waaaaa
Thanks for the mod /o/Frostmourne wrote:
Hi Gladi~ o/
From my mod queue (You don't need to follow all of my mod because it just be a suggestion)
Beginner
01:17:046 (4) - new combo ? Fixed
Medium
00:04:547 (2) - up 1 grid ? I think it's more roundness Nahh
01:49:534 (8) - up 1 grid ? Fixed
Hyper
fine
Another
00:28:826 (1) - new combo? Fixed
01:22:314 (4) - 1 grid down and 2 grid right Fixed
SO HARD AND SO FUN
That's all
Good luck and Star~
I didn't want kudosu for these tags suggestions \:D/GladiOol wrote:
Added AHO, if u want kudosu: mod /o/
Thanks for modding!Real wrote:
I didn't want kudosu for these tags suggestions \:D/GladiOol wrote:
Added AHO, if u want kudosu: mod /o/
Anyway, I'll mod this.
[Beginner]
Why this diff doesn't have tick rate 2 like Medium and Another?
Maaaaybe this is just me, but change some of your stacks? I couldn't play them properly when I was nub. Either this is just me.
00:24:081 (3,4,5) - Maybe this is a bit hard for beginners? Anyway this is like 107,5 BPM 1/2, so this should be okay.
[Medium]
01:32:851 (6) - One grid to the right, then one grid higher? (level 4)
01:38:997 (1,2,3,4) - Maybe reduce spacing?
02:03:209 (1,2,3) - DERP. You should make this into a single kick slider. D:
[Hyper]
Why this diff have custom combo colours? FIXED
Why this diff doesn't have tick rate 2 like Medium and Another? FIXED
01:53:046 - 02:04:177 - You could add some sliders here :\
[Another]
God this is hard D:
That's all o/
Thanks for the mod you both o/ I'll get a few more mods (+ taiko mod(s)) and I'll contact you back then @SapphireGhostSapphireGhost wrote:
I was requested to mod this and it was nicely mapped so I decided to do so.
[General]
- Red sections should be consistent. Currently the taiko difficulties have different red sections. FIXED
- Kiai sections are slightly different on all difficulties, try to make sure they're all consistent and snapped where you want them. This might be helpful. FIXED
- Maybe use the same combo colours on all difficulties? Not necessary, though. FIXED
[Another]
00:32:266 to 00:37:534 - I think the 1/4s here should actually be snapped to 1/6. Try listening to the song at 50%. Pretty fast but they're possible to hit (I've checked). Yes they are supposed to be 1/6th... but that just plays awful. With the bpm being over 200 you can't hear the diffrence between 1/6 and 1/4 anway, the only diffrence is that 1/4 plays awesome and 1/6 doesn't.
01:30:217 to 01:37:241 - This section was a bit awkward to play because the sliders switch from going quite fast to quite slow. Perhaps you could make the 0.5x sections more like 0.8x, or whatever works. No, 0.5x is just fine.
[Hyper]
- Shouldn't the storyboarding say "Difficulty by AngelHoney"? Gonna get Lesjuh to fix that for me /o/
- Maybe use Tick Rate 2 like the other difficulties. FIXED
- You could disable letterboxing in this difficulty for consistency, not that it matters. Not many other problems unless you count a few overlaps here and there. It doesn't have any breaks, oh well fixed anyway haha
[Medium]
02:03:209 (1,2,3,4) - Could be a bit confusing, especially since the Approach Rate is low and this seems to be the only kickslider in the map. No.
[Beginner]
00:22:965 (1,2,3,4,5,6,7,8) - Combo seems a bit long. FIXED
00:51:583 - Not sure about having a 12-second break here, none of the other difficulties have it and it's a bit long. Map through it, perhaps. I've added in a spinner to make the break shorter, I won't map it though.
