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Skrillex - Bangarang (feat. Sirah) (Cut Ver.)

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Verdisphena
Lovely map <3
Can I make a taiko diff?
Topic Starter
TicClick
31 claimed it first, sorry.
Verdisphena
:o, anyways good luck
La Cataline

TicClick wrote:

00:28:238 (8) - here the red sliderpoint is not in the middle
Это точно надо править?
можно править, можно не править

TicClick wrote:

Не насовсем хоть?
как знать
Trauma-
whoops maybe i should clear up some things...i was very tired when i made this mod lol

Normal:

00:37:510 (5) - here i meant that the sliderpoint isn't at the edge again
01:23:329 (1,3) - same here
01:33:147 (2) - and here

About your slidershapes LC

00:24:420 (1) -
00:41:329 (6) -
00:45:965 (7) -
00:48:147 (5) -
01:10:238 (1) -
01:14:601 (1) -

01:22:783 (3) -
01:31:510 (3) -

I mean sliderhsapes like these are definitaly not symmetrical.
I don't know if you made that on purpose or because (sorry if I sound harsh) you were to lazy to make them symmetrical (I'm sometimes like that lol) ... so I point that out for you.
For many players it might not be relevant but I'm very critical when it comes to slidershapes. it shall help to optimize the map. Uh...same at the edged sliders, sorry for so much nazi-mod stuff.

However, I think this is almost ready to get ranked so here you have a star.

Edit: Don't need kd for this info.
Asgard
[LC]
fine

[Hard]
01:33:147 (4) - move to X: 312 Y : 248

[Normal]
OD -1?
00:05:874 (3) - move to X: 172 Y: 264
00:06:965 (5) - move to X: 340 Y: 264
00:31:783 (2,3) - distance? other note is 1.1 but why this is1.3?
01:22:238 (7) - ^
01:29:874 (4) - ^
01:35:329 (6) - move to X : 352 Y : 168

[Easy]
fine
sorry.. that's all :(
Topic Starter
TicClick

Trauma- wrote:

Normal:
00:37:510 (5) - here i meant that the sliderpoint isn't at the edge again — doesn't matter much
01:23:329 (1,3) - same here — fixed (changed a little)
01:33:147 (2) - and here — that's exactly how I want this slider to be made, sorry

About your slidershapes LC — I'm afraid that she still doesn't care

A s g a r d wrote:

[Hard]
01:33:147 (4) - move to X: 312 Y : 248 — ok

[Normal]
OD -1? — changed, though I don't see a difference
00:05:874 (3) - move to X: 172 Y: 264 — no
00:06:965 (5) - move to X: 340 Y: 264 — no
00:31:783 (2,3) - distance? other note is 1.1 but why this is 1.3? — I use 1.1 for 2/1 notes and 1.3 for 1/1 to avoid small overlap
01:22:238 (7) - ^ — ^
01:29:874 (4) - ^ — ^
01:35:329 (6) - move to X : 352 Y : 168 — no, I don't want to make equilateral triangle here
Thanks!
Sync
General


LC
-- Awesome map, everything is a suggestion
00:45:692 (6) - For the sake of consistency, extend this slider by 1/4 to follow that swingy thing you have going on
00:48:147 (5) - Shorten this slider by 1/4 and add a slider at 00:48:420 that ends at 00:48:624 for more of that swingy madness you have going on. Also, if you follow this suggestion, don't forget to make the new slider a new combo and remove the new combo at 00:48:692. (oh, and you kind of did the same thing at 00:52:510 (4,1))
00:56:874 (5) - If you followed the above, repeat the process here
01:17:188 (x) - Unsnapped inherited timing section
01:45:147 (1) - You could be cool as fuck here and replace this hit circle with a slider that is 3 ticks long. (you did the same thing I suggested at 01:47:329 (1) too)

Hard
00:10:510 (4) - This originally confused the hell out of me. After listening to the song once, I definitely expected more than 1-repeat here. Eventually it made sense but that was after playing through once. I think this could be fixed by adding a hit circle in between (4) and (5), right here: 00:10:920. I don't know, what do you think?
00:14:874 (5,6) - This would be one of the same cases as above. Do as you wish. (I probably don't need to list these again since they're pretty prominent within the map and I'm sure you'd be able to spot them)
00:28:783 (1,2) - Here too, even though it isn't exactly the same as before (okay I'll seriously stop bringing these up now)

Normal
00:34:238 (6) - Add one more repeat to follow those vocals
00:50:329 (4) - Add a hit circle (vocals, etc)
01:28:783 (3) - Add one repeat
01:32:874 (2) - Add a hit circle
01:35:329 (6) - Add one repeat (okay, this is getting a little redundant now, sorry ;_;)
01:44:056 (8) - :<<<< So yeah, if you did this before do it again etc (I'm not even going to repeat myself, I'm sure you catch my drift)

Easy
Looks great, well done

Awesome map, starred and good luck
Topic Starter
TicClick

Sync wrote:

Hard
00:10:510 (4) - This originally confused the hell out of me. After listening to the song once, I definitely expected more than 1-repeat here. Eventually it made sense but that was after playing through once. I think this could be fixed by adding a hit circle in between (4) and (5), right here: 00:10:920. I don't know, what do you think? — Great
00:14:874 (5,6) - This would be one of the same cases as above. Do as you wish. — Ok
00:28:783 (1,2) - Here too, even though it isn't exactly the same as before (okay I'll seriously stop bringing these up now) — Yeah! Gonna fix it in most of similar moments

Normal
00:34:238 (6) - Add one more repeat to follow those vocals — Sure (changed it a little)
00:50:329 (4) - Add a hit circle (vocals, etc) — umm.. you mean 00:52:510? Added
01:28:783 (3) - Add one repeat — yep!
01:32:874 (2) - Add a hit circle — added
01:35:329 (6) - Add one repeat (okay, this is getting a little redundant now, sorry ;_;) — changed to 2 notes + slider
01:44:056 (8) - :<<<< So yeah, if you did this before do it again etc (I'm not even going to repeat myself, I'm sure you catch my drift) — Yea, I tried to make little breaks between groups of notes, but now it's time to fill 'em
L_P
wow

