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2NE1 - Go Away (DJ Hikari3 Remix)

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Chewin
Fixed some things.. ty :D
NeoRainier

Charles445 wrote:

Neo's Taiko
Refused:
  • This is mapped short - map it as long as Insane! This song is way too much repeatitive, i'll have to copy-paste again the same pattern if i map also the last part....i can change hitsounds, but then it won't follow the music and it isn't my style doing that

    01:49:437 (11,12,13,14,15,16,17,18,19,20) - ^^ This one is ok like this
Considered:
  • 01:33:428 (1,2,3,4,5,6,7,8) - Don't make this 1/6 You won't believe me, i changed this to 3/8 and it suits as hell
After i played both Chewin's hard and Gio's insane in osu and taiko mode...

Download: 2NE1 - Go Away (DJ Hikari3 Remix) (Yucali) [Neo's Taiko].osu
-kevincela-
Ecco una mod :D

[Easy]

  1. 00:30:761 - Aggiungi una nota qui
  2. 00:31:218 (1) - Rimuovi la new combo
  3. 00:46:771 (2) - Magari sostituire questo slider con una nota?
  4. 02:01:788 (2) - ^
[Normal]

  1. Secondo me è meglio mettere la circle size a 4 qui
  2. 00:37:851 - Aggiungere una nota?
  3. 01:21:077 (11) - Metti per bene questa nota sotto lo slider,basta eliminarla e ricrearla sotto lo slider
[Chewin's Hard]

  1. Perchè ci sono così tanti anti-spacings?x.x
  2. 00:21:384 (6) - Metti per bene questa nota sotto lo slider
  3. 00:34:878 (1) - Rimuovi la new combo
  4. 01:27:481 (9) - 1 grid a destra per fixare lo spacing
    02:42:498 (9) - 1 grid a sinistra
[giO's Insane]

  1. Qui niente di grave da dire,solo che ci potevi mettere qualche stram in più,visto che non sembra proprio un insane D:
Per essere una prima mappa è davvero ben fatta,fattela controllare da altre persone! :D
Chewin

-kevincela- wrote:

[Chewin's Hard]

  1. Perchè ci sono così tanti anti-spacings?x.x
  2. 00:21:384 (6) - Metti per bene questa nota sotto lo slider
  3. 00:34:878 (1) - Rimuovi la new combo
  4. 01:27:481 (9) - 1 grid a destra per fixare lo spacing
    02:42:498 (9) - 1 grid a sinistra
Fixed.
Però non ho capito il "Perchè ci sono così tanti anti-spacings?x.x" °-°
-kevincela-
Semplice,ci sono molti punti in cui lo spacing non è errato (credo sia intenzionale) come su 00:26:415 (5,6,7,8) -, 00:29:846 (5,1) - e su molti altri punti
Chewin

-kevincela- wrote:

Semplice,ci sono molti punti in cui lo spacing non è errato (credo sia intenzionale) come su 00:26:415 (5,6,7,8) -, 00:29:846 (5,1) - e su molti altri punti
Ah capito xD
Vabbe diciamo di si <.<
Numbers 596108
Mod Request from Yucali

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:114 131.17 BPM - N - -> OK
00:58:663 1.0x - K - -> OK
01:27:938 1.0x - N - -> OK
02:13:681 1.0x - K - -> OK
02:42:956 1.0x - N - -> OK


Notes :

00:30:989 (3,4) -
00:56:148 (8,9,10,....30) - it is too long , remove some note
01:33:599 (2) - Remove
01:34:285 (5) - Move to 01:34:342
01:34:628 (7) - Move to 01:34:800
02:11:165 (8,9,10,...30) - Remove some note , it is too long


Others :

Song Difficulty -
HP Drain Rate - 6 -> OK
Circle Size - 5 -> Max
Approach Rate - 7 -> Max
Overall Difficulty - 7 -> 3~4


Total Result
Song favorite degree : 4 / 10
Note Pattern : 55 / 70
Other wrong : 7 / 10
Timing wrong : 10 / 10

Score : 76 / 100
NeoRainier

Numbers 596108 wrote:

Patterns:

00:30:989 (3,4) - -> fix'd
00:56:148 (8,9,10,....30) - it is too long , remove some note -> changed (20,...,30) into a slider
01:33:599 (2) - Remove -> done
01:34:285 (5) - Move to 01:34:342 -> done
01:34:628 (7) - Move to 01:34:800 ->it was wrong, but i moved it to 01:34:685
02:11:165 (8,9,10,...30) - Remove some note , it is too long same as before

Others :

Circle Size - 5 -> Max -> fix'd
Approach Rate - 7 -> Max -> fix'd
Overall Difficulty - 7 -> 3~4 -> changed to 5
Thanks for modding it :)

Download: 2NE1 - Go Away (DJ Hikari3 Remix) (Yucali) [Neo's Taiko].osu
Sakura
[General]
normal-sliderslide.wav and normal-sliderwhistle.wav are 0 bytes, and this may mess up some sound cards, if you're going to use silenced hitsounds use the blank.wav from the Custom Hitsound Library

[Neo's Taiko]
Those 1/3 notes sound kind of unfitting.

[giO's Insane]
Include another break in the first half, 2:45 without breaks is overkill.

[Chewin's Hard]
Add breaks, the playtime is way too long to go without them.
Finish the map
^ If you dont do that, for one, i wont come to bubble this XD, but you also should remove the storyboard part at the end since it would be unnecessary.

[Normal]
01:03:238 (X) - Add a note to follow the lyrics.
01:11:929 (4) - Dont use whistle on the whole slider please, its a really annoying sound (specially normal whistle).
01:17:646 (1) - ^
01:21:535 (X) - Add a note to follow the lyrics.
01:24:737 (1,2,3,4) - You could make them more symmetrical, try this:

that's 3 and 4 1 grid up.
01:53:554 (4) - Maybe i should just say dont spam hitsounds on a slider...
01:55:384 (1) - ^
02:26:946 (4) - I'm not even gonna comment on these anymore, you know what to do by now, so find the rest by yourself XD
03:25:496 (1,2,3,4) - Same comment as: 01:24:737 (1,2,3,4).

[Easy]
Preview time is different
Finish the diff
^ If you dont do that, for one, i wont come to bubble this XD, but you also should remove the storyboard part at the end since it would be unnecessary.

Well i couldn't expect better slider art since you're a new mapper however just remember to check the Delicious Slider Guide by RandomJibberish to improve your slider art, i also recommend you go through Normal to fix the hitsounds specially the ones i pointed out, since most of the time there were way too many hitsounds, last but not least, i'd like to see ranked maps that all difficulties are the same length, so i encourage you to finish mapping the unfinished diffs, if you decide to not do this, you'll have to find another MAT to bubble this because i won't do it, i don't like mapsets that are inconsistent like that, however i won't enforce it on you so of course i wouldn't pop a bubble over it.

That said, good luck with your mapset~
Topic Starter
Yucali

Sakura Hana wrote:

[General]
normal-sliderslide.wav and normal-sliderwhistle.wav are 0 bytes, and this may mess up some sound cards, if you're going to use silenced hitsounds use the blank.wav from the Custom Hitsound Library

[Neo's Taiko]
Those 1/3 notes sound kind of unfitting.

[giO's Insane]
Include another break in the first half, 2:45 without breaks is overkill.

[Chewin's Hard]
Add breaks, the playtime is way too long to go without them.
Finish the map
^ If you dont do that, for one, i wont come to bubble this XD, but you also should remove the storyboard part at the end since it would be unnecessary.

[Normal]
01:03:238 (X) - Add a note to follow the lyrics.
01:11:929 (4) - Dont use whistle on the whole slider please, its a really annoying sound (specially normal whistle).
01:17:646 (1) - ^
01:21:535 (X) - Add a note to follow the lyrics.

01:24:737 (1,2,3,4) - You could make them more symmetrical, try this:

that's 3 and 4 1 grid up.
01:53:554 (4) - Maybe i should just say dont spam hitsounds on a slider...
01:55:384 (1) - ^
02:26:946 (4) - I'm not even gonna comment on these anymore, you know what to do by now, so find the rest by yourself XD
03:25:496 (1,2,3,4) - Same comment as: 01:24:737 (1,2,3,4).


[Easy]
Preview time is different
Finish the diff
^ If you dont do that, for one, i wont come to bubble this XD, but you also should remove the storyboard part at the end since it would be unnecessary.

Well i couldn't expect better slider art since you're a new mapper however just remember to check the Delicious Slider Guide by RandomJibberish to improve your slider art, i also recommend you go through Normal to fix the hitsounds specially the ones i pointed out, since most of the time there were way too many hitsounds, last but not least, i'd like to see ranked maps that all difficulties are the same length, so i encourage you to finish mapping the unfinished diffs, if you decide to not do this, you'll have to find another MAT to bubble this because i won't do it, i don't like mapsets that are inconsistent like that, however i won't enforce it on you so of course i wouldn't pop a bubble over it.

That said, good luck with your mapset~
Done
Chewin's Hard and Easy are the same lenght as Normal and Insane, I hope it is good enough now. :) Unfortunately the song is very repeatitive, so it may be a little bit boring, but I think it's okay. In Normal diff I've re-checked all hitsounds, and made them less annoying to hear(or maybe, I hope so XD). At least,as soon as giO- and Neo will be online and will check the mod I'll update the rest. Thank you very much ;)
Edit: giO- has added a break in his map, should be fine now. Taiko map was checked by Neo, but he think that is okay as it is.
Rumiku_old
soo good ^^ hopefully this will be ranked soon. star <3
Topic Starter
Yucali

Rumiku wrote:

soo good ^^ hopefully this will be ranked soon. star <3
Thank you♥
Sakura
Recheck
[General]
I still dont see normal-sliderslide and normal-sliderwhistle fixed? if you did fix them, dont forget to full submit next time.
Note: you dont really need a silent sliderwhistle... since you can just avoid putting a whistle to the sliderbody.
I think normal-slidertick.wav's volume is too low

[Chewin's Hard]
Oh my... i wonder how i miseed all this last time i modded this.
00:29:846 (5,1) - This is a pretty mean anti-jump, really unintuitive for the skill level it's aiming at.
00:39:909 (7,1) - Jump doesnt fit the song.
00:40:595 (2,3,4) - Spacing error.
00:55:690 (4,5) - Another bad anti-jump or spacing error.
01:01:409 (5,6,7,8) - Spacing error.
01:08:498 (7,8) - Another anti-jump.
01:11:014 (3,4) - Jump doesnt fit the song.
01:16:046 (5,6) - Spacing error.
01:23:135 (7,8) - Bad anti-jump again.
01:25:651 (3,4) - Spacing error.
01:56:527 (5,1) - Spacing.
01:58:586 (1,2) - Anti-jump.
02:10:708 (4,5) - You know already...
[...] By now, just find the rest yourself, since i think the map's mapped mostly the same or copy/pasted so it shouldnt be too hard.

[Normal]
The hitsounds are close to silent most of the time (specially noticeable during kiai, makes me go, wth? i expected something like a finish or something here)
02:26:946 (4) - Finish at the end
02:31:291 (6) - Sliderbody has hitsound whistle, but sliderwhistle is silenced... what, in either case i recommend a whistle at the start and clap at the end.
02:32:664 (1) - Clap at the end.
02:34:493 (2) - Clap at start, then clap at the end with about 15% more volume
02:36:094 (4) - I recommend a finish instead. (also why are your finish hitsounds so low in volume compared to claps and whistles?)
02:38:610 (6,7) - probably better to have a clap on both while the first one has higher volume than the second.
This hitsound rythm should work pretty well for all 3 kiais, you decide what to do with the rest of the hitsounds tho

[Easy]
Likewise, the more enphasized parts of the song specially on the chorus, appear to be more silent, i really recommend you go over the hitsounds here for example: 00:47:457 (3) - Clap or whistle.

I could give a full hitsound mod, but i will only do it if you really want to, because i dont want to interfere with your style and it also takes a lot more time XD, good luck!~
Topic Starter
Yucali

Sakura Hana wrote:

Recheck
[General]
I still dont see normal-sliderslide and normal-sliderwhistle fixed? if you did fix them, dont forget to full submit next time. Probably I didn't full submit the map, my fault, sorry >___<
Note: you dont really need a silent sliderwhistle... since you can just avoid putting a whistle to the sliderbody.Fixed~
I think normal-slidertick.wav's volume is too low I really don't know what to do about this ._.


[Chewin's Hard]
Oh my... i wonder how i miseed all this last time i modded this.
00:29:846 (5,1) - This is a pretty mean anti-jump, really unintuitive for the skill level it's aiming at.
00:39:909 (7,1) - Jump doesnt fit the song.
00:40:595 (2,3,4) - Spacing error.
00:55:690 (4,5) - Another bad anti-jump or spacing error.
01:01:409 (5,6,7,8) - Spacing error.
01:08:498 (7,8) - Another anti-jump.
01:11:014 (3,4) - Jump doesnt fit the song.
01:16:046 (5,6) - Spacing error.
01:23:135 (7,8) - Bad anti-jump again.
01:25:651 (3,4) - Spacing error.
01:56:527 (5,1) - Spacing.
01:58:586 (1,2) - Anti-jump.
02:10:708 (4,5) - You know already...
[...] By now, just find the rest yourself, since i think the map's mapped mostly the same or copy/pasted so it shouldnt be too hard.

[Normal]
The hitsounds are close to silent most of the time (specially noticeable during kiai, makes me go, wth? i expected something like a finish or something here)
02:26:946 (4) - Finish at the end
02:31:291 (6) - Sliderbody has hitsound whistle, but sliderwhistle is silenced... what, in either case i recommend a whistle at the start and clap at the end.
02:32:664 (1) - Clap at the end.
02:34:493 (2) - Clap at start, then clap at the end with about 15% more volume
02:36:094 (4) - I recommend a finish instead. (also why are your finish hitsounds so low in volume compared to claps and whistles?)
02:38:610 (6,7) - probably better to have a clap on both while the first one has higher volume than the second.
This hitsound rythm should work pretty well for all 3 kiais, you decide what to do with the rest of the hitsounds tho
I've fixed the part you said, and have added some hitsound too in the song, btw the rest of the map sounds fine to me the way it is, I really don't want to put more hitsounds, it will ruin the map imo.

[Easy]
Likewise, the more enphasized parts of the song specially on the chorus, appear to be more silent, i really recommend you go over the hitsounds here for example: 00:47:457 (3) - Clap or whistle.
Fixed. I really didn't put many hitsounds cause I think it's good as it is. I've checked and added only these parts(and your suggested part too):00:38:537 (3) - 00:52:031 (1) - 00:53:861 (4) - and the same parts in the other section of the song.

I could give a full hitsound mod, but i will only do it if you really want to, because i dont want to interfere with your style and it also takes a lot more time XD, good luck!~

I think it doesn't need, I mean, I hope my fixes will be good XD
As soon as Chewin will be online I'll make him fix his map. Chewin has fixed his diff. Thank you again♥
Chewin
Omg thx for mod Sakura Hana xD
I fixed all.. ty ^^
lily_no_hana
Wooohooo!!!! Hope it gets ranked! =D (where can I give stars? >_>")
Armin
[In Generale]

*Hmm, hai mai considerato di togliere il countdown all'inizio? Siccome nelle ultime difficoltà inizi con uno spinner, il che da un effetto strano con il 3/2/1!
* Aumenta la stack leniency in tutte le difficoltà, per favore
*Maronn quei whistle normal proprio non si possono sentire. Personalmente ti consiglierei caldamente di sostituirli con altro. Alcuni hitsounds custom che potresti utilizzare li trovi qui (presi dalla user page di Natteke):

Clap Packs:

Snare Packs:

SPOILER
(Link 1) (Link 2)
[http://www.mediafire.com/?mj5gqtwmzyi](Link 3)[/url]

Cymbal Pack:

Percussion Pack:


[giO]

01:20:619 (9,1) - Perchè questo antijump? o_O

[Easy]

00:55:004 (1,1) - Il tempo di recupero è abbastanza basso per una Easy. Considera di aumentarlo riducendo la lunghezza dello spinner.
stessa cosa qui 02:56:221 (1) - e qui 02:10:021 (1) -
Chewin
Topic Starter
Yucali

Armin wrote:

[In Generale]

*Hmm, hai mai considerato di togliere il countdown all'inizio? Siccome nelle ultime difficoltà inizi con uno spinner, il che da un effetto strano con il 3/2/1!
* Aumenta la stack leniency in tutte le difficoltà, per favore
*Maronn quei whistle normal proprio non si possono sentire. Personalmente ti consiglierei caldamente di sostituirli con altro. Alcuni hitsounds custom che potresti utilizzare li trovi qui (presi dalla user page di Natteke): [...]

[giO]

01:20:619 (9,1) - Perchè questo antijump? o_O

[Easy]

00:55:004 (1,1) - Il tempo di recupero è abbastanza basso per una Easy. Considera di aumentarlo riducendo la lunghezza dello spinner.
stessa cosa qui 02:56:221 (1) - e qui 02:10:021 (1) -
Alloren, il countdown l'ho tolto perchè effettivamente non ci stava, lo stack leniency l'ho aggiustato, e chi si ricordava fosse settato così ç_ç
Maronn ti ringrazio ç_ç Volevo già cambiarli di mio gli hitsounds, solo che non trovavo un cacchio di clap & whistle decente,alla fine ho optato per togliere definitivamente il whistle e metterci solo un nuovo clap, spero vada bene...
Easy & giO aggiustate (ma sto aspettando che giO dia un'occhiata agli hitsounds della sua diff).
Attendo mod per la diff di Chewin >//<
Grazie Armin!
Armin
Easy

02:36:094 (1) - questo hitsound whistle normal stona fin troppo °° ti consiglio di toglierlo

[Normal]

02:42:727 (x) - Aggiungi un piccolo break qui?

[Chewin]

Perchè non la rinomini in Chewin's Hard?

[giO]

01:08:727 (1) - Qui hai mancato il clap pattern; in altre parole aggiungi un clap qui
01:42:805 (9,1,2,3) - Oh beh, siccome stai seguendo un ritmo basato soprattutto su 1/2 bsd il mio consiglio è per evitare cambi di ritmo inaspettati (tick blu) puoi aggiungere delle doppiette. Tradotto in immagini: http://puu.sh/hbqR

[Taiko]

Anche se non particolarmente necessario, non ha comunque senso rimanere la stack leniency con quel valore. Aggiustala con il valore delle altre diff

fixa e bollo
giO-
fixed :v
Armin
[Generale]

*Hm, il bpm sballa un pò alla fine. Dimmi cosa ne pensi con 131,6?

[Taiko]

00:58:663 (1,2,3,4,5,6,7) -01:14:101 (5,6,7,8) - Il ritmo da queste parti durante il ritornello è basato sui ticks blu? Oddio, è abbastanza strana come cosa, perchè non utilizzi qualcosa di più intuitivo? (suggerimento: http://osu.ppy.sh/ss/249038) Stesso suggerimento per i prossimi ritornelli

[Chewin]

Ordini dall'alto mi dicono che una difficoltà, quando è possibile, deve avere accanto al nome del mapper il tipo di difficoltà indicata; d'altraparte l'origine del nome della diff è dovuta proprio nel dover catalogare la difficoltà stessa. In altre parole, ti suggerisco nuovamente di rinominarla in Chewin's Hard a meno che non ci sia un motivo valido.
Chewin
Se proprio devo..
Vabbè, puoi modificare katia. :)
NeoRainier

Armin wrote:

[Taiko]

00:58:663 (1,2,3,4,5,6,7) -01:14:101 (5,6,7,8) - Il ritmo da queste parti durante il ritornello è basato sui ticks blu? Oddio, è abbastanza strana come cosa, perchè non utilizzi qualcosa di più intuitivo? (suggerimento: http://osu.ppy.sh/ss/249038) Stesso suggerimento per i prossimi ritornelli
Ho aggiunto altri beat che completano il ritmo, inoltre sistemando qualche colore agganciano abbastanza bene :D
Poi ho levato gli slider dove la tizia urla, l'avevo messo per levare gli 1/6 che mi sembravano una scelta un po' tirata, ma dato che lo slider dà più fastidio che altro l'ho rimpiazzato con un pattern.
+ qualche random aggiustamento qua e là

Quando l'hai risentita fammi sapere :3

Download: 2NE1 - Go Away (DJ Hikari3 Remix) (Yucali) [Neo's Taiko].osu
Topic Starter
Yucali

Armin wrote:

[Generale]

*Hm, il bpm sballa un pò alla fine. Dimmi cosa ne pensi con 131,6?No, just no. La sento proprio fuori tempo.

[Taiko]Done

00:58:663 (1,2,3,4,5,6,7) -01:14:101 (5,6,7,8) - Il ritmo da queste parti durante il ritornello è basato sui ticks blu? Oddio, è abbastanza strana come cosa, perchè non utilizzi qualcosa di più intuitivo? (suggerimento: http://osu.ppy.sh/ss/249038) Stesso suggerimento per i prossimi ritornelli

[Chewin]Done

Ordini dall'alto mi dicono che una difficoltà, quando è possibile, deve avere accanto al nome del mapper il tipo di difficoltà indicata; d'altraparte l'origine del nome della diff è dovuta proprio nel dover catalogare la difficoltà stessa. In altre parole, ti suggerisco nuovamente di rinominarla in Chewin's Hard a meno che non ci sia un motivo valido.
Chewin
Eddai. @.@
Armin
Consider this bubbled.

Note to the mapper that is going to rank (or pop) this: we already considered rhythm in taiko during chourses, timing at the end, consistency of stacks in Chewin's Hard/ spread of new combos: all looks okay and rankable. Also, stack leniency in taiko doesn't affect anything during playing, so don't worry.

Buona fortuna ~
Chewin
<3
Topic Starter
Yucali
Grazie! :)
giO-
thanks armin :D
Andrea
[Generale]

Disabilita il Letterbox During Breaks siccome hai una Storyboard nella tua Beatmap.

[Easy]

HP Drain -3.


00:30:761 (1) - Rimuovi la new combo.

[Normal]

Overall Difficulty +1.


[giO's Insane]

03:26:639 (6) - New combo.
03:28:012 (10) - Questo dovrebbe finire 1/2 prima.


[Neo's Taiko]

Centra i settings della difficoltà.

Aumenta la Stack Leniency di 1 o 2 ticks.


Fixa un pò il tutto che ranko :3
Topic Starter
Yucali
Fixato tutto! Grazie mille Andrea! :)
giO-

Yucali wrote:

Fixato tutto! Grazie mille Andrea! :)
:D
Andrea
Looks pretty good now :3

Ranked~
giO-

osuplayer111 wrote:

Looks pretty good now :3

Ranked~

thanks andre :)
Topic Starter
Yucali
Thank youuuuu~
DOPO 10 MESI DI FATICHE, FINALLY! :)
Chewin
Finally <3 Gratz katia *-*
giO-

Yucali wrote:

Thank youuuuu~
DOPO 10 MESI DI FATICHE, FINALLY! :)
laserpollo
Grats ♥
-kevincela-
Gratz :D
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