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Renard - Because Maybe! pt. 3 [Osu|Taiko]

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Dellirium

Blue Dragon wrote:

After some time thinking, I won't continue this until a BAT shows interest on approving/bubbling a 30 minute insanely hard beatmap. I will be askig some BATs. If any of them shows some interest, I can continue it.
Even if this map goes to graveyard, it will be played, so, please, finish it.

I can do SB with the images above, just say how it must look like.
Raimon
You Know that you're map is perfect? perfect spacing, timing, sounds... all is perfect, i've watched auto play the almost 9 minutes and its amazing, If you want you can continue the map, but if I was you, i'll cut the song in 3 parts and make 3 different beatmaps, because a 10 minutes map with this difficult it can be aproval, but 30 minutes of this kind of difficult would be not playable.

These colours are cool too :roll:

Topic Starter
Froslass

raimoncortese wrote:

You Know that you're map is perfect? perfect spacing, timing, sounds... all is perfect, i've watched auto play the almost 9 minutes and its amazing, If you want you can continue the map, but if I was you, i'll cut the song in 3 parts and make 3 different beatmaps, because a 10 minutes map with this difficult it can be aproval, but 30 minutes of this kind of difficult would be not playable.

These colours are cool too :roll:
I would have to make 6 parts then. The song is 1 hour long.
RhaiizoN
8-)
Mantis
<3
8Ball
фыв
Acrith
You rly need to do this :)! I don't care it will approved or not - It must be done! D:

~~Star~~
Ohrami
stttttttar
Gorlum
Pure gold
fabriciorby
continua dlc
Natteke
Awesome shit
Hyguys
Continua Ò_ó
Traxi
gogo you can do this! :D
star
Cristian
Star and go ahead!
Acyfd
Nice map Star~
GolemdX
*star*
one question, why start from the middle of the compilation?
UnderminE
I haven't starred this yet omg. Star

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Topic Starter
Froslass
trollface.jpg

go redownload it lol
Shael_old
could you make bg a little darker? it's hard to see the notes
Topic Starter
Froslass
i am planning to finish this someday :(
Backfire
I really should actually go back and do what I said I was gonna do. But I have a feeling you wouldnt take it =w=
Topic Starter
Froslass
Updated.
Raimon
Owo comon someone check this, cut mp3 and aprove :3
FoxCat
FÚCK THIS AND GIVE ME BACK MY FINGERS!!! D:<
FishHook
I really can't wait til this gets finished Blu! I honestly can't see anything wrong with it after playing/auto watching this map get played over the past months. Looking forward to some more epic sections later in the song. Shooting you my last kudosu star.
FishHook
These are some hitsound suggestions that you can think about: I feel it adds more hype to the constant stream and adds some flavor to the repetitious hitsounds

02:33:066 (4) - Remove whistle at start of slider. Add a whistle to the slider part and at the end of the slider note.

03:25:429 (11) - Remove whistle at start of slider. Add a whistle to the slider part and at the end of the slider note.
03:29:929 (10) - Add whistle.

03:34:157 (10) - Add clap on red ticker, middle of repeating slider.
03:38:657 (16) - Add clap.

03:46:429 (9,11) - Add Whistle
03:46:975 (13) - Add Whistle at start of slider.
03:47:520 (1) - Add Whistle
03:50:793 (9,13,16) - Add Whistle
03:51:884 (1) - Add Whistle
03:54:066 (1) - Add Whistle
03:56:248 (1) - Add Whistle at start of slider
03:57:884 (9,13) - Add Whistle
03:58:293 (14) - Remove slider
03:58:429 (1) - Add Whistle

04:02:248 (8,10,12,13) - Add Clap

04:32:793 (8) - Add whistle at end of slider
04:33:338 (1) - Add Remove whistle
04:41:929 (10) - Add Whistle
04:45:884 (7,8,9,10) - Add Clap

04:56:793 (1,4,6) - Add Whistle

05:01:429 (9,11) - Add Whistle
05:05:520 (6,7,9) - Add Clap at start of slider only and the other 2 notes.

-Fish
SuperMIC
Here... I'll try a mod. :P I'm kinda noobish at it tohugh, I warn you. :P

---

2:16:172 (3-10) Um, I think the beat spacing here gets a bit off by a few pixels or so. Revise maybe?
4:53:861 (6-9) I think those notes should be closer together given their speed.
4:54:611 (3-8) ^
4:55:429 (2-4) ^
4:55:975 (7-11) ^
4:56:793 (1-6) ^
4:58:975 (5-7) ^
6:48:172 (6-8) ^
6:48:485 (1-8) ^
7:56:992 (-) I think that all of those stressed beats in the song (If you know musical notes it's those dotted qarter notes and then a sixteenth) with hitsounds. I would use cymbals (and I see you're already using them there) but I'd just like to point it out. You could also vary the histunds on those patterns if you get bored of the cymbals.
10:05:367 (-) Insert break.
10:09:267 (-) ^
10:13:367 (-) ^
11:09:367 (-) ^
11:13:367 (-) ^
11:17:367 (-) ^

---

HOLY JESUS THIS IS A LONG SONG. ._.

Well, that's my opinion. I apologize if you agree with many of the points (XD) but... yeah.

So very nice map. I would star it, but I has no Kudosu atm. :3

-SMIC
Topic Starter
Froslass
anti-grave bump silly me, this is WIP

Will check the mods when I can
Taiko_old

Backfire wrote:

I really should actually go back and do what I said I was gonna do. But I have a feeling you wouldnt take it =w=
Can I has a taiko for this, puhleeease?
YuZuKi Kenny
XDD
Topic Starter
Froslass
revived + tu4ar finished
Gaba
Azul Dragão gatinho, termina esse mapa de batidas <3
Topic Starter
Froslass
Pode deixar Oliver!
[Luanny]
TU4AR IS MINE <3


esperamos que até 2014 isso seja approved \o
Topic Starter
Froslass
full-submit to change background.
Verdisphena
gpgogogogogo
Topic Starter
Froslass


bye parapara
[Luanny]

WTF BD
LOLOLOL
Topic Starter
Froslass
<3
Mercurial
Because Maybe so pro ♥
GamerX4life
this map is so awesome!
BleachFTW
Awesome map just can`t stop playing it it`s one of my favorite maps
Aurele
brb dieing.

Ohey, when did I stared this map? LOL
Nilsso
GG map.
Topic Starter
Froslass
revived for the 850th time
[Luanny]
daora, trocou o nome
Topic Starter
Froslass
what the fuck stop getting graved
Gaba
sereia > isso aqui
Stefan
And again.
Cmon, finish this. ;,;
OnosakiHito
Everytime I see this, I see Taiko.
Everytime I see the lenght, I uguu...

May I give it a try and send it when it should got finished...?
Would need for every part a modder, I guess.
Topic Starter
Froslass
I am really in doubt about this map.

I am most probably going to divide it again, because the maximum scoring for a beatmap is 2.147 billion, and I'm at 600kk at 50%, and even if I manage to keep it ok in osu!standard, CTB scoring is a bit higher than that.

However, dividing this will cause some problems, more related to the fact that the mapped part is actually the pt. 4 and not pt. 1 of the song, so I'd have to get this ranked before three other parts.