LC
00:01:920 (x) dont you add a note?
00:10:101 (3) - whistle
00:43:783 (4) - add a clap as well?
00:56:874 (5) - make the head completely covered?
01:44:874 (4) - doesnt look that nice...change degree or curve?

hit sounds and rhythms are nice enough though..i think should do more arrangement and slider velocity changes? anyway, great GD

hard
00:47:874 (9) - cause i really cant find things to mod..orz this stack properly haiz
01:01:510 (1) - stack at note 3's position? suggestion only
01:12:147 (8) - last head finish?
01:22:783 (5) - head finish
01:42:420 (7,8,9) - a little antijump?

normal
00:04:783 (1,2,3,4,5) - i really think that 1,3,5 use whistle, 2,4 use no whistle suits more...>whitsle > clap > whistle > clap

easy
00:50:601 (4,5) - this suddenly become hard..why not use two notes to replace them...?
01:34:238 (1) - orz i dont think it is pretty...

thats all...sorry...im not familiar with this genre...it took me 1 hour to mod and haiz..really cant help you further
Topic Starter
TicClick

L_P wrote:

hard
00:47:874 (9) - cause i really cant find things to mod..orz this stack properly haiz — done
01:01:510 (1) - stack at note 3's position? suggestion only — I like it, thanks!
01:12:147 (8) - last head finish? — added normal finish
01:22:783 (5) - head finish — no
01:42:420 (7,8,9) - a little antijump? — no, thx

normal
00:04:783 (1,2,3,4,5) - i really think that 1,3,5 use whistle, 2,4 use no whistle suits more...>whitsle > clap > whistle > clap — nice
mancuso_JM_
Hi! Here my mod :P

General:
- Tags: Maybe you can add dub in tags
- (Easy/Normal/Hard): 0:1:01:647: Drag this Break to 01:02:056 (White Tick)
- Maybe it's fine the Letterbox During Breaks, maybe you can Enable

Easy:
- The settings are a Little High in this difficulty, so, I suggest to reduce the HP Drain Rate and the Overall Difficulty by 1 Tick (HP Drain Rate/Overall Difficulty -1)
- Slider Multiplier: 0.400000005960464, change it manually in .osu notepad to 0.4
00:04:715 (T): The hitsound in this section sound a bit high, reduce the volume in 10/15% (to 75/80%)
00:09:075 (T): Same as above
01:17:065 (4): In this case I think that you have to play with vocal, for this reason, I suggest you to remove this note
01:25:510 (1): The Whistle on Slider sounds kinda weird, remove it please clicking on the Slider

Normal:
- In this case I suggest Circle Size -1, since you have 3 difficulties with the same Circle Size
00:27:965 (3,4): Spacing, Fix it with the Distance Snap, since it's not recommended have Spacing problems on Easy/Normal difficulties
00:32:874 (3,4): (^)
00:42:692 (4,5): (^)

Hard:
01:01:510 (1): This New Combo is a little inconsistent, Remove it please

LC:
Hmm... Maybe you can rename to Insane, it's more consistent with other difficulties
00:01:920 (x): Add a Note, plays well with music
01:01:510 (1): Following the music, I think that you have to Remove New Combo in this note and after that add a New Combo in 01:02:056 (2)
01:17:942 (Spin): This Spinner is too Short, and it's also in a 1/4 distance with previous note. I think that you have to make another thing
01:52:851 (Spin): (^)

Solid Enough mapset.
That's all, Star and Good Luck with your map ;)
Topic Starter
TicClick

mancusojuanmattos wrote:

General:
- Tags: Maybe you can add dub in tags — it's dubstep, not dub
- (Easy/Normal/Hard): 0:1:01:647: Drag this Break to 01:02:056 (White Tick) — no, it's not worth it
- Maybe it's fine the Letterbox During Breaks, maybe you can Enable — What for?

Easy:
- Slider Multiplier: 0.400000005960464, change it manually in .osu notepad to 0.4 — haha. Changed it for Rue
01:25:510 (1): The Whistle on Slider sounds kinda weird, remove it please clicking on the Slider — it also appears in similar moments, like 01:34:238 (1) or 01:42:965 (3)

Normal:
- In this case I suggest Circle Size -1, since you have 3 difficulties with the same Circle Size — ewww, it contains 1/1 only, nothing difficult
00:27:965 (3,4): Spacing, Fix it with the Distance Snap, since it's not recommended have Spacing problems on Easy/Normal difficulties — it's not spacing problem, because I use 1.1 for 2/1 notes and 1.3 for 1/1
00:32:874 (3,4): (^) — ^
00:42:692 (4,5): (^) — ^

Hard:
01:01:510 (1): This New Combo is a little inconsistent, Remove it please — you're right
Thanks!
Topic Starter
TicClick
For Rue

mancusojuanmattos wrote:

- The settings are a Little High in this difficulty, so, I suggest to reduce the HP Drain Rate and the Overall Difficulty by 1 Tick (HP Drain Rate/Overall Difficulty -1)
00:04:715 (T): The hitsound in this section sound a bit high, reduce the volume in 10/15% (to 75/80%)
00:09:075 (T): Same as above
01:17:065 (4): In this case I think that you have to play with vocal, for this reason, I suggest you to remove this note
01:25:510 (1): The Whistle on Slider sounds kinda weird, remove it please clicking on the Slider

L_P wrote:

00:50:601 (4,5) - this suddenly become hard..why not use two notes to replace them...?
01:34:238 (1) - orz i dont think it is pretty...
For LC

Sync wrote:

00:45:692 (6) - For the sake of consistency, extend this slider by 1/4 to follow that swingy thing you have going on
00:48:147 (5) - Shorten this slider by 1/4 and add a slider at 00:48:420 that ends at 00:48:624 for more of that swingy madness you have going on. Also, if you follow this suggestion, don't forget to make the new slider a new combo and remove the new combo at 00:48:692. (oh, and you kind of did the same thing at 00:52:510 (4,1))
00:56:874 (5) - If you followed the above, repeat the process here
01:17:188 (x) - Unsnapped inherited timing section
01:45:147 (1) - You could be cool as fuck here and replace this hit circle with a slider that is 3 ticks long. (you did the same thing I suggested at 01:47:329 (1) too)

