There's something not working with the exchange of beatmaps system. Hang on for a while, I'm looking into it. ;_;dialgadu77 wrote:
OK.
EDIT: Alright, dialgadu did you SAVE before you gave me the .osu?
There's something not working with the exchange of beatmaps system. Hang on for a while, I'm looking into it. ;_;dialgadu77 wrote:
OK.
348,172,22495,6,0,B|448:48,1,156.249997671694,2|0just in case.
328,48,23198,1,0
232,56,23432,2,0,B|160:80|152:136,2,117.18749825377,2|0|2
240,160,24370,2,2,B|184:236,1,78.1249988358468,2|0
288,256,24838,1,0
388,260,25073,1,0
336,336,25307,2,2,B|216:336,2,117.18749825377
208,264,26245,6,0,B|48:264,1,156.249997671694,2|8
80,160,26948,1,0
104,64,27182,2,0,B|176:88|180:152,2,117.18749825377,2|0|2
200,32,28120,2,0,B|256:72|272:160|256:248,1,234.37499650754,2|0
188,324,29057,2,0,B|244:364|308:340,2,117.18749825377,2|0|2
96,296,29995,6,0,B|60:228,1,78.1249988358468
160,208,30463,2,2,B|184:120,1,78.1249988358468
80,144,30932,2,2,B|96:80|152:52,2,117.18749825377
72,240,31870,2,0,B|128:356|280:352,1,234.37499650754,2|0
236,256,32807,2,2,B|264:192|336:208,2,117.18749825377
320,288,33745,5,0
416,288,33979,1,0
464,200,34213,1,2
416,112,34448,1,0
372,20,34682,2,0,B|312:48|300:112,2,117.18749825377,2|0|2
416,112,35620,1,4
128,64,67495,6,0,B|344:64,1,206.249993853271,0|8
400,144,68198,1,2
464,264,68432,2,2,B|360:288|272:212,2,206.249993853271
352,336,69604,1,0
288,352,69721,1,0
224,336,69838,1,10
288,224,70073,1,0
160,232,70307,2,0,B|168:104|288:96,1,206.249993853271,0|2
64,296,71245,6,0,B|128:332,4,51.5624984633178,0|0|0|0|8
192,320,71948,1,2
320,328,72182,2,2,B|432:304|452:172,2,206.249993853271
256,216,73354,1,8
256,88,73588,1,0
256,216,73823,1,8
156,320,74057,2,2,B|256:360|368:324,1,206.249993853271
160,136,74995,5,0
256,48,75229,1,0
352,136,75463,1,8
256,232,75698,1,2
168,336,75932,2,2,B|112:248,1,103.124996926636,2|0
344,336,76401,2,0,B|400:244,1,103.124996926636,2|0
256,296,76870,2,0,B|256:72,1,206.249993853271,0|8
256,89,77573,1,2
152,176,77807,2,2,B|252:196|360:176,1,206.249993853271
208,336,78745,6,0,B|104:336,2,68.7499979510904,0|8|0
304,336,79213,2,0,B|400:336,2,68.7499979510904,0|8|0
332,252,79682,2,2,B|312:192|256:168|200:192|180:252,1,206.249993853271
180,168,127495,6,0,B|156:256|156:256|116:304,2,140.624995809049
332,216,128432,2,0,B|356:128|356:128|396:80,2,140.624995809049
180,216,129370,6,0,B|156:128|156:128|116:80,2,140.624995809049
332,168,130307,2,0,B|356:256|356:256|396:304,2,140.624995809049
256,264,131245,6,0,B|184:336|184:336|128:336,2,140.624995809049
256,120,132182,2,0,B|328:48|328:48|384:48,2,140.624995809049
256,244,133120,2,0,B|196:280|112:268,2,140.624995809049
256,140,134057,2,0,B|316:104|400:116,2,140.624995809049
308,191,134995,2,0,B|344:252|332:336,2,140.624995809049
204,192,135932,2,0,B|168:132|180:48,2,140.624995809049
200,316,136870,5,0
320,316,137104,1,0
200,316,137338,1,0
256,208,137573,1,0
200,96,137807,5,0
128,192,138041,1,0
200,96,138276,1,0
320,96,138510,1,0
400,192,138745,5,0
320,96,138979,1,0
200,96,139213,1,0
320,96,139448,1,0
256,200,139682,2,0,B|256:328,2,93.7499972060324
256,80,140385,1,0
256,280,157495,6,0,B|256:368,2,52.0833325572312
256,216,157963,1,0
256,112,158198,1,0
160,192,158432,2,0,B|368:192,1,187.499994412065
256,376,159370,5,0
256,328,159487,1,0
256,280,159604,1,0
256,176,159838,1,0
256,176,160073,1,0
184,104,160307,2,0,B|256:56|336:104,1,156.249997671694
256,288,161245,2,0,B|256:344,4,39.0624994179234
256,168,162182,5,0
256,192,162299,12,0,163120
256,312,163588,5,0
208,112,164057,5,0
256,200,164291,1,0
304,112,164526,1,0
256,24,164760,1,0
168,192,164995,6,0,B|72:232,1,93.7499972060324,0|0
344,192,165932,6,0,B|384:208,7,23.4374993015081
400,240,166870,2,0,B|400:320|296:360,1,156.249997671694
256,264,167573,1,0
203,354,167807,2,0,B|112:320|112:240,1,156.249997671694
160,192,168432,1,0
224,192,168588,1,0
288,192,168745,6,0,B|376:168|400:80,1,156.249997671694
328,88,169370,1,0
264,88,169526,1,0
200,88,169682,5,0
104,112,169916,1,0
192,160,170151,1,0
96,192,170385,1,0
184,240,170620,1,0
88,272,170854,1,0
176,320,171088,1,0
272,280,171323,1,0
360,328,171557,2,0,B|360:152,1,156.249997671694
360,120,172143,5,0
360,120,172260,1,0
360,120,172377,1,0
360,120,172495,1,0
208,272,213745,6,0,B|112:344,2,93.7499972060324
256,160,214448,1,0
168,292,187495,5,0
256,340,187729,1,0
344,292,187963,1,0
300,196,188198,1,0
212,196,188432,2,0,B|156:128,1,84.3750027660281
300,196,188901,2,0,B|356:128,1,84.3750027660281
308,40,189370,5,0
256,128,189604,1,0
204,40,189838,1,0
256,128,190073,2,0,B|256:208,2,42.1875013830141
172,188,190541,5,0
200,284,190776,1,0
312,284,191010,1,0
340,188,191245,2,0,B|420:36,1,168.750005532056
172,188,192182,2,0,B|92:36,1,168.750005532056
256,164,193120,6,0,B|256:256,2,84.3750027660281
256,64,193823,1,0
188,140,194057,2,0,B|124:236,1,84.3750027660281
324,140,194526,2,0,B|388:236,1,84.3750027660281
256,312,194995,5,0
yesSuperMICrophone wrote:
There's something not working with the exchange of beatmaps system. Hang on for a while, I'm looking into it. ;_;dialgadu77 wrote:
OK.
EDIT: Alright, dialgadu did you SAVE before you gave me the .osu?
No. This is 1/6.SuperMICrophone wrote:
00:51:401 (110,111,112) - See this? This is 1/8.
(lol 1333 combo)Loli Cjj wrote:
*from nowhere
=General=
Clear
=Ex' Taiko Oni=
1. Circle Size MUST be 5. Other than it are disallowed. (This rule applied on AR, too) this will not change anything but ok.
