465: mistimed hit 0% (!) (avg 1ms early)

so I prefer somewhere around 465...

Now [Taiko] sounds satisfactory, yet we need confirmation on timing...
asdf sorry for the bad taiko
Topic Starter
mochi
Updated.

I still don't know about the offset... please don't make me change it again just to find out i have to change it again.
Makar
Requested by cherry

Charles445
I'm done waiting for this. Everything's good.
Makar
gogo rank~
wmfchris

Makar8000 wrote:

gogo rank~

p.s. I'm not sure which category the song should be in. If I put it in the wrong one just tell me :/
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