L_P wrote:

00:01:920 (x) dont you add a note?
00:10:101 (3) - whistle
00:43:783 (4) - add a clap as well?
00:56:874 (5) - make the head completely covered?
01:44:874 (4) - doesnt look that nice...change degree or curve?

mancusojuanmattos wrote:

00:01:920 (x): Add a Note, plays well with music
01:01:510 (1): Following the music, I think that you have to Remove New Combo in this note and after that add a New Combo in 01:02:056 (2)
01:17:942 (Spin): This Spinner is too Short, and it's also in a 1/4 distance with previous note. I think that you have to make another thing
01:52:851 (Spin): (^)
Rue

mancusojuanmattos wrote:

- The settings are a Little High in this difficulty, so, I suggest to reduce the HP Drain Rate and the Overall Difficulty by 1 Tick (HP Drain Rate/Overall Difficulty -1) Yep.
00:04:715 (T): The hitsound in this section sound a bit high, reduce the volume in 10/15% (to 75/80%) Sure.
00:09:075 (T): Same as above Done.
01:17:065 (4): In this case I think that you have to play with vocal, for this reason, I suggest you to remove this note I like it this way, neither deleting anything here nor filling the break right after in.
01:25:510 (1): The Whistle on Slider sounds kinda weird, remove it please clicking on the Slider TC commented on it already, there is a few of them. We're just keeping the things consistent.

L_P wrote:

00:50:601 (4,5) - this suddenly become hard..why not use two notes to replace them...? Let's be serious guys, since when have three 1/1 sliders become such a complicated matter?
01:34:238 (1) - orz i dont think it is pretty... Just a matter of taste bro. Not that I use such shapes any often to be honest.
There it is!

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [Easy].osu
Autonom
here we go!

[LC]
00:03:549 (5) - looks better if alligned with previous notes IMO
more than three different slider speeds are used in this difficulty
*thumbs up*!

[Hard]
*thumbs up*!

[Normal]
*thumbs up*!

[Easy]
*thumbs up*!

Go shooting star!!
if you want, i can try to do a storyboard for this map
Topic Starter
TicClick
Fixed, but in some other way.

About 3+ unique SV: it's ok if it really fits.
In the beginning LC uses default velocity, then changes it to 1.25x to follow music which becomes more active. There are single sliders with SV 1.5x which follow these screams in music. And the last one (0.75x) is used for calm part.
Mapper 31
Backfire
Taiko -
Add finishes anytime it goes BLOOOOWW. You missed a lot.
01:07:776 (354) - kat here since you did it in the section before.
01:20:594 - add a kat here, for prolonged rhythm, and no awkward pauses. You did this in other similar sections as well. Apply them as such if you apply this.
01:22:791 - - delete this and add a spinner till 01:23:185 ? Looks cooler, plays cooler, and makes that empty little section feel not so empty. :p Do the same on the other sections with this sound effect, if you add this.
01:36:753 - There's really no use for this note. it just goes x x x not xxx x. Also, for these types of notes go d d k cause there is a snare sound on the end. Furthermore, you have sections like this again. If you apply this, please apply them to the others :x

This is a terribly inconsistent difficulty coming from 31. Quite surprised, really.
Mapper 31

Backfire wrote:

Taiko -
Add finishes anytime it goes BLOOOOWW. You missed a lot.
01:07:776 (354) - kat here since you did it in the section before. 01:02:594 (342,343,344) - ddd, 01:04:776 (347,348,349) - ddk, so 354th would be don
01:20:594 - add a kat here, for prolonged rhythm, and no awkward pauses. You did this in other similar sections as well. Apply them as such if you apply this. no adding, sry
01:22:791 - - delete this and add a spinner till 01:23:185 ? Looks cooler, plays cooler, and makes that empty little section feel not so empty. :p Do the same on the other sections with this sound effect, if you add this. :( that's less than 0.5 second, just annyoing to player
01:36:753 - There's really no use for this note. it just goes x x x not xxx x. Also, for these types of notes go d d k cause there is a snare sound on the end. Furthermore, you have sections like this again. If you apply this, please apply them to the others :x ok, some note deleted
VERY detailed modding Backfire :?

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [31's Taiko].osu
Backfire
Ah, I'm sorry. I didn't want to be redundant and keep going ^ ;3;
Hikato
[Easy]

01:12:413 (2) - This is the only slider I think looks particularly ugly. Reshape it!

[Normal]

Found nothing. (Yay!)

[Hard]

Found nothing. (Yay!)

[LC]

00:35:322 (1) - Stack under the end of 4.
01:01:503 (1) - Stack under the end of 4.


[31's Taiko]

Song overpowers the sounds. ;w;

Not much to say, fun and well made maps.
mancuso_JM_
Add Samiljul in Tags (Previous name as Mapper 31 that appear in all his Taiko Maps)
Obviously NO KUDOS for this post
AngelHoney
lc

00:02:867 (2) - remove sliderwhistle ?
00:32:594 (6) - add whistle to retrun ?! like 00:36:958 (7)
00:41:322 (6) - ^
00:45:822 - why soft 0.0?
00:50:185 -

fun diff w

hard

fine

normal

fine

easy

00:04:776 (1) - a bit noise ?

nice mapset 0.0 (btw why this song is 220bpm , not 110 Orz

:) :)
Rue
Ohai AHo \:D/

AngelHoney wrote:

easy
00:04:776 (1) - a bit noise ? agreed, lowered the volume
Topic Starter
TicClick

Hikato wrote:

[Easy]

01:12:413 (2) - This is the only slider I think looks particularly ugly. Reshape it!Looks fine both for me and Rue. Let it be

[LC]

00:35:322 (1) - Stack under the end of 4.
Nope, it's all about style
01:01:503 (1) - Stack under the end of 4.^
Anyway, thank you for checking.

mancusojuanmattos wrote:

Add Samiljul in Tags (Previous name as Mapper 31 that appear in all his Taiko Maps)
Obviously NO KUDOS for this post — Done, thanks

AngelHoney wrote:

lc
Hitsounds — LC told not to change any hitsounds. I guess she created unique arrangement and rhythm and doesn't want them to be broken
Thanks.
p3n
finally finishing the mod I started 5 days ago...ignore stuff that you have already fixed

[General]
Why the doubled BPM? I don't see any reason for it. Not even LC used 1/16 notes...except for one spinner (that could be seen as mapping 2 objects at the same time wich is unrankable anyway). I suggest using the "correct" BPM of 110 and double the SV for each map. Except for the spinner in LC's diff you wont have to change anything else.

I get ~10-15ms late on all maps so you might want to recheck the offset again. If you don't get anything late or early just leave it as is...most ppl will adjust local offset for this song anyway.

Hitsounds: I think it would be great to add more custom hitsound to go with the dubstep-typical chaotic patterns of the notefollows in the song. As an example listen to 00:46:231 (1,2,3,4,5,6,7) in the [Hrad] diff and you'll notice what I mean for notes (1,5) and (7). This can be applied to almost all parts of the song but you need to listen carefully (or at 50% speed) to not miss those notes. I don't have much time right now so I can't find fitting soundfiles for you but that shouldn't be much of a problem for you.

Edit:
Ok I see AngelHoney mentioned the BPM, too. After checking again, I think you could as well leave it as is. There are tons of maps with wrong BPMs and signatures that are ranked so it doesn't seem to be that important to some of the wise and mighty XATs :roll:



[Easy]
00:25:503 (1) - usually not as important in easy diffs but you shouldn't slide over the most important downbeat here. This one at 00:26:594 (big white tick) starts a completely new part of the song so it should be mapped properly so the player has to actually do something here (slider start or circle).

01:14:594 (1,2) - (2) is a bad idea in a beginners diff imo: You suddenly start the slider on a blue tick (red tick with 220BPM) but beginners usually follow dominant 1/1 beats. The blue tick itself is absolutely right but I suggest using a pattern that is much better to play (just like you did several times before like [@00:24:413 (2)]): http://puu.sh/g8Ec

01:16:776 (3,4,5) - weird following the beat but stopping in the middle. I suggest mapping the following beat [@01:17:594] and probably even the vocals [01:17:867 - 01:18:413] if you like. This will make a better transition into the next different part of the song (At least fix the missing beat as it might be really confusing for beginners to play something but then suddenly stop without reason).

The SV and the beatplacement make this map look a bit cluttered at times but nothing to worry about imo. Good job keeping the downbeats playable during most parts!



[Normal]
00:25:503 (3) - Again sliding over the most important downbeat in the whole song. Don't. Do. That. Please. Map 00:26:594 properly for the player to pick up the beat and actually START the new part of the song.

Everything else looks good. Some neat slider patterns here.



[Hard]
01:00:685 (7,8,9,10) - pattern is not symmetrical if that is what was intended...if you want to keep (10) stacked with the previous notefollow move (7) to 265/112 but it will lower the spacing to the previous (otherwise just don't stack (10) as it is not necessary or visible while playing it anyway)

01:25:572 (1) - starting the spinner at 01:25:776 makes it feel more in line and less like mapping two objects for the same beat

Nice map!



[LC]
Some of the 1/8 snaps (with fixed BPM) sound horrible but are playable. I dunno what to think of this. It's hard to tell if it is just overmapping or could be interpreted as matching assests for dubstep ;)

00:09:003 (8,9,1) - 1/8 triplet overmapped but...
00:12:413 (4,5,6,7) - ...I love those 1/8 transitions for the sliders though ♥
00:16:231 (2,3,1) - what exactly are you following here? Vocal follow started with slider (2) but then...just plays weird without any consistency and without any focus
00:19:913 (5,6,1) - 1/8 triplet overmapping
00:21:958 (4,5,1) - ^
00:24:413 (1,2) - weird/wrong timed? Beatplacement doesn't match baseline/beat/vocals. Making it more complex and following the actual song feels much better imo (srsly try it): shorten (1) to 00:24:685 and move (2) to 00:24:958; add circle at 00:24:822 (screen without fixed BPM): http://puu.sh/g8NB
01:17:913 (1) - this is close to mapping 2 objects on the same beat which is unrankable (As you effectively use 1/16 snapping without 1/16 in the song). I suggest removing 01:17:867 (1) and start the spinner there instead. Or keep the circle and just move the spinner to 01:18:003.

KIAIs and the matching parts before them are so much fun to play. Great map!



I think dubstep is laughable (compared do D&B at least) but this mapset is really good and I think you managed to map dubstep properly ;) This alone is worth a medal.

Have this
Topic Starter
TicClick

p3n wrote:

[General]
Why the doubled BPM? I don't see any reason for it. Not even LC used 1/16 notes...except for one spinner (that could be seen as mapping 2 objects at the same time wich is unrankable anyway). I suggest using the "correct" BPM of 110 and double the SV for each map. Except for the spinner in LC's diff you wont have to change anything else. — You have a point. I agree that I did it w/o reason, just to follow 1/2, not 1/4

I get ~10-15ms late on all maps so you might want to recheck the offset again. If you don't get anything late or early just leave it as is...most ppl will adjust local offset for this song anyway. So strange, I used 420 before but changed it because I always got -10 or something. Now let's use 425, yeah

Hitsounds: I think it would be great to add more custom hitsound to go with the dubstep-typical chaotic patterns of the notefollows in the song. As an example listen to 00:46:231 (1,2,3,4,5,6,7) in the [Hrad] diff and you'll notice what I mean for notes (1,5) and (7). This can be applied to almost all parts of the song but you need to listen carefully (or at 50% speed) to not miss those notes. I don't have much time right now so I can't find fitting soundfiles for you but that shouldn't be much of a problem for you.— To be honest, I didn't get it. But I added whistle to 7 and it sounds great :D

[Normal]
00:25:503 (3) - Again sliding over the most important downbeat in the whole song. Don't. Do. That. Please. Map 00:26:594 properly for the player to pick up the beat and actually START the new part of the song. — Damn, you're right. I rarely skip downbeat, but when I do..


[Hard]
01:00:685 (7,8,9,10) - pattern is not symmetrical if that is what was intended...if you want to keep (10) stacked with the previous notefollow move (7) to 265/112 but it will lower the spacing to the previous (otherwise just don't stack (10) as it is not necessary or visible while playing it anyway) — Alright, fixed

01:25:572 (1) - starting the spinner at 01:25:776 makes it feel more in line and less like mapping two objects for the same beat — I don't need this spinner anymore, better map throught it. Thanks for noticing

[LC]
00:09:003 (8,9,1) - 1/8 triplet overmapped — kind of speed-up
00:16:231 (2,3,1) - what exactly are you following here? Vocal follow started with slider (2) but then...just plays weird without any consistency and without any focus — the same pattern as before (these 1/8 transitions)
00:19:913 (5,6,1) - 1/8 triplet overmapping — speed-up after 1/4 spam
00:21:958 (4,5,1) - ^ — almost the same pattern as ^
00:24:413 (1,2) - weird/wrong timed? Beatplacement doesn't match baseline/beat/vocals. Making it more complex and following the actual song feels much better imo (srsly try it): shorten (1) to 00:24:685 and move (2) to 00:24:958; add circle at 00:24:822 (screen without fixed BPM): http://puu.sh/g8NBNice find, fixed
01:17:913 (1) - this is close to mapping 2 objects on the same beat which is unrankable (As you effectively use 1/16 snapping without 1/16 in the song). I suggest removing 01:17:867 (1) and start the spinner there instead. Or keep the circle and just move the spinner to 01:18:003 — Moved the spinner
Thank you for detailed mod!
Loctav
O hai. Since you asked me to mod the taiko, there we go.

[31's Taiko]

captialized letter means finish-hitsound.

Nothing much to change here. To be honest, nothing. I like it very much!

01:00:015 (332,333,334) - KKK - this is just a suggestion. I know that kKKK looks odd but kKKD just sounds odd and sucks to play.

But this Taiko definity lacks a taiko BG. Don't forget to fullsubmit then


Deserves a star. Go for it!
Rue

p3n wrote:

[Easy]
00:25:503 (1) - usually not as important in easy diffs but you shouldn't slide over the most important downbeat here. This one at 00:26:594 (big white tick) starts a completely new part of the song so it should be mapped properly so the player has to actually do something here (slider start or circle). Arrite, remapped this bit. Hope it's stressed now.

01:14:594 (1,2) - (2) is a bad idea in a beginners diff imo: You suddenly start the slider on a blue tick (red tick with 220BPM) but beginners usually follow dominant 1/1 beats. The blue tick itself is absolutely right but I suggest using a pattern that is much better to play (just like you did several times before like [@00:24:413 (2)]): http://puu.sh/g8Ec Hah, sure. Why didn't I think of it myself.

01:16:776 (3,4,5) - weird following the beat but stopping in the middle. I suggest mapping the following beat [@01:17:594] and probably even the vocals [01:17:867 - 01:18:413] if you like. This will make a better transition into the next different part of the song (At least fix the missing beat as it might be really confusing for beginners to play something but then suddenly stop without reason). Meh, I really don't like filling that break in with anything for some reason, but with more people underlining this spot I should admit: something is wrong there. Added a slider.

The SV and the beatplacement make this map look a bit cluttered at times but nothing to worry about imo. Good job keeping the downbeats playable during most parts!
That's a really detailed one, thanks a lot!

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [Easy].osu
Anghios_old
The best map, like ever, Skrillex.
Nice one! :D
wmfchris
[Taiko]
00:30:970 - finish?

D: really not my cup of tea ;_; my ears gonna broken

well I think that taiko is ok though a bit too fast....

no kd
aabc271
As requested by TicClick, I'm coming for a Taiko mod ~
Let's go ~

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

-----------------------

[31's Taiko]

00:59:334 ( 327 ~ 339 ) - The finishes are too confusing for me. It's better to delete them ~

01:36:425 ( 503 ~ 613 ) - Seems that this part is widening the diff spread because of 1/2 + 1/4 in high BPM. I suggest simplifying them a bit ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:44:061 ( 244 ) - Add finish ( For consistency ) ?

00:48:425 ( 268 ) - ^

01:53:061 ( 612 ~ 613 ) - O O ?

The map is OK overall ~

Suggestions : Avoid using finishes in the center of 1/2 if the BPM is high, as those finishes are confusing, esp when the hitsounds are different ~

Rating : 8/10 ( Hitsounds +0.5 )

Star and good luck ~ ;)
Mapper 31
all of taiko modder : no changing, sorry, thx to modding
AdRon Zh3Ro
LC:
[Overral] Making some sliders more curved will make your map looks better.
[Timing]{1:53:265} That last timing point is not necessary. I know that it ends the kiai, but the song ends a few seconds later. Your choice.

[02:061] Perhaps make it like this, sounds a bit better.
http://osu.ppy.sh/ss/244442

[29:879] This maybe?
http://osu.ppy.sh/ss/244446

[35:061] ^
http://osu.ppy.sh/ss/244444

[1:01:515] ^
http://osu.ppy.sh/ss/244449

Easy:
[27:152] Remove new combo?

Normal:
[42:970] It is best if you keep the easier diffs with correct spacing.
http://osu.ppy.sh/ss/244457

Cheer.
La Cataline
Charles445
Easy

  • Right now this difficulty is getting bogged down by the slider velocity. It's simply too slow. Sliders that look like a crumpled mess -> http://puu.sh/hxjN -> are not a good idea for an Easy. What you should do is find a slider velocity that's just a little under the normal and redo the sliders and spacing. The beat placement seems okay, it's just everything is too slow to the point that it is harder than if it were fast.

    Basically, this difficulty needs an overhaul.
Normal

  • 01:10:243 (1,2,3,4) - Even though technically the spacing is bad here, I can't see someone messing up here. Just pointing it out so you're aware of its existence.
  1. 01:17:879 (3) - Here's an idea. Make this extend to the blue tick. It'll fit with the music much better. Here's a picture... http://osu.ppy.sh/ss/246951
  2. 01:28:788 (3) - Make this two sliders instead. Short double repeats are very confusing if the player isn't expecting any of them. Since this is a Normal and this is the first time one of these has popped up in the map, this is very unexpected.
31's Taiko

  • Aaargh that approaching speed is ridiculous
  1. The dons and kats are really hard to hear. Try using Normal hitsounds at 80% volume.