01:23:192 - Break ought to start here. FIXED
01:37:241 (1,1) - Sort of unsure about this pattern for [Beginner], as you've got a sped-up kickslider. Shouldn't be too much but you could probably have a more beginner-friendly pattern. It seemed friendly to me, oh well changed it around a bit.
Anyhow, maybe get two or three more mod posts as the mapset doesn't have too much modding yet. If you can get someone who can mod taiko that would be great, too. Forum PM me afterwards for a re-check because this is a nice map and I want my 9 million points.
Combo1 : 180,120,121
Combo2 : 125,164,172
Combo3 : 124,152,135
Combo4 : 180,162,126
Combo5 : 112,108,132
lovhin456 wrote:
Hello!
General:
- Just a suggestion, maybe try these colors ?Combo1 : 180,120,121They look too depressing >: all so dark. I'd rather keep standard then.
Combo2 : 125,164,172
Combo3 : 124,152,135
Combo4 : 180,162,126
Combo5 : 112,108,132
SB:
- The diff by x.png you use look kinda bad, the letters look uh, I don't know how to say it but please look at the difference between yours and this one I made http://puu.sh/i86k. If you want me to I can do the rest but I need to know the exact font. Font is fine for me.
Beginner:
- Cool diff but to be the easiest it has a lot of stacks which can be considered "hard" for novice players aside from that very nice diff. So I suggest you to maybe only have a few stacks, up to you. Stacks aren't hard.
- 00:08:733 >> Maybe a new combo here ? To split the current combo of 7 All the combo reach into higher numbers, so does this one.
Medium:
- 01:46:607 >> New combo ? Nah
- 00:05:384 >> This combo is kinda long, try to split it ? There's no long combo there?
Hyper:
- 00:37:534 >> New combo ? There's no new combo 00:34:022 (6) - here either, so I won't put one on this spot as well.
- 00:38:997 >> Useless green section Fixed
- 00:46:314 >> This combo is a bit long split it ? No
- 02:03:935 >> Could you make a jump between (10,11) to emphisize the ending more ? There's already a jump between 9 and 10 to emphasize it.
Another:
- Nice, really wow ending too
Pangko:
- 01:51:583 >> Unsnapped circle Fixed
* That's all, I guess SG is already on this but if for some reason SG doesn't recheck this or something else feel free to contact me
That's what I fixedJenny wrote:
Another:
00:05:384 (1,2,3,4) - aren't these meant to be 1/3s?
Lesjuh wrote:
NO! YOU DID NOT JUST LET THIS DIE! POOT YOU GLADI REVIVE THIS AND GET IT RANKED THIS INSTANT! D:
I even modded it twice !SapphireGhost wrote:
I spent a few hours modding this and even gave it a shiny star icon, I refuse to let you grave this. Look, I like it so much I'm going to give it a star icon again, several months later. See? Has that ever happened to you before? I don't think so.
those wrote:
SapphireGhost request.
[General][Pangko]
- "beatmania" should not have a capital B in the source.
[Muzukashii]
- Stuff like 00:57:144 (26,27,28,29) - is inaccurately mapped. Here's a more correct rhythm, using 1/6: I did put them on 1/6, but not like you did it.
- 01:06:217 (19,20,21,22) - Just wondering what your justification on using 1/6 instead of 1/4 is. I'm not sure if there's actually a triple pattern instead of a duple pattern. 25% the playback rate and you can clearly here 1/6 snap there.
- 01:44:412 (1) - Spinners like this one should start 1/1 after the last note. In this section there shouldn't be any 1/2 patterns. Fixed
Fixed & Changed these all a bit~
- 00:13:756 (1,2,3,4,5,6,7,8,9,10,11,12,13) - I feel you'd want to preserve the triple time pattern by using 3 5-note patterns instead of what you have here. Fixed~
- 01:53:048 (1) - Ending sequence is too difficult for Muzukashii. Consider these rhythm patterns for each phrase:
- First and second:
- Third:
- Fourth: