射颗星> <
非常感谢mod&星星~~update~a3272509123 wrote:
一些建议...
[Lunatic]
00:13:870(2) 加个clap?cool~
00:48:361(1) ^这里下了finish~
00:48:540 加个note?这里加的话后面节奏也要动,所以没有弄
00:49:079(2) 加个clap?clap在后面白线上所以这里不能加了>.<
00:53:750(1)加个finish?忘记了!fixed~
01:22:493(1)总觉得有点奇怪?向右下稍移一点吧应该是左上一点。。这种stream都是做的逐渐向内螺旋的
01:44:049 这SB...第一次testplay就是因为这个才断的...我这儿显示SB Load 12x左右 建议弄少点...膜姐说没有关系痛一下就好了XDDD
01:52:672(1) 距离太远了吧...还好吧~
01:56:984(1,2,3,4,5,6,1,2,3,4,5,6) 这连打坑爹...这种组合最难打了囧XD
02:37:761(1) 与Spinner时间距离太近了 把Spinner缩短点?spinner再短的话很容易转不过去,而且后面是slider判定比较松,所以感觉这样就可以了~~
没了
好图好曲:D
谢谢mod~~~LKs wrote:
[Lunatic]
不理解音效是怎么放的 比如00:21:415 (4) - 这里突然的clap的用意不太理解 于是我就不mod音效了 (给我的感觉是感觉不到一个固定的套路
目前是在三连的尾音上下clap加重打击感,可能会考虑换成2/4clap?还没有确定不过自己感觉还好XD
00:11:534 (5,6,7) - 这最好别用这中弧度 参考欧美XX流 可以做成和slider3伪平行状态 如图 http://puu.sh/mVP0nice~~~
00:23:750 (1,2,3,4,5,6,1,2,3,4,5,6,7) - 弧度还可以改瞎 现在这样还不够美观 花点时间找个舒服的恩。。。弄的更瞎眼一点XD
没什么可mod的了..以连打为主的话本身节奏和摆放可说的地方就不多 而且也没有unrank点
大致的看法是 : 尽量避免非刻意使用的遮挡 那样会感觉不够干净
其次连打的弧度尽量均匀饱和 别出现某个地方突然瘪了或者弧度尖锐了解~~~还需要更多的微调>.<
就这些 TvT
之前因为调整CS不小心爆分了,现在应该已经没这个问题了:)Regou wrote:
Lunatic 的Slider Tick Rate改1吧,這樣你的diff總分才不會過20,000,000(你現在這個diff總分不是距離二千萬很多啊!)
感谢mod~~~gd什么的来吧XD~No_Gu wrote:
request by QQ
婆婆呢的Kiai不一样- -!
我能吐槽精灵球吗我可以说不可以乜~~
[Easy]
01:02:013 (2,1,2) - 这里都换成24明显好听多。。而且前面空了一小块这里换24应该问题不大
01:07:762 (2,1,2) - ^这两个要改的话我得想想后面怎么换回13。。。。用13是为了突出紧张的感觉……
02:57:701 (2,1) - 最好改下fixed!!
03:00:576 (3) - 这个也压这个应该没问题了前面slider完全消失了~
为啥是13
[Hard]
00:07:223 (6) - 尾clap 后面一样不说了我用的是头clap。。。尾的话和后面finish粘上了……而且用头clap同样是为了营造紧张的感觉吧~~…
0.0比预想中的简单了点
[Lunatic]小圈
XDD
:>x847606653 wrote:
瞎了,神mapper又开坑,射个
谢谢mod和星星~~~~JauiPlaY wrote:
Hi~
一些建議:
[General]
2個comboburst應分別命名為comboburst-0和comboburst-1 不然你現在comboburst2這張圖片是永遠不會出來的囧
另外這兩張圖片略小fixed!
sliderb0和sliderb15是一樣的吧这个是为了让sliderb的滚动效果看起来更流畅一些~
BG顏色不夠鮮明 我幫你改了一下 用這個比較好………………
[Easy]
02:02:732 - 白線是kiai 藍線是去kiai吧 正好反了...这个这个,确实没有反……利用后面红线来中断kiai,白线kiai的话就没有额外的喷泉效果了~
沒啥好挑的 不過作為easy略難就是了
[popner's Normal]
00:07:043 - 加note
00:09:918 - ^
01:36:864 (6) - 尾clap
02:02:732 - 其余難度都有的爆星星呢
02:03:091 - 加note
03:04:887 - 最後那一下爆星星呢
combo控制一下 normal不要超過7
[Hard]
01:05:247 (1,2) - 聽上去有點違和让我想想怎么改的…………
02:02:732 - 白線是kiai 藍線是去kiai吧 正好反了...
[Lunatic]
00:58:511 - 連起來比較好这里放慢了能听到中间刚好有个空拍……所以就空了一下……也是为了增加一点难度XDD~~
02:02:732 - 白線是kiai 藍線是去kiai吧 正好反了...
沒了~
居然不用remapNo_Gu wrote:
[潇妹]
00:22:133 (3,4,1,2,3) - 为啥5个一样的音你分了俩K仨D有音调变化啊
00:33:630 (2,3,1,2,3) - 我觉得跟前面dkdk的节奏可能好点。。这个我也跟音调了
围观Nymph卖萌~Nymph wrote:
啊 错了
Megurine Luka wrote:
*其实你现在这样SB都在osu文档里...osb是可以删掉的._.我不确定每个diff的SB有没有差别,如果没有的话可以把EVENT里的内容删掉然后直接使用osb..减小本来就占不了多少内存的字节数OTL,如果有不同的话就把osb删了吧
QAQ是我的TAIKO的错
~~谢谢mod和星星~~~Nymph wrote:
General
taiko diff是不是不要用喷星啊 我记得不让用来着拿掉了~
sliderborder colour似乎也不用加进去taiko吧手动去掉~
luna比hard难很多啊 其实还可以加个普通向insane(slap
要来一发乜~~
[Easy]
Issues
AR-1?
okay~
[popner's Normal]
Issues
00:33:630 (1) - Unsnapped slider (end).
00:34:349 (2) - Unsnapped slider (end).
01:36:864 (6) - Unsnapped slider (end).
这几个都重新拽一下结尾的点吧.这三个我给改了~
Beatmap design/suggestion
00:07:223 (7) - Newcombo? 略长了
00:59:499 (1) - 巨nazi:这slider弧度不好看啊 下面那个点再往下点?如果是为了包住的话
01:36:864 (6) - NC?挺长的combo了
01:42:612 (10) - ^
[Hard]
fine.
[Lunatic]
fine.
感谢MOD的说>.<Mystica wrote:
here comes my mod.
[SB]
00:03:451 可以八fade時間調整長點 個人建議flash應該兩輪
然後開始BG做一遍變化可以滿滿scale就行 畢竟加上sb code話單是現在什麽都不動反而各種
sb/01的scale變化範圍再大點吧
我想想怎么弄的>.<
[Easy]
stack好低!雖然不知道現在如何但是所有diff一致如何这个stack调高之后会出现奇怪的错位…………
[Normal]
01:15:307 (6) - 拉開點保持美觀
02:02:013 (2) - 略微對新手不友好 嘛 不過無所謂了
good map
非常感谢mod的说>.<Megurine Luka wrote:
/QQ
瞎了就看到基片鸭放福利真是不堪入目不愧是gaypieceduck
[General]
*其实你现在这样SB都在osu文档里...osb是可以删掉的._.我不确定每个diff的SB有没有差别,如果没有的话可以把EVENT里的内容删掉然后直接使用osb..减小本来就占不了多少内存的字节数OTL,如果有不同的话就把osb删了吧
其他没啥,就是纯白圈的sliderfollowcircle有点蠢,既然BG里都是蝴蝶干嘛不加只蝴蝶上去之类的...额当我没说
膜姐说皮肤再弄就太花哨了……于是就用的纯白色……其实我们都爱纯白 (slapped
[Easy]
没啥,除了AR感觉高了点以外fixed~
[Normal]
瞎了四星半,和之前的难度跨度有点大,降星吧少年,AR和OD都太高了
00:07:223 (7) - NC
00:33:630 (1,2) - 尾巴+clap
01:36:864 (6) - NC
01:41:534 (6,7,8) - 改成折返slider吧,有点难对N来说,顺便NC,12C对N来说实在太长了
02:02:013 (2) - 尾巴+fin
03:00:576 (5) - 不好看啊,改成类似
这样的结吧,呜我只是大致拉了一下
音效的部分我给改了,其他的让泡泡自己来弄吧~~
[Hard]
00:22:133 (1) - 中间的点稍微往下拉一点,拉成和后面的2一样的滑条好~
02:16:384 (2) - 尽量不要和前面的overlap调整了下前面的XD,后面的blank感觉动会变很多……
02:53:031 (1) - NC?fixed~
[Lunatic]
00:30:397 (7) - ctrl+R然后往下拉一点和5,6呈三角,然后00:30:397 (7) - 这四个的顺序看着改一下,这样比较顺..有一点晕……所以索性把这个梗整个改了一下……………改成了一个凶残的左右跳(诶我好像真的坏掉了………
01:00:037 (2,4) - 去掉clap,有点违和fixed~
01:40:636 (5) - 移到4的位置,去掉6呃。。这里没有动因为我觉得三连还是听着更舒服一点~
02:56:803 (2,2) - 去掉clapfixed~~
其他没啥O O
thx for ur modding ~Leorda wrote:
Hiii
[popner's Normal]
01:36:864 (1) - Unsnapped tail sliderfixed~
02:02:013 (4) - Too much repeating slider can makes confusing for beginners
[Hard]
00:54:109 (2) - The head slider is touch the HP Baradjust~
02:18:180 (3) - Move 2nd sliderpoint to 1 grid right for better blanket combo (nazi)okay~
Sorry for my poor mod orz
Download: Jun.A - Ghost Lead (Scorpiour) [eikka's Taiko].osuwmfchris wrote:
- Remove flashy warning on taiko
- I suggest tagging ZUN instead of Zun这个得SCO帮改了嗯0.0
KEY
d = red note = note w/o hitsound
k = blue note = whistle/clap
D/K = big ntoe = + finish
[Taiko]
00:13:511 - no 1/4 finishesmy checking miss, fixed!