    I can't play this well so it's hard for me to mod it. It seems fine - there's nothing blatantly wrong with it.
Hard
  1. HP -1
  2. 01:25:243 (6) - Make this two circles instead. Having a random slider during a stream is very frustrating.
LC

  • Funny thing about this, I started playing it and once I finished I was like
    "That was very La Cataline..."
    Then I looked at who made it. Hehe
  1. OD +1
  2. 00:01:925 - Add circle. This is a nasty antijump and a new circle fits with the music.
  3. 00:08:879 - Add circle. It's a bit confusing when you're supposed to hit the stream, but having a circle here would make it a lot easier to read. Also, it fits with the music so it's a win win situation.
  4. 01:02:606 (4,5,6,1,2,3,4,5) - This part's really a pain to read. Just my opinion though

    That's it. Even that super ridiculous jump is fine. Hopefully nobody will give you any more crap on this difficulty, it's really fun as it is.
Topic Starter
TicClick

Charles445 wrote:

Normal

  • 01:10:243 (1,2,3,4) - Even though technically the spacing is bad here, I can't see someone messing up here. Just pointing it out so you're aware of its existence. — I know, changed it a little
  1. 01:17:879 (3) - Here's an idea. Make this extend to the blue tick. It'll fit with the music much better. Here's a picture... http://osu.ppy.sh/ss/246951Ok. I was about to do it, but then thought "It's a little bit strange"
  2. 01:28:788 (3) - Make this two sliders instead. Short double repeats are very confusing if the player isn't expecting any of them. Since this is a Normal and this is the first time one of these has popped up in the map, this is very unexpected. — Totally agree
Hard
  1. HP -1 — k
  2. 01:25:243 (6) - Make this two circles instead. Having a random slider during a stream is very frustrating. — Sure
La Cataline
hi charles \:D/

ok, OD+1 and slider at 00:08:879

about the other "add circle" suggestion, sounds bad to me
and that part, oh well, i have no idea how to make it more readable :<

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [LC].osu
Rue
SV was increased from 0.8x to 1.1x. I still don't consider this a very good idea as some of 1/1 sliders were hard to be placed in the screen in the first place cause of their length, unless you bend them. And I actually prefer to keep those things straight, more or less.



Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [Easy].osu
Saturnalize
Just a sort of opinion..

31's Taiko
- Reduce SV to 2.5, perhaps?
- Maybe some triplet at the beginning (00:26:606) Maybe something like this?
Mapper 31

Loli Cjj wrote:

Just a sort of opinion..

31's Taiko
- Reduce SV to 2.5, perhaps?
- Maybe some triplet at the beginning (00:26:606) Maybe something like this?
- keep 2.8
- reject

thx for modding~
716 Girl
Staaar~~~~
<3 LC мамуля
Backfire
So uh, since 31's taiko was bothering me in how inconsistent it was, I made my own taiko.
please use it ;~; I worked hard on it TAT

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [Backfire's Taiko Oni].osu
Loctav
Oh hai. As requested by Backfire. Taiko mod incoming.

[31's Taiko]

Fix BG please. Even if we adjusted stuff in PM, it is totally messed up with my authentic taiko skin.


[Backfire's Taiko Oni]

00:06:288 (30,31) - kd
00:08:470 (43,44) - ^
01:02:879 (6,7,8,9,10,11,12,13,14,15,16) - dkdkkkkdddk
01:04:788 (18) - move to 01:04:652 (blue tick)
01:06:015 (25) - add don
01:08:197 (38) - ^
01:10:925 (53) - kat
01:12:425 (63) - add kat
01:13:379 (69) - kat
01:15:015 (79) - ^
01:15:152 (80) - add don
01:17:879 (7) - K
01:26:061 (18) - D
01:26:606 (21) - K
01:37:243 (32) - ^

Add this BG to his diff. He asked me to do the background, too.

Don't forget to fullsubmit. Good luck!
OnosakiHito
All diff's are really nice, the music is awesome. So I will leave a star here.

I'm going to mod the Taiko's pretty soon.
There is not much modding, more like suggestions, since dubstep needs more timeline sections and big don's in my opinion.
Rue
На борту кончились посадочные места. Так все и оставишь?
Topic Starter
TicClick
А что, выкидывать что-то, да?
Треть моя осталась, и то хорошо. *вздох*
Rue
Два тайко - это, пожалуй, все же слишком.
716 Girl
в Изи
01:17:879 (6) - может быть тут рипит сделать :D
La Cataline
два тайко норм
edit: если это конечно норм тайко
Backfire
Used google translate, I think I know what you guys are talking about

Two taikos is ok, and since both are very different styles, it's even better to have both.
Aleks719
@because Backfire asked~

General

Gonzvlo wrote:

The difficulty names should indicate the difficulty level, thus the correct difficulty name should be "[Guest's Easy/Normal/Hard...]". There are some exceptions to this but try to be a bit more strict with difficulty names.
It's not exception for me.
Также аимод говорил про разное кол-во киаев в осу диффах.

Hard
00:12:425 (4,5) - вистлы в конец на оба
00:16:788 (4,5) - ^
00:21:152 (4,5) - ^
00:26:538[T] - тройные секции не нужны для фонтанов, удали эту
01:00:015 (3,4,5,6) - 4 вистла сюда. вообще, я бы свистки полностью переделал,но это совсем другая история.
01:01:447[T] - тройные секции не нужны для фонтанов, удали эту
01:13:788 (4,6) - тоже,про софт вистлы, добавить бы
01:53:197[T] - опять 3 секции

Both Taiko
2.8x sv... weeeeeeeeeeeeeeell.Slider velocity should be a multiple of 0.7, so it's correct.
But bpm is not 220, 110. Seems you prefer see it as 220 +1.4x sv.
Btw, big notes with finishes now place on 1/4 (i mean 110bpm). you know it's unrabkable, but seems rankable with 2.8x, cuz no overlaps.
It's questionable moment for me.

31's Taiko
0.5x slowdown is questionable for me too. Could looks more softer than now. Looks too suddenly.
00:07:925 (42,43,44,45,46,47,48) - try this rhythm. I don't like yours here


Backy's Taiko
don't know about you, i was disoriented after every short spinner here.

Нормал
00:26:538 - тройные секции,да
01:01:447 - ^
01:29:879 (5) - add nc
01:34:243 (5) - ^
01:42:970 (5) - ^
01:47:334 (4) - ^
01:53:129 - тройные секции

Easy
00:04:788 (1) - этот слайдер-шум ужасен
00:09:220 - ненужная секция
00:17:879 (1) - опять шум.
00:22:243 (1) - ^. нормал слайдер боди саунд подходит редко где. и явно не здесь.
00:26:538 - ненужная секция
00:27:152 (1) - тут нк удалить, чтоб ноту нк не выделять.
00:28:788 (х) - а это длинный слайдер можно выделить отдельным комбо.
00:37:515 (4) - но если выделишь предыдущий,то выделяй и этот, либо оба не выделяй
01:01:447 - секция
01:53:129 - ^
очень крякозяберная диффа
Topic Starter
TicClick

Aleks719 wrote:

Также аимод говорил про разное кол-во киаев в осу диффах. — Потому что в силу спиннера у ЛК нет последнего фонтана, который считается как отдельный киай.

Hard
00:12:425 (4,5) - вистлы в конец на оба — Да
00:16:788 (4,5) - ^ — Да
00:21:152 (4,5) - ^ — Да
00:26:538[T] - тройные секции не нужны для фонтанов, удали эту — Осталась после того, как я таким образом менял сеты
01:00:015 (3,4,5,6) - 4 вистла сюда. вообще, я бы свистки полностью переделал,но это совсем другая история. — Только 3~5, но там они не звучат для меня вообще, ни мягкие, ни обычные. Извини, ставить не буду
01:01:447[T] - тройные секции не нужны для фонтанов, удали эту — Нет, чтобы включить фонтан, надо сначала выключить киай.
01:13:788 (4,6) - тоже,про софт вистлы, добавить бы — Да
01:53:197[T] - опять 3 секции — То же, что и к прошлому фонтану, иначе он не будет работать

Нормал
00:26:538 - тройные секции, да — Да
01:01:447 - ^ — Как и на харде
01:29:879 (5) - add nc
01:34:243 (5) - ^
01:42:970 (5) - ^
01:47:334 (4) - ^ — Всё да, добавил
01:53:129 - тройные секции — Как и на харде
Спасибо, что заглянул. На изи выкинута пара лишних секций и добавлены НК, больше ничего.
Rue

Aleks719 wrote:

Easy
Если коротко, то выкинуты лишние секции и поправлены нк, а вот хс устраивают как есть - уж дело вкуса.
00:04:788 (1) - этот слайдер-шум ужасен
00:09:220 - ненужная секция
00:17:879 (1) - опять шум.
00:22:243 (1) - ^. нормал слайдер боди саунд подходит редко где. и явно не здесь.
00:26:538 - ненужная секция
00:27:152 (1) - тут нк удалить, чтоб ноту нк не выделять.
00:28:788 (х) - а это длинный слайдер можно выделить отдельным комбо.
00:37:515 (4) - но если выделишь предыдущий,то выделяй и этот, либо оба не выделяй
01:01:447 - секция
01:53:129 - ^
очень крякозяберная диффа Дабстеп же.
Мышей тебе, бро!
Backfire
"Backy's Taiko
don't know about you, i was disoriented after every short spinner here."
Most taiko players finish those really fast and I didnt put anything too confusing after it, so it should be ok :X

When the bpm, or sv is doubled, big notes are allowed in 1/4 as long is it doesent overlap.
wcx19911123
from my queue

[General]
LC diff's kiai time is kinda different with other diffs , it's better to make kiai all the smae in all standard diffs
why canceled letterbox during breaks? there isn't any video or sb in mapset..

[Easy]
00:32:606 (3) - change to sldier? like what you did at 00:28:243 (3) -
00:34:515 (5,1) - don't jump in such an easy diff plz
00:43:243 (2,3,4) - change to slider plz , or this is too hard to play for newbies imo
01:16:788 (3,4) - ^ , at least change 2 circles to slider plz

[Normal]
00:06:970 (5) - ctrl+h? looks better imo
00:09:697 (1) - I suggest to change a comco color here , red is blend into spinner (and pay attention to 01:16:788 (1)'s color if you fix this one)
00:44:606 (1,2,4,5) - change this to 2 sldiers , or this is kinda hard to play
01:36:697 (2,3,5,6) - ^
01:39:697 (3) - change this slider's direction plz , it is easy to make players think it repest 2 times..

[Hard]
OD-1 , it is kinda high for this diff imo
01:01:515 (10) - I suggest move this note down a bit , not hidden by 00:59:879 (2,3,4,5,6)

[LC]
HD+1 , it is too low for this diff..
00:17:879 (1,2) - this jump is too huge imo
00:48:015 (4) - move this to x:392 y:24? flow much better
01:02:606 (4,5,6) - I strongly suggset to make this spacing larger , it is hard to read they are 3/4 beats now
01:04:788 (3,4,5) - ^
01:17:743 (4,1) - this jump is too huge , reduce spacing plz. and move newcombo to 01:17:743 - , easier to read the jump
01:31:515 (3) - crel+r , flow much better
I don't know why you use so many 3/4 beats in this diff , they sound really randomly for me , and not fit the song too mcuh..
and many pattern's flow can be much better , I'd like to jump with flow o.o

anyway , nice map indeed
call me back after this
La Cataline

wcx19911123 wrote:

[LC]
HD+1 , it is too low for this diff.. i dont usually care about hp drain and stuff, but i'd like to keep it as it is
00:17:879 (1,2) - this jump is too huge imolooks fine for me
00:48:015 (4) - move this to x:392 y:24? flow much betterD=
01:02:606 (4,5,6) - I strongly suggset to make this spacing larger , it is hard to read they are 3/4 beats now looks fine for me[2]
01:04:788 (3,4,5) - ^looks fine for me[3]
01:17:743 (4,1) - this jump is too huge , reduce spacing plz. and move newcombo to 01:17:743 - , easier to read the jumpthat jump fits here, nc suggestion is fine for me though
01:31:515 (3) - crel+r , flow much betterno
Topic Starter
TicClick

wcx19911123 wrote:

[General]
LC diff's kiai time is kinda different with other diffs , it's better to make kiai all the same in all standard diffs — I dunno, it has spinner, so stopping the kiai while spinning would look a little strange
why canceled letterbox during breaks? there isn't any video or sb in mapset.. — Okay, I brought it back

[Normal]
00:06:970 (5) - ctrl+h? looks better imo — I can't decide, that's how it was made, but then I flipped it. Ok, flipping back, so the opposite side doesn't look empty anymore
00:09:697 (1) - I suggest to change a comco color here , red is blend into spinner (and pay attention to 01:16:788 (1)'s color if you fix this one) — Changed; I'm not sure what do you want me to do with 01:16:788 (1), add NC?
00:44:606 (1,2,4,5) - change this to 2 sldiers , or this is kinda hard to play — Changed to 2 notes, slider and note
01:36:697 (2,3,5,6) - ^ — You're right
01:39:697 (3) - change this slider's direction plz , it is easy to make players think it repest 2 times.. — Eh? It has only one repeat..

[Hard]
OD-1 , it is kinda high for this diff imo — Ok
01:01:515 (10) - I suggest move this note down a bit , not hidden by 00:59:879 (2,3,4,5,6) — But it isn't
Rue

wcx19911123 wrote:

[Easy]
00:32:606 (3) - change to sldier? like what you did at 00:28:243 (3) Uh sure.
00:34:515 (5,1) - don't jump in such an easy diff plz What the.
00:43:243 (2,3,4) - change to slider plz , or this is too hard to play for newbies imo Okay, but I really doubt 3 notes in a row at 110 bpm are any difficult to hit for any human being.
01:16:788 (3,4) - ^ , at least change 2 circles to slider plz Just as above.
Касательно леттербоксов - нафиг они вообще нужны? Я их всегда отключаю, пусть в брейки полным бг любуются. Не вижу смысла в черных полосах.

Download: Skrillex feat. Sirah - Bangarang (Cut Ver.) (TicClick) [Easy].osu
DarkDunskin
It may have been said before but I believe both Taikos are nice~

  1. Both:
  2. Please use the Normal Sound-Set on your Taiko-diffs, it's more fun to me If I can actually hear what I play :3
  1. 31's Taiko Oni
  2. There just two Things I'd map different:
  3. First:
    00:00:425 (1) - 00:09:152 (49) - This part has become really monotone which is a bit annoying right at the beginning of the song.
    Personally I'd like to see more kdk, kkdkdk or kddk instead of kkkkk kk kk kkkkkkk kk k all along.
  4. Second:
    Please add Big Don's every time the children are yelling~
    Like at 00:26:606, 00:30:970, 00:35:334, 00:39:697 and so on.
    It really feels like there's something missing while playing without :/
  1. Backfire's Taiko Oni:
    I tried my best to find something worth fixing it, but i couldn't. This diff is just good.
    Only the spinners at the end seemed a bit confusing, while first time playing it.
Since I've modded every diff now once, I can clearly approve that this map excellent mapped
and worth ranking it. That's all I can do.
Good luck~
Backfire
TicClick, if you could, make the sound set normal like he said :x
Topic Starter
TicClick
Done.
Mapper 31
wcx19911123
ok bubbled
edit: only changed title and artist , so bubble fixed

edit2: fixed title in tiako BGs.. nothing else changed.. bubble fixed
rickyboi
Oh hey look, another skillrex map :)
OnosakiHito
Sorry hadn't time to look one more time trough the maps. Next time then.
But seams fine now.
Good luck
Froslass
I never liked Skrillex.
I never was a big fan of LC maps.

I'm amazed with this. Awesome job, get it ranked soon.
Mafiamaster
Shout to all my lost boiiiiiis
Rue
WEROWDY OH SHIT BRO
Girlz_old
CONGRATS SADSFAGASASFASFASFA BEST MAPSET AND SONG EVAR
Sander-Don
OH MY GODDDDDDDD GRATSSSSSS <3333333
IchiGUN
Поздравляю \:D/
Verdisphena
:D

Sander-Don wrote:

OH MY GODDDDDDDD GRATSSSSSS <3333333
Vass_Bass
поздравляшечки :3
каталина o/
Backfire
Holy shit nigga
Verdisphena
I have a boner playing this map1!11
DuckFacersha
КАТАЛИНА МОЛОДЕЦ ЗАЕБИСЬ, ЧОТКО
Topic Starter
TicClick
I'm glad to wake up in the morning and see this. Thank you all!
Natsume
YEAAAAHHHH COOONGGRRAAATUUULATTTIIONNNS /me hugs and kisses Tic-nyan :)
Derekku
Nice map, but shouldn't the artist be "Skrillex (feat. Sirah)" instead of the title?
Topic Starter
TicClick

Derekku wrote:

Nice map, but shouldn't the artist be "Skrillex (feat. Sirah)" instead of the title?
No, official Skrillex channel on YT has it with current title.
dNextGen
lc diff is so sexy <3

grtz anyway \o/
Nyquill

Mafiamaster wrote:

Shout to all my lost boiiiiiis
we rally
Tony
proproproproprorpropropro!!!! <3 Grats TicClick :D
Kanye West
yay more skrillex! congrats! :D
GamerX4life
congratz! great map!
wowshakhov
\:D/
grumd
грациас с ранком!
La Cataline
finally \o/
Mantis
gratz Teec ;3
Quilt
Congratulation
Charsi
няши :3
Reiji-RJ
AW YEAHHHH
Поздравляю!
Jordan
Love it <3
Hitomi May
Ура, наконец-таки ранк :3
Поздравляю!)
Kurai
Congratulations :0
mancuso_JM_
Congratz!!
I really like it!! :)
Loctav
congratulations! :'D
psyclone
The LC-diff is so awesomley mapped!! Makes alot of fun to play!! It just fits perfectly imho.=)
Congratz.
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