nich95 wrote:
Hi, yanguoke
From my modding queue

yanguoke wrote:
望楼上。。。
快快快阿钗,就看你的了!!go go fighting!!~~~(自重
EDIT:阿钗你太给力了。。。!!
Thanks very much,it's so helpful~~
安喇、反正不被蝙蝠君们指出来节拍和延时上有问题的话、第五版就不放出来了;yanguoke wrote:
uplaod~~
Thanks to Hsiao-Chai for the timing recheck~~ >3<
啊啊实在是太感谢了一次次地麻烦阿钗你。。。TwT
good luckrules wrote:
Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
I'm still working on Timing....but really busy and anxiety these days ..LKs wrote:
今早F2到这张图了所以再来看看
timing比之前好很多 有些地方细微的不准 日后再找几个timing check即可
01:12:311 (9) - 这里慢了挺多
谢谢先~Snowy Dream wrote:
Mod request from Snowy Dream's Slow Modding Queue
---------------------------------------------------------------------
先说最大的问题。。
时间红线错误
BPM: 142.00
OFFSET: 42,722
offset错 绿线还可以全部移一下就好了。。BPM错绿线都得重新排。。 全推掉重新来吧..![]()
虽然你这样放听上去并没有大问题 play的时候也可以SS 但BAT MAT来看的话过不了这关
把这个改好可以PM我
曲子很不错 很有感觉
望天,所以我果然是红线上的音测不准麽Snowy Dream wrote:
Mod request from Snowy Dream's Slow Modding Queue
---------------------------------------------------------------------
先说最大的问题。。
时间红线错误
BPM: 142.00
OFFSET: 42,722
offset错 绿线还可以全部移一下就好了。。BPM错绿线都得重新排。。 全推掉重新来吧..![]()
虽然你这样放听上去并没有大问题 play的时候也可以SS 但BAT MAT来看的话过不了这关
把这个改好可以PM我
曲子很不错 很有感觉
望天……开头的offset动过的话,红线估计要大动一次了,等我一两天吧yanguoke wrote:
谢谢先~
话说这曲子起初我自测的BPM就是142.00,但有modder认为不准(见前几楼),因为这曲子主辅乐器几乎都是手奏,是有偏差的(我这耳朵实话听不出),于是我一位学古典乐器的(同样爱好霹雳的)朋友,她帮我精测了BPM(还兼做了easy难度),红线其实不止一条(她们掩藏在了茫茫绿色之中……),于是现在这个timing可以说其实是比一条红线时准的多^ ^
于是我就不发pm了,可以mod下图不?(踹飞
阿钗。。。Hsiao-Chai wrote:
望天……开头的offset动过的话,红线估计要大动一次了,等我一两天吧yanguoke wrote:
谢谢先~
话说这曲子起初我自测的BPM就是142.00,但有modder认为不准(见前几楼),因为这曲子主辅乐器几乎都是手奏,是有偏差的(我这耳朵实话听不出),于是我一位学古典乐器的(同样爱好霹雳的)朋友,她帮我精测了BPM(还兼做了easy难度),红线其实不止一条(她们掩藏在了茫茫绿色之中……),于是现在这个timing可以说其实是比一条红线时准的多^ ^
于是我就不发pm了,可以mod下图不?(踹飞我最初就不该相信你的红线=“=
前面LKs同学在mod的时候指出这个timing是一定要改善的(貌似已经到了不改不行的样子)。。。而且timing精测过之后,在test里打图时,误差ms确实是要比一条红线时小得多(只有一条红线时都比较难打出SS有木有!),现在阿钗同学正在参考你给出的offset值进一步地改善timing,争取做到减少红线数的同时使timing更加精准。。。于是大概就是这个样子,现在的话不大可能再把阿钗辛苦测出的timing再删成只剩一条红线了Snowy Dream wrote:
嗯。。
只不过一般来说最好还是用1根红线最好
手弹的或许的确有偏差 但这里并不是很严重
你可以问问BAT有没有关系
Urlangce wrote:
[Hard]差不多我目前就只能这样子了~~
我前不久有人告诉我在非必要的情况下避免白线三连。。。
00:51:178(1)(2)(3).01:10:197(2)(3)(4).01:13:597(1)(2)(3).01:16:953(1)(2)(3).个人感觉这些地方白线三连不是必要的。。。
01:20:328(1)-01:23:076(5)感觉这段有点不搭节奏
02:44:123(1)(2)(3).02:48:123(1)(2)(3).个人感觉这些地方白线三连不是必要的。。。
02:50:756(4)(5)(6)(7)我倒是感觉这里的XXX X改成X XXX更好一点。在50%速度下听的话就会发现02:51:082这里有个重音。而且456是白线三连
还有我觉得这音乐特别适合做一个Note之间跳跃比较远的图(我不知道是不是应该称呼为跳图?)
