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Kita Shuhei - Sekai no Hate ni Kimi ga Itemo (TV Size) [Osu|

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[Shalon]
As your request.

Taiko
00:00:660 (1,2,3,4,5,6,7,8,9,10,11,12,13) - all finish, or all un-finish.
00:01:126 (4) - kat
00:02:369 (10,11,12,13) - k k d k
00:07:188 (13) - k
00:07:499 (14) - d
00:08:121 (17,18,19,20,21,22,23,24,25,26,27) - this pattern seems very illogicality. seems you mapped it based lyrics, but It's very exaggerated. How about change it with 3-1-3-1-3?

00:33:768 - k
00:34:079 - ^

00:51:255 (139) - delete

Map seems technically fine, and fun to play.
but you should remember the 1st important source for taiko map is not vocal.
It's instruments, especially drum sounds are most important.
I hope I can see this map in 'Ranked' category. and, good luck.
[Shalon]
As your request.

Taiko
00:00:660 (1,2,3,4,5,6,7,8,9,10,11,12,13) - all finish, or all un-finish.
00:01:126 (4) - kat
00:02:369 (10,11,12,13) - k k d k
00:07:188 (13) - k
00:07:499 (14) - d
00:08:121 (17,18,19,20,21,22,23,24,25,26,27) - this pattern seems very illogicality. seems you mapped it based lyrics, but It's very exaggerated. How about change it with 3-1-3-1-3?

00:33:768 - k
00:34:079 - ^

00:51:255 (139) - delete

Map seems technically fine, and fun to play.
but you should remember the 1st important source for taiko map is not vocal.
It's instruments, especially drum sounds are most important.
I hope I can see this map in 'Ranked' category. and, good luck.

My god, double posted >:(
Topic Starter
shikyu

[Shalon] wrote:

As your request.

Taiko
00:00:660 (1,2,3,4,5,6,7,8,9,10,11,12,13) - all finish, or all un-finish. un-finish
00:01:126 (4) - kat
00:02:369 (10,11,12,13) - k k d k
00:07:188 (13) - k
00:07:499 (14) - d
00:08:121 (17,18,19,20,21,22,23,24,25,26,27) - this pattern seems very illogicality. seems you mapped it based lyrics, but It's very exaggerated. How about change it with 3-1-3-1-3?

00:33:768 - k
00:34:079 - ^

00:51:255 (139) - delete

Map seems technically fine, and fun to play.
but you should remember the 1st important source for taiko map is not vocal.
It's instruments, especially drum sounds are most important.
I hope I can see this map in 'Ranked' category. and, good luck.
fix all and remap some part. thanks, mod. I guess you can delete your last post :?
eikkaleyd
From Anshi and eikka's modding queue.
Sorry for being late. Anshi said she would mod it, but she seemed too busy to mod this map, so I'll mod it now.

[Easy]
00.42.628 (4) use Grid Level 4 and 1 grid right
00.58.483 (3) umm, I prefer change it into 2 circles, it may follow the vocal better
01.20.245 (2,3) change these into a slider (and reserve

[Normal]
00.28.639 (2,3) use Grid Leval 4 and 1 grid left
01.16.359 (3) this way, then it won't overlap note (2)

[Hard]
00.27.084 (2) 1 grid left
00.37.499 (2) Put this slider on the next white line (00.37.654) maybe better
00.43.250 (4) this way
00.55.375 (3) ended on 00.55.841 and put (1) on 00.55.996 (reserve 2 more times
00.59.571 (2) put it on the next white line (00.59.727)

[Insane]
00.02.369 (1,2) reserve one more time, and change (2) into a circle
00.57.084 (2) put it on (272,312)
00.58.328 (6) put it on (168,176)
00.59.571 (1,2,3) it looks bad if distance changes, please put them closer, or you can stack (1) with (9)(00.59.105)
01.14.649 (3) delete
01.23.354 (4) should be closer to (3)

Good luck to you :D
mancuso_JM_
Hi! Taiko Mod request from my Modding Queue :P.

Taiko:
-Remove the Video from this difficulty, it's totally unnecesary
- Set the Overall Difficulty and the HP Drain Rate in 5
d= don (Normal Hitsound)
k= katu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Katu (Clap/Whistle + Finish Hitsound)

00:08:121 (19,20,21): kdd follow better the music
00:08:432 (x): Sounds weird without a note here, so I suggest to add a don in this place
00:12:939 (43): If you listen the rhythm, the music need a BIG KAT here
00:16:514 (15,16): Remove the clap in (15) and add a clap in (16)
00:18:380 (x): Add a don
00:18:224 (24,x- note mentioned above,25): d d k is better in this case (Remove the hitfinishes)
00:21:022 (39,40,41,42,43): k d k k D
00:25:841 (8): Fit better the music if you move this note 1/2 forward
00:44:494 (102): k
00:57:551 (5): k
01:05:944 (45,46,47,48,49): kkddk fit better the music
01:23:820 (132): k

Well, Nice Taiko in General.
That's all for now. Good Luck with your map ;)
Topic Starter
shikyu

eikkaleyd wrote:

From Anshi and eikka's modding queue.
Sorry for being late. Anshi said she would mod it, but she seemed too busy to mod this map, so I'll mod it now.

[Easy]
00.42.628 (4) use Grid Level 4 and 1 grid right ok
00.58.483 (3) umm, I prefer change it into 2 circles, it may follow the vocal better ok
01.20.245 (2,3) change these into a slider (and reserve change to something else

[Normal]
00.28.639 (2,3) use Grid Leval 4 and 1 grid left ok
01.16.359 (3) this way, then it won't overlap note (2) ok

[Hard]
00.27.084 (2) 1 grid left ok
00.37.499 (2) Put this slider on the next white line (00.37.654) maybe better
00.43.250 (4) this way
00.55.375 (3) ended on 00.55.841 and put (1) on 00.55.996 (reserve 2 more times ok
00.59.571 (2) put it on the next white line (00.59.727) I follow piano

[Insane]
00.02.369 (1,2) reserve one more time, and change (2) into a circle ok
00.57.084 (2) put it on (272,312) ok
00.58.328 (6) put it on (168,176) ok
00.59.571 (1,2,3) it looks bad if distance changes, please put them closer, or you can stack (1) with (9)(00.59.105) I like recent pattern and it's not really that bad
01.14.649 (3) delete ok
01.23.354 (4) should be closer to (3) fixed spacing

Good luck to you :D

mancusojuanmattos wrote:

Hi! Taiko Mod request from my Modding Queue :P.

Taiko:
-Remove the Video from this difficulty, it's totally unnecesary ok
- Set the Overall Difficulty and the HP Drain Rate in 5 apply at HP Drain
d= don (Normal Hitsound)
k= katu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Katu (Clap/Whistle + Finish Hitsound)

00:08:121 (19,20,21): kdd follow better the music weird...
00:08:432 (x): Sounds weird without a note here, so I suggest to add a don in this place there's a note already
00:12:939 (43): If you listen the rhythm, the music need a BIG KAT here it'll ruin flow
00:16:514 (15,16): Remove the clap in (15) and add a clap in (16) ok
00:18:380 (x): Add a don ok
00:18:224 (24,x- note mentioned above,25): d d k is better in this case (Remove the hitfinishes) ok
00:21:022 (39,40,41,42,43): k d k k D why D? I change it to k
00:25:841 (8): Fit better the music if you move this note 1/2 forward add note there
00:44:494 (102): k ok
00:57:551 (5): k ok
01:05:944 (45,46,47,48,49): kkddk fit better the music ok
01:23:820 (132): k ok

Well, Nice Taiko in General.
That's all for now. Good Luck with your map ;)
thanks for mo all :)
KingKrishna
Bobo, mebins and Copter's modding Que!
EASY
is fine

NORMAL
00:12:318(2) instead of a straight line, make it a curvy one ? http://osu.ppy.sh/ss/224132
01:14:105(1 , 2 , 3 ) make these more curvy :( they look prettyer curvy (1)http://osu.ppy.sh/ss/224133 (2) http://osu.ppy.sh/ss/224135 (3) http://osu.ppy.sh/ss/224136

HARD
00:41:385(6) This slider was over done on being curvy o...o http://osu.ppy.sh/ss/224138 this looks better.

INSANE
00:58:328 starting from 6 the middle gets really crowded and is hard to figure out where the next hit is D:
01:21:333(6) this slider doesnt look that good o.o? make it something like this http://osu.ppy.sh/ss/224146?


Very nice map ! I couldn't find to many problems :)! i hope it gets ranked.
Topic Starter
shikyu

mebins wrote:

Bobo, mebins and Copter's modding Que!
EASY
is fine

NORMAL
00:12:318(2) instead of a straight line, make it a curvy one ? http://osu.ppy.sh/ss/224132 ok
01:14:105(1 , 2 , 3 ) make these more curvy :( they look prettyer curvy (1)http://osu.ppy.sh/ss/224133 (2) http://osu.ppy.sh/ss/224135 (3) http://osu.ppy.sh/ss/224136 ok

HARD
00:41:385(6) This slider was over done on being curvy o...o http://osu.ppy.sh/ss/224138 this looks better. ok

INSANE
00:58:328 starting from 6 the middle gets really crowded and is hard to figure out where the next hit is D: stack (6) at slider's start (7)
01:21:333(6) this slider doesnt look that good o.o? make it something like this http://osu.ppy.sh/ss/224146? I try to have same spacing as (1) after this note, so I just make it look better


Very nice map ! I couldn't find to many problems :)! i hope it gets ranked.
thanks, hope I can catch a MAT soon :)
LunarSakuya
thats odd when i download, I only get Easy....;_;

Fixed! :) I will mod this soon hopefully~
LunarSakuya
<3

Nice hitsounds

Easy
00:02:525 (2) - Add finish, might be less confusing for beginners
00:05:012 (1) - Align this neater using the slider before it, at the middle
00:48:535 (2) - Rythmn like this? :

00:54:131 (3,1) - Sliders overlap ;_;
00:59:105 (1) - I think it would look better as a slider that begins here and ends at 00:59:727, and then adjust the other notes of course
01:23:043 (2) - make it identical to (1), copy and paste :), flip and adjust

Normal
00:34:546 - 00:44:183 Increase volume a little
00:48:846 (5) - Delete note, difficult for normal
01:01:281 (4) - sliders overlap (nazi)
01:12:629 (2) - a little hard?
01:16:359 (3) - Delete and start spinner here
01:21:644 (1,2,3) - I think you can make this neater.. xD

Hard
00:03:147 (1) - Some unnecessary green ticks in the spinner
00:33:458 (4) - NC? to signify timing change i guess..
00:37:654 (2) - Ctrl + H, and position correctly, better design imo; something like:
(Sorry my screenshots could be better :o )
-Oh and make them identical.

00:47:914 (1) - Move to 00:47:758, follows vocal :)
00:49:390 (5) - Add note, make some triplets xD they're fun
01:00:038 (3) - Something bothers me but idk, keep it for now :lol:
01:09:675 (2) - I'm pretty sure you can make something more challenging ;)
01:13:561 & 01:13:639 - Add notes? xD another triplet! But it depends on your style though i guess
01:23:665 (4) - NC
01:25:064 (1,2,3,4) - More distance for Hard diff

Sorry I can't mod Taiko.. :(

Insane
00:11:229 - Add note
00:11:696 - Add note (makes an appropriate stream)
00:34:079 (3) - Spacing
00:49:468 (1) - Delete NC and put NC 00:49:934 (2) instead
00:58:328 (6) - Seems kinda random
01:21:800 (1) - More curvy sliders would be nice in this area :D

Good luck!!
Topic Starter
shikyu

LunarSakuya wrote:

<3

Nice hitsounds

Easy
00:02:525 (2) - Add finish, might be less confusing for beginners ok
00:05:012 (1) - Align this neater using the slider before it, at the middle ok
00:48:535 (2) - Rythmn like this? : ok

00:54:131 (3,1) - Sliders overlap ;_; ok
00:59:105 (1) - I think it would look better as a slider that begins here and ends at 00:59:727, and then adjust the other notes of course ok
01:23:043 (2) - make it identical to (1), copy and paste :), flip and adjust ok

Normal
00:34:546 - 00:44:183 Increase volume a little ok
00:48:846 (5) - Delete note, difficult for normal ok
01:01:281 (4) - sliders overlap (nazi) :?
01:12:629 (2) - a little hard? fixed
01:16:359 (3) - Delete and start spinner here ok
01:21:644 (1,2,3) - I think you can make this neater.. xD ok