Also, I'm going to make a taiko collab in the future for this.
OnosakiHito
Hm, okay.
JappyBabes

Blue Dragon wrote:

I am most probably going to divide it again, because the maximum scoring for a beatmap is 2.147 billion
^Assuming people can FC
Topic Starter
Froslass
still, Auto can FC it, and it would break osu! if it did
knjiga
Whenever this gets updated I get happy :D
Wishy
Well not only because of FC, playing a map this long even when it's this good is kind of, I don't know just too long! I play it sometimes but I barely finish it. :P
Topic Starter
Froslass
Finished.
Verdisphena
Yaaaaaaaaay !!!!!!!!!!!!!!!!1111
Sarthorious
I will try this, then i will edit this message lol

EDIT : D:::... A new finger is growing from my hand :c ..they call it : evolution. lol..Nice map tough but kinda hard xD.
Topic Starter
Froslass
waiting for taiko collab only :D
Shino
I will probably join if taiko collab team(for this) exists.
OnosakiHito
Didn't someone finished allready his part for taiko? If yes he should give you his part allready so we may download it.
Else I will do so when I finish my part.
JappyBabes

Dat 240BPM stream.
miss_master_old

JappyBabes wrote:


Dat 240BPM stream.
Renard~~
Topic Starter
Froslass
Taiko Mappers, especially Ono. I received no news from the taiko difficulty since last month, so I guess the project's dead.

I want the difficulty ready at least before the end of August. I want this map ranked in this year, and it's going to take a while to everybody to mod it.

So please, do your work.
OzzyOzrock
OOH OOH CAN I SAVE THE PROJECT WITH COPY+PASTE?
UnderminE
Noooo ;___;
OnosakiHito
Norbi will collab with us the Taiko Collab.
Waiting for response from MMzz and Nyan.
Making my part atm.
theowest
Good map!
Re_Znseemm6
:) :) :) A very good map, hope for approval!
Norbi
So, I've finished my part for the taiko collab. Here's the file: http://puu.sh/WxNZ

That file only contains my part, so you have to insert it into the collab manually. (Sorry, my PC kinda dies with that many notes in the editor.) The problem is, this part might be really hard, and people might want me to make it easier. Sure, I can do that if there will be enough people complaining. Just saying that Luanny liked it, but she said I should make it easier, but Noobita said I should keep it this way (he FC'd it on first try.) Wanted Ono to decide about it before I submitted it, but whatever, here it is.
[Luanny]
Noobita liked year of the bad dragon so I just dunno what to say anymore, anyways good diff^

Already sent my part c:
Loctav
I'm in! (05:16:985 - 07:56:992 taiko collab) :'D
OnosakiHito
Okay! Need to find then the last colaborator :D
Aurele
Would have liked to paticipate, but my Taiko mapping is not really good. :<
Bass
I have 2 ranked taiko diffs but idk ;_;. I can give a try though if you don't mind.
Kurosanyan
Oh so, is this mapset not abandoned yet?
I thought so when I saw it was in graveyard...
I did'nt even know that my part was already submitted since there's no tag. D:
Cristian
http://puu.sh/1i0AQ
02:20:248 - 05:16:985
OnosakiHito
Allright, here you have the download with following informations about the changes: DOWNLOAD

- Taiko_BG and SB has been added.
- The finishedparts has been put together.
- Kiai times and Bookmarks added: Please tell me if you wnat to change your kiaitime


Collaborators:
Kurosanyan
Kurisuchianu
Loctav
OnosakiHito
Luanny PnNyx
Norbi
[Luanny]
\;D/
Cristian
http://puu.sh/1oXdr
┬─┬╯╯︵ /(.□.)\
Loctav
'sup

Edit: http://puu.sh/1rdOA
(added Kiai times)
Topic Starter
Froslass
IT'S
MOTHERFUCKING
PENDING
[Luanny]
mods pls
Birdy
approve pls
also
00:52:309 (6,7,8,9,10) - Proper polygon circle would be great
06:30:985 (9) - New combo
Nashmun
Taiko mod, only Norbi's part :<

In bold red, what you have to fix
In bold blue, please, fix it ;w;
In blue, it'd be better if you could fix it
In normal text, just some suggestions.

Also, I have separated some suggestion with "-----------". This means that every sugestion within the same cell, should be all fixed. So be aware if you decide to only fix some, I won't be responsible for map destruction or randomness ;_; (This also means you should try to test those suggestion by block).

