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ESTi - Smile of Sunshine

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Topic Starter
Pereira006
This beatmap was submitted using in-game submission on domingo, 10 de Junho de 2012 at 12:38:02

Artist: ESTi
Title: Smile of Sunshine
Source: LaTale
Tags: Temple Pluton Megastore
BPM: 137
Filesize: 4184kb
Play Time: 01:54
Difficulties Available:
  1. Easy (2,36 stars, 143 notes)
  2. Hard (4,42 stars, 206 notes)
  3. Insane (4,91 stars, 320 notes)
  4. Normal (2,8 stars, 148 notes)
Download: ESTi - Smile of Sunshine
Information: Scores/Beatmap Listing
---------------
This song from on LaTale Yes I play game Latale orz (find me "pereira006" if you wanna o.o)

Easy -> By me
Normal -> By me
Hard -> By me
Insane -> By me
Taiko -> By Megastore Thank you ! NOTE!: Taiko remover if somebody wanna play here link http://puu.sh/zEas

MP3 Thank by Sakura Hana
Offset and bpm and talk about 1/6 thank by Gens

~Ready to mod~

I hope you like it
DerekMcD
1st!!!! :) :) :)

~Easy~

00:08:310 (2,3) - Highlight them and move to x:308 y:111.
00:11:375 (1,2,3,4) - Highlight them and move to x:306 y:238.


~Normal~

00:58:237 (1,2) - Highlight them and move to x:202 y:165.
01:06:558 (3,4,5) - Highlight them and move to x:202 y:58.
01:14:879 (2) - I believe you could move this to x:356 y:272...
01:21:010 (2,1) - Highlight them and move to x:310 y:193.
01:47:726 (1,2) - Highlight them and move to x:86 y:141.
01:49:478 (3,4) - Highlight them and move to x:427 y:249.
01:54:295 (1,2) - Highlight them and move to x:202 y:97.

~Hard~

01:10:500 (4,5) - Highlight them and move to x:210 y:125.
01:45:755 (1,2) - Highlight them and move to x:306 y:208.
01:50:135 (3,4) - Highlight them and move to x:302 y:300.

~Insane~

00:13:346 (2,3) - Move one grid right.
00:14:441 (5,6,1,2) - ^
01:17:507 (3,4) - Move one grid down and one grid right.

That's all I can think of.
Good luck.
Topic Starter
Pereira006

kokoroanime wrote:

1st!!!! :) :) :)

~Easy~

00:08:310 (2,3) - Highlight them and move to x:308 y:111.
00:11:375 (1,2,3,4) - Highlight them and move to x:306 y:238.

you did off Grid ? sorry not fixe all

~Normal~

00:58:237 (1,2) - Highlight them and move to x:202 y:165.ya
01:06:558 (3,4,5) - Highlight them and move to x:202 y:58.
01:14:879 (2) - I believe you could move this to x:356 y:272...ya
01:21:010 (2,1) - Highlight them and move to x:310 y:193.
01:47:726 (1,2) - Highlight them and move to x:86 y:141.
01:49:478 (3,4) - Highlight them and move to x:427 y:249.
01:54:295 (1,2) - Highlight them and move to x:202 y:97.

~Hard~

01:10:500 (4,5) - Highlight them and move to x:210 y:125.
01:45:755 (1,2) - Highlight them and move to x:306 y:208.
01:50:135 (3,4) - Highlight them and move to x:302 y:300.

~Insane~

00:13:346 (2,3) - Move one grid right.ya
00:14:441 (5,6,1,2) - ^ya
01:17:507 (3,4) - Move one grid down and one grid right.ya

That's all I can think of.
Good luck.
I don't off grid and i konw you try symentric but I don't off grid sorry
thank you mod :)
YTYuyu
Alright mod request taken from #modreqs :D

General:
hmm suggest that u reduce the file size to a JPEG format.

Easy:
00:39:405(1,1) - hmm since this is an easy diff beginners wont hav enough time to recover. suggest that u end the spinner at 00:41:156 and add 2 circles or a 1/1 slider at 00:42:032 and 00:42:470, but if u ignore this then move (1) near the middle to make it easier for beginners.
00:56:923(1) - beginners wont know when this kick slider will end. try doing a 1/1 slider and add a circle at 00:57:499. it flows easier and itd be easy for beginners
00:58:894(1) - same as above but get rid of the repeats and extend the slider to 00:59:551. the slider ticks should follow the guitar
01:03:930(1) - same as 00:56:923
01:09:186(1,1) - same as 00:39:405
01:13:127(1) - i think itd sound nice if u can make the end a default clap?
01:20:135(1) - ^
01:37:215(1) - same as 00:39:405

Normal:
00:19:259(2,3) - hidden repeat slider. instead delete the repeat since the last part isnt following anything
00:26:375(2,3) - ^
01:17:960(3) - delete the clap because it ruins the pattern ur doing

Hard:
01:19:697(1) - not sure why theres a clap at the beginning and end. it doesnt sound nice at all

Insane:
00:20:354(6) - NC since the last combo follows the guitar.
00:27:361(6) - ^
01:02:397(4) - ^
01:09:843(8,9,10) - hidden repeat slider. instead delete the slider add 3 circles to make it more of a challenge

this is the best i can do. GL :D
Topic Starter
Pereira006

Byakugan249 wrote:

Alright mod request taken from #modreqs :D

General:
hmm suggest that u reduce the file size to a JPEG format. I think is fine i can see another map rank have bg png so i will keep it

Easy:
00:39:405(1,1) - hmm since this is an easy diff beginners wont hav enough time to recover. suggest that u end the spinner at 00:41:156 and add 2 circles or a 1/1 slider at 00:42:032 and 00:42:470, but if u ignore this then move (1) near the middle to make it easier for beginners.actually i did end at 00:42:032 can be more easy and no add cicles or sliders
00:56:923(1) - beginners wont know when this kick slider will end. try doing a 1/1 slider and add a circle at 00:57:499. it flows easier and itd be easy for beginners fixed
00:58:894(1) - same as above but get rid of the repeats and extend the slider to 00:59:551. the slider ticks should follow the guitar fixed
01:03:930(1) - same as 00:56:923 fixed
01:09:186(1,1) - same as 00:39:405 fixed
01:13:127(1) - i think itd sound nice if u can make the end a default clap? no because i listen like PUM then i add clap custom
01:20:135(1) - ^no ^
01:37:215(1) - same as 00:39:405 fixed