Hard
00:03:147 (1) - Some unnecessary green ticks in the spinner ok
00:33:458 (4) - NC? to signify timing change i guess.. ok
00:37:654 (2) - Ctrl + H, and position correctly, better design imo; something like:
(Sorry my screenshots could be better :o )
-Oh and make them identical. sorry, my recent palcement to match spacing with other note

00:47:914 (1) - Move to 00:47:758, follows vocal :) no, I follow instrument in this part
00:49:390 (5) - Add note, make some triplets xD they're fun :?
01:00:038 (3) - Something bothers me but idk, keep it for now :lol: ...fine
01:09:675 (2) - I'm pretty sure you can make something more challenging ;) fixed
01:13:561 & 01:13:639 - Add notes? xD another triplet! But it depends on your style though i guess :?
01:23:665 (4) - NC ok
01:25:064 (1,2,3,4) - More distance for Hard diff 1,0x... other part have this spacing too

Sorry I can't mod Taiko.. :(

Insane
00:11:229 - Add note ok
00:11:696 - Add note (makes an appropriate stream) no, doesn't follow anything
00:34:079 (3) - Spacing ok
00:49:468 (1) - Delete NC and put NC 00:49:934 (2) instead ok
00:58:328 (6) - Seems kinda random fixed
01:21:800 (1) - More curvy sliders would be nice in this area :D I match it with sliders after this

Good luck!!
Miya
Hi~

General
  1. I think your offset is 15ms late. So add +15ms to all timing section to fix this.
  2. I found unsnapped green timing point at normal diff at 02:45:988
Easy
  1. 00:11:851 (2) - Blanket slider like this : http://puu.sh/eclQ is more good to see imo.
  2. 00:42:629 (4) - Following your previous rythim, new combo should be placed here. Also this slider can be more symetric.
  3. 00:44:183 (1) - Finish sounds will be good if you placed here.
  4. 00:48:535 (2) - Why the clap rythim stops here? It's sounds awkward. Place the clap here please.
  5. 00:49:157 (3) - ^ at the endpoint
  6. 01:05:167 (3) - You should add a finish sound here at the startpoint since i can hear a cymbal sound at this spot.
  7. 01:09:053 (2) - This slider shape is can be more blanketed to 01:10:919 (3) . How about a shape like this http://puu.sh/eco4 ?
  8. 01:14:027 (3) - The finish sound at endpoint seems offspot with the cymbal sound at the back. I think you should remove it.
  9. 01:19:002 (1) - Suggest to add a finish here at the startpoint since there is a cymbal sounds at this spot.
  10. 01:26:307 (1) - Add a finish at this spinner? Sounds good to me. Oh yes, please add finish to all diff if you agree with me :)
Normal
  1. 00:08:121 (1) - I'm not sure with this spinner. Perhaps map this part is more good rather than a spinner.
  2. 00:45:271 (2) - Unsymetrical slider which clearly not good to see. Fix this please.
  3. 01:00:349 (3) - This slider endpoint overlap 01:01:281 (4) startpoint a bit which not good to see. Make this blanket is more good> http://puu.sh/ecpW
  4. 01:06:566 (1) - I don't like this shape, it's kind of awkward. Perhaps you can make it like this > http://puu.sh/ecqv
  5. 01:09:053 (1) - Same here too. Make it like this is more better > http://puu.sh/ecqG
  6. 01:19:001 (1) - Rather than clap, how about a finish here at the startpoint?
  7. 01:19:934 (3) - You should add a finish at the repeat since i can hear cymbal sounds at this spot.
Hard
  1. 00:03:147 (1) - This spinner should end at 00:04:390 with a finish sound in it. If you do this, remove the timing point here 00:04:079 and the slider here 00:04:390 (1). Then add a note at this time : 00:04:701.
  2. 00:09:053 (6) - Following your clap rythim, there should be clap sounds here at the endpoint.
  3. 00:41:696 (6) - Unsymetrical slider. Fix it please.
  4. 00:51:644 (4) - Hmm, you should add a finish here at the start point since there's a cymbal sound at this spot.
  5. 00:57:240 (3,5) - I don't like finish sounds rythim here. It's not consistent. You should use clap to make it consistent.
  6. 01:00:970 (3) - Add a clap here to make the clap rythim more consistent.
  7. 01:16:670 (1) - I think you don't need a new combo here, since it's still on the same pattern with previous pattern.
Insane
  1. 00:03:147 (1) - Same with hard, this spinner should end on 00:04:390.
  2. 00:11:385 (7,8) - - Spacing inconsistecies which unintuitive to play. Fix it please.
  3. 00:28:794 (5) - You should add a whislte at the repeat to make the rythim more consistent.
  4. 00:56:618 (1,2,3,4,5,6,7,8,9) - Ah, same with hard, i think hard rythim here is not consistent with the next clap rythim. You should change most of the finish here to clap to make it consistent.
Okay, that's all from me.
Good luck~
Topic Starter
shikyu

Miya wrote:

Hi~

General
  1. I think your offset is 15ms late. So add +15ms to all timing section to fix this.
  2. I found unsnapped green timing point at normal diff at 02:45:988
Easy
  1. 00:11:851 (2) - Blanket slider like this : http://puu.sh/eclQ is more good to see imo.
  2. 00:42:629 (4) - Following your previous rythim, new combo should be placed here. Also this slider can be more symetric.
  3. 00:44:183 (1) - Finish sounds will be good if you placed here.
  4. 00:48:535 (2) - Why the clap rythim stops here? It's sounds awkward. Place the clap here please.
  5. 00:49:157 (3) - ^ at the endpoint
  6. 01:05:167 (3) - You should add a finish sound here at the startpoint since i can hear a cymbal sound at this spot.
  7. 01:09:053 (2) - This slider shape is can be more blanketed to 01:10:919 (3) . How about a shape like this http://puu.sh/eco4 ?
  8. 01:14:027 (3) - The finish sound at endpoint seems offspot with the cymbal sound at the back. I think you should remove it.
  9. 01:19:002 (1) - Suggest to add a finish here at the startpoint since there is a cymbal sounds at this spot.
  10. 01:26:307 (1) - Add a finish at this spinner? Sounds good to me. Oh yes, please add finish to all diff if you agree with me :)
fix all
Normal
  1. 00:08:121 (1) - I'm not sure with this spinner. Perhaps map this part is more good rather than a spinner.
  2. 00:45:271 (2) - Unsymetrical slider which clearly not good to see. Fix this please.
  3. 01:00:349 (3) - This slider endpoint overlap 01:01:281 (4) startpoint a bit which not good to see. Make this blanket is more good> http://puu.sh/ecpW
  4. 01:06:566 (1) - I don't like this shape, it's kind of awkward. Perhaps you can make it like this > http://puu.sh/ecqv
  5. 01:09:053 (1) - Same here too. Make it like this is more better > http://puu.sh/ecqG
  6. 01:19:001 (1) - Rather than clap, how about a finish here at the startpoint?
  7. 01:19:934 (3) - You should add a finish at the repeat since i can hear cymbal sounds at this spot.
fix all
Hard
  1. 00:03:147 (1) - This spinner should end at 00:04:390 with a finish sound in it. If you do this, remove the timing point here 00:04:079 and the slider here 00:04:390 (1). Then add a note at this time : 00:04:701. ok
  2. 00:09:053 (6) - Following your clap rythim, there should be clap sounds here at the endpoint. no, sounds awkward
  3. 00:41:696 (6) - Unsymetrical slider. Fix it please. ok
  4. 00:51:644 (4) - Hmm, you should add a finish here at the start point since there's a cymbal sound at this spot. it's on (3)
  5. 00:57:240 (3,5) - I don't like finish sounds rythim here. It's not consistent. You should use clap to make it consistent. it sounds better than use clap
  6. 01:00:970 (3) - Add a clap here to make the clap rythim more consistent. weird...
  7. 01:16:670 (1) - I think you don't need a new combo here, since it's still on the same pattern with previous pattern. right, but I don't like follow circle that appeared at gameplay
Insane
  1. 00:03:147 (1) - Same with hard, this spinner should end on 00:04:390. ok
  2. 00:11:385 (7,8) - - Spacing inconsistecies which unintuitive to play. Fix it please. ok
  3. 00:28:794 (5) - You should add a whislte at the repeat to make the rythim more consistent. weird
  4. 00:56:618 (1,2,3,4,5,6,7,8,9) - Ah, same with hard, i think hard rythim here is not consistent with the next clap rythim. You should change most of the finish here to clap to make it consistent.same as hard
Okay, that's all from me.
Good luck~
thanks for mod~
[CSGA]Ar3sgice
Hi, from my queue


Insane

  1. 00:29:261 (1,2,3,4) - how about this http://up.ppy.sh/files/screenshot154-3.jpg
  2. 00:48:224 (6) - move the middle point 2 grids left
  3. 00:57:862 (1) - new combo ? it's in the song, and follow points look better
  4. 01:14:805 (3) - move reverse arrow to the bottom? I thought there were another reverse
  5. 01:17:603 (3) - not stacked perfectly, and blacket could be better
  6. 01:19:623 (2,3) - this is the same spacing with 1-2, but 1/2 of the time, which makes it hard to read... so how about this http://up.ppy.sh/files/screenshot155-1.jpg
  7. 01:19:934 (4) - also not stacked perfectly...
  8. 01:25:064 (1,2,3,4) - how about this http://up.ppy.sh/files/screenshot156-0.jpg
Hard

  1. 00:27:395 (8) - add a reverse
  2. 00:56:618 (1) - make the blanket better
  3. 01:11:851 (2,4) - more curved?
Normal

  1. 00:27:084 (5) - remove end point whistle
Easy

  1. 01:00:970 (3) - endpoint 2 grids left
  2. 01:07:188 (1) - 2nd point -> (320,360) 3rd point -> (328,264)
Good luck~
Topic Starter
shikyu

[CSGA]Ar3sgice wrote:

Hi, from my queue


Insane

  1. 00:29:261 (1,2,3,4) - how about this http://up.ppy.sh/files/screenshot154-3.jpg ok
  2. 00:48:224 (6) - move the middle point 2 grids left 1 grid
  3. 00:57:862 (1) - new combo ? it's in the song, and follow points look better ok
  4. 01:14:805 (3) - move reverse arrow to the bottom? I thought there were another reverse ok
  5. 01:17:603 (3) - not stacked perfectly, and blacket could be better I won't stack it, fix blanket
  6. 01:19:623 (2,3) - this is the same spacing with 1-2, but 1/2 of the time, which makes it hard to read... so how about this http://up.ppy.sh/files/screenshot155-1.jpg ok
  7. 01:19:934 (4) - also not stacked perfectly... ok
  8. 01:25:064 (1,2,3,4) - how about this http://up.ppy.sh/files/screenshot156-0.jpg ok
Hard

  1. 00:27:395 (8) - add a reverse no, better like that
  2. 00:56:618 (1) - make the blanket betterok
  3. 01:11:851 (2,4) - more curved? ok
Normal

  1. 00:27:084 (5) - remove end point whistle weird
Easy

  1. 01:00:970 (3) - endpoint 2 grids left ok
  2. 01:07:188 (1) - 2nd point -> (320,360) 3rd point -> (328,264) ok
Good luck~
thanks for mod~
frost-b-spec
thx reqs~

little things...
[Normal]
0.32.680(1,2) - confuse for normal
ex)

nice~
Topic Starter
shikyu

frost-b-spec wrote:

thx reqs~

little things...
[Normal]
0.32.680(1,2) - confuse for normal
ex)

nice~
fixed, thanks~
Kanari
Haii~
You requested in my queue~

[Easy]
-00:42:629 (1) - I think it would sound better if you ended the slider at 00:43:872.
-01:20:556 (x) - Add note.