I barely modified your structure (deleted few note and adding only one), ecause I thin it's good. Though, there is a lot of HS changes, because some were totally random. I also totally didn't think about difficulty gap or whatever, just what sounded GREAT compared to what you already had.

For those you will think it's still too difficult or nonsense, I suggest them to listen to it with auto, and to focus on the rhythm made by the dons (don't mind the kats).
Once you'll get that rhythm, you'll understand kats are just ghost beats (dunno the exact term, but this is how we call it in drumming), and see that the map/my mod isn't random or difficult on purpose.

Norbi's part
14:06:814 (2) - k ?
-----------
14:11:814 (1) - d ?
-----------
14:47:814 (2) - d
14:48:564 (2) - d
14:48:626 (1) - k
14:48:689 (2) - k
14:49:439 (2) - k
14:51:814 (2) - d
Okay those suggestions are juste here to make your dons fit more the rhythm and be more diversified.
However, nothing were REALLY wrong on this part, so if you don't like it you can keep it like this. (Although I recommand you to fix it :3)

-----------
14:53:814 (3) - d
14:53:939 (1) - k
14:54:064 (1) - d
Basically here you have to make the dons support the beat AND support the bar change. By adding those d d d d, you'll show clearly that you're are changing to another bar.

-----------
14:55:814 (1) - d
14:56:001 (1) - k
14:56:064 (1) - d
14:56:251 (1) - k
14:56:314 (1) - d
14:56:439 (1) - k
14:56:564 (1) - d
14:56:626 (1) - k
14:56:689 (1) - d
14:56:876 (3) - d
14:56:939 - Add a d here
14:57:001 (1) - k
14:57:064 (1) - d
14:57:251 (1) - k
Wow wow wow... this was totally nonsense. Here you HAVE to apply those suggestion, which will add a real rhythm which fits the music instead of this random dons placement.

-----------
14:57:501 (1) - k
14:57:564 (1) - d
14:57:689 (1) - k
14:57:814 (1) - d
14:58:001 (1) - k
14:58:064 (1) - d
14:58:189 (1, 2) - k, k
14:58:439 (2) - k
14:58:564 (1) - d
Same as 14:53:814 and 14:55:814, so do it :3

-----------
14:59:001 (2) - k
14:59:064 (1) - d
14:59:189 (1) - k
14:59:251 (2) - k
14:59:314 (1) - d
14:59:689 (2) - k
14:59:814 (1) - d
15:00:064 (3) - d
15:00:189 (1) - k
15:00:314 (2) - d
Same :3

-----------
15:20:314 (1) - d, sounds better imo.
-----------
15:45:939 (1,2,1) - Make it dkd so that it'll follow the rhythm.
15:46:939 (1,2,1) - Make it dkk ^
15:48:939 (2,1, 2) - Same as 15:45:939
15:55:064 (4) - d

-----------
15:58:314 (1) - Maybe make it a little bit shorter ? :<
-----------
16:33:064 (1,2, 3) - delete those three notes, let the player have some rest xD (Plus there is no music/voice during this part, so those are useless)
-----------
16:52:439 (2,3,1) - Inverse those three. This ddk should be a kkd.
16:53:814 (2) - d
Basically those two suggestion help your map to fit to the ending climax. You heard the drum bass being heavy and persistant on every beat. You should renforce it with a don in every beat.
This will make the player feel the beat and the rhythm even more.

-----------
17:04:564 (1) - k
17:04:689 (1) - d
17:04:876 (2) - k
17:05:189 (1) - d
17:05:314 (1) - k
17:05:439 (1) - d
17:05:626 (2) - delete this note
17:05:814 (2) - d
Same as above. This is the end of your song, the drum is showing it by this persistant dd dd dd dd just before comming to the final part. Here again, you should follow it.

-----------
17:06:189 (1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,7,1,1,2,3,1,2,1,2,3,1) - Okay, this stream doesn't totally fit the drum, but tbh I'm ok with it. So maybe if someone tell you to change it you should do it, but I don't mind keeping it.

That's all folks ~~


Maybe if I have time I'll mod some other parts :< *Nashmun disappears*
Norbi

Nashmun wrote:

Norbi's part
14:06:814 (2) - k ? - Sure.
-----------
14:11:814 (1) - d ? - If the previous one is a kat, then this why shouldn't be? So nope.
-----------
14:47:814 (2) - d - Ah, right.
14:48:564 (2) - d - Sure.
14:48:626 (1) - k - ^
14:48:689 (2) - k - The don is fine here.
14:49:439 (2) - k - ^
14:51:814 (2) - d - Be it.
Okay those suggestions are juste here to make your dons fit more the rhythm and be more diversified.
However, nothing were REALLY wrong on this part, so if you don't like it you can keep it like this. (Although I recommand you to fix it :3)
-----------
14:53:814 (3) - d - Sure.
14:53:939 (1) - k - Nah.
14:54:064 (1) - d - Done.
Basically here you have to make the dons support the beat AND support the bar change. By adding those d d d d, you'll show clearly that you're are changing to another bar.
-----------
14:55:814 (1) - d
14:56:001 (1) - k
14:56:064 (1) - d
14:56:251 (1) - k
14:56:314 (1) - d
14:56:439 (1) - k
14:56:564 (1) - d
14:56:626 (1) - k
14:56:689 (1) - d
14:56:876 (3) - d
14:56:939 - Add a d here
14:57:001 (1) - k
14:57:064 (1) - d
14:57:251 (1) - k
Wow wow wow... this was totally nonsense. Here you HAVE to apply those suggestion, which will add a real rhythm which fits the music instead of this random dons placement.

^Changed everything in there.
-----------
14:57:501 (1) - k
14:57:564 (1) - d
14:57:689 (1) - k
14:57:814 (1) - d
14:58:001 (1) - k
14:58:064 (1) - d
14:58:189 (1, 2) - k, k
14:58:439 (2) - k
14:58:564 (1) - d
Same as 14:53:814 and 14:55:814, so do it :3

^Everything applied here as well.
-----------
14:59:001 (2) - k
14:59:064 (1) - d
14:59:126 (1) - k
14:59:251 (2) - k
14:59:314 (1) - d
14:59:689 (2) - k
14:59:814 (1) - d
15:00:064 (3) - d
15:00:189 (1) - k
15:00:314 (2) - d
Same :3

^Changes everywhere. lol
-----------
15:20:314 (1) - d, sounds better imo. - But not in mine. :3
-----------
15:45:939 (1,2,1) - Make it dkd so that it'll follow the rhythm. - Done.
15:46:939 (1,2,1) - Make it dkk ^ - ^
15:48:939 (2,1, 2) - Same as 15:45:939 - Done.
15:55:064 (4) - d
- This one is already a don.
-----------
15:58:314 (1) - Maybe make it a little bit shorter ? :< - I like it this way. Btw I could put a break in here if needed.
-----------
16:33:064 (1,2, 3) - delete those three notes, let the player have some rest xD (Plus there is no music/voice during this part, so those are useless) - Well, okay.
-----------
16:52:439 (2,3,1) - Inverse those three. This ddk should be a kkd.
16:53:814 (2) - d
Basically those two suggestion help your map to fit to the ending climax. You heard the drum bass being heavy and persistant on every beat. You should renforce it with a don in every beat.
This will make the player feel the beat and the rhythm even more.

^Well, it plays nicely.
-----------
17:04:564 (1) - k
17:04:689 (1) - d
17:04:876 (2) - k
17:05:189 (1) - d
17:05:314 (1) - k
17:05:439 (1) - d
17:05:626 (2) - delete this note
17:05:814 (2) - d
Same as above. This is the end of your song, the drum is showing it by this persistant dd dd dd dd just before comming to the final part. Here again, you should follow it.

^Followed.
-----------
17:06:189 (1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,7,1,1,2,3,1,2,1,2,3,1) - Okay, this stream doesn't totally fit the drum, but tbh I'm ok with it. So maybe if someone tell you to change it you should do it, but I don't mind keeping it.

