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James Harris - Emiya

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Total Posts
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Topic Starter
Ch1ka
This beatmap was submitted using in-game submission on 31 мая 2012 г. at 19:43:30

Artist: James Harris
Title: Emiya
Source: Fate/Stay Night
Tags: type-moon ost visual novel ubw lepidopodus [Ryuu] Reiji-RJ
BPM: 144
Filesize: 4295kb
Play Time: 03:00
Difficulties Available:
  1. Hard (4,99 stars, 473 notes)
  2. lepidon! - Taiko Oni (4,89 stars, 1020 notes)
  3. Reiji's Normal (2,98 stars, 207 notes)
  4. Ryuu's Easy (1,28 stars, 146 notes)
Download: James Harris - Emiya
Information: Scores/Beatmap Listing
---------------
I am the bone of my sword.
Steel is my body and fire is my blood.
I have created over a thousand blades.
Unaware of loss,
Nor aware of gain.
Withstood pain to create many weapons,
Waiting for one's arrival.
I have no regrets. This is the only path.
My whole life was Unlimited Blade Works.

_______________________________________________
Ryuu's Easy by [Ryuu]
Reiji's Normal by Reiji-RJ
lepidon! - Taiko Oni by lepidopodus
Dethex
Guest diff pls!
Dethex
Ну ладно.
riffy
йо~
мод4мод? а, не важно. вряд ли я смогу найти что-то :< http://osu.ppy.sh/s/41896

Черт, шикарные хитсаунды. <3

Hard
00:26:027 (4,5,6) - 6 положи на две предыдущих ноты
00:26:861 (7) - нк по логике лучше поставить :|
01:04:569 (2,3) - я запутался ><
01:59:777 (3) - нк сюда перенести с 01:58:944 (1)
02:38:736 - нотку?
02:42:069 - ^
03:00:506 (10) - финиш?

Я только учусь ><
/me боится палки для битья начинающих -_-

\o/
Хочу поскорее поиграть эту дифу в ранкнутом мапсете :D

Topic Starter
Ch1ka

-Bakari- wrote:

йо~ Привет.
мод4мод? а, не важно. вряд ли я смогу найти что-то :< http://osu.ppy.sh/s/41896Да уж попробую, мне не сложно, но вечером, наверное.

Черт, шикарные хитсаунды. <3 Спасибо :3

Hard
00:26:027 (4,5,6) - 6 положи на две предыдущих ноты Ок, но не совсем.
00:26:861 (7) - нк по логике лучше поставить :| Ок
01:04:569 (2,3) - я запутался >< Что-то поправил, не знаю даже.
01:59:777 (3) - нк сюда перенести с 01:58:944 (1)
02:38:736 - нотку?
02:42:069 - ^Все 3 выше - нет, мне так кажется лучше
03:00:506 (10) - финиш? Ок

Я только учусь ><
/me боится палки для битья начинающих -_-

\o/
Хочу поскорее поиграть эту дифу в ранкнутом мапсете :D

\:D/
Type-Slam - Jamiya, лол.
Спасибо за мод!
riffy
Открыл мапу, посмотрел. Да, я ошибался кое-где. :3
Спасибо, что я пригодился. Звездочка от меня. Мап идеален.
confeito14
I chose BGx2. Feel free to use or ignore:3
del

This map is WIP, so short mod
[Hard]
00:15:298 (7,1) - need more spacing. (1)near by x:176y:144?
01:06:756 (4,5) - surely, you use distance snap on (2,3,4,5).but (5) should be detached from (4)'head of slider. It causes to be annoyed:(
To break DS here is not problem
01:11:756 (4,5) - ^
01:07:486 (1,2) - not good spacing
01:53:527 (5,1) - ^
02:53:527 (4,1) - ^

EDIT:
I didn't notice that is Shirou's theme, and i have only a few his images orz. How about this?(similar to yours, also feel free to ignore:))
and about 01:06:756 (4,5), my English is bad,so i use image http://puu.sh/lZ7U
Your short slider(4) and object(5) formation, i can't find that, is it 1/4? But you keep this style, because this is low bpm song and some ranked maps have same style.

GL~
Topic Starter
Ch1ka

confeito14 wrote:

I chose BGx2. Feel free to use or ignore:3 BG must be with Emiya Shirou, it's his theme(and Archer's). I prefer BG from VN and I don't like Saber


This map is WIP, so short mod
[Hard]
00:15:298 (7,1) - need more spacing. (1)near by x:176y:144? I like mine pattern
01:06:756 (4,5) - surely, you use distance snap on (2,3,4,5).but (5) should be detached from (4)'head of slider. It causes to be annoyed:( Why? I like this
To break DS here is not problem
01:11:756 (4,5) - ^ No
01:07:486 (1,2) - not good spacing Fixed
01:53:527 (5,1) - ^ No
02:53:527 (4,1) - ^ No
Thank you for mod!
Faust
Lol.
lepidopodus
Well, to be honest this music isn't so good for Taiko mapping, but I made it anyway.