Normal:
00:19:259(2,3) - hidden repeat slider. instead delete the repeat since the last part isnt following anything fixed
00:26:375(2,3) - ^fixed
01:17:960(3) - delete the clap because it ruins the pattern ur doingno

Hard:
01:19:697(1) - not sure why theres a clap at the beginning and end. it doesnt sound nice at all fixed

Insane:
00:20:354(6) - NC since the last combo follows the guitar.fixed
00:27:361(6) - ^fixed
01:02:397(4) - ^fixed
01:09:843(8,9,10) - hidden repeat slider. instead delete the slider add 3 circles to make it more of a challengefixed with unstack i can't delete sliders because here drums is 1/6 and not 1/4 then i add slider 1/6 the most fit drums

this is the best i can do. GL :D
wooow you mod is really improve :) thanki you mod !
Hikato
[Easy]

00:16:193 (2) - This slider looks pretty ugly, maybe pull the curve out a little?
00:23:200 (2) - ^
01:00:208 (2) - These look so cramped. :(
01:07:215 (1) - ^


Just a case of a few ugly sliders.


[Normal]

00:19:478 (3) - Remove 1 repeat.
00:26:485 (3) - Remove 1 repeat.
01:00:208 (1) - These are pretty ugly sliders, reshape?
01:11:375 - What's with this random mid slider clap?
01:25:390 - They're so lonely! (mid slider clap)
Just seemed weird that in that section those two stood out more.


[Hard]

All seems well. (Yay!)



[Insane]

All seems well. (Yay!)

Nice clean maps. I like.
Neptunus
Hey!

Easy:
01:00:208 (2) - I am quite sure this is a unfavourable stuff in an Easy, looks like a "3 notes stack" for beginners although they see only 1 approaching circle
01:07:215 (1) - also here

Normal:
00:02:616 (1) - cancel the newcombo, really no need to newcomboed here
00:09:624 (1) - and here
00:13:127 (1) - and here
00:37:653 (1) - also here ,reason is what you did here at 00:44:660 (5) - if the former one is a new combo , why didnt you set this as newcombo as well
really a comboholic~~ ;)
***keep consitent*** either newcombo at 00:58:237 (1) - or cancel the newcombo at 01:06:558 (3) -
you may complain why I mentioned so many stuffs on combos, because in Easy and Normal, we should make the pattern clean and clear, rather than making them over exquisite

Hard:
Fine

Insane:
*** outstanding flow of beats, excellent diff***
01:09:405 (5) - discernible spacing error

Good luck on ranking
Topic Starter
Pereira006

Hikato wrote:

[Easy]

00:16:193 (2) - This slider looks pretty ugly, maybe pull the curve out a little?
00:23:200 (2) - ^
01:00:208 (2) - These look so cramped. :(
01:07:215 (1) - ^


Just a case of a few ugly sliders.

all fixed

[Normal]

00:19:478 (3) - Remove 1 repeat. no because the red tick is start drums so i will keep it
00:26:485 (3) - Remove 1 repeat. no ^
01:00:208 (1) - These are pretty ugly sliders, reshape? fixed
01:11:375 - What's with this random mid slider clap? actually is not random because i forever add hitsound the 2th white tick and 4th tick white example 01:23:638 this is 2th tick white and 01:24:514 this 4th white tick and they have hitsound so i forever put hitsound 2th and 4 th so will keep it is not weird imo
01:25:390 - They're so lonely! same ^ (mid slider clap)
Just seemed weird that in that section those two stood out more.


[Hard]

All seems well. (Yay!)



[Insane]

All seems well. (Yay!)

Nice clean maps. I like.
thank you mod :)
Topic Starter
Pereira006

Neptunus wrote:

Hey!

Easy:
01:00:208 (2) - I am quite sure this is a unfavourable stuff in an Easy, looks like a "3 notes stack" for beginners although they see only 1 approaching circleactually i keep use slider and change shape
01:07:215 (1) - also here same ^

Normal:
00:02:616 (1) - cancel the newcombo, really no need to newcomboed here no because 00:00:865 (1) - have 4 repeat and 00:03:054 (2) - have 3 repeat is I remove here new combo can be confused weird IMO so i will keep it
00:09:624 (1) - and here hmm ok
00:13:127 (1) - and here hmm ok
00:37:653 (1) - also here ,reason is what you did here at 00:44:660 (5) - if the former one is a new combo , why didnt you set this as newcombo as well hmm because song is different here part but ok fixe
really a comboholic~~ ;)
***keep consitent*** either newcombo at 00:58:237 (1) - or cancel the newcombo at 01:06:558 (3) -
you may complain why I mentioned so many stuffs on combos, because in Easy and Normal, we should make the pattern clean and clear, rather than making them over exquisite

IMO i put new combo forever White tick long because i feel song is change and little i put new combo 4th tick white and 2th tick white

Hard:
Fine

Insane:
*** outstanding flow of beats, excellent diff***
01:09:405 (5) - discernible spacing error ho god i didn't noticed that and fixed

Good luck on ranking
thank you mod :)
jossieP
hi mr. pereira

[Easy]

- I though BPM is ok to have many 1/1 circles

01:12:251 - hmm this custom tick should be on a lower volume since the song have a sound very might as a clap, the supporting of the tick make the hitsounds sounds very high when you compare it with 01:11:375 (2); my suggest get down the volume of tick to 40% volume or dont use custom clap here, since the song have a simmilar sound
01:13:127 - hmm claps here sounds high then ↓
01:14:879 (3) - sounds ridiculous low
01:15:755 (5) - clap totally covered by song
hmm, incoming hitsounds also sounds covered by song, maybe just use the 50% volume you has been using after this
01:26:704 - then suddenly becomes high D:
01:54:733 (1) - this finish sounds awesome at 60% volume, leave a moar noticable bass effect

[Normal]

00:19:478 (3) - reduce 1 repeat since the song ends that effect that I dont know how to call it on a red tick
00:26:485 (3) - ^
00:42:470 (1) - consider to use normal hit finish instead soft clap here >:
01:10:937 - and we have the same volume changes >3<
01:54:733 (2) - increase bass effect?