^Yeah,I know it's hard, but the best stream I've ever mapped.

That's all folks ~~
Here is the new file, BD.
Nolan Watercolour
this map must be aproved
bomber34
ha bad mod incoming xD It is hard for me to mod such crazy hard stuff ^^ but i said i try to mod it when i find time

[Marathon]
  1. 00:58:717 (7,8) - I think this "jump" would be better if it had an Distance space of 1.3xDS instead of 1.4x DS. Can't explain why really ._. 1.2x is way to short and 1.4x feels to far. Maybe, because you mostly used 0.9x DS which is fair for this part and suddenly 1.4x DS but oh well xD I really can't explain anything at all :3
  2. 01:44:263 (1,2,3,4,5) - pretty fast stream after that easier slower part. It is not like it doesn't fit but ... I guess I am just not a fan of 1/4 streams which have the same DS like 1/2 xD I would lower the stream speed to 1x DS or so. 01:45:082 (9) - would look like it continues the stream later (you can't see it until
    01:44:672 (6) - so it won't confuse anybody) which looks neat imo
  3. 02:09:217 (4,1) - this small overlap doesn't look nice :/
  4. 04:51:884 (1) - maybe one 1/1 beat longer so it starts from 04:51:611 - . Would fit more to the vocal and also would be fairer, because this spinner is a bit short I know it is allowed though
  5. 05:33:485 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - I would almost ask if you could make it completly symmetric so that 05:34:360 (9,1) - (either one of them) share the same spot with 05:35:735 (1,2) - (either one of them) and 05:37:110 (12,13) - (either one of them) but I am not even sure if it would add that much xD better just keep it as you have
  6. 06:16:360 - add note?
  7. 07:08:235 (6) - new combo and
  8. 07:08:485 (7) - new combo I think it looks way cooler than ^^ (I don't think it would cause trouble for the gameplay at least)
  9. 09:42:867 (2,1) - you mapped the upcoming parts so that there is always a jump on the new combo, because of this sound you hear at 09:42:992 (1) - (I suck at explaining xD) so why not add a jump here? Doesn't have to be that hard. If possible something like 1.3x DS, because you always switch between 1.8x DS and 1.3x DS jumps until 09:44:367 (1) -
  10. 11:11:367 (4,1) - Even for this hard Marathon i think this jump is way over the top ^^ and yes i see that 11:10:992 (1,2,3,4,1,2,3,4) - these two combos are mirrored but still
  11. 11:14:992 (1,2,3,4,1,2,3,4) - ^
Well yeah ^^ I said don't expect anything but i hope you like some suggestions :3
Crazy map
Makyu
Why is this awesomess in the grave D:
Topic Starter
Froslass

Makyu wrote:

Why is this awesomess in the grave D:
Because it's bugged and I can't update it.
Landere
God, this needs to be ranked o.o
Such awesomness....

Also why is "Why am I so angry?" in the graveyard... It's such a nice map >-<
Makyu

evillander wrote:

God, this needs to be ranked o.o
Such awesomness....

Also why is "Why am I so angry?" in the graveyard... It's such a nice map >-<
Cartographer
<3
Topic Starter
Froslass
gahhhhhhhhhhhh how to get mods for marathon maps? -.-
KinomiCandy
OnosakiHito requested me to check the Taiko Collab. (Just my opinion)

It's okay and hard, but the most hardest part compared to everyones is Loctav's. It's pretty overmapped.
I suggest to make it easier and calm down with the 1/6. If this doesn't happen, I hope someone else can take his place.
fabriciorby
Loctav's part is so banana
Birdy
40 stars, I hope that helps a bit.
Legalist
BEST. Love your style <3
Topic Starter
Froslass

Static Noise Bird wrote:

40 stars, I hope that helps a bit.
Oh god, thank you SO much. Really. If I could give you 40 kudosu for that, I would.
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