Fixed some things.. ty
After i played both Chewin's hard and Gio's insane in osu and taiko mode...Charles445 wrote:
Neo's Taiko
Refused:Considered:
- This is mapped short - map it as long as Insane! This song is way too much repeatitive, i'll have to copy-paste again the same pattern if i map also the last part....i can change hitsounds, but then it won't follow the music and it isn't my style doing that
01:49:437 (11,12,13,14,15,16,17,18,19,20) - ^^ This one is ok like this
- 01:33:428 (1,2,3,4,5,6,7,8) - Don't make this 1/6 You won't believe me, i changed this to 3/8 and it suits as hell
Fixed.-kevincela- wrote:
[Chewin's Hard]
- Perchè ci sono così tanti anti-spacings?x.x
- 00:21:384 (6) - Metti per bene questa nota sotto lo slider
- 00:34:878 (1) - Rimuovi la new combo
- 01:27:481 (9) - 1 grid a destra per fixare lo spacing
02:42:498 (9) - 1 grid a sinistra
Ah capito xD-kevincela- wrote:
Semplice,ci sono molti punti in cui lo spacing non è errato (credo sia intenzionale) come su 00:26:415 (5,6,7,8) -, 00:29:846 (5,1) - e su molti altri punti
Thanks for modding itNumbers 596108 wrote:
Patterns:
00:30:989 (3,4) - -> fix'd
00:56:148 (8,9,10,....30) - it is too long , remove some note -> changed (20,...,30) into a slider
01:33:599 (2) - Remove -> done
01:34:285 (5) - Move to 01:34:342 -> done
01:34:628 (7) - Move to 01:34:800 ->it was wrong, but i moved it to 01:34:685
02:11:165 (8,9,10,...30) - Remove some note , it is too long same as before
Others :
Circle Size - 5 -> Max -> fix'd
Approach Rate - 7 -> Max -> fix'd
Overall Difficulty - 7 -> 3~4 -> changed to 5
DoneSakura Hana wrote:
[General]
normal-sliderslide.wav and normal-sliderwhistle.wav are 0 bytes, and this may mess up some sound cards, if you're going to use silenced hitsounds use the blank.wav from the Custom Hitsound Library
[Neo's Taiko]
Those 1/3 notes sound kind of unfitting.
[giO's Insane]
Include another break in the first half, 2:45 without breaks is overkill.
[Chewin's Hard]
Add breaks, the playtime is way too long to go without them.
Finish the map
^ If you dont do that, for one, i wont come to bubble this XD, but you also should remove the storyboard part at the end since it would be unnecessary.
[Normal]
01:03:238 (X) - Add a note to follow the lyrics.
01:11:929 (4) - Dont use whistle on the whole slider please, its a really annoying sound (specially normal whistle).
01:17:646 (1) - ^
01:21:535 (X) - Add a note to follow the lyrics.
01:24:737 (1,2,3,4) - You could make them more symmetrical, try this:
that's 3 and 4 1 grid up.
01:53:554 (4) - Maybe i should just say dont spam hitsounds on a slider...
01:55:384 (1) - ^
02:26:946 (4) - I'm not even gonna comment on these anymore, you know what to do by now, so find the rest by yourself XD
03:25:496 (1,2,3,4) - Same comment as: 01:24:737 (1,2,3,4).
[Easy]
Preview time is different
Finish the diff
^ If you dont do that, for one, i wont come to bubble this XD, but you also should remove the storyboard part at the end since it would be unnecessary.
Well i couldn't expect better slider art since you're a new mapper however just remember to check the Delicious Slider Guide by RandomJibberish to improve your slider art, i also recommend you go through Normal to fix the hitsounds specially the ones i pointed out, since most of the time there were way too many hitsounds, last but not least, i'd like to see ranked maps that all difficulties are the same length, so i encourage you to finish mapping the unfinished diffs, if you decide to not do this, you'll have to find another MAT to bubble this because i won't do it, i don't like mapsets that are inconsistent like that, however i won't enforce it on you so of course i wouldn't pop a bubble over it.
That said, good luck with your mapset~
Thank you♥Rumiku wrote:
soo good ^^ hopefully this will be ranked soon. star <3
Sakura Hana wrote:
Recheck
[General]
I still dont see normal-sliderslide and normal-sliderwhistle fixed? if you did fix them, dont forget to full submit next time. Probably I didn't full submit the map, my fault, sorry >___<
Note: you dont really need a silent sliderwhistle... since you can just avoid putting a whistle to the sliderbody.Fixed~
I think normal-slidertick.wav's volume is too low I really don't know what to do about this ._.
[Chewin's Hard]
Oh my... i wonder how i miseed all this last time i modded this.
00:29:846 (5,1) - This is a pretty mean anti-jump, really unintuitive for the skill level it's aiming at.
00:39:909 (7,1) - Jump doesnt fit the song.
