add a note,storyboard & change track music in every diffs
SB is done
go penging ~ \:D/
updated ~Natteke wrote:
Fixed some stuff
SB is done
go penging ~ \:D/
updated ~Natteke wrote:
Fixed some stuff
thanks ~ <3Kite wrote:
Great mapset, nice storyboard.
No kudosu to star ;_;
(tried to mod but couldn't find anything, perfect imo)
謝謝MOD和星星 ~ertyukjh010 wrote:
IRC mod~
22:58 <ertyukjh010> : IRC
22:58 <DarknessAngel> : 恩
22:58 <ertyukjh010> : 難怪剛剛看到這張,想說怎麼載了這張圖
22:58 <ertyukjh010> : 是新圖嗎(炸
22:58 <DarknessAngel> : 就是我剛剛跟你說的2張新圖其中之一:P
23:00 <ertyukjh010> : 好
23:00 <ertyukjh010> : 從EZ開始吧
23:00 <ertyukjh010> : 00:00:465 -
23:00 <DarknessAngel> : 話說不是我的2個難度不知道怎麼辦耶lol
23:00 <ertyukjh010> : 這下感覺不必要吧XD
23:01 <DarknessAngel> : 你看下去就知道了xD
23:01 <ertyukjh010> : 喔,要麼跳過,要麼就寫論壇
23:01 <ertyukjh010> : 0.0
23:01 <ertyukjh010> : 不懂0.0
23:01 <DarknessAngel> : 00:00:465 (1) -
23:01 <DarknessAngel> : 00:01:964 -
23:02 <ertyukjh010> : 嗯?
23:02 <DarknessAngel> : 為了不要把前面的SB skip掉..
23:03 <ertyukjh010> : 我是覺得Skip是沒有辦法
23:03 <ertyukjh010> : 看您吧
23:03 <DarknessAngel> : 加了比較好吧
23:03 <ertyukjh010> : 嗯
23:04 <DarknessAngel> : 因為這也是我看到別人這麼做我才跟進
23:04 <ertyukjh010> : 00:26:464 - 您左移動1格(grid lv4
23:04 <ertyukjh010> : 喔,了解
23:05 <ertyukjh010> : 00:24:798 - 第3點往右下移動1格
23:05 <DarknessAngel> : 感覺好像...沒差?
23:05 <ertyukjh010> : 看看這樣會不會比較好
23:06 <DarknessAngel> : 唔 意思是間距有錯嗎?:O
23:06 <ertyukjh010> : 不是,是Slider包著note
23:06 <ertyukjh010> : 原本的歪了
23:07 <ertyukjh010> : 00:54:464 (2) - http://osu.ppy.sh/ss/290409 我的梯型習慣會這樣放
23:07 <DarknessAngel> : 了解
23:07 <DarknessAngel> : 呃
23:07 <DarknessAngel> : 沒有要梯形(小聲 嘛 我看看好了
23:08 <ertyukjh010> : 沒,只是往右一點擺比較好看
23:09 <ertyukjh010> : 01:15:464 (2) - 這種形狀對新手不適合,就算我也有點看不懂
23:10 <DarknessAngel> : 梯形改好了
23:11 <DarknessAngel> : slider包住也好了
23:11 <ertyukjh010> : 看一看,EZ很多位置的節奏都怪怪的
23:11 <ertyukjh010> : 01:36:464 - http://osu.ppy.sh/ss/290415
23:12 <ertyukjh010> : 試試這種節奏放法,這樣做EZ會好聽得多
23:12 <ertyukjh010> : 01:39:131 - 這裡也跟著做
23:14 <DarknessAngel> : 因為我是跟vocal的:O
23:14 <ertyukjh010> : EZ跟聲音有點沒必要啦,我覺得
23:14 <ertyukjh010> : 我習慣流暢一點
23:14 <ertyukjh010> : 看您吧
23:14 <DarknessAngel> : 沒辦法啊 我整首都跟了..
23:14 <ertyukjh010> : 那麼當作多知道一個方法好了:P
23:15 <DarknessAngel> : 恩
23:15 <DarknessAngel> : 最近我正在學習怎麼跟樂器聲...
23:15 <ertyukjh010> : 音效無能www
23:15 <DarknessAngel> : 之前做太多跟vocal譜..
23:15 <ertyukjh010> : 您想的話,以後換方法做就可以了
23:16 <DarknessAngel> : 恩
23:17 <ertyukjh010> : gd要看嗎
23:17 <ertyukjh010> : 先跳DNA難度好了
23:18 <DarknessAngel> : 恩
23:18 <ertyukjh010> : 抱歉,看得有點慢
23:18 <ertyukjh010> : 因為邊mod邊跟幾個人說話XD
23:19 <DarknessAngel> : 已經滿快的說
23:19 <DarknessAngel> : 像我會看個3遍 讓別人等很久...
23:19 <ertyukjh010> : 您mod仔細
23:19 <ertyukjh010> : 我都隨便看然後騙KD(逃
23:19 <DarknessAngel> : 噗xD
23:22 <ertyukjh010> : 01:08:631 -
23:22 <ertyukjh010> : 跟01:07:131 - 重疊看看
23:23 <DarknessAngel> : 你可以把物件選取再ctrl + c & v 這樣我馬上就能知道是什麼:P
23:23 <ertyukjh010> : 倒轉可以嗎
23:23 <ertyukjh010> : 1跟4重疊
23:24 <ertyukjh010> : 01:42:131 - Slider不好看,而且跟節奏差太遠啦XD 別偷懶
23:25 <DarknessAngel> : 頭跟尾都有對到節奏啊-0-
23:25 <ertyukjh010> : 太懶啦
23:25 <ertyukjh010> : 1個長Slider
23:25 <ertyukjh010> : 蓋過
23:25 <DarknessAngel> : 01:37:964 (4) - 統一的
23:27 <ertyukjh010> : 喔,那算了吧
23:29 <ertyukjh010> : 03:32:332 -
23:29 <ertyukjh010> : http://osu.ppy.sh/ss/290438 饒著(4)來調整看看
23:30 <ertyukjh010> : 03:35:499 - http://osu.ppy.sh/ss/290439 這個同樣,都歪了
23:31 <DarknessAngel> : 我電腦讀圖好慢lol
23:31 <ertyukjh010> : 慢慢來吧
23:31 <ertyukjh010> : 我還在畫那個長Slider
23:31 <ertyukjh010> : 想畫好看點
23:34 <DarknessAngel> : 03:35:499 (5) - 這個我沒打算放水平的:O
23:34 <ertyukjh010> : 03:15:798 - http://osu.ppy.sh/ss/290442
23:35 <ertyukjh010> : 那麼這樣呢,http://osu.ppy.sh/ss/290444 00:35:499 -
23:35 <ertyukjh010> : 圓形那個,您想要也可以直接給代碼(炸
23:37 <ertyukjh010> : 抱歉,一直拍圖
23:37 <ertyukjh010> : 我mod都喜歡用圖片表達
23:38 <DarknessAngel> : 恩
23:38 <ertyukjh010> : 嗯,太概就這樣吧
23:38 <ertyukjh010> : 後面的SB那個FL燈挺有趣lol
23:39 <DarknessAngel> : 呵呵 作圖前就有這構想的:P
23:39 <DarknessAngel> : 話說
23:39 <ertyukjh010> : 嗯?
23:39 <DarknessAngel> : 03:35:499 (5) - 你拉的跟我拉的我幾乎分不出來誰好誰壞啊orz
23:40 <DarknessAngel> : 我眼睛有問題來著..
23:40 <ertyukjh010> : 看您喜歡就可以了
23:40 <ertyukjh010> : 兩個都可以
23:40 <ertyukjh010> : 我只是覺得
23:40 <ertyukjh010> : 例如03:36:832 -
23:40 <DarknessAngel> : 不 你說歪 我就很認真地看
23:40 <ertyukjh010> : 這種長Slider用5點太誇張XD
23:41 <ertyukjh010> : 像我用3點拉160度就足夠了
23:41 <ertyukjh010> : 弧形大點用4點也很足夠
23:41 <DarknessAngel> : 哦哦 但是我發現某些特定的低彎度slider不能用3點不然很醜說lol
23:41 <ertyukjh010> : 例如:http://osu.ppy.sh/ss/290449
23:41 <DarknessAngel> : 4點嗎 我之後來試試
23:42 <ertyukjh010> : 嗯嗯
23:42 <ertyukjh010> : 5點我是畫半圓用
23:42 <ertyukjh010> : 您懂的
23:42 <ertyukjh010> : 半圓您畫得很好
23:42 <ertyukjh010> : 比我還工整
23:42 <DarknessAngel> : 這讀圖速度實在是...orz 真的麼... 總覺得一直被你挑lol
23:42 <ertyukjh010> : 挑甚麼0.0
23:43 <DarknessAngel> : slider不好什麼的啊
23:43 <ertyukjh010> : 額,說實話Slider很多我都看不順眼就是(原諒我直接QAQ
23:43 <ertyukjh010> : 或者說看到不舒服
23:43 <DarknessAngel> : 唔
23:43 <ertyukjh010> : 可能我習慣3點
23:44 <ertyukjh010> : 3點跟5點的分別
23:44 <ertyukjh010> : 就是,3點會比較平滑
23:44 <ertyukjh010> : 5點會流曲比較多
23:44 <DarknessAngel> : 恩
23:44 <ertyukjh010> : 扭曲
23:44 <DarknessAngel> : 說起來
23:44 <ertyukjh010> : 嗯嗯?
23:47 <ertyukjh010> : 話說按甚麼存對話內容
23:47 <ertyukjh010> : log還是甚麼
23:47 <DarknessAngel> : 「/savelog」
opsNatteke wrote:
add guest mappers in tags please
[CSGA]Ar3sgice wrote:
from my queue
D.N.AngelEasy
- 00:40:964 (3) - http://up.ppy.sh/files/screenshot378.jpg how about this 經你這麼一說才發現我這個打不順,改了其他放法~
- 01:22:464 (2) - 这位置有点诡异, 放到x:348 y:232怎么样.. 這主意還不錯啦,但我想要保持圖的美觀度,而且目前的位置不會詭異
- 01:28:298 (5) - 形状似乎不太好看 ...orz 我盡量拉好點,這個我真的不擅長..
- 挺爽的图 耶 ~ \:D/
謝謝MOD和星星 ~
- 00:38:798 (2) - 形状似乎不太好看 調了一下(其實調了很久 ! lol)
- 03:11:298 (3) - 出去了一点 這OK啦,只要不超出OSU視窗外就好
that's all
Good luck~
謝謝MOD和星星 ~g r a v e wrote:
Geneal
-建议把slider tick消声(可以无视掉) 恩,這沒關係的
D.N.Angel
-01:50:464 (3) - 里面5个点的声音去掉好 fixed
-02:43:131 (1,2) - 没对齐 看得真仔細...fixed
IRC MODmod21:04 <g_r_a_v_e> : 没啥毛病 0 0
21:04 <g_r_a_v_e> : 打起来也舒服.
21:04 <DarknessAngel> : 哦這樣啊 謝謝捧場~
21:04 <g_r_a_v_e> : >_> 不谢. 我去再看看.
21:05 <DarknessAngel> : 恩
21:06 <g_r_a_v_e> : 感觉连打好少 >_>
21:06 <DarknessAngel> : 因為歌曲本身就很少
21:06 <g_r_a_v_e> : 是啊 0 0
21:06 <DarknessAngel> : 有連打的大概就那幾個點
21:07 <g_r_a_v_e> : 01:50:464 (3) -
21:07 <g_r_a_v_e> : 这个 = =
21:07 <DarknessAngel> : 嗯?
21:07 <g_r_a_v_e> : 做成spin吧 = =
21:07 <g_r_a_v_e> : 这个棒子..有点..
21:07 <DarknessAngel> : 我就是不想spin才做棒子的lol
21:08 <g_r_a_v_e> : 我觉得spin这里不错的说 0 0
21:08 <g_r_a_v_e> : 刚好后面给了break
21:08 <DarknessAngel> : 不想太統一..
21:08 <g_r_a_v_e> : 那插绿线减速 0 0
21:09 <DarknessAngel> : 額不 還是這樣就好- -0
21:09 <g_r_a_v_e> : 这个棒子里面有5个点的声音..把他弄掉好了 0 0
21:09 <DarknessAngel> : 哦
21:09 <DarknessAngel> : 這倒是好主意
21:09 <g_r_a_v_e> : >_> 嗯.
21:11 <g_r_a_v_e> : kiaitime 不加速吗? 感觉不燃.
21:12 <g_r_a_v_e> : sv变化下呢?
21:12 <DarknessAngel> : 絕對不要
21:12 <g_r_a_v_e> : >_>
21:12 <DarknessAngel> : SV變快沒好處 真的orz
21:12 <g_r_a_v_e> : 01:33:631 (5) -
21:12 <g_r_a_v_e> : 比如这个
21:12 <g_r_a_v_e> : sya..
21:12 <g_r_a_v_e> : 这个音 0 0
21:13 <g_r_a_v_e> : 可以单独某个slider加速什么的 0 0
21:13 <DarknessAngel> : 這樣又變得太突然 不喜歡
21:13 <g_r_a_v_e> : 昂~ 好.
easy
-ok
Sprite,Foreground,Centre,"Lrc\1i.png",320,240
謝謝MOD ~spboxer3 wrote:
[general]
Settings
(For the setting/general issue.)
- 你的SBcode多出來一條了...
Sprite,Foreground,Centre,"Lrc\1i.png",320,240- Natteke's Hard的kiai需要snap一次
all fixed ~[Easy]
Settings
(For the setting. like Song Setup/timing or break time~)mapping
- 多餘的綠線:
03:15:464 - [/color]
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:20:464 (3) - 沒有拉好的slider 做好些... fixed
- 00:58:798 (3,2) - ^ fixed
- 01:39:464 (1) - 說實話 我真的很不喜歡這類直角的slider... 感覺很死板 這個是還好,反正才一個嘛
- 01:44:381 (1) - 設在01:44:464 - 開始 fixed
- 01:50:464 (2) - 沒有拉好... ...看不出來
- 02:48:465 (1,2,3) - 嘗試著把(3)的返回和(1,2)的間距作成一樣吧 花了我好意番功夫...
- 03:11:298 (3) - 額...不得不說這種slider彎曲的角度太過頭了...這樣子的拉法實在不是很好. 保留著,我挺喜歡這造型的..
- 03:28:166 - add note 然後spinner設在03:28:166 - fixed
- 03:37:666 (3) - 同樣這個slider不怎麼好看 同之前的理由
[D.N.Angel]
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 01:02:965 (2,3) - stack
- 01:03:131 (3,1) - ^
- 01:08:631 (4,7,1) - ^
- 01:47:464 (1) - Bug 你必須要加入NC才行
- 02:35:631 (2,4) - stack
- 03:22:999 (8) - 讓它返回? 不然中間實在是有點空阿 這個沒關係,話說中間不空啊:O
其餘fixed
紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議
that's all
加油摟~
Unrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
改完的時候忘記回帖子了...Megurine Luka wrote:
/Queue
其实我老早就想吐槽了._.你的ID简写和我曾经很喜欢的一部动漫同名啊:3
该不会是故意的吧
哦,D.N.Angel這名稱是我剛好想到的
之後才想起跟一部漫畫同名xDUnrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
Stack Leniency不统一,统一一下 fixed
现在有规定说难度名要显示出难度分层(虽然我觉得这规定比较蠢),所以最好都像拿铁的难度名那样标出难度,我刚开始还以为拿铁的是最高难度:<,毕竟自动星级因为你的三围设置把你的难度评低了._. 我不管我要用這名稱啦\>A</
好像2000的leadin更好一点?看看吧O_O 先保留著(其實是因為忘記改卻已經上傳了,嘛,下次上傳時改吧 ~)
[Storyboard]
说实话不大喜欢歌词字体的配色:<看上去太花了,其他都还好,就是
这种配色的,经常糊成一团什么看不清
配色方面绿色最好不要和红色系的配在一起,反差会很强烈显得很猎奇
唔,下次注意
[Easy]
00:51:131 (1) - add fin at beginning? no
01:39:464 (1) - 可以考虑往左上一点,试试看x=412 y=184
01:50:464 (2) - 感觉不是很圆:<不过我也不会拉O_O,加个fin?
02:30:131 (4) - 中间加clap
02:31:298 (1) - 尾巴加clap
02:47:465 (3) - 试试看x=340, y=172
其他fixed
[D.N.Angel]
我个人觉得AR8比较fit
00:41:298 (4) - NC? 有點短了,不好加
其他没啥._.蛮顺的
EDIT:噗我看到Pokie那里的帖子了:3
来给你射上两个~>3<
謝謝MOD ~Mystica wrote:
Here comes my mod.
[General]
記得打鉤選上[Display epilepsy warning] 因為有夠閃的
[Easy]
01:15:464 (2) - I don't think whistle is a good choice for this 0.0 01:16:631 (3) - feels not good no
[D.N]
我覺得AR9沒意義 AR8更適合
別的diff還好我感覺這個diff slider聲音大了 可以考慮消音slider
02:26:964 (5,1) - 位置太近感覺不好 因為前面弧度大 所以離開點位置
其他fixed
other seems fine
Good map
[Colours]
Combo1 : 203,52,203
Combo2 : 6,238,238
Combo3 : 128,222,22
Combo4 : 227,85,17
108,232,62464,2,0,B|96:288|128:336|176:352,2,150,0|0|8
nich95 wrote:
Hi, DarknessAngel
My mod from requestGeneral
- Combo colour in Natteke's Hard diff is strange from other diff, should change to this.
[Colours]
Combo1 : 203,52,203
Combo2 : 6,238,238
Combo3 : 128,222,22
Combo4 : 227,85,17Easy
- 00:21:798 (1) - Change clap is finish
- 00:24:798 (2) - Move 3rd point to down 2 grids and right 1 grid?
- 00:35:131 (4) - Move to right 1 grid
- 01:06:798 (1) - Move slider begin at 01:07:131, and add a note here, will be better.
- 02:09:130 (4) - Move last point to x:396 y:300
- 03:01:183 (3) - Move last point to up 3 grids
- 03:09:798 (1,2) - Add finish in (1) and remove finish in slider begin of (2)
D.N.Angel
- Between 00:32:464 - 00:53:798 and 02:05:798 - 02:27:131, I think hitsound is too loud. I suggest volume is around 35-40%
- 01:25:798 (9) - Add finish in slider begin
- 02:41:465 (3) - Move 3rd to up 2 grids, and move last point to up 1 grid
- 03:01:631 (6) - Move 3rd and last point to right 1 grid, and move 4th point to right 2 grids
- 03:32:332 (3) - Move last point to left 2 grids and down 1 grid
That's all, that I can find them.
nice song.
Good luck~
fix almost of them !Melophobia wrote:
Hi!
[Easy]
00:21:798 (1) - add finish instead of clap
01:40:798 (2) - add finish at the end
02:14:464 (4) - it would be nice if there is finish with lower volume at the end
03:09:798 (1) - add finish
03:11:298 (3) - add finish at the end?
[D.N.Angel]
i think you need to name this "Insane" in order to show that this diff is harder than Natteke's diff
or reduce OD by 1 tick so that this diff will be listed below?
00:09:798 (1,2,1,2,3,4) - it would be better to use lower volume than 00:11:131 - to make them intoned i think
00:31:964 (1) - remove newcombo plz it looks not good ><
00:32:464 (3) - add newcombo here
00:52:965 (8) - ctrl+r for better flow
01:15:131 (7,1) - switch newcombos
01:23:131 (4) - add finish at the beginning?
01:25:798 (9,1) - switch newcombos
02:26:964 (5) - map the middle of this slider to follow downbeat plz
02:48:465 (6,1) - switch newcombos
03:22:999 (8) - extend this to 03:23:499 -
03:28:333 (1) - i know this follows vocal better but it's better to start 03:28:499 - because of downbeat
nice jump :3
Envi wrote:
coming here from my modding queue (sorry it was so long orz)
ok, let see....General
why the AudioLadIn between DarknessAngel diff and the others have a different value? make it consistent/same by changing all the LeadIn value into 2000 or 1996 for all diff (i'm prefer 2s, though) fixed
Fix the Slider Velocity on the easy diff, it have a 0.799999999999999 value on it while i think it must be 0,8 instead. This can be fix'd by th osu notepad fixed
Also you can remove the bookmarks on all diff to make it less consuming filesize I'm lazy to fix them =_=
Also since the bg mostly consist of the light and eyecatching color, i suggest to use some darker color for the combo color, it can make the hitcircles way more visible to players and thus making them able to play it easier I think thay are okayEasy
AR+2 or 3, seems too low even for the easy diff imo I don't know why I set AR as 0...it is 3 now
HP -1 no,because the diff is 2.5 - star
seems good here and there, just some suggestion
01:15:464 (2) - weird Z shape slider imo, make it into more wider Z shape instead tight Z shape?
02:49:964 (3) - why suddeny the sharp curved slider comes here? I think make this into normal curved will be better since most of the curved slider on this diff are normal curved one, like 02:55:131 (3) - or 03:01:131 (3,2) -
03:37:666 (3) - same goes with my above statement about the shape for this slider
no change because I think they are fineDarknessAngel
00:31:964 (1,2) - a bit confusing pattern imo, since there's suddenly comes a back jump after triplet+slider, i think if you remove (2) note and make (1) into repeat slider would be good for this part.
if you did the above, then, you shoud fix the pattern on 00:32:464 (2,3) - since the flow from (1) to (2) are a bit awkward after you fix the previous pattern fixed,but I change other pattern
01:22:131 (3,1,2) - confusing jump patten on this part too, why not you move the (2) down from (3) instead of stacking them? It can form a well placed star pattern too that way no,I like this ><
01:27:131 - add note here no
02:49:798 - ^ no
Thank for your MODs ~TorNis wrote:
Hi, this is ~ TorNis's Live Stream Queue ~
Your map is being modding live right now: http://www.twitch.tv/tornis
I will be editing in real time when I found something for modding in this post.
[General]
03:17:833 - Why you choosed to put there red timing section instead of removing it(since it's weird enough to have 2 red timing sections with same properties) and resnapping all futher objects to white ticks? I tested it, makes no difference. Only makes the map more clear.
it is neccessary
[Storyboard]
00:53:798 Spinning text which is quite huge in size is attracting to much attention. There are also few more spinning text parts.
Just a personal note. You can skip it. no fixed
[Easy]
I suggest to edit slider velocity to 0.7 and edit slider tick rate to 0.5 so it would look ok. The main reason behind this suggestion is that with tick rate "1", there is many free "combo points" and Easy diff have bigger max combo then normal.
03:37:666 (3) - nice use of whistle on full slider <3
[D.N.Angel]
01:50:798 - I am not sure if it's unrankable, but I have information that using 5% volume to mute slider ticks isn't allowed so I will advice on that matter to use for example 10% or 15%. no,it is rankable
Mod is completed.
謝謝MOD ~ !!Pokie wrote:
Hello, request from in-game PM ;D
[General]
- - Preview Time目前不一致: Natteke 及 PalBoss 難度目前是75131, 剩餘難度都是75381, 建議統一成75131 改
- 建議類似要剛好舖到整個畫面的sb素材都用640*480, 像你現在用800*600, 丟進editor要手動縮小, 容易出現位置偏差 唔,640*480要自己手動調大淶著,沒關係 ~
- PalBoss難度裡的ID跟歌詞用一種效果有點混淆說...感覺不要弄成和歌詞一樣的比較好 (嘛雖說也怕突兀-v-)
OAO ! 嘛,隨它去 ~
[Easy]除了1/1疊打著不順手外基本沒什麼要挑的 咱很喜歡1/1疊打OAQ
- 01:06:798 (1) - 節奏怪怪的, 建議改成這樣
01:25:798 (1,2,3) - 建議 (這邊只是節奏問題, 可以不跟著用三個slider)
01:34:631 (1) - 這個感覺更應該前移1/2拍呢...(結束點不變) 畢竟最低難度吧, 減少紅線開始的note數量比較好
02:15:464 (5) - 可以nc? 感覺combo有點長 (反正換vocal了)
02:16:464 (1) - 這邊取消
02:27:798 (1) - 建議移動到這個位置: http://osu.ppy.sh/ss/309218 和前面有兩拍的間隔, 但距離太近了
all fixed的說
[D.N.A]
[list:5f9ce]- (好難得不是用AR9! 其實原本是AR9!
- (好難得綠線好少! 因為有點懶了!
於是就這樣子吧~
大約改了6成bossandy wrote:
- Hi hi~ request from my queue~
好了~ mod完了~ 果然還是D.N.Angel難度最好玩xDD ///:>
- 紅 : 是我覺得一並要改的
- 藍 : 建議 但個人認為要改的
- 黑 : 就單純建議
[General]
- 把Display epilepsy waring從我的Taiko diff裡拿掉 因為沒SB ///fixed
[Easy]
- 01:07:131 (1) - 開頭加個finish ///fixed
- 01:22:464 (3) - Sliderbody上的whistle去掉感覺比較好 ///我加上的原因都是為了跟長vocal
- 01:27:798 (3) - 結尾的whistle改成finish吧~
- 01:30:464 (4) - ^ ///有些有改有些沒改有些同時加上o.o,whistle的原因是我認為很合vocal的高音調
有些改掉是因為長條身上有whistle的話尾部finish合適點,同時保留的情況是vocal跟鑼聲都有必要強調,像最後一個那樣,比較有魄力- 01:37:964 (2) - Sliderbody的whistle去掉
- 01:39:464 (1) - 這形狀真心不喜歡 ///我看到這個的時候我罵了聲"3小"-.-,不知道為什麼就是想這麼說,原因無解,嘛,無論如何還是改了
- 01:43:798 (2) - 這裡加clap我覺得怪怪的 把他去掉吧xDD ///fixed
- 01:49:631 (1,2) - 這裡我就覺得sliderbody一定要去掉了 這聽起來就是不合啊 QAQ ///像這個,我認為跟vocal挺合適:O
- 02:49:964 (3) - 結尾改成finish ///咱忘記改了哪些,應該有一半吧
- 02:53:131 (4) - repeat的地方改成finish
- 02:56:465 (4) - 開頭改成finish
- 03:01:131 (3) - repeat的地方改成finish
- 03:03:798 (3) - ^
- 03:06:131 (2) - 結尾改成finish
- 03:15:131 (4,1) - circle 4 加NC跟finish 然後 1 remove NC ///fixed
- 03:17:131 (3) - 去掉clap ///fixed
- 03:37:666 (3) - 結尾留finish就好了 不要whistle 同時保留的情況:>
[D.N.Angel]
- 00:00:465 (1) - 哈哈哈哈哈哈!!! 沒人發現只有這個diff的這個note沒finish ///哈哈哈哈哈哈!!!咱開心地加上了
- 00:32:464 怎麼這裡開始的主歌都沒音效... ///這是個梗,咱喜歡這樣你阻止不了我
- 01:09:798 (1) - finish
- 02:05:131 沒音效
- 02:38:298 (3) - 改成一個circle吧 這裡跟著歌詞比較適合 ///這粒我覺得跟到vocal跟鼓聲也不錯,1/2slider也比較有連貫性
- 03:01:631 (6) - 開頭改成finish ///忘了有沒有改
- 03:04:298 (6) - ^
- 03:14:465 (6) - 這裡確定不做點變化 一定會有MAT挑 ///先保留
- 03:38:999 (6) - 結尾留finish就ok了
--------------------------------------------------------
Good Luck :3
although no change,thank for MODthose wrote:
From .:Let those mod those maps:.
[General]
The colouring in the files like 0a.png is kinda ugly with the background. The colouring in 0b.png is a bit better. but I don't think so
For PalBoss:
SB load is too high from 75048 to 83881, almost 9 seconds, and it starts up again at 85881 til 94381, another 9 seconds. Then another three sections: twice in the next kiai and once immediately after. And it's not just above 5.00x: sometimes the load reaches up to 10 or 11. Tone it down a whole lot.
Then this SB load problem occurs for all the other diffs, maybe not at the same times, but you still have 5 intervals with SB load that is too high.
Thank you for checking,but corrent things are fine,and neccessary
.
[Easy]
03:37:666 (3) - I feel this would be better if it was circular and more in the centre. I like this slider...
[D.N.Angel]
A large amount of this diff is really awkward because of the stacking and the emptiness between the stacking. This diff could really use some work.
00:40:965 (3) - Expected a slider.
01:16:464 - The way you make to vocals puts empty spots in the track like this, making it very awkward to play. In the second Kiai, you've got circles like 02:53:465 (4) - and 03:04:131 (5) - that don't follow vocals but makes the map much, much smoother. You should throw in a circle for each empty spot you have, especially during the Kiai times.
01:19:798 (3) - Reversing would make it flow better, but then reposition since the kickback will be covered by the hitburst of 01:18:798 (5).
01:48:131 (4,5,6,7) - This is really awkward.
01:50:464 (3) - Not appropriate for a diff like this, I'm afraid. Even a spinner would be more appropriate, but it would be best if you just mapped to the rhythm and not the vocals here.
02:14:298 (3) - Expected a slider.
Nah,please check all of maps which I have mapped,you'll know what my mapping style is
By the way,I sent test requests to many players,no one said something like " awkward " & "emptiness"
the things that you modded are not really problems
Good luck :3
恩,我是怕把圖片縮小後,它會跟著SB的代碼(伸縮的那個)憶起發生改變Pokie wrote:
那個, 其實你可以試著放一張640*480的進去
正是剛好符合大小的...不用調
所以才建議你用640*480這樣>_<
補上星星了, 缺kds好痛苦呀~還有ghostfinal那張圖有一個mod, 求看
OK <3Natteke wrote:
IMO AR9 on insane was much better and more fun than AR8
...按完KD才看到no kd兩字-.-wmfchris wrote:
Taiko mod as requested
[General]
Try to compress taikoBG (or change it to jpg) since it's now a bit too big (9xxKB)
Not sure if you'll need other tags like opening or visual novel or hentai etc
[Taiko]
沒有好挑的 就講一下
整首建立左x x xxx x x / x x x xxx x x 的標準節奏有時重複很多次也會悶 可以試下例如x xxx x x x x之類的變化
有點平淡不過這首來說也夠了
no kd
thanks MOD and star ~ >w<Miya wrote:
Hi there~ It's KOTOKO, yay~
So, here we go :
Generalall fixed,thanks ~
- Ouch, your osz file size is too big without video. When i look into it, Taiko bg png is almost consume 1mb of space. Here, i have compress the taiko BG from 1mb to just 100kb > http://puu.sh/tJca . Please use that save some space
- The kiai time sb load is just very high! In the test mode, you can see that the SB are go too high until the font change color to red and it took some time too. In some computer this will cause lag. You should consider to reduce some sb element to save some efficiency in SB load and reduce lag in some old computer.
Easy
- HP drain -1 perhaps, to make things more easier?
- 00:13:798 (1) - I feel the clap on this note is overused and break your clap pattern. It's better to remove it.
- 00:41:798 (5) - Because i hear a low cymbal sound at this slider start, it's good to add a finish sound with 30% volume to cover that cymbal sound.
- 01:16:631 (3) - I hear a cymbal sound at this slider end. Add a finish?
- 01:20:298 (2) - If you follow suggestion above ^ it's better to add one more finish here at the start.
- 01:22:464 (3) - ^ at the end?
- 01:24:464 (3) - ^ at the start?
- 01:30:464 (4) - ^ at the end?
- 01:50:464 (2) - I think finish at the start is better to move it to the end. In the start it's awkward imo. But not in the finish.
- Maybe you want to add some finish rythim that i have mention in the second kiai? So, i won't mention it again.
- 03:26:833 (2) - If you combo spam at the previous part, then you should add a new combo here.
all fixed except 00:13:798 (1)
D.N.AngelThat's all from me. I didn't mod Natteke diff because you told me to not mod his diff because it's too awesome (but indeed it's awesome) >.<
- 00:11:131 (1) - I think clap and finish doesn't fit if it's joined. It's better to remove the clap.
- 01:17:631 (4) - How about a finish sound at the start? I hear a cymbal sound there.
- 01:20:298 (4) - If you follow suggestion above, place a finish sound here at the start.
- 01:28:298 (5) - ^
- 01:30:964 (7) - ^
- 01:40:798 (5) - ^ but at the end.
- Maybe you want to add another finish rythim at 2nd kiai?
- 02:56:465 (6) - Ah, you miss a finish here at the start.
- 03:12:465 (6) - Add a finish here? I hear a cymbal sound there.
- 03:14:464 (6) - ^ but at the end. all fixed
Ok, this is a good map, and i like the song. Star for you
Good luck~
308,116,110464,2,0,B|361:88|424:106|460:172|453:303|344:373|268:376|221:330|219:268,1,480
哇,謝謝支持 ~ >w<LKs wrote:
Nice storyboard, G'L
HakuNoKaemi wrote:
uhm
[General]
- (Edit)Link Combo Colours using to the singers (using a couple of colour when a singer sing)?
- Try to do something for the waring, like Storyboarding it( like in ztrot 's La Di Da )
- 03:17:666 (x) - you need another red timing section for the note here
- The SB is really heavy (don't pass 5x)
- the white.jpg events are so unuseful that it's better removing at least some. It cover the white stars most times and it's really fastidious. By deleting it you resolve many problems. You can, however, find other ways
- No need for two spotlights, just make one move... being two fullscreen images to load they load really much
- 00:53:798 (3) - Here, make the spotlight fade out, not scale ._.
- Uhm, i will find other ways, for now apply those
[DN Angel][Natteke's Hard]
- [Rhythm]
- 01:14:298 (2,3,4,5,6) - It's like this, actually. You can use a slider instead of the 1/8 drumroll
- 01:25:048 (4) - Overmapped note in the stream. It play better without too.
- 01:42:131 (1) - Slider fission
- 01:44:298 (x) - Add note (voice+triple doublet)
- 01:44:464 (1) - Move the start 21/4 after to complete the doublet(Add a Finish too)
- 02:04:631 (1,2,3) - Start with a 1/2 triplet? the sounds they follow is the same as the stream
- 02:13:464 (5) - You can stop here, like you done in other parts, deleting this note
- 02:47:798 (1,2,3,4) - As said, the real order is inverted. 1,2,3 is a 1/8 stream, not 1/4, and 3,4 is a 1/4 stream, not in 1/2.
- 03:14:464 (6) - The stream isn't really that long ( make repeats end in 03:14:631 (6) and add notes every 1/2 )
- [Graphic]
- You can nazi some blanket if you control
- 01:50:464 (1) - Use some better slider( the one you're using IS ugly ._.) Can give the code if you want.
[Boss Taiko Oni]
- [Rhythm]
- 00:40:798 (5,1,2,3,4,1) - It's more consistent with the stops you're using(the stops follow voice, mostly)
- 00:52:798 (2) - Move to 00:53:048 (2) for the same reason.
completed 3/5 difficulties
- 00:00:465 - K or D ( Cymbal in the song... )
00:09:131 - k- 01:14:464 (x,x,x,x,x) - It's at 1/8 not 1/6
- 02:47:798 (x,x,x,x,x) - It's at 1/8 not 1/6
- 03:17:666 (4) - When he add the section, add a note
fixed someStar Stream wrote:
From my queue
[General]
Lead-in 1500 is enough imo
[Easy][PalBoss]
- 01:10:631 - feels empty, add a circle here?
- 01:15:464 (2) - looks ugly, i think you can make it more soft
- 01:28:298 - add whistle here, because you did it here 01:16:631 (3) -
- 01:33:631 (4) - NC, keep your NC rhythm
- 01:39:464 (3) - ^
- 01:50:464 (2) - how about this?
308,116,110464,2,0,B|361:88|424:106|460:172|453:303|344:373|268:376|221:330|219:268,1,480- 01:57:631 (1) - ^
- 02:00:298 - add a circle with finish here?
- 02:15:464 (1,2,3,4,5,6,7) - split this long combo?
- 02:56:465 (4) - i'd like to NC here to emphasize this strong melody/beat, if you accept it, NC here 02:57:465 (1) -
- 03:01:631 - same as 01:28:298 -
- 03:04:298 - whistle
- 03:05:131 (1) - clap on tail instead of the arrow
- 03:17:833 (1) - replace with spinner to 03:20:499 - ? i think it's not fit with music now
- 03:37:666 (3) - same as 01:15:464 (2) -
[Natteke]
- 00:58:131 (3) - NC here, you did it here 00:55:464 (1,2,3) - , or remove NC from 00:55:464 (1) -
- 01:00:798 (3) - ^
- 01:50:464 (1) - remove NC?
- 02:30:798 (2,3,1) - feels strange, why don't you follow the rhythm like 00:58:131 (3,1) -?
- 03:03:798 - finish
- 03:21:166 (1) - how about stack it on 03:22:499 (3) - to place it around center? will be more easy to catch it after spinner
[D.N.Angel]
- 00:53:298 (4,5,6) - i think it's pretty confusing now, how about this? or at least move 00:53:631 (6) - to somewhere plz
- 01:25:464 (3) - i'd like to add whistle here
- 02:18:964 (1) - move to (32,256) to be symmetry with 02:18:298 (3,4,5,6) - ?
- 02:22:131 (2) - 1 grid left with same reason ^
- 02:23:464 (2,3) - 1 grid donw ^
- 03:13:298 (4) - move to (212,260) will be more playable for movement imo
Good luck with this awesome map! I want to play it as a ranked map
- 00:10:798 (3,4) - ctrl+r and move 3 down a little? will be powerful jump imo
- 00:37:381 (4) - wrong beat, should be here 00:37:214 -
- 00:51:965 (5) - NC for jump warning?
- 01:14:465 (4,5) - i highly recommend to make 3 3 stream (add a circle 01:14:464 - on 01:14:298 (2) - , 2 circles on 01:14:798 (5) - )
- 01:23:964 - add a circle to burn this exciting kiai, and it feels empty to hit 01:24:964 (3,4,5,6,7) - now
- 01:50:131 - add a circle on slider end, because i can hear the drum beat obviously
- 01:50:464 (3) - not so good idea imo, replace with spinner?
- 02:29:798 (1) - move to 02:29:631 - will be more fit with this rhythm
- 02:32:964 (6,7) - move to 02:33:131 - with same reason ^
- 02:48:131 (4) - same as 01:14:465 (4,5) -
- 03:02:631 (3,5) - looks plain, how about ctrl+r?
- 03:14:464 (6) - too simple imo, how about this rhythm? you can make a jump with the 1/2 beats
hmm...someone told me I should use that warningDivineRage wrote:
For some reason the seizure warning stays up longer than the first beat and completely overlaps it D: I tried redownloading it but it's still the same way. Not sure if this is intended but it's a little annoying I guess. Letting you know just in case you don't know ;.; This seems to be the case on all difficulties.
Fucking brilliant beatmapping otherwise though
thank you for modding ~-kevincela- wrote:
Yeah I know,I am really late,but since I took some weeks of break from modding,now I'm beginning to mod again
So sorry for the delay,and here's the mod as you requested from my Modding Queue
[General][Easy]
- The first note of all the diffs is covered by the epilepsy warning... You should storyboard this like Haku said hmm... I'll try other way to fix this problem
- 00:27:464 (2) - You should slightly curve this slider on the left, for a better appeal & flow
- 01:15:464 (2,3) - Well,I don't like that much this rythm. Maybe you could make a pattern like this (if you want to make this simpler,just remove some 1/1 notes):
- 02:10:464 (1) - Move the new combo on 02:12:131 (2) - ?
- 02:49:964 (3) - CTRL+H on this?
[D.N.Angel]
- 01:19:798 (3) - CTRL+R?
- 02:20:798 (6) - What do you think of making this just like the previous slider but adding a repeat?
Sprite,Foreground,Centre,"SB\Black.png",320,240remove: F,0,32464,124464,0, and separate it to two parts:
_M,0,31131,,320,240
_S,0,31131,,1.608
_F,0,31131,32131,0,0.62
_F,0,32131,32464,0.62,0
_F,0,32464,124464,0
_F,0,124464,125464,0,0.6080001
_F,0,125464,125798,0.6080001,0
Sprite,Foreground,Centre,"SB\Black.png",320,240It's just a sample to reduce SB load, and in fact you can use this skill everywhere:)
_M,0,31131,,320,240
_S,0,31131,,1.608
_F,0,31131,32131,0,0.62
_F,0,32131,32464,0.62,0
Sprite,Foreground,Centre,"SB\Black.png",320,240
_F,0,124464,125464,0,0.6080001
_F,0,125464,125798,0.6080001,0
_C,0,xxx,yyy,0,0,0and of course, i also recommend to use .png but not .jpg as pure colour images.
Thank for modding ~Scorpiour wrote:
SPOILERHi there~~mod from Wmf's Modding/Taiko Queues
[General][Storyboard]
- Just a suggestion : try to find a bat who can help you to set the title's enter time to 01:52:464 - , or it may influence your Storyboard.
//hmm,I think it is ok because there are nothing much efect[Easy]
- The SB load should less than 5.00x except a few moments (less than 100ms as well) where just over 5.00 a little, so here will be some issues.
- offset:11631 - SB Load over 5.00x, not big issue but if it's possible, i'd like to fade out kira kira.png at this point to reduce sb load. //but I think it can make the effect more beautiful ;w;
- offset:22298 - ^
- offset:54006 to 54432 - SB load over 5.00x for over 400ms and i suppose u must fix here. A simple way to reduce the SB load here is remove the unnecessary code of ur "black.png" //no,it is necessary :O
Sprite,Foreground,Centre,"SB\Black.png",320,240remove: F,0,32464,124464,0, and separate it to two parts:
_M,0,31131,,320,240
_S,0,31131,,1.608
_F,0,31131,32131,0,0.62
_F,0,32131,32464,0.62,0
_F,0,32464,124464,0
_F,0,124464,125464,0,0.6080001
_F,0,125464,125798,0.6080001,0Sprite,Foreground,Centre,"SB\Black.png",320,240It's just a sample to reduce SB load, and in fact you can use this skill everywhere:)
_M,0,31131,,320,240
_S,0,31131,,1.608
_F,0,31131,32131,0,0.62
_F,0,32131,32464,0.62,0
Sprite,Foreground,Centre,"SB\Black.png",320,240
_F,0,124464,125464,0,0.6080001
_F,0,125464,125798,0.6080001,0
ah...and more, the code _M,0,31131,,320,240 should be removed also because it's redundant.- And more about black image, imo, i always highly recommend to use a "white.png" to instead, (and actually u have such a file), because u can easily change the colour to black by the code like //good idea,I'll do that next time ~
_C,0,xxx,yyy,0,0,0and of course, i also recommend to use .png but not .jpg as pure colour images. uh...why ?- offset:75006 to 75756 - another long part over 5.00x SB load, remove "white.jpg" same as above, and consider your "spotlight.png" again here because its effect is nearly invisible but occupy a lot of SB load.
- offset:83089 to 83756 - more SB load issues
- offset:85881 to 86464 - peak nearly 9.00x, it's really too high..
- offset:93631 to 94298 -
- offset:168548 to 169131 -
- offset:176839 to 177048 -
- offset:179214 to 179756 -
- offset:187173 to 187506 -
- The SB effect is really nice, but you must think about those old computers
go back these points and try to remove all unnecessary effects, for instance, a continuing Fade - 0 (comletely invisible). Don't afraid to separate the code two or more parts~
about SB Load. I think over 5.00x in a few moment in my map is okay.
I don't want to reduce any effect because thet are neceesary for me
but I still apreciate you detailed check my SB
- 00:13:798 (1) - remove clap? it's not heard very fit //hmm... but I think it is good ><
- ...okay...i suppose u may wanna use claps more randomly, it could be a good idea but now the claps are heard mess a bit. 2/4 claps may be boring but in generally it's always a good choice
- 00:41:798 (5) - i'd like to change it to a note and then slider for lyrics
//I don't want to change this T.T
- 01:36:464 (1) - whistle at end is heard weird....try to remove it? //I think it is follow the vocal well
- 02:16:464 (2) - NC from here for vocal? //the NC is too short,ang break my pattern,so no change
- 02:19:798 (2,3) - i suppose a slider here is better
//yes,you're rght,but it will cause to remap some part,I don't want to do this(and because it is not really big probiem)
- 03:11:298 (3) - slidertrack out of screen :< //I think it is OK if the object isn't out of sreen
- 03:22:166 (1) - recommend to remove whistle here //fixed
- 03:26:833 (2) - ^ //removed
- 03:37:666 (3) - remove body whistle? //hmm...I think it is follow the vocal well :O
[D.N.Angel]that's all ~~ and good luck
- 01:50:464 (4) - the slider maybe too long under HP7... //...I don't think so
- 02:11:131 (2) - remove it? heard better~~ //no
- 02:24:798 (5) - ctrl+r for flow? //wow,it is good,fixed
- 03:01:465 (5) - remove it? no
- 03:03:798 (3,4,5) - er...this jump....er...i suppose it's not a good style... //ok,make some changes
Was about to come back to recheck, but then I saw this.DarknessAngel wrote:
fixed some
those wrote:
Was about to come back to recheck, but then I saw this.DarknessAngel wrote:
fixed some
I'd like to know which parts of the above mods you took, and which suggestions you rejected, and why, please.
but alright,I'll edit the postDarknessAngel wrote:
fixed some
thank for your detailed moddings !!
forgive me I have no time to reply you cuz I have too many things to do recently,sorry ><
oh really ? I saw many people do that,even some people didn't reply anythingthose wrote:
Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
Mapper doesn't have to reply to each suggestion. And wtf, calling people lazy, are you insane? Each mod post is huge and most people don't feel like replying to every single suggestion. Calling people "lazy" because of that is not only rude, but just fucking arrogant, man.those wrote:
Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
I agree with Natteke. You don't have to reply to every single mod. I usually say something like "fixed some", "fixed some/most/all hitsounds", or simply quote the mod and say "Thanks for the mod." I usually reply when if I feel like there is the need to reply or if you tell me (in which case you did in my map) to reply to this mod. I sometimes even ignore some mods, but I still thank the modder for modding my map.Natteke wrote:
not gonna change anythingMapper doesn't have to reply to each suggestion. And wtf, calling people lazy, are you insane? Each mod post is huge and most people don't feel like replying to every single suggestion. Calling people "lazy" because of that is not only rude, but just fucking arrogant, man.those wrote:
Don't reply to mods until you have the time to reply to each suggestion. "fixed some" isn't going to cut it; it just proves you're lazy.
謝謝MOD和星星 ~ >3<l1106188 wrote:
In-game PM
"re" 意思是 "remove"
黑色 只是建議,不喜歡可以略過~OAO
藍色 是要討論的問題
紅色 是unrankable[Easy]
//all fixed
- 02:40:131 (1,2) - (1) re NC 然後 (2) NC
- 02:45:465 (1,2) - ^
- 02:56:465 (4,1) - re (1) NC 然後 (4) NC
[DarknessANgel]
good map & good song & good luck~
- fine~
Star
圖真的好完美 >~<
Was the >5.0x SB load resolved?Kawayi Rika wrote:
OK ~ Good job ~
Good luck with rank ~
>5.0 SB load at some moment are okaythose wrote:
Was the >5.0x SB load resolved?
Why don't you see this post ? ._.those wrote:
all fixedSapphireGhost wrote:
Here we go.
[General]
- I can set the title text to appear at 01:52:464 if you want. It fits with the storyboard more.
- See here:stuff[Easy]Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240This image isn't centered. If you change it to this then the effect will look better:
F,0,298,465,0,1
M,0,465,,319,239Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
M,0,465,,320,240
- Because the map primarily consists of curved sliders, 01:15:464 (2) - and 02:49:964 (3) - feel out of place. Making them into neat curves would be better.
Yeah, I don't have much to say here. Just poke me after changes.
Fixed for you, SG.SapphireGhost wrote:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240This image isn't centered. If you change it to this then the effect will look better:
F,0,298,465,0,1
M,0,465,,319,239Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
_M,0,465,,319,239
fixedthose wrote:
Fixed for you, SG.SapphireGhost wrote:
Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240This image isn't centered. If you change it to this then the effect will look better:
F,0,298,465,0,1
M,0,465,,319,239Sprite,Foreground,Centre,"SB\BG effect.jpg",320,240
F,0,298,465,0,1
In short, remove this line:_M,0,465,,319,239