你是不是有这方面的计划呢?我本来是热血沸腾的想要做一个Guest Diff的。。。
但是。。。你知道的 马上就要毕业的人最苦B了。。
我最近玩的时间实在是少。。。
如果万一哪天我居然凑了一个Guest Diff出来,而且你这里也还有空位的话。给你看你还看得过眼的话能不能收下?(我不会告诉你我说这话的时候不仅底气不足,时间也不够。)
不管怎么说,祝你好运~~早些Rank(So do I.)
Star~~~在音乐上我孤陋寡闻了,但是并不妨碍我喜欢霹雳的风格。
P.S.织梦行云前段时间本来都开始重新做了的。结果刚开了个头就。。。。我现在最缺的就是时间。。。。
一般音乐中没有而map中加的三连要尽量加红线三连,因为三连的最重的打击感在第三个音上,红线三连的重音刚好在白线。但是也有例外,跟vocal的三连是不受限制的。Urlangce wrote:
我前不久有人告诉我在非必要的情况下避免白线三连。。。
Unrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
多谢,很细心的mod呢~popner wrote:
Just suggestions:
[General]
tags里去掉pili因为已经在Artist和Source里了 嗯,去掉了
每个难度红线必须一致。 fixed
有note没在线上:
Easy:
01:13:579 (2) - Unsnapped slider (end).
01:22:019 (5) - Unsnapped slider (end).
01:31:727 (1) - Unsnapped slider (end).
02:21:180 (2) - Unsnapped slider (end).
02:22:871 (3) - Unsnapped slider (end).
03:06:372 (4) - Unsnapped slider (end).
Normal:
02:03:433 (5) - Unsnapped slider (end).
Hard:
01:19:493 (5) - Unsnapped slider (end).
02:01:743 (4) - Unsnapped slider (end). 这个看下面Luka说的还要改代码啊,待我学习学习研究研究咨询咨询= =
[Normal]
既有1/1的stack又有1/2的stack,在Normal中避免这样,会造成读图困难。并且spacing也应该保持一致,考虑把1/2间隔都改成1.0x。 spacing做了部分调整
Note貌似都集中在中间了,不太好。 承上,感觉似乎不是那么挤了些
00:56:658 (2) - 这应该是个短滑条,后面相同地方是1/2间隔 00:58:558 (6) fixed
01:03:427 (2) - ^ 出于让节奏更富于变化的考虑,未改
01:01:093 (5) - 开grid level 4 往下移一格,这样是直线 fixed
03:01:721 (2) - 同00:56:658 (2) 未改,理由同上
[Hard]
02:41:237 - 考虑一下这里以及相似地方是不是要空拍,我的建议是前边四次全空,后边都不空,加强一下 嗯,加上了一般音乐中没有而map中加的三连要尽量加红线三连,因为三连的最重的打击感在第三个音上,红线三连的重音刚好在白线。但是也有例外,跟vocal的三连是不受限制的。Urlangce wrote:
我前不久有人告诉我在非必要的情况下避免白线三连。。。
关于Timing, 如果是没有用节拍器造成bpm不准的话,可以考虑减OD timing仍在改善中。。。
That's all I can find. GL~
Megurine Luka wrote:
/queue
[General]
*hitnormal不可以用无声的音频,我的建议是拿default降音量至游戏里几乎听不见的程度(曾经吃过亏的人在此) 嗯,这问题前面Lks同学也提过,这图的音效现在搞得我很抓狂啊。于是会去找代用音效的
*前面空太长了,可以考虑裁剪一下 多么带感的前奏啊~~
*soft-whistle的声音有点小,经常听不到 这个。。。看来我得自己动手提音效音量了
*虽然没什么太大关系,不过letterbox in break可以关掉 嗯,关掉了
[Timing]
timing不准,25%听00:43:986 (2,2) - 这两个note偏移的很厉害,建议找比较牛逼的人重新搞一下,比如李白啦老师啦Faust啦神马的~ 做easy难度的那位童鞋正在很苦比地努力进一步改善timing中。。。(下回找曲子一定要慎重OTZ
[Easy]
01:22:019 (5) - 因为红线的关系这个slider 尾巴是unsnap的,只有代码能改._.我被这个原因戳过泡,不过我不大会嗯以前也是别人帮我改的O_O,可以找加文叔叔或者改成circles
01:49:475 (2) - ^
02:22:871 (3) - ^
03:06:372 (4) - ^ 前面也有popner同学指出来这问题(好难搞的样子= =///),会进行调整的其他难度也可能有这个问题O_O基本都是Timing造成的,我就不挑了看了一下似乎没有
[Normal]