2. There are some sudden approach hitcircle. This is considered annoying, imo, and should be removed. ...ok.
3. Some of those kkkd pattern are too repetitive and boring imo. You can change some to K - K. i think this is a good idea. fixed it
4. Maybe SV 1.5? original SV for taiko is 1.4 so, no.
That's all for now. Good luck >u<
Thanks for the mod!Loli Cjj wrote:
*from nowhere
=General=
Clear yay lol
=Easy=
1. So many unsnapped notes. Make it snapped. fixed
2. 01:19:213 (1) - Repeater ends at 01:19:682? sure
=Normal=
1. 01:01:870 (3) - Spacing? fixed
2. 01:18:745 (1) - ^ fixed
3. 02:11:948 (2) - Move to (292,296)? why not
=Hard Collabawub=
1. 30 unsnapped notes. Check AImod. fixed
2. 00:34:682 (5) - ctrl + r? done
=TicCl!ck's Hard=
Neat and clean, another from TicClick.
=Insane=
1. 00:35:033 (1,1) - Remove NC Yeah, everyone's been saying that for a while so I undid the NCs.
2. 00:44:995 (2) - Put this at the of the slider 00:44:760 (1)? Nah, I think it'd be uneadable with the SVs, also the flow is better without a stack.
3.01:29:995 (1) - Sudden jump on a stream. fixed.
4. 02:31:870 (1) - ^ fixed.
5. 02:37:963 (6) - ^ fixed.
That's all for now. Good luck >u<
And Mathias... I looked over your mod, I promise, but I had to reboot my computer halfway through and i realized i was in the posting mode and i deleted it... so... sorry. ;-;-Bakari- wrote:
eh.. ><
mhm. i guess it's ok to mod it
Easy
1/4 here? lol, how new players will play it? fixed with mathias' mod
00:14:995 (1,2,3,4) - i think it's ok to make them symmetrical since it's looks better :< woah, thanks for catching that! :O
00:20:151 (4,2) - this not looks good ^
00:23:432 (2) - just copy shape from (2) also make them symmetrical? done, changed (1)'s form as well.
00:25:307 (3) - this looks better than your shape. don't yoiu think so? ... it does
00:26:245 (1) - oh.. sthis sort of sliders can confuse new players! >< how? long sliders are good for easy diffs.
00:30:932 (2) - this? Nah, I really like the blanket with (2) and (3)
00:32:807 (4) - i think that this short sliders can confuse beginners too nope, should be fine.
00:33:745 (1,2) - nazi: somehow put trhem in the center? blah, i like them as is
00:32:807 (4) - can confuse beginners! my reaction on this "how it possible? too short to be slider!" but but you just put that above... ;_;
00:35:620 (1) - end here? 00:37:026 good idea!
00:40:776 (4,5) - it's easy? i don't think so. new players can't pass it ;_; yup, 1/2 sliders are a-okay in easy, lol.
00:44:526 (5,6) - confusing for new players ^
00:47:807 (1,3) - short sliders can confuse players ^
00:54:604 (1,2) - ^ and 1/2 notes here. new players can't click so fast ;_; 1/2 is perfectly fine, especially since the bpm is lower than others.
01:02:338 (1) - stack it with 01:00:463 (2) it will looks better agreed
01:04:682 (2) - flip vertically and put in the center of playfield? nah its okay
01:06:557 (4,5,1) - nice pattern but it's impossible for beginners how? this is all 1/1
01:08:432 (3,4) and 01:10:307 (5,6) - too fast! 1/2 should be fine
01:14:057 (3,3) -looks a bit messy should be okay, hitbursts disappear you know!
01:17:338 (1) - put it on 01:15:463 (2) it will looks better? done
01:19:213 (1) - confusing for new players i THINK it'll be okay, but I need more feedback on this
01:28:120 (1,2,3,1,2,3) - IMPOSSIBLE D: should be fine.
meh. too many hard patterns ><AiBat checkNormal
Hard
Insane
[img]http://puu.sh/qedB
[/img]
Taiko
~~~~~~~~~~~~~~~~~~~
just quick check. gl~
~~~~~~~~~~~~~~
to TicClick
00:21:323 (4,5) - фигура чутка не по аппроач-серклу от (4)?
Thank you so much. >w<Loli Cjj wrote:
Getting better than expected day by day, STAR
All applied, thanks for checking.selymsivad wrote:
Tic's Hard~
00:44:995 (1) - Make that spinner last until the next white line (next 1/4 beat) It flows better.
02:23:432 (2) - Maybe some smaller sliders that go back and forth would fit the music better? Like this: http://puu.sh/sOW1
02:27:182 (2) - Same concept here. As^ matches the music quite finely.
02:27:651 (3) - ^
Thank you, and thanks for the m4m!Jacob wrote:
General
- You have different combo colors and kiai times. Just letting you know, even though that this is totally rankable. Changed colours on the Insane diff, thanks for noticing! :O
- Because you have a custom hit circle file, you also need to add an approach circle, a reverse arrow, and a custom slider border. If you don't know how to force a slider border, just ask. I'll figure something out with TicClick. :3
Easy
Copypasta easy difficulty. hurhur
00:30:932 (2,3) - There's a very slight overlap between these two notes. Move (3) just a bit away from (2). fixed.
00:32:807 (4) - Part of this slider was covered by the fading slider track of 00:30:932 (2). Please arrange it so that it isn't. done.
00:33:745 (1) - You should remove the break after this note. It's really short and odd. done.
00:37:495 (1) - Remove this silly one note combo. I swear I do not know how that got there.
00:40:776 (4) - Same as 00:32:807 (4). ctrl+j'd (2)
00:47:807 (1) - Remove the one note combo. done
01:20:151 (2) - Remove the break after this note. Eh? There is a break there.
01:22:495 (1) - Add a finish. Added to both Kiai times.
02:45:932 (2) - Sexy slider. Love what you did here. =v=
Normal
00:35:620 (1) - Remove the break. done
01:22:495 (1) - Sudden spacing change starting at this note for the rest of the song? Why? This section and on has the exact space at the beginning. The part with all of the whistles has a larger pacing and a slightly faster SV iirc, to somewhat model the Insane diff. It's only a slight increase anyway. EDIT: upon further inspection my distance spacings have been screwed up. Should be all better now.
03:04:682 (3) - Ctrl + R. This is way more readable. fixed
TicCl!ck's Hard
00:33:745 (1) - Clap on the end of this slider.
01:10:776 (5,1) - These notes slightly overlap during gameplay due to stacking. It looks odd.
01:36:557 (2) - Things can't be covered mostly by slider tracks in hard difficulties.
Insane
01:26:245 (1,2) - Ugly overlaps. redone.
01:27:182 (3,4) - ^ ^
02:45:932 (2,3,4,5,6,7,8,9) - The spacing on this stream gets weird near the end. (only by a little.) fixed.
I really enjoyed this map and your unique mapping style. I'm looking forward to seeing more maps from you! Good luck!
Download: Skrillex - Rock 'n' Roll (Will Take You to the Mountain) (SuperMICrophone) [Ex's Taiko Oni].osuReal wrote:
SMIC forced me to do this, I swear. PS: You can speak in french, you know, lol.
Take in note that this isn't a real mod (NO PUN INTENDED), because in my opinion, you should seriously consider remapping this, this is WAY too overmapped. You think?
[Ex's Taiko Oni]
Never use really short kiai flashes in taiko like you did. This is a rule.
Finishes mustn't be used in 1/4 streams. OK. (fixed)
Also, you shouldn't mix 1/6, 1/4 and 1/3 in the same stream. nope.
00:52:026 (2,3) - nope. fixed
00:53:432 - (and others) - THESE AREN'T 1/6 FFS this is 1/6!!