[Normal]
-00:58:794 (x) - Add note?
-01:14:960 (x) - ^

[Hard]
-Well mapped~

[Insane]
-Well mapped~

Sorry D:
I couldnt find much.
Asgard
[Easy]
00:14:338 - remove breaktime just used note and slider i think this song is Tv Size so don't need break time
00:40:763 (3,1) - change shape like this http://puu.sh/evfU
01:05:322 (3) - hard shape for beginner

[Normal]
00:14:338 - remove breaktime used note and slider
00:06:877 (1,2) - ugly slider change shape :(
00:46:359 (1) - remove clap on middle of slider
00:55:374 (1) - start : 00:55:220 end : 00:56:618
01:01:281 (4) - ugly slider :( how about straght?
01:02:214 (1,2) - ^ change shape make round

[Hard]
SV 1.6......
i think bpm 193 and SV 1.6 is so fast
00:14:338 - breaktime.. same with another diff
00:06:722 (6) - remove clap
00:56:618 (1) - add clap on end of slider
00:57:240 (3) - ^
00:57:862 (5) - ^
00:58:483 (6) - remove clap on end of slider
00:58:794 (7) - ^
00:58:794 (7) - add clap on start of slider
00:59:105 (1) - add clap on start of slider
00:59:572 (2) - remove
00:59:105 (1) - 1 repeat
00:59:572 (2) - remove

hmmm.. in fact clap is very strange i recommend to you make first just clap

[Insane]
00:14:338 - remove breaktime
hmm.. clap is very strange make first just clap
00:24:286 (1,2,3) - how about like this? http://puu.sh/evmo
01:15:970 (1,2,3,4,5) - very hard

i say to you again. clap sound not matched.. :(
Topic Starter
shikyu
use some of them

A s g a r d wrote:

hmm.. clap is very strange make first just clap
i say to you again. clap sound not matched.. :(
I don't really get it. If you said about custom hitsound, recommend me. I've try to search from all I have but didn't find good one
Takos
Hi~ >w</
Mod request from my queue
PM me if you have any questions.
All Suggestions

Easy
  • Nothing to say
Normal
  • 00:04:392 - This green line isn't snapped to the end of the spinner
Hard
  • 00:00:660 (1,2,3,4) - The Finish hitsounds are too loud, only use it where it is really necessary, like the beginning of (1), (3), etc
    00:02:369 (4) - Move it to the center, it is symmetric and looks much better
    00:33:147 (3) - Use 0.8x spacing?
    01:00:349 (1,2,3,4,5) - Did you try to make a star? Try this code
    code
    240,216,60349,5,0
    80,320,60660,1,0
    152,144,60970,1,0
    224,320,61281,1,0
    64,216,61592,1,0

    01:15:893 (5,1,2) - How about this?
Insane

  • 00:04:390 - Delete this green line

    00:02:369 (1,2) - How about this?
    00:09:364 (5) - Add New Combo
    00:09:675 (1) - Remove New Combo
    00:37:965 (5) - 1 grid left?
    00:40:452 (1,2,3) - This can look better, maybe something like this?
    00:54:442 (1) - Too close to previous note
    00:58:950 (4) - Move to x:352 y:200 so the spacing between (3), (4) and (5) is consistent
    01:00:349 (5) - This is touching the hp-bar, I suggest moving it down along with (3).
    01:21:333 (6) - Add New Combo
    01:21:799 (1) - Remove New Combo
Good luck~
MoodyRPG
Good Afternoon. This is a TV Size,well i like to mod short song but the songs about TV Size i don't like :D

General
  1. Nothing wrong here
Easy
  • --Considered to put in AR:+1
    - 01:15:893 (4) - I recommend to center this note,looks pretty nice
Normal
  • - 00:33:924 (2,3) - Bad overlap so i suggest like this
Hard
  • - 00:55:996 (1) - Remove new combo to follow your pattern
Taiko
  • - Looks nice.
Insane
  • - 00:01:437 (1) - Remove new combo here
    - 01:09:675 (4,5) - There is a bug stack here,so change that
    - 01:19:779 (2,4) - Same here ^
A good mapset here.Good Luck
Topic Starter
shikyu

Takos wrote:

Hi~ >w</
Mod request from my queue
PM me if you have any questions.
All Suggestions

Easy
  • Nothing to say
Normal
  • 00:04:392 - This green line isn't snapped to the end of the spinner ok
Hard
  • 00:00:660 (1,2,3,4) - The Finish hitsounds are too loud, only use it where it is really necessary, like the beginning of (1), (3), etc ok
    00:02:369 (4) - Move it to the center, it is symmetric and looks much betterok
    00:33:147 (3) - Use 0.8x spacing? ok
    01:00:349 (1,2,3,4,5) - Did you try to make a star? Try this code thanks for code :D
    code
    240,216,60349,5,0
    80,320,60660,1,0
    152,144,60970,1,0
    224,320,61281,1,0
    64,216,61592,1,0

    01:15:893 (5,1,2) - How about this? change to something else
Insane

  • 00:04:390 - Delete this green line ok

    00:02:369 (1,2) - How about this?ok
    00:09:364 (5) - Add New Combo ok
    00:09:675 (1) - Remove New Combo ok
    00:37:965 (5) - 1 grid left? ok
    00:40:452 (1,2,3) - This can look better, maybe something like this? ok
    00:54:442 (1) - Too close to previous note I change timing
    00:58:950 (4) - Move to x:352 y:200 so the spacing between (3), (4) and (5) is consistent ok
    01:00:349 (5) - This is touching the hp-bar, I suggest moving it down along with (3). not really, I've preview it
    01:21:333 (6) - Add New Combo no, I'm trying not to ruin next pattern
    01:21:799 (1) - Remove New Combo ^
Good luck~

MoodyRPG wrote:

Good Afternoon. This is a TV Size,well i like to mod short song but the songs about TV Size i don't like :D

General
  1. Nothing wrong here
Easy
  • --Considered to put in AR:+1 ok
    - 01:15:893 (4) - I recommend to center this note,looks pretty nice ok
Normal
  • - 00:33:924 (2,3) - Bad overlap so i suggest like thisok
Hard
  • - 00:55:996 (1) - Remove new combo to follow your pattern I change timing there
Taiko
  • - Looks nice.
Insane
  • - 00:01:437 (1) - Remove new combo here no, I don't like follow circle that appeared at gameplay, it's annoying IMO
    - 01:09:675 (4,5) - There is a bug stack here,so change that fixed
    - 01:19:779 (2,4) - Same here ^ fixed
A good mapset here.Good Luck
thanks for mod all~
-kevincela-
Lazyness ftw Hi,here's my mod,and sorry for the delay! :D

[Easy]


  1. 00:32:991 (1) - Remove New combo?
  2. 00:49:157 (3) - New combo?
  3. 01:15:737 (4) - Move it back by 1/2?

[Normal]


  1. 01:15:737 (4) - Something like this would look better,I think.
  2. 00:32:680 (1,2) - I think these don't really sound good. But maybe it's only me... D:
  3. 00:41:074 (1) - Move the New combo on 00:41:385 (2) - ?
  4. 00:46:359 (1) - Make it more like this?

[Hard]


  1. 00:31:126 (1,2,3,4,5) - Hmm.. I think that this "compressed" spacing doesen't fit here really much. If you want,I suggest you to use the normal spacing there.
  2. 00:51:644 (4) - Add New combo?
  3. 00:52:888 (1) - Remove New combo?
  4. 00:56:618 (1) - Make this liker like this:
  5. 01:23:665 (1) - Replace this with 2 notes?

[Insane]


  1. 00:26:307 - Add a note
  2. 00:41:540 (3) - Move this here:
  3. 00:42:939 (1,2) - Maybe you did on purpose,but that's pretty confusing. You should change these sliders.
  4. 01:10:141 (5) - Flip this horizontally,it's better.
  5. 01:19:779 (3,4) - I feel that this jump is too much big. You should make this jump lower.
Good map. Good luck for the rank! ^^
Topic Starter
shikyu

-kevincela- wrote:

Lazyness ftw Hi,here's my mod,and sorry for the delay! :D

[Easy]


  1. 00:32:991 (1) - Remove New combo? it follow stanza
  2. 00:49:157 (3) - New combo? no, it still with same lyric as last note
  3. 01:15:737 (4) - Move it back by 1/2? weird...

[Normal]


  1. 01:15:737 (4) - Something like this would look better,I think. ok
  2. 00:32:680 (1,2) - I think these don't really sound good. But maybe it's only me... D: :?
  3. 00:41:074 (1) - Move the New combo on 00:41:385 (2) - ? ok
  4. 00:46:359 (1) - Make it more like this? ok

[Hard]


  1. 00:31:126 (1,2,3,4,5) - Hmm.. I think that this "compressed" spacing doesen't fit here really much. If you want,I suggest you to use the normal spacing there. I like it and I think it's fit
  2. 00:51:644 (4) - Add New combo? ok
  3. 00:52:888 (1) - Remove New combo? ok
  4. 00:56:618 (1) - Make this liker like this: ok
  5. 01:23:665 (1) - Replace this with 2 notes? save it now

[Insane]


  1. 00:26:307 - Add a note I don't follow lyric
  2. 00:41:540 (3) - Move this here: ok
  3. 00:42:939 (1,2) - Maybe you did on purpose,but that's pretty confusing. You should change these sliders. save it
  4. 01:10:141 (5) - Flip this horizontally,it's better. fixed
  5. 01:19:779 (3,4) - I feel that this jump is too much big. You should make this jump lower. not really...
Good map. Good luck for the rank! ^^
thanks for mod~
Kawayi Rika
Hi ~ shikyu ~ :)

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Don't forgot Remove OSB file ><.

[Insane]


  1. 00:03:147 (1) - Add finish.
  2. 00:04:701 (1) - This is unrankable error,Add new combo to here.
  3. 00:24:286 - Add finish.
  4. 01:00:349 (5) - Try some down this? score touch HP bar.
  5. 01:23:354 (4) - Ctrl+R will be fun with me.

[Hard]


  1. 00:31:126 (1,2,3,4,5) - Using same spacing.
  2. 00:58:794 (7) - Ctrl+R will be fun with me.

[Normal]


  1. AR+1 or 2 will be fun with me.
  2. 00:05:012 (1) - This is unrankable error,Add new combo to here.
  3. 00:44:805 (1) - ^
  4. 00:56:929 (1) - ^
  5. 00:08:121 (3) - Try like this.
    136,208,8121,2,0,B|168:104|288:80,2,200
  6. 01:06:566 - Add finish.

[Easy]


  1. 01:19:002 (1) - This is unrankable error,Add new combo to here.
  2. 01:25:064 (1) - Change two 1/1 slider will be better.

That's all ~

Good luck ~ ;)
termerys
From the mod queue :D

Overall:
  1. Delete .osb file AND FULL SUBMIT IT
Hard:: good note arrangement :D
01:00:349 (1,2,3,4,5) - Want to make it a perfect star?

Insane: fun :D
01:00:815 (2) - I suggest to delete this note, it sounds better that way for me :/
01:03:613 (x) - Add note here?
01:11:074 (7) - New combo
01:11:540 (1) - delete new combo
01:11:851 (2) - new combo

I found nothing wrong with Easy and Normal
Good map!
Arcrea
Mod from my queue
Hey -shikyu- :D
Oh yeah btw, what's this anime. Are they gay? or something XD
Lets go to the mod (All Suggestion)

[General]
  1. Just pending this map already... i want to play it xD [Ranked]
[Easy]
  1. 00:05:012 (1) Add finish at the repeat?
  2. 01:00:970 (3) Consider to lift this note up, like 1 / 2 grid maybe.. because is at the very bottom of my window
  3. 01:06:167 (3) ^same
  4. 01:07:188 (1) ^same
  5. Every person has their style right? :D
[Normal]
  1. 00:06:877 (1,2) Clap at the beginning instead at the end? It fits, i think..
  2. 00:08:130 (3) Clap at the end and the beginning ^
  3. 00:10:608 (1) Clap at the end?
  4. 00:11:299 (2) Add finish?
  5. 00:11:851 (1,2) Clap instead of finish the beginning?
  6. 00:14:183 (1) Clap at the end of the slider? <~ nice for me xD
  7. 00:24:697 (2) Whistle at the beginning combie with whistle at the end <~nice (try it)
  8. 00:29:261 (2) I think, u should not using whistle at the end of this slider, its off.. (i think)
  9. I see, there's whistle time and clap time at your Beatmap, u should recheck them if they're at their places
[Hard] Oh, smaller note xD
  1. 00:00:660 (1,3) Add clap at the beginning, (4) Add clap at the end?
  2. 00:04:701 (1) Add more Clap at the beginning
  3. 00:49:312 (4) Add Clap?
  4. More clap more nicer map :D
[Taiko] <~ I skip this, doesnt understand taiko, haha.. xD
[Insane] Ahh, its fast~ xD
  1. Ohh so far so good O.O
  2. 01:00:349 (5) Ohh is at the top'est of my screen xD, Consider to move their (1,2,3,4,5) grid down..
  3. 01:05:944 (4) Change all the repeat to note? Its Insane right?
  4. That's all haha ^^
Topic Starter
shikyu

Kawayi Rika wrote:

Hi ~ shikyu ~ :)

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Don't forgot Remove OSB file ><. damn .osb, done

[Insane]


  1. 00:03:147 (1) - Add finish. ok
  2. 00:04:701 (1) - This is unrankable error,Add new combo to here. ok
  3. 00:24:286 - Add finish. ok
  4. 01:00:349 (5) - Try some down this? score touch HP bar. fixed
  5. 01:23:354 (4) - Ctrl+R will be fun with me. good~

[Hard]