...I'm not so satisfied though.

Download: James Harris - Emiya (Ch1ka) [lepidon! - Taiko Oni].osu
Topic Starter
Ch1ka

lepidopodus wrote:

Well, to be honest this map isn't so good for Taiko mapping, but I made it anyway.

...I'm not so satisfied though.
Thank you very much.
Hitomi May
Привет, а вот и я :3

[Общее]
Было бы неплохо, если бы в твоей карте было хотя бы две твои сложности ._.

[Normal]
Sorry, my engleash is baaad
00:20:819 (1) - why you not use normal hisound since this moment?
00:38:944 (6,7,1,2) - strange rhythm
But it's all not mistakes
I realy can't find anything
Good dif :3

[Hard]
Урааа, рушн ._.
00:13:944 (1) - АА, как я испугалась! :D Даже вздрогнула от неожиданности слегка) Но тут всё впорядке) просто внезапно так быстро и громко) А хотя..Может сделать все нормал хитсаунды немножко тише? Мало ли есть ещё такие дёрганные как я
00:15:298 (7) - может сделать его на таком же расстоянии от предыдущего, как вот этот 00:14:465 (3) от этого 00:14:152 (2), и дальше везде такую дистанцию соблюдать в подобных моментах?
00:19:986 (1) - мб на центр?
00:20:819 (2) - мне здесь очень не хватает бита ._. Там как раз этот громкий звук должен быть
00:27:277 (1) - ну и так же как в нормале, отсюда перестают появляться нормал хиты, но это так надо думаю, так что игнорь)
00:29:361 (5) - сделай из серединки предыдущего (угу я зануда)
00:43:111 (3) - на хпбар залазит, надо как-то опустить
01:08:319 (3) - всё так хорошо, и тут такой кривоватый слайдик вылез)

В остальном.. КРУТО!
Хитсаунды очень классные!) Трек тоже хороший! Бг не отвлекает
Мне нравится :3

Дашь кудосу - дам звезду) надеюсь помогла ._.
Topic Starter
Ch1ka
SPOILER

Hitomi May wrote:

Привет, а вот и я :3 Привет

[Общее]
Было бы неплохо, если бы в твоей карте было хотя бы две твои сложности ._. Мне лень, не могу делать больше одной диффки на песню никак. Было бы неплохо, конечно, но это ведь необязательно.

[Normal]
Sorry, my engleash is baaad
00:20:819 (1) - why you not use normal hisound since this moment?
00:38:944 (6,7,1,2) - strange rhythm
But it's all not mistakes
I realy can't find anything
Good dif :3

[Hard]
Урааа, рушн ._.
00:13:944 (1) - АА, как я испугалась! :D Даже вздрогнула от неожиданности слегка) Но тут всё впорядке) просто внезапно так быстро и громко) А хотя..Может сделать все нормал хитсаунды немножко тише? Мало ли есть ещё такие дёрганные как я Ок, мне не сложно
00:15:298 (7) - может сделать его на таком же расстоянии от предыдущего, как вот этот 00:14:465 (3) от этого 00:14:152 (2), и дальше везде такую дистанцию соблюдать в подобных моментах? Лучше тот изменю и сделаю чуть ближе
00:19:986 (1) - мб на центр? Нет
00:20:819 (2) - мне здесь очень не хватает бита ._. Там как раз этот громкий звук должен быть Ок
00:27:277 (1) - ну и так же как в нормале, отсюда перестают появляться нормал хиты, но это так надо думаю, так что игнорь)
00:29:361 (5) - сделай из серединки предыдущего (угу я зануда) Сделал
00:43:111 (3) - на хпбар залазит, надо как-то опустить Опустил
01:08:319 (3) - всё так хорошо, и тут такой кривоватый слайдик вылез) Исправил

В остальном.. КРУТО!
Хитсаунды очень классные!) Трек тоже хороший! Бг не отвлекает
Мне нравится :3 Спасибо :3

Дашь кудосу - дам звезду) надеюсь помогла ._.
Спасибо за мод!
Cygnus
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. The Taiko Diff has inconsistent Kiai Times. Please fix those.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:23:319 (7) - Shouldn't this slider end at 00:24:152?