01:20:151 (87,88,89) - They should be 1/6 fixed
02:21:557 (4,5,6,7) - nope. fixed
02:28:120 (38) - Extend it to 02:28:940 - ok
02:37:963 - The whole 1/1 is filled with 1/6. fixed
Recheck carefully your map in 25% speed if you're not going to remap it.
Thanks.Jacob wrote:
TicCl!ck's Hard
00:33:745 (1) - Clap on the end of this slider. — Added
01:10:776 (5,1) - These notes slightly overlap during gameplay due to stacking. It looks odd. — But they don't!
01:36:557 (2) - Things can't be covered mostly by slider tracks in hard difficulties. — I added NC to make it more noticeable, so now we see not only slider's beginning
Thanks for the mod! \:D/Static Noise Bird wrote:
Hai, req from mod queue \o
[Normal, Easy and Insane]
00:52:495 (1) - Add finish? done
[Easy]
00:59:057 (4) - New combo? Nah, (4) and (5) are still a part of the phrase IMO.
01:14:057 (4) - ^ ^
02:27:182 (2) - Add clap? Sure.
[Normal]
02:23:432 (2) - Add clap? okay
02:27:182 (1) - ^ Don't want it here because there was a clap on the previous note.
02:34:682 (1) - ^ done
02:39:135 (4) - Remove clap? Nah, it stresses the wubby part. (lol wubby)
03:07:495 (1) - Add finish? yup
[Hard and Insane]
Fine, just recommending the finish at 00:52:495 (1) for Insane (Hard already has it)~ all done
Also sorry for tiny and noobish mod D:
/me runs
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.03:37:026 (3) - Idk if this belongs to "hitcircles" I just warn you here
You're right, thanks for catching this. Even if it's not a hitcircle, it's a slider covered by another slider with the same colour. I don't know why I haven't changed it before, to be honest.LKs wrote:
03:37:026 (3) - Idk if this belongs to "hitcircles" I just warn you here
Thanks, and thanks a bunch for the mod!LKs wrote:
From 【All requests posted here will be modded】 queue
[General]
This is the third dubstep I modd recently[Easy]
- resize reverse arrow to 128x128?(125x125 now) I don't think 3 pixels makes too much of a difference. >w< If someone else complains, I'll change.
- Do not change taiko's colour, sliderborder k
- Unify kiai-times if possible, just saying It's up to the taiko mapper.
- Insane: Spinner New Combo 03:22:495 (2) - Put a new combo on this note so the previous spinner ends properly. alright
00:26:245 (1) - Notice this? Cause you're using only clap sound for slidertick, it sounds not the same with common "hitnormal+clap" so it feels weird. To solve this difference, you can make a slidertick file blended with hitnormal and hiclap :3 I noticed it, but I think it's fine imo
01:31:870 (1,2) - Make it linear Lowered (2) instead.
03:16:870 (1,2) - ^ ^
03:01:635 (3) - x369 y1888 I think done
[Normal]
00:40:073 (2) - x221 y125 moved to x224 instead
00:53:432 (2) - bad shape in my opinion, seems like this is draged to the top left by a mysterious power :3 don't understand how it's bad, but I moved the third node over a bit anyway.
02:07:495 (1,1) - These two sound odd, try trun the volume down or change the file utterly I'm fine with this, but if someone else complains I'll change.
[Insane]
00:16:635 (7) - Don't clap here, you need an acoustic contrast between this and the next circle The claps follow a 3/4 pattern, it loses something without this clap.:<
00:18:510 (7) - ^ ^
00:38:432 (1,2) - http://puu.sh/v2Jf try? v nice
00:56:245 (1) - confusing anti-jump fixed
02:40:776 (9) - I guess I will have a trouble on tell the way I should go apart, but not very serious I'm pretty sure this is fine. Will get more opinions, however.
GL
All applied,tyvm Gabe. =v=Gabe wrote:
Status ; Finished. Good luck with your map !
I just want to post here before some mats post and bubble, lolol.
[Easy]
- 00:24:838 (2) - Two tick up ;
- 02:44:057 (3) - One tick up, so it would be in the same y axis.
[Normal]
- 00:53:198 : Maybe you could add a circle here? it sounds pretty good. ._.
[TikClick]
- 01:19:682 (3) - You can atleast move these two Slider on the Blue Tick ;
- Can you stack 01:26:713 (2) - with 01:25:307 (4) -
- 01:36:791 (1) -
; 01:37:495 (1) -
Stack them for y:184.
- 01:51:323 (1) - y:60 ; 01:52:026 (3) - y:59 Stack them for y:60
[Insane]
- 01:08:432 (4) - One tick up (x:284 y:284) So 3 & 4 would be in the same y axis. And ofcourse, one tick up for 01:08:901 (5) -
- 01:25:541 (1,2,3) - Take these three and do ; Ctrl+J/Ctrl+H/Ctrl+J
- Somewhere at the end -
What's this? You see the Bookmark at the end? Delete it, it's useless, I guess.
[Taiko]You know what... I hate the Taiko. D:
Make thing playable, don't copy/paste the same sht all the way.
Edit; Add of TikClick's mod.
Edit; Add of Easy's mod.
Edit; Add of Normal + "Taiko" 's mod.Star~
Ok, this is hard to read, so I will change thisGabe wrote:
Status ; Finished. Good luck with your map !
[Taiko]You know what... I hate the Taiko. D: ok...
Make thing playable this is playable, don't copy/paste the same sht all the way.this is not sht
Gabe wrote:
- 01:19:682 (3) - You can atleast move these two Slider on the Blue Tick — they are 2/3, not 3/4, so your suggestion will make their ends sound off
- Can you stack 01:26:713 (2) - with 01:25:307 (4) — ok
- 01:36:791 (1) 01:37:495 (1) - Stack them for y:184 — 1px doesn't make sense, but ok
- 01:51:323 (1) 01:52:026 (3) - Stack them for y:60 — same as above
Thanks for the mod! \:D/HellDawn wrote:
Easy
02:18:276- spinner finish here ? Nah sounds weird IMO. I also want the end of this spinner to be clean b/c of music, transition to next part and such.
Normal
01:02:573- sound is weird please remove clap i quite like this though. :<
03:14:995- finish done
03:29:995- ^ ^
TicClick's Hard
i like your streams *-*
Insane
01:44:995- finish yup
03:07:495- ^ ^
03:14:995- ^ ^
Oh, you're french?.dialgadu77 wrote:
Ok, this is hard to read, so I will change thisGabe wrote:
Status ; Finished. Good luck with your map !
[Taiko]You know what... I hate the Taiko. D: ok...
Make thing playable this is playable, don't copy/paste the same sht all the way.this is not sht
Okay, I'm not gonna start shit in this thread, but please do not say stuff like this unless you know what you are talking about.Gabe wrote:
[Taiko]You know what... I hate the Taiko. D:
Make thing playable, don't copy/paste the same sht all the way.
Everyone their own judgement, sorry for being rude.Haruka wrote:
Okay, I'm not gonna start shit in this thread, but please do not say stuff like this unless you know what you are talking about.Gabe wrote:
[Taiko]You know what... I hate the Taiko. D:
Make thing playable, don't copy/paste the same sht all the way.
Copy/pasting is completely fine in taiko, and is actually a key in keeping consistency if used correctly. Though I do agree this taiko plays badly and needs a lot of modding, there is still no need to be rude about it. If so blunt, why don't you suggest something, or don't bother leaving a comment at all. As someone had previously mentioned, I would really suggest remapping this, but instead, I will work with what dialgadu77 has to make this better; I'm not going to let it rank like this.
Expect my mod in the next few days.
bah t'as qu'a demander a Mapper 31, avant son nom c'était samiljul, et ses taiko c'est 31's Taiko, même quand son nom, c'était samiljulGabe wrote:
Oh, you're french?.
kgood.
Donc, ce que je veux dire : Y'a un moment ou il y a un truc qui se répéte comme... 5 fois.
Tu pourrais peut-être essayé de varier un peu? ok, c'est vrai que c'est répétitif
PS : Pourquoi le nom de la diff c'est Ex's Taiko Oni et que ton nom c'est dialgadu77??
Propose some things to replace this, ok? (I'm talking to Gabe)Haruka wrote:
Okay, I'm not gonna start shit in this thread, but please do not say stuff like this unless you know what you are talking about.
Copy/pasting is completely fine in taiko, and is actually a key in keeping consistency if used correctly. Though I do agree this taiko plays badly and needs a lot of modding, there is still no need to be rude about it. If so blunt, why don't you suggest something, or don't bother leaving a comment at all. As someone had previously mentioned, I would really suggest remapping this, but instead, I will work with what dialgadu77 has to make this better; I'm not going to let it rank like this.
Expect my mod in the next few days.
Combo 3: 0,217,217
I'm sorry that I didn't change anything, but at least I gave you reasons why I don't want to do this. I hope it helps you, because I know how does it feel when nothing from your post was applied.mancusojuanmattos wrote:
[TicCl!ck's Hard:]
01:29:526 (8): In my opinion, you have to add a Reverse Arrow or a Note in 01:29:877. Sounds really empty if you don't add anything — it doesn't sound empty for me since it's 1/4 and has both white and red tick around it mapped. The only thing I could change is to add stream here instead of repeating slider, but I'm not gonna do it
01:31:166 (x): You should add a note here, sounds fine and also the big stop (1/2 without anything) that you have already in this kiai, kill the Flow — adding a note isn't really good idea because I follow music and I try to map along with it. The music "stops" here, so do I
01:36:440 (1,1): This Overlap between these Sliders doesn't look fine when you play the map. I think that you have to rearrange a bit this part — it looks fine and plays fine, in my opinion. Also, we can see where it's going to
01:44:291 (6): In my opinion, the rhythm change a bit. So, try to add a New Combo — not really, it's the same story as with 01:29:291 (6)
01:44:877 (8): Here, I suggest you the same as 01:29:526 — no again, I'm ok with these notes and slider
03:27:557 (1): This Slider is too overlaped by Previous Slider (1) and by the hitburst from (5,6). This Casue a bad visual and it's really Hard to see, so, try to move it to another place — excuse me, but I think you linked wrong slider; the one I have has number 4 and isn't overlapped by hitbursts. If you were talking about 03:21:557 (1) and previous notes + round slider, then it's fine again for me because hitbursts almost disappear by the moment you start to pass the slider. It doesn't look bad near that round thing, so I leave it as it is
03:29:291 (6): In my opinion you have to add a New Combo. — no, the same as before with all the parts like this one
Modded by _Gezo_, applied. Thanks to him! (but i don't save the log orzfuuurage. Anyway, please give a kd to _Gezo_, SMIC, plz, thx)mancusojuanmattos wrote:
- Taiko BG: You have to rearrange it since appear the mapper name on the game play area. This looks bad at the hour to play the map:
ok
[Ex's Taiko Oni:]
- Well, I'm not going to mod the Taiko, In my opinion doesn't work fine (with that I want to say that I don't like how to put the Streams and other stuffs). And I'm not going to focusing on a mod of this diff., I hope that another modder focus completely in this map. Ok, I'll just say a little stuff. ok
- I don't like how to play 1.60 SV, 1.40 is enough in my opinion I thing this is too low if it's 1.4, and this is more readable in 1.8 (yes this is 1.8) EDIT: 1.6, finally
-Inherited Timing Points(T): These Inherited Timing Points (Green Lines) are unnecesary since you can't add Flash Kiai in Taiko difficulties. So, Remove them. ok01:07:494
01:07:495
03:22:494
03:22:495
Thanks for the mod!mancusojuanmattos wrote:
Let's do that, and sorry for delay. Really
[General:]
- Skin: The ReverseArrow.png must have the correct size 128x128, so you need to resize it. 3 pixels is fine Q.Q
- Taiko BG: You have to rearrange it since appear the mapper name on the game play area. This looks bad at the hour to play the map:
- Tags: You have to add dialgadu77 on it because he made a Taiko difficulty for you Whoops, all done.
- Combo Colours: In all maps I like to see at least 3 Combo Colours. Try to add this one, fit fine with your BG in my opinion: 2 colours is fine and rankable.Combo 3: 0,217,217
[Easy:]
Settings:
--> The Overall Difficulty is a bit low in my opinion, try to increase it by 1 Tick (OD+1) why not
00:29:995 (1): In my opinion is not a good idea to add a Whistle at the beginning of this Slider, since you don't have any pattern of Whistle before the Spinner (on 00:33:745), sounds a bit lonely There's a new beat that happens, the whistles stresses it. In fact, I forgot a whistle a bit back.
00:57:182 (3): At the end of the Slider, the whistle sounds unnecesary, doesn't fit fine with music Stresses the melody.
00:59:057 (4,5): Following the Vocal (that sounds all of one) and because looks weird 2 notes after a Spinner 2/1 Back and without any kind of New Combo, it's better if you change that to a Slider (That starts on (4) and finish in (5)) sure, why not.
01:03:041 (2,3): Try to unstack these notes because this kind of pattern cause is hard to read and confusion in New Players It's a 1/1 stack... should be fine
01:13:120 (3): Same as 00:57:182 same a what I wrote
01:14:057 (4,5): In this case, I want to suggest you the same as 00:59:057 ^
01:18:041 (2,3): Unstack (same reason as 01:03:041) ^
01:19:213 (1): This Kick Slider in 1/3 is really difficult to read to new players (Principally, because it has 2 repetitions). Just change this to a Slider in 1/1 (Starts in 01:19:213 and finish in 01:19:682), makes more sense in this kind of difficulties, the Tick Rate works fine here. nope, plays fine.
01:20:854 (Break): This one is too short and this is unnecesary. So, Remove it please i want the players to feel they actually have a BREAK isntead of a SPACE. AIMod doesn't say anything about this either.
01:29:057 (2): Remove a Repetition, with one repeat is more than enough with the rhythm, if you add more than one cause confusion in New Players because they can't predict the end of this Slider. And just if you want, add a Note in 01:29:760 should be fine
01:51:557 (2): I don't like this kind of Sliders with a lot of repetitions as I mention before (cause confusion in New Players), is better if you make something like that: should be fine
02:28:120 (1,1): I really don't like this big overlap between these Sliders. Try to fix that, anyways you don't have to make a lot of changes since you have a Spinner near looking the Timeline looks okay imo
02:40:307 (3): This Slider looks weird at the end when you play the map. Something like that fix the problem: it stresses a wub part in the music.
02:41:948 (1,1): This pattern of combo in New Players. In general they don't know what Slider have to Click in the first moment, in my opinion (1,2) (Removing the Combo on the second note) is fine, because looking this pattern, you're following the Instrumental and don't appear the Vocal. sure, RNC
02:45:932 (2): I strongly suggest to change this Slider, is Hard to read this kind of shapes on an Easy diff.If you make something straight is enough to me, but please try to fix it nah, it's fine, goes with music.
03:05:854 (Break): This Break is too Short and Unnecesary, Remove it please (Try to take this kind of suggestions in all difficulties) fine imo
-The last kiai is the same as the first one since you use copy/paste, so try to follow the same suggestions as I mention in the first one. no change... ;_;
[Normal:]
Settings:
--> The Life Bar decrease it a bit low when you fail a note, I know that it's a Normal but if you increase the HP Drain Rate by 1 or 2 ticks is ok (HP +1 or +2) sure
00:22:495 (1): Remove the Whistle at the beginning, in general is the same as Easy diff. when I suggest you to remove that same as i wrote in easy, its fine
00:29:995 (1): (^) ^
00:44:760 (5): I think that this note doesn't fit very well with the music, If I were you I will remove that It's fine, stresses a wub part.
01:18:745 (1): I don't like a lot this kind of Sliders (with a lot of reptitions) in this difficulties. If you don't want to change it because is a Normal (and you think that the players need a bit of challenge xD) try to add another repetitions plays fine
01:42:182 (2,3,1): Plays better if you unstack (3,1) to (2) but mantain the Stack between (3,1), to make something like that. In my opinion make more sense i think its fine as is
01:48:745 (1,2,3,4,5,6,7,8): This kind of things are not to flawless at the hour to play the map, there are a lot of stacks in 1/2 and it can cause confusion in ''Normal Players''. Is better if you change that to 4, 1/2 Sliders theyve heard this melody about 3 times already, theyll know how to read this.
02:35:620 (Spin): This Spinner is too short to be added in this kind of difficulties and also the distance between the previous Slider (looking the Timeline) is too short (just 1/2), this is difficulty to read to ''Normal players''. I strongly suggest to change that, really plays fine
02:43:354 (2): This Note us overlapped by a hitburst as previous Slider (1), this do very difficult to see the note when you play the map as the first time. I listen without it and don't affect the rhythm in my opinion. So, the best thing to fix that is remove this note as you play the slider yu can clearly see the approach circle of (2), so it's fine.
- As I said in Easy diff: The last kiai is the same as the first one since you use copy/paste, so try to follow the same suggestions as I mention in the first one. Nothing chagned. Q.Q
[TicCl!ck's Hard:]
01:29:526 (8): In my opinion, you have to add a Reverse Arrow or a Note in 01:29:877. Sounds really empty if you don't add anything
01:31:166 (x): You should add a note here, sounds fine and also the big stop (1/2 without anything) that you have already in this kiai, kill the Flow
01:31:401 (1): (ONLY IF YOU DO THE STUFF MENTIONED ABOVE) - Remove this New Combo because this combo with just 2 notes is not consistent lookin the map in General
01:36:440 (1,1): This Overlap between these Sliders doesn't look fine when you play the map. I think that you have to rearrange a bit this part
01:44:291 (6): In my opinion, the rhythm change a bit. So, try to add a New Combo
01:44:877 (8): Here, I suggest you the same as 01:29:526
03:27:557 (1): This Slider is too overlaped by Previous Slider (1) and by the hitburst from (5,6). This Casue a bad visual and it's really Hard to see, so, try to move it to another place
03:29:291 (6): In my opinion you have to add a New Combo.
- I Really like this difficulty
[Ex's Taiko Oni:]
- Well, I'm not going to mod the Taiko, In my opinion doesn't work fine (with that I want to say that I don't like how to put the Streams and other stuffs). And I'm not going to focusing on a mod of this diff., I hope that another modder focus completely in this map. Ok, I'll just say a little stuff.
- I don't like how to play 1.60 SV, 1.40 is enough in my opinion
-Inherited Timing Points(T): These Inherited Timing Points (Green Lines) are unnecesary since you can't add Flash Kiai in Taiko difficulties. So, Remove them.01:07:494
01:07:495
03:22:494
03:22:495
[Insane:]
Settings:
--> The HP Drain Rate is really high already. Is better if you decrease by 1 or 2 Ticks (HP-1 or -2) HP 8 is fine for Insane diffs. Plus I have a ton of triples, doubles, and streams
00:35:502 (x): Following the Instrumental and Vocal you should add a note, fit perfectly (maybe you can add a New Combo in this note and Remove it on the next one). sounds weird to me, the (1) marks the end of that phrase...
00:44:760 (1): This 1/4 Slider sounds unnecesary at the end. You don't have a music support in the Blue line. Is better if you replace this Slider to a note on here (Add a Whistle if you want too). Pays on the music, it's fine
00:50:151 (1,2,3,4,1): Well, I prefer a Stright Stream here. Looks weird the last note (1) that is not align. In my opinion you have to move this notes to x:280 y:244 to make something like this: Fine imo, lus I wouldn't have anywhere to put it.
00:59:174 (5): Fit better with music if you move this note 1/4 back (To make a triplet with 3,4). In my opinion sounds better than two 2-plets imo
02:37:963 - 02:38:432 (T): This Slider Speed change is too big, inclusive in this Kind of difficulties, is really hard to read the change to 0.5x to 2.00x, Try to fix that to increase the Flow in the map fine imo, also marked with nc
02:40:776 (9): Try to change this Slider. Looks really bad to Play, really plays and looks fine imo
02:43:120 (1): (OPINION): To be sincere I hoped a 2.00x in this Slidernah it doesnt fit the music
02:52:495 (1): This note with a New Combo is inconsistent looking the other difficulties on the mapset, try to Remove it. okay, RNC
03:05:854 (Break): Unnecesary Break (I'm didn't going to mention this kind of stuff, but this is Really short and after that appear a Spinner xD) removed
Well, And That's All.
In my opinion, you should work a bit more in this map ;_;
Good Luck and Sorry for delay Again
I was going to look at this whole mapset, but I don't have much time so I'll be one of hopefully more modders to completely focus on this diff.mancusojuanmattos wrote:
[Ex's Taiko Oni:]
And I'm not going to focusing on a mod of this diff., I hope that another modder focus completely in this map.
with all mods, I removed 190 notes!Haruka wrote:
I was going to look at this whole mapset, but I don't have much time so I'll be one of hopefully more modders to completely focus on this diff.mancusojuanmattos wrote:
[Ex's Taiko Oni:]
And I'm not going to focusing on a mod of this diff., I hope that another modder focus completely in this map.
[Ex's Taiko Oni]
First off, you should probably change the name of this diff so people can identify you, like: 77's Taiko Oni or dialgadu's Taiko Oni. see previous page (in french) Also, this diff is totally overmapped for the most part. I suggest for a song like this with lots of electronic sounds, use kats sparingly please; nobody likes kat spam. Though this song calls for a fair amount of kats, hopefully I can help show you where they should and can be used without damaging your own developing style. Let's get started.yes, it's true. removed
- 00:15:815 (6) - I see what you're doing, so this should be a d.
- 00:16:166 (8,9) - Though blue ticks usually play bad, it's called for here and plays fine so remove (8) because there is no sound here there is sound and (9) should be a d; add a k at 00:16:401 to continue how you've been using kats. ok
- 00:16:518 (10) - Remove because there's no sound here. ok
- 00:16:752 (12) - ^ ok
- 00:18:041 (21) - ^ nope
- 00:18:159 (22) - d ok
- 00:18:276 - A k should be here. ok
- 00:18:393 (23) - Remove because there's no sound here.ok
- 00:19:565 (30) - d for the same reason as the first suggestion. ok
- 00:19:916 (32) - Again, remove because there is no sound. nope, there is sound
- 00:20:034 (33) - d ok
- 00:20:151 - k
- 00:20:854 (39) - I'll let this be because of variety and vocals.
- 00:21:323 (42) - d
- 00:21:791 (45) - Remove.
- 00:22:026 - k
- 00:22:143 (47) - Remove. nope
- 00:22:143 (47,48,49,50) - If you wanna do this, make (49) a d. ok
- 00:22:495 (50) to 00:29:995 (101) - This is a good place to copy/paste everything you have from the beginning up to here to make this map consistent. You're making this harder for yourself then it has to be. If you don't wanna copy/paste, I suggest you take into consideration what you have up to here (including the mods you've applied from me) and do as you please. Assuming you're going to copy and paste, I will skip to the next part. I trust you'll know how to deal with the part I skipped based on what I've already said. copy/pasted
- 00:30:229 (102) - d
- 00:31:166 (108) - A new sound is introduced here that should be a d (which you did), but the next suggestion will make this pattern the same as the two before it (ddk). So it's up to you whether to leave what you have or remove it. ok
- 00:31:284 (109) - In any case, this should be d.
- 00:31:401 - k here.
- 00:31:518 (110) - Mapped correctly but this ties the last pattern to this pattern even though they should be separate so again, it's up to you if you wanna leave this or remove it. removed
- 00:31:752 (112) - Remove. ok
- 00:32:104 (115) - d ok
- 00:33:276 - k ok
- 00:33:393 (123) - d ok
- 00:34:330 (130) - Remove.
- 00:34:448 (131,132,133,134) - No. Bad, bad, bad. Do not add random 1/6 where it is uncalled for. Not only does it play badly, but you're mapping to a song, not making your own beats. Especially because 1/6 is more difficult to play, these kinds of patterns should not be just thrown in just because you can. This can be frustrating for players to play consistently, especially when it's unnecessary like what you did here. This is not only my personal opinion, but it's also in the taiko guidelines (>1/3 and 1/6 should be added only when there's a similiar beat in the music). Remove (132) and (133). ok
- 00:35:034 (136) - d
- 00:35:151 - k
- 00:35:268 (137) - Remove. ok
- 00:35:502 (139) - ^ nope
- 00:35:620 (140) - d
- 00:35:737 (141,142,143,144,145,146,147,148,149) - Remove all of this because there is no beat here at all. It also sounds way cooler to have a moment of silence here.
Damn, this is quite the lengthy mod.I will get this done throughout the week; a bit busy with school, but I'll get this done asap, sorry!
Thanks for the mod Philippines!Philippines wrote:
blarg, fine. will get fixed asap...
- General
- Inconsistent Kiai Time. Please remove the 3rd Kiai at Tic's Diff. Actually incorporated that kiai into all other diffs. thanks for noticing! :O
- reversearrow.png's Dimension must be 128x128, not 125x125.
okayyy
- Normal
- 02:42:182 (1) - The blanket feels weird on this slider. Fix them please? :O i dont see how it's weird! ;_;
- 03:34:682 (5) - New combo. naaahhhh
- HP +1
- Hard
- 01:34:682 (3) - The slider end has already crossed the corner. Please move it away from it.
HP 7 sometimes poots star rating up... also i think 8 is more suitable.
- Insane
- 00:21:791 (3,4,5) - Move 5 grids up. yes, tyvm.
- 00:43:120 (Whole Combo) - Scale this up so the middle note on the star won't overlap? sure, why not.
- 02:40:776 (9) - This slider is unrankable i believe. :O nou, seen it all the time! :<
- HP Drain -1? :O
Saturos-fangirl wrote:
00:17:807 (6) - the whistle on the end is weird, put it on the beginning instead maybe? — No, whistles mixed w/ claps sound bad for me most of the time. Also, it fits voice somehow
01:16:401 (4,1) - messy overlap — Fixed
01:35:620 (1,1) - ^ — ewww.. alright, I can change it without losing flow!
02:19:565 (2) - i cant figure out what this is mapped to — It's the same as 00:48:745 (1,2) and I'd like to know how to make it better. Also, it follows voice
02:51:557 (3,1,2,3,4,5) - unintuitive — Distance between this little stream and previos note is 1/1, so it should be intuitive enough. However, if more people will say that, I'll change it to something
03:05:620 (1) - if you could make this a bit louder, that'd be great — 90%
03:20:151 (5,6,1,1,2,1,2) - this pattern is beautiful, its a shame that the hitbursts make it completely cluttered and unreadable — ok, fixed. Thanks for forcing me!
Thanks a whole ton for the mod. I'll try PMing you for further stuff.Saturos-fangirl wrote:
[Easy]this is a rhythmically boring clapspam can you tell me how to make it better? D:
ok it gets a little better later but this map is seriously painful to watch
kiai burst is a bit WTF, either keep it going or don't start it its rankable, and ithink it works :O
After the first break it pulls together
01:32:573 (2) - whistle the end hm, i dont think it works here because of vocals.
02:12:182 (3,1,2) - this is nice \:D/
I'm still not sure about your combos but there really aren't any good or bad places to put them so meh xD
02:22:495 - kiai spurt again still rankable. will get more opinions on the matter.
02:45:932 (2) - nice \:D/
03:29:526 (3,1) - looks a bit wonky fixed
But yeah the first minute of the map is monotonous enough to be seriously painful, ANYTHING that can break that would be nice suggestions please? D:
[Normal]
00:25:073 (2,3,4,5) - you'd do better mapping this directly to the vocals imo it feels weird like that tried to do something
00:44:760 (5) - i expected this on the white tick not the red one changed to slider
01:18:745 (1) - hitsounds on this would be EPIC added whistle and clap, also will incorporate into other diffs.
02:07:495 (1) - adding the claps on ticks has one major effect and its not the one you were going for. It throws the player way the fuck off and adds nothing musically. Okay, changed
02:22:495 - kiai spurt as with easy.
02:37:026 (1) - too soon after spinner end. Honestly that spinner was death enough to start with for a Normal, without a note immediately following removed note
[Ticclick]
00:17:807 (6) - the whistle on the end is weird, put it on the beginning instead maybe?
01:16:401 (4,1) - messy overlap
01:35:620 (1,1) - ^
02:19:565 (2) - i cant figure out what this is mapped to
02:51:557 (3,1,2,3,4,5) - unintuitive
03:05:620 (1) - if you could make this a bit louder, that'd be great
03:20:151 (5,6,1,1,2,1,2) - this pattern is beautiful, its a shame that the hitbursts make it completely cluttered and unreadable
Overall this difficulty is pretty high quality and near-rankable
[Ex]I don't do taiko, sorry. I'd help if I had any idea what I was doing
[Insane]
00:17:338 (2,3,4,5,6,7) - spacing issues meant to be jumps.
00:19:213 (2,3,4,5,6,7) - ^ ^
01:18:745 (1,2,3,4) - hitsound these or make them louder hitsounded
01:33:041 (1,2,3,4,5,1,2,3,4) - nice \;D/
02:10:307 (5,6) - given 1,2,3 these should be spaced closer together. Honestly the spacing on this entire thing is weird but you're swinging it pretty well so I don't wanna mess it up too much fixed spacing. 1,2,3 is just spaced together because if i stack, the blanket gets messed up.
02:23:432 (2,3,4,5,6,7,8,9,1) - hitsounds are nice and also maybe put 1 a bit closer. This goes for all renditions of this sort of thing. done
02:37:495 (5,6,1,2) - the changing slider speeds are really trippy. I don't like it but its not strictly bad either i think... its fine... hopefully... lol. will probably ask around about this.
02:52:026 (1,2,3,4,5) - make an inherit section to make these notes louder 90%
03:06:791 (1) - this spinner is too short lengthened
03:15:463 (3,4,5,6,7,8) - verrry nicely done hurrah \:D/
03:29:995 (1) - this note is very thoroughly hidden by the hitbursts of the previous notes noticed that. I'll try and think of something....done
Thanks for the mod~inverness wrote:
some random mod
Easy
00:54:838 (1) Replace the slider with a hitcircle here. fine imo
00:58:588 Add hitcircle hm, was mapping to vocals, but okay.
01:09:838 (1) same as 00:54:838 same as above
01:13:588 same as 00:58:588 done
01:19:682 maybe like this? fine imo
01:29:057 Reduce reverse from 4 to 3. fine
01:32:573 Remove slider and add hitcircle at 01:32:807 ^
01:37:026 (2) Replace slider with a hitcircle. ^
01:38:198 (2) Remove hitcircle nah, need that note. hitsounded it to make it feel more important.
01:44:526 (3) same as 01:37:026 fine imo
02:08:432 (2) maybe like this? if i do that itll lose the beloved whistle
02:11:010 (3) Shorten slider to 02:10:776 ^
02:23:901 Replace slider with a hitcircle. ^
02:31:401 ^ ^
02:40:073 Shorten slider to 02:39:838 fine imo
02:41:245 maybe like this? slider shape is up to you nah, im accenting this part.
02:43:823 (2) Remove hitcircle yes, done
03:01:635 Remove hitcircle accenting this part.
03:04:448 ^ ^
03:07:495 - 03:35:385 If you were copied this part from the first part, then you've edited that first part, you should also edit this part too. If there are some mods for that first part, you should apply them here too. no change atm ;_;Normal
00:26:948 (2) Remove circle following patterns, its fine
00:31:870 (3) Reduce reverse from 4 to 3 and add hitcircle at 00:33:276 (replacing the removed reverse) fine imo
00:41:010 (4) Remove slider and
00:40:776 (3) add whistle to the slider's end. no, i need the whistle and clap where there are. plays fine anyway
00:41:245 After you remove the slider, add hitcircle here, clap
00:44:760 (5) Remove hitcircle and
00:44:526 (4) add whistle to the slider's end.redone with sfg's mod
00:55:307 (4~) maybe like this? slider shape is up to you no, current version goes with lyrics well.
00:56:713 (2~) maybe like this? again, slider shape is up to you yes, redone.
00:58:588 (1) Remove hitcircle fine imo
00:59:291 Add hitcircle ^
01:00:698 Add hitcircle added
01:02:573 (5) Replace clap with whistle done
01:03:276 (6) Remove clap nope, must keep steady beat 2,4 pattern.
01:04:448 Add hitcircle i actually think its fine here
01:15:229 (2) maybe like this? nope, keepin this 1/4
01:18:745 (1) maybe like this? slider shapes are up to you nope, 1/3 here is fine imo
02:14:995 The spinner was too long, shorten it till 02:18:745 redid this part.
02:26:010 Add hitcircle nope, mapping vocals here. also gives players a break.
02:35:620 maybe like this? since the spinner was too short~ and slider shape is up to you good idea
02:39:135 Remove hitcircle nah
02:40:073 Add hitcircle ^
02:43:588 Remove hitcircle ^
02:50:620 maybe like this? since reverses were too much~ and arrangement is up to you reverses are fine, imo
03:06:791 (1 & 2) Remove this slider & the hitcircle. ...nah i like this.
03:07:495 - 03:35:385 If you were copied this part from the first part, then you've edited that first part, you should also edit this part too. nothing changed...TicClick's Hard & Insaneim a bit loose with distance spacing because its an insane. Also, I've playtested this map myself and seen many others play it, it's perfectly fine.
I don't think I can mod Hard and Insane diffs
but for Insane, be careful when you're putting sliders with SV 4.0 (2x 2.0) since they are relatively hard to "slide" so don't put them too much. And watch out for the the distance spacings.
I give you one important advice, consistency is an important thing. Be consistent in mapping parts especially same parts (looping parts) and you shouldn't map them different even just a little. Consistency is one of the key on map flowing, if the map doesn't flow, it'll likely be boring or might be off-sync in some cases.
Try play the map by yourself and identify if you tripped or off-synced in some parts, then fix it, it's one of the best way to fix mistakes in the map~
Oh yeah almost forgot, it's Rock n' Roll, not Rock 'n' Roll,Official iTunes name is 'n'. It's because it's a contraction of and. In a contraction, the apostraphes replease letters you've taken out. Since we're taking out the "a" and the "d," is this case, it's 'n'.
this is one of my favorite skrillex song, i love this song! ^^ You're lucky to map such cool song![]()
tyvm!
Catch my star!\:D/
Thanks again.Saturos-fangirl wrote:
00:49:565 (2) - pretty sure you just accidentally moved this to the wrong place — I didn't! Anyway, I changed it a little
01:30:932 (5,1) - you are evil lol — Can't be helped :< (also, I follow music)
01:40:073 (2,3,4) - this feels like a hiccup — Removed note at 01:40:659
02:19:565 (2) - ...WAS this intentional? it really feels like it should start a tick later —It follows vocals, but now I'm not sure. Great job, lolok, moved it 1/4 later
03:10:190 (3) - line this up with the end of the curve of 2 — I removed it and added two circles instead
396,124,24370,6,0,B|400:100|436:84|472:100|472:132,1,100,8|0
472,224,24838,2,0,B|468:248|432:264|396:248|396:216,1,100,8|0
Thank you so much for what you've done. >w<Saturos-fangirl wrote:
[Easy]
00:15:932 (3) - save this pattern for the "rock'n'roll" phrase - it works better there and plays awkwardly elsewhere because its less emphasized
00:19:682 (3) - ^ yeah all of these
00:30:932 (2,1) - you're getting a bit ahead of yourself difficulty-wise. Maybe ditch the repeat on 2
00:33:510 (4,1) - difficulty again and also if you are going to do this please please please line the circle up with the slider
I guess what I'm trying to say is, having notes half a beat apart is fine but you are doing it too often, save it for the parts of the song that have a really emphasized pair I completely remapped the beginning, so consider these points... uh... done...?
01:09:838 (1,2) - this is a good example of a time when its okay to have them half a beat apart, in fact it adds some spice and players should be able to handle it
01:29:057 (2,1,2,3) - too much Changed, but I need an opinion on this ;_; I need the new (3) because there's a bass there that sounds so myahhh alone
01:37:026 (2,1,2,3) - ^ ^
01:44:526 (3,1) - iffy Kept. The 1/2 slider stresses the melody. :O
02:23:901 (2,1) - i have no idea what part of the music this is supposed to go to Indeed, changed to a hitcircle.
02:27:182 (2,1) - line them up please done
02:31:401 (2,1) - again ^
02:39:370 (2,3) - ^ Changed (1)
02:50:620 (1) - bit heavy on the finishes I took off the last Finish and it sounded awesome. :O
03:04:448 (2) - i dont really like this but you can keep it if you want Changed to a 1/1 slider and a hitcircle.
03:14:057 (2,1,2,3) - too hard for an Easy changed as before, need opinions
03:22:026 (2,1,2,3) - ^ ^
[Normal]
00:17:807 (5) - given what you have in Easy, this should deeefinitely end on blue Scaled down.
01:18:745 (1) - add a whistle to the second to last hit instead of a clap; the clap isnt audible enough done
01:33:745 (1,2,3,4) - the sudden slowdown feels like i ran into a tree XD I changed (2)-(5), should be a bit better.
01:41:010 (4) - remove clap please done
02:10:073 (2,3) - i dont know if its the storyboarded hitsound or 3 itself but this feels weird It's actually a slidertick clap. :O But um, imo it's fine because it kind of sets up the claps on beats 2 and 4, I'll get more opinions on this matter, however.
02:28:120 (3) - nice
02:23:432 (2,3,1) - nitpicky but spacing on this and all others like it Uhh, they're spaced closer because of the SV slowdown, it's still 0.9x. Again, will get more opinions on this!