  1. 00:31:126 (1,2,3,4,5) - Using same spacing. I like keep them like that
  2. 00:58:794 (7) - Ctrl+R will be fun with me. true, but I want make this still follow distance snap

[Normal]


  1. AR+1 or 2 will be fun with me. AR +1
  2. 00:05:012 (1) - This is unrankable error,Add new combo to here. ok
  3. 00:44:805 (1) - ^ ^
  4. 00:56:929 (1) - ^ ^
  5. 00:08:121 (3) - Try like this. thanks~
    136,208,8121,2,0,B|168:104|288:80,2,200
  6. 01:06:566 - Add finish.no, sorry

[Easy]


  1. 01:19:002 (1) - This is unrankable error,Add new combo to here. ok
  2. 01:25:064 (1) - Change two 1/1 slider will be better. fixed

That's all ~

Good luck ~ ;)

termerys wrote:

From the mod queue :D

Overall:
  1. Delete .osb file AND FULL SUBMIT IT fixed
Hard:: good note arrangement :D
01:00:349 (1,2,3,4,5) - Want to make it a perfect star? yep, already :)

Insane: fun :D
01:00:815 (2) - I suggest to delete this note, it sounds better that way for me :/
01:03:613 (x) - Add note here?
01:11:074 (7) - New combo
01:11:540 (1) - delete new combo
01:11:851 (2) - new combo
fixed all
I found nothing wrong with Easy and Normal
Good map!

deadhead22 wrote:

Mod from my queue
Hey -shikyu- :D
Oh yeah btw, what's this anime. Are they gay? or something XD hehe, look at my tag, it's BL anime XD
Lets go to the mod (All Suggestion)

[General]
  1. Just pending this map already... i want to play it xD [Ranked] I hope so
[Easy]
  1. 00:05:012 (1) Add finish at the repeat?
  2. 01:00:970 (3) Consider to lift this note up, like 1 / 2 grid maybe.. because is at the very bottom of my window
  3. 01:06:167 (3) ^same
  4. 01:07:188 (1) ^same
  5. Every person has their style right? :D
fixed all
[Normal]
  1. 00:06:877 (1,2) Clap at the beginning instead at the end? It fits, i think..
  2. 00:08:130 (3) Clap at the end and the beginning ^
  3. 00:10:608 (1) Clap at the end?
  4. 00:11:299 (2) Add finish?
  5. 00:11:851 (1,2) Clap instead of finish the beginning?
  6. 00:14:183 (1) Clap at the end of the slider? <~ nice for me xD
  7. 00:24:697 (2) Whistle at the beginning combie with whistle at the end <~nice (try it)
  8. 00:29:261 (2) I think, u should not using whistle at the end of this slider, its off.. (i think)
  9. I see, there's whistle time and clap time at your Beatmap, u should recheck them if they're at their places
use some mod
[Hard] Oh, smaller note xD
  1. 00:00:660 (1,3) Add clap at the beginning, (4) Add clap at the end? I like to keep finish pattern
  2. 00:04:701 (1) Add more Clap at the beginning no, sorry. It's better to not use much hitsound in this part
  3. 00:49:312 (4) Add Clap? ok
  4. More clap more nicer map :D
[Taiko] <~ I skip this, doesnt understand taiko, haha.. xD
[Insane] Ahh, its fast~ xD
  1. Ohh so far so good O.O
  2. 01:00:349 (5) Ohh is at the top'est of my screen xD, Consider to move their (1,2,3,4,5) grid down.. fixed
  3. 01:05:944 (4) Change all the repeat to note? Its Insane right? well... I'd like to do that, but I'm really lazy to rearrange other notes XD
  4. That's all haha ^^
thanks for mod, minna~
Star Stream
hi

from my queue

Easy
00:42:629 (1) - it can be more clean like this : http://puu.sh/g8qT
01:09:053 (2) - copy&paste with 01:07:188 (1) -

Normal
00:02:369 (4) - confusing, you can delete and put a circle on 00:02:369 - and slider on 00:02:525 - to 00:02:836 -
00:27:084 (5,1) - NC and remove NC
00:56:929 (1) - too close with spinner, delete and add a circle on this slider's tail

Hard
00:02:369 (4) - reduce 1 arrow and add a circle on 00:02:369 -
00:41:696 (6) - why you didn't made some sliders as symmetry?
00:55:996 (1) - surprising, i highly recommend you to delete it and add two 1/2 sliders
00:57:084 (2) - 1grid down, will be more clear
00:59:572 (2) - move to 00:59:882 - and fix distance, will be more exiting
01:15:893 (5) - same as 00:55:996 (1)
01:20:867 (5) - same as 00:55:996 (1) but not two 1/2 sliders

Insane
i have no idea with this diff but you should recheck about spacing,distance,shape of patterns yourself

that's all

Good luck
Topic Starter
shikyu

Star Stream wrote:

hi

from my queue

Easy
00:42:629 (1) - it can be more clean like this : http://puu.sh/g8qT
01:09:053 (2) - copy&paste with 01:07:188 (1) -

Normal
00:02:369 (4) - confusing, you can delete and put a circle on 00:02:369 - and slider on 00:02:525 - to 00:02:836 -
00:27:084 (5,1) - NC and remove NC
00:56:929 (1) - too close with spinner, delete and add a circle on this slider's tail

Hard
00:02:369 (4) - reduce 1 arrow and add a circle on 00:02:369 -
00:41:696 (6) - why you didn't made some sliders as symmetry?
00:55:996 (1) - surprising, i highly recommend you to delete it and add two 1/2 sliders
00:57:084 (2) - 1grid down, will be more clear
00:59:572 (2) - move to 00:59:882 - and fix distance, will be more exiting
01:15:893 (5) - same as 00:55:996 (1)
01:20:867 (5) - same as 00:55:996 (1) but not two 1/2 sliders

Insane
i have no idea with this diff but you should recheck about spacing,distance,shape of patterns yourself

that's all

Good luck
fixed all, thanks for mod~
Ranger
Hi~
From my queue

Easy and Normal is good to me :)

[Hard]
00:36:722 (6) - spacing error a little.put in x:288 y:328
00:50:711 (2) - Add Finish the end
00:51:644 (1) - Add Finish the head
00:55:064 (2) - How about put in x:176 y:152?
01:20:556 (5) - Put in x:328 y:72,I think it looks better

[Insane]
00:03:147 (1) - Add Finish
00:24:753 (2,4) - Touch the silder.I don`t like this..
00:41:696 (4) - How about like this?

Good map.
Good luck~
Neptunus
Hey~

Easy:
Fine

Normal:
fine

Hard:
00:40:452 (1) - cancle the newcombo here, because from 00:40:763 (2) - it start a 1/4 beatset
00:55:996 (1) - I suggest this note using upper volume and add clap at 00:55:996 - and 00:56:307 -

Insane:
00:00:659 (1,2,1,2,3,4,1,2,3) - different pattern with hard> <? I mean the newcombo pattern
00:57:706 (4,1) - too sudden and too far away, excluding this jump it is hardly elsewhere like here, so I define it's a too sudden one
00:59:416 (1,2,3,4,5,1,2) - I think these are antijumps which following the same distance but with a accelerating rhythme


Solid mapset , find a MAT
Good luck :!:
Topic Starter
shikyu

[Ranger] wrote:

Hi~
From my queue

Easy and Normal is good to me :)

[Hard]
00:36:722 (6) - spacing error a little.put in x:288 y:328
00:50:711 (2) - Add Finish the end
00:51:644 (1) - Add Finish the head no... I thnink it's not really fit
00:55:064 (2) - How about put in x:176 y:152?
01:20:556 (5) - Put in x:328 y:72,I think it looks better

[Insane]
00:03:147 (1) - Add Finish
00:24:753 (2,4) - Touch the silder.I don`t like this.. any suggestion?
00:41:696 (4) - How about like this?

Good map.
Good luck~

Neptunus wrote:

Hey~

Easy:
Fine

Normal:
fine

Hard:
00:40:452 (1) - cancle the newcombo here, because from 00:40:763 (2) - it start a 1/4 beatset
00:55:996 (1) - I suggest this note using upper volume and add clap at 00:55:996 - and 00:56:307 -

Insane:
00:00:659 (1,2,1,2,3,4,1,2,3) - different pattern with hard> <? I mean the newcombo pattern I like recent pattern, there isn't annoying follow circle
00:57:706 (4,1) - too sudden and too far away, excluding this jump it is hardly elsewhere like here, so I define it's a too sudden one reduce some spacing
00:59:416 (1,2,3,4,5,1,2) - I think these are antijumps which following the same distance but with a accelerating rhythme change 00:59:727 (3) into 2 notes


Solid mapset , find a MAT
Good luck :!:
thanks for mod, hope I find it soon
tutuhaha
HI~~~
I think KIAI time can use this:
00:56:618 - 01:21:489


Insane
00:02:525 (2,3) - overlapping?
00:02:991 (1) - spinner begin there
00:11:696 (X) - add circle and you can make a small jump with 00:11:851 (1)
00:26:307 (X) - add circle or don't overlapping
00:34:701 (X) - add circle?
00:40:919 (2) - ^
00:42:473 (6) - ^
00:44:027 (3) - ^
00:51:644 (1) - add finish?
00:58:483 (3) - I think don't use long slider in there because there Rhythm is very Compact
00:59:105 (5,1,2) - really hard to read this D:.....
01:02:058 (4) - add circle
01:03:924 (5) - ^
01:08:898 (7) - ^
01:09:675 (4) - add NC or add circle in 01:09:520
01:13:872 (7) - add circle
I think you need more note in KIAI time, you lose too many rhythm D:.....

Hard
00:02:991 (1) - spinner begin there
00:05:323 (2) - very...ugly......
00:31:126 (1,2,3,4,5) - ....no the same space?
00:27:395 (8,1) - really hard to read this D:....
00:50:245 (7) - add circle?
00:51:489 (4) - ^I think you really need
00:51:644 (1) - add finish?
00:53:198 (4,5,1) - space error
00:57:240 (3) - ....ugly....
01:00:349 (1,2,3,4,5) - ...you want to make a star?......
01:11:385 (6) - +circle
01:13:561 (5) - ^
01:15:737 (5) - add circle in there and delete 01:15:893 (6)
01:17:292 (1) - spinner begin there
01:20:711 (X) - rhythm begin there

Normal
AR+1
00:02:991 (1) - spinner begin there
00:34:546 (1) - make this slider better?
00:42:628 (X) - add circle and spinner begin at 00:42:939
00:51:644 (1) - add finish?

Easy
AR+1 OD+1
Fine for me

Yaoi XD!!!I like it XD!!!
BL yeah!
Topic Starter
shikyu

tutuhaha wrote:

HI~~~
I think KIAI time can use this:
00:56:618 - 01:21:489
ok

Insane
00:02:525 (2,3) - overlapping?
00:02:991 (1) - spinner begin there
00:11:696 (X) - add circle and you can make a small jump with 00:11:851 (1)
00:26:307 (X) - add circle or don't overlapping
00:34:701 (X) - add circle?
00:40:919 (2) - ^
00:42:473 (6) - ^
00:44:027 (3) - ^
00:51:644 (1) - add finish?
00:58:483 (3) - I think don't use long slider in there because there Rhythm is very Compact
00:59:105 (5,1,2) - really hard to read this D:.....
01:02:058 (4) - add circle
01:03:924 (5) - ^
01:08:898 (7) - ^
01:09:675 (4) - add NC or add circle in 01:09:520
01:13:872 (7) - add circle
I think you need more note in KIAI time, you lose too many rhythm D:.....
remap some parts
Hard
00:02:991 (1) - spinner begin there
00:05:323 (2) - very...ugly......
00:31:126 (1,2,3,4,5) - ....no the same space?
00:27:395 (8,1) - really hard to read this D:....
00:50:245 (7) - add circle?
00:51:489 (4) - ^I think you really need
00:51:644 (1) - add finish?
00:53:198 (4,5,1) - space error
00:57:240 (3) - ....ugly....
01:00:349 (1,2,3,4,5) - ...you want to make a star?......
01:11:385 (6) - +circle
01:13:561 (5) - ^
01:15:737 (5) - add circle in there and delete 01:15:893 (6)
01:17:292 (1) - spinner begin there
01:20:711 (X) - rhythm begin there
remap some parts
Normal
AR+1
00:02:991 (1) - spinner begin there hm... no for this diff, it seems too fast
00:34:546 (1) - make this slider better?
00:42:628 (X) - add circle and spinner begin at 00:42:939
00:51:644 (1) - add finish?
others fixed
Easy
AR+1 OD+1 ok
Fine for me

Yaoi XD!!!I like it XD!!!
BL yeah!
thanks for mod~ :)
Leorda
Halo

Easy
01:12:784 (2) - Make sure that 1st slidertick isn't silenced, because it sounds weird
01:13:561 (T) - Unecessary timing points?


Normal

00:05:012 (1) - New combo for preventing of spinner bug
00:38:587 (1) - The tail slider is almost offscreen
00:37:654 (5) - Missing clap at tail slider?


That's all, forum PM me if you already done
Topic Starter
shikyu

Leorda wrote:

Halo

Easy
01:12:784 (2) - Make sure that 1st slidertick isn't silenced, because it sounds weird
01:13:561 (T) - Unecessary timing points? no, I make hitsound back to 60% after make the 2nd slidertick louder


Normal

00:05:012 (1) - New combo for preventing of spinner bug
00:38:587 (1) - The tail slider is almost offscreen
00:37:654 (5) - Missing clap at tail slider?


That's all, forum PM me if you already done
others fixed, thanks~
Leorda
IRC Modding
  1. (Easy) - New combo at 00:49:157 (3) and 00:54:131 (3)
  2. (Easy) - Move to another place for preventing of overlapped by spinner-osu at 01:19:002 (1)
  3. (Normal) - Do the nazi things for 00:01:592 (3)
  4. (Normal) - New combo at 00:44:805 (1) for prevent of bug
Bubbled
Topic Starter
shikyu
yey first bubble, thanks <3
athiota33
Nice job sis :P
Go ranked~
Cristian
Oh my, im late, geez, take this as suggestions anyways
Taiko Mod

General
• Volume in taiko need to be in 90%

Map
• 00:02:369 (10) - Don
• 00:02:525 (11) - Katsu
• 00:02:680 (12) - ^
• 00:02:836 (13) - Don
• 00:06:100 (9) - Delete o.o
• 00:23:820 (54) - Big Katsu
• 00:55:219 - Add a note but katsu
• 00:58:639 (11) - Delete
• 01:00:815 (24) - ^
• Move the note 01:14:649 (92) To 01:14:494, but in Don
• If you do the option of This ^, Add a note in 01:14:805
• 01:15:737 Add a note in Katsu
• 01:19:157 (114) - Delete
• 01:19:623 (115) - Move it to 01:19:623
• If you do this ^, Add a note in 01:19:779
• 01:21:333 - Add a note
• 01:25:996 (149) - Big katsu
Garven
[Easy]
01:19:002 (1) - Way too soon after a spinner for an easy.

[Normal]
00:47:914 (3,4,5) - Feels really off-time compared to the song.

[Hard]
00:33:457 (1,2) - Your distance snap is changing around here. and changes back around 00:37:654 (2,3,4) - Please line things up, though honestly, I like the larger spacing better ;)
00:53:820 (5,1) - Spacing

[Insane]
00:05:323 (2) - I can't see this slider at all.
00:33:457 (1,2,3) - These... don't fit very well. I found a rhythm like this fit pretty well:

00:36:178 (6,7,8) - Why?
00:37:732 (2,3,4) - ^

In general for all difficulties, the sliders felt really half-assed. The curves were mostly uneven and not smooth at all. I recommend you check out RJ's Slider guide and see what you can do to improve the presentation of your map. That's where I can see the biggest improvement coming here.
Topic Starter
shikyu

Garven wrote:

[Easy]
01:19:002 (1) - Way too soon after a spinner for an easy.

[Normal]
00:47:914 (3,4,5) - Feels really off-time compared to the song.

[Hard]
00:33:457 (1,2) - Your distance snap is changing around here. and changes back around 00:37:654 (2,3,4) - Please line things up, though honestly, I like the larger spacing better ;)
00:53:820 (5,1) - Spacing

[Insane]
00:05:323 (2) - I can't see this slider at all.
00:33:457 (1,2,3) - These... don't fit very well. I found a rhythm like this fit pretty well:

00:36:178 (6,7,8) - Why?
00:37:732 (2,3,4) - ^

In general for all difficulties, the sliders felt really half-assed. The curves were mostly uneven and not smooth at all. I recommend you check out RJ's Slider guide and see what you can do to improve the presentation of your map. That's where I can see the biggest improvement coming here.
fix all except: 00:33:457 (1,2,3) - doesn't change this 'cause current pattern follow the instruments well and it sounds weird when I use your pattern. Add some pattern changes and remap sliders but not much change at harder diff, just make it smoother.

Kurisuchianu, I use some of your mod but I'm too lazy to write what I change :?

Thanks for mod~
Garven
[Easy]
01:20:090 (1) - Add finish. Soft set finish sounds better than the normal one.
01:20:090 (1,1,2) - Move these back to the red tick. Don't forget to adjust 01:25:064 (1) - 's spacing.
Topic Starter
shikyu
fix all, thanks~
Garven
[Easy]
01:12:784 (2) - Why'd you silence the repeat hit?
Topic Starter
shikyu
first I though it's weird but seeing other diffs have same pattern, fixed
Garven
Rebub
ziin
consider using this title text:
[time:14338,bold:0,size:20]Shuhei Kita|[colour:255.95.198]Sekai no Hate ni Kimi ga Itemo (TV Size)
A BAT can change it for you. It will display the name of the song in bold pink during the break, so that the title text matches the video, and ideally never distracts the player.

[normal]
00:32:058 (3) - consider making the sliders a bit more parallel. http://osu.ppy.sh/ss/284729
well nevermind. It's pretty minor, and I don't feel like pointing out every little thing. Tell you what, if you want me to I can do so, but you'll need to want to make the changes, go back and look through the map to catch similar inconsistencies in spacing between notes/sliders, and send me a PM. Considering you make sliders like these though, 01:22:888 (3) - my expectations are pretty low.

[hard]
00:00:659 (1,2,3,4,5) - http://puu.sh/ogPF if you think your current rhythm is better than this, then I will never like your maps. If you think it doesn't matter, consider changing it. 2x repeats are not intuitive to me unless they are very short (1/4 in this map) or very long.
00:33:147 (3,1,2) - http://puu.sh/ogS0 and put finishes where you hear the cymbal crash in the music
00:52:266 (2) - it doesn't matter where this repeat is, so why not rotate it around so that it isn't being covered up by the previous slider?
00:55:996 (1) - like most 2x repeating sliders, this would be better split up into 2 sliders
01:15:893 (6,7) - press ctrl + R and move them around so they work. This way you hit notes that match up to the lyrics.
01:22:887 (3) - I didn't mention all of the 2x+ repeating sliders, so if you decide to follow my suggestions, this one is best as a slider, repeating slider, and the order doesn't matter.

[insane]
00:01:514 (2) - oh dear it's overmapped :( You can also PM me back for an overmapping mod if you want (and are willing to make the changes) and I'll point out all the notes you need to delete so it isn't overmapped. There's a lot of spots where you mapped something that doesn't exist in the song, which is a very bad thing.

Now for reasons I didn't like this map, and things to consider when making a new map (or fixing in this map):
  1. Overmapping - there were many places where there was no clear note in the background and you put a circle or slider (end) on it. I very rarely like these maps because they aren't actually mapping the song.
  2. Imperfect sliders - many of your sliders are not symmetrical, and you didn't take the time to make them look good. This is a skill you have to develop, and you really have to care about it. There are ways around it too (like never trying to make symmetrical sliders).
  3. Hitsounds seem random - as much as the faq tells us "don't be repetitive" with hitsounds, that's a good thing in music. You should try to follow the music in everything you do, so when you hear a cymbal crash, put in a finish. If you hear a driving beat that's not too long, put down a whistle or clap on every beat. Use claps on the backbeat if you aren't sure what else to do.
  4. Rhythm in song doesn't match the rhythm of your fingers - As you listen to the song, you should be able to pick out notes that sounds more important than others, usually because of an accent, or maybe more instruments are playing a note on that part. These notes with emphasis should rarely be put on the end of a slider, or worse, completely skipped over.
Hope this helps improve your maps.

overmapping mod on [insane]
00:01:514 (2) -
00:02:525 (2) - nothing on the 1/4ths here
00:13:872 (3) - nothing on the middle 3 notes here
00:28:250 (2) -
00:32:758 (2) -
01:05:944 (4) - nothing on 01:06:022 - and 01:06:178 -
01:24:753 (3) - nothing on middle 1/4th
Topic Starter
shikyu

ziin wrote:

consider using this title text:
[time:14338,bold:0,size:20]Shuhei Kita|[colour:255.95.198]Sekai no Hate ni Kimi ga Itemo (TV Size)
A BAT can change it for you. It will display the name of the song in bold pink during the break, so that the title text matches the video, and ideally never distracts the player.

[normal]
00:32:058 (3) - consider making the sliders a bit more parallel. http://osu.ppy.sh/ss/284729
well nevermind. It's pretty minor, and I don't feel like pointing out every little thing. Tell you what, if you want me to I can do so, but you'll need to want to make the changes, go back and look through the map to catch similar inconsistencies in spacing between notes/sliders, and send me a PM. Considering you make sliders like these though, 01:22:888 (3) - my expectations are pretty low.

[hard]
00:00:659 (1,2,3,4,5) - http://puu.sh/ogPF if you think your current rhythm is better than this, then I will never like your maps. If you think it doesn't matter, consider changing it. 2x repeats are not intuitive to me unless they are very short (1/4 in this map) or very long.
00:33:147 (3,1,2) - http://puu.sh/ogS0 and put finishes where you hear the cymbal crash in the music current pattern better IMO
00:52:266 (2) - it doesn't matter where this repeat is, so why not rotate it around so that it isn't being covered up by the previous slider?
00:55:996 (1) - like most 2x repeating sliders, this would be better split up into 2 sliders
01:15:893 (6,7) - press ctrl + R and move them around so they work. This way you hit notes that match up to the lyrics.
01:22:887 (3) - I didn't mention all of the 2x+ repeating sliders, so if you decide to follow my suggestions, this one is best as a slider, repeating slider, and the order doesn't matter.

[insane]
00:01:514 (2) - oh dear it's overmapped :( You can also PM me back for an overmapping mod if you want (and are willing to make the changes) and I'll point out all the notes you need to delete so it isn't overmapped. There's a lot of spots where you mapped something that doesn't exist in the song, which is a very bad thing.

Now for reasons I didn't like this map, and things to consider when making a new map (or fixing in this map):
  1. Overmapping - there were many places where there was no clear note in the background and you put a circle or slider (end) on it. I very rarely like these maps because they aren't actually mapping the song.
  2. Imperfect sliders - many of your sliders are not symmetrical, and you didn't take the time to make them look good. This is a skill you have to develop, and you really have to care about it. There are ways around it too (like never trying to make symmetrical sliders).
  3. Hitsounds seem random - as much as the faq tells us "don't be repetitive" with hitsounds, that's a good thing in music. You should try to follow the music in everything you do, so when you hear a cymbal crash, put in a finish. If you hear a driving beat that's not too long, put down a whistle or clap on every beat. Use claps on the backbeat if you aren't sure what else to do.
  4. Rhythm in song doesn't match the rhythm of your fingers - As you listen to the song, you should be able to pick out notes that sounds more important than others, usually because of an accent, or maybe more instruments are playing a note on that part. These notes with emphasis should rarely be put on the end of a slider, or worse, completely skipped over.
Hope this helps improve your maps.

overmapping mod on [insane]
00:01:514 (2) -
00:02:525 (2) - nothing on the 1/4ths here
00:13:872 (3) - nothing on the middle 3 notes here not agree, there're something
00:28:250 (2) -
00:32:758 (2) -
01:05:944 (4) - nothing on 01:06:022 - and 01:06:178 -
01:24:753 (3) - nothing on middle 1/4th
I can't really said what I change much, I decided to do something with hitsounds and some sliders. Anyway,thanks for mod~
Low
I can't find anything wrong. Sorry!
Dark Fang
Hi
from challenge queue~

Red : must fix(Unrankable)
Bold : should fix

[General]

Clear~

[Easy]

01:09:053 (2,3) - why don't you try make straight 2's tail with 3 ? and adjust distance next notes
Clear~

[Normal]

00:09:986 (1) - 1 grid left and 1grid down?
00:11:229 (2) - (216,152) -> (208,148)
00:11:851 (3) - why dont't you try make stack with 00:09:986 - this slider's head? like this
00:41:385 (1) - 1 grid up?
01:08:121 (2,3) - this notes are dissymmetric. 3 note : (312,148) -> (316,144)
01:14:027 (1) - why don't you try make more pretty like ?
01:15:271 (3) - adjust too. like this
Clear, too '3'

[Hard]

00:58:328 - add a note?
01:03:924 - ^
01:12:939 (4) - add Clap at arrow and add Clap 01:13:716 - this. if you add Claps, melody is good.(IMO)
01:14:027 - why don't use Clap at this time. can you make honey melody with Clap?