  2. 02:58:944 (1) - This spinner should end at 03:00:611.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. That manual stacks. D:

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS
Topic Starter
Ch1ka
Mod

Philippines wrote:

  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. The Taiko Diff has inconsistent Kiai Times. Please fix those.
http://puu.sh/rMqG

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:23:319 (7) - Shouldn't this slider end at 00:24:152? Ok

  2. 02:58:944 (1) - This spinner should end at 03:00:611. No

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. That manual stacks. D: I'm lovin' it.

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS

Thank you for mod!
ryuu
здравствуйте.
постараюсь быть полезной.

[General]

ну тут банальное "удали .осб файл" ._.

[dksslqj's Normal]

00:23:111 (6,7) - maybe this? then 00:22:486 (4,5,6) = triangle
01:06:444 (1) - x:364 y:84

[Hard]

00:48:111 (3) - последний узелок на x:208 y:100
01:08:319 (3) - последний узелок на x:176 y:188
01:08:736 (4) - передвинуть куда-нибудь? в плане..из-под (3).
01:27:486 (1,2,3,4) - тут всё по снапу же, да? тогда может как-нибудь вот так и так?
02:14:777 (2) - последний узелок на x:216 y:134
02:15:194 (3) - не обведёшь (2), да? ;_;
02:27:694 (2) - и это на х:376 у:324 не поставишь?

нян. мне нравится.
звезда. и удачи с картой.
Kurokami

Normal

  1. seems right to me

Hard

  1. 00:28:736 (3,4,5) - spacing
  2. 00:39:569 (3,4,5) - ^
  3. 01:32:277 (1,2,3,4) - I don't like these sliders
  4. 02:13:944 (17) - remove this end put here a slider until 02:14:152
  5. 02:31:444 (3,4) - the hitsounds are too loud
  6. 02:33:944 (17,1) - remove these and put here a slider
  7. 02:38:111 (3) - the spacing is a bit strange for me
  8. The OD is a bit high, at least to me, try 6 or 7.
  9. meh, that spacing, similar to Louis Cyphre, but luckily just a bit. :D
I hope my mod will be helpful, I'm just a starter in this.
I will take a second look later, just send me PM a few mods later. :3
Topic Starter
Ch1ka
SPOILER

[Ryuu] wrote:

здравствуйте. Привет
постараюсь быть полезной.

[General]

ну тут банальное "удали .осб файл" ._. Ох, да

[dksslqj's Normal]

00:23:111 (6,7) - maybe this? then 00:22:486 (4,5,6) = triangle
01:06:444 (1) - x:364 y:84

[Hard]

00:48:111 (3) - последний узелок на x:208 y:100
01:08:319 (3) - последний узелок на x:176 y:188
01:08:736 (4) - передвинуть куда-нибудь? в плане..из-под (3). нет
01:27:486 (1,2,3,4) - тут всё по снапу же, да? тогда может как-нибудь вот так и так?
02:14:777 (2) - последний узелок на x:216 y:134
02:15:194 (3) - не обведёшь (2), да? ;_; нет
02:27:694 (2) - и это на х:376 у:324 не поставишь?
Все сделано, кроме этих :3
нян. мне нравится.
звезда. и удачи с картой. Спасибо!
Спасибо за мод! М4М сделаю завтра, окей?

SPOILER

Kurokami wrote:

Normal

  1. seems right to me

Hard

  1. 00:28:736 (3,4,5) - spacing Ok
  2. 00:39:569 (3,4,5) - ^ No
  3. 01:32:277 (1,2,3,4) - I don't like these sliders But I like them
  4. 02:13:944 (17) - remove this end put here a slider until 02:14:152 No, sorry, you're right, but no
  5. 02:31:444 (3,4) - the hitsounds are too loud Fixed
  6. 02:33:944 (17,1) - remove these and put here a slider No, sorry, etc.
  7. 02:38:111 (3) - the spacing is a bit strange for me I don't wanna change it
  8. The OD is a bit high, at least to me, try 6 or 7. I'll think about it later
  9. meh, that spacing, similar to Louis Cyphre, but luckily just a bit. :D Wow, cool
I hope my mod will be helpful, I'm just a starter in this.
I will take a second look later, just send me PM a few mods later. :3 Ok
Thank you for mod!
ryuu

Ch1ka wrote:

Спасибо за мод! М4М сделаю завтра, окей?
не за что :3
спасибо ;_; можешь не спешить.
Norbi
Just checked the taiko, no problems found. But just as lepidon said, it's not that good for taiko mapping. I think a Muzukashii would've been better.
Topic Starter
Ch1ka

Norbi wrote:

Just checked the taiko, no problems found. But just as lepidon said, it's not that good for taiko mapping. I think a Muzukashii would've been better.
Hmm, but I really like it.
Kurai
Hi ~

[General]
  1. This mapset need an Easy difficulty since dksslqj's Normal is too difficult for being considered as the easiest difficulty of the mapset.
[dksslqj's Normal]
  1. 00:38:944 (6,7,1,2,3) - I don't understand what rhythm you are following, moreover, for the sake of consistency, you should follow the same rhythm you have used before in the identical parts such as 00:34:152 (1,2,3,4,5,6,7,8).
  2. 01:35:819 (8,9) - I know you have copy/pasted 00:35:819 (7,8) here , and actually it doesn't fit the music here whereas it fits at 00:35:819 (7,8).
  3. 01:38:944 (6,7,1,2,3,4) - Same thing as 00:38:944.
  4. 01:43:944 (1) - Why is this circle silenced ? What's the poinbt of having a note if you silence it really ? Moreover silenced notes are unrankable since they don't give any feedback to the player if he has hit it correctly or not.
[Hard]
  1. 00:13:944 (1,2,3) - The way these notes are stacked is not good :
    1. It looks very ugly
    2. As the map starts with this pattern, the player doesn't know what rhythm he will have to follow, the problem is that this pattern doesn't flow well and the player may have to retry 2 or 3 times before understanding how he should hit it.
    So for this pattern you should use the distance snap with 1.2x like you do in th rest of the map.
  2. 00:26:027 (4,5,6) - I haven't seen (5) because of the stacking, consider stacking them like this instead ?
    SPOILER
    [img]osu.ppy.sh/ss/303752[/img]
Overall that's a great map ~
Barney Stinson
HEHEYEHYEHEYHEYHEYHEHYEHEYHEYHEYHEYH
M4M time, I guess:

Hard:

Okay there let's begin

00:21:340 (5) - Stack for a better flow. someone could think it's a 1/2 pattern
00:37:486 (2,3) - (3), put in there gives a bad effect. Put it in another place. Like: http://puu.sh/s7ic
00:53:944 (1,2) - Unespected slowdowns and ugly forms, it's better changing both things
01:35:402 (5) - For a better flow put spacing like (3)
02:35:611 - Put a break?
02:38:944 - ^
02:42:277 - ^
02:45:611 - ^
02:53:944 (1,2) - Too close. Slowdowns' spacing should be put as it never exists so, move them

Ok, I finished over here.
I'm not a nazi modder, and this is a great map. So, this is result of a short mod. Hope it was helpful, Goodbye Ch1ka, and Good luck!
Topic Starter
Ch1ka

Barney Stinson wrote:

HEHEYEHYEHEYHEYHEYHEHYEHEYHEYHEYHEYH HEYYEYAAEYAAAEYAEYAA someone make a beatmap
M4M time, I guess:

Hard:

Okay there let's begin

00:21:340 (5) - Stack for a better flow. someone could think it's a 1/2 pattern Ok
00:37:486 (2,3) - (3), put in there gives a bad effect. Put it in another place. Like: http://puu.sh/s7ic Ok
00:53:944 (1,2) - Unespected slowdowns and ugly forms, it's better changing both things Ok, fixed
01:35:402 (5) - For a better flow put spacing like (3) Ok
02:35:611 - Put a break?
02:38:944 - ^
02:42:277 - ^
02:45:611 - ^ Ok
02:53:944 (1,2) - Too close. Slowdowns' spacing should be put as it never exists so, move them Ok

Ok, I finished over here.
I'm not a nazi modder, and this is a great map. So, this is result of a short mod. Hope it was helpful, Goodbye Ch1ka, and Good luck! Thanks!
Thank you for mod!
Pereira006
hello~~

imo -> my opnion

[General]

Tag are Inconsistency only diff's Ryuu's Easy "type-moon vn ost visual novel ubw dksslqj Nakagawa-Kanon lepidopodus" the black should remove because another diff's is "type-moon vn ost visual novel ubw lepidopodus" pleasse all diff should same tag

[Ryuu's Easy]

AR need +1 look good for gameplay imo

02:11:444 (x) -> I feel this need add note imo
02:13:111 (x) -> ^ same happened
02:24:777 (x) -> ^ same happened

some notes missing need ryhthm but look good for me

[Hard]

00:36:860 (4) - Grid 1 right to make symentric with 00:35:611 (1)
02:05:611 (4) - I guess you forget add whistle look good imo or i wrong lol
02:14:361 (1) - remove the clap only the end slider to make conscienty hitsound with 01:17:694 (1,2,3,4,5)
02:29:361 (2) - remove clap only end slider but add start slider
02:28:944 (1) - grid 1 left to make symentric with 02:30:194 (4)

stuff cool, i enjoy this hard
[]
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
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