00:40:595 (2,3,4) - Spacing error.
00:55:690 (4,5) - Another bad anti-jump or spacing error.
01:01:409 (5,6,7,8) - Spacing error.
01:08:498 (7,8) - Another anti-jump.
01:11:014 (3,4) - Jump doesnt fit the song.
01:16:046 (5,6) - Spacing error.
01:23:135 (7,8) - Bad anti-jump again.
01:25:651 (3,4) - Spacing error.
01:56:527 (5,1) - Spacing.
01:58:586 (1,2) - Anti-jump.
02:10:708 (4,5) - You know already...
[...] By now, just find the rest yourself, since i think the map's mapped mostly the same or copy/pasted so it shouldnt be too hard.
[Normal]
The hitsounds are close to silent most of the time (specially noticeable during kiai, makes me go, wth? i expected something like a finish or something here)
02:26:946 (4) - Finish at the end
02:31:291 (6) - Sliderbody has hitsound whistle, but sliderwhistle is silenced... what, in either case i recommend a whistle at the start and clap at the end.
02:32:664 (1) - Clap at the end.
02:34:493 (2) - Clap at start, then clap at the end with about 15% more volume
02:36:094 (4) - I recommend a finish instead. (also why are your finish hitsounds so low in volume compared to claps and whistles?)
02:38:610 (6,7) - probably better to have a clap on both while the first one has higher volume than the second.
This hitsound rythm should work pretty well for all 3 kiais, you decide what to do with the rest of the hitsounds tho
I've fixed the part you said, and have added some hitsound too in the song, btw the rest of the map sounds fine to me the way it is, I really don't want to put more hitsounds, it will ruin the map imo.
[Easy]
Likewise, the more enphasized parts of the song specially on the chorus, appear to be more silent, i really recommend you go over the hitsounds here for example: 00:47:457 (3) - Clap or whistle.
Fixed. I really didn't put many hitsounds cause I think it's good as it is. I've checked and added only these parts(and your suggested part too):00:38:537 (3) - 00:52:031 (1) - 00:53:861 (4) - and the same parts in the other section of the song.
I could give a full hitsound mod, but i will only do it if you really want to, because i dont want to interfere with your style and it also takes a lot more time XD, good luck!~
I think it doesn't need, I mean, I hope my fixes will be good XD
Alloren, il countdown l'ho tolto perchè effettivamente non ci stava, lo stack leniency l'ho aggiustato, e chi si ricordava fosse settato così ç_çArmin wrote:
[In Generale]
*Hmm, hai mai considerato di togliere il countdown all'inizio? Siccome nelle ultime difficoltà inizi con uno spinner, il che da un effetto strano con il 3/2/1!
* Aumenta la stack leniency in tutte le difficoltà, per favore
*Maronn quei whistle normal proprio non si possono sentire. Personalmente ti consiglierei caldamente di sostituirli con altro. Alcuni hitsounds custom che potresti utilizzare li trovi qui (presi dalla user page di Natteke): [...]
[giO]
01:20:619 (9,1) - Perchè questo antijump? o_O
[Easy]
00:55:004 (1,1) - Il tempo di recupero è abbastanza basso per una Easy. Considera di aumentarlo riducendo la lunghezza dello spinner.
stessa cosa qui 02:56:221 (1) - e qui 02:10:021 (1) -
Ho aggiunto altri beat che completano il ritmo, inoltre sistemando qualche colore agganciano abbastanza beneArmin wrote:
[Taiko]
00:58:663 (1,2,3,4,5,6,7) -01:14:101 (5,6,7,8) - Il ritmo da queste parti durante il ritornello è basato sui ticks blu? Oddio, è abbastanza strana come cosa, perchè non utilizzi qualcosa di più intuitivo? (suggerimento: http://osu.ppy.sh/ss/249038) Stesso suggerimento per i prossimi ritornelli
Armin wrote:
[Generale]
*Hm, il bpm sballa un pò alla fine. Dimmi cosa ne pensi con 131,6?No, just no. La sento proprio fuori tempo.
[Taiko]Done
00:58:663 (1,2,3,4,5,6,7) -01:14:101 (5,6,7,8) - Il ritmo da queste parti durante il ritornello è basato sui ticks blu? Oddio, è abbastanza strana come cosa, perchè non utilizzi qualcosa di più intuitivo? (suggerimento: http://osu.ppy.sh/ss/249038) Stesso suggerimento per i prossimi ritornelli
[Chewin]Done
Ordini dall'alto mi dicono che una difficoltà, quando è possibile, deve avere accanto al nome del mapper il tipo di difficoltà indicata; d'altraparte l'origine del nome della diff è dovuta proprio nel dover catalogare la difficoltà stessa. In altre parole, ti suggerisco nuovamente di rinominarla in Chewin's Hard a meno che non ci sia un motivo valido.