[Insane]

00:24:286 - ~ 00:26:152 - make try like this? It's more playable
00:42:939 (1,2) - This notes are covered by hitbuster like this

[Taiko]

01:16:359 (102,103) - d k?


sry my mod is not helpful...

Have a good time :D
Abe Nana
From challenge queue

Shall we?

General



  • OSB?

Easy



  • 00:05:012 (1,2) - why use a small spacing here?
    00:32:991 (1) - try this? http://puu.sh/xisB
    00:38:276 (4) - spacing
    00:42:629 (1) - keep spacing :p
    00:48:535 (2) - DS
    00:48:535 (2) - ^
    00:52:887 (2) - ^
    00:54:753 - volume change 20%-> 30%? better than to me
    01:05:167 (3) - not nice slider. As a difficulty, As a shape. chage to spinner here?
    01:20:090 (1) - I can't understand this beat. http://puu.sh/xkEV try this

Normal



  • 00:32:680 (1,2,3) - like this http://puu.sh/xkNH. ※maybe. this is little hard. for Normal player
    00:34:546 (1) - DS
    00:35:478 (2) - ^
    00:37:654 (5) - ^
    00:39:520 (2) - ^

Hard



  • 00:55:996 (1,2) - use 1/4 silder here fit a sound http://puu.sh/xkY6 like this.
    01:14:494 - add note here

Insane



  • 00:42:628 (1) - remove NC?
    00:48:069 (1) - NC?
    00:51:333 (5,6,1) - give ths same spacing
    01:15:970 (1,2,3,4,5,6) - I only say this. Not cute
Topic Starter
shikyu

-Chata- wrote:

From challenge queue

Shall we?

General



  • OSB? it's not a problem with current rank system

Easy



  • 00:05:012 (1,2) - why use a small spacing here?
    00:32:991 (1) - try this? http://puu.sh/xisB doesn't sound good
    00:38:276 (4) - spacing
    00:42:629 (1) - keep spacing :p
    00:48:535 (2) - DS
    00:48:535 (2) - ^
    00:52:887 (2) - ^
    00:54:753 - volume change 20%-> 30%? better than to me
    01:05:167 (3) - not nice slider. As a difficulty, As a shape. chage to spinner here? keep it like that
    01:20:090 (1) - I can't understand this beat. http://puu.sh/xkEV try this it doesn't follow anything

Normal



  • 00:32:680 (1,2,3) - like this http://puu.sh/xkNH. ※maybe. this is little hard. for Normal player current pattern is better
    00:34:546 (1) - DS
    00:35:478 (2) - ^
    00:37:654 (5) - ^
    00:39:520 (2) - ^

Hard



  • 00:55:996 (1,2) - use 1/4 silder here fit a sound http://puu.sh/xkY6 like this. I know, but it's not really a problem if you want a variation
    01:14:494 - add note here

Insane



  • 00:42:628 (1) - remove NC? I change timing there
    00:48:069 (1) - NC?
    00:51:333 (5,6,1) - give ths same spacing
    01:15:970 (1,2,3,4,5,6) - I only say this. Not cute why?

Dark Fang wrote:

Hi
from challenge queue~

Red : must fix(Unrankable)
Bold : should fix

[General]

Clear~

[Easy]

01:09:053 (2,3) - why don't you try make straight 2's tail with 3 ? and adjust distance next notes
Clear~

[Normal]

00:09:986 (1) - 1 grid left and 1grid down? no
00:11:229 (2) - (216,152) -> (208,148) it isn't even a line with (1) curve
00:11:851 (3) - why dont't you try make stack with 00:09:986 - this slider's head? like this
00:41:385 (1) - 1 grid up?
01:08:121 (2,3) - this notes are dissymmetric. 3 note : (312,148) -> (316,144)
01:14:027 (1) - why don't you try make more pretty like ? weird
01:15:271 (3) - adjust too. like this
Clear, too '3'

[Hard]

00:58:328 - add a note?
01:03:924 - ^ no
01:12:939 (4) - add Clap at arrow and add Clap 01:13:716 - this. if you add Claps, melody is good.(IMO)
01:14:027 - why don't use Clap at this time. can you make honey melody with Clap?

[Insane]

00:24:286 - ~ 00:26:152 - make try like this? It's more playable fixed but not with same spacing as your
00:42:939 (1,2) - This notes are covered by hitbuster like this keep this for now, if there's someone who said same thing I'll change it

[Taiko]

01:16:359 (102,103) - d k? no


sry my mod is not helpful...

Have a good time :D
no reply means fixed, thanks for mod~
merchat7
Hi, I'm going to mod this, expect my mod within the next 10hrs (this isn't how long I take to mod, I have something I want to do first)

So wait for me before sending the scores! This post will be edited with mod.

SPOILER
Actually I laugh a lot when know someone download the video
What does this mean :S Haven't download beatmap yet...
[General]

- Slider velocity jump from Normal to Hard seem high, but I'll wait till I check both diff before saying whether some adjusting need to be done for difficulty spread reason.

[Easy]
  1. Timing points

    1. 00:03:147 (3) - Can you tell me what you're doing with the timing point on this slider? I was thinking you want to do crescendo effect, but 20% - 60% > 80% seem imbalance, so maybe change 00:03:768 to 50%?
    2. 00:24:286 - Whistle is barely audible, I think +10% to volume is nicer.
    3. 00:34:235 - ^, if you feel clap is too loud, just 5% instead perhaps.
    4. 00:44:183 - Adjust this timing point accordingly to what you did above.
    5. 00:51:644 - I think you should increase volume of hitsound, song sound louder here.
    6. 00:55:375 - Since I believe, you did the 30% timing volume for the clap, I think you should go back to 50% here. Minor, but I consider small stuff to be important.
    7. 00:56:618 - Not higher volume for kiai? 65% - - 70% to emphasize kiai seem better to me.
    8. 01:26:307 - I think decrescendo effect on the spinner seem nice, be sure to add a timing point at the end to go back to 60% for finish
  1. New combos

    1. 01:02:836 (1,2) - New combo sound like it should on (2) for me and not on (1).
    2. 01:14:027 (3) - And new combo here to be consistent with above, if you didn't do this. then 01:12:162 (1,2) - , remove new combo from (1), put on (2) to be consistent with above pattern.
  1. Hitsound

    1. 00:06:877 (2) - Forgot finish on begin?
    2. 00:11:851 (2) - ^, can hear cymbal, not sure why you don't put them.
    3. 00:42:629 (1) - Clap sound better to me with the drum at begin, as for end, perhaps finish? Kick drum has a cymbal-like sound to it, but if not, I guess whistle is fine too.
    4. 00:45:426 (3) - Hear the drum tick / hi hat? Think you should put whistle because of this at begin
    5. 00:46:670 (1) - ^ Whistle at begin and end.
    6. 00:49:157 (1,2) - ^, begin
    7. 00:54:131 (1) - No finish at begin? For cymbal?
    8. 01:04:079 (2) - I find clap at end weird, to be honest, I think you should shorten by 1/2 this slider and add whistle.
    9. 01:16:514 (1) - No finish on this spinner? Again for cymbal.
    10. 01:21:333 (1) - Again finish at begin for cymbal.
    11. 01:21:333 (1,2) - Whistle at end of (1) and begin of (2) sound good to me.
    12. 01:25:685 (2) - And whistle on the begin and end of this slider.
  1. Placement & Rhythm

    1. 00:12:939 (1) - Spinner is very short for your easiest diff. Consider extending by 1 white tick and moving it back 1 white to the red tick just after the last slider.
    2. 00:32:991 (1) - Honestly don't like this slider much, even if it's an Easy, I don't think you need to simplify this much. Hmm, one long slider seem to work best
      http://puu.sh/ysvo or repeating slider like this http://puu.sh/ysvK
    3. 00:56:618 (1,2,3,1) - Hmm I think this can be more interestingly placed, curve some slider?
    4. 01:04:079 (2) - As mention, consider shortening this slider by 1/2, much better following the song-wise and hitsound-wise
    5. 01:20:090 (1) - Really hard to catch this note to be honest, make this a slider instead? http://puu.sh/ysxD Or start slider on 01:20:090 and end it where you want it.
[Normal]
  1. Timing points

    1. 00:03:768 - 30% volume, reason below
    2. 00:04:079 - 40% volume, 60% is simply too high at the begin of this spinner, but since you can't hear spinner bonus till half way, it doesn't really matter. However, half way through, you can so you should do this so it isn't too loud.
    3. Don't think I need to repeat that I feel you should increase volume of your soft-hitsound sections.
    4. 00:33:613 - Please add 60% timing point here, you can't hear the hitsound at all with current volume.
    5. 00:44:183 - No increase volume like in Easy?
    6. 00:51:644 - Same as in Easy, think you should increase volume here.
    7. 00:55:996 - Since drum restart here, I think you should increase volume. Try 60% perhaps.
    8. 00:56:618 - Higher volume for kiai?
    9. 01:21:489 - You did 60% in Easy so inconsistent for me.
    10. 01:26:307 - Same as Easy
  1. New combos

    1. 00:49:312 (5) - Feel like new combo should start here and not on 00:50:090 (1) -
    2. 01:24:131 (1,2) - New combo on (2) instead? As end of 01:22:888 (3) and (1) belong in the same combo imo and for emphasis on 01:25:064 (2,3) -
  1. Hitsound

    1. 00:00:660 (1) - No finish at end for cymbal?
    2. 00:01:592 (3) - ^ repeat
    3. 00:02:836 (4) - ^, even if it's finish spam, it make sense to the music
    4. 00:08:121 (3) - No finish at begin for cymbal? And clap on repeat to be consistent with your clap pattern
    5. 00:24:287 - 00:32:369 - Feel like whistle density is too low, to be honest maybe clap on the 2nd and 4th tick? However, what I want is whistle on every 3rd white tick so you have whistle every 2 ticks. Fits nicer with the drum frequency to me (it's on every white tick here).
    6. 00:32:680 (1) - Shouldn't have finish at end
    7. 00:33:924 (2) - This is where finish should be. consider starting soft hitsound here
    8. 00:35:478 - 00:40:452 - Whistle on the downbeat sound good to me and more interesting hitsound too.
    9. 00:41:385 (1,2) - Definitely put whistle at end for hihat
    10. *00:45:271 (2) - Whistle at end
    11. 00:46:359 (1) - ^
    12. 00:47:913 (3) - Whistle ** Follow all before denying
    13. 00:49:312 (5,6) - Listen to drum represent this with whistle by putting it on (5) and begin of (6)?
    14. 00:50:400 (2,3) - Whistle at begin to keep consistent with what I'm suggesting (whistle on 1st and 3rd white tick here)
    15. 00:54:131 (3) - Forgot finish at begin?
    16. 01:02:680 (2,3) - Whistle at begin of both to emphasize vocal + slider begins? and transition to red ticks
    17. 01:04:546 (2,3) - ^, you should do both if you agree with one of them for consistency reasons
    18. 01:06:566 (1) - Finish at begin
    19. 01:13:095 (3) - Clap at end sound good to me with drums
    20. 01:15:271 (3) - Finish at begin
    21. 01:22:887 (3) - Should have clap here at begin for how the drums in playing. Remove from the repeat as it isn't follow a drum sound
  1. Placement & Rhythm

    1. 00:02:836 (4) - Put at middle of the two sliders? (x:112, y:192)
    2. 00:08:121 (3) - Think you can improve this blanket a little
    3. 00:35:789 (3) - Make this slider shape points to the next note looks more polish to me
    4. 01:14:027 (1) - This slider can be improve
    5. 01:22:266 (2) - I prefer this http://puu.sh/ysXK, but your choice
[Hard]
  1. Timing points

    1. 00:02:836 - Why 20% here? Song doesn't become quiet here. I suggest moving to the start of the spinner instead. Same timing point suggestion as in Normal for the spinner.
      Same comment about soft-hitsound section as in the other diffs (increase volume by 5-10%)
    2. 00:34:546 - This timing point doesn't need to be increase in volume.As it louder than both Easy & Normal.
    3. 00:44:183 - But since in the other diff, this is louder than the previous section, maybe some adjusting is needed? Try to keep it consistent through, so if you want lower volume here for this part, do it for all diffs and vice versa
    4. 00:51:644 - Same as Easy
    5. 00:54:131 - Cannot agree with 20%, I think 40% minimum, you can't hear finish at all (compare to music) and the clap (which is use to follow drum). As for the rest, I don't mind 20%,. but easier just to do 40% for all.
      Same comment about kiai timing point as other diff (consider increasing volume a bit)
    6. 01:21:489 - Same as Normal
    7. 01:26:307 - Same as Easy
  1. New combos

    1. 00:27:395 (8,1) - New combo on (8) instead of (1)?
    2. 00:29:261 (1,2) - Hmm, I'm really not catching your new combo logic, I think doing new combo on (2) is better and remove new combo from 00:31:126 (1) -
Maybe explain to me how you do your new combo, not really sure how you do it after looking at 3 diffs. so most of the stuff I suggest are mainly how I do new combos

  1. Hitsound

    1. 00:01:126 (2) - Finish at begin
    2. 00:02:058 (4) - ^
    3. 00:02:525 (5) - Finish at end
    4. 00:11:851 (1) - Whistle at begin, like your Normal.
    5. 00:24:287 - 00:32:369 - Same as Normal
    6. 00:33:147 (3) - Add finish
    7. 00:33:924 (2) - Finish at begin
    8. 00:35:478 - 00:40:452 - Same as Normal
    9. 00:42:628 (1) - I think clap is better than whistle for drum
    10. 00:44:183 (1) - Whistle at end
    11. 00:45:737 (4) - ^ at begin
    12. 00:46:981 (3) - ^ (so whistle pattern is 1 white after every downbeat)
    13. 00:49:468 (5) - Whistle here
    14. 00:50:711 (2) - Whistle at begin
    15. 01:04:546 (3,5) - Whistle on (3) and finish instead of clap on (5)?
    16. 01:12:939 (4) - Clap on red tick is really weird imo, consider removing from the repeat
    17. 01:14:027 (1) - I'm not sure why you put clap at begin here
    18. 01:16:358 (8) - Finish instead of clap
    19. 01:15:115 (4) - Remove clap, as mention clap on red tick is weird
    20. 01:16:825 (2) - Since you put clap on the 3rd white tick, I think you put remove this as it's on the 2nd, even if drrums play here, it's off to your hitsound pattern.
    21. 01:19:001 (1) - Finish
    22. 01:20:090 (5) - Finish at begin
    23. 01:22:887 (3) - Clap at begin, same reason as the other times I mention this (for drum pattern in music)
  1. Placement & Rhythm

    -1 hp drain, the same as Insane right now

    1. 00:05:944 (4) - I think this note is what should be stack, not (5)
    2. 00:44:805 (2) - I think you should stack with begin of (3).
    3. 00:57:240 (3,4) - The slider can use polishing and the blanket with (4) can be better
    4. 00:59:727 (2) - Can you do a 1/2 slider instead? First time I play, I thought (2) & (3) were 1/2 apart when they were 1/1.
    5. 01:15:737 (6) - Stack with begin of (7)? Note: All the stacking are because when they are spaced out, for some reason, I expect 1/1 space in timeline between the note and not 1/2 like it is in the diff. so by doing this, it help a lot for me.
      I'm not sure, but I'm not feeling the flow. The rhythm doesn't feel like it connect with each other to me (not all parts, but some). My best suggestion is to change some hit circle to slider and fill in the empty spaces between notes. It's mainly at the beginning (before the break), but some pattern like I think this would work better if 00:30:815 (3) - was a slider. The 1/2 pause just seem weird. Same here 01:19:001 (1), just a few example.
[Insane]
  1. Timing points

    1. Won't remention the stuff I mention in the other diffs like increasing volume of soft-hitsound,kiai and the spinners.
    2. 00:02:836 - Same as Hard
    3. 00:51:644 - Same as Easy
    4. 00:54:131 - Same as Hard
    5. 00:55:996 - Not 40% like Hard?
    6. 01:21:489 - Same as Normal
    1. New combos

      • 00:11:229 (7) - New combo, you did new combo for 00:08:121 (1) - for example
As mention, in Hard, don't understand new combo logic, I mainly look at how you place your pattern and see if it fits.

  1. Hitsound

    1. 00:00:970 (2) - Finish should be at end and not begin
    2. 00:01:903 (3) - ^
    3. 00:02:836 (3) - Finish here
    4. 00:12:939 (4) - Would do finish instead of clap
    5. 00:24:286 (1) - Not sure why you put whistle at begin, don't see you doing this in the other diff
    6. 00:32:680 (1,2) - You put a finish here in Hard so put at begin of (1) and finish on (2) should be at end
    7. 00:33:457 (1) - I don't think you should have a finish at end, save it for cymbals in music
    8. 00:35:478 - 00:40:452 - Same as Normal
    9. 00:42:628 (1) - Clap instead of whistle for drum
    10. 00:42:939 (1,2) - Keep consistent with whistle on Hard
    11. 00:44:183 (2) - Finish instead of clap
    12. I guess do the same whistle pattern as I suggested in Hard for this section or you can do something creative, either way, I feel you could add whistle here.
    13. 00:50:090 (1,2) - Whistle at end for both sliders?
    14. 00:52:266 (3) - Why no whistle here?
    15. 00:52:887 (1,3) - Keep the whistle going to on (1) and begin and end of (3)
    16. 00:53:820 (4) - Not finish at end?
    17. 00:55:375 (2) - Why clap at end?
    18. 00:56:618 (1,3) - No clap at end of these sliders?
    19. Actually, why is clap pattern different from other diff? Do on every 2nd and 4th white ticks like the other diffs.
    20. 01:04:546 (3) - Whistle here
    21. 01:05:167 (1) - Finish/whistle at begin
    22. 01:06:566 (1) - Finish at begin
    23. 01:16:359 (6) - ^
    24. 01:19:001 (1) - Would do finish instead
  1. Placement & Rhythm

    1. 00:06:877 (1) - would prefer jump, after playing jumps, stack felt weird.
    2. 00:09:675 (2) - I think you should put in middle instead, don't think this note should have such a big jump
    3. 00:41:074 (3,4) - Try ctrl+r these two notes (select both, ctrl+r), seem nicer.And i would stack with (6) with (1) as well and adjust placement of (7). Require lot of changing, but I think this will lead to a better pattern
    4. 00:44:805 (4) - Use 1.2x for this as well, minor, but spacing feel too close
    5. 00:48:224 (2) - Prefer even less spacing for this, this note isn't really accented in the music. Stack would be the best choice to me. Try something like this http://puu.sh/ytBZ
    6. 00:51:333 (5,6) - Should do slider instead, (5) is accented and (6) isn't. [Slider begin is accented since you have to click it and end isn't because you don't]
    7. 00:57:862 (1) - Can blanket 00:57:240 (3) - better
    8. 00:58:950 (4,5,6,1,2,3,4,5,6) - Don't like these hit circles at all, some sliders to follow accent of vocal seem better. Cannot hear any instrumental pattern to suggest such a hit circle pattern. Bold this as I really think this pattern is weird and should be change
    9. 01:04:856 (4) - Place on (1), ctrl+J, anti jump is better for pattern like this. Maybe move a bit lower to not touch hp bar if you do this.
    10. 01:06:022 - Add note
    11. 01:06:178 - ^, play better as stream here imo
    12. 01:14:494 - Think you should add note here
Please have reply (give good reasons if you don't change something) to what I mention in Placement & Rhythm in Insane. Lot of missing finish, if they were intentional please give a good reason. Not wanting to finish spam is a bad reason as it's similar to saying, the song is spamming cymbals and it sound bad. Also, see if you can try to make flow of Hard better following what I mention. All of this will effect the score I give for this beatmap. I'll come recheck later to give score, tell me when you finish applying my mod. Just about the map in general, try to keep thing consistent across all diff, if you do 50% volume for a timing point, do it for all diff, if you put finish, do it for all diff. Just something to keep in mind for future map and when applying mods.

Good luck!
Topic Starter
shikyu

merchat7 wrote:

Hi, I'm going to mod this, expect my mod within the next 10hrs (this isn't how long I take to mod, I have something I want to do first)

So wait for me before sending the scores! This post will be edited with mod.

SPOILER
Actually I laugh a lot when know someone download the video
What does this mean :S Haven't download beatmap yet...
[General]

- Slider velocity jump from Normal to Hard seem high, but I'll wait till I check both diff before saying whether some adjusting need to be done for difficulty spread reason. as long as it fulfill the criteria for current diff SV gap isn't a big problem

[Easy]
  1. Timing points

    1. 00:03:147 (3) - Can you tell me what you're doing with the timing point on this slider? I was thinking you want to do crescendo effect, but 20% - 60% > 80% seem imbalance, so maybe change 00:03:768 to 50%? I want to make 20%,40%,60%,80% but dunno why timing at 00:03:147 and 00:03:457 reversed :?
    2. 00:24:286 - Whistle is barely audible, I think +10% to volume is nicer.
    3. 00:34:235 - ^, if you feel clap is too loud, just 5% instead perhaps.
    4. 00:44:183 - Adjust this timing point accordingly to what you did above.
    5. 00:51:644 - I think you should increase volume of hitsound, song sound louder here.
    6. 00:55:375 - Since I believe, you did the 30% timing volume for the clap, I think you should go back to 50% here. Minor, but I consider small stuff to be important.change to 40% and add 30% volume timing at 00:55:064 'cause there I can hear the tick sound clearly (and it's annoying)
    7. 00:56:618 - Not higher volume for kiai? 65% - - 70% to emphasize kiai seem better to me.
    8. 01:26:307 - I think decrescendo effect on the spinner seem nice, be sure to add a timing point at the end to go back to 60% for finish
  1. New combos

    1. 01:02:836 (1,2) - New combo sound like it should on (2) for me and not on (1).
    2. 01:14:027 (3) - And new combo here to be consistent with above, if you didn't do this. then 01:12:162 (1,2) - , remove new combo from (1), put on (2) to be consistent with above pattern.
  1. Hitsound

    1. 00:06:877 (2) - Forgot finish on begin?
    2. 00:11:851 (2) - ^, can hear cymbal, not sure why you don't put them.
    3. 00:42:629 (1) - Clap sound better to me with the drum at begin, as for end, perhaps finish? Kick drum has a cymbal-like sound to it, but if not, I guess whistle is fine too. better with current whistle
    4. 00:45:426 (3) - Hear the drum tick / hi hat? Think you should put whistle because of this at begin the drum atart at red tick before this timing so I won't add it
    5. 00:46:670 (1) - ^ Whistle at begin and end.
    6. 00:49:157 (1,2) - ^, begin for (1) the drum start at earlier red tick and to keep consistence I don't add anything at (2)
    7. 00:54:131 (1) - No finish at begin? For cymbal?
    8. 01:04:079 (2) - I find clap at end weird, to be honest, I think you should shorten by 1/2 this slider and add whistle. slider shortened but still keep the clap
    9. 01:16:514 (1) - No finish on this spinner? Again for cymbal.
    10. 01:21:333 (1) - Again finish at begin for cymbal.
    11. 01:21:333 (1,2) - Whistle at end of (1) and begin of (2) sound good to me. add clap instead
    12. 01:25:685 (2) - And whistle on the begin and end of this slider. ^
  1. Placement & Rhythm

    1. 00:12:939 (1) - Spinner is very short for your easiest diff. Consider extending by 1 white tick and moving it back 1 white to the red tick just after the last slider. it fulfill the citeria of shortest spinner and XAT who mod doesn't pointing this out so there's problem with it
    2. 00:32:991 (1) - Honestly don't like this slider much, even if it's an Easy, I don't think you need to simplify this much. Hmm, one long slider seem to work best
      http://puu.sh/ysvo or repeating slider like this http://puu.sh/ysvK keep current
    3. 00:56:618 (1,2,3,1) - Hmm I think this can be more interestingly placed, curve some slider?
    4. 01:04:079 (2) - As mention, consider shortening this slider by 1/2, much better following the song-wise and hitsound-wise
    5. 01:20:090 (1) - Really hard to catch this note to be honest, make this a slider instead? http://puu.sh/ysxD Or start slider on 01:20:090 and end it where you want it. if I make something like that the note become to early after the following spinner
[Normal]
  1. Timing points

    1. 00:03:768 - 30% volume, reason below add 30% timing at 00:03:147 'cause if I follow your suggestion it'll become silent suddenly
    2. 00:04:079 - 40% volume, 60% is simply too high at the begin of this spinner, but since you can't hear spinner bonus till half way, it doesn't really matter. However, half way through, you can so you should do this so it isn't too loud.
    3. Don't think I need to repeat that I feel you should increase volume of your soft-hitsound sections.
    4. 00:33:613 - Please add 60% timing point here, you can't hear the hitsound at all with current volume.
    5. 00:44:183 - No increase volume like in Easy?
    6. 00:51:644 - Same as in Easy, think you should increase volume here.
    7. 00:55:996 - Since drum restart here, I think you should increase volume. Try 60% perhaps.
    8. 00:56:618 - Higher volume for kiai?
    9. 01:21:489 - You did 60% in Easy so inconsistent for me.
    10. 01:26:307 - Same as Easy
  1. New combos

    1. 00:49:312 (5) - Feel like new combo should start here and not on 00:50:090 (1) - NC more based o vocal
    2. 01:24:131 (1,2) - New combo on (2) instead? As end of 01:22:888 (3) and (1) belong in the same combo imo and for emphasis on 01:25:064 (2,3) -
  1. Hitsound

    1. 00:00:660 (1) - No finish at end for cymbal?
    2. 00:01:592 (3) - ^ repeat
    3. 00:02:836 (4) - ^, even if it's finish spam, it make sense to the music
    4. 00:08:121 (3) - No finish at begin for cymbal? And clap on repeat to be consistent with your clap pattern
    5. 00:24:287 - 00:32:369 - Feel like whistle density is too low, to be honest maybe clap on the 2nd and 4th tick? However, what I want is whistle on every 3rd white tick so you have whistle every 2 ticks. Fits nicer with the drum frequency to me (it's on every white tick here). clap isn't work well here...
    6. 00:32:680 (1) - Shouldn't have finish at end
    7. 00:33:924 (2) - This is where finish should be. consider starting soft hitsound here
    8. 00:35:478 - 00:40:452 - Whistle on the downbeat sound good to me and more interesting hitsound too.
    9. 00:41:385 (1,2) - Definitely put whistle at end for hihat
    10. *00:45:271 (2) - Whistle at end
    11. 00:46:359 (1) - ^
    12. 00:47:913 (3) - Whistle ** Follow all before denying
    13. 00:49:312 (5,6) - Listen to drum represent this with whistle by putting it on (5) and begin of (6)? nope, it sounds weird
    14. 00:50:400 (2,3) - Whistle at begin to keep consistent with what I'm suggesting (whistle on 1st and 3rd white tick here)
    15. 00:54:131 (3) - Forgot finish at begin?
    16. 01:02:680 (2,3) - Whistle at begin of both to emphasize vocal + slider begins? and transition to red ticks no addttion to (2) but add clap instead on beginning of (3)
    17. 01:04:546 (2,3) - ^, you should do both if you agree with one of them for consistency reasons ^
    18. 01:06:566 (1) - Finish at begin
    19. 01:13:095 (3) - Clap at end sound good to me with drums
    20. 01:15:271 (3) - Finish at begin
    21. 01:22:887 (3) - Should have clap here at begin for how the drums in playing. Remove from the repeat as it isn't follow a drum sound
  1. Placement & Rhythm

    1. 00:02:836 (4) - Put at middle of the two sliders? (x:112, y:192)
    2. 00:08:121 (3) - Think you can improve this blanket a little
    3. 00:35:789 (3) - Make this slider shape points to the next note looks more polish to me not really understand :?
    4. 01:14:027 (1) - This slider can be improve
    5. 01:22:266 (2) - I prefer this http://puu.sh/ysXK, but your choice prefer current one
[Hard]
  1. Timing points

    1. 00:02:836 - Why 20% here? Song doesn't become quiet here. I suggest moving to the start of the spinner instead. Same timing point suggestion as in Normal for the spinner.
      Same comment about soft-hitsound section as in the other diffs (increase volume by 5-10%)
    2. 00:34:546 - This timing point doesn't need to be increase in volume.As it louder than both Easy & Normal.
    3. 00:44:183 - But since in the other diff, this is louder than the previous section, maybe some adjusting is needed? Try to keep it consistent through, so if you want lower volume here for this part, do it for all diffs and vice versa make it same as eay and normal
    4. 00:51:644 - Same as Easy
    5. 00:54:131 - Cannot agree with 20%, I think 40% minimum, you can't hear finish at all (compare to music) and the clap (which is use to follow drum). As for the rest, I don't mind 20%,. but easier just to do 40% for all. use 40%
      Same comment about kiai timing point as other diff (consider increasing volume a bit)
    6. 01:21:489 - Same as Normal
    7. 01:26:307 - Same as Easy
  1. New combos

    1. 00:27:395 (8,1) - New combo on (8) instead of (1)?
    2. 00:29:261 (1,2) - Hmm, I'm really not catching your new combo logic, I think doing new combo on (2) is better and remove new combo from 00:31:126 (1) - keep current, I think it follow the song more
Maybe explain to me how you do your new combo, not really sure how you do it after looking at 3 diffs. so most of the stuff I suggest are mainly how I do new combos it more based on vocal but some with wild guess :?

  1. Hitsound

    1. 00:01:126 (2) - Finish at begin
    2. 00:02:058 (4) - ^
    3. 00:02:525 (5) - Finish at end
    4. 00:11:851 (1) - Whistle at begin, like your Normal.
    5. 00:24:287 - 00:32:369 - Same as Normal nope, same as normal
    6. 00:33:147 (3) - Add finish
    7. 00:33:924 (2) - Finish at begin
    8. 00:35:478 - 00:40:452 - Same as Normal
    9. 00:42:628 (1) - I think clap is better than whistle for drum
    10. 00:44:183 (1) - Whistle at end
    11. 00:45:737 (4) - ^ at begin
    12. 00:46:981 (3) - ^ (so whistle pattern is 1 white after every downbeat)
    13. 00:49:468 (5) - Whistle here doesn't work well
    14. 00:50:711 (2) - Whistle at begin
    15. 01:04:546 (3,5) - Whistle on (3) and finish instead of clap on (5)? not add something on (3), keep clap and fiinish on (5)
    16. 01:12:939 (4) - Clap on red tick is really weird imo, consider removing from the repeat
    17. 01:14:027 (1) - I'm not sure why you put clap at begin here removed
    18. 01:16:358 (8) - Finish instead of clap
    19. 01:15:115 (4) - Remove clap, as mention clap on red tick is weird
    20. 01:16:825 (2) - Since you put clap on the 3rd white tick, I think you put remove this as it's on the 2nd, even if drrums play here, it's off to your hitsound pattern.
    21. 01:19:001 (1) - Finish
    22. 01:20:090 (5) - Finish at begin
    23. 01:22:887 (3) - Clap at begin, same reason as the other times I mention this (for drum pattern in music)
  1. Placement & Rhythm

    -1 hp drain, the same as Easy right now ok, but what do you mean "same as Easy right now"?

    1. 00:05:944 (4) - I think this note is what should be stack, not (5)
    2. 00:44:805 (2) - I think you should stack with begin of (3). keep current I don't find good reason for that
    3. 00:57:240 (3,4) - The slider can use polishing and the blanket with (4) can be better
    4. 00:59:727 (2) - Can you do a 1/2 slider instead? First time I play, I thought (2) & (3) were 1/2 apart when they were 1/1. but that make me can't understand the ryhtm anymore
    5. 01:15:737 (6) - Stack with begin of (7)? Note: All the stacking are because when they are spaced out, for some reason, I expect 1/1 space in timeline between the note and not 1/2 like it is in the diff. so by doing this, it help a lot for me. nope, 'cause I want (6) stacked by end of 01:14:027 (1) and I think that's better
      I'm not sure, but I'm not feeling the flow. The rhythm doesn't feel like it connect with each other to me (not all parts, but some). My best suggestion is to change some hit circle to slider and fill in the empty spaces between notes. It's mainly at the beginning (before the break), but some pattern like I think this would work better if 00:30:815 (3) - was a slider. The 1/2 pause just seem weird. Same here 01:19:001 (1), just a few example. hm... but I prefer to keep those empty space. I think it's better
[Insane]
  1. Timing points

    1. Won't remention the stuff I mention in the other diffs like increasing volume of soft-hitsound,kiai and the spinners.
    2. 00:02:836 - Same as Hard
    3. 00:54:131 - Same as Hard
    4. 00:55:996 - Not 40% like Hard?
    5. 01:21:489 - Same as Normal
    1. New combos

      • 00:11:229 (7) - New combo, you did new combo for 00:08:121 (1) - for example nope, weird
As mention, in Hard, don't understand new combo logic, I mainly look at how you place your pattern and see if it fits. as mentioned above, vocal and music (at some place) take the most priority and I want to keep NC big white tick if it work well

  1. Hitsound

    1. 00:00:970 (2) - Finish should be at end and not begin
    2. 00:01:903 (3) - ^
    3. 00:02:836 (3) - Finish here
    4. 00:12:939 (4) - Would do finish instead of clap keep both
    5. 00:24:286 (1) - Not sure why you put whistle at begin, don't see you doing this in the other diff removed
    6. 00:32:680 (1,2) - You put a finish here in Hard so put at begin of (1) and finish on (2) should be at end
    7. 00:33:457 (1) - I don't think you should have a finish at end, save it for cymbals in music
    8. 00:35:478 - 00:40:452 - Same as Normal nope,same as normal
    9. 00:42:628 (1) - Clap instead of whistle for drum
    10. 00:42:939 (1,2) - Keep consistent with whistle on Hard this part doesn't use notes as much as hard
    11. 00:44:183 (2) - Finish instead of clap
    12. I guess do the same whistle pattern as I suggested in Hard for this section or you can do something creative, either way, I feel you could add whistle here.
    13. 00:50:090 (1,2) - Whistle at end for both sliders?
    14. 00:52:266 (3) - Why no whistle here?
    15. 00:52:887 (1,3) - Keep the whistle going to on (1) and begin and end of (3)
    16. 00:53:820 (4) - Not finish at end?
    17. 00:55:375 (2) - Why clap at end?
    18. 00:56:618 (1,3) - No clap at end of these sliders?
    19. Actually, why is clap pattern different from other diff? Do on every 2nd and 4th white ticks like the other diffs.
    20. 01:04:546 (3) - Whistle here no, weird
    21. 01:05:167 (1) - Finish/whistle at begin finish
    22. 01:06:566 (1) - Finish at begin
    23. 01:16:359 (6) - ^
    24. 01:19:001 (1) - Would do finish instead
  1. Placement & Rhythm

    1. 00:06:877 (1) - would prefer jump, after playing jumps, stack felt weird.
    2. 00:09:675 (2) - I think you should put in middle instead, don't think this note should have such a big jump
    3. 00:41:074 (3,4) - Try ctrl+r these two notes (select both, ctrl+r), seem nicer.And i would stack with (6) with (1) as well and adjust placement of (7). Require lot of changing, but I think this will lead to a better pattern keep current, I want make it more cycling instead of linear pattern
    4. 00:44:805 (4) - Use 1.2x for this as well, minor, but spacing feel too close
    5. 00:48:224 (2) - Prefer even less spacing for this, this note isn't really accented in the music. Stack would be the best choice to me. Try something like this http://puu.sh/ytBZ
    6. 00:51:333 (5,6) - Should do slider instead, (5) is accented and (6) isn't. [Slider begin is accented since you have to click it and end isn't because you don't]
    7. 00:57:862 (1) - Can blanket 00:57:240 (3) - better
    8. 00:58:950 (4,5,6,1,2,3,4,5,6) - Don't like these hit circles at all, some sliders to follow accent of vocal seem better. Cannot hear any instrumental pattern to suggest such a hit circle pattern. Bold this as I really think this pattern is weird and should be change dunno if the fixed pattern better than before
    9. 01:04:856 (4) - Place on (1), ctrl+J, anti jump is better for pattern like this. Maybe move a bit lower to not touch hp bar if you do this.
    10. 01:06:022 - Add note
    11. 01:06:178 - ^, play better as stream here imo use 1/4 repeated slider. if I have to make a stream I don't really know where to put it as it's already corwd enough
    12. 01:14:494 - Think you should add note here
Please have reply (give good reasons if you don't change something) to what I mention in Placement & Rhythm in Insane. Lot of missing finish, if they were intentional please give a good reason. Not wanting to finish spam is a bad reason as it's similar to saying, the song is spamming cymbals and it sound bad. Also, see if you can try to make flow of Hard better following what I mention. All of this will effect the score I give for this beatmap. I'll come recheck later to give score, tell me when you finish applying my mod. Just about the map in general, try to keep thing consistent across all diff, if you do 50% volume for a timing point, do it for all diff, if you put finish, do it for all diff. Just something to keep in mind for future map and when applying mods.

Good luck!
It take few hours to check it, finnaly... No reply means fixed (and there isn't any complaint about that mod). Thanks for mod~
Dark Fang
Hi~

[General]

why don't you change offset?
offset +15 (675)
i think that's more good

Have a good time :D
athiota33
Oops, wrong post XD
Topic Starter
shikyu

Dark Fang wrote:

Hi~

[General]

why don't you change offset?
offset +15 (675)
i think that's more good

Have a good time :D
It's already mentioned by NatsumeRin in his Judging Queue, so sorry for no kudosu. I'll change it later~
BanchoBot
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