03:05:151 (4,5) - god don't do this to your players. Make this a slider. done.
03:18:745 (1,2,3,4) - tree lol'd
...wait what the hell i said i was only modding Easy. Oh well, extra stuffs for you.
Thank you Gabe-sama, but no kudos because it wasn't that big of a recheck...Gabe wrote:
Little Remod.
[General]
There's some inconsistency with the combo colours. Mostly the SliderBorder.
TicClick doesn't have any SliderBorder and Ex's Taiko Oni has a SliderBorder of 255,255,255 and the other are 215,215,215 I forced all diffs white. TicClick, if you see this, please update your map to get the forced sliderborder! D:
[Easy]
00:35:620 (1) - As I saw on Insane, you have a Finish here. You could replace the Whistle by a Finish. Also it sounds better because with the current whistle it sounds more soft than it supposed to be. Done
00:36:088 (2,3) - Delete these two Objects. Like you did on Insane in some ways but instead, you have a spiner. ...I guess since the remap, this point is null? Hurhur...
01:13:588 (4) - *nazi* One grid left to align with (3) Eh? Looks perfectly linear to me, you can even check with Shift.
01:14:057 (5) - ^ ^
[Insane]
00:24:370 & 00:24:838 - These two sliders are weird and ugly in some ways. Lot's of people on #modhelp was talking about it. I'm suggesting you to change it for this Haha, those sliders bring back good memories. >w< But they have to go. Replaced!396,124,24370,6,0,B|400:100|436:84|472:100|472:132,1,100,8|0
472,224,24838,2,0,B|468:248|432:264|396:248|396:216,1,100,8|0
ILY CDFA <3CDFA wrote:
ALLRIGHT GONNA MOD THIS
Skin:
Your repeat arrow is 125x125, when it should be 128x128 :> asdasd 3 pixels is okay! :<
INSANE:
01:10:307 (4) - Space this away from the previous slider so there's no overlap moved (2)~
01:15:932 (5) - Move this so there isn't overlap I got so caughtup in this I ended up doing quite a few of my sliders LOL
01:41:245 (1) - Make this into something more moeI made a better blanket, if that's what you meant.
Normal:
00:31:870 (3) - Make this into 2 sliders or something done
00:35:620 (1) - Center this on y-axis? done
01:39:370 (3) - Make this into 2 sliders or something I think it's fine here; It makes the phrase seem more connected imo
03:24:370 (3) - ^ ^
Easy:
01:25:307 (3) - This thing is too small to have the curve noticable, and it looks weird ;~; changed!
01:39:370 (1) - Make this into 2 sliders or something as with normal
01:47:807 (3) - Same thing as before changed
02:20:971 - Unneccesary break okie
03:05:971 - ^ ^
03:24:370 (1) - Make this into 2 sliders or something as with other
Cools.
196,96,148120,6,0,B|132:96|132:96|80:96|44:128|44:180,1,200,4|2
388,268,181870,5,0
256,39,182104,1,0
123,268,182338,1,8
388,115,182573,1,0
123,115,182807,1,0
256,344,183042,1,8
388,116,183276,1,0
124,268,183510,1,8
Thanks, but no kudos, it was a pretty short mod. :< But again, your input was greatly appreciated! \:3/Marcin wrote:
[Easy]
00:15:932 (2) - how about, rotating a bit (every slider like this were normal, just this one is weird) I don't quite understand you, but I hope I fixed it...?
[Normal]
00:21:557 (5) - i'm not sure why there is no whistle, and instead its put to (1) :< Thanks for catching that, fixed!
[Hard]
Nothing here ~ (noticeable copy & paste /me runs)
[Insane]
00:16:166 (4,5,6,7,1) - - spacing, i mean, later you make other than here :/ You'll notice (6,7,1) form their own triangle as well. This whole section is about those yummy triangles. :>
02:40:073 (6,7,8,9) - WHY STOP WHILE STREAMING So true, changed spacing.
Nothing to mod here, but still /o/ hope you get ranked this
DECIDE, in my opinion it was too short for kudosu..... lol xDSuperMICrophone wrote:
Thanks, but no kudos, it was a pretty short mod. :< But again, your input was greatly appreciated! \:3/
EDIT: Actually, have a KD, I edited stuff in my map and you deserve something for taking the time. o3o
Tyvm for the mod! :3-Baby Strawberry- wrote:
[size=150]Hi~! ♡ ~ Boss Modding Team ~ ♡
Just to let you know that i don't really like the song therefore the mod might be pretty rough... sorry about that....
Insane
the slider velocity is kinda high... just saying... lul
01:34:682 (1,2,3,4) - suggest to make the square smaller like this. just a suggestion looks good, added.
02:24:252 (9,1) - i think these two should be really close in order not to confuse people, cauz after a short stream, if there is a bigger spacing, people will think there's a stop, so i suggest to make them closer. I wanted to stress the little bounce when you switch from the slow part to the normal-paced music. It's perfectly playable, anyway.
02:28:002 (10,1) - Also these two ^
actually you got a lot of this kinda pattern...
MKSTAR26 wrote:
>Bancho on Mac
>expects uploading the map to work
SuperMICrophone wrote:
The name is "Rock 'n' Roll". HOWEVER, on the BSS post, the name is "Rock N' Roll", and you'll notice the difficulties exclude Ex's Taiko Oni and include a Hard. This is an extremely early version of my map... so erm, I don't know if I can fix this issue, but I don't have a copy of the up-to-date map on my Mac.
Thank you!tetsutaro wrote:
Hi there! This is a mod for my modding queue!
[General]
I see one spot of profanity ( 03:06:088 ) ... Doesn't affect much though.
[Easy]
Serves a good preview for the song.
00:35:620 (1,2) - A bit of confusing (quite hard to see it's actually a 3/4 beat slider) but it's alright I guess. I think it adds a nice twist, and there's no overlap or unreadability I think so far, so I think this'll stay.
00:37:495 (1,2,3,4,1,2,3,1,2) - Unless it is on purpose, reset the combo as (1,2,3,1,2,3,1,2,3) Very good catch, don't know why I didn't catch that before. o_o
00:44:995 (1,1) - Moving this spinner to the end of the "Rock n' Roll, Rock n' Roll..." area? Tried it out, but I like the current version better.
01:20:854 - Fill up the break "OMG~" with a spinner. I like this standing on its own, it's also kind of a break.
03:06:088 - Fill up the "I f**k you" with a spinner. ^
[Normal]
01:20:854 - Fill up the break "OMG~" with a spinner. As with Easy.
01:35:620 (1) - Great work on controlling the slider so that each segment is 1 beat! Thank you!
02:43:354 (2) - This is covered by 02:42:182 (1) and its Elite Beat sign. Mmmm, I've got a lot of mixed opinions about this. I think it's fine because the player can see the circle before the hitburst from (1) appears, however I understand your reasoning. When a MAT/BAT (if they ever ;_;) checks this I'll be sure to point it out to them.
01:42:182 (2,3,1) and 03:27:182 (2,3,1) - (2) 's end is over (3) and (1) ' head. Move things around so that these three circles become a little triangle would be a good suggestion. I redid the patterning a bit to make it look neater.
[Taiko Oni]
00:37:260 (129) - Moving to 00:37:026 (129) ?
[Hard and Insane]
These two are out of my ability to play.
Even if I think something is wrong, it's probably acceptable because it's Hard and Insane.
So... nice flow?
Star when the's are fixed or justified.
tetsutaro wrote:
Hi there! This is a mod for my modding queue!
[Taiko Oni]
00:37:260 (129) - Moving to 00:37:026 (129) ? nope because the "pow" sound is in 00:37:260