[Hard]

00:21:667 (5) - whistle here? whistle pattern start suddenly on next combo
00:28:894 (1) - finish! at start of slider since you have used on [Easy] and [Normal]
hmm volume changes here are not so awful
01:54:733 (2) - moar bass effect 8-)

[Insane]

00:15:755 (6) - dont know what follow this 1/6
00:17:507 (4) - oh I see now

I though that is all
Topic Starter
Pereira006

ikari_kyon wrote:

hi mr. pereira

[Easy]

- I though BPM is ok to have many 1/1 circles
yes many 1/1 because this is easy so should be 1/1 because i don't like make bit more hard easy

01:12:251 - hmm this custom tick should be on a lower volume since the song have a sound very might as a clap, the supporting of the tick make the hitsounds sounds very high when you compare it with 01:11:375 (2); my suggest get down the volume of tick to 40% volume or dont use custom clap here, since the song have a simmilar sound
01:13:127 - hmm claps here sounds high then ↓
01:14:879 (3) - sounds ridiculous low
01:15:755 (5) - clap totally covered by song
hmm, incoming hitsounds also sounds covered by song, maybe just use the 50% volume you has been using after this
some fixed
actually i didn't use i will use 30% because is good imo and i did change some 30%
01:26:704 - then suddenly becomes high D: stay :(
01:54:733 (1) - this finish sounds awesome at 60% volume, leave a moar noticable bass effect sure

[Normal]

00:19:478 (3) - reduce 1 repeat since the song ends that effect that I dont know how to call it on a red tickno
00:26:485 (3) - ^no
00:42:470 (1) - consider to use normal hit finish instead soft clap here >:no
01:10:937 - and we have the same volume changes >3< fixed
01:54:733 (2) - increase bass effect? fixed

[Hard]

00:21:667 (5) - whistle here? whistle pattern start suddenly on next combo no
00:28:894 (1) - finish! at start of slider since you have used on [Easy] and [Normal]
hmm volume changes here are not so awful fixed
01:54:733 (2) - moar bass effect 8-) fixed

[Insane]

00:15:755 (6) - dont know what follow this 1/6 put 25% slow song and listen the drums the drums snapped is 1/6 and not 1/4 so i wil keep it because slider is fite more
00:17:507 (4) - oh I see now same ^
also 01:54:733 (2) - moar bass effect add :/

I though that is all
thank you mod:)
Aoitenshi
General:

I feel that easy, normal is too hard for usual easy & normal.

I can't mod further because of the hentai BG. xO

EDIT: WRONG BEATMAP >:U
Topic Starter
Pereira006

Ain053 wrote:

General:

I feel that easy, normal is too hard for usual easy & normal.

no is not :/ easy is easy
normal is normal and i send many friend newbie player they won SS 1 try so keep it


I can't mod further because of the hentai BG. xO

What ? The kid is smile, Iris look sun and BG is nice you think is hentai ? why?
HOOOOOOOOOOOOOO OK next time post carefully o.o lol anyway that's okay
Aoitenshi
Whoops, wrong map to post my mod ._. I apoligize.

General

It seems the whole map lacks hitsound.Try adding hitsound to where it rhymes the map well.

Insane

The 1/6s are too silent, perhaps you should add hitsound on them.
HP Drain Rate -1 (It takes long to refill of your HP with even perfect play)

01:39:624 (1) - Too disorienting.
01:53:638 (1) - ^
Topic Starter
Pereira006

Ain053 wrote:

Whoops, wrong map to post my mod ._. I apoligize.

General

It seems the whole map lacks hitsound.Try adding hitsound to where it rhymes the map well.
they lot hitsound only 2th and 4th and some finish white tick big i not gonna add histound random sorry

Insane

The 1/6s are too silent, perhaps you should add hitsound on them. no sorry
HP Drain Rate -1 (It takes long to refill of your HP with even perfect play)fixed

01:39:624 (1) - Too disorienting. i agree
01:53:638 (1) - ^ i agree
thank you mod
Nakagawa-Kanon
[Easy]
00:47:288 (2) - this slider is not good for easy diff.

[Normal]
you make diff diff more harder
Circle size -1
01:10:937 (1) - tlck clap must reduce volume
all tick clap same.

[Hard]
00:21:886 (1) - remove new combo
00:22:105 (2) - add new combo

[Insane]
fine
Topic Starter
Pereira006

Nakagawa-Kanon wrote:

[Easy]
00:47:288 (2) - this slider is not good for easy diff.

[Normal]
you make diff diff more harder
Circle size -1
01:10:937 (1) - tlck clap must reduce volume
all tick clap same.

[Hard]
00:21:886 (1) - remove new combo
00:22:105 (2) - add new combo

[Insane]
fine
everthing fixed expect clap tick volume stay as is nice
Agka
[Overall]
The hitsound volume is a bit too low...
00:24:514 (3) {Normal} - These kind of W sliders aren't a bit hard to read for < Hard diffs?

{Thoughts (Ignore if you want.)}
From my point of view as a player, this map reminds me a bit of how mapping is nowadays; mostly a thing of repeating known patterns in a way that sorta works instead of either trying to make the song flow with unique patterns and circular motion of objects, in which the first type of maps symmetry is king. Your map is not bad, but it offers nothing new to the mapping scene with the possible exception of a new map to milk score from. It's more likely for someone to download it because it's this map's ranked rather than because there's a great amount of people that want to play your map. My prediction brings me to think that probably this specific map won't be a top 5 played. Now, I don't know the song (nor its sauce) and this is all pretending that I'm the great majority of users, which I am not. My other thoughts are that you're pointing to get a good ranked map rather than trying to bring us the top map of 2012.

don't kill me for that, though, as I don't even have a ranked map ;p
Topic Starter
Pereira006

Agkaemon wrote:

[Overall]
The hitsound volume is a bit too low... keep it i can hear is if you read kanon's mod sayd "reduce" and now you sayd hitsound is low? i can hear my owm sorry staying
00:24:514 (3) {Normal} - These kind of W sliders aren't a bit hard to read for < Hard diffs? no 00:24:514 (3) - at 00:24:952 if you listen the drums like stream so that why i put slider W so keep it

{Thoughts (Ignore if you want.)}
From my point of view as a player, this map reminds me a bit of how mapping is nowadays; mostly a thing of repeating known patterns in a way that sorta works instead of either trying to make the song flow with unique patterns and circular motion of objects, in which the first type of maps symmetry is king. Your map is not bad, but it offers nothing new to the mapping scene with the possible exception of a new map to milk score from. It's more likely for someone to download it because it's this map's ranked rather than because there's a great amount of people that want to play your map. My prediction brings me to think that probably this specific map won't be a top 5 played. Now, I don't know the song (nor its sauce) and this is all pretending that I'm the great majority of users, which I am not. My other thoughts are that you're pointing to get a good ranked map rather than trying to bring us the top map of 2012.

repeating patterns because the song are repetitive i mapping with my feeling example 01:32:397 if you listen like "tiiiiiii" i should put slider because is fit this song if i put stream here mean nothing feeling and nothing fit so that why repeating patterns but the place is different i not gonna mapping crazy insane without feel map and overmapped i not like. I don't care map top 5 played. I mapping with feel map song i wanna will keep it

don't kill me for that, though, as I don't even have a ranked map ;p
i don't kill you orz is good tell true anyway thank you mod

EDIT: Next time i promissed i going " new to the mapping" next map
-Napoleon-
My mod! :D

[Easy]
00:32:835 (2) - I think that slidershape is difficult to read
00:35:901 (1) - New combo Why?
00:36:339 (2) - I think that slidershape is difficult to read
00:48:164 (1) - New combo Why?
00:58:894 (1) - ^
01:01:521 (3) - Add new combo
01:02:397 (1) - Revoke new combo
01:17:945 (1) - New combo Why?
01:45:974 (1) - ^


[Normal]
00:02:616 (1) - New combo Why?
00:16:631 (1) - ^
00:19:478 (3) - Minus one reverse
00:26:485 (3) - ^
01:35:463 (1) - Revoke new combo


[Hard]
00:30:427 (1) - Revoke new combo
01:12:689 (1) - ^


[Insane]
Nothing seed :/


Good map Star!
Kryptogram
Hi Pereira !! Lazyyy Mod :O

Just taking a look here so i decided to mod it :D


General:

- Reuce the voloume in this parts for all the diffs ?:

00:28:894 (x) - The volume its too loud reduce it to 70%
01:26:704 (x) - The volume its too loud reduce it to 70%
01:40:719 (1) - The volume its too loud reduce it to 70%


Easy

00:48:164 (3) - Remove Nc ?
01:09:186 (1) - Short Spinner maybe end it here 01:10:500 and remove next note ?

Normal

AR -1 i think xD

00:19:478 (3) - Remove 1 reverse arrow ?
00:26:485 (3) - ^

Hard

00:32:288 (5) - Add a note http://puu.sh/gXjd
00:35:792 (5) - ^
01:30:098 (5) - ^
01:33:602 (5) - ^

Insane


Good as allways

This is mod is a crep so don't kudosu me !!!

Starrrrrrrrrr !!
Topic Starter
Pereira006

[Te][Amo] wrote:

Hi Pereira !! Lazyyy Mod :O hello

Just taking a look here so i decided to mod it :D


General:

- Reuce the voloume in this parts for all the diffs ?:

00:28:894 (x) - The volume its too loud reduce it to 70%
01:26:704 (x) - The volume its too loud reduce it to 70%
01:40:719 (1) - The volume its too loud reduce it to 70%

you right and fixed


Easy

00:48:164 (3) - Remove Nc ? no
01:09:186 (1) - Short Spinner maybe end it here 01:10:500 and remove next note ? no

Normal

AR -1 i think xD youy right and fixed

00:19:478 (3) - Remove 1 reverse arrow ? no
00:26:485 (3) - ^ no

Hard

00:32:288 (5) - Add a note http://puu.sh/gXjd no i not wanna bit more hard sorry :(
00:35:792 (5) - ^ no ^
01:30:098 (5) - ^ no ^
01:33:602 (5) - ^ no ^

Insane


Good as allways

This is mod is a crep so don't kudosu me !!!

is not :/ you mod is increasse :)

Starrrrrrrrrr !!
thank you mod and star

Also @Xavier18488 i did use some you combo color as is need and you ask why "new combo?" the BPM and Offset is perfect then if you listen at White tick long is always song change is hard too explain you but someday you will understand ok
anyway thank you mod and star
terametis
hi~ :)
These are all sugestion.

[Insane]
00:47:069 (2)~(5),(1)~(2)  How about this?01:24:952 (4)           Add Finish on slider head.

[Hard]
00:21:886 (6),(1)         switch New combo
01:24:952 (4)           Add Finish on slider head.
01:25:390 (4)           hum,I feel this tick clapsound is unnecessary.Remove clap?

[Normal]
00:02:616 (1)           Remove new combo?
00:06:120 (1)           ^
00:21:886 (4),(1)         switch New combo
00:27:580 (1)           Remove new combo?
01:12:689 (1)           ^
01:16:193 (1)           ^
01:19:697 (1)           ^
01:23:200 (1)           ^
01:21:448 (1)           1grid left. I think more prettier.
01:24:952 (4)           Add Finish on slider head.
01:25:390 (4)           same suggestion with Hard
01:35:463 (1)           Remove new combo?

[Easy]
Looks good for me

That's all.


I wish your map is Ranked~~<3
Bye~ :)
Topic Starter
Pereira006

terametis wrote:

hi~ :)
These are all sugestion.

[Insane]
00:47:069 (2)~(5),(1)~(2)  How about this?ya pretty fun and fit fix01:24:952 (4)           Add Finish on slider head. fix

[Hard]
00:21:886 (6),(1)         switch New combofix
01:24:952 (4)           Add Finish on slider head.fix
01:25:390 (4)           hum,I feel this tick clapsound is unnecessary.Remove clap? no

[Normal]
00:02:616 (1)           Remove new combo? no because the repeat are different the drums is change that why i feel
00:06:120 (1)           ^ no same reasson
00:21:886 (4),(1)         switch New combofix
00:27:580 (1)           Remove new combo? no
01:12:689 (1)           ^ no same reasson
01:16:193 (1)           ^ no ^
01:19:697 (1)           ^ no ^
01:23:200 (1)           ^ no ^
01:21:448 (1)           1grid left. I think more prettier.fix
01:24:952 (4)           Add Finish on slider head.fix
01:25:390 (4)           same suggestion with Hardno
01:35:463 (1)           Remove new combo?no

[Easy]
Looks good for me

That's all.


I wish your map is Ranked~~<3
Bye~ :)
thank you mod and star :)
R e d
Its funny play on this map :D. Good luck to get this ranked Perere006
KayeSara
Easy, Normal are both good enough :3
[Hard]
  1. 00:18:602 - add note here?
[Insane]
  1. 00:42:470 (4) - delete this note? maybe more smooth for playing
Really nice map :3
Topic Starter
Pereira006

KayeSara wrote:

Easy, Normal are both good enough :3
[Hard]
  1. 00:18:602 - add note here?
[Insane]
  1. 00:42:470 (4) - delete this note? maybe more smooth for playing
Really nice map :3
only insane did fix but didn't delete note because the ryhthm need it but i did change place of course to relax playing so thank for catching

thank you mod

EDIT: Fixed megastore taiko
[deleted user]
1/4 changed into 1/6, dunno how. Fixed it.

Download: ESTi - Smile of Sunshine (Pereira006) [Megastore's taiko].osu
MMzz
Easy:

00:30:646 (1) - remove new combo
00:34:149 (1) - ^
00:37:653 (1) - ^ Yes these are fine as is, but it's very spammy and not needed.
01:16:631 (2) - make this a slider blanket? http://puu.sh/lhi9

Normal:

00:48:164 (4) - blanket this around 5. Like in the easy.
01:14:879 (2) - ^around 01:16:193 (1)
01:19:697 (1) - ^ around 01:21:010 (2)
01:21:886 (2) - copy and paste the slider above if you blanketed it, for that symmentry.
01:37:215 (1) - extend the slider to where 01:40:281 (1) is? So the combo isn't messed up.

Hard:

00:16:193 (4,1) - ok you should fix these 2, very ugly and distort your combos. You could fix this by: Deleteing 00:16:193 (4), then moveing 00:16:412 (1) to where the note you deleted was placed on the timelime. Then remove combo from 00:16:412 (1), then add a beat here: http://puu.sh/lhlz and add a new combo to it so it looks like the picture. Or you could add it anywhere you want. (maybe a fun jump?)

01:12:689 (1) - make this blanket around the slider before it? http://puu.sh/lhml
01:24:952 (4) - new combo?

Insane:

Looks good to me!

Megastore's Taiko:

OD and HP Drain 6.
For future referance, DO NOT use a ton of kat's/blue's while taiko mapping, They are ment to be for snare/highhats/claps/other instruments that keep the beat, and for streams.
wmfchris
Taiko mod as requested

[Taiko]
00:02:397 - considering the DJ disc sound, dkd or ddd sounds nice
00:05:901 - ^ kdk d k
00:14:660 - d
00:39:186 - ddk fits the melody
00:44:441 - d---d
00:59:332 - try d k---d dkd/kkd?
01:01:959 - d
01:10:719 - make an accent here, K K?
01:47:507 - ddk?

- Using soft hitsound do fit with the music, but the taiko sound is too soft. You might try S 100% for the whole song, otherwise use N50/60%.
- The BG in taiko play displays poorly (head being cut), try to find a taiko BG
- sounds like you're improving -w-
[deleted user]

MMzz wrote:

Megastore's Taiko:

OD and HP Drain 6. Fixed.
For future referance, DO NOT use a ton of kat's/blue's while taiko mapping, They are ment to be for snare/highhats/claps/other instruments that keep the beat, and for streams. kk :V
Ty for your mod °A°

wmfchris wrote:

00:02:397 - considering the DJ disc sound, dkd or ddd sounds nice Fixed. (ddd)
00:05:901 - ^ kdk d k Fixed.
00:14:660 - d Fixed.
00:39:186 - ddk fits the melody Fixed.
00:44:441 - d---d Fixed.
00:59:332 - try d k---d dkd/kkd? Fixed (kkd).
01:01:959 - d Fixed.
01:10:719 - make an accent here, K K? Fixed.
01:47:507 - ddk? Fixed.

- Using soft hitsound do fit with the music, but the taiko sound is too soft. You might try S 100% for the whole song, otherwise use N50/60%. Fixed. :U
- The BG in taiko play displays poorly (head being cut), try to find a taiko BG k, i'll try to make one
- sounds like you're improving -w- Ty :3
Thanks for the mod :D

Download: ESTi - Smile of Sunshine (Pereira006) [Megastore's taiko].osu
Topic Starter
Pereira006

MMzz wrote:

Easy:

00:30:646 (1) - remove new combo Fixed http://puu.sh/ljKC
00:34:149 (1) - ^ Fixed
00:37:653 (1) - ^ Yes these are fine as is, but it's very spammy and not needed. Fixed
01:16:631 (2) - make this a slider blanket? http://puu.sh/lhi9 Fixed

Normal:

00:48:164 (4) - blanket this around 5. Like in the easy. Fixed
01:14:879 (2) - ^around 01:16:193 (1) Fixed
01:19:697 (1) - ^ around 01:21:010 (2) Fixed
01:21:886 (2) - copy and paste the slider above if you blanketed it, for that symmentry. Fixed
01:37:215 (1) - extend the slider to where 01:40:281 (1) is? So the combo isn't messed up. no

Hard:

00:16:193 (4,1) - ok you should fix these 2, very ugly and distort your combos. You could fix this by: Deleteing 00:16:193 (4), then moveing 00:16:412 (1) to where the note you deleted was placed on the timelime. Then remove combo from 00:16:412 (1), then add a beat here: http://puu.sh/lhlz and add a new combo to it so it looks like the picture. Or you could add it anywhere you want. (maybe a fun jump?) ya most better thank and Fixed

01:12:689 (1) - make this blanket around the slider before it? http://puu.sh/lhml Fixed http://puu.sh/ljR9
01:24:952 (4) - new combo? Fixed

Insane:

Looks good to me! oki

Megastore's Taiko:

OD and HP Drain 6.
For future referance, DO NOT use a ton of kat's/blue's while taiko mapping, They are ment to be for snare/highhats/claps/other instruments that keep the beat, and for streams.
thank you mod o.o and star :)
Muya
sorry for late mod :o

[Easy]:
00:14:879 (1) - this zigzag slider is hard to newbie player.
00:19:259 (2) - ^
00:21:886 (1) - ^
00:26:266 (2) - ^
00:32:835 (2) - ^
00:36:339 (2) - ^
01:10:937 (1,2) - delete these note, 01:09:186 (1) - end at 01:10:937

[Normal]:
00:09:624 (2) - add new combo
00:13:127 (2) - ^

[Hard]:
01:16:412 (2) - please try this http://osu.ppy.sh/ss/271011
01:35:682 (2,3) - ^ http://osu.ppy.sh/ss/271016
SPOILER
212,320,95244,6,0,B|156:280,1,70
228,224,95682,2,0,B|194:164,1,70,0|0
283,143,96120,2,0,B|277:74,1,70,0|0
367,92,96558,2,0,B|391:27,1,70,0|0
01:23:419 (3,1) - ^ http://osu.ppy.sh/ss/271025
SPOILER
212,212,83419,2,0,B|136:168|56:212|40:276,2,210
300,212,84952,6,0,B|376:168|456:212|472:276,2,210

[Megastore's taiko]:
rename to Megastore's Taiko

[Insane]:
01:37:215 (1) - start at 01:37:434. and add circle to 01:37:215
Topic Starter
Pereira006

Muya wrote:

sorry for late mod :o

[Easy]:
00:14:879 (1) - this zigzag slider is hard to newbie player.
00:19:259 (2) - ^
00:21:886 (1) - ^
00:26:266 (2) - ^
00:32:835 (2) - ^
00:36:339 (2) - ^
01:10:937 (1,2) - delete these note, 01:09:186 (1) - end at 01:10:937

[Normal]:
00:09:624 (2) - add new combo
00:13:127 (2) - ^

[Hard]:
01:16:412 (2) - please try this http://osu.ppy.sh/ss/271011 fixed
01:35:682 (2,3) - ^ http://osu.ppy.sh/ss/271016fixed
SPOILER
212,320,95244,6,0,B|156:280,1,70
228,224,95682,2,0,B|194:164,1,70,0|0
283,143,96120,2,0,B|277:74,1,70,0|0
367,92,96558,2,0,B|391:27,1,70,0|0
01:23:419 (3,1) - ^ http://osu.ppy.sh/ss/271025fixed
SPOILER
212,212,83419,2,0,B|136:168|56:212|40:276,2,210
300,212,84952,6,0,B|376:168|456:212|472:276,2,210

[Megastore's taiko]:
rename to Megastore's Taiko

[Insane]:
01:37:215 (1) - start at 01:37:434. and add circle to 01:37:215fixed
only Hard and insane did fixed but normal and easy not fixed sorry
and the taiko guest will look this

thank you mod :)
Maraiga
You rule pererito :D
Topic Starter
Pereira006

Maraiga wrote:

You rule pererito :D
rly ? lol anyway

bg taiko new and stuff and bump

/now hunt bat and mat i guess
DJPop
ESTi's song is always epic ♥

~Easy~
00:37:653 (3) - add new combo
00:53:857 (1) - start on red tick (optional)
01:09:186 (1) - too short for easy diff
01:13:127 (1) - remove new combo
01:14:441 (2) - add new combo
01:20:135 (1) - remove new combo
01:21:448 (2) - add new combo
01:51:667 (1) - start on red tick (optional)

~Normal~
00:02:616 (1) - remove new combo
00:06:120 (1) - ^
00:27:580 (1) - ^
00:53:857 (1) - start on red tick (optional)

~Hard~
01:35:682 (2,4) - add clap

~Insane~
01:09:843 (8) - add new combo
Topic Starter
Pereira006

DJPop wrote:

ESTi's song is always epic ♥ ya isn't ? :P

~Easy~
00:37:653 (3) - add new combo
00:53:857 (1) - start on red tick (optional)
01:09:186 (1) - too short for easy diff
01:13:127 (1) - remove new combo
01:14:441 (2) - add new combo
01:20:135 (1) - remove new combo
01:21:448 (2) - add new combo
01:51:667 (1) - start on red tick (optional)

everthing fixed

~Normal~
00:02:616 (1) - remove new combo
00:06:120 (1) - ^
00:27:580 (1) - ^
00:53:857 (1) - start on red tick (optional)

everthing fixed

~Hard~
01:35:682 (2,4) - add clap Ho yeah I forget and fixed


~Insane~
01:09:843 (8) - add new combo sorry keep it because the drums is continue i feel like happened Hard too sorry keep it
Thank you mod and star
DJPop
Found something.


~Easy~
01:10:937 (1) - add finish, like other diffs
01:51:886 (1) - end on 01:53:857 and remove clap
Topic Starter
Pereira006

DJPop wrote:

Found something.


~Easy~
01:10:937 (1) - add finish, like other diffs
01:51:886 (1) - end on 01:53:857 and remove clap
Everthing fixed ! i hopes is fine :/
thank recheck
DJPop
Bubbled
Makar
Hi pereira >< Whenever a BAT checks this be sure to fix the new combo bugs that are in insane D:

01:39:843 (1) -
01:53:857 (1) -
Kawayi Rika
Hi ~ Pereira006 ~ :)

Sorry,I have poped this bubbled map ~ because have unrankble bug in mapset.

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 01:26:375 (4) - This note should move to here 01:26:594.
  2. 01:39:843 (1) - Please fix this new combo bug.
  3. 01:53:857 (1) - ^

[Hard]


  1. OD+1 or 2 much better with Hard diff.

That's all ~ when you done ~

Call me back rechek ~
;)
Topic Starter
Pereira006

Makar8000 wrote:

Hi pereira >< Whenever a BAT checks this be sure to fix the new combo bugs that are in insane D:

01:39:843 (1) -
01:53:857 (1) -
I didn't saw that omg thank checking my map :) anyway fixed above
i hope is fine
Thank you warning me xD

Kawayi Rika wrote:

Hi ~ Pereira006 ~ :)

Sorry,I have poped this bubbled map ~ because have unrankble bug in mapset.

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 01:26:375 (4) - This note should move to here 01:26:594.ok fixed
  2. 01:39:843 (1) - Please fix this new combo bug. done
  3. 01:53:857 (1) - ^ done

[Hard]


  1. OD+1 or 2 much better with Hard diff. +1 and done


That's all ~ when you done ~

Call me back rechek ~
;) oki o.o also congratz MAT
thank you mod
Kawayi Rika
Recheck ~ It's fine now ~

Take you Rebubbled ~ also thanks and i love latale ~ :)

Rebubbled ~

Kurosanyan
[General]
Audio lead in 2500 is really too much, consider changing it to 1135~1500

[Taiko mod~]
  1. You should really consider remapping it following the drums, following the melody make the map feels empty and boring.
  2. Remove all the useless timing sections, you should keep only the red one, the on for the start of the kiai and the one for the end of the kiai.
  3. Normal hitsounds for the whole map and default hitsounds, not custom.
  4. Circle Size should be 5, not sure if important tough.
  5. Remove letterbox during breaks
  6. 00:03:054 - 00:04:806 - Consider mapping this part since there's drums here or at least finish the break at 00:04:368 -
  7. 00:11:156 (41) - k?
  8. 00:15:098 (1) - d?
  9. 00:18:821 (19) - k?
  10. 00:21:667 - add a k?
  11. 00:28:456 - add a d like you did for 00:42:470 (5) - It fits really better
  12. 01:03:930 - add a d?
  13. 01:10:937 - 01:24:076 - this part is totally empty and boring as hell while there's nice drums in it, map it please.
  14. 01:24:514 - add a d?
  15. 01:24:733 - add a d?
  16. 01:25:609 (7) - add a finish?
Topic Starter
Pereira006
pop bubbled because change lead-in and megastore is banned i guess i dunno he will back or not so i will think later if i decide to remove taiko diff or make new

i will think more later anyway

thank you mod, kuro
Sakura
Since the Taiko mapper is banned is Pereira's choice to either fix their diff or drop it off the mapset, it isn't Pereira's fault that an user got banned.
mancuso_JM_
Ok, Let's do that. Mod4Mod again!! :D

[Easy:]

Settings:
--> The Difficulty of this Easy is a bit more than 1. It's better if you increase the Overall Difficulty by 1 Tick (OD+1)
--> I know that it's an Easy difficulty, but at the hour to play the map the Drain Rate feels kinda low, Try to increase the HP Drain Rate by 1 Tick too. (HP+1)

00:09:624 (1): I don't mention this kind of things in my mod, but this map is very good constructed so I have to mention that xD. I would like to see this Slider curved a bit more, plays better with your symetry and also plays better with your previous and next patterns. In my opinion looks better, try to do something like that:
SPOILER

136,300,9624,6,0,B|168:368|260:396|352:368|384:300,1,300,0|2
00:21:886 (1): Fit fine with music and it's consistent with your previous patterns if you add a Normal Finish at the beginning of this Slider (I think that it's unnecesary to mention what you have to do, since you do it on previous patterns, by the way you have to add a Inherited Timing Point here with Normal Hitsounds and 20% in volume)
01:06:558 (3): This Slider sounds a bit of rhythm, at the end doesn't follow anything in the music. Listening the music quitely, I can percive that the rhythm that you can follow is before than the pattern made it by yourself(1/2 before to be precise). So, you should to move this Slider 1/2 back (Red Tick, 01:06:339) , here you would follow the music properly. Then you have to rearrange just a bit this Slider to doesn't have any kind of Spacing Problem
01:28:456 (1): I can see a downbeat, but anyways the change in the music is not too big to have a New Combo here. If I were you, I'd remove it.
01:31:959 (1): (^)
01:35:463 (1): (^)
01:51:229 (5): Sounds fine here if you add a Finish in this Note

[Normal:]

00:19:478 (3): In 00:20:135 (where appear the last Repetition of this Slider), I can't listen anything in the music which can support that, sounds better with the music if you remove the last repetition in this Slider.
00:26:485 (3): Same as above
00:56:485 (1): This note is overlaped by Spinner hitburst and Spinner-osu and this could cause confusion in 'Normal' players, it's better if you move it to another place. To mantain the Spacing consistent I suggest you to move this note to (x:148 y: 264)
00:58:237 (1,2): The first Slider doesn't fit at all with music, especially when you add the Reverse Arrow on it. Sounds better if you remove the Repetition from the Slider (1) and after that add a Note in 00:58:894. Here is an Screenshoot:

[Hard:]

Settings:
--> I want to see AR7 on this difficulty, fit better in my opinion (AR+1)

00:33:390 (1): (NAZI)- Move this note to x:292 y:324 to Stack this Slider with a previous note (3). This will give a better flow in the map
00:50:792 (3): In this case, the Slider Tick is not enough to follow the rhythm properly, it seems that the music need another thing that sounds higher in the music. The perfect solution is to make this Slider 1/2 smaller than before and then add a Note in 00:51:229, this is going to broke a bit the symetry but as I said always, is better follow the rhythm perfectly than search an excellent symetry (always is better to make a fusion of both things :P)

[Insane:]

Settings:
--> Looking this difficulty in General, Works better if you reduce the Overall Difficulty by 1 Tick (OD-1)

And anything wrong here, Nice job

That's all Pereira. Really nice map you have there
So, I'll shoot a Star and I hope the best to this map ;)
Topic Starter
Pereira006

mancusojuanmattos wrote:

Ok, Let's do that. Mod4Mod again!! :D

[Easy:]

Settings:
--> The Difficulty of this Easy is a bit more than 1. It's better if you increase the Overall Difficulty by 1 Tick (OD+1) hmm you right
--> I know that it's an Easy difficulty, but at the hour to play the map the Drain Rate feels kinda low, Try to increase the HP Drain Rate by 1 Tick too. (HP+1) ok

00:09:624 (1): I don't mention this kind of things in my mod, but this map is very good constructed so I have to mention that xD. I would like to see this Slider curved a bit more, plays better with your symetry and also plays better with your previous and next patterns. In my opinion looks better, try to do something like that: lol ok
SPOILER

136,300,9624,6,0,B|168:368|260:396|352:368|384:300,1,300,0|2
00:21:886 (1): Fit fine with music and it's consistent with your previous patterns if you add a Normal Finish at the beginning of this Slider (I think that it's unnecesary to mention what you have to do, since you do it on previous patterns, by the way you have to add a Inherited Timing Point here with Normal Hitsounds and 20% in volume) no sorry keep it
01:06:558 (3): This Slider sounds a bit of rhythm, at the end doesn't follow anything in the music. Listening the music quitely, I can percive that the rhythm that you can follow is before than the pattern made it by yourself(1/2 before to be precise). So, you should to move this Slider 1/2 back (Red Tick, 01:06:339) , here you would follow the music properly. Then you have to rearrange just a bit this Slider to doesn't have any kind of Spacing Problem no sorry keep it
01:28:456 (1): I can see a downbeat, but anyways the change in the music is not too big to have a New Combo here. If I were you, I'd remove it. ya is true
01:31:959 (1): (^)ya is true
01:35:463 (1): (^)ya is true
01:51:229 (5): Sounds fine here if you add a Finish in this Note no

[Normal:]

00:19:478 (3): In 00:20:135 (where appear the last Repetition of this Slider), I can't listen anything in the music which can support that, sounds better with the music if you remove the last repetition in this Slider. is fit more for me in 25% slow song
00:26:485 (3): Same as above ^
00:56:485 (1): This note is overlaped by Spinner hitburst and Spinner-osu and this could cause confusion in 'Normal' players, it's better if you move it to another place. To mantain the Spacing consistent I suggest you to move this note to (x:148 y: 264) done
00:58:237 (1,2): The first Slider doesn't fit at all with music, especially when you add the Reverse Arrow on it. Sounds better if you remove the Repetition from the Slider (1) and after that add a Note in 00:58:894. Here is an Screenshoot: most better :)

[Hard:]

Settings:
--> I want to see AR7 on this difficulty, fit better in my opinion (AR+1) no is soo much hard

00:33:390 (1): (NAZI)- Move this note to x:292 y:324 to Stack this Slider with a previous note (3). This will give a better flow in the map ok
00:50:792 (3): In this case, the Slider Tick is not enough to follow the rhythm properly, it seems that the music need another thing that sounds higher in the music. The perfect solution is to make this Slider 1/2 smaller than before and then add a Note in 00:51:229, this is going to broke a bit the symetry but as I said always, is better follow the rhythm perfectly than search an excellent symetry (always is better to make a fusion of both things :P) no sorry keep it

[Insane:]

Settings:
--> Looking this difficulty in General, Works better if you reduce the Overall Difficulty by 1 Tick (OD-1) no sorry

And anything wrong here, Nice job

That's all Pereira. Really nice map you have there
So, I'll shoot a Star and I hope the best to this map ;)
Thank you mod and star :)

Also the taiko diff is removed because megastore is banned 1 month and without tell me that mean he not worried about diff taiko so yeah i hate who without tell me and not worried diffs, so yeah taiko remover i don't accpted again, is too later 1 week sorry

Redownload pleasse
Kawayi Rika
OK ~ mapper remove taiko diff ~

So Rebubbled ~

EDIT : Change a small fix ~


Xgor
Bubble check!

Everything looks fine.. exept for one thing.

Beween 01:12:251 - and 01:26:704 - the volume lowers for no apparent reason. it's quite unfitting and it would be nice if you raised the volume there.

Still the map is nice enough for me to star it.
Topic Starter
Pereira006

Xgor wrote:

Bubble check!

Everything looks fine.. exept for one thing.

Beween 01:12:251 - and 01:26:704 - the volume lowers for no apparent reason. it's quite unfitting and it would be nice if you raised the volume there.

Still the map is nice enough for me to bubble it.
omg is true my bad :( and fixed when i home i gonna fix
I feel I gonna quit this map and leave to graveyard :(

EDIT: POP because everthing fixe i did raised volume to make same all diff and some change hitsound to same too omg
I almost i gonna quit this map :/
Xgor
Please don't.

Of all the bubbles so far I have to say that this is the best map and I enjoyed this quite a bit and it would be a pity if this didn't get ranked while the worse maps would :|
Topic Starter
Pereira006

Xgor wrote:

Please don't.

Of all the bubbles so far I have to say that this is the best map and I enjoyed this quite a bit and it would be a pity if this didn't get ranked while the worse maps would :|
thank, is just hard for me pop 3 time i guess i gonna first more mods or sp because hitsound or something
DaxMasterix
Pereira bakka rank this. don't die :c
Topic Starter
Pereira006

DaxMasterix wrote:

Pereira bakka rank this. don't die :c
This really really rally hard for me i'can't that
mtmcl
Fun, intuitive, well-rounded, and even aesthetically pleasing.

Flawless! Good luck!
Topic Starter
Pereira006
Mtmcl !!!! hiiiiiiiiiiiiiiiiii >.< ! big fan you map's old
Yuukari-Banteki
[Easy]
looks good

[Normal]
looks good

[Hard]
looks good

[Insane]
ranked
mancuso_JM_
YES PEREIRAAA!!!!
CONGRATZ!!! :D
Stefan
Congrats \o/
[CSGA]Ar3sgice
grats~
Akemi_Homura
Congratz~
Makar
grats~
terametis
Congrats~~~~~~~~~~<3
Quilt
congratz!
Aleks719
have fixed genre. congratz~
YTYuyu
omg YES FINALLY D:. congratz Peri-sama ;)
Rey-volution
Congratulation :D
Nyquill
Am I the only one getting an offset +10?
YTYuyu

Nyquill wrote:

Am I the only one getting an offset +10?
weird. i'm getting +20
show more
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