02:29:196 (4) - 尾巴没叠好 fixed
02:41:661 (3) - spacing
02:43:354 (2) - spacing
03:15:038 (2) - spacing
这种spacing都注意一下,我就不挑了O_O 嗯,spacing有所调整
[Hard]
00:44:409 (4) - 和前面的分开一点吧 fixed
其他没什么了O_O总体下的有点谨慎束缚的感觉其实可以放开一点 嗯,这图刚出来的时候那挤得才叫一个密实,正在努力抻展中O O。。。
这么個曲子诶……Megurine Luka wrote:
/queueUnrankable if in red and bold[Timing]
Consider if in bold only
Suggested if in normal font
timing不准,25%听00:43:986 (2,2) - 这两个note偏移的很厉害,建议找比较牛逼的人重新搞一下,比如李白啦老师啦Faust啦神马的~
啊对啊,前几天画的,今天无聊就放上去了啊……整身图问题可大了……改都不想改……><yanguoke wrote:
0 0 阿钗你新头像好飘逸,是你自己画的吗(你这个触Hsiao-Chai wrote:
这么個曲子诶……我算是给燕子坑死啦![]()
新的Timing5和现在的Timing4差别很大,现在的所有难度都是基于Timing4做的,所以改完应该会有新的面貌
鉴于进度很慢(还有大半没改完,所以还没有放上来,期末的苦逼流学僧桑不起T T
不过前两个小节会有5根红线是真的
我会尽快,尽快并且精准的改出一版新的timing的……我真是拖燕子的后腿
多谢前来check~~
Thanks a lot!~Vass_Bass wrote:
Hi~
Generalcause it may cover the Chinese poem at the lower left corner
- Why did you remove letterbox? i think they don't interfere
Hsiao-Chai's Easy--all fixed in Easy
- AR = 2, OD = 3
- 00:46:100 (1) - wrong rythm, make this slider on white ticks with reverse on 00:46:522 -
- 00:49:909 (2) - remove finish on thу end
- 01:07:436 (3) - make revercse on it, and add clap on a reverse
- 01:08:070 (4) - whistle on the start and clap on a reverse
- 02:19:064 (1) - remove it and add reverse on 02:18:640 (3) -
- 02:20:334 (6,1) - ^
- 02:27:086 (3) - finish
- 02:41:449 (2) - spacing
- 02:47:368 (5) - remove finish
- 03:14:826 (1,2,1,2) - try to make it more beauty, use a symmetry for example
Normalno
- AR = 5, OD = 4 fixed
- 01:04:272 - add note there no,sorry.cause that may break the rythm i think
- 01:12:734 (3) - remove finish fixed
- 01:14:002 (2) - ^ fixed
- 01:16:533 (4) - ^ fixed
- 01:43:146 (6) - finish fixed
- 01:38:490 (5,6,1,2) - try to make them that they don't "touch" to each other fixed
- 02:37:643 (1,2) - try this:
- 02:51:610 (1,2) - ^ ahh,i can't see the image here
could you use the puush link?thank you
- 03:02:567 - note there
Hardfixed
- 01:06:591 (2,1) - looks strange, move (1) to another place fixed
- 01:29:825 - add note no
- 01:46:097 (3,4) - check the distance fixed
- 02:26:241 (1,2,3) - devide them eh,no
- 02:50:756 (4,5) - check the distance fixed
- 03:09:750 (1,2,3,4) - devide them
Good luck
谢谢star和mod!!~~ertyukjh010 wrote:
Hello
[Hsiao-Chai's Easy]
[Layout]
02:34:895 (2) - Don't stack at slider's end, it will affect new players to judge
[Setting]
01:45:674 - Useless inherited point
01:47:996 - Useless inherited point --all fixed in easy
[Normal]
[Setting]
01:00:881 - Useless inherited point deleted
01:47:996 - Useless inherited point deleted
[Hard]
[Layout]
02:44:616 (6,1,2) - 不同顏色重疊會影響判斷,而且這裡是3個note+1個Slider,我的想法是02:44:413 (5,6)和02:44:828 (1,2)一個Stack fixed
抱歉不太懂mod這個圖....只能說Bpm太神了(跪
加油喔~
Urlangce wrote:
唔。。。昨天发现太多circle了 今天改了一点。
circle数量上来说少了一丁点。真的是一丁点
这是更改过了的。今天就先到此为止吧~![]()
[attachment=0:ac3f7]PILI Music Team - Hu Lei Po Meng (yanguoke) [Urlangce's Insane].osu[/attachment:ac3f7]
P.S. I found a interesting game named "Brainpipe" last night, I only can pass level 7...
这游戏很小 只有十几M吧 你可以试试。很休闲的游戏。看的是人得反应能力。闲的时候可以进去玩会儿。
All fixed~Hitomi May wrote:
Hello
Sorry for waiting please(
[Easy]
01:33:420 (1) - mhm.. Looks not very pretty
01:35:110 (1) - ^
02:39:334 (4) - and this too(
[Normal]
00:57:925 (6) - nc?
[Hard]
02:20:334 (3) - finish? At the end
02:44:616 (6,1) - can you place it closer.. Silly jump
Nice map!
Good luck!)
多謝mod!!~~wmfchris wrote:
when I download the map I only get 2 diff so full submit the map again 已重新上傳
- AImod indicated that [Hard] 01:19:493 (5) - and 02:01:743 (4) - has unsnapped slider end.
這個問題之前就有modder提過,老實說我不太明白,因為我自己開AIMod是沒有顯示unsnapped notes的,而且modder說這個必須要用代碼才能改,如果可以的話能告知如何解決這一問題嗎?麻煩你了!~
- Suggested to tag samiljul (old ID name) and mapper_31 as well because the string "31" can't be searched 已添加tags
- you must map 80% of the map otherwise you have to cut the mp3 shorter
如果是前奏的話我看ranking rules里有寫“此項規則不包含前奏,因此只有你的map結束後的mp3長度超過總長20%時你才必須修剪”
Seriously you need to find some timing experts there orz 我們也一直在努力改善timing,會適時尋求幫助的
虽说我也比较喜欢里面怪物的造型什么的,对这款游戏也不算讨厌。。。yanguoke wrote:
游戏很好玩!!电影没有游戏有内涵
你们在说寂静岭嘛?yanguoke wrote:
游戏很好玩!!电影没有游戏有内涵Urlangce wrote:
Silent Hill装上后就不敢玩。。心里压力甚大。。。
电影倒是看完了。
yanguoke wrote:
Hsiao-Chai wrote:
你们在说寂静岭嘛?(那个真的不是CS一样biubiubiu的游戏麽(闭嘴你個水货神隐已久的货终于被炸出来了寂静岭战斗是浮云,剧情和解迷才是重点。有几代打怪越多还越容易出坏结局
Hsiao-Chai wrote:
这几天燕子不在,我果断另找到新的可供沉迷的网络游戏了先按下不表
I have fix all of your suggestion~~Philippines wrote:
- Insane
- Unsnapped Slider Ends
- 01:08:070 (1) - One grid up.
- 01:19:800 (1) - Move this on 01:19:704.
- 02:22:449 (1) - One grid down.
- 03:20:757 (6) - One grid right.
- Add a spinner in the end.
Thanks for your mod~Philippines wrote:
Actually it's not invisible I think
- General
- Why is the skip button invisible? -____-
all fixed
- Hard
- Unsnapped Slider Ends
- 01:44:617 (6,7,8) - This is a bad idea. Try to make the spacing consistent.
- 02:38:277 (5,6,7,8) - At least try to make the spacing consistent here.
- 03:15:461 (4,5,6) - One grid right.
- This diff looks insane. D:
yanguoke wrote:
哦对了U酱,我暂时先把你的insane难度删掉了0,0 因为我觉得似乎有很大的提升空间话不要说得那么直白嘛魂淡
thanks a lot for your mod~Aldwych wrote:
Hello Yanguoke!
[General]
If in taiko diff there's Kiaï time, don't forget to add in osu diff. fixed
[Hsiao-Chai's Easy]
00:48:635 I don't really know what Ts is here, ok for reduce volume, but in a slider, we don't hear something different, that's why you should be delete. cause the drum hitsounds may sound noisy,so i think the volume reducing is not useless
00:48:847 ^
00:53:962 ^
00:54:137 I think you can move ts to the end of the slider
I won't repeat for all Ts which could be useless.
02:00:473 To this long party it's hard to know what note is used. In none is ok but in hidden... (Imo) fixed
Nice map, nothing really to said.
[Normal]
Even little jumps in this little hard diff i've nothing to say, nice work! thank you
[31's Taiko]
What is taiko?
[Hard]
I think you should reduce the HP drain by 1, when there are nothing in a short time, if you miss a note or make too much 100 you fail.
fixed
00:55:829 Try to make better jump or nothing and stack it, it's ugly to see it. (Same for the next one)
01:07:225 I don't really like the placement of this slider, little hiden. Really no.
01:09:759 This anti jump, can't stack it?
--all fixed
Well that's all. Strange music, i don't really like it but it's not ugly to hear. Good luck and nice work for this map. I think it was hard for timing check.
all fixed except a few rhythm opinions~kajiyatta wrote:
hi from CLANNAD Modding Queue
谢谢mod,也祝你好运~Steph De Chine wrote:
From Steph's Queue
本来以为这种音乐会蛮好听的……结果好闷啊……特别是听了几十遍后……坚持下来了 这么神的音乐竟然被你说闷。。。嘛,不过我目前在听了不知多少遍之后也是挺闷的(抽飞
General
那个中英文对照的Skip和暂停菜单……
为虾米非要加英文呢?人家Spanish Pokemon都是全Spanish的…… 这个游戏不只是华人玩的谢谢,而且老外看见方块字跟看见西班牙语肯定不是一个感受,没有英文他们会抓狂+抓瞎的
Hsiao Chai's Easy
这个……难道就是传说中的Easy?!怎么排列这么像Normal?! 这easy已经非常之easy了。。。
刚刚打开,就被那个1/4的Beat Snap Divisor吓到了……Easy居然用1/4?!改回1/2吧 那个音就是准确无误落在那里的谢谢,稍有节奏感的人3PC之内都会找准那个音在哪
Slider Velocity 1.2……经本人测试,用本本上的触控板不开惯性移动基本跟不上,新手的鼠标水平……应该和我用触控板差不多……就不能调小点吗? 用触控板玩osu真是剑走偏锋非常人所不能啊。新手迟早会变成沙包的,放心
还有那些像00:47:367 (2,3) 尼玛这也会晕吗,最基本的note压slider啊 或者01:11:888 (3,4,5,1)那样的排列怎么能用在Easy那里呢?新手会直接晕掉的…… 这个可能略有难度,但只遮一次,有心的新手同学2PC一定能拿下
01:35:108 (1,2) - 这个2可以变成1的结束点 嗯,这倒是好建议,改了
02:35:952 (1) - 这个最好拆开成一个在02:36:586结束的slider和一个在02:36:797的note 按照你的整体难度当降的想法,把前面的类似组合改成了折返slider
03:18:221 (1,2) - 这两个比较突兀,还是把1换成note吧 1不就是note么。。。
Normal
00:57:291 (3,4,5,1) - 这节的345拉开? 貌似不太好安排位置的样子,暂时没改
01:08:702 - 这里是坑吗?加一个note会好些 这貌似不是坑吧。。。看到这种规则形状就知道是等时间间距note了
01:15:904 - 这里也加一个吧,把那两个连起来 加了
01:33:417 (1) - 这个不应该在01:34:051就结束了吗? 嗯。。。貌似影响不大
01:35:741 - 这里也加一个note吧 加了
Hard
02:03:438 (3,1,2,3) - 3换成note?然后强烈建议给这一节重新调下offset, 123的Timing不太准 。。。有俩3呢。。。
02:15:678 (5) - 这个该是个note而不是Slider 保持对称,未改
02:23:720 (3) - 换成三连击会好些 这里听不出有三连的音。。。不过似乎可以一试
03:19:911 (1,2,3) - 这三个的位置似乎不太正常啊……是坑?! 在ar8下这根本就不算坑,手随眼动直接就过去了。。。
好吧……有些无力了……Good luck~~
谢谢mod以及星~wantuole wrote:
Hello~ from my queue
话说这图mod那么多遍 基本上都没找到错误了小叉你的图mod那么遍怎么摆设还是那么蠢
其实这楼里很多都是水,mod没多少。。。阿钗的难度基本都是我在做我在改,果然我做图很蠢。。。
[General]
ok 我喜欢这个皮肤 Luka桑很有才
[esay]
最大的问题就是slider velocity,1.2的速度和nor完全相同
当时小叉还未完成时候就提过了,不过已经完成了再换基本就是remap了
01:35:741 - 漏了很明显的重音 (1)到这里就可以结束了 原先这个slider确实是在这就结束了,但后来有modder说这种节奏对新手略难,就改成现在这样了
02:07:250(1,2,3,4)- 拉的不错的slider,不过没有使用到你自己拉的形状,半圆凹槽很适合对应下个note 改了
02:16:101 (4) - 又是老问题,4中间没声音 鼓声?
02:21:180 (1) - ^
02:22:873 (2) - ^
03:05:738 (3) - 自己弄个摆设梗要好好完结啊 仍在和03:01:299 (1) 有关联的位子 这不是等时间间距的啊口牙
[nor]
还好了 可以接受
01:34:051 - 盖住了重音 改了
[hard]
?摆设上比上次看到的时候缺少了很多变化 原先很多silly jump,几乎都改掉了
02:07:250 (1,2,3,4,5) - 用旋转把5角星拉整齐 改了
good luck
Lizellota wrote:
Hi :3 M4M here ~~ Hi~
[Hard]
00:43:986 (1) - i highly suggest you to remove this clap, it doesn't fit the music >.> added green line to reduce volume
00:50:755 (4,1,2,3) - hm...the slider sounds like that triple..maybe switch them? and replace that slider fixed
00:53:186 (2,3) - i dont know..so why this triple here? it doesn't fit the music well..so maybe move to 00:52:763 that triple? i think sounds better fixed
00:53:926 (3,4,5) - fixed
01:01:304 (1) - fixed
01:01:937 (3) - add clap fixed
01:02:148 - remove clap fixed
01:02:571 - delete this slider and add circles to x:296 y:144 and to x:264 y:232 fixed
01:03:850 (4) - fixed
01:06:174 (8,1) - what is this? >.> it's hard diff..not extrafixed
01:08:702 (4) - change whistle to clap fixed
01:08:914 (1) - remove whistle fixed
02:00:896 - missed clap? added,but also used green line
02:04:603 (2,3,4) - move to blue tick(1 tick left) and add two repeats fixed
02:10:594 (5) - move to where 02:08:945 (1) - was? fixed
02:16:101 (1) - x:256 y:368 fixed
02:22:026 (4,5,6) - use Distance snap? i think it's too close.. stack them all
02:30:887 (1) - x:240 y:208 fixed
02:31:521 (3) - First: use distance snap, Second... fixed
02:31:521 - add clap added
02:31:944 - remove clap removed
02:38:700 (6,7,8) - dont make so bad jumps, please.. sure,fixed
02:45:251 (3) - 1 grid down (DS) fixed
02:45:675 (4) - ^ and... only moved it,didn't change shape
02:46:310 (5) - 1 grid up ^if you fixed this
02:50:015 - add a note?
[Normal]
What...4.17 stars? are you kidding? First: Normal/Easy must be mapped only on Distance snap, Second: Dont make antijumps or jumps..i dont know how i can help you on this diff..sorry, but i suggest to re-map... :< Oh, i forgot to say, SliderVelocity should be 1.0
-maybe i should change the diff's name to "Normal+".i may consider to remap it
[Easy]
Pretty nice done, i like the rhythm, but sometimes it was looks like a Normal..but SliderVelocity should be 0.8 or lower TAT
I hope i helped you >< Nice song, i like it~ rank it please >A< Good luck!
-i'm very glad to hear you like this kind of music,but you know,this map is hard to be ranked cause it's not an anime song or a gal game song etc.but i will try my best.thanks a lot for your excellent mod!~
BeatofIke wrote:
Mod Request. Here's what I've found:
General
-> What's with all those red timing sections? O_O ah,we're still working on timing actually![]()
Otherwise. i can't find any suggestions sorry. Here, take my star! thanks a lot!~
Good Map! It's almost ready for bubble imo. Good luck with rank!
42722,422.505457362158,4,2,1,30,1,0timing至此结束 不用给kd
43404,421.065211267606,4,2,1,50,1,0
44452,422.315211267606,4,2,1,30,1,0
45051,422.535211267606,4,2,1,30,1,0
46102,422.585211267606,4,2,1,30,1,0
46735,421.762969211303,4,2,1,30,1,0
47792,424.808836023789,4,2,1,30,1,0
48426,431.454534055892,4,2,1,30,1,0
49491,422.535211267606,4,2,1,30,1,0
数了一下红线没少yanguoke wrote:
这回的timing如此精简啊,阿钗你确定你没有少打一串code?? *-*Hsiao-Chai wrote:
从这个post往后现在easy的mod我来修改了。。。。
于是那好吧咱们重新开始,我等你的easy改好先。。。
柑橘排列是可以re掉..yanguoke wrote:
好吧,有空我再慢慢看当时popner的教程,幸好还有存。。。Hsiao-Chai wrote:
数了一下红线没少
开头会有一些unsnapped sliderend,有些跨的红线还不少,找個懂的人指点一下吧,.osu从v9进化到了v12现在看着记事本也不会改了(蠢
话说你不把easy再改一下么?很多我当时的蠢排列,你现在应该会有属于自己的想法和风格吧
传图传不上去,官网现在也得翻墙了,坟图似乎也不太好挖?确实完逑蛋。慢慢来吧,我现在很少有时间开电脑