00:25:996 - add a k (blue note) here? Sounds you will need some 1/4 in the 1/2 d k streamsDone
00:29:499 - the music sounds only at the white tick so dddkk is not so appropiate, try ddddkDone
00:31:744 - add a k hereDone
00:55:906 - sounds a bit empty here, add a dOK..
01:42:612 - no 1/4 finishesfixed
01:52:672 - kDone
02:03:091 - no 1/4 finishesfixed
02:58:240 - kkddkkddkchanged><
節奏不錯 至少長串沒亂放
要注意一點就是你有時會在每句之前放2連 不過目前的擺法還是有點生硬 可以更自然和統一一點
另外如在每句之前放5連的話 對應2連的句子 5連應改為4連(去掉第一個note
非常感谢mod,稍微调整了下><
Kawayi Rika wrote:
Hi ~ Scorpiour ~![]()
Mod time for my Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- Setting a AudioLeadIn : 500(now a bit fast with start play).
![]()
- Volume 100% is too noisy with me,you can try reduce some?
整体的都做了一些调整~把kiai段分开了
[Lunatic]
- OD9? orz that is very hard playing XD.
LKs姥爷的Timing相当准,而且从之前找很多人来测试的成绩来看应该没有问题
- 01:21:235 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - Try make more curve.
ok现在应该更均匀平滑了xd
- 02:56:983 (1) - Remove new combo.
恩okay
[Hard]
- 01:11:714 (3) - Try like this rhythm,sound much better.
抱歉这里没有动,因为01:12:073 - 这个位置上刚好鼓点是一个空拍,然后高音的吉他又连了一个长音下来,所以才决定用一个2/3的长slider来处理的:)
[popner's Normal]
- 00:35:067 (3) - Try make more curve slider.
- 00:50:696 - Add note to here,sound much better.
- 01:41:175 (5) - Add new combo.
- 01:58:421 (4) - ^
- 02:37:582 (1) - Move some up this slider.
That's all ~ pretty nice mapset and amazing music ~
Call me back recheck ~
http://puu.sh/uDQgKawayi Rika wrote:
[popner's Normal]
- 00:35:067 (3) - Try make more curve slider. fixed
- 00:50:696 - Add note to here,sound much better. hmm...no change, to make consistent
- 01:41:175 (5) - Add new combo. no change to make consistent in NC
- 01:58:421 (4) - ^ ^
- 02:37:582 (1) - Move some up this slider. fixed
thank you very much for ur modding >.<Sakura Hana wrote:
[Skin]
Your skinned cursor blends too much with the BG/SB, please replace it (or use the default one).that's okay~~i remove that~~
I'm kinda doubious about the sliderball i brought it up to other BAt/MATs but seems like there's no problem with it.
[Timing]
Tashi's Taiko has an earlier offset, in fact it's better if you make the other diffs match up with Tashi's Taiko's offset since that diff needs that offset due to having hitobjects earlier than the rest.
discuss with tashi and finnally we decide to remove extra notes in his taiko diff, so no change on timing, and now it's consistant
Oh wow i just realized that, haha! that looks kinda nice xDByakugan249 wrote:
Oh damn 2 straight ranked maps. congratz on the rank
Pokie wrote:
\液/
thanks for u remind me and i will notice that for my further maps >.<osuplayer111 wrote:
That OD/AR is so stupid, just saying.
Doesn't fit at all for this BPM.
Already solved with the mapper on IRC, I'd suggest AR/OD 8 as wellSakura Hana wrote:
OD/AR 8 was fine imo, since the song didn't feel that fast for me, otherwise i'